Houdini: Avoid Geometry-Intersections in For-Loops (where you copy geometries to points)

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  • Опубликовано: 9 янв 2025

Комментарии • 51

  • @xpisode
    @xpisode 4 года назад +8

    Thanks man! This intersect-checking-for-each-nodes-setup is really beautifully done. Can stop crying with tears of joy.

  • @arixu3752
    @arixu3752 3 года назад

    Didn't expect I could get further understanding on loop here. Thanks bro.

  • @putteneersjoris
    @putteneersjoris 6 месяцев назад

    for anyone interested, a very similar result can be achieved by a boolean sop with mode set to 'detect' , expand the detection group to 'flood fill connected geometry' and blast this group. no need for a loop.

  • @ChristopherSprance
    @ChristopherSprance 5 лет назад

    Fantastic video! Helped me solve the issue I was having.
    A little tip with Intersection analysis: The more polygons you have the longer the operation will take. So if possible it makes sense to break the parts you're testing into smaller chunks so you're not loading all 900 pieces of your object and running intersect analysis. That will cause it to be incrementally slower each loop iteration.

    • @kevinhall7857
      @kevinhall7857 4 года назад

      I tried the compile block...but no luck. This tip help a ton, thanks man.

  • @marcelgatabaki5433
    @marcelgatabaki5433 4 года назад +1

    Your Tutorials are always simple yet so powerful. Thank you so much.

  • @tinyredkite
    @tinyredkite Год назад

    Thank you very much for this tutorial! Saved me so much headache!

  • @muhammetmertturan
    @muhammetmertturan Год назад

    Allah razı olsun aşqom, diğer tutoriallarda asla bulamadım şu "intersection" meselesini... (kızılay)

  • @JuyongJeon
    @JuyongJeon 2 года назад

    This is really amazing tutorial, good explainations, 100% helpful, I was looking for this so long time, thanks!

  • @dengdengEjoa
    @dengdengEjoa Год назад

    sir, you saved my life. Thanky ou so so so much. This is genius

  • @Nicolas_Louis
    @Nicolas_Louis 5 лет назад +1

    Awesome , very good explanation , exactly what i have to do. Thank you !

  • @reh.4919
    @reh.4919 6 лет назад +2

    Thank you for the clear explanation!

    • @reh.4919
      @reh.4919 6 лет назад +1

      block_begin1 set to Fetch Feedback
      foreach_begin1 set to Fetch Feedback
      foreach_end1 iteration set to By Pieces or Points and Gather Method set to Feedback Each Iteration
      switch1 if null1 is on top and copytopoints is on the bottom Select Input set to if(npoints("../intersectionanalysis1/")>0,0,1)

  • @Tyler-zb6ec
    @Tyler-zb6ec 3 года назад

    Wow was this a perfect tutorial. Thank you!

  • @антоншестериков-я8ю
    @антоншестериков-я8ю 4 года назад +1

    this is exactly what I need now))) Thank you)

  • @cazarilmachine
    @cazarilmachine 4 года назад

    Wow, this was enlightening and helpful, thank you!

  • @greog1108
    @greog1108 3 года назад

    Thank you! Very awesome tutorial.

  • @SergeyPripachkin
    @SergeyPripachkin Год назад

    Thank you friend! Very useful video. You helped a lot. Fat like and subscribe.

  • @JoseCastro-sm9by
    @JoseCastro-sm9by Год назад

    @HoudiniSimon
    Wow, it really works! you saved my day!!
    Although I have a question.
    Suppose I feed the graph of the for each with points that belong to 3 different groups. How could I do so that the points belonging to the same group do not eliminate each other?
    Thank you

  • @FaddyVFX
    @FaddyVFX 3 года назад

    Simple and easy to understand

  • @user-sl309jd90
    @user-sl309jd90 Год назад

    Can you add compile blocks this way too? I'm getting an error and not sure how to implement it

  • @LearyVoid
    @LearyVoid 4 года назад

    Thanks! I am right on that tutorial. Very helpful

  • @karlaws5562
    @karlaws5562 6 лет назад +3

    Simon I love these little Houdini videos you've been making. But I'm curious as to why you don't link to this channel on your website, twitter, or main channel?

    • @HoudiniSimon
      @HoudiniSimon  6 лет назад

      Hi :) I have several little youtube channels where i post a video when i learned something new but all of those have nothing to do with each other. That's why I didn't link them together anywhere. But you're right, maybe I could mention them on my blog for people who might potentially interested...thanks for your comment! :)

  • @OnkAnCa64
    @OnkAnCa64 4 года назад

    Thanks for this, clearly explained :)

  • @OscarGaya
    @OscarGaya 6 лет назад

    Very useful tip. But is yet a bit confusing for me the flow of the second block begins. Many Thanks.

  • @martinkindl83
    @martinkindl83 6 лет назад

    nice and simple way, thank you for sharing

  • @supaflykai
    @supaflykai 3 года назад

    Is there any way to get this to work with an instancer?

  • @TheMooStashe
    @TheMooStashe 5 лет назад

    thank you so much... ive been trying to achieve that kind of stuff using vex and its not been fun haha

  • @sadeghsaem
    @sadeghsaem Год назад

    that was incredible tips

  • @coffeeandcgi
    @coffeeandcgi 4 года назад

    great tut! really helpfull, just a quick question.
    is there a relatively simple way to
    force the loop to stop from evaluating after
    the first couple of frames?

  • @massimobaita7178
    @massimobaita7178 6 лет назад

    Thank You very much, Simon!

  • @romansrule3
    @romansrule3 4 года назад

    Really awesome, thank you :)

  • @kaleighfitzgerald599
    @kaleighfitzgerald599 4 года назад

    Awesome! Thank you so much!!

  • @simonfarussell
    @simonfarussell 6 лет назад

    Lovely stuff. Thanks

  • @Josh_Foster
    @Josh_Foster 6 лет назад

    helpful video. thanks!!

  • @rattlesnake3d
    @rattlesnake3d 3 года назад

    awesome man! thank you

  • @seokinchung
    @seokinchung 4 года назад

    you are incredible

  • @ThiagoLaranjeiraZerooneBit
    @ThiagoLaranjeiraZerooneBit Год назад

    amazing thx bro

  • @aufgespielt3768
    @aufgespielt3768 2 года назад

    Hey Simon! Vielen Dank für deine genialen Tutorials. Ich nehme jetzt einfach mal an das Du ebenfalls Deutscher bist und frage Dich einfach mal direkt 😅 Nach einigen Wochen der Einarbeitung in Houdini und dem leider bescheidenen Foren Feedback von SideFX, wärst Du wohl einer der letzten, welcher mir sicherlich als einziger noch bei meinem Problem eines Projekts helfen könnte. Besitzt Du zufällig einen Discord oder anderen Kommunikationswege um Dich direkter kontaktieren zu können? Besten Dank und liebe Grüße. Boris

    • @HoudiniSimon
      @HoudiniSimon  2 года назад

      Hi Boris,
      klar, kein Problem. Ich bin dir gerade über Twitter gefolgt (gamedevpodcast) und dort kannst du gern eine DM schreiben. Ich bin aber schon wieder ein bisschenraus aus Houdini und ich denke der "Thinking Procedural" discord bietet sicher mehr Hilfe. Oder auch unser GameDevPodcast discord wo es auch ein paar Tech Artists gibt.

  • @arsensuleymanov7935
    @arsensuleymanov7935 4 года назад

    Awesome! Thanks!

  • @elk_h
    @elk_h 5 лет назад

    brilliant. thank you!

  • @cadudatoros
    @cadudatoros 4 года назад

    Amazing! Thx!

  • @juancarlosgzrz
    @juancarlosgzrz 2 года назад

    It doesn't work with scattered objects

  • @sub_tropic
    @sub_tropic 3 года назад

    Thank you.

  • @NodeNest
    @NodeNest 6 лет назад

    thanks

  • @boole_cat
    @boole_cat 4 года назад

    super!

  • @StephaneSOUBIRAN
    @StephaneSOUBIRAN 6 лет назад

    Thx !!!

  • @duke222222
    @duke222222 4 года назад

    markisen (de) = awning (en)