Other creators are trying the challenge, too! Drop a link to your video here and I'll add it to the pinned comment! Ozzie Mike Plays - ruclips.net/video/qFhbXPTnOhE/видео.html Gaming with Rev - ruclips.net/video/kwCn0wrdXsM/видео.html
Finally, a sillier and challenging episode. Don't take me wrong, I love the long-term series with their realistic approach, but I find it most interesting when the real life professional takes a break and makes something more creative and light-hearted like this.
I love it when big CS creators play the game totally unmodded. With some of them it‘s like watching them play the actual game for the first time. The list of ‘essential’ mods for CS2 is going to be MUCH smaller, I imagine
@@reaperzwei845 i know right, it had everything for me. I still re-visit it from time to time. The graphics, the AMAZING sound effects, the mega-projects, the way we could build multiple cities and help each other (of course with multiple tiles it would have been so much better) and the liveliness of the city! The events, the Sims missions and opinions were amazing and so fun!
I love to see Phil doing more goofy content like this, it’s very refreshing. Also, in another comment I saw someone say you should do a city with unlimited everything, so you can just let your creativity fly without worry. Once you’ve used up all your nodes on the one project (I forgot if it was nicolet or Clearwater lol) you should take into consideration doing the unlimited everything play through. Just to spice things up.
You always say it is so "dark" to put the elder care close to a grave yard. But it really makes sense and many elders prefer it that way. Couples going into care homes are extremely rare. most of the time, one dies first. the other is left alone and the loneliness contributes to the decline in health. So the elder care home next to the grave yard, where many of the patients have their deceased spouse is really sought after. Just my 2 cents.
This. Also, while AFAIK actual church buildings aren't a thing in vanilla C:S, the cemetery model includes a structure that's clearly a church of some kind. A lot of old folks are religious (partly for the same reasons you mention - religion can provide comfort in the face of your own mortality and that of people close to you) and like to attend church services, so it makes sense to locate a care home close to one.
Also, cemeteries can often function as beautiful scenery within a large city as well. There are several very beautiful cemeteries in my city, and it's common for people to take a stroll through them while respecting the dead.
Something Cities Skylines needs to do better, is highlight when you have issues, like not having hospital, police or whatever. In Simcity 2013 you would get a red ring around the icon. Really hope they improve this in Cities Skylines 2. The UI needs to communicate clearly with the player and nobody watches those bird tweet things.
If you think of countries with very limited space, like Monaco or Andorra, they use a lot of underground infrastructures. Maybe you could build some tunnels to improve the traffic flow (a solution used in Boston too, not just Europe). All in all, still an amazing video!
I'd love to see you make a series out of this where every episode you expand the city by one tile and completely max it out before going to the next one
Your presentation skills - especially during the introduction where lots of simple graphics assist your explanations in keeping a steady flow - are amazing! Truly one of the GOATs of CS YouTubing ☺
Honestly this could be a mini series - filling out and developing one tile at a time before buying another. Because my eye just looks at the edges of the city and thinks "that is just begging for development". But yeah, beautiful little city. A lot lower in population then I was expecting (40,000 was my low estimate) but you didn't go for the high density grid system so that makes perfect sense. You went for style, not bulk. And that's great. Makes me want to try this myself without falling back to my old bad habits.
The One-Tile city is awesome a mini Vedre beach. I think Creating a man-made Island as an amusement park, some Comercial and hotels may be a port would be good as well, you can aquire dirt by eating from hill infront of the solar plant and will also give space for crucial services in that area
I have to apologize first and foremost. I found your youtube channel, honestly, quite some time ago but after watching some of your videos I never came back. I wanted to say sorry for not sticking around reliably, but this video really puts into perspective how hard you, and youtubers as a whole, put effort into these videos. You may never see this, but thank you for your time and effort. I'm going to try and be better and be more consistent because you are quite deserving of it.
hi from Rockford, IL. I’ve been a fan since 2020-love this channel and now my step son has now gotten into your content as well. please build a city w everything unlocked immediately and infinite money. we know you know how to play the game right but we watch bc of your planning and creativity. i want to see the biggest, best city you can make w unlimited resources.
Could you do a desert city build with the common issues that plague the US Southwest? Issues including water shortages and conservancy, as well as explosion in population. It would be intriguing to see the perspective of an actual city planner.
Wow good. Thank you for taking the time to produce quality content. What do you think of repeating the process by adding one square at a time creating “self sufficient tiles”? Would that break any population records?
Finally! This is one challenge that I find always interesting just because of the nature of the beast. We can all make amazing large or expansive cities, but I love to see people try to take all the intricacies of a city and cram them into a 1x1 tile. This way, people now have to blend IRL with game mechanics to even have it be possible. Thanks for trying this, great video as always.
Funny enough, I just started playing on this map yesterday. In the first tile, I got up to 17,000 but it was entirely low density and a fairly boring grid. Traffic bounced between 75% and 81%. I wonder what impact "High Tech Housing" would have had for you. I know you don't like to use it city wide, but for a challenge like this, it might have gotten the city over the 30k milestone.
I did an experiment with industrial and you can get to the first milestones with just 8 4x4 buildings if you target upgrading them as a priority. After that, you'll never need it again anyway.
This looks awesome. You probably need a couple more subway connections around the offices and residents close to the highway, and you got a massive improvement. Also, something to consider is to keep the series going with opening an adjacent tile and feeling it in. You got the border of the tile from the first town and started including Industries into the build. Plus you can keep it with 9 tiles or go to 25 if you want to keep the challenge going. That way you end with one massive city
I did this one time on my switch because I didn't feel like buying a new tile and I believe I maxed it out at 22-24k people, with industries and commercial. Sadly it looked disgusting and had terrible planning and traffic. But it was making 36k at one point so I guess I did something right lol
I spent all day on this and up to 42,000 Population but I have a traffic flow rate of 55% which I am trying to tidy up a bit! Good challenge it really makes you think!
Thanks for all the amazing content Phil! Do you (or anyone else here) know if the tax system is going to be overhauled in CS2? I do not believe I have done anything other than the classic crank it to 12% and forget about it for the rest of the game tactic and would love to see some more strategy incorporated.
Tax system will be overhauled in CS2. We don't have all the details, but they have mentioned it in their dev diaries. That you can have differentiated tax in different zones and that it will affect whether cim's decide to move into a zone or not. And you can use it to make certain industry types more attractive in your city over other industry types, which will affect what industries move into your industry zone's. We won't truly know just how in depth it gets until we get a dev diary devoted to taxation, or until we get the game, whichever comes first. But it does sound like it will be much more impactful than just "set it and forget it."
Hey CPP! Love your videos and never thought I would be the one to ever give you tips on this game lol, but as a person who enjoys playing with limited money/milestones, here are 2 tricks i learned: 1. set your power and water to 50% in the budget panel. When you first get the notification that you're running out of electricity/water, instead of buying more, just keep increasing the budget. I like to go in 25% increments so it also gives me time to save for the next power plant. 2. As SOON as you get your first milestone, you gotta increase taxes to 12%. They wont complain about it I promise.
One thing I might have changed is the landward metro having it swing north at the last current stop and terminating in the office park. Otherwise this is a lovely looking city
You should now build a one tile micronation. I have NEVER seen someone build an actual country other than Sam Bur. But he stopped posting, so I would love to see you create a small country
A few months ago I posted a comment saying I was so frustrated that "everytime I watch your videos I start a new city"...but my cities are SO much better for it...THANK YOU!!!
Another great video to start the weekend! However, I was surprised to see there were no subway station in the IT district - another loop in such a dense area might have helped the traffic flow a bit.
Just started rewatching the Verde Beach playlist and I must say your video editing and quality has come a long and great way !! Keep up the great work Phil - lotsa love from Austria 🤠
I really like this episode, I make plenty of mistakes building my city and seeing him make such light out of it and figuring it out is City Planner ASMR lol
→ Learning: first build the replacement, then demolish the old thing. → I think you should connect your metro network to your office district (and the train station) - it seems to only go through residential and commercial. No wonder your tram line was overloaded. → I think your really long off-ramp from the highway was not really needed - I think you planned it long in order to elevate it slowly, but then you did that loop instead. So it can be a lot shorter, giving space for more trees, or maybe be connected with a sliplane from the service area for easier access.
I did a build with this map and I love it. I also reccomend trying the archipelago map(tho modify it) , as the lack of land in that is very challenging.
WOW! THAT WAS SO COOL! It would be so cool to see you try the ONE TILE PER EPISODE challenge and expanding the city while its growing, not in a messy all packed way but in a smooth and tidy way.
Did a One Tile City today after watching you and @realcivilengineer do this challenge, and I did it totally vanilla! No mods, no expansions! Ended up with a stable, clean, green city with just over 25k citizens!
I love how chaotic this is, right from the start, and yet you manage to pull it off XD Well done! My guess was a population of twenty thousand and you exceeded my expectation. So great job!
Have you thought about doing a mini-series with a lot of realism mods, like realistic population and no despawning traffic. Or have you done one before and i can't find it?
Loved this one! And I especially loved how much you laughed in this! In the beginning when you ran out of money and then as soon as you hit your milestone and got money, you decided to upgrade roads and chuckling while realizing you couldn’t afford services. 💀 I relate. So funny and creative. You have been a great inspiration to me throughout all of your videos. Really enjoy watching you play!
This was some how one of my favorite builds to watch. The challenge of a 1 tile build should be a game mod out the box in CS2. If game mod scenarios will be a thing.
Other creators are trying the challenge, too! Drop a link to your video here and I'll add it to the pinned comment!
Ozzie Mike Plays - ruclips.net/video/qFhbXPTnOhE/видео.html
Gaming with Rev - ruclips.net/video/kwCn0wrdXsM/видео.html
Oh I hope you try other challenges like this! I love your vids!
you already lost as soon as you showed you were using mods,
ruclips.net/video/_REjYwJ9OPQ/видео.html here is one from RCE :D
real civil engineer did this challange
Man i love your videos. It's so relaxing 😌
I love the idea of taking a completed one tile city and expanding it by one tile each episode. Make an entire map that is high density.
Yes!
I was just thinking of trying this after watching this episode. I always try to master plan a whole map and get overwhelmed.
i usually make like 3 big cities and then some couple small towns on the country side along with some farms. Makes it look like a State/province.
"An entire map that is high density "
Oh great manmade horrors beyond comprehension
This 100%
Finally, a sillier and challenging episode. Don't take me wrong, I love the long-term series with their realistic approach, but I find it most interesting when the real life professional takes a break and makes something more creative and light-hearted like this.
Honestly, I need to sprinkle more of these in. I haven't had this much fun playing CS in ages!
I love it when big CS creators play the game totally unmodded. With some of them it‘s like watching them play the actual game for the first time.
The list of ‘essential’ mods for CS2 is going to be MUCH smaller, I imagine
Limiting yourself to one tile for that SimCity(2013) experience.
god... simcity 2013 had so much potential ;-;
@@lourencovieira5424yes, it was a good game, but they ruined it with the small city limit and no highways
Sim village would have been a closer name
@@lourencovieira5424 Yes it did, small size and trying to turn it into a multiplayer experience is what ruined it for me.
@@reaperzwei845 i know right, it had everything for me. I still re-visit it from time to time. The graphics, the AMAZING sound effects, the mega-projects, the way we could build multiple cities and help each other (of course with multiple tiles it would have been so much better) and the liveliness of the city! The events, the Sims missions and opinions were amazing and so fun!
I love to see Phil doing more goofy content like this, it’s very refreshing.
Also, in another comment I saw someone say you should do a city with unlimited everything, so you can just let your creativity fly without worry. Once you’ve used up all your nodes on the one project (I forgot if it was nicolet or Clearwater lol) you should take into consideration doing the unlimited everything play through. Just to spice things up.
I was going to like your comment... then I noticed it was at 69 so I'm just let it stay that way :D
@@emeraldcoyotes9763 It's 91 now
That’s VB
You always say it is so "dark" to put the elder care close to a grave yard. But it really makes sense and many elders prefer it that way. Couples going into care homes are extremely rare. most of the time, one dies first. the other is left alone and the loneliness contributes to the decline in health. So the elder care home next to the grave yard, where many of the patients have their deceased spouse is really sought after. Just my 2 cents.
This. Also, while AFAIK actual church buildings aren't a thing in vanilla C:S, the cemetery model includes a structure that's clearly a church of some kind. A lot of old folks are religious (partly for the same reasons you mention - religion can provide comfort in the face of your own mortality and that of people close to you) and like to attend church services, so it makes sense to locate a care home close to one.
Also, cemeteries can often function as beautiful scenery within a large city as well. There are several very beautiful cemeteries in my city, and it's common for people to take a stroll through them while respecting the dead.
It's not quite the same but where I live there's a care home right down the street from a grave stone mason.
Bunching similar infrastructure next to each other helps traffic too! 💀
Seeing the city limits from every angle gives me SimCity 2013 vibes.
Phil's giddy laughter throughout the chaos is perfection.
His laugh is great 😂
Gotta agree here!
For me It's actually so annoying and distracting, but I'm glad there's people who like it.
@@gabrielqbm Honestly it sounds exactly like how I imagine all those Disney villains from my childhood, so I can see why you'd be annoyed by it haha
@@gabrielqbmyes. Has stopped me from watching
I have never seen such an elegant looking city in a One Tile City Challenge!
@@CityPlannerPlays😂
Cemetery next to elder care. This level of efficiency is why we come here
Phil building a one-tile city as a gimick in a one hour vid.
Proceeds to make it look better than all of my multi-year builds. 💀
CPP: Our power line is destroyed but it's ok, we have a wind turbine.
Wind turbine: *catches fire*
There’s something so pure about a 1 tile city. I cannot wait to watch you fire up CS2. I hope you have a live stream planned for the release.
Not just a live stream, we might do my longest live stream ever!
@@CityPlannerPlays you have no idea how excited that makes me
This is a Super hard flex, well taken, and demonstrated by the master planer compared to the other one tiles I’ve seen
Something Cities Skylines needs to do better, is highlight when you have issues, like not having hospital, police or whatever. In Simcity 2013 you would get a red ring around the icon.
Really hope they improve this in Cities Skylines 2. The UI needs to communicate clearly with the player and nobody watches those bird tweet things.
“Nobody watches those bird tweet things”… well I do.
I stopped looking at them when I got annoyed with how much someone was complaining about being 'forced' to ride a bicycle.
@@bigsur370 Some of them are so funny I have to click back up to make sure I read it right lmao
I love how happy he is, and how much he laughs! I love how much fun he is having!
If you think of countries with very limited space, like Monaco or Andorra, they use a lot of underground infrastructures. Maybe you could build some tunnels to improve the traffic flow (a solution used in Boston too, not just Europe). All in all, still an amazing video!
I've learnt so much from watching your videos and have implemented them in my own city. Thanks for the amazing videos.
You sir are an amazing communicator. I could listen to you describe pretty much anything. And your enthusiasm is top notch.
I’d love to see this city expand
@cityplannerplays
One tile at a time.
@@gmkgoatagree!
I'd love to see you make a series out of this where every episode you expand the city by one tile and completely max it out before going to the next one
Your presentation skills - especially during the introduction where lots of simple graphics assist your explanations in keeping a steady flow - are amazing! Truly one of the GOATs of CS YouTubing ☺
I think it would be really cool for there to be one tile challenges in CS2, where we can choose the biome and it randomly generates a tile for us!
Phil! Thank you so much for your content and the effort you put into these videos. Keep it going!
Thank you so much!!
Honestly this could be a mini series - filling out and developing one tile at a time before buying another. Because my eye just looks at the edges of the city and thinks "that is just begging for development".
But yeah, beautiful little city. A lot lower in population then I was expecting (40,000 was my low estimate) but you didn't go for the high density grid system so that makes perfect sense. You went for style, not bulk. And that's great. Makes me want to try this myself without falling back to my old bad habits.
The One-Tile city is awesome a mini Vedre beach. I think Creating a man-made Island as an amusement park, some Comercial and hotels may be a port would be good as well, you can aquire dirt by eating from hill infront of the solar plant and will also give space for crucial services in that area
The earthquake for the landfills is genius holy Phil
Was hoping for a single-point urban interchange but your interchange did turn out lovely 🛣
I know. I think a spui or inverted spui would go nicely.
15:30 "WE DOOO!!" I've never heard you so excited 😂
I have to apologize first and foremost. I found your youtube channel, honestly, quite some time ago but after watching some of your videos I never came back. I wanted to say sorry for not sticking around reliably, but this video really puts into perspective how hard you, and youtubers as a whole, put effort into these videos. You may never see this, but thank you for your time and effort. I'm going to try and be better and be more consistent because you are quite deserving of it.
hi from Rockford, IL. I’ve been a fan since 2020-love this channel and now my step son has now gotten into your content as well. please build a city w everything unlocked immediately and infinite money. we know you know how to play the game right but we watch bc of your planning and creativity. i want to see the biggest, best city you can make w unlimited resources.
that sounds like a great idea
Could you do a desert city build with the common issues that plague the US Southwest? Issues including water shortages and conservancy, as well as explosion in population. It would be intriguing to see the perspective of an actual city planner.
The absolute moxie to do a one tile challenge that is mostly water. Great video!
Wow good. Thank you for taking the time to produce quality content. What do you think of repeating the process by adding one square at a time creating “self sufficient tiles”? Would that break any population records?
his laughter scared the shit out of me
Finally! This is one challenge that I find always interesting just because of the nature of the beast. We can all make amazing large or expansive cities, but I love to see people try to take all the intricacies of a city and cram them into a 1x1 tile. This way, people now have to blend IRL with game mechanics to even have it be possible.
Thanks for trying this, great video as always.
Dude has the most soothing voice and the most terrifying laugh.
"Hopefully I don't kill the city again."
Just the words you want to hear from the city planner. 🤣
Funny enough, I just started playing on this map yesterday. In the first tile, I got up to 17,000 but it was entirely low density and a fairly boring grid. Traffic bounced between 75% and 81%.
I wonder what impact "High Tech Housing" would have had for you. I know you don't like to use it city wide, but for a challenge like this, it might have gotten the city over the 30k milestone.
This was probably the only CPP video that stressed me out lmao, I loved it!
You laugh like the grunt who pulls the lever to lower the protagonist into a vat of bubbling green goo while the antagonist explains his plans.
I did an experiment with industrial and you can get to the first milestones with just 8 4x4 buildings if you target upgrading them as a priority. After that, you'll never need it again anyway.
I enjoy that about halfway through you've essentially created Gotham City with the massive crime rate.
His laugh is something else lol
You should turn this into a mini series. Use this as your downtown and then build the rest of the city in the remaining 8 tiles
I love how your city looks at the end.
Prison Architect has a very nice Planning mode. CS2 should definitely have a similar feature.
This looks awesome. You probably need a couple more subway connections around the offices and residents close to the highway, and you got a massive improvement.
Also, something to consider is to keep the series going with opening an adjacent tile and feeling it in. You got the border of the tile from the first town and started including Industries into the build. Plus you can keep it with 9 tiles or go to 25 if you want to keep the challenge going. That way you end with one massive city
Thanks for all your content! I enjoyed this build just as much as Verde Beach and Clearwater County.
I did this one time on my switch because I didn't feel like buying a new tile and I believe I maxed it out at 22-24k people, with industries and commercial. Sadly it looked disgusting and had terrible planning and traffic. But it was making 36k at one point so I guess I did something right lol
Yeah, time to grab a cup of coffee and watch Phil done his work.
I spent all day on this and up to 42,000 Population but I have a traffic flow rate of 55% which I am trying to tidy up a bit! Good challenge it really makes you think!
This kind of remind me of Sim City. Good vibes!
This was a lot of fun to watch! Feel free to try this again with a different map - and maybe even replace/add a rule or two?
Thanks for all the amazing content Phil! Do you (or anyone else here) know if the tax system is going to be overhauled in CS2? I do not believe I have done anything other than the classic crank it to 12% and forget about it for the rest of the game tactic and would love to see some more strategy incorporated.
Tax system will be overhauled in CS2. We don't have all the details, but they have mentioned it in their dev diaries. That you can have differentiated tax in different zones and that it will affect whether cim's decide to move into a zone or not. And you can use it to make certain industry types more attractive in your city over other industry types, which will affect what industries move into your industry zone's. We won't truly know just how in depth it gets until we get a dev diary devoted to taxation, or until we get the game, whichever comes first. But it does sound like it will be much more impactful than just "set it and forget it."
Hey CPP! Love your videos and never thought I would be the one to ever give you tips on this game lol, but as a person who enjoys playing with limited money/milestones, here are 2 tricks i learned:
1. set your power and water to 50% in the budget panel. When you first get the notification that you're running out of electricity/water, instead of buying more, just keep increasing the budget. I like to go in 25% increments so it also gives me time to save for the next power plant.
2. As SOON as you get your first milestone, you gotta increase taxes to 12%. They wont complain about it I promise.
This episode is the epitome of creativity through limitation! Great job with this one
You should expand the city and add suburbs and outlying districts. Could be a nice miniseries.
One thing I might have changed is the landward metro having it swing north at the last current stop and terminating in the office park. Otherwise this is a lovely looking city
You should now build a one tile micronation. I have NEVER seen someone build an actual country other than Sam Bur. But he stopped posting, so I would love to see you create a small country
Make one tile city part2, buy one more tile and expand city! It would be lit!❤❤❤
Great premise. My husband and I enjoyed watching this together!
it would have been fun seeing you go back and fix this city like you did with Lakevalley, but still keeping it one tile city.
A few months ago I posted a comment saying I was so frustrated that "everytime I watch your videos I start a new city"...but my cities are SO much better for it...THANK YOU!!!
Both metro lines run parallel and double each other. One line should go to the IT cluster where a lot of people probably work
Another great video to start the weekend!
However, I was surprised to see there were no subway station in the IT district - another loop in such a dense area might have helped the traffic flow a bit.
I completely agree - that one was a miss!
Just started rewatching the Verde Beach playlist and I must say your video editing and quality has come a long and great way !! Keep up the great work Phil - lotsa love from Austria 🤠
it's wild to watch you play chaotic like this. it's like watching bob ross do an abstract painting
I really like this episode, I make plenty of mistakes building my city and seeing him make such light out of it and figuring it out is City Planner ASMR lol
Nice post office :)
A great reminder that it can be fun to start a city - even if just a smaller one.
→ Learning: first build the replacement, then demolish the old thing.
→ I think you should connect your metro network to your office district (and the train station) - it seems to only go through residential and commercial. No wonder your tram line was overloaded.
→ I think your really long off-ramp from the highway was not really needed - I think you planned it long in order to elevate it slowly, but then you did that loop instead. So it can be a lot shorter, giving space for more trees, or maybe be connected with a sliplane from the service area for easier access.
We don't have any power! BUT we have this windmill!
*Immediately sets on fire*
If i had all of the dlcs used in this build, id definitely download this if i could and use this as a downtown and expand the city
Alternate Title: The Ultimate SimCity 2013 City
I hope that cities skylines eventually adds multiplayer. seeing all the different great CS Yts play together! Heaven.
20:03 Love how you mention that we don't need to worry about the power lines as the wind turbine catches fire
2:27 that laugh! So lovely 🥰
I did a build with this map and I love it.
I also reccomend trying the archipelago map(tho modify it) , as the lack of land in that is very challenging.
I love your content, the music, the game and hopefully I'll love cities 2. Can't wait to play it
WOW! THAT WAS SO COOL! It would be so cool to see you try the ONE TILE PER EPISODE challenge and expanding the city while its growing, not in a messy all packed way but in a smooth and tidy way.
Singapore Is a Very Good Example For This Type pf Video.
Wow, cities skylines finally simulating the finances of building roads and low density housing
Came here for the on schedule content, stayed here for the surprise! well received!
21:46 your city was in a whole civil war lol
Literally spit my drink out when you put the eldercare next to the cemetery to be "efficient" 🤣
Did a One Tile City today after watching you and @realcivilengineer do this challenge, and I did it totally vanilla! No mods, no expansions! Ended up with a stable, clean, green city with just over 25k citizens!
I love how chaotic this is, right from the start, and yet you manage to pull it off XD Well done! My guess was a population of twenty thousand and you exceeded my expectation. So great job!
Oh Phil you should expand this city one tile at the time
Have you thought about doing a mini-series with a lot of realism mods, like realistic population and no despawning traffic.
Or have you done one before and i can't find it?
Your knowledge of this game is insane! Love watching and learning from you!
I cant explain why I love to watch you play this much. You have a chilling voice, laught a lot, well, I like it. Keep going mate !
I actually start playing Cities Skylines after randomly stumbling upon one of your video.
Real nice to see you do this challenge
Loved this one! And I especially loved how much you laughed in this! In the beginning when you ran out of money and then as soon as you hit your milestone and got money, you decided to upgrade roads and chuckling while realizing you couldn’t afford services. 💀 I relate. So funny and creative. You have been a great inspiration to me throughout all of your videos. Really enjoy watching you play!
Omg, that laugh.
The screenshot at 21:08. LOL. Hilarious.
This one seem like a amazing tactic to get a functional and beautiful downtown.
I totally can see a build using this tile as the hearth of it.
I REALLY love the layout you went with this. The streets feel so natural and fun to follow!
This was some how one of my favorite builds to watch. The challenge of a 1 tile build should be a game mod out the box in CS2. If game mod scenarios will be a thing.
Man...the feeling of these videos are absouletly awesome and soooo calm. Especially when the homie always laughs on everything :D