Stormworks Feature Request: Brake Block

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  • Опубликовано: 31 май 2024
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Комментарии • 11

  • @alistairhansen
    @alistairhansen Месяц назад +1

    thanks for making this, those would be awesome to see in the game

  • @aaronrepairsall
    @aaronrepairsall Месяц назад

    Yes please! Variable brakes would be a great addition to any tracked vehicle!

  • @TheOofertaffy
    @TheOofertaffy Месяц назад +2

    I would like them to add some decent inertia simulation. Always didn't really like how ships, planes etc slow down instantly after throttling down.

  • @miles_world
    @miles_world Месяц назад +2

    Requests: Switchable engine sounds.

  • @jcataclisma
    @jcataclisma Месяц назад

    😎😎😎

  • @roachie305
    @roachie305 Месяц назад +3

    Not trying to be negative at all here but i would love for players with a good platform like yours to suggest things that improve the game for everyone like optimisation for career players as most career players stop due to an unidentifiable reason for a huge spike in FPS lag and multiplayer, i dont feel like this suggestion adds enough for it to be one I would support the development team work on. I also think that this is just not needed, it can already be done very easily using a generator+clutch and you also then have regenerative braking. I use this on all my trains, and it's stops them on a dime without having to work out the hyper-sensitivity of the train brake system. What I see as a missing "necessary" block is one that turns via RPS input, e.g an RPS pivot or piston that can be built off so that proper sustainable power can be generated (without using infinite power glitches or having to transfer movement through wheels to a generator). I hope this comes across more of a gentle critique more than a whinging viewer, as we look to creators such as yourself to be representatives for the community and relay the ideas the general populous want to see... in a way almost like an elected politician, by watching and supporting your content.

    • @Tanubtanu
      @Tanubtanu Месяц назад

      Career fps is honestly weird, I added a mod through editing save data and removed all the moveable object (plank, box, n stuff) and increased my physics fps by 8. I removed all vehicle and still stays at 45-50 Physics fps. it does not happened on normal custom game. It always capped at 60 unless spawning something with alot of physics or microcontroller.

    • @roachie305
      @roachie305 Месяц назад

      @Tanubtanu oh yes! I think I have heard of that mod and went to install it but I remember reading the description and feel like it also removes entities that add value to gameplay (e.g. loot crates) from what I remember. I could be wrong though or thinking of a different mod.
      To clarify, though, I was more talking about the lag spikes due to either clipping AI objects or mission objects clipping through the world and causing tremendous FPS lag, that FPS non-deltatime slow down. Admittedly I am fortunate enough to have a half decent pc that I have very few of the issues I see people have with the games optimisation but even still the clipping is such a processing drain that the save file unplayable.
      I understand that fixing this may be quite difficult due to many factors I don't understand with the engine/code but a button to clear the current object and spawn a new "fresh" object according to the current mission progress or something of that nature I think would go a long way in refreshing interest in what is at its core a very valuable and rewarding career if you want it to be.

    • @Tanubtanu
      @Tanubtanu Месяц назад

      @roachie305 yup, I had a clipping vehicle last week. Fortunately, you could remove them by c4. I would avoid npc helicopter considering it happens to aerial vehicles 80% of the time. I had a weird physics fps issue in classic career mode recently without any clue what went wrong. Could be random npc clipping or space mission

    • @Tanubtanu
      @Tanubtanu Месяц назад

      @@roachie305 Edit: Based on the profile it's S.V.EV which could be environmental issue
      Edit: I gave up, start another game and edit 200 research point and 200k. gotta sleep for 20 min now lol

  • @jarlevanlandeghem8595
    @jarlevanlandeghem8595 Месяц назад

    hydraulics pls