HOUDINI - how to point normals inward a curve

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  • Опубликовано: 16 сен 2024
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    How to use VOP attribute to make point's normal of a curve point inward a "close" curve, half of the angle between the two segments.

Комментарии • 19

  • @frankliang8285
    @frankliang8285 28 дней назад

    that's so amazing. thanks for sharing with us.

  • @martinalexandersuriading
    @martinalexandersuriading Год назад +8

    Not sure what Houdini version you used for this recording, but thankfully now there is an "Orientation Along Curve" SOP which saves us from this math horror! 😂

  • @SCTheBrand
    @SCTheBrand 4 года назад +5

    Would love to see more like this in vex. Great stuff!

    • @Terranimator
      @Terranimator  4 года назад +3

      I will see if I can make an version of it in vex! thanks

  • @beat.2504
    @beat.2504 4 года назад +2

    Thank you! Great explanation, worth the time. Thanks

  • @JimiMoso
    @JimiMoso 4 года назад +6

    Nice way to do it! thanks. How about PolyFrame/BitangentName/N (makeFrameOrthogonal) ? or N and invert it.

    • @Terranimator
      @Terranimator  4 года назад +1

      I may be doning something wrong, but I didn't get quite right angles doing this way. they are slightly off.

    • @eggZ663
      @eggZ663 4 года назад +1

      @@Terranimator Set style to 'first edge' as well

  • @成宇新
    @成宇新 Год назад

    Thanks! It helps me a lot !

  • @nictanghe98
    @nictanghe98 4 года назад +3

    It completly not working for me from the start.
    If i use the Geometry fromVopOutput on the first 2 set of normalizes it points verry in a weird angle and not tangentional like with your example.

  • @vrb_alex
    @vrb_alex 2 года назад

    Great example of using dot and cross products!

  • @antoniopepe
    @antoniopepe 3 года назад

    Fantastico. Top one

  • @aspirantnemo263
    @aspirantnemo263 4 года назад

    Out of curiosity, do you still get perfect bisectiles angled normals if you don't use a resample node? I'm wondering if, without it segments of diff. lengths between "corners" will not require more adjustment with this set up to get the desired result. In any case, while I'm a bit more fluent with vex wrangles than with vops , I will definitely try this. Thanks for the contribution!

  • @matteoforghieri
    @matteoforghieri 3 года назад +1

    the first part of the VOP i couldnt make it work (In my case i had more intricare curve), the normal of the point 0 was always messed up, so i used a polyframe SOP to get the orientation of the normal right. like in this tutorial ruclips.net/video/sIL2sq73TIA/видео.html&ab_channel=SergeyGolubev

  • @Smoluck
    @Smoluck 4 года назад +1

    Having difficulties at ruclips.net/video/WHdhdx1zGDk/видео.html and i can't get any Cross values to Negative.
    They all are at 0. It seems i missed something.
    using Houd 18.0.566 i have weird angle at both extremity points also.
    Btw, thanks for sharing.

    • @matteoforghieri
      @matteoforghieri 3 года назад

      i think we had the same problem, try to watch this ruclips.net/video/sIL2sq73TIA/видео.html&ab_channel=SergeyGolubev

  • @mono24
    @mono24 6 месяцев назад +1

    what a terrible tutorial!