This is interesting but here's an easier way: run the curve through a "PolyPath" node with "Connect End Points" and "Make Isolated Loops Closed" both checked. This will effectively turn the loop into a 2D shape (possibly if you look at it from the bottom) because all closed loops are considered to be geometry in Houdini. Then add a "Resample" node, followed by a "Smooth" node with a somewhat higher strength (optional). Then add a "Sweep" node with the "Surface Shape" parameter set to "Round Tube", and from the "UVs and Attributes" tab, enable them along with "Override Any Existing UVs". Done.
Thank's a lot, I am also following that tutorial :) btw, In Houdini 17.5, we have to use FacetSop. Unique Points can't be achieved by FuseSop, It is moved to FacetSop -> Unique Points.
@@HoudiniSimon This was very useful, thank you. Have you tried to sweep a non-square around the building? It's unclosed at every corner and I keep getting an error saying "Cannot compute the dihedral."
Circle>Ends>Uvtexture. Arc length spline is not working for me. It doesn't arrange uvs like in video, it stacks them as one point in corner. Do I need to convert them to nurbs before uvtexture?
This is interesting but here's an easier way: run the curve through a "PolyPath" node with "Connect End Points" and "Make Isolated Loops Closed" both checked. This will effectively turn the loop into a 2D shape (possibly if you look at it from the bottom) because all closed loops are considered to be geometry in Houdini.
Then add a "Resample" node, followed by a "Smooth" node with a somewhat higher strength (optional).
Then add a "Sweep" node with the "Surface Shape" parameter set to "Round Tube", and from the "UVs and Attributes" tab, enable them along with "Override Any Existing UVs".
Done.
Thank's a lot, I am also following that tutorial :)
btw, In Houdini 17.5, we have to use FacetSop.
Unique Points can't be achieved by FuseSop,
It is moved to FacetSop -> Unique Points.
Great tutorial Simon! Cheers
Vielen dank! Very informative and useful tutorial. Helped me a lot.
Amazing! Thank you so much!
pretty intresting method, thanks a lot for sharing! and how do you overcome uv strech near corners?
I don't know yet. That could be the next step :D
@@HoudiniSimon This was very useful, thank you. Have you tried to sweep a non-square around the building? It's unclosed at every corner and I keep getting an error saying "Cannot compute the dihedral."
Hi, I can´t get find the option ONE PRIMITIVE AT A TIME. My HDN version is 18.5.462
Thank you very much !
Circle>Ends>Uvtexture. Arc length spline is not working for me. It doesn't arrange uvs like in video, it stacks them as one point in corner. Do I need to convert them to nurbs before uvtexture?
But the rows and collumns worked for me fine. Thanks for the video! Anyway Houdini uv's are scary!
Thanks man!