The French F. 222 bomber is also immune to engine fires because the engine is hanging from 2 metal rods completely separate from the fuselage or wings. I spent like 15 minutes on fire with that thing and it was completely flyable.
Yep. this "mechanic" is what makes them so frustrating in the low tier assault missions. Just setting them on fire doesn't mean they are going to crash before they can bomb the base like in almost any other plane.
Thanks! Yeah there definitely seems to be an overabundance of "commenting over gameplay footage" and imo it gets pretty stale, I'd like to try and break against that kind of video
The Su-8, an old battlepass reward plane, actually has the same issue but a bit more strange. If the fuel tanks or *left* engine get caught on fire, the wing and rest of the plane burn down as normal. HOWEVER, if specifically the *right* engine catches fire, it does the bug where it never actually damages the plane, though interestingly the fire will eventually go out, but it takes over 15 minutes (done in a CB).
for the b17, its because its impossible for that section of the wing to fall off due to how the damage model is built. if u get a fire on the outer engines. the adjacent outer wing piece usually falls off. since the inner wing pieces can't fall off, no matter how much damage u take, that piece will stay there.
This is just not true for War Thunder. These fires are just visual and audible bugs. If you get a fire in the inner wing or engine it CAN kill you, this goes for every bomber and plane no matter how ridiculous it looks when your metal wing tip breaks from a fire 20 feet away.
I think the reason for the ghost fires in American planes is because the game confuses engines with self sealing fuel tanks which are on b17 and f4 corsairs (there's probably more but these are the only ones i know of)
@@CatWerferThe P-47 up to the Ds was massively overbuilt compared to specs and they eat an insane ammount of 20mm even in other WW2 combat flight Sims like Il-2 1946 or IL-2 Great Battles. In fact it's the only fighter against which I prefer using the MK108 instead of the MG-151/20. As it will eat the majority of the 200 tounds of 20mm before dying, but be mostly inop after 1 or 2 30mm shells. The M and N however are lighter and had most of the overbuiltness taken out for more range. Got one N to fold like a cheap suit* after hitting it with the Ta-154s 2x20mm and 2x30mm, which admittedly is a lot of firepower. Not Uhu-Levels of ridiculousness (4x30mm+2x20mm) but still very strong. *Both wings and the tail came off, a rare occurence for a Thunderbolt, and pretty much unheard of in any B, C or D-Jug. Most planes that size that get hit with a 30mm Minengeschoss disintegrate, but in the Jug it usually only kills the engine, or seriously damages it.
13:10 its effect is less but it often still matters when people are hull down/very small top part is visible, you lase them and shoot but the dart often hits the ground and instead of penetrates the dirt(most of the time) and hit the thing behind the dirt it ricochets off and misses the target. on long distances it often lands 10-30cm lower than it should
Fun fact: The F-4EJ has a lower top speed than the F-4E, despite having some avionics removed as well as lacking Agile Eagle (i.e. less weight and drag).
I guess P-47 has engine so far away from anything important that fire can't apply damage because everything it could damage to kill a plane is outside of it's damage range and B-17 has probably the same issue.
Also here is my fun fact you could include in a future video: Khrizantema and Shturm S are the only 2 tanks in the game (that i know of) that have their gunner sight out of the ACTUAL gunner sight, and not the missile tube. Unknown why these 2 tanks have it. It behaves slightly differently than actual gunner sight (bushes do not appear from the sight in AB/RB, unlike SB) but if you are aiming to the side, and there is an obstruction on the front part of your tank, the missile will actually aim where your gunner sight is pointing, even though the missile itself can point in the direction you want it to.
i would include these if i could test them myself but sadly the ground rb grind feels at least 3 times slower for me so I'm only barely at rank 4 for most nations with just US and GER top tier
I’ve had the ghost fire happen to me twice in the P-47 the shitty thing is that my plane was still so damaged that it counted my belly landing on the airfield as a crash and my whole airframe came apart both times
1:06 interestingly enough I’ve had those fires on the A6M3 before, funny because zeros were known to burn up because of their non-sealing fuel tanks. It happened to me with a few other planes too but I forget which also I like the duck in the outro
The ghost fire is def a bug that was introduced about a year ago. I played US bombers a lot back then and noticed it on my own planes. After an update that started happening where engine fires don't actually do damage or spread. They're just visual.
I've noticed the fire thing with p51s too. On another note, when you set an american plane on fire, they either seem to to take little damage, or extinguish it very quickly and take little damage
5:35 You forgot about optimal speed when different planes turn differently, so not always downturn will be more efficiently, some planes have very hard elevators with big speeds when diving speed only increases
@Spectre4490 this is explicitly the instantaneous turn at a given speed starting at horizontal nose elevation, i even say that I fix speed while testing...
@@CatWerfer didn't know that you can set constant speed, this is changing my first comment and your conclusion is right, but still, in a real situation, it can help if you are on Zero or Spitfire to dive downward, but if you fly Grizzly or BTD I prefer not to dive string down because they gain speed fast and have hard elevators
this is true, im just demonstrating a physics phenomenon. In a real plane you would indeed accelerate when you dive downwards meaning you might go fast enough for control surface lockup to become significant.
Well that explains why I can know the range on a map with one tank, then miss by 50-100m firing for that range with a different tank. I just figured the sturmtiger was inaccurate, but it seems there's more to it than that
the fires not doing damage after a while seems to be a thing on most large bombers, it seems like they only have a certain radius of damage and if nothing in that radius will cause a wing to fall off or something like that, it'll just do nothing after a while.
Thanks! I think ground rb veterans know kind of on an intuitive level how it works but I thought it would be good to document it and explain exactly how it worked since I didn't see anyone else doing so, glad it was helpful
yeah I was confused too honestly best to notch and chaff I'm honestly kind of annoyed with how they changed multipathing, i think it was okay at 100m before. either keep it there so planes like the F104SASA that can barely hug the deck and doesn't have a directional RWR but still has to face amraams have a chance to do something on bumpy maps, or just get rid of it entirely, now multipathing is way too inconsistent to use as a strat, so it turns it into a game of luck instead of skill or strategy
The engine fire immunity is really weird with the Pe8 and G8N1. For the Pe8 only the two inner engines are immune and for the G8N1 its the two outer ones. Also when you have already used an EFS but get that engine set on fire again using another EFS with a different burning engine will extinguish both (happend to me once like two years back). If you want to see a really weird bug that is exclusive to the Me264 (at least I think it is), get a fuel leak and wait two minutes. The bug is best observed in the virtual cockpit
The plane gets constant pushdown on the horizontal axis, this gets progressively worse with time and maxes after two or three minutes. Basically you get pulled to the ground
If there is a fuel tank close to an engine, you won't survive. That's why it is near impossible to survive an engine fire while piloting corsair series.
The HEAT shell blowing up inside your friend barrel when obsruct by your barrel is thing for one reason I think. After Strumtiger introduced you can shoot the shells to blow them up, it works for some HE launcher, only balancing reasons. Because it is useless thing otherwise , when your barrel can go through walls a shit. But I am thinking it is working with any obsruction? Some maybe you can damage yourself if you so close to a building wall ofc you use a tank with less HE filler
your videos are well put together. I've only watched two, but I think it would be nice if you would explain your terms when they're first introduced. 'multipathing'. In a previous video you were discussing airfields and would specify right/wrong way without actually saying what it was, I get the gist of it from context, but it would be great to hear the terms you use clearly defined.
I explained what "right" and "wrong" way for landing on airfields was in my previous video talking about airfields, video title "airfield anisotropy", i had a card for it and showed the thumbnail (the one way sign on the desert runway). Maybe i couldve been clearer about that. I thought most people knew about multipathing so i didnt explain it, I'll be a bit clearer next time
@@CatWerfer might've been a bit pedantic. I only came across your "New "Realistic" Airfields | War Thunder" vid from a friend where you mention right/wrong a few times without explicitly naming what it meant. Not hating tho, good vids
I wanted to include some of the other bangers like still alive and robots ftw but they went a bit too hard and i couldn't find a good place to use them :(
i also experience the phantom fire with Tu-2S, i got shot in GRB by Me 410 with the 5cm cannon with either APHE/APCR round in the engine, the engine then procced die, and caught on fire, and then the phantom fire bug happen
I've had a Ghostfire happen on my A7M2 (tech tree variant), my wing was on fire and I still ended up getting 2 more kills since it was an Air Arcade match.
About fires ; it's important to make a difference between a "oil fire" and a "fuel fire" Fuel fire leads to destruction of spars because tanks are part of structure (most of time) while oil fire only damages the engine and not the structure itself It's noticeable when you display the full engine management UI.
Not to the game they aren't. They are separate damage modules and there is code that fire damages them over time. An oil fire runs the oil cooling system out which is what damages the engine, unless the script includes the engine module in the area of effect of the fire. IRL No aircraft is going to survive when its structure is exposed to a fire for very long. Aluminum not only melts at a relatively low temp. It also loses its strength quickly when heated. The P47s were known to be tough because of their sheer size, an air cooled engine, and that their turbo plumbing took up the bottom third of the fuselage. But they were most definitely not fire proof.
@@CatWerfer I'm grinding them at the moment and had this recently. In fact I think it saved me because the fighter probably assumed I was a gonner when I caught fire so he broke off and I was able to limp back to the airfield.
ive experienced the illusory fires on the Italian tu-2 where i got one of my engines set on fire and expected to die but the fire went for like 2 mins before going out and letting me still fly
I think people who already are going to use MEC know about it and people who dont use MEC don't care about it too much. I personally don't bother with MEC at all so the prop pitch airbrake is something i know about but also something I haven't tested myself or used myself. I don't want to show something I haven't personally tested and for those interested in that, they can go watch the respective video on that topic
i've had the first one happen to me before, i was in the potez 630 and one of my engines was on fire for like.. a good ten minutes? while I glided back to base with little issue, honestly. I was slow as hell and any slight movement would put me into a stall, sure.. but it still held it's perfect glide speed for a good while for some strange reason.
damn i really just tested the lancaster which seems to be one of the bombers that doesn't have this effect and thought hmmm i guess it's only on americans
I'm getting mixed feedback on that, some people saying its a bug and some people saying its intentional, which is exactly why i personally didn't comment on it, since i know close to nothing about irl planes
thanks! I feel like about thunder's quality very much depends on the presenter of the videos, since it seems like the channel is mainly a vessel that some set of youtubers have access to making videos on
I have multiple times survive with F4U Corsair (multiple models of Corsair) with engine on fire , glide back lend and repair while still on fire , off course fire went out when I was repair.
Informative video! Since you like to get involved in the maths side if things, I was wondering if you could figure out how best to convert speed into altitude. Say you have a plane starting at its top speed or something at sea level. What is the maximum altitude you could reach before you hit its optimum climb speed (at the new alt you reached)? And how? Is there a method that's consistent across most if not all planes?
Can you test/confirm, wether its true that props turn faster/better to the left or right depending on propeller/engine rotation direction? If true, this can be significant when dogfighting props whose engines turn in the other direction.
Hmmm I can take a crack at it From what I know, engine torque exists on props in all gamemodes including air RB but the instructor automatically accounts for it in basically every situation, even with just keyboard controls, so my first guess would be that it doesn't change either way but it's worth testing
Very good testing on the multipathing part. Could you submit a bug report with the data you tested? Since the current multipathing is just wrong it's not even a mirrored image below the ground
@danielwang6201 I'm pretty sure their implementation of it is intentional, if they wanted to do some mirror effect they probably would've already. The whole multipathing is unrealistic anyways and is supposed to be there so air rb gameplay doesn't just become lobbing missiles bvr and playing super passively. I don't really agree with the way its done atm, I would prefer 100m multipath height or getting rid of it entirely while making notching and chaffing more effective maybe but I wouldn't call it a bug.... idk
@@CatWerfer fox3s are super sensitive to chaffs, I don't think it really require any skill to notch and chaff, therefore multipathing should not be in the game.
@danielwang6201 i am aware, but at the same time there is an f104 with 4 aim 9ls and no directional rwr at 12.0 facing amraams so I think it would be fairer if it were easier to dodge them than not
@@CatWerfer BR issue, not issue with mechanics. A fighter get killed easily by a fighter a whole BR higher is subjectively justified. There should be seperation between 3rd and 4th gen.
@danielwang6201 you're right, but because I think its more likely gaijin changes multipathing mechanics than decompress brs, I'd prefer if they make it easier to dodge missiles than make it harder (personal opinion)
US plane's stop taking fire damage: US player base: Oh that's so realistic! Also US player base if USSR planes stopped taking fire damage: rUsSiAn bIaS *1036203632 reports*
@tazionuvolari8142 to be fair, the pe8 does turn what seems to be an unrealistically tight turn while the b17 rips it's wings off if it pulls more than 3Gs
i haven't flown the b29 in a while but last i tried, it didn't seem to have this issue and would die when set on fire if it wasn't put out... it does have fpe though...
@kimjanek646 idk maybe some planes are just built like tanks, the b17 is supposed to be a "flying fortress" after all. If it's unrealistic then I guess it's a bug but I don't know enough stuff about irl planes to make any claims about stuff like that
@@CatWerfer Well, it's quite easy. Fire needs fuel, so at one point it would simply be impossible for the fire to continue burning, since obviously a fire won't burn indefinitely. Aircraft duralumin would also simply melt or lose all structural strenght. So at one point the engine probably falls out of the aircraft 😂
cool vid, as a WT veteran, i actually knew about all of these (except the infinite fires, becuase i dont play mid tier air battles, so was not able to notice this), and id like to point out a few fun/interesting facts about some of these: 6:43 This is easily doable when using the virtual cockpit (F4 button) view, where it shows your current lift(or increase in altitude), and depending on your plane, it can be above the point where you are flying, so you point it down and point the current lift to horizon and you will not gain any altitude, but the aircrafts nose will be pointing below the horizon level. 9:24 "zooming in" isnt just "moving the camera closer", when you are zoomed in in 3rd person, the camera goes to the "commanders view", the same view you have in Ground Simulator battles, AND the exact point where your binoculars point out of (commanders view and binocular camera view are on the exact same spot). So whatever you can NOT see from the commanders view in 3rd person, you can NOT see with binoculars. 11:00 yes it applies to all secondary guns too because when you are in the default fire control mode, you have one predefined "main gun" from which the gunner sight comes from and all guns point to, so if its obstructed, all guns will aim at the point, really close on 11:50 Yes, this is the case now, but i remember back in the day, this wasnt the case, and you actually had to maually correct the horizontal difference of your cannon and the target while on a slope. I dont know when it changed but i know it was the case for some time. But i would be happy if they made this optional, it would be good to have it actually only adjust vertically if you wanted it to.
it does kinda suck that the b17 isn't great, especially compared to the Pe8 which is a lower BR, has better guns, has a better payload, and turns soooooo much better than the b17s I think the main problem tho is that bombers in general just kinda aren't accounted for at all in the air rb gamemode so they never really get balanced properly
Some planes were equipped with protective fire walls. These were intended to limit damage in case of an engine fire. Some planes that have armored fire walls in game don't have the "immune to engine fire" feature but as your video points out, many do. This seems to imply it's more than just a modeled armor plate and the immunity to fire is a specific feature that must be enabled on a plane when it is made and tweaked by developers. I have been playing since closed beta and I don't remember a mention of a firewall feature but it's definitely there.
"Firewalls" in aircraft just means a gas tight bulkhead between the engine and usually the cockpit. It only means you aren't going to get flames immediately on the pilot, but give him time to bail out before the whole structure gives out from the heat.
@@obsidianjane4413 they were built to different standards depending on the instance. Some were flame retardant sheets of fabric and others also had steel plates that doubled as armor. They weren't all of monolithic type and make.
Yeah, I've always thought that we need more game fix updates and less new shiny updates. Like they're adding stealth? I can't wait to see the 10 different ways the game is buggy on patch day
The French F. 222 bomber is also immune to engine fires because the engine is hanging from 2 metal rods completely separate from the fuselage or wings. I spent like 15 minutes on fire with that thing and it was completely flyable.
lol it would be funny if they animated the engines just falling off so you can fly a plane with no engines attached
@@CatWerfer If they do work like that irl we might have an infinite energy source.
@@dfnxINC lmao this would make a great "troll physics" 4 panel meme from 2012
Yep. this "mechanic" is what makes them so frustrating in the low tier assault missions. Just setting them on fire doesn't mean they are going to crash before they can bomb the base like in almost any other plane.
@@CatWerferback when trollface was used in actually funny stuff. I might try to do that meme in ps.
im gald there are more and more people crating informative content rather than just matches
Thanks! Yeah there definitely seems to be an overabundance of "commenting over gameplay footage" and imo it gets pretty stale, I'd like to try and break against that kind of video
The Su-8, an old battlepass reward plane, actually has the same issue but a bit more strange. If the fuel tanks or *left* engine get caught on fire, the wing and rest of the plane burn down as normal. HOWEVER, if specifically the *right* engine catches fire, it does the bug where it never actually damages the plane, though interestingly the fire will eventually go out, but it takes over 15 minutes (done in a CB).
for the b17, its because its impossible for that section of the wing to fall off due to how the damage model is built. if u get a fire on the outer engines. the adjacent outer wing piece usually falls off. since the inner wing pieces can't fall off, no matter how much damage u take, that piece will stay there.
This is just not true for War Thunder. These fires are just visual and audible bugs. If you get a fire in the inner wing or engine it CAN kill you, this goes for every bomber and plane no matter how ridiculous it looks when your metal wing tip breaks from a fire 20 feet away.
@@michaelvigil5321 really? i've never died like that so thats why i assumed it worked that way. good to know.
I think the reason for the ghost fires in American planes is because the game confuses engines with self sealing fuel tanks which are on b17 and f4 corsairs (there's probably more but these are the only ones i know of)
Hmmm maybe
The P-47's indestructability is more realistic than the entire game.
i don't know much about realism but if so i guess its not a bug then?
It is realistic, @@CatWerfer, the jug was a hell of a plane
@@gabrielneves6602 makes my american heart swell with pride
It was strong structurally, not immune to fire xD Nothing is
@@CatWerferThe P-47 up to the Ds was massively overbuilt compared to specs and they eat an insane ammount of 20mm even in other WW2 combat flight Sims like Il-2 1946 or IL-2 Great Battles.
In fact it's the only fighter against which I prefer using the MK108 instead of the MG-151/20.
As it will eat the majority of the 200 tounds of 20mm before dying, but be mostly inop after 1 or 2 30mm shells.
The M and N however are lighter and had most of the overbuiltness taken out for more range.
Got one N to fold like a cheap suit* after hitting it with the Ta-154s 2x20mm and 2x30mm, which admittedly is a lot of firepower.
Not Uhu-Levels of ridiculousness (4x30mm+2x20mm) but still very strong.
*Both wings and the tail came off, a rare occurence for a Thunderbolt, and pretty much unheard of in any B, C or D-Jug.
Most planes that size that get hit with a 30mm Minengeschoss disintegrate, but in the Jug it usually only kills the engine, or seriously damages it.
13:10 its effect is less but it often still matters when people are hull down/very small top part is visible, you lase them and shoot but the dart often hits the ground and instead of penetrates the dirt(most of the time) and hit the thing behind the dirt it ricochets off and misses the target. on long distances it often lands 10-30cm lower than it should
maybe, its a bit hard to tell after the discarding sabot also got added and now kicks up dirt in front of you
Fun fact: The F-4EJ has a lower top speed than the F-4E, despite having some avionics removed as well as lacking Agile Eagle (i.e. less weight and drag).
I had an experience in the Shackleton where I had 4 engine fires at once and survived
lmao that's a funny mental image
Nice work! I love learning more about the mechanics of WT. Thank you for the clear explanations and examples
Glad it was clear and that my diagrams helped!
P-47 has been basically immune to engine fires for a while now, hadn't really noticed it in anything else though. neat
It happens in every model of P-47 for all nations.
huh didnt know it applied to all of them, thx for letting me know
@@CatWerfer only one I cant test is the hitlerbolt, I own the rest
tbf, it's a bug that makes the game more realistic
I guess P-47 has engine so far away from anything important that fire can't apply damage because everything it could damage to kill a plane is outside of it's damage range and B-17 has probably the same issue.
Also here is my fun fact you could include in a future video:
Khrizantema and Shturm S are the only 2 tanks in the game (that i know of) that have their gunner sight out of the ACTUAL gunner sight, and not the missile tube. Unknown why these 2 tanks have it. It behaves slightly differently than actual gunner sight (bushes do not appear from the sight in AB/RB, unlike SB) but if you are aiming to the side, and there is an obstruction on the front part of your tank, the missile will actually aim where your gunner sight is pointing, even though the missile itself can point in the direction you want it to.
i would include these if i could test them myself but sadly the ground rb grind feels at least 3 times slower for me so I'm only barely at rank 4 for most nations with just US and GER top tier
I’ve had the ghost fire happen to me twice in the P-47
the shitty thing is that my plane was still so damaged that it counted my belly landing on the airfield as a crash and my whole airframe came apart both times
yeah that does tend to happen, but at least you have the chance to try
Very enjoyable video, I hope to see more videos like these again :)
1:06 interestingly enough I’ve had those fires on the A6M3 before, funny because zeros were known to burn up because of their non-sealing fuel tanks. It happened to me with a few other planes too but I forget which
also I like the duck in the outro
@azuresstuff japanese planes tend to get fuel fires that go out very easily once the fuel tank in question drains all fuel. You sure it wasn't that?
@ I was able to fly all the way back to base both times while the fire blazing for at least 3 or 4 minutes without going out.
@azuresstuff huh interesting. Seems like the last plane I'd expect for that to happen lol. Thanks for sharing
This video is so insanely useful, thank you
Hehe I lied in my video title. I said it was almost useful, but this info is actually useful
I remember putting two fires on a P-47 and watched it glide back to base.
@@HanzFrostedZeEngines simply "built different"
The ghost fire is def a bug that was introduced about a year ago. I played US bombers a lot back then and noticed it on my own planes. After an update that started happening where engine fires don't actually do damage or spread. They're just visual.
It's been in the game much longer than that
I've noticed the fire thing with p51s too. On another note, when you set an american plane on fire, they either seem to to take little damage, or extinguish it very quickly and take little damage
Nice multipath explanation
My man dropped the most mathematicallyaccurate info, jus to give us silly plane dance. God I love this channel.❤
i did pull a sneaky on yall by not warning you about the whiteboard thunder ahead of the video >:)
Omg new ZoltanSultan video
marginally more useful knowledge
F-82 does the fake fire thing too. Saw it happen yesterday in Air RB.
5:35 You forgot about optimal speed when different planes turn differently, so not always downturn will be more efficiently, some planes have very hard elevators with big speeds when diving speed only increases
@Spectre4490 this is explicitly the instantaneous turn at a given speed starting at horizontal nose elevation, i even say that I fix speed while testing...
@@CatWerfer didn't know that you can set constant speed, this is changing my first comment and your conclusion is right, but still, in a real situation, it can help if you are on Zero or Spitfire to dive downward, but if you fly Grizzly or BTD I prefer not to dive string down because they gain speed fast and have hard elevators
this is true, im just demonstrating a physics phenomenon. In a real plane you would indeed accelerate when you dive downwards meaning you might go fast enough for control surface lockup to become significant.
Well that explains why I can know the range on a map with one tank, then miss by 50-100m firing for that range with a different tank. I just figured the sturmtiger was inaccurate, but it seems there's more to it than that
yeah i looked into it specifically cuz the sturmtiger always felt a bit off when shooting things far away at elevated ranges
You are doing the lords work my friend. Please keep it up.
Thanks! It's nice to hear that this almost useful knowledge is more like sometimes useful knowledge
the fires not doing damage after a while seems to be a thing on most large bombers, it seems like they only have a certain radius of damage and if nothing in that radius will cause a wing to fall off or something like that, it'll just do nothing after a while.
yeah, that was my guess but i wasn't very sure since I hadn't tested it on a lot of vehicles
It depends on what boosters you are running. 50% you are likely to be fine. 500% not a chance. lol
nice, i never could understand how parallax with tanks works
Thanks! I think ground rb veterans know kind of on an intuitive level how it works but I thought it would be good to document it and explain exactly how it worked since I didn't see anyone else doing so, glad it was helpful
Wow, thank you for the multipathing testing. I often tried to stay at ~59m and was wondering why the missiles would hit me.
yeah I was confused too
honestly best to notch and chaff
I'm honestly kind of annoyed with how they changed multipathing, i think it was okay at 100m before.
either keep it there so planes like the F104SASA that can barely hug the deck and doesn't have a directional RWR but still has to face amraams have a chance to do something on bumpy maps, or just get rid of it entirely, now multipathing is way too inconsistent to use as a strat, so it turns it into a game of luck instead of skill or strategy
BV-238 Can also tank a fire for an entire match with a leak, and still have enough fuel for more at the end
The engine fire immunity is really weird with the Pe8 and G8N1. For the Pe8 only the two inner engines are immune and for the G8N1 its the two outer ones. Also when you have already used an EFS but get that engine set on fire again using another EFS with a different burning engine will extinguish both (happend to me once like two years back). If you want to see a really weird bug that is exclusive to the Me264 (at least I think it is), get a fuel leak and wait two minutes. The bug is best observed in the virtual cockpit
lol what happens?
(also your new video made me spit out water laughing)
The plane gets constant pushdown on the horizontal axis, this gets progressively worse with time and maxes after two or three minutes. Basically you get pulled to the ground
@Kudaku huh do you think its just weird spaghetti code? I wonder what causes the plane losing fuel to lead to that
What else could it possibly be
F-82 is also a plane that seems to ignore engine fires pretty often
didn't know about that one, I'll have to fly it again sometime
I have landed an F-82 with both engines on fire before, definitely kinda broken
BIG BIG Thank for this video.
I have noticed this "bugs" now you explain them to me ❤🎉
I love these kinds of wt videos so much!
WHITEBOARD THUNDERRRRRRRR
The Pe-8, Pe-2 could be onfire for almost the entire game and keep flying untill it runs out of fuel
If there is a fuel tank close to an engine, you won't survive. That's why it is near impossible to survive an engine fire while piloting corsair series.
The HEAT shell blowing up inside your friend barrel when obsruct by your barrel is thing for one reason I think. After Strumtiger introduced you can shoot the shells to blow them up, it works for some HE launcher, only balancing reasons. Because it is useless thing otherwise , when your barrel can go through walls a shit. But I am thinking it is working with any obsruction? Some maybe you can damage yourself if you so close to a building wall ofc you use a tank with less HE filler
@@pdehun6234 maybe. I was just curious where exactly the cannon round spawned
your videos are well put together. I've only watched two, but I think it would be nice if you would explain your terms when they're first introduced. 'multipathing'. In a previous video you were discussing airfields and would specify right/wrong way without actually saying what it was, I get the gist of it from context, but it would be great to hear the terms you use clearly defined.
I explained what "right" and "wrong" way for landing on airfields was in my previous video talking about airfields, video title "airfield anisotropy", i had a card for it and showed the thumbnail (the one way sign on the desert runway). Maybe i couldve been clearer about that.
I thought most people knew about multipathing so i didnt explain it, I'll be a bit clearer next time
@@CatWerfer might've been a bit pedantic. I only came across your "New "Realistic" Airfields | War Thunder" vid from a friend where you mention right/wrong a few times without explicitly naming what it meant. Not hating tho, good vids
Thanks, i appreciate the feedback
Very nice video, I love these kinds of facts)
❤️ Portal music
I wanted to include some of the other bangers like still alive and robots ftw but they went a bit too hard and i couldn't find a good place to use them :(
silly outro deserves a sub
The weird green fremch bomber has the fire bug aswell, experienced it myself
i am indeed learning that basically every bomber I hadn't tested has this bug lol i got unlucky by trying the lancaster
i also experience the phantom fire with Tu-2S, i got shot in GRB by Me 410 with the 5cm cannon with either APHE/APCR round in the engine, the engine then procced die, and caught on fire, and then the phantom fire bug happen
I've had a Ghostfire happen on my A7M2 (tech tree variant), my wing was on fire and I still ended up getting 2 more kills since it was an Air Arcade match.
that's a fuel fire, those go out on their own once the fuel tank drains out. Different from engine fires
I used this effect to find and kill an enemy through smoke 7:54
nice! i forgot to mention that smoke doesn't count as a physical obstruction so you can see when your cursor jiggles through it
About fires ; it's important to make a difference between a "oil fire" and a "fuel fire"
Fuel fire leads to destruction of spars because tanks are part of structure (most of time) while oil fire only damages the engine and not the structure itself
It's noticeable when you display the full engine management UI.
Not to the game they aren't. They are separate damage modules and there is code that fire damages them over time. An oil fire runs the oil cooling system out which is what damages the engine, unless the script includes the engine module in the area of effect of the fire.
IRL No aircraft is going to survive when its structure is exposed to a fire for very long. Aluminum not only melts at a relatively low temp. It also loses its strength quickly when heated.
The P47s were known to be tough because of their sheer size, an air cooled engine, and that their turbo plumbing took up the bottom third of the fuselage. But they were most definitely not fire proof.
@@obsidianjane4413 so ingame there are just engine fires which don't go out and fuel fires that do go out when that fuel tank fully leaks?
@@CatWerfer I think so yeah. And probably some spaghetti-code RNG about what damage gets done.
Its also important to know that SSFT(self sealing fuel tanks) were common on US aircraft
The P.108s will do this too. If you survive the initial damage, you will merrily burn all the way back to the airfield.
huh i dont see them often enough to notice them ig
@@CatWerfer I'm grinding them at the moment and had this recently. In fact I think it saved me because the fighter probably assumed I was a gonner when I caught fire so he broke off and I was able to limp back to the airfield.
Fire damage thing happens at least %50 of the time with the B17
ive experienced the illusory fires on the Italian tu-2 where i got one of my engines set on fire and expected to die but the fire went for like 2 mins before going out and letting me still fly
huh i didnt know engine fires could go out, i thought only fuel fires could extinguish by themselves
need some Almost Useful War Thunder Knowledge about radiator/engine cooling
I don't really know what to test for that so maybe but it'd take a while
You should mention prop pitching and how it can be an air brake I’ve used it in sim battles to slow down behind enemy’s with the Bf109
I think people who already are going to use MEC know about it and people who dont use MEC don't care about it too much.
I personally don't bother with MEC at all so the prop pitch airbrake is something i know about but also something I haven't tested myself or used myself. I don't want to show something I haven't personally tested and for those interested in that, they can go watch the respective video on that topic
i've had the first one happen to me before, i was in the potez 630 and one of my engines was on fire for like.. a good ten minutes? while I glided back to base with little issue, honestly. I was slow as hell and any slight movement would put me into a stall, sure.. but it still held it's perfect glide speed for a good while for some strange reason.
damn i really just tested the lancaster which seems to be one of the bombers that doesn't have this effect and thought hmmm i guess it's only on americans
the other 2 planes i know are kinda immune to engine fires are the sb2c and (to a lesser extent) the saab-105
@@foxtrotplaysgames huh i didn't know jets were also affected
1:02 It's probably because those bombers were meant to survive even on fire
I'm getting mixed feedback on that, some people saying its a bug and some people saying its intentional, which is exactly why i personally didn't comment on it, since i know close to nothing about irl planes
Nope
very cool and actually in depth useful knowledge!!!
unlike a certain other channel ahemabouthunderahem
thanks! I feel like about thunder's quality very much depends on the presenter of the videos, since it seems like the channel is mainly a vessel that some set of youtubers have access to making videos on
it took me way to long to realize the background music was Portal OST
there was a lot of "testing" and "research" in this video at the expense of the person i was testing it with so i thought it was apt lol
I have multiple times survive with F4U Corsair (multiple models of Corsair) with engine on fire , glide back lend and repair while still on fire , off course fire went out when I was repair.
huh i guess i didnt notice when i played it
@@CatWerfer now that I think about it I have survived infinite engine fires with SB2C to.
Is this special features of radial engines (USA one's)?
@@moxie_ST some people are saying it has to do with firewalls that are implemented but not really communicated ingame
Warthunder has such attention to detail in somethings but ignores other😅
THIS!
This summarizes so much about how I feel about war thunder, such attention to detail in some places and such complete disregard in others
Informative video!
Since you like to get involved in the maths side if things, I was wondering if you could figure out how best to convert speed into altitude.
Say you have a plane starting at its top speed or something at sea level. What is the maximum altitude you could reach before you hit its optimum climb speed (at the new alt you reached)? And how? Is there a method that's consistent across most if not all planes?
i have a video planned for this exact topic, though it may take a while to produce so keep an eye out for it
Can you test/confirm, wether its true that props turn faster/better to the left or right depending on propeller/engine rotation direction? If true, this can be significant when dogfighting props whose engines turn in the other direction.
Hmmm I can take a crack at it
From what I know, engine torque exists on props in all gamemodes including air RB but the instructor automatically accounts for it in basically every situation, even with just keyboard controls, so my first guess would be that it doesn't change either way but it's worth testing
AI planes take forever burn up lol.. I thought its just an AI glitch.. guess not
Tu-2S also is almost immune to fire
im learning a lot about different planes being immune to fires today
Very good testing on the multipathing part. Could you submit a bug report with the data you tested? Since the current multipathing is just wrong it's not even a mirrored image below the ground
@danielwang6201 I'm pretty sure their implementation of it is intentional, if they wanted to do some mirror effect they probably would've already. The whole multipathing is unrealistic anyways and is supposed to be there so air rb gameplay doesn't just become lobbing missiles bvr and playing super passively. I don't really agree with the way its done atm, I would prefer 100m multipath height or getting rid of it entirely while making notching and chaffing more effective maybe but I wouldn't call it a bug.... idk
@@CatWerfer fox3s are super sensitive to chaffs, I don't think it really require any skill to notch and chaff, therefore multipathing should not be in the game.
@danielwang6201 i am aware, but at the same time there is an f104 with 4 aim 9ls and no directional rwr at 12.0 facing amraams so I think it would be fairer if it were easier to dodge them than not
@@CatWerfer BR issue, not issue with mechanics. A fighter get killed easily by a fighter a whole BR higher is subjectively justified. There should be seperation between 3rd and 4th gen.
@danielwang6201 you're right, but because I think its more likely gaijin changes multipathing mechanics than decompress brs, I'd prefer if they make it easier to dodge missiles than make it harder (personal opinion)
US plane's stop taking fire damage:
US player base: Oh that's so realistic!
Also US player base if USSR planes stopped taking fire damage: rUsSiAn bIaS *1036203632 reports*
@tazionuvolari8142 to be fair, the pe8 does turn what seems to be an unrealistically tight turn while the b17 rips it's wings off if it pulls more than 3Gs
I just had this thing with the fire happen to me is a SB2C helldiver,
@@ljthespartancreatorb2322 interesting, thanks for sharing
11:24 that would be a hilarious way to kill someone
@RlC9547 if u did this to an enemy you'd have to shove your barrel down theirs pretty far 💀
f82 e is very potent for ghost fires 2
twin matchstang
Did you test the B-29/Tu-4?
i haven't flown the b29 in a while but last i tried, it didn't seem to have this issue and would die when set on fire if it wasn't put out...
it does have fpe though...
@@CatWerfer Tried unequipping FPE?
@@sundhaug92 i haven't explicitly tested it myself if that's what you're asking
Xp 50 has the fire bug
last I checked, the xp50 didnt but i guess i'll have to fly it out again
need the strv 103? i can provide if interrested
@@limer.6355 nah it's fine, though if you can it would be cool if you tested it yourself and lmk where you think thr camera is
You’re not sure whether a fire that stops damaging the plane and keeps burning indefinitely is a bug? 😅
@kimjanek646 idk maybe some planes are just built like tanks, the b17 is supposed to be a "flying fortress" after all. If it's unrealistic then I guess it's a bug but I don't know enough stuff about irl planes to make any claims about stuff like that
@@CatWerfer Well, it's quite easy. Fire needs fuel, so at one point it would simply be impossible for the fire to continue burning, since obviously a fire won't burn indefinitely. Aircraft duralumin would also simply melt or lose all structural strenght.
So at one point the engine probably falls out of the aircraft 😂
cool vid, as a WT veteran, i actually knew about all of these (except the infinite fires, becuase i dont play mid tier air battles, so was not able to notice this), and id like to point out a few fun/interesting facts about some of these:
6:43 This is easily doable when using the virtual cockpit (F4 button) view, where it shows your current lift(or increase in altitude), and depending on your plane, it can be above the point where you are flying, so you point it down and point the current lift to horizon and you will not gain any altitude, but the aircrafts nose will be pointing below the horizon level.
9:24 "zooming in" isnt just "moving the camera closer", when you are zoomed in in 3rd person, the camera goes to the "commanders view", the same view you have in Ground Simulator battles, AND the exact point where your binoculars point out of (commanders view and binocular camera view are on the exact same spot). So whatever you can NOT see from the commanders view in 3rd person, you can NOT see with binoculars.
11:00 yes it applies to all secondary guns too because when you are in the default fire control mode, you have one predefined "main gun" from which the gunner sight comes from and all guns point to, so if its obstructed, all guns will aim at the point, really close on
11:50 Yes, this is the case now, but i remember back in the day, this wasnt the case, and you actually had to maually correct the horizontal difference of your cannon and the target while on a slope. I dont know when it changed but i know it was the case for some time. But i would be happy if they made this optional, it would be good to have it actually only adjust vertically if you wanted it to.
huh, i didnt know about the zoom/binos thing, thats pretty neat.
thanks for sharing!
Yay, they are going to make the B-17 even weaker now
it does kinda suck that the b17 isn't great, especially compared to the Pe8 which is a lower BR, has better guns, has a better payload, and turns soooooo much better than the b17s
I think the main problem tho is that bombers in general just kinda aren't accounted for at all in the air rb gamemode so they never really get balanced properly
gud vid + cute voice
he is the personification of 🤓
@@Freezefort erjmmmmmmm achewallyyy ☝🤓
I don't think i've had anyone say my voice is cute before, thanks? lol
@@CatWerfer :3
Multipathing mechanic weird…
Some planes were equipped with protective fire walls. These were intended to limit damage in case of an engine fire. Some planes that have armored fire walls in game don't have the "immune to engine fire" feature but as your video points out, many do.
This seems to imply it's more than just a modeled armor plate and the immunity to fire is a specific feature that must be enabled on a plane when it is made and tweaked by developers.
I have been playing since closed beta and I don't remember a mention of a firewall feature but it's definitely there.
huh thats interesting, i wonder if there's stuff in the code that shows that stuff
"Firewalls" in aircraft just means a gas tight bulkhead between the engine and usually the cockpit. It only means you aren't going to get flames immediately on the pilot, but give him time to bail out before the whole structure gives out from the heat.
@@obsidianjane4413 they were built to different standards depending on the instance. Some were flame retardant sheets of fabric and others also had steel plates that doubled as armor. They weren't all of monolithic type and make.
Ie game is bad because community cares more about new toys than QA
Yeah, I've always thought that we need more game fix updates and less new shiny updates. Like they're adding stealth? I can't wait to see the 10 different ways the game is buggy on patch day
The fires are because these planes have a firewall just like your car
hmmmmm
are you 12?
@Tennexik no lol, is it the way my voice sounds? I've gotten a few comments like this