All Aircraft Gun Ballistics Ranked | War Thunder

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  • Опубликовано: 2 окт 2024

Комментарии • 110

  • @CatWerfer
    @CatWerfer  3 дня назад +22

    Do you guys see ads on my videos? I've purposefully left my videos un-monetized to avoid that but if youtube puts ads on them regardless, maybe I should just monetize them.

    • @timw5202
      @timw5202 3 дня назад +11

      Monetize them, since youtube stuffs ads everywhere anyways. Idk if there were ads for me I'm on ReVanced

    • @vextierier9938
      @vextierier9938 3 дня назад +4

      With all of the work you put into these videos, you deserve monetization! I know it wouldn’t be much, but I really like the in depth analysis with real life math involved. Not to mention the work that goes into the testing. I say go for it!

    • @klobiforpresident2254
      @klobiforpresident2254 2 дня назад +2

      I got an advert before this video. I know that for longer videos setting them to be monetised and dialling down advertisements to the minimum actually reduces the amount of adverts from YT's un-monetised default. I suspect for something like this it would not do that but at least give you a share of the money (that can, of course, be used to buy GE and feed the snail).

    • @Biznatski
      @Biznatski День назад +1

      Monetise your videos, I wouldn't mind watching an ad on your videos because you deserve the revenue.
      Cheers.

    • @jacobscott2473
      @jacobscott2473 18 часов назад

      I don't see any ads on any channel because I use ublock origin and sponsor block

  • @seennotheard8888
    @seennotheard8888 3 дня назад +43

    I've been using 50m convergence on the A-10 ever since watching your video. It's been very helpful w/ deflection shots since the gunsight is much higher in the HUD now, thanks.

    • @CatWerfer
      @CatWerfer  3 дня назад +14

      Uhhh idk if that would've been my first thought but glad it helped lol

  • @kimjanek646
    @kimjanek646 3 дня назад +10

    The drag for the Russian 30mm seems like it's way lower than it should be. They got better ballistics than the German 30mm HE-T shell for the MK 103, which is a heavier 440g shell, fired at 800m/s, looking at the ballistic table for the round.
    In the datamine the MK 103 and MK 108 HEI-T also have different drag coefficent, despite being the same round and the 370g Mineshell has more drag than the 330g Mineshell.
    But you can not make bug reports based on datamining, which sucks.

    • @CatWerfer
      @CatWerfer  3 дня назад +9

      Yeah it almost feels like bias reading the datamine pages, almost all top tier Russian high caliber ammo have a drag coefficient of 0.25 while nato is stuck with 0.46

    • @Bruno-cb5gk
      @Bruno-cb5gk 7 часов назад +1

      Most of these drag stats seem to be pulled straight from someone's ass, because they don't make much sense at all.

    • @kimjanek646
      @kimjanek646 7 часов назад

      @@Bruno-cb5gk It’s true. A lot of data is simply not based on historical accurate data but still a remnant of when the game first came out. Generally the Devs don’t show much interest in changing things that are already in the game.
      They changed a lot of guns based on firing tables but when they don’t have them they never be like: Oh this round probably shouldn’t be that much different than another.
      Instead it’s always: Correct until proven false.
      Which can mean it’s never going to change, even when it’s obviously incorrect.

    • @CatWerfer
      @CatWerfer  6 часов назад

      @@Bruno-cb5gk Players: Nice argument ssenator, why don't you back it up with a source?
      Gaijin: My source is that I made it the f up

  • @seennotheard8888
    @seennotheard8888 3 дня назад +10

    By the way, I've had a long time suspicion that the lead indicator in AB assumes linear bullet velocity, while the radar gun sights in top tier actually factor in bullet deceleration. Could you test to see if this is true?

    • @oscarpascarau2537
      @oscarpascarau2537 3 дня назад +4

      I always felt like you had to aim ahead of the lead indicator in AB other wise it would never hit

    • @rydersherm2490
      @rydersherm2490 3 дня назад +6

      The consensus is the AB indicator calculates the trajectory if the target keeps going in the same direction regardless of turn or roll whether this theory is tested I'm not sure

    • @CatWerfer
      @CatWerfer  3 дня назад +4

      Huh interesting theory...

  • @thiccf3568
    @thiccf3568 3 дня назад +16

    Dang I wanted to see the 50 mm narwhal cannon

    • @CatWerfer
      @CatWerfer  3 дня назад +6

      Oh I overlooked it as an air to air weapon lol sorry. I'll do the math with it and get back to you on that one in a bit

    • @CatWerfer
      @CatWerfer  3 дня назад +5

      The HEIT round is slightly worse than the NS37 on the Yak-9T's ballistics, but the difference is pretty small.
      Kinda sucks that the narwhal doesn't get a full air targets belt anymore, the best you have is stealth :(

    • @Bruno-cb5gk
      @Bruno-cb5gk 7 часов назад

      @@CatWerfer IMO the bigger issue is how terrible the spread is on both the 50mm and the 37mm. Especially since now they have separate ground BRs, they should undo some of the excessive nerfs to planes with high pen guns like the 50mm 262, the Yak 9T and the Ho 229.

    • @CatWerfer
      @CatWerfer  6 часов назад +1

      @@Bruno-cb5gk lol the ho229 has been thru enough nerfs to the point where its guns have their own separate cannon file from the normal mk103s. Justice for my poor dorito. (Also i don't remember the spread being that great on the 50mm or 37mms, but it has been a while since I've played them)

  • @michaelvigil5321
    @michaelvigil5321 День назад +4

    Easiest way of seeing how shit the vulcan is, is by playing an SPAA with it. Since you're usually stuck a KM away from any plane at all times they have years to dodge or slightly change direction before your shots get a wiff of their plane.

    • @CatWerfer
      @CatWerfer  День назад +4

      Oh yeah this is so true, the m163 can't hit anything beyond 2km, not even counting the terrible radar lol

  • @Frogg-YT
    @Frogg-YT 3 дня назад +19

    dont even try understanding gaijins code it barely exists

    • @CatWerfer
      @CatWerfer  3 дня назад +3

      Well, there's enough for it to get by fir the most part...

  • @KekusMagnus
    @KekusMagnus 3 дня назад +9

    They can't even align the guns with the gunsight... this is just sad. Sim players get no love

    • @CatWerfer
      @CatWerfer  3 дня назад

      Well at least they know. Do sim players actually use 50m convergence?

    • @LupusAries
      @LupusAries 2 дня назад

      ​​@@CatWerferNo, I run double what I run in the IL-2s in WT so 400 for air targets and 600 for ground targets. (150-200 and 300).
      Mainly due to the experience with the plane sizes I mentioned in the ballistics video.
      However your findings explain a lot, especially how you need quite a bit of holdover while strafing and why the lead required feels insanely off.
      And why shooting with the AT Tempest and Hurricane requires you to be uncomfortably close to the ground.
      And a2a gunnery is just luck with the 40mm and I have kills with it....funnily mx kill on the TIS MA last night was at extreme range 600m or more...
      The gunsight being off would also explain the abysmal accuracy off the RP-3 rockets in Sim, which all seem to trend to curve too far downwards.
      I used to be a pretty good RP-3 Shooter in the IL-2s, generaly I could kill a tank per two shot Salvo, in WT I ripple off 3-4 and hope for the best.
      And sometimes I need 8 or so to get a kill.
      Exit: typos

    • @nicenick710
      @nicenick710 2 дня назад +1

      I commented about this phenomena on someone else's vid looking for any help in how to fix this issue. I'm used to playing other sims (IL2, DCS, etc) and typically I prefer to keep convergence around 100-150m. As you can imagine coming to WT sim and finding out about the gun misalignment was a major frustration. Hopefully in the future this is addressed, but for now I've slowly been getting used to aiming higher to account for the lower bullet streams

    • @CatWerfer
      @CatWerfer  2 дня назад +1

      Yeah i dont know if there's a fix... someone commented in this video that they've been making custom cockpit skins for planes that have their in cockpit crosshairs actually aligned with the bullets, so maybe you could ask them to share those skins with you or post them on war thunder live?

  • @xaviercomander612
    @xaviercomander612 3 дня назад +4

    Tk youtube for recomending me this vid. New Sub brother, keep the Great work.

    • @CatWerfer
      @CatWerfer  3 дня назад +1

      Glad you like it! More like this to come soon (tm)

  • @Biznatski
    @Biznatski День назад +3

    I just found your channel, and I love it.
    Keep up the great work!

    • @CatWerfer
      @CatWerfer  День назад +1

      Thanks! Look forward to more soon!

  • @Indefeasable
    @Indefeasable 2 дня назад

    i respect the time and dedication you put into this. very helpful

    • @CatWerfer
      @CatWerfer  2 дня назад

      thanks for the feedback! More like this on the way soon (tm)

  • @shabah2644
    @shabah2644 2 дня назад +3

    I think the Vulcan got nerfed like a year or two ago, I remember for a while it was a death beam that shredded everything it touched. It’s still a good gun though

    • @CatWerfer
      @CatWerfer  2 дня назад +2

      yeah, good fire rate, okay damage, good muzzle velocity. The drag feels very odd tho considering most russian guns have a drag coefficient that's half of the vulcan, and that seems almost like bias...

    • @shabah2644
      @shabah2644 2 дня назад

      @CatWerfer yeah or if we are being more fair "balance"
      Fortunately at top tier missiles are what matter more than guns; but the Vulcan is still good enough, I guess it's like the M2 where it's not the best gun but it's reliable and easy to use.

    • @CatWerfer
      @CatWerfer  2 дня назад +1

      thats a good comparison

  • @わるわる-r9r
    @わるわる-r9r 3 дня назад +3

    40mm grenade launcher might not be the best, but its definitely the most unique one

    • @CatWerfer
      @CatWerfer  3 дня назад +2

      yeah i felt like i had to include it lol.
      Also does this video answer the question you had from the comments in the previous video? I did my best to explain how i think the cursor actually works now so hopefully it was pretty clear.

    • @わるわる-r9r
      @わるわる-r9r 3 дня назад +1

      @@CatWerfer yeah that question confused me for a while since I started playing WT, and now its all clear.It's the combination of the virtual X axis and third person camera angle making it looks kinda odd(if Im not wrong).
      also whats the software youre using that shows you the center of mass?

    • @CatWerfer
      @CatWerfer  3 дня назад

      @わるわる-r9r nice! Glad I could help out. It's called the asset viewer. It's part of the war thunder mission editor package that people use to make custom user missions. There isn't much good documentation on it but you can look up how to install it on the war thunder wiki

    • @CatWerfer
      @CatWerfer  3 дня назад

      @@わるわる-r9r Its called the assetviewer, it comes together in a package with the mission editor, which is what people use to create custom user missions. The documentation on it is pretty sparse but there are some guides on how to install it and some basics on the war thunder wiki page for mission editor.

  • @thrall9498
    @thrall9498 2 дня назад +2

    how do you have RALT (radar altitude?) I cant find that anywhere in the settings.

    • @CatWerfer
      @CatWerfer  2 дня назад +3

      Its under options>Air battle settings> Indicated altitude > barometric and radar altitude.
      It sure would be nice if gaijin communicated how their game worked lol, sometimes they make you dig for stuff that should be straightforward

    • @thrall9498
      @thrall9498 2 дня назад

      @@CatWerfer Thank you! Also I love the amount of effort you put into the videos

    • @CatWerfer
      @CatWerfer  2 дня назад +1

      Haha I appreciate your complements! More videos like this coming soon (tm)

  • @kimjanek646
    @kimjanek646 3 дня назад +3

    My general rule of thumb is that 0.5s is the effective range of the gun were you are most likely to score hits.
    1s is the range where you can still hit, if the enemy isn't manuvering a lot while 1.5s is a range for when you're behind someone and they fly straight.
    But of course it depends on the bullet drop. I don't expect to hit anyone with the Ho-301 at 400m, since they'll drop like 50m at that point, so you're not really going to hit outside of the effective range.

    • @CatWerfer
      @CatWerfer  3 дня назад +1

      That sounds like a good rule of thumb. I included up to 2 seconds in the video to make it easier to see the differences between each round

    • @Akhaaelikian
      @Akhaaelikian 2 дня назад

      ​@@CatWerfer just a thought, but i have a feeling that had the opposite result. naturally it depends on what you want to display more clearly, but by lengthening the graph you make the first second of the ballistic table really crammed up and unreadable. i think most people are more interested in comparing gun speeds between 0.5 and 1.5 seconds, which is the typical kill zone as anything closer its easy to hit and anything further is hard to hit regardless of bullet speed. to it'd be interesting to find out which guns have really similar ballistics in that time frame

    • @CatWerfer
      @CatWerfer  2 дня назад

      @@Akhaaelikian well you can already tell what happens within the first second or so based purely off of muzzle velocity.
      There's not enough time for drag to have had a significant effect on trajectory and close range ballistics are dominated by the effect of just muzzle velocity. If you look at the natural log equation that i derived in the previous video, as x approaches 0, the equation becomes basically x(t) = vi*t and only begins to deviate from that at longer ranges because of drag effects.
      So if you wanted to compare the close range ballistics of the .50cal and the M3 20mm, you can just compare their muzzle velocities and get a good read on their relative close range performance.

    • @Akhaaelikian
      @Akhaaelikian 2 дня назад

      @@CatWerfer well then, to build on the long range stuff what about headon scenario graphs with equal speed planes, or pursuit ones when both are going the same speed? Taking 2 seconds to travel 1.2km doesnt help much if the enemy plane travels 600m away in the mean time. And likewise for headons knowing the practical distance at which your rounds will reach the target would be cool as well

    • @CatWerfer
      @CatWerfer  2 дня назад

      as much as I'd like to be able to make graphs for every possible scenario, whether purusuit, headon, or tail gunner, I don't want to spend another 20 minutes going through every configuration and so i thought adding speed to the airframe only would be the best choice for the video. If you know the enemy is going to be 600m closer then aim as though they were a static target that is located that much closer. If you know the enemy is going to be 600m farther away when the bullets land, aim as though they're already 600m away, that's just how leading your shots work. I know its not that simple, but going thru and coding for this already took like 3 days because I suck at writing code efficiently. If you want you can make a program that rips the numbers directly from the datamines and then test fire the rounds for any configuration and solve for every intersection point, every orientation. I'm just not as interested in doing that because ingame, that has relatively little practical use (you're not gonna look up a table and fire at a preset angle midfight) and I was mainly just interested in finding out which shells had the least drag deceleration. From there, its mostly skill and intuiting how far to lead based off of the muzzle velocity and drag

  •  3 дня назад +8

    Still waiting on the anime girl integration

    • @CatWerfer
      @CatWerfer  3 дня назад +6

      Broski are there not enough anime war thunder people for you? Isn't there dita and like all the other tubers? IS YOUR HUNGER NOT SATIATED?

    • @CatWerfer
      @CatWerfer  3 дня назад +4

      ....Adam had anime girl integration?

    •  3 дня назад +3

      @CatWerfer you have much to learn

    • @CatWerfer
      @CatWerfer  3 дня назад +3

      💀

    • @klobiforpresident2254
      @klobiforpresident2254 2 дня назад +1

      Stay strong on the path of righteousness and heed not the call of the waifus, CatWerfer!

  • @Bayonet_Silver
    @Bayonet_Silver 2 дня назад +2

    maybe make a video on which belt is overall best for specific guns (damage wise, round composition, etc) , it would be interesting

    • @CatWerfer
      @CatWerfer  2 дня назад

      After realshatter, the bullet that does the most damage is kind of inconsistent... sometimes you want to try and spark a fire, sometimes you want the high explosive, sometimes you want the fragmentation... I can't really make this video objective and it would just end up being me waffling on about my own opinion based mostly on vibes and i don't think that's all that useful considering there are people who do tierlists on missiles without ever having used them themselves before.

    • @Bayonet_Silver
      @Bayonet_Silver 2 дня назад

      @@CatWerfer yeah, you’re right. Realshatter makes this stupid, honestly a bad mechanic

  • @byson8628
    @byson8628 3 дня назад +3

    hey cat, what's you favourite Tom and Jerry episode?

    • @CatWerfer
      @CatWerfer  3 дня назад +1

      Lol there are too many, it's been such a long time since I've watched em too. I think I generally like the ones where Tom and Jerry team up cuz they realize that there's some other asshole that needs dealing with, like the triplets in the ep where my pfp is from

    • @byson8628
      @byson8628 3 дня назад +1

      @@CatWerfer lmao, im always routing for Tom to win XDD

    • @CatWerfer
      @CatWerfer  3 дня назад +1

      Tom does end up being on the short end of the stick and the butt of the joke too often kinda like squidward, poor lad needs a win once in a while 😭

  • @KauppaKomissaari
    @KauppaKomissaari 3 дня назад +1

    Gau12 go brrrrt i love that cannon

  • @TheSystematicPsycho
    @TheSystematicPsycho 2 дня назад

    Super cool video. Im sure you put a lot of time into this! Thanks for the info🎉

    • @CatWerfer
      @CatWerfer  2 дня назад

      Thanks! More like this coming soon (tm)

  • @ugarit5404
    @ugarit5404 3 дня назад

    Really impressive and useful research,you deserve monetising it btw. Also,in my opinion the japanese 30mm hei round is the best in game,considering ballistics and damage

    • @CatWerfer
      @CatWerfer  3 дня назад

      @ugarit5404 they're pretty solid. Their fire rate can be pretty low tho so sometimes they fly thru your guns lol.
      I don't really know how I feel about monetization personally, since I want my primary focus to share interesting stuff with you guys. I don't want ads to get in the way of that. But if youtube puts ads on videos anyways... idk

  • @j.k6943
    @j.k6943 2 дня назад +2

    Try the Ho 229 lol.
    That things axis are totally messed up

  • @AiRbU380
    @AiRbU380 3 дня назад +1

    for me my fav gun is the f16 one cause thats the easiest to get kills with high fire rate combined with dumb air rb players that just fly straight, low and flare thinking that only missiles can kill them get absoulutely demolished by the 20mm brrrrtt, my second fav are the sweedish 13.2mm cannons, they super good at low tier props loads of damage

  • @Lenevor
    @Lenevor 3 дня назад +1

    so what gun is best?

    • @CatWerfer
      @CatWerfer  3 дня назад

      Personally I like the hs825 but ballistics wise probably the gau8

  • @reinbeers5322
    @reinbeers5322 День назад

    And the 15mm MG151 is quite good now since there's no realshatter on it and it will set a LOT of fires due to how its coded (lots of low damage fragments, each with a high fire chance), except you can only find it on one fighter as a main armament. Historically, a LOT of vehicles both air and ground used the 15mm even after the MG151/20 entered service - for example, the 109 F4 used it too, alongside some Ar 196 models and various others.
    People swear by the API(c) (cermet core, ceramic and metal, basically a form of APCR) but its damage is just too low while the HEF-T is sooo nice with velocity that is barely any worse. I would have included that instead.

    • @CatWerfer
      @CatWerfer  День назад +1

      i havent done any historical research on this, are you saying the 109f4 could have the 15mm mg151 mounted inside the nose? Because ingame the 109f4 does have gunpods for the 15mm but their dispersion is very wide and spray like crazy...
      I have tried the APIC rounds on the 15mm and they're okay... the fires can be a bit inconsistent sometimes so I actually personally prefer the HE rounds that are a bit better at killing and still have really good muzzle velocity and ballistics

    • @reinbeers5322
      @reinbeers5322 День назад

      @@CatWerfer Yes, the F-4 used the 15mm firing through the prop hub as well. There's a suggestion for it on the forum, it's even mentioned in the manual for the 109 F-2 and F-4.
      And since Eminem's yak3 is one BR step lower for losing just one of the small 12.7mm MGs, this could be added at 3.7.
      The 15mm HE is really good right now, as I said. The cermet core shell is kinda cool but even against ground targets it lacks damage. My only problem is that this very significant cannon isn't found on more aircraft...

    • @CatWerfer
      @CatWerfer  День назад

      huh yeah that would be pretty neat. I personally think eremin's yak3 should also be at 4.3 since its about as effective as the regular one anyways. I'm not a big fan of "take off few guns and put it at a lower br" cuz then you get things like the sturmvogel at 6.7, when it really should be 7.0 like the rest of the 262 a1s

  • @puff7145
    @puff7145 4 часа назад

    It would have been more helpful to group by caliber rather than countries. But still very nice data

    • @CatWerfer
      @CatWerfer  4 часа назад +1

      I mainly used countries because matplotlib has 10 as the max number of datasets you can plot on one graph before they start reusing colors, making it hard to distinguish. If i could I would plot all of them on one graph but then it would be both really hard to see in a youtube video and also there would be too many repeated colors to make any sense of anything.
      Maybe there's a way around it but i was too lazy to look for it so for clarity sake I just stuck to country by country

  • @superbuster11
    @superbuster11 2 дня назад

    As a casual air sim player, some time ago I edited my gunsight, creating a custom skin for every plane I played and using GIMP to align the center of the sight with the bullets :)

    • @CatWerfer
      @CatWerfer  2 дня назад +1

      haha sounds like a bit more than casual
      So were you aware of how vertical targeting and the arcade/realistic mode crosshair worked?

    • @superbuster11
      @superbuster11 2 дня назад

      @@CatWerfer Yes, I was aware. I found out few years ago. Maybe I'm not the best player but I observe things ;)

    • @CatWerfer
      @CatWerfer  2 дня назад

      hmm was this something well known in the sim community? I don't want to sound in my video like i discovered something that everyone knew about already lol

    • @superbuster11
      @superbuster11 2 дня назад

      ​@@CatWerfer I have no idea is this known in sim community. I saw a video when someone explain how to change the the gunsight in cockpit. And I just discovered I can move the gunsight. I also made my own video about custom gunsights, but it is saddly in Polish :( Also I saw a video where some Polish player explain how the aim works from 3rd person view ;)

    • @superbuster11
      @superbuster11 18 часов назад

      @@viewer54322 search for "własne celowniki w samolotach"

  • @christopherchartier3017
    @christopherchartier3017 3 дня назад

    I feel like the Vulcan’s a bit unfairly nerfed

    • @CatWerfer
      @CatWerfer  3 дня назад

      yeah... but i have no sources on it so i have no idea.
      It is very suspect that the vulcan has a drag coeff of 0.46 while most of the soviet top tier 30mms have one thats 0.25 making them considerably better at long ranges

    • @christopherchartier3017
      @christopherchartier3017 3 дня назад

      @@CatWerfer Like I know the inertia of a heavier 30mm round is likely higher than a 20mm but there’s plenty more to consider like the shape of the shell, the force strength behind it that shoots it off, the barrel length even… it’s just odd to me

    • @CatWerfer
      @CatWerfer  3 дня назад +1

      yeah... and even if we do get proper documentation, its not likely gaijin will allow datamine-taken data to be used as evidence that their modelling is broken

  • @viewer54322
    @viewer54322 19 часов назад

    ​@CatWerfer I play sim and noticed the bullets are often lower than the center of the reflector sights, as seen in your vid when you transition from cockpit to 3rd person.
    Would you consider this a bug that may be worth reporting? Is there any other ways to remedy this problem?

    • @CatWerfer
      @CatWerfer  19 часов назад +1

      I'm not sure whether this is a bug or not... it seems like something that's hardcoded into the way that the game works, and I'm not sure if there's a way to fix this beyond changing the way that they do gun convergence from the ground up. You could attempt a bug report, I just dont know how successful it would be.
      There's someone in the chat for this video who saw this and apparently is making custom cockpit skins such that the gunsight is actually aligned, maybe you could ask him to send you some of those or make a WT LIve page and share it there?

    • @viewer54322
      @viewer54322 19 часов назад

      ​@@CatWerfercheers, will look now

  • @pillsnpiegaming
    @pillsnpiegaming 3 дня назад +4

    so heres a little tip with regards to gun belts . . . there are only 2 belts worth using and this is because shell velocity doesnt matter for any round in the belt other than the first round. the 2 belts with the fastest rounds are Stealth and Air belts Gaijin just copies the velocity of the first round for all other rounds in a ammo belt.

    • @s_ziel
      @s_ziel 3 дня назад

      Wow that's stupid

    • @CatWerfer
      @CatWerfer  3 дня назад +3

      There is still utility in other kinds of belts like having tracers but the bug does limit what belts are part of the pool to be useful

    • @pillsnpiegaming
      @pillsnpiegaming 3 дня назад +1

      @@CatWerfer yes tracers are useful but not in cannons tracers are basically the air belts of small caliber guns as they cause fires

    • @reinbeers5322
      @reinbeers5322 День назад

      @@pillsnpiegaming Not tracer belts, but tracer rounds in a belt. Stealth may have slightly better velocity but you might want a belt, say Universal on MG151/20s, that has a tracer shell every 4th round so you can actually aim instead of guessing.

    • @pillsnpiegaming
      @pillsnpiegaming День назад

      @@reinbeers5322 you only have to guess if you dont know how to aim, so its catch 22 i prefer air belts because of the incendiary tracers because of the effect they have. once you spend a couple hours fighting in a vehicle you honestly do get used to the aim regardless air belts have the highest velocity technically stealth is used so the enemy cant dodge as easily due to not seeing tracers. like i said this argument goes both ways and is basically a catch 22. hence me saying for larger calibers air and stealth is best and if you have MGs then tracers are absolutely broken not because you can see but because if they are incind tracers the enemy burns.