Houdini UV Flatten - Rectify to Quads

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  • Опубликовано: 31 дек 2024

Комментарии • 29

  • @philippwelsing9108
    @philippwelsing9108 Год назад +2

    Shift-A-middle mouse - FINALLY. Thank you. Great as always.

  • @sskidmore13
    @sskidmore13 2 года назад +1

    Always wondered how to do that with UV Flatten SOP. Apparently it was staring me right in the face the whole time. Thanks

  • @rich_lord
    @rich_lord 2 года назад +7

    Useful! Im always needing this. Im sure you know this, but you can make edge groups based on normals, so you dont need to select all the sharp corners here if you want to speed that up. A little less flexible I guess. Anyway, good stuff!

    • @WhatIFound
      @WhatIFound  2 года назад +5

      Thanks! That’s a great call on group by normals. I thought I could get a useful group out of the extrude and promote it to edges but it didn’t work. There’s always so many ways to approach problems with Houdini.

    • @ideallyyours
      @ideallyyours 2 года назад +6

      @@WhatIFound Group > Edges > Edge Angle

  • @LohaZeo
    @LohaZeo 2 месяца назад

    Thank you!!!That's so useful!

  • @댕굴DangGuRu
    @댕굴DangGuRu 5 месяцев назад

    This is the tutorial I've been looking for 🥺🥺❤❤❤❤

  • @luong-hoela5247
    @luong-hoela5247 2 года назад +1

    OMG, u r my saviour

  • @esbenoxholm
    @esbenoxholm 2 года назад

    Nice, great tips. Thanks for sharing!

  • @jlukas5539
    @jlukas5539 6 месяцев назад

    lifesaver, big thanks !! :)

  • @weeplowcreative
    @weeplowcreative 2 года назад

    finally explained 🥰 nice video!

  • @massimobaita7178
    @massimobaita7178 Год назад

    Thank You very much!

  • @Ayred
    @Ayred 2 года назад

    Thanks very much for this! I had some kinks in my curve which I resampled. But if you smooth out the resulting up vector from the curve sop you get a nice and smooth flowing sweep. Question, in this instance why didn't you use the really great compute uv's option from the sweep sop with a rectangle in the second sweep input ?

    • @WhatIFound
      @WhatIFound  2 года назад +1

      Hey Derya, thanks for watching. The whole purpose of this tutorial was to demo the rectify quad group option on the UV Flatten SOP. You can definitely create UVs from the sweep, but often as a Houdini artist you're just handed geometry and have to deal with issues that may be there so I wanted to show how to deal with UV issues you may encounter. The rectify option is a feature that's often overlooked so I wanted to highlight that. The features of the curve sop and using the sweep were just an interesting way to get there.

  • @OnkAnCa64
    @OnkAnCa64 2 года назад

    nice, thanks

  • @maarten176
    @maarten176 9 месяцев назад

    Goooood stuff! thanks

  • @oneday7922
    @oneday7922 2 года назад +1

    thankyou

  • @guymicciche144
    @guymicciche144 Год назад

    Maya needs this

  • @timsylar885
    @timsylar885 Год назад

    thx! bro! very useful!

  • @mouhammadwasseemshaabani47
    @mouhammadwasseemshaabani47 2 года назад

    Thank you so much

  • @276_rein
    @276_rein 28 дней назад

    What happens if I want to not rectify circular islands?

  • @lucienbeaujouan4951
    @lucienbeaujouan4951 2 года назад

    omg, great tip !

  • @YuuJer
    @YuuJer 2 года назад

    that's cool! how would you unitize one of those islands or rotate them procedurally afterwards?

    • @WhatIFound
      @WhatIFound  2 года назад +1

      UV Unitize and UV Transform SOPs. If you want to limit those to certain islands, use the group field with prim selections.

    • @YuuJer
      @YuuJer 2 года назад

      @@WhatIFound oo nice!

  • @simonfarussell
    @simonfarussell 2 года назад

    Thanks for this! Have an internet point

  • @antoniopepe
    @antoniopepe 2 года назад

    TOOP

  • @rd-cv4vm
    @rd-cv4vm 2 года назад

    cool but if you use sweep there is no reason to use flatten, as sweep make perfect uv for you

    • @WhatIFound
      @WhatIFound  2 года назад +5

      Hey, thanks for checking this out. Of course you can make uvs in the sweep, but what if you're handed geo with bad UVs from a different department? The goal of this video is to demo the rectify quad groups option on the flatten.