It look like a big commercial for you and your students. Thought I will learn something by the name of video. Should subscribe at your school otherwise we will never learn Houdini, right?
great after almost 50min, I still don't know how i learn houdini the right way. I just saw a 45 min commercial about student projects and 3 min about how to make good demoreel, I can't adapt because I still didn't learned anything here. (imo Eye and social are for me quite obvious)
what i really dont like about siggraph videos is that when the speaker made a funny joke but I'm laughing on my own. Having a laughing track seems helpful for once.
Good information and the video is greatly appreciated. Not judging his teaching skills, but to me the way he's speaking makes it hard to stay interested in the content. Having industry experience or years of teaching is no substitute for presenting information in a more pleasant way for your audience. Thx for the video.
9 months late to this, thanks Matt for the insight to what to build for demoreels! For my case, I’m always thinking “if everyone in my class does the same assignment, how then can we get hired?” Will be looking to apply techniques from future lessons to different scenarios and work more problems out!
i dont understand what the title has to do with the content of this video.. XD its a really advanced run-through of what they did.. a team of people .. i am sure i cant produce the same stuff as a team of people and an expert at the helm to show to a studio.. ofc the stuff done on a team and for a bigger project looks better than individual learners stuff...
WArning: As good as Matt is, this does not answer how to learn houdini - it is an overview of a student film and nothing more. Clickbait never works, it is manipulative.
It's great to look peoples achieving this kind of this but the real problem comes to me is i can't find a proper course to get me upto the level. I will appreciate if anyone help me out and you guys start putting links. Thanks
There are a lot of courses for Houdini, you just need to look in the right place, more and more artists are posting tutorials inside Artstation, for example Simon Verstraete is one of them
Houdini Jesus giving a talk to the disciples Also that Katana nodegraph makes me barf everytime I see it. It's a wonder how nice images actually get out of that shitshow.
Thankfully, it's not a shit-show when you're using it. In fact, coming from 18 years of using Maya, to then using Katana, I wondered the opposite (how the f*k did we get good looking work out of that shit-show; meaning, Maya!).
______________ Maya has become terrible (or let me say stayed into the state when it was when AutoDesk bought it). It’s dated, it breaks with UI all good software design principles. It’s obvious that different pieces of software were just tagged on. Creating a MadMax like rusty vehicle. It’s beyond me why people still buy that crap.
Heh, I just have no patience for sim. I'm amazed and happy that others love it and are good at it, but it's not for me, my eyes glaze over whenever sims start running slower than 2 fps.
"There are so many learning resources around" honestly, not nearly enough at all, specially when it comes to premium high quality courses when it comes to game assets creation
Yea I have this problem right now with Houdini 18. I'm a beginner and I'm very interested in RBD which went through a lot of changes in H18 so the old tutorials aren't really that relevant, certainly not for the most optimized way of doing things. It would have been so nice if SideFX released some hour-long tutorials to every major change with every release because those ancient tutorials are less and less appealing.
enkeyz lets be honest, no one uses Houdini to model like you would in Blender - it’s all about programming meshes here. And yeah, the resources are dire. There are some good Udemy courses which often go on sale for 10 bucks, precisely about asset creation. Good luck dudes
Mello Blu yeah I’m sorry I definitely exaggerated, you definitely can and some people certainly do but what I’m trying to say is, Houdini isn’t really the engine people go to for “traditional” modeling. It’s more about all the stuff that you just simply cannot really easily do outside of Houdini. You definitely have the tools and can do traditional modeling though, it’s just a weird choice of a tool for it and I would imagine most people might just download Blender since it is far better for that purpose and is free. That’s if they don’t use Maya on the side or something... many people use maya and Blender simply out of habit, especially if you learned at a 3D school where they probably forced Maya down your throat. But you are definitely right 👌🏼
Any specific course to get into houdini fx ? I like fx simulation but i dont know from where to start, houdini its not like 3ds max or any other 3d program its completly different
i like how they let their Hackneye tutorial monkies do their same as the usual grunt work on their shots. This industry is going through creative cardiac arrest. Artisans, lmfao.
Artisans "usually" know what to do and do what they're told whereas artists are typically visionaries and are often ahead/have advanced insight, the same or less skills but working with them in general can be difficult because usually working on budget there is less time for experimentation.. but the difficulty is really just like dealing with the people at the top giving new instructions, switching art or story direction etc.
why i cant learn houdini in RUclips or outside it ?!! really odd , how those people expect a new learner to learn from a movie have been made by university students , are you aware about the title and the content of the video ?! really a big time waste ! hope anyone can guide me with a true beginner course .
complete discrepancy between the title of the video and the information in it. It should be called "how to avoid the houdini even more than before." Confusion and clutter. I suspect that that carpenter Matt Estela is a more successful lecturer and motivator. absolute demotivation.. and that inappropriate sarcasm and bombast, arrogance of the author. Art? Considering the examples of works, this is an absolute handicraft.
You are not a "fancy carpenter" or an artisan grunt unless you choose to be. Animated FX is a subset of basic animation principals. It's your job to animate energy and make it look immersive and compelling. This video is full of student work.
I can tell you from professional experience that 100s of versions will get you a poor performance review. I rarely have the opportunity to do more than 10-12, and that's generous.
It look like a big commercial for you and your students. Thought I will learn something by the name of video. Should subscribe at your school otherwise we will never learn Houdini, right?
The question of "How to do it right" never gets answered. I'm not here to learn about your student film.
Hope I had read your comment first instead of wasting 48min of my life lol
SideFX of Houdini: Induces massive brain growth.
Yeah it's big brain time
thats cuz our neurons get piped into a sop solver
@@psychedlicavfx6646
lolol
🤣
underrated comment
great after almost 50min, I still don't know how i learn houdini the right way. I just saw a 45 min commercial about student projects and 3 min about how to make good demoreel, I can't adapt because I still didn't learned anything here. (imo Eye and social are for me quite obvious)
This is such a great presentation. Matt is one of the good ones.
Every time I see a mocap dancer, I'm like ... Oh not this one again....
what i really dont like about siggraph videos is that when the speaker made a funny joke but I'm laughing on my own. Having a laughing track seems helpful for once.
Good information and the video is greatly appreciated. Not judging his teaching skills, but to me the way he's speaking makes it hard to stay interested in the content. Having industry experience or years of teaching is no substitute for presenting information in a more pleasant way for your audience. Thx for the video.
Great talk, definitely gonna go review and change some of my personal projects for my reel.
9 months late to this, thanks Matt for the insight to what to build for demoreels! For my case, I’m always thinking “if everyone in my class does the same assignment, how then can we get hired?” Will be looking to apply techniques from future lessons to different scenarios and work more problems out!
i dont understand what the title has to do with the content of this video.. XD its a really advanced run-through of what they did.. a team of people .. i am sure i cant produce the same stuff as a team of people and an expert at the helm to show to a studio.. ofc the stuff done on a team and for a bigger project looks better than individual learners stuff...
WArning: As good as Matt is, this does not answer how to learn houdini - it is an overview of a student film and nothing more. Clickbait never works, it is manipulative.
It's great to look peoples achieving this kind of this but the real problem comes to me is i can't find a proper course to get me upto the level. I will appreciate if anyone help me out and you guys start putting links.
Thanks
Just fire up your Houdini and dive in to the example files
There are a lot of courses for Houdini, you just need to look in the right place, more and more artists are posting tutorials inside Artstation, for example Simon Verstraete is one of them
Great tips! I have been doing all wrong! lol
what exactly were we doing wrong?
Houdini Jesus giving a talk to the disciples
Also that Katana nodegraph makes me barf everytime I see it. It's a wonder how nice images actually get out of that shitshow.
Thankfully, it's not a shit-show when you're using it. In fact, coming from 18 years of using Maya, to then using Katana, I wondered the opposite (how the f*k did we get good looking work out of that shit-show; meaning, Maya!).
______________ Maya has become terrible (or let me say stayed into the state when it was when AutoDesk bought it). It’s dated, it breaks with UI all good software design principles. It’s obvious that different pieces of software were just tagged on. Creating a MadMax like rusty vehicle. It’s beyond me why people still buy that crap.
Great presentation!
What's this whole "If you talk about pyro, I'll punch you in the throat" business?
Heh, I just have no patience for sim. I'm amazed and happy that others love it and are good at it, but it's not for me, my eyes glaze over whenever sims start running slower than 2 fps.
"There are so many learning resources around"
honestly, not nearly enough at all, specially when it comes to premium high quality courses when it comes to game assets creation
Yea I have this problem right now with Houdini 18. I'm a beginner and I'm very interested in RBD which went through a lot of changes in H18 so the old tutorials aren't really that relevant, certainly not for the most optimized way of doing things. It would have been so nice if SideFX released some hour-long tutorials to every major change with every release because those ancient tutorials are less and less appealing.
@@everydayhero3610 Use shelf tools, and dive into them. They are well documented. Also, Houdini's offical documentation is awesome.
enkeyz lets be honest, no one uses Houdini to model like you would in Blender - it’s all about programming meshes here. And yeah, the resources are dire. There are some good Udemy courses which often go on sale for 10 bucks, precisely about asset creation. Good luck dudes
@@EnriquePage91 alot of people do direct modeling in Houdini
Mello Blu yeah I’m sorry I definitely exaggerated, you definitely can and some people certainly do but what I’m trying to say is, Houdini isn’t really the engine people go to for “traditional” modeling. It’s more about all the stuff that you just simply cannot really easily do outside of Houdini.
You definitely have the tools and can do traditional modeling though, it’s just a weird choice of a tool for it and I would imagine most people might just download Blender since it is far better for that purpose and is free. That’s if they don’t use Maya on the side or something... many people use maya and Blender simply out of habit, especially if you learned at a 3D school where they probably forced Maya down your throat.
But you are definitely right 👌🏼
This is just a giant ad for his school and students.
woodwork>houdini
Is this a new Scatman John videoclip?
лол
man this guy talks fast, I thought I had my video at 2x speed
good thing youtube has that 0.5x button
i took it to 2x haha
I usually watch at 2x he got me down to 1.25
Ya honestly i felt no need to adjust volume. 2x guy myself happy to hear the natural flow of efficient speech
I am mildly triggered at the absence of Niels Prayers Scatter tutorials in the Showreel Bingo :(
That'll be on next years bingo card. ;)
@@mattestela xD
14:25 - he doesn't like pyro?? WTF is he talking about?
Pyro is known for not being particullary fast. And I believe Matt doesn't like it when things go slow... He likes light speed.
@@Fabian_Nowak_VFX Matt is so lucky he's not working with Blender simulations 😅😅
HOW LONG HAVE YOU BEEN TO HOUDINI.??? 🙄🙄🙄
Even on 0.5x
He still fast
cant catching up :))
Any specific course to get into houdini fx ? I like fx simulation but i dont know from where to start, houdini its not like 3ds max or any other 3d program its completly different
Start with houdini isn't scary by Nine Between
@@pzez2781 thx i will check it out
No you're doing it wrong!
Gold
and there's the tongue slap...
i like how they let their Hackneye tutorial monkies do their same as the usual grunt work on their shots. This industry is going through creative cardiac arrest. Artisans, lmfao.
Artisans "usually" know what to do and do what they're told whereas artists are typically visionaries and are often ahead/have advanced insight, the same or less skills but working with them in general can be difficult because usually working on budget there is less time for experimentation.. but the difficulty is really just like dealing with the people at the top giving new instructions, switching art or story direction etc.
why i cant learn houdini in RUclips or outside it ?!! really odd , how those people expect a new learner to learn from a movie have been made by university students , are you aware about the title and the content of the video ?! really a big time waste ! hope anyone can guide me with a true beginner course .
complete discrepancy between the title of the video and the information in it. It should be called "how to avoid the houdini even more than before." Confusion and clutter. I suspect that that carpenter Matt Estela is a more successful lecturer and motivator. absolute demotivation.. and that inappropriate sarcasm and bombast, arrogance of the author. Art? Considering the examples of works, this is an absolute handicraft.
"My god is better than yours" kinda thing...
useless information...
You are not a "fancy carpenter" or an artisan grunt unless you choose to be. Animated FX is a subset of basic animation principals. It's your job to animate energy and make it look immersive and compelling. This video is full of student work.
I can tell you from professional experience that 100s of versions will get you a poor performance review. I rarely have the opportunity to do more than 10-12, and that's generous.