Intro To Procedural Modeling // John Moncrief

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  • Опубликовано: 30 дек 2024

Комментарии • 27

  • @Ferocious_Imbecile
    @Ferocious_Imbecile 3 года назад +2

    John Moncrief is one of the best teachers for Houdini around. Always grateful for any material he's willing to share.

  • @nottinghasm
    @nottinghasm 6 лет назад +4

    Excellent video. Am used to Blender where nodes are primarily used in textures and materials. This tutorial puts across simply how nodes can be used for procedural transformations in Houdini. Brilliant stuff.

  • @luvair6765
    @luvair6765 4 года назад +1

    This would have been a great tutorial to watch as the very first one.

  • @markoglazersout611
    @markoglazersout611 4 года назад

    Awesome presentation and model but the railings are facing the wrong way, they should be running the length of the road, not width xD. With this great explanation ill make it myself ) Thanks John!

  • @BatonyRobson
    @BatonyRobson 6 лет назад

    It is very interesting stuff. Watched this video and repeated it by heart.

  • @videomasters2468
    @videomasters2468 5 лет назад +2

    my road and supports don't line up correctly. In the video the edges line up but my road isn't wide enough. What are you doing in transform2 in the offset box? you show transform3 (offset box) but not the one above. I'm guessing something is done in there to line things up

    • @samfisheragent
      @samfisheragent 5 лет назад

      Same Problem Here. Im guessing there has to be a fix on the copy to point node? Where the supports would copy on the edge of the point as opposed to centre of point

    • @unrealfilmmaking2196
      @unrealfilmmaking2196 4 года назад

      my solution to this was to use a new line exactly half the width of my original curve road width, then use the same parametres that made the rest of the road, then use a similar bounding box argument in a transform, you can use the YSIDE instead, and -YSIDE to get the other end and place your end bits of roads always at either end

    • @sergioalvarez2792
      @sergioalvarez2792 3 года назад

      The same problem, i cant advance more

  • @mortenbrodersen8664
    @mortenbrodersen8664 6 лет назад

    Excellent tutorial. Thanks!

  • @simonb1009
    @simonb1009 6 лет назад +1

    Hello! Great tutorial, but i cant`t understand some details. Can you share the file of this tutorial? Thanks!

  • @siliconvillager
    @siliconvillager 5 лет назад

    Awesome intro. Thank you!

  • @robertidonotsharemyfullnam496
    @robertidonotsharemyfullnam496 5 лет назад +3

    grinds my gears: AvAcado. Still thx for the great video!

  • @madisonfilan6190
    @madisonfilan6190 6 лет назад +1

    awesome video

  • @hameddesign70
    @hameddesign70 5 лет назад

    Do we have something like this inside blender or 3d max ?

    • @Lanaur_
      @Lanaur_ 4 года назад

      If you're talking about procedural modeling, then you have the Sorcar plugin in Blender, and another one with a russian-ish name, but it's a little harder. It's obviously not as advanced as Houdini, but you can't really compete with a soft that does it for around 20 years now.

    • @yuunarenata9965
      @yuunarenata9965 Год назад

      currently geoometry nodes but it's not as advanced as houdini yet

  • @Runs-InCircles
    @Runs-InCircles 6 лет назад +1

    Very cool but I don't think procedural modelling will replace traditional, you can create variations within those parameters but the second you want to add/edit something that isn't defined you basically have to start all over again, could be useful in blockouts maybe but currently takes too long.

    • @WARDISWARD
      @WARDISWARD 6 лет назад +3

      except when you're creating huge environments , cities , etcc ...that's where procedural (terrain ) modelling rules

    • @alessandromangaXD
      @alessandromangaXD 6 лет назад +1

      Of course, it will be used for stuff that requires variations of the same thing, like big envirioments or, as i've seen recently posted around, helmets, various objects and stuff like that.

    • @hectorescobar9450
      @hectorescobar9450 5 лет назад +3

      Na man.. procedural is the future. Just you wait. Never will you need to start over again. That is the whole point about procedural work.

    • @paulchambers3d
      @paulchambers3d 5 лет назад

      @@hectorescobar9450 The point of Houdini is you have access to the complete history, so you can go back to one component, edit it, and everything downstream of it will automatically update. For example, you could change the profile of the bridge supports, and everything would auto-update.

    • @hectorescobar9450
      @hectorescobar9450 5 лет назад

      Paul Chambers 3D what’s your point? I think that’s what we all know

  • @hectorescobar9450
    @hectorescobar9450 5 лет назад +2

    Bye bye Autodesk

  • @phat80
    @phat80 6 лет назад +4

    Most boring Houdini tutorial. Why do you need an hour to explain what can be explained in 20 minutes?

    • @kylejennings819
      @kylejennings819 5 лет назад +2

      i have sifted through probably 50 tutorials now and i havent found a single good tutorial thats sub 30 mins.
      Anything under 30 seems to either be rushed (for intermediate users, touching on concepts) or just an overview about their thought process.
      Perhaps you could make a better one in under 30... id watch it.