Houdini Tutorial: UV mapped Viscous sim

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  • Опубликовано: 28 дек 2024

Комментарии •

  • @runnergunner42
    @runnergunner42 3 месяца назад

    You would not believe how long I've been looking for this exact effect and not been able to find a peep of it.
    Then bam, right on my homepage. Thanks so much for this

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion 2 года назад

    Fantastic man. This is more of a walk though and not a straight up tut. Learned a ton regardless.

  • @ameet21
    @ameet21 4 года назад

    yeah that tiles get stretch so if you apply shoelace texture it will easily make out in colors that blend nicely

  • @wewantmoreparty
    @wewantmoreparty 2 года назад

    Great man, so much good knowledge. Thanks

  • @jorgeeduardorangelgomez6627
    @jorgeeduardorangelgomez6627 4 года назад +6

    More tutorials about flip fluids would be great!

    • @jorgeeduardorangelgomez6627
      @jorgeeduardorangelgomez6627 4 года назад +1

      @@WhatIFound Great man! I agree with that topics, I'm new with houdini and wanna learn fluids

  • @KevRyanCG
    @KevRyanCG 3 года назад

    It's funny, I found this tutorial back when you posted it and the method wasn't useful to me for the task at hand, but today I was desperate to find and watch it again for another task. My fluid was going out of the boundary and deleting as it was still emitting so I didn't have a handy spot where I could freeframe the whole simulation and do a uv project.

  • @brandoncyoung
    @brandoncyoung 4 года назад +2

    Cool trick! you can also add your class after the fact as well in a sop solver if you forget to make it before the sim.

    • @CarlosDordelly
      @CarlosDordelly 4 года назад +1

      Hi Brandon! How exactly you can add the class with a sop solver? I tried but I don't know what is the correct way to do that setup, thanks!

  • @hallocg4890
    @hallocg4890 3 года назад

    You are a mama sita!) Thank you for tutorial!
    It was amazing!

  • @kemer6097
    @kemer6097 4 года назад

    Hey! Thank you for sharing your knowledge! And it's really good quality of a thing itself and explenation :3

  • @3dBlenderLab
    @3dBlenderLab 3 года назад

    Super thankful for this!

  • @you_re
    @you_re 3 года назад +1

    what about mirroring every other UV project to get rid of the seams? works pretty good :)

    • @WhatIFound
      @WhatIFound  3 года назад +3

      Yes, that's a great idea! Another person had this same idea and posted it on my vimeo channel shortly after I released this. We discussed it in the comments over there. I did end up building in a switch to flip between alternating and non-alternating uv tiles.
      I included that updated file in the gumroad link, but didn't get the chance to record a video showing how it was done.

    • @jamesconkle9158
      @jamesconkle9158 3 года назад

      @@WhatIFound just bought the Gumroad file and that didn’t have the flip UV technique. Can that still be uploaded?

    • @WhatIFound
      @WhatIFound  3 года назад

      @@jamesconkle9158 Hey James, thanks so much for picking up the file. The switching set up should be in the file from Gumroad. It's in the UV_on_PTS object containger, there's a for each loop with two uv project nodes feeding into a switch. That switch alternates between projections every other iteration of the loop.
      If that isn't what you have in the file from gumroad, do let me know and I'll put the file that I'm looking at up as well.

    • @WhatIFound
      @WhatIFound  3 года назад +1

      @@jamesconkle9158 I've just added the file with the alternating uv tiles as a version to the product. Thanks for reaching out about this.

    • @jamesconkle9158
      @jamesconkle9158 3 года назад +1

      @@WhatIFound I can’t wait to check this out even the first version has been a game changer 💯 I really appreciate you taking the time to do this!

  • @juancarlosgzrz
    @juancarlosgzrz 2 года назад

    How can I use bubbles inside the sim instead of spheres?

  • @massimobaita7178
    @massimobaita7178 3 года назад

    Thank You very much!

    • @WhatIFound
      @WhatIFound  3 года назад

      You're welcome, glad you found it helpful.