Planning the Perfect ONE TILE CITY in Cities Skylines!
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- Опубликовано: 30 май 2024
- The One Tile City Challenge is a classic challenge with a goal of fitting as many cims in one tile as possible. In today’s video, we’re going to try the challenge with a twist - we want to city to not only have a ton of cims, be also function well and look great. We’ll be using the “Land of the Isles" map from the Map Pack 2 Content Creator Pack and will be using normal game progression.
What population do you think we’ll hit?! And can you beat me?!
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CHAPTERS
Intro - 0:00
The Challenge - 0:51
The Tour - 45:59
Final Thoughts - 46:55 - Игры
Other creators are trying the challenge, too! Drop a link to your video here and I'll add it to the pinned comment!
Ozzie Mike Plays - ruclips.net/video/qFhbXPTnOhE/видео.html
Gaming with Rev - ruclips.net/video/kwCn0wrdXsM/видео.html
Oh I hope you try other challenges like this! I love your vids!
you already lost as soon as you showed you were using mods,
ruclips.net/video/_REjYwJ9OPQ/видео.html here is one from RCE :D
real civil engineer did this challange
Man i love your videos. It's so relaxing 😌
Limiting yourself to one tile for that SimCity(2013) experience.
god... simcity 2013 had so much potential ;-;
@@lourencovieira5424yes, it was a good game, but they ruined it with the small city limit and no highways
Sim village would have been a closer name
@@lourencovieira5424 Yes it did, small size and trying to turn it into a multiplayer experience is what ruined it for me.
@@reaperzwei845 i know right, it had everything for me. I still re-visit it from time to time. The graphics, the AMAZING sound effects, the mega-projects, the way we could build multiple cities and help each other (of course with multiple tiles it would have been so much better) and the liveliness of the city! The events, the Sims missions and opinions were amazing and so fun!
I love the idea of taking a completed one tile city and expanding it by one tile each episode. Make an entire map that is high density.
Yes!
I was just thinking of trying this after watching this episode. I always try to master plan a whole map and get overwhelmed.
That's not a bad idea if pc can handle it. I mean, that's a great mini challenge to try, it's so simple yet so cool, you deserve all these upvotes including mine.
i usually make like 3 big cities and then some couple small towns on the country side along with some farms. Makes it look like a State/province.
"An entire map that is high density "
Oh great manmade horrors beyond comprehension
CS2 should definitely add some kind of planning feature. Being able to turn on an overlay where you can plan road layouts without spending money would be great.
And not just roads. Wouldn't it be great, if you could place ghosts of buildings (like e.g. in Captain of Industry) and start the construction when you have the demand and/or the money?
@@madao7865 Workers and Resources has this as well. You place the blueprint for roads and buildings, and then you tell you construction industry to build them when ever you want to/have the resources to do so.
Anno 1800 has this as well when you are out of ressources or press a button you vuild ghost buildings and can then upgrade them to be functinal when needed. Great feature
That’s exactly what I was thinking. In real life you plan what you’re going to build first, you don’t just go ahead and build it. It would be nice if they added the ability to plan it out into the game.
Out of all the things in Rimworld, the planning feature's definitely one of my most favorite ones. Even right at the start you can still plan out your future/final build while you focus on surviving.
Finally, a sillier and challenging episode. Don't take me wrong, I love the long-term series with their realistic approach, but I find it most interesting when the real life professional takes a break and makes something more creative and light-hearted like this.
Honestly, I need to sprinkle more of these in. I haven't had this much fun playing CS in ages!
I love it when big CS creators play the game totally unmodded. With some of them it‘s like watching them play the actual game for the first time.
The list of ‘essential’ mods for CS2 is going to be MUCH smaller, I imagine
You always say it is so "dark" to put the elder care close to a grave yard. But it really makes sense and many elders prefer it that way. Couples going into care homes are extremely rare. most of the time, one dies first. the other is left alone and the loneliness contributes to the decline in health. So the elder care home next to the grave yard, where many of the patients have their deceased spouse is really sought after. Just my 2 cents.
This. Also, while AFAIK actual church buildings aren't a thing in vanilla C:S, the cemetery model includes a structure that's clearly a church of some kind. A lot of old folks are religious (partly for the same reasons you mention - religion can provide comfort in the face of your own mortality and that of people close to you) and like to attend church services, so it makes sense to locate a care home close to one.
Also, cemeteries can often function as beautiful scenery within a large city as well. There are several very beautiful cemeteries in my city, and it's common for people to take a stroll through them while respecting the dead.
It's not quite the same but where I live there's a care home right down the street from a grave stone mason.
Bunching similar infrastructure next to each other helps traffic too! 💀
I love to see Phil doing more goofy content like this, it’s very refreshing.
Also, in another comment I saw someone say you should do a city with unlimited everything, so you can just let your creativity fly without worry. Once you’ve used up all your nodes on the one project (I forgot if it was nicolet or Clearwater lol) you should take into consideration doing the unlimited everything play through. Just to spice things up.
I was going to like your comment... then I noticed it was at 69 so I'm just let it stay that way :D
Not funny dude
@@emeraldcoyotes9763 It's 91 now
That’s VB
Phil's giddy laughter throughout the chaos is perfection.
His laugh is great 😂
Gotta agree here!
For me It's actually so annoying and distracting, but I'm glad there's people who like it.
@@gabrielqbm Honestly it sounds exactly like how I imagine all those Disney villains from my childhood, so I can see why you'd be annoyed by it haha
@@gabrielqbmyes. Has stopped me from watching
CPP: Our power line is destroyed but it's ok, we have a wind turbine.
Wind turbine: *catches fire*
Seeing the city limits from every angle gives me SimCity 2013 vibes.
Cemetery next to elder care. This level of efficiency is why we come here
I have never seen such an elegant looking city in a One Tile City Challenge!
@@CityPlannerPlays😂
Phil building a one-tile city as a gimick in a one hour vid.
Proceeds to make it look better than all of my multi-year builds. 💀
There’s something so pure about a 1 tile city. I cannot wait to watch you fire up CS2. I hope you have a live stream planned for the release.
Not just a live stream, we might do my longest live stream ever!
@@CityPlannerPlays you have no idea how excited that makes me
Something Cities Skylines needs to do better, is highlight when you have issues, like not having hospital, police or whatever. In Simcity 2013 you would get a red ring around the icon.
Really hope they improve this in Cities Skylines 2. The UI needs to communicate clearly with the player and nobody watches those bird tweet things.
“Nobody watches those bird tweet things”… well I do.
I stopped looking at them when I got annoyed with how much someone was complaining about being 'forced' to ride a bicycle.
@@bigsur370 Some of them are so funny I have to click back up to make sure I read it right lmao
This is a Super hard flex, well taken, and demonstrated by the master planer compared to the other one tiles I’ve seen
Phil! Thank you so much for your content and the effort you put into these videos. Keep it going!
Thank you so much!!
I love how happy he is, and how much he laughs! I love how much fun he is having!
I’d love to see this city expand
@cityplannerplays
One tile at a time.
@@gmkgoatagree!
You sir are an amazing communicator. I could listen to you describe pretty much anything. And your enthusiasm is top notch.
If you think of countries with very limited space, like Monaco or Andorra, they use a lot of underground infrastructures. Maybe you could build some tunnels to improve the traffic flow (a solution used in Boston too, not just Europe). All in all, still an amazing video!
I'd love to see you make a series out of this where every episode you expand the city by one tile and completely max it out before going to the next one
"Hopefully I don't kill the city again."
Just the words you want to hear from the city planner. 🤣
I've learnt so much from watching your videos and have implemented them in my own city. Thanks for the amazing videos.
Honestly this could be a mini series - filling out and developing one tile at a time before buying another. Because my eye just looks at the edges of the city and thinks "that is just begging for development".
But yeah, beautiful little city. A lot lower in population then I was expecting (40,000 was my low estimate) but you didn't go for the high density grid system so that makes perfect sense. You went for style, not bulk. And that's great. Makes me want to try this myself without falling back to my old bad habits.
Your presentation skills - especially during the introduction where lots of simple graphics assist your explanations in keeping a steady flow - are amazing! Truly one of the GOATs of CS YouTubing ☺
Was hoping for a single-point urban interchange but your interchange did turn out lovely 🛣
I know. I think a spui or inverted spui would go nicely.
The One-Tile city is awesome a mini Vedre beach. I think Creating a man-made Island as an amusement park, some Comercial and hotels may be a port would be good as well, you can aquire dirt by eating from hill infront of the solar plant and will also give space for crucial services in that area
Could you do a desert city build with the common issues that plague the US Southwest? Issues including water shortages and conservancy, as well as explosion in population. It would be intriguing to see the perspective of an actual city planner.
Just started rewatching the Verde Beach playlist and I must say your video editing and quality has come a long and great way !! Keep up the great work Phil - lotsa love from Austria 🤠
I think it would be really cool for there to be one tile challenges in CS2, where we can choose the biome and it randomly generates a tile for us!
hi from Rockford, IL. I’ve been a fan since 2020-love this channel and now my step son has now gotten into your content as well. please build a city w everything unlocked immediately and infinite money. we know you know how to play the game right but we watch bc of your planning and creativity. i want to see the biggest, best city you can make w unlimited resources.
that sounds like a great idea
The absolute moxie to do a one tile challenge that is mostly water. Great video!
15:30 "WE DOOO!!" I've never heard you so excited 😂
Thanks for all your content! I enjoyed this build just as much as Verde Beach and Clearwater County.
Wow good. Thank you for taking the time to produce quality content. What do you think of repeating the process by adding one square at a time creating “self sufficient tiles”? Would that break any population records?
Finally! This is one challenge that I find always interesting just because of the nature of the beast. We can all make amazing large or expansive cities, but I love to see people try to take all the intricacies of a city and cram them into a 1x1 tile. This way, people now have to blend IRL with game mechanics to even have it be possible.
Thanks for trying this, great video as always.
This looks awesome. You probably need a couple more subway connections around the offices and residents close to the highway, and you got a massive improvement.
Also, something to consider is to keep the series going with opening an adjacent tile and feeling it in. You got the border of the tile from the first town and started including Industries into the build. Plus you can keep it with 9 tiles or go to 25 if you want to keep the challenge going. That way you end with one massive city
This was my first video of yours that I stumbled upon and I really enjoyed it! You have such a heartwarming laugh and a soothing manner even while dealing with chaos - perfect for a cosy Friday evening! :D
Hey CPP! Love your videos and never thought I would be the one to ever give you tips on this game lol, but as a person who enjoys playing with limited money/milestones, here are 2 tricks i learned:
1. set your power and water to 50% in the budget panel. When you first get the notification that you're running out of electricity/water, instead of buying more, just keep increasing the budget. I like to go in 25% increments so it also gives me time to save for the next power plant.
2. As SOON as you get your first milestone, you gotta increase taxes to 12%. They wont complain about it I promise.
I did an experiment with industrial and you can get to the first milestones with just 8 4x4 buildings if you target upgrading them as a priority. After that, you'll never need it again anyway.
Your knowledge of this game is insane! Love watching and learning from you!
You should turn this into a mini series. Use this as your downtown and then build the rest of the city in the remaining 8 tiles
I truly enjoy all your content, please keep up the great work! I also can't wait to see what you do within CS2 when it releases. I'd love to see a city where you pay respects to older cities you have built in CS1. Either it be a park from one city or maybe even a district of some sort.
This episode is the epitome of creativity through limitation! Great job with this one
I have to apologize first and foremost. I found your youtube channel, honestly, quite some time ago but after watching some of your videos I never came back. I wanted to say sorry for not sticking around reliably, but this video really puts into perspective how hard you, and youtubers as a whole, put effort into these videos. You may never see this, but thank you for your time and effort. I'm going to try and be better and be more consistent because you are quite deserving of it.
I love your content, the music, the game and hopefully I'll love cities 2. Can't wait to play it
Loved this one! And I especially loved how much you laughed in this! In the beginning when you ran out of money and then as soon as you hit your milestone and got money, you decided to upgrade roads and chuckling while realizing you couldn’t afford services. 💀 I relate. So funny and creative. You have been a great inspiration to me throughout all of your videos. Really enjoy watching you play!
I love how chaotic this is, right from the start, and yet you manage to pull it off XD Well done! My guess was a population of twenty thousand and you exceeded my expectation. So great job!
I REALLY love the layout you went with this. The streets feel so natural and fun to follow!
I cant explain why I love to watch you play this much. You have a chilling voice, laught a lot, well, I like it. Keep going mate !
Prison Architect has a very nice Planning mode. CS2 should definitely have a similar feature.
Really enjoyed this kind of content thrown in the mix! Fun change of pace!
This was a lot of fun to watch! Feel free to try this again with a different map - and maybe even replace/add a rule or two?
Great challenge and ultimately a great outcome! Good job! I do have to say though that one of the final shots being 46:57 proper reminded me of Benidorm with how it is laid out! :D
Nice post office :)
A great reminder that it can be fun to start a city - even if just a smaller one.
A few months ago I posted a comment saying I was so frustrated that "everytime I watch your videos I start a new city"...but my cities are SO much better for it...THANK YOU!!!
Great video. The pace was spot on. Every minute was new great content.
Yeah, time to grab a cup of coffee and watch Phil done his work.
Honestly, really fun video and the city turned out amazing. Really cool stuff!
What a great video for a relaxing Sunday morning. Thank you for this. Keep it up man. Love your CS videos
Real nice to see you do this challenge
The earthquake for the landfills is genius holy Phil
Its always a treat to watch you playing this game, your knowledge and experience adds so much to it ❤
I really like this episode, I make plenty of mistakes building my city and seeing him make such light out of it and figuring it out is City Planner ASMR lol
Normally i have a hard time siting through CS videos, but you made this one fun and engaging. Thanks for the video! :)
I’d love to see you do a few more one tile cities. This was a fantastic watch!
I could watch your content for hours! Always entertaining!
I love these sorts of challenges. Hope you do more 👍🏻
Such a great challenge! And that nervous laugh when you have no money makes me chuckle every time haha great video!
Happy to see another video! Thanks :D
This was probably the only CPP video that stressed me out lmao, I loved it!
Literally spit my drink out when you put the eldercare next to the cemetery to be "efficient" 🤣
it's wild to watch you play chaotic like this. it's like watching bob ross do an abstract painting
Man...the feeling of these videos are absouletly awesome and soooo calm. Especially when the homie always laughs on everything :D
Loved this one Phil, thanks for changing it up!
I cant wait for your city " vids, ganna be a real Christmas treat
Thanks for all the amazing content Phil! Do you (or anyone else here) know if the tax system is going to be overhauled in CS2? I do not believe I have done anything other than the classic crank it to 12% and forget about it for the rest of the game tactic and would love to see some more strategy incorporated.
Tax system will be overhauled in CS2. We don't have all the details, but they have mentioned it in their dev diaries. That you can have differentiated tax in different zones and that it will affect whether cim's decide to move into a zone or not. And you can use it to make certain industry types more attractive in your city over other industry types, which will affect what industries move into your industry zone's. We won't truly know just how in depth it gets until we get a dev diary devoted to taxation, or until we get the game, whichever comes first. But it does sound like it will be much more impactful than just "set it and forget it."
Good episode. Must have taken a long time to compile but great content and enjoyable 😊
Yeah - this one was maybe 5 or 6 hours? Tbh, I had SO much fun with this one though. The time melted away!
This kind of remind me of Sim City. Good vibes!
Funny enough, I just started playing on this map yesterday. In the first tile, I got up to 17,000 but it was entirely low density and a fairly boring grid. Traffic bounced between 75% and 81%.
I wonder what impact "High Tech Housing" would have had for you. I know you don't like to use it city wide, but for a challenge like this, it might have gotten the city over the 30k milestone.
Came here for the on schedule content, stayed here for the surprise! well received!
WOW! THAT WAS SO COOL! It would be so cool to see you try the ONE TILE PER EPISODE challenge and expanding the city while its growing, not in a messy all packed way but in a smooth and tidy way.
20:03 Love how you mention that we don't need to worry about the power lines as the wind turbine catches fire
You Need to do More Videos Like this, i love it!
Really love this kind of build. Please do more in the future!
Love the build and the change up of content. I enjoy all the content but this challenge was cool to see. 🌃
Another great video to start the weekend!
However, I was surprised to see there were no subway station in the IT district - another loop in such a dense area might have helped the traffic flow a bit.
I completely agree - that one was a miss!
To be honest, I fell asleep watching this video twice now and i am restarting it again. I love your content, your laugh is so contagiois, and i cannot wait to binge more of your content. Just need to finish this one first 😂
I comment to help statistics😂
Both metro lines run parallel and double each other. One line should go to the IT cluster where a lot of people probably work
Great job on the city! I feel like where the big highway meets the collector, a roundabout would work really well there just to keep traffic flowing.
I did this one time on my switch because I didn't feel like buying a new tile and I believe I maxed it out at 22-24k people, with industries and commercial. Sadly it looked disgusting and had terrible planning and traffic. But it was making 36k at one point so I guess I did something right lol
→ Learning: first build the replacement, then demolish the old thing.
→ I think you should connect your metro network to your office district (and the train station) - it seems to only go through residential and commercial. No wonder your tram line was overloaded.
→ I think your really long off-ramp from the highway was not really needed - I think you planned it long in order to elevate it slowly, but then you did that loop instead. So it can be a lot shorter, giving space for more trees, or maybe be connected with a sliplane from the service area for easier access.
Great premise. My husband and I enjoyed watching this together!
his laughter scared the shit out of me
I forgot about this legendary channel! I used to binge these videos all the time!!
it would have been fun seeing you go back and fix this city like you did with Lakevalley, but still keeping it one tile city.
You laugh like the grunt who pulls the lever to lower the protagonist into a vat of bubbling green goo while the antagonist explains his plans.
2:27 that laugh! So lovely 🥰
I enjoy that about halfway through you've essentially created Gotham City with the massive crime rate.