Efficient techniques for realistic small scale Tendrils, Droplets and Sheets in Houdini
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- Опубликовано: 22 ноя 2024
- This is a quick tutorial designed for intermediate users in Houdini guiding on quick workflows for creating realistic small scale droplets, tendril and sheets fast and efficiently
simply the best houdini tutorial seen so far
best video on small scale flip that i could find, would love to see more
I could listen to your voice all day
Thank you for the technical demonstration.
Good info in there. Finally some intermediate stuff ! Short and sweet too, no bullshit.
Probably the best FLIP tut I saw so far! Thank you.
Your welcome and thank you!
Awesome tutorial, thanks for sharing it with us!
wow, It's useful for me. Thank you for sharing it!!
You gotta make more tutorial videos, this is really great
Amazing tutorial mate !
Loved it, thanks. So rare to find small scale flip tutorials!
OMG it was game changer for my understanding of flip Sims, thanks
Excellent tutorial, thank you!
Great tutorial... Many thanks
very nice tut! I learned a lot. Didn't know about the timescale. I basically experimented with every parameter but that one.
yea its a balance between the two for me, though the problem side is that you'll have to have large storage for all the extra data. but if it looks good.. oh well!
Very very great tutorial.
awesome content dear
came here from your insta
waiting for more great tutorials like this
Thank so much! I will try to post more soon!
thank you
Really fantastic tutorial - thank you. Lots of really great tips in here
Nice work
This is a great tutorial, but please also consider making one on efficient meshing of the generated flip. Would really appreciate it. 🙏
Most definitely, i just need to get some time to do it. Il try every two weeks or so for a tutorial from now on!
@@Jay_Tee_vfx very very good tutorial, ill be waiting for minutes the meshing tutorial!!!!!
only put the "particle fluid surface" node after the retiming, and that is it :)
Great tutorial! Thanks for sharing your tutorial, much appreciated!
Thank you!
Damn this is amazing. Thanks
This amazing!! How you make that, so simple, so efficient! Thanks, really nice tut.
Amazing! Thanks for sharing!
Your welcome!
This was really great. Short and informative. Thanks for sharing!
Thank you!
Lovely tutorial!
Superb tutorial, thanks 🔥
So simple explaned and so effective. Just Awesome! Please can you do another Video about the refining of the fluid to make it render ready?THX
Brilliant!! Thanks so much!! Amazing how simple it is!!
Amazing tutorial man! Tks for share
Your welcome!
thanks
splash! So cool!
Thanks for sharing your knowledge!
Thank you!
More tutorials!
Great Tutorial thank you!
Could you share a quick hint how you are meshing the partilces?
Unfortunately my mesh is flickering in the slow motion.
Thanks, was a nice one!
Thank you!
That is great. Good job.
Thank you Faddy!
Finally!! Great Video
Thank you!
Great job ;)
great tutorial, very well explained! new sub
Thank you man!
So good! Expected to be building custom solvers or something to get this. Great work, thank you king 👑
Thank you so much!
Very useful tutorial, thank you!
Thank you so much Aerys!
I have been following your work for sometime now. And it is amazing. Thank you for this video. Please provide some tips for good meshing of the flip as well.
Thank you so much! I will work on a meshing tut soon!
cool,. thanks
Master!
Haha! Not yet but thank you Fabio!
You are amazing! Cooool!!
Your amazing too! Thank you!
Thanks a lot 😊👍
The retimed geo looks deformed. I'm using the same settings. Any idea why?
add substeps in the cache + change the naming in the cache from $F to $FF to save the substeps correctly, then change the retime substeps accordingly
for more:
ruclips.net/video/zI4UHVG6PYs/видео.html
As if I’m looking for a tutorial, recognise the accent and find someone else from Kenya. Good stuff man. Are you working in Kenya or out the country?
haha! Cool, I am working in Kenya!
Great tutorial! Would you be able to share some information regarding starting flip sim on certain frame? Let's say I need it to start the sim on frame 55 instead of 1 as it's default. Thanks!
Hey Raasu! Inside the "dop network or AutoDopNetwork" you can go to the volume source node and in the "Activation" setting right at the top you can add the expression $F>54 or $FF>54 which will tell Houdini that the start frame should only be after frame 54
@@Jay_Tee_vfx Thanks for that! Unfortunately they won't work for me, for some reason. I added volume source node, to the vellum solver and typed the expression to activation. Still starts the sim on frame 1.
@@Jay_Tee_vfx Update: Setting the creation frame to what ever you want in flip object did the trick :).
NICEEEE!
How complex is the rendering / texturing the final thing for redshift?
I'd say it's beyond nice sheets, it's classic shitsss 😎
Love the content! A higher resolution would be appreciated though 😅
Cool! Sorry about the resolution, it's RUclips at the moment!
Excellent tutorial, very useful! Do you know why using the Retime node is messing my fluid geometry? I have distortions in every directions the mesh kind of explodes I don't know why.
Answer: Disable 'Union Compressed Fluid Surface' in Particlefluisurface node.
add substeps in the cache + change the naming in the cache from $F to $FF to save the substeps correctly, then change the retime substeps accordingly
for more:
ruclips.net/video/zI4UHVG6PYs/видео.html
great tut, what pc specs you having??
Thank you! 32 core 256gb ram and rtx 3070 and 3060
Thank you for sharing! The resolution is low tho, perhaps it's youtube.
Thanks!! Probably be better by tomorrow, seems to take really long to convert 4k videos!
Great Tutorial! What's your Rig? It almost takes no time for your CPU to calculate anything lol Are you on AMD Epyc or something?
Thank you! I am using 32 core 3970x Thread ripper with 256gig of ram a 3070 and 3060 plus a lot of storage, though I did speed up some parts for the sake of editing lol!
@@Jay_Tee_vfx yooo that's insane. I'm still a student right now but looking forward to also get a monster rig like your in near future.
@@Rick_Sanchez_1337 you will!
Nice !! what is your pc specs ?
32 core threadripper RTX 3090 and 256GB Ram. Thanks!!
do you have reseeding turned on? I had some problems with timeblend.
How would I be able to export the Particles to an .abc without the static object being exported?
Wowwwwwwwwwwwwwww 🙌🙌🙌
Thank you!
Ver Nice, Keep up
💦
how do you get the dotted background in ur node network?
Bro. Ni lini utatutegenezea course ya beginners!? Or at the very least a clear cut houdini learning path for those of us that are on the dummy side. Tafadhali mkuu. Either way this right here is dope as fuck and I'm subbing and saving your channel till when Im good enough to follow your tuts. Asante fam.
haha! Bro, hata mimi silelewi how to make beginners understand but il think about it. Asante sana jo!
*pauses video*
*Likes video*
*Unpauses video*
haha! Thank you so much!
Drop the file somewhere