Advanced Scattering in Houdini 18.5

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  • Опубликовано: 18 окт 2024

Комментарии • 48

  • @flashgiz1
    @flashgiz1 4 года назад +6

    21 seconds in and I already learned 2 very useful tips. 1. It's nicer to have lights in the viewport while using high quality lighting with shadows . 2. Alt-click to merge nodes :) thank you!

    • @i20010
      @i20010 4 года назад +1

      Thanks! I havnt noticed that sneaky alt merge!

    • @ACES-BRAZIL
      @ACES-BRAZIL Месяц назад +1

      Houdini is tiring, complex, I only have one life to live, I can't waste it with a poorly made software!

  • @junzheshen3343
    @junzheshen3343 4 года назад +7

    Super useful! This allows me to do so much more without writing VEX myself and not jumping back and forth between heightfield scatter and scatter.

  • @irql2
    @irql2 4 года назад +5

    That was neat. I love watching these videos and seeing what kind of stuff you guys can come up with!

  • @borissolaris4421
    @borissolaris4421 11 месяцев назад

    Simon is the best as always!

  • @andvfx
    @andvfx 4 года назад +1

    Very cool, straight to the point, thanks!

  • @slick3d392
    @slick3d392 2 года назад

    For sure has inspired me.

  • @JohnLarryGroff
    @JohnLarryGroff 4 года назад +1

    This is extremely helpful and well-presented. Thank you for putting this together.

  • @trulycreative9795
    @trulycreative9795 Год назад

    super well put together, and with a lot of attention to detail!

  • @jinhoonchung
    @jinhoonchung 3 года назад

    Flawlessly presented. Thank you!

  • @ShariSolo
    @ShariSolo 3 года назад

    Flawless explanation. Thank you, Simon.

  • @gotim8818
    @gotim8818 Месяц назад

    God Bless You ! Sir !
    It dose Help me a lot ~

  • @MortenKvale
    @MortenKvale 4 года назад

    Awesome, thank you Simon for all you educational content!

  • @ianward5779
    @ianward5779 3 года назад

    great video, really clear and easy to follow.

  • @AllmakeDesigner
    @AllmakeDesigner 4 года назад

    I think this is good start to make procedural Rocks in game fx like ground attack and similar. Thank you

  • @hiratrq
    @hiratrq 2 года назад

    Great tutorial! Thank you so much for sharing

  • @juliengherlenda9476
    @juliengherlenda9476 4 года назад

    Love that ! Looking forward to others tutorials

  • @massimobaita7178
    @massimobaita7178 4 года назад

    Thank You very much, Simon!

  • @SveGalabov
    @SveGalabov 3 года назад

    thank you :) i wonder if i can do some manual tweaks to the procedural build such as using attrpaint to mark/block areas of the mask myself... Just for more control...Will give it a try

  • @dnch
    @dnch 4 года назад +1

    nice, by the way hod do you get such nice lighting in viewport?

    • @junzheshen3343
      @junzheshen3343 4 года назад

      Middle shelf. Change the lighting to the third one. But it depends on your hardware, cuz it takes more computation.

    • @simonhoudini5074
      @simonhoudini5074  4 года назад

      Look at the light bulbs on the side of the viewport and use the high quality one. Further add a sky light in the object level

  • @JonasJCom
    @JonasJCom 4 года назад

    awesome

  • @caspgin
    @caspgin 4 года назад +2

    So the intersection of geometry is handled automatically?

    • @junzheshen3343
      @junzheshen3343 4 года назад +2

      Yes, just like the heightfield scatter.

  • @minhtri4881
    @minhtri4881 Год назад

    Hi Simon, i tried to use this for dopnet1, but there is a warning said object contains duplicate values for the "name" point attribute, when i run the simulation, the rock just drop through ground plain, is there any way to fix this, thank you!

  • @junglingmitapfel2902
    @junglingmitapfel2902 3 года назад

    Really nice! Is there a way to do this with instanced geometry with a material and uvs? I have not yet found out anything about this.. No matter what I do, my assets remain grey.

    • @simonhoudini5074
      @simonhoudini5074  3 года назад

      Material and uv are support by default in Houdini instances

  • @graphic-nations
    @graphic-nations 3 года назад

    how is your view port look awesome with shadows?

  • @filmeseproducoesaudiovisua9969
    @filmeseproducoesaudiovisua9969 4 года назад

    Bro very cool 👽

  • @planebreach
    @planebreach 3 года назад

    Is there any way to reverse the scale of the scatter ? I mean if the mask is fading the object are larger. Can we do the opposite - when the mask is more thick the object - larger, when the mask starts fading - they become smaller.

  • @MissEldira
    @MissEldira 4 года назад +2

    are you able to stop the objects from clipping into each other?

    • @simonhoudini5074
      @simonhoudini5074  4 года назад

      The scatter and align node outputs a pscale, which holds the distance between points and can be used to scale models nicely.

  • @smithpark87
    @smithpark87 2 года назад

    I'm studying while watching this tutorial, but I think I eat it because the rotation value is not properly applied when I apply it with mechanical parts.Is there any tip? I want to make the machine look like it's in the tutorial.

  • @laplanddream
    @laplanddream 3 года назад

    So nice! Could you share hip file for 2nd example please

  • @chrisgg
    @chrisgg 4 года назад

    Amazing. My sciifi ring version just looks a swiss cheese :) Will you share the HIP on Gumroad?

  • @juancarlosgzrz
    @juancarlosgzrz 2 года назад +1

    how do you randomize rotation and scale after scatter?

  • @BradASchreiber
    @BradASchreiber 4 года назад

    On 18.5.351 maskbyfeature the Group is not showing up. I have the group node under the grid as in the tutorial.

  • @fran.fernandez
    @fran.fernandez 3 года назад

    how u get that nice render in the viewport?

    • @simonhoudini5074
      @simonhoudini5074  3 года назад

      I have a video about lighting in the viewport of Houdini if you are interested in that

  • @xrossfader
    @xrossfader 3 года назад

    Wait a second… you merged without a tab key… hot key setup??

    • @simonhoudini5074
      @simonhoudini5074  3 года назад +1

      Select multiple nodes and hold ‘alt’ , while dragging an output of a node

    • @mrGr88n
      @mrGr88n 2 года назад

      @@simonhoudini5074 could U please say how to make that parameter pane pop up over the network view pane (in ur top right corner). I'm searching for this info for 4 hours already =)

  • @brianberk8035
    @brianberk8035 2 года назад

    I followed your tutorial but scatteralign isn't scaling the copied spheres at all.

    • @brianberk8035
      @brianberk8035 2 года назад

      maybe the 2022 version is different? the copied spheres overlap and there's no interpolation option in maskbyfeature. i was able to get a slight scaling effect by turning off "calculate directional mask" in maskbyfeature, but it just isn't working like your tutorial.