It is mostly very realistic. So it makes sense that the game is being used to solve real life problems. The main problem the game doesn't go into is induced demand: Public transport is less busy or roads don't have traffic jams, so people use public transport or roads more. Simcity 2000 was used to elect a mayor in Poland
SimCity 2013 and Cities XXL (and its prior releases) both have curved roads but fall down in other parts of the game, so no thats not it. Also contrast that with the prior king.. SimCity 4 which is considered better than the aforementioned games by a lot yet lacks curved roads (though you can get them sort of using mods)
The fall of sim city and rise of city skylines stem from the fact that EA wanted it to be multiplayer making maps so small to work with. Then add to the limitations of how roads can be built and you get an EA who shot itself
When this game out it was 10x better the the next best thing. Can you imagine creating a game so good that your rival developers just stop bothering with the genre. Incredible
I'm fairly new to the game (playing it around one year) and the more i learn about it the more weird kind of ... pride? I feel for playing it. Like nobody around me is playing it but the longer i am near that community the more great stuff I'm finding out, the community is so great!
I recently uninstalled every mod and went right back to bare bones vanilla for that true 'out of the box' experience in anticipation of CS2, and wow yeah, although it's had an amazing run CS is certainly showing its age now. Going from mods back to vanilla is kinda like going back to Sim City 4 with better graphics. I was simply unprepared to remind myself of just how bad the traffic AI and auto lane management are without mods. TMPE is almost essential at this point and without Node Controller making interesting looking train lines and highways elevated on embankments or dropped into cuttings is just painful! Planning out the perfect grid of residential streets went so wrong. It was supposed to be a low income working class area but the perfectly paved and lined roads paired with the 4x4 villas made my slum area look like Beverly Hills. Even patiently zoning 1x3 lots ended in me having row after row of luxury town houses. With mods that area would be row after row of terrace housing with on-street parking for mile after mile, but in vanilla it's row after row of luxury detached housing with driveways. The game will instinctively always try to build 4x4 lots wherever possibly and seeing an entire city made of 4x4 buildings gets stale very quickly. Hopefully we've already had a glimpse of what's to come in CS2 as there are some massive buildings in the CS DLC, like the university campus, which has a range of some big buildings which need an entire block dedicated to each one. Now if we can just get some plopable big block housing, commercial and office buildings it'd be perfect. The Industries DLC also gives us some huge factories and warehouses, which are again so much better than the typical 4x4 buildings taking up our industrial areas. I'm excited for CS2 but I have a huge list of things that need to be included from day 1 to make it a good enough sequel. If it fails to deliver the equivalent of CS + DLC at launch, I can't see very many players abandoning their mod lists to play it. Here's hoping!
How do you think those of us who play primarily on console feel...? We literally have to pray that various mods are added to the base game to improve the quality of play....
I play this game with only two mods and 55 assets since my computer runs on 8 RAM. It’s still fun but I hope CS2 installs many important mods into the game like traffic manager and drive it
Going back from something better, more complex surely can feel like a downgrade, but in the game defense I have to say I am playing vanilla with 80% of DLC (+"move it") and im still pretty happy with it. :) I only started early last year, played around 400 hours and I still love this game. I think you're being too harsh, considering how much better comparing to SimCity it is and the whole fact that mods are openly supported and help you customise the game. I only play on my macbook air, so all those extras build in the game would not neccessarly help me enjoy game more if it couldnt run at all. To each their own!
Been playing it since 2019, nothing like it to be fair. Some games get close not but not close enough. Transport Fever 2 is closer to that of Cities in Motion.
Been playing since 2016. It currently sits at the top of my “hours played” list on steam at 1700 hours. Granted, half that time was idle. Sometimes I like to let my cities run autonomously while I’m doing other things. I’ve built cities so efficient and thriving in this sim that I’ve even considered changing career paths and getting into city planning and civil engineering. (that would require money I don’t have though lol). Truly a gem, 10/10. Cities Skylines is the GOAT!
As the game came out in 2015 I didn’t know what to study after my a levels. I loved the game from the first moment on and decided to do something in the city planning direction. For which I decided to study geography. Here I am now, 8 years later with a Master of Science in Human Geography and working in the mobility planning sector in Munich‘s urban area 😊
You forgot to mention CitiesXL. I genuinely liked that game, it had cool ideas, but Cities Skylines came out and was everything Simcity fans of the previous 2 decades asked for, but that EA refused to deliver. The ongoing DLC and mod support was icing on the cake. At the time, I honestly thought a new CitiesXL game would come out and build on the foundation they had started, but it never happened. Skylines came out and for almost 10 years I haven't looked back.
Woah, I didn't know Cities XL was a sequel to City Life. I thought City Life stood alone. D: Me sad; I liked City Life and it was my city building game between SimCity 4 and Cities: Skylines.
There is one thing that he made a mistake but still this is an amazing summary to the game 1: Unlike console which doesn’t have access to mods, PC players are able to get their hands on a mod to increase the tileage to the full map (81 tiles)
I thought Cities Skylines 2 would have about 150-200 tiles, which is still a lot more than 81, but even my highest expectations were underwhelming... Cities Skylines II will have a whopping 441 unlockable tiles.
What's sad is Cities Skylines isn't even something amazing and wasn't either for 2015. Just simply 5x better than any competetion and 10x better with mods. Have high hopes of CS2 though
Same with assetto corsa. It wasn't the best racing sim out there, but the modding support and basically being the only racing sim that can support a wide range of modding capability. Added it only cost $5 at sale
I think what makes Cities Skylines amazing is that like Sim City 4, the game has been out for quite awhile and yet maintains a large fanbase and a healthy modding community.
@@alieffauzanrizky7202 Assetto Corsa is honestly already quite good when you buy the full edition for like 8 euros. But the graphics mods and all the new tracks you can get from online is what, like he said, makes it 10x better
@@TheGameExplainers I don't know how but your speech content for this video is peculiarly identical to this Hindi video which was published way before your video (This video was published on April 19, 2023)... ruclips.net/video/HhIOUYof0RM/видео.html
For me the big difference is that powerful computers are more accessible than several years ago. I tried to play this game back in 2016 or so and couldn't because I didn't have enough compute. Now it runs smoothly on my personal laptop
specs and price, pretty please. I've been hoping that technology has advanced enough so that my 6-year old self-built PC with an Intel 6700k and Vega 56 can now be reduced to a fairly normal laptop, haha. (half-joking, you don't have to reply; but congrats to you!)
I wouldn’t say the game was the only city-builder game other than SimCity at the time of its release. I remember there were a couple of actual city-builder games released between SimCity and Cities Skylines that saw some modicum of success. Games like Cities XL. I remember one other game that was even less popular than Cities XL, but I can’t remember what it was. Cities Skylines was however, the first good fully-built true city-builder to come out after the disaster that was simcity 5. It also came out around when Cities XXL was released which according to reviews was just Cities XL with maybe some performance updates slapped with a new title and sold for $20. So it did pretty poorly.
I play this game in 2023 because of real world problems. The cities in my country sucks so much that I'm challenged myself to rebuild my city using real world map. Turns out it's quite challenging. I might pirated CS1 but I will buy CS2 just like I bought XP12 after trying pirated XP11 for a year
Thats the type of success you can have when you build a really great game to start off with, but understand the value of the community. They embraced modders, they embraced content creators and constantly show them off on their socials and work closely with the community to add new additions to the game that people actually want and ask for. They get their creators involved in building content creator packs, they listen to the fans and players about everything including how to make new packs and additions worth buying and so much more. By far the most thourough, expansive city builder with really unlimited potential.
I remember when SimCity (5) was coming out and in my head I imaged it being what skylines eventually was but it rolled on its back and pee'd on itself. two years later Cities skylines came out and capitalized on the city builder void and fan outrage of SimCity and absolutely killed it! My only concern with Skylines 2 is overall map size with the companies catering to consoles I just hope its still huge!(I unlock all tiles) thankfully modders exist so either way might just be a matter of time.
Cities: Skylines is amazing for the fact that it's taught someone like me, who used to be practically inept when it came to city infrastructure, at least a thing or two about decent infrastructure. I find myself critiquing and praising certain roadway systems or the use of certain connections. It even taught me that there are certain regulations for zoning, such as residental or commercial. I also find myself picking on the people who form a massive line on a road just to go a certain direction. Finally, looking at one of my first cities (Nova City) and my latest city (New Bouroughsberg), I can see just how much I've improved. It's really satisfying to see.
Never thought, back in 2015, that this Game gets me like this. More than a thousand hours at this Point! Remarkable how CS changed in 8 Years and i want to thank all the modders for their work to make iz even better!
Perfect quality, here to see you guys rise up to a few hundred k subscribers in no time! Interesting to see that you used the word 3 lakh, alluding to usage of the indian number system, what gives?
Hey, to be fair! I was designed to be like Simcity 4, but more modern and with the updated graphics as well as 3d Modules, but big brother EA forced me to be online, which killed my purpose, and before I was fixed and ready to role out new updates for content and expand the border sizes to a much more larger scale than it original was, I was shutdown. Big Brother EA hospitalized me and before I could make a full recovery, they pulled the plug. Nonetheless, I'm glad Cities: Skylines is carrying on the city building genre I have once started!
I have a remark. Simcity (2013) failed not only because of the inability to play offline (it was dropped at a later stage) but mainly because the game was very simplified in its attempts to appeal to a broad audience. For example, previous games from the series such as SimCity 4 were much more complicated which developed a cult-like following to the game despite its limitation (no free camera views, no weird-angled roads).
I had already spent nearly $3500+ in last 2 years to upgrade my rig just to play this game.. and to load it quickly after adding 10k+ assets. Now just waiting for CS2.
So true, at one point in time my pc took an hour before loading my save with all the assets (great time for walking the dog). Then I bought an ssd and installed it there. Loading went down to 5-10 minutes ;)
Thank god for these people. The last city builder that could actually be called that had been sim city 4, and even that was barely playable, needing the rush hour expansion and at least one mod. Not only did they take advantage of having no competition, I think even if there was, the game would still have beaten whatever Maxis had managed to put out there in the meantime.
Colossal Order is the only company that has ever truly succeeded in bringing SC4's spirit and success to the modern times. SC4 will always be the spiritual ancestor to these kinds of city builders, but CO is the only company that managed to truly show us what was possible with modern hardware. The entire team deserves a lot of praise for what they've accomplished. They gave the entire genre exactly what it had been asking for.
As much as I love Cities Skylines, one of its biggest flaws that advocates of walkable cities have pointed out is that the game still ultimately has a car-centric design where everything needs to be connected to a road, you can't build pedestrianised streets and public plazas that connect to those streets, and you can't build mixed-use midrises as the game has a strict residential/commercial zoning division. All of this combines to favour building American-style car-centric cities, and you can't faithfully recreate European-style walkable cities without the use of mods. I thus hope that pedestrianised streets and mixed-use buildings will be a standard feature in Cities Skylines 2.
This game was also part of PlayStation Plus (what is now PS Plus Essential) in 2020 which is how I discovered it. I have since purchased the base game as part of a pack that included various DLC's and numerous add on packs since then, and will purchase all DLC until EOL as and when it becomes compatible with PS5. I also claimed the game via Epic game store but haven't touched it on PC since as I need a GPU for my PC. I'm curious as to how many 'sales' this equates to, I've claimed the game twice as a freebee, but purchased it once. So do my 3 acquisitions count as 3 or 1?
I found city skylines from a RUclipsr called BdoubleO100 and I fell in love with the same so much that when I bought my first gaming PC it was one of the first games I bought about 6 years ago
This game is a shining example of modding dont hurt dlc sales, can garuntee evry dlc sold reasonable nubers. Some dlc are vital to playing the game at certain scales or styles. I think game dev leads and communit managers for games need to use cirss as an example of allowing mods and DLC
The fact that players used it to show real life problems with planned infrastructure and eventually made authorities review their plans, it's the game's biggest flex!
Got the game when it was released in 2015 and have the DLCs and Content dates to date. Love every single hour of it building cities over the years and have even used in my Urban Planning profession as a visual demonstration tool. Okay here comes the disclaimer I play it modded with assets including Real Time, TM:PE, and Realistic Population just to give it that extra edge
CS is pretty much EVERYTHING that SimCity 5 SHOULD HAVE been. That's just fact. The LEAST of which being the fact that not only you can grow your city to 9 times SimCity 5's crappy size (more if you have a powerful enough computer), but the fact that CS DOES NOT require an Internet connection like SimCity does. And before anyone says 'oh but EA and Maxis patched it so you can play it offline', yeah okay that's true. But you STILL have to be on their servers. Kind of defeats the purpose of it being 'offline'. Mariina and her team have done a PHENOMENAL job and cannot WAIT for CS2 to come out.
I'm pretty shocked that you don't realise cities skylines cities are generally more American in design, if anything more European style stuff would he more valuable for the future, especially given the location of many players. This has already been confirmed for CS2 by the way.
When I played dune 2 I saw someone playing simcity and thought, naaah... Then I played it and I was hooked. I also played simcity 2000 a lot. After that I just followed the development and started playing again when cities skylines came out. Too bad I don't have much time for games anymore 😉
I played Sim CIties religiously for the last two decades. After the massive flop in 2013 and the fall of EA as a good company for, well, anything, I was pretty turned off city-builders. Cities Skylines was a massive breath of fresh air and have loved it since.
many indians play city skylines it would be generous if the cs II Include Indian Style Buildings And Other Assets and monuments of india especially there are many monumentals in india other than the taj mahal which are not possible to make even with today's technology
They saw the weakness in Sim City and struck hard. People want games, if big publishers can't provide, someone will. Plus they added curved roads. You know what a big deal that was for the genre?
not only did EA turn it into online mode, but the gameplay issues led me to abandon it. It was too easy, but at the same time too difficult. the traffic was broken, as even a small city had traffic issues from the get go. Expanding the city was too easy, as it would grow even if you didn't have enough residents to meet commercial and Industrial demand. The specializations were also broken as you could exploit them without trying. To top it all off it seamed that the only way to make your city growth slow was to raise taxes. All in all I got bored with the game because there wasn't a challenge. EA not only caused issues with it being online only but also by dumbing it down. This game was not what Will Wright would have wanted. I bet he plays Cities Skylines in his spare time.
I don't know how this game got into my radar, but I've been watching so much recently and said fck it, downloaded last week and I CAN'T STOP PLAYING EVEN IN MY DREAMS I'M PLAYING THE GAME.
If i only could play five games for the rest of my life, this would be a contender. The others: Stellaris as 4X strategy Satisfactory as sandbox open world Rimworld as warcrime simulator Supreme Commander for generic RTS
This content needs a correction: "They made a very complex road system that would simulate a real city. For example, if a person was going to work he will always prefer..." only 1 lane of no matter how many lanes are on the road. "Their model accurately demonstrated real life scenarios that allowed them to traffic jams..." in a single lane of road.
Amazing video, loved the commentary although you might want to slow down with some of the photos that appear on the screen and how quickly they jump to the next, it's a little bit jarring.
Interesting. I always thought Cities: Skylines was the progression of Cities XL, and that's the reason I put off buying the game until 3 years after its release. I didn't enjoy XL at all.
4:50 Online only didnt really kill the game. Thousands of games are online only and that doesnt kill them. EA forced you to play multiplayer or build cities on your own to support your primary city (you had to play as another player to give you the resources you needed for your primary city). In multiplayer mode, you would start with a group of folks and then after a few days thes peoplewould never return to their city. So you would have these "dead" cities that your primary city depended on.
Some take it far in griefing: deliberately ruining their city, affecting all related cities. Worse, a mod (pre-update) demonstrated it is possible to play offline.
the game is amazing it wouldnt be even half worth it without mods BUT the game itself cost around 30$ and the dlcs cost more than 250$ thats really sad because there are some dlcs which are really nice however not anybody can afford to spend so much money on it
As an avid city builder, there was nothing revolutionary about Cities Skylines. There just isn't anything else. and after Sim City flopped it was bound to take the throne. The greatest thing about this game are the great mods, without that it isn't much better, if at all, than Sim City 4.
Sim City of 2013 was trash. Cities: Skylines was everything we wanted Sim City to be. Mods made it even better. Sim City 2013's "Online only mode" was the least of its problems. The cities were too small, the sims didn't act properly, nothing about the way Sim city 2013 cities developed or grew were even slightly realistic, and mods weren't possible (ie, the community couldn't change those flaws). Individual sims did not have individual homes or jobs, and the way roads and traffic worked made no sense. It was like the Sim City was inhabited by Borg instead of People. Skylines on the other hand had Sims who lived in specific homes, Grew up over time and changed lifestyles as they did, had transportation systems that made sense and is just overall a much better game.
it could not compete with Simshitty? do they not know Competition breeds excelence? and without competition well you get Sim City. By the looks of the Ultimate edition of CS2 the DLC might be themed around spesific irl cities as the UE has San Fransisco assets. which i think is a way better way of making DLC's then just adding features sometimes seemingly at random in the 1st game
It's the niche players & content creators that can really show you what the modded game can do. I was following this game since before it came out, coming from City Life, but I skipped on it for many years because of the cartoonish look and ratings of mediocrity due to bugs at launch, but I kept hearing about it once in a while, with random videos popping up as RUclips recommendations. Once I found Akruas and his near-future city of Aurelia, and what he was doing with a mod knowingly-wrongly-misnamed as "Procedural Objects" (actually an in-game asset model-manipulating mod), I realized Cities: Skylines was finally the game I had been wishing for to build almost anything I could imagine. It was time for building a future, vertical city, with dense, supertall buildings and flying car in air roads like the movie The 5th Element or the planet of Coruscant in Star Wars. And so I bought it and started streaming and making RUclips videos with it a couple years back. Being so open to modding to be able to be such a highly flexible sandbox like this is incredible. I build my vertical city utopian project from the sci-fi universe I'm developing. @Dolomite13Gaming makes a space station with the ground replaced as a green screen to replace with a space background. @samuelcortes6096 makes Hot Wheels tracks and floating cities on the rocks of Avatar's Pandora. @atys Makes a sky and air steampunkish storytelling series. We all use animation mods too, and some us even build spaceships in the game. Modded C:S is currently at an unprecedented (AFAIK) level of capacity for creative freedom.
The vanilla game is one of the best city builders ever sold, but once mods and custom assets are added there is truly nothing like it on the market.
It's actually impressive that this game was used to solve real-life problems..
It is mostly very realistic. So it makes sense that the game is being used to solve real life problems. The main problem the game doesn't go into is induced demand: Public transport is less busy or roads don't have traffic jams, so people use public transport or roads more.
Simcity 2000 was used to elect a mayor in Poland
I used it to help me with my bachelor thesis 😅
@@sybrandwoudstra9236to be fair I don't think we will ever realistically see induced demand in a game.
My hell hole of a state could definitely benefit from the ramp designs 😂
as much as I love the game I don't know if that's the best idea
Curved roads is the secret of popularity
SimCity 2013 and Cities XXL (and its prior releases) both have curved roads but fall down in other parts of the game, so no thats not it. Also contrast that with the prior king.. SimCity 4 which is considered better than the aforementioned games by a lot yet lacks curved roads (though you can get them sort of using mods)
The fall of sim city and rise of city skylines stem from the fact that EA wanted it to be multiplayer making maps so small to work with. Then add to the limitations of how roads can be built and you get an EA who shot itself
@@John-to6sl nowdays its easier to make a game.... you just have to watch in which direction is moding comunity going
such smooth, gorgeous roads... in VR particularly, feels really a shame you can't drive a car, just walk
When this game out it was 10x better the the next best thing. Can you imagine creating a game so good that your rival developers just stop bothering with the genre. Incredible
Shout out to my favourite creators: Overcharged Egg, City Planner Plays and Biffa.
Kibitz has a cool city going as well 😀
I'm fairly new to the game (playing it around one year) and the more i learn about it the more weird kind of ... pride? I feel for playing it. Like nobody around me is playing it but the longer i am near that community the more great stuff I'm finding out, the community is so great!
I recently uninstalled every mod and went right back to bare bones vanilla for that true 'out of the box' experience in anticipation of CS2, and wow yeah, although it's had an amazing run CS is certainly showing its age now. Going from mods back to vanilla is kinda like going back to Sim City 4 with better graphics. I was simply unprepared to remind myself of just how bad the traffic AI and auto lane management are without mods. TMPE is almost essential at this point and without Node Controller making interesting looking train lines and highways elevated on embankments or dropped into cuttings is just painful! Planning out the perfect grid of residential streets went so wrong. It was supposed to be a low income working class area but the perfectly paved and lined roads paired with the 4x4 villas made my slum area look like Beverly Hills. Even patiently zoning 1x3 lots ended in me having row after row of luxury town houses. With mods that area would be row after row of terrace housing with on-street parking for mile after mile, but in vanilla it's row after row of luxury detached housing with driveways. The game will instinctively always try to build 4x4 lots wherever possibly and seeing an entire city made of 4x4 buildings gets stale very quickly. Hopefully we've already had a glimpse of what's to come in CS2 as there are some massive buildings in the CS DLC, like the university campus, which has a range of some big buildings which need an entire block dedicated to each one. Now if we can just get some plopable big block housing, commercial and office buildings it'd be perfect. The Industries DLC also gives us some huge factories and warehouses, which are again so much better than the typical 4x4 buildings taking up our industrial areas. I'm excited for CS2 but I have a huge list of things that need to be included from day 1 to make it a good enough sequel. If it fails to deliver the equivalent of CS + DLC at launch, I can't see very many players abandoning their mod lists to play it. Here's hoping!
How do you think those of us who play primarily on console feel...? We literally have to pray that various mods are added to the base game to improve the quality of play....
I play this game with only two mods and 55 assets since my computer runs on 8 RAM. It’s still fun but I hope CS2 installs many important mods into the game like traffic manager and drive it
Which mod is this: "that area would be row after row of terrace housing with on-street parking for mile after mile," ?
Going back from something better, more complex surely can feel like a downgrade, but in the game defense I have to say I am playing vanilla with 80% of DLC (+"move it") and im still pretty happy with it. :) I only started early last year, played around 400 hours and I still love this game. I think you're being too harsh, considering how much better comparing to SimCity it is and the whole fact that mods are openly supported and help you customise the game. I only play on my macbook air, so all those extras build in the game would not neccessarly help me enjoy game more if it couldnt run at all. To each their own!
@@NobleWolf33 Your computer will be too slow for CS2. Make sure to get a 16GB RAM computer before CS2
i found this game during the pandemic and it's so damn good, it's pretty much the only reason i'm on youtube haha
Hmm. you again….
Been playing it since 2019, nothing like it to be fair. Some games get close not but not close enough. Transport Fever 2 is closer to that of Cities in Motion.
Diannaaa !!
hey youre the one that does the AI cities skylines lol
@@JaCrispy3060 yup 😁
Been playing since 2016. It currently sits at the top of my “hours played” list on steam at 1700 hours. Granted, half that time was idle. Sometimes I like to let my cities run autonomously while I’m doing other things.
I’ve built cities so efficient and thriving in this sim that I’ve even considered changing career paths and getting into city planning and civil engineering. (that would require money I don’t have though lol).
Truly a gem, 10/10. Cities Skylines is the GOAT!
chase your dreams, man!
As the game came out in 2015 I didn’t know what to study after my a levels. I loved the game from the first moment on and decided to do something in the city planning direction. For which I decided to study geography. Here I am now, 8 years later with a Master of Science in Human Geography and working in the mobility planning sector in Munich‘s urban area 😊
That’s amazing!🎉
Wow! So cool!
You forgot to mention CitiesXL. I genuinely liked that game, it had cool ideas, but Cities Skylines came out and was everything Simcity fans of the previous 2 decades asked for, but that EA refused to deliver. The ongoing DLC and mod support was icing on the cake. At the time, I honestly thought a new CitiesXL game would come out and build on the foundation they had started, but it never happened. Skylines came out and for almost 10 years I haven't looked back.
Woah, I didn't know Cities XL was a sequel to City Life. I thought City Life stood alone. D: Me sad; I liked City Life and it was my city building game between SimCity 4 and Cities: Skylines.
Cities XXL could've been a mainstream city-sim game by now if Focus gave 5% effort in improving the game instead of just milking the player base.
There is one thing that he made a mistake but still this is an amazing summary to the game
1: Unlike console which doesn’t have access to mods, PC players are able to get their hands on a mod to increase the tileage to the full map (81 tiles)
Console would probably crash if they manage to open 81 tiles
I thought Cities Skylines 2 would have about 150-200 tiles, which is still a lot more than 81, but even my highest expectations were underwhelming...
Cities Skylines II will have a whopping 441 unlockable tiles.
@@fikrijuanda6321console gonna have a trip when they find out the map size in CS2
What's sad is Cities Skylines isn't even something amazing and wasn't either for 2015.
Just simply 5x better than any competetion and 10x better with mods.
Have high hopes of CS2 though
same with Tranport Fever 2 its all about the mods
Same with assetto corsa. It wasn't the best racing sim out there, but the modding support and basically being the only racing sim that can support a wide range of modding capability. Added it only cost $5 at sale
I think what makes Cities Skylines amazing is that like Sim City 4, the game has been out for quite awhile and yet maintains a large fanbase and a healthy modding community.
The developers openly welcoming its modding community was a big part of its success.
@@alieffauzanrizky7202 Assetto Corsa is honestly already quite good when you buy the full edition for like 8 euros.
But the graphics mods and all the new tracks you can get from online is what, like he said, makes it 10x better
I would expect a video of this quality to have a lot more views I guess it takes time keep working hard I'll watch
Thanks for the support 😊
@@TheGameExplainers I don't know how but your speech content for this video is peculiarly identical to this Hindi video which was published way before your video (This video was published on April 19, 2023)...
ruclips.net/video/HhIOUYof0RM/видео.html
For me the big difference is that powerful computers are more accessible than several years ago. I tried to play this game back in 2016 or so and couldn't because I didn't have enough compute. Now it runs smoothly on my personal laptop
specs and price, pretty please. I've been hoping that technology has advanced enough so that my 6-year old self-built PC with an Intel 6700k and Vega 56 can now be reduced to a fairly normal laptop, haha.
(half-joking, you don't have to reply; but congrats to you!)
Cities Skylines 2 is the only game I will spend money on in 2023. Love that it's finally bring released!
I wouldn’t say the game was the only city-builder game other than SimCity at the time of its release. I remember there were a couple of actual city-builder games released between SimCity and Cities Skylines that saw some modicum of success. Games like Cities XL. I remember one other game that was even less popular than Cities XL, but I can’t remember what it was. Cities Skylines was however, the first good fully-built true city-builder to come out after the disaster that was simcity 5. It also came out around when Cities XXL was released which according to reviews was just Cities XL with maybe some performance updates slapped with a new title and sold for $20. So it did pretty poorly.
I play this game in 2023 because of real world problems. The cities in my country sucks so much that I'm challenged myself to rebuild my city using real world map. Turns out it's quite challenging. I might pirated CS1 but I will buy CS2 just like I bought XP12 after trying pirated XP11 for a year
6:00 - Lakh is a number used in India, and it basically means 'Hundred Thousand'. So he's saying 300,000 mods have been made.
It’s very popular because there no competition and because it’s fun and easy to spend 2 hours and not realize how much time has passed
Thats the type of success you can have when you build a really great game to start off with, but understand the value of the community. They embraced modders, they embraced content creators and constantly show them off on their socials and work closely with the community to add new additions to the game that people actually want and ask for. They get their creators involved in building content creator packs, they listen to the fans and players about everything including how to make new packs and additions worth buying and so much more. By far the most thourough, expansive city builder with really unlimited potential.
I remember when SimCity (5) was coming out and in my head I imaged it being what skylines eventually was but it rolled on its back and pee'd on itself. two years later Cities skylines came out and capitalized on the city builder void and fan outrage of SimCity and absolutely killed it! My only concern with Skylines 2 is overall map size with the companies catering to consoles I just hope its still huge!(I unlock all tiles) thankfully modders exist so either way might just be a matter of time.
A SimCity 4 region system would work really well. Then you could scale it even beyond its original size.
I never knew about the Polish ring road thing, that’s cool
Cities: Skylines is amazing for the fact that it's taught someone like me, who used to be practically inept when it came to city infrastructure, at least a thing or two about decent infrastructure. I find myself critiquing and praising certain roadway systems or the use of certain connections.
It even taught me that there are certain regulations for zoning, such as residental or commercial.
I also find myself picking on the people who form a massive line on a road just to go a certain direction.
Finally, looking at one of my first cities (Nova City) and my latest city (New Bouroughsberg), I can see just how much I've improved. It's really satisfying to see.
The Game has also absolutely amazed me! Its crazy to see what people are building using various mods and assets.
Never thought, back in 2015, that this Game gets me like this.
More than a thousand hours at this Point!
Remarkable how CS changed in 8 Years and i want to thank all the modders for their work to make iz even better!
I wish my teachers used cities skylines education edition
Have been playing the game since 2016 and oh boy it's by far my favorite
Who could have thought that one day some random game would replace Sincity and the "City Building Game".
As an urbanistics student I'm really hyped to procrastinate my uni assignments in c:s II 👍
Sim city 5 was so ducked up it took me 10 years to get back into city builders.
Citywokcitywall's Series on Mars is an absolutely insane piece of Art.
i always wanted this game as i liked management and planning. If only i knew this game existed before it went free on epic.
Perfect quality, here to see you guys rise up to a few hundred k subscribers in no time! Interesting to see that you used the word 3 lakh, alluding to usage of the indian number system, what gives?
We are from India, that's why we used it by mistake. Forgot to use 100 thousand :)
@@TheGameExplainers interesting, the accent is pretty good
Hey, to be fair! I was designed to be like Simcity 4, but more modern and with the updated graphics as well as 3d Modules, but big brother EA forced me to be online, which killed my purpose, and before I was fixed and ready to role out new updates for content and expand the border sizes to a much more larger scale than it original was, I was shutdown. Big Brother EA hospitalized me and before I could make a full recovery, they pulled the plug. Nonetheless, I'm glad Cities: Skylines is carrying on the city building genre I have once started!
never played the original game, love the VR version. No greater satisfaction than watching your city grow as you just walk down the streets...
6:01 surprised to see Indian measurement system
This is a great video! Good job.
I have a remark. Simcity (2013) failed not only because of the inability to play offline (it was dropped at a later stage) but mainly because the game was very simplified in its attempts to appeal to a broad audience. For example, previous games from the series such as SimCity 4 were much more complicated which developed a cult-like following to the game despite its limitation (no free camera views, no weird-angled roads).
I had already spent nearly $3500+ in last 2 years to upgrade my rig just to play this game.. and to load it quickly after adding 10k+ assets. Now just waiting for CS2.
I would add to the growing popularity ovee time that it was only as time went on that more people had powerful enough hardware to run this game well.
So true, at one point in time my pc took an hour before loading my save with all the assets (great time for walking the dog). Then I bought an ssd and installed it there. Loading went down to 5-10 minutes ;)
Thank god for these people. The last city builder that could actually be called that had been sim city 4, and even that was barely playable, needing the rush hour expansion and at least one mod. Not only did they take advantage of having no competition, I think even if there was, the game would still have beaten whatever Maxis had managed to put out there in the meantime.
Colossal Order is the only company that has ever truly succeeded in bringing SC4's spirit and success to the modern times. SC4 will always be the spiritual ancestor to these kinds of city builders, but CO is the only company that managed to truly show us what was possible with modern hardware.
The entire team deserves a lot of praise for what they've accomplished. They gave the entire genre exactly what it had been asking for.
As much as I love Cities Skylines, one of its biggest flaws that advocates of walkable cities have pointed out is that the game still ultimately has a car-centric design where everything needs to be connected to a road, you can't build pedestrianised streets and public plazas that connect to those streets, and you can't build mixed-use midrises as the game has a strict residential/commercial zoning division. All of this combines to favour building American-style car-centric cities, and you can't faithfully recreate European-style walkable cities without the use of mods.
I thus hope that pedestrianised streets and mixed-use buildings will be a standard feature in Cities Skylines 2.
This game was also part of PlayStation Plus (what is now PS Plus Essential) in 2020 which is how I discovered it. I have since purchased the base game as part of a pack that included various DLC's and numerous add on packs since then, and will purchase all DLC until EOL as and when it becomes compatible with PS5. I also claimed the game via Epic game store but haven't touched it on PC since as I need a GPU for my PC. I'm curious as to how many 'sales' this equates to, I've claimed the game twice as a freebee, but purchased it once. So do my 3 acquisitions count as 3 or 1?
it counts as 3
I found city skylines from a RUclipsr called BdoubleO100 and I fell in love with the same so much that when I bought my first gaming PC it was one of the first games I bought about 6 years ago
This game is a shining example of modding dont hurt dlc sales, can garuntee evry dlc sold reasonable nubers. Some dlc are vital to playing the game at certain scales or styles. I think game dev leads and communit managers for games need to use cirss as an example of allowing mods and DLC
The fact that players used it to show real life problems with planned infrastructure and eventually made authorities review their plans, it's the game's biggest flex!
Love Cites Skylines. But since 2013 I'm waiting for my beloved Cities in Motion 3!
Transport Fever 2 is basically the indirect replacement of CIM
150 tiles is gonna go absolutely crazy
Depends how big the tiles are
Got the game when it was released in 2015 and have the DLCs and Content dates to date. Love every single hour of it building cities over the years and have even used in my Urban Planning profession as a visual demonstration tool.
Okay here comes the disclaimer
I play it modded with assets including Real Time, TM:PE, and Realistic Population just to give it that extra edge
The creator mods and assets are what makes this game extra amazing
Cities Skylines 2 so far has looked really promising, and many features have been really well recieved by the community, I'm really hyped
looked promising based on what? The developer has released nothing but a cinematic trailer.
@@4879daniel They released a full gameplay trailer showing off a city made by a RUclipsr
@@sakumisan And just a few hours ago they released a video going over the road tools in C:S2.
Philippine government sometimes use footage and screenshots to showcase plans for their future projects.
It's rough to play. Traffic jams in City Skylines really stresses me out :(
CS is pretty much EVERYTHING that SimCity 5 SHOULD HAVE been. That's just fact. The LEAST of which being the fact that not only you can grow your city to 9 times SimCity 5's crappy size (more if you have a powerful enough computer), but the fact that CS DOES NOT require an Internet connection like SimCity does. And before anyone says 'oh but EA and Maxis patched it so you can play it offline', yeah okay that's true. But you STILL have to be on their servers. Kind of defeats the purpose of it being 'offline'.
Mariina and her team have done a PHENOMENAL job and cannot WAIT for CS2 to come out.
I'm pretty shocked that you don't realise cities skylines cities are generally more American in design, if anything more European style stuff would he more valuable for the future, especially given the location of many players.
This has already been confirmed for CS2 by the way.
When I played dune 2 I saw someone playing simcity and thought, naaah... Then I played it and I was hooked. I also played simcity 2000 a lot. After that I just followed the development and started playing again when cities skylines came out. Too bad I don't have much time for games anymore 😉
I would advise against using units like lakhs for maximum global reach
The script sounds like it was written in a different language, google translated and then given off to an actor on Fiver to VO…
I played Sim CIties religiously for the last two decades. After the massive flop in 2013 and the fall of EA as a good company for, well, anything, I was pretty turned off city-builders. Cities Skylines was a massive breath of fresh air and have loved it since.
This game is blowing up by the second 🤯
many indians play city skylines it would be generous if the cs II Include Indian Style Buildings And Other Assets and monuments of india especially there are many monumentals in india other than the taj mahal which are not possible to make even with today's technology
They saw the weakness in Sim City and struck hard. People want games, if big publishers can't provide, someone will.
Plus they added curved roads. You know what a big deal that was for the genre?
Worth mentioning that the CEO of Colossal Order had zero experience of video games prior to coming onboard as CEO.
wow, I only knew cities skylines because of a youtuber and after that I'm now addicted to cities skylines videos
Same here. Quill18 was the REASON I bought this game in the first place. LOVE his content.
cities skylines: maps and roads
simcity: every other thing
not only did EA turn it into online mode, but the gameplay issues led me to abandon it. It was too easy, but at the same time too difficult. the traffic was broken, as even a small city had traffic issues from the get go. Expanding the city was too easy, as it would grow even if you didn't have enough residents to meet commercial and Industrial demand. The specializations were also broken as you could exploit them without trying. To top it all off it seamed that the only way to make your city growth slow was to raise taxes. All in all I got bored with the game because there wasn't a challenge. EA not only caused issues with it being online only but also by dumbing it down. This game was not what Will Wright would have wanted. I bet he plays Cities Skylines in his spare time.
The time I'm watching this was on June 30th City skylines 2 will be released on October 24th 2023
Some kind of disclaimer should be added to this video now that we got the trailer, interview and more information on the CS2.
The video was uploaded before it, unfortunately can't edit it now :(
@@TheGameExplainers Maybe a pinned comment to the Paradox side or something? :)
I just hope for the sequel they do more for the performance and optimization of the game.
I don't know how this game got into my radar, but I've been watching so much recently and said fck it, downloaded last week and I CAN'T STOP PLAYING EVEN IN MY DREAMS I'M PLAYING THE GAME.
If i only could play five games for the rest of my life, this would be a contender.
The others:
Stellaris as 4X strategy
Satisfactory as sandbox open world
Rimworld as warcrime simulator
Supreme Commander for generic RTS
Never heard anyone use lakhs other than Indians. Which country are you from?
India :) forgot to use 100 thousand instead of Lakhs
@@TheGameExplainers busted XD
Cities Skylines II & Life By You Paradox is not playing around
This content needs a correction: "They made a very complex road system that would simulate a real city. For example, if a person was going to work he will always prefer..." only 1 lane of no matter how many lanes are on the road. "Their model accurately demonstrated real life scenarios that allowed them to traffic jams..." in a single lane of road.
I sure hope they make 25 tile possible without mods
Amazing video, loved the commentary although you might want to slow down with some of the photos that appear on the screen and how quickly they jump to the next, it's a little bit jarring.
It's not how it went but i'll let this one slide cause you crack me up my boy
So many hours in cities and watching skylines content ❤
Cities Skylines is why I chose to become an Urban Planning Major
Interesting. I always thought Cities: Skylines was the progression of Cities XL, and that's the reason I put off buying the game until 3 years after its release. I didn't enjoy XL at all.
Being offline is the best thing ever. That multiplayer online crap of SimCity killed it. F-off with social media features!
5:59 what? what is a "lakh"?
100k
It's a number they use in India, but I have no idea why it is in an English language video made by a guy from america.
4:50 Online only didnt really kill the game. Thousands of games are online only and that doesnt kill them.
EA forced you to play multiplayer or build cities on your own to support your primary city (you had to play as another player to give you the resources you needed for your primary city). In multiplayer mode, you would start with a group of folks and then after a few days thes peoplewould never return to their city. So you would have these "dead" cities that your primary city depended on.
Some take it far in griefing: deliberately ruining their city, affecting all related cities. Worse, a mod (pre-update) demonstrated it is possible to play offline.
@@dbclass4075 by the time, EA made the game offline, the danage was done.
I hope they make something like the sims someday
3 lakh assets? Wtf?
No clue what traffic mod they are useing but I want it.
the game is amazing it wouldnt be even half worth it without mods BUT
the game itself cost around 30$
and the dlcs cost more than 250$
thats really sad because there are some dlcs which are really nice however not anybody can afford to spend so much money on it
There is a sale like every second week. No need to spend full price.
As an avid city builder, there was nothing revolutionary about Cities Skylines. There just isn't anything else. and after Sim City flopped it was bound to take the throne. The greatest thing about this game are the great mods, without that it isn't much better, if at all, than Sim City 4.
Cities skylines was my first game on steam and the game I have the most hours in 😄
Wrong. CO advertised Cities Skylines when SimCity was already announced to be released on 2013
Sim City of 2013 was trash. Cities: Skylines was everything we wanted Sim City to be. Mods made it even better. Sim City
2013's "Online only mode" was the least of its problems. The cities were too small, the sims didn't act properly, nothing about the way Sim city 2013 cities developed or grew were even slightly realistic, and mods weren't possible (ie, the community couldn't change those flaws). Individual sims did not have individual homes or jobs, and the way roads and traffic worked made no sense. It was like the Sim City was inhabited by Borg instead of People.
Skylines on the other hand had Sims who lived in specific homes, Grew up over time and changed lifestyles as they did, had transportation systems that made sense and is just overall a much better game.
it could not compete with Simshitty?
do they not know Competition breeds excelence? and without competition well you get Sim City.
By the looks of the Ultimate edition of CS2 the DLC might be themed around spesific irl cities as the UE has San Fransisco assets.
which i think is a way better way of making DLC's then just adding features sometimes seemingly at random in the 1st game
Cities Skylines is legendary, but to be fair I could create a better city simulator than Simcity 2013 with an orange peel and a rusty spoon.
tiles is 150 that means actual map sizes are 225!
It's the niche players & content creators that can really show you what the modded game can do.
I was following this game since before it came out, coming from City Life, but I skipped on it for many years because of the cartoonish look and ratings of mediocrity due to bugs at launch, but I kept hearing about it once in a while, with random videos popping up as RUclips recommendations. Once I found Akruas and his near-future city of Aurelia, and what he was doing with a mod knowingly-wrongly-misnamed as "Procedural Objects" (actually an in-game asset model-manipulating mod), I realized Cities: Skylines was finally the game I had been wishing for to build almost anything I could imagine. It was time for building a future, vertical city, with dense, supertall buildings and flying car in air roads like the movie The 5th Element or the planet of Coruscant in Star Wars. And so I bought it and started streaming and making RUclips videos with it a couple years back.
Being so open to modding to be able to be such a highly flexible sandbox like this is incredible. I build my vertical city utopian project from the sci-fi universe I'm developing. @Dolomite13Gaming makes a space station with the ground replaced as a green screen to replace with a space background. @samuelcortes6096 makes Hot Wheels tracks and floating cities on the rocks of Avatar's Pandora. @atys Makes a sky and air steampunkish storytelling series. We all use animation mods too, and some us even build spaceships in the game. Modded C:S is currently at an unprecedented (AFAIK) level of capacity for creative freedom.
3 lark is 300 000 for anyone wondering
Bought the game and some expansions just for them to annouce the new game lmao and will probs buy the new game as well xD
0.58 gril so beautiful!!
I believe modding is what made the game thrive
How was it successful on console then?
@@4879daniel i dont know. I play pc. But modding greatly increased replayability for me. Only after 1700 hours i felt like i had finnished the game
I am so glad I Watched this now I know that I can get Cities skylines on Nintendo switch! But sadly is $40 so I will have to make up the money!
The only thing i dont like about this game is its ridiculous pricing for dlcs