Hope you enjoyed the video! Special thanks to Palm's Time for letting me use the map! Check out their channel here - www.youtube.com/@PalmsTime Want to see the save? It's available on Paradox mods - mods.paradoxplaza.com/mods/84973/Any
Do you still believe they will one day release on console? I know you mentioned it, but the just delayed it indefinitely and it feels like Paradox has been trimming a lot of fat from their portfolio lately
@@AeliusAnonymous I believe Paradox has said in the past that they are contractually required to release a console version, so it’s highly unlikely they won’t release one. That said, it could very well be released and abandoned 6 months later, with no bug fixes. Especially if Paradox decides to cut their loses and drop the franchise
You make this look so much easier than it actually is. You commented at one point that by laying out all the roads first you are developing the city backwards. I'd love to see you do a video where you try and build as close as possible to the way a normal city would develop naturally (Specifically focusing on how the road layout would organically develop rather than having the foundations already down).
If you want to see a city developed in that historical manner check out Akruas' Altengrad series. Extremely different from CPP since he plays heavily modded and basically ignores the simulation and game itself, but he goes in extreme depth on real historical city growth from the start of the 20th century to today.
Oh thank god this series is back after economy 2.0. All my successful cities at this point are played with all tiles unlocked so I can build industry early.
Even with 260 hours in the game I found this to be useful. I took a long break while they were fixing the game and this kind of got me back on track to push through builder's block.
I’ve been following you for years and several other content creators, mainly for CS1. There is no one that comes even close to you in making tutorials. You have such pedagogical capabilities and you put them masterfully in these outstanding didactic guides. Thank a lot and congratulations
With the base game incorporating a couple important mods from C:S1 and the modding community already going ham, I think the majority of concerns are handled. Now seems like a great time to get into the game with the Economy 2.0 patch done.
They need to work over that ridiculously high tile upkeep once more though. Challenging is one thing discouraging another and I feel that extreme upkeep to be the latter
@@saschaz.8243 The tile upkeep is a non issue for new city starts. If it is a issue then you spread beyond your means. Just check your income before you buy a tile, it's really that easy. You can make a sustainable city on the initial tiles and go from there
I just got this game tonight and it is downloading now. I've never played it before. I did love playing Sim Copter and Sim City many, many years ago. I am probably showing my age at this point. Lol. I think that was well over 20 years ago. Thank you for making this video. I've watched a couple the past hour or so and this one is explaining the depth of a "good start" immediately it seems. This game is much more involved than I realized and that is amazing. Looking forward to playing it now and looking forward to binge watching your videos. You have a new sub.
My man. Thanks for the video. Just picked up Skylines 2 earlier this week and have a long weekend. Always enjoy your content, brother. Much love from NC.
Thank you so much, I put off the game a few months ago and just now I've been coming back and with your videos and other creator's like Infrastructurist and FewCandy I've managed to get a basic understanding again, along with mods. Hopefully this guide helps me after these new updates!
Every few minutes my mind was blown after seeing you use a mechanic I didn’t know existed/how it worked, and I have 200+ hours. Had to subscribe after this episode. Can’t wait for interchanges!
This isn't just a tutorial, it's a masterclass. You make city building seem so elegant and like works of art. The way the grids come together and the way you connect them all is just so seemless
This is by far the best cities skylines 2 video I have seen. I always struggle especially at the start where I end up with the most ugly, boring and unrealistic grid possible.. Even though you started it as a grid, it's still not boring and it looks realistic. I love some of the little details you explained, so many things I didn't really think of that are going to make my new city I plan to start tonight after work look so much nicer. You really have inspired me to make my next (and first) masterpiece!
Bro you are the best! I've been watching the Magnolia series and others long before I started playing CS2. Now that I've started playing again and watching the new 2.0 series, provides a whole new perspective on the game for me! Thanks!
I had the same issue! I was already on a tight budget when I built the plant, the trash backed up and the efficiency halved, and when I built a landfill nearby the trucks seemed to refuse to visit it. Kinda killed my build.
@@CP3oh322 put a district around the power plant and assign the landfill only to that district so the trucks are forcee to go there first. Once the trash is collected you can unassign the landfill from the district
IRL we have an oil power plant in the outskirts of my city's region. It is less than 5 miles from the county landfill complex. And that's as it should be.
Thanks for doing this series, was greatly needed as a lot of the older series approaches simply don't work nowadays since the economy update so it's nice to see things being approached from the ground-up rather than just resuming a already thriving old city that was founded on now impossible foundations and just tweaking it. :)
Love to see the return of this series post Eco 2.0. I like that you remind folks in this video that real cities have imperfect curves/lanes. A little imperfection adds to realism.
the video i've been waiting for! as someone who is kind of overwhelmed with what mods introduce and functionally do as i'm still learning the basics, seeing what you can do with the vanilla toolset with these most recent patches versus the nightmares we were making at launch is pretty incredible
You make great guides and I love your story based approach to simulating. You've inspired my multiple playthroughs. I haven't played economy 2.0 yet but i'm looking forward to it.
I really appreciated this video. I gave up on CS2 quite soon after the initial launch because I was struggling with the demand and economy. I feel like this video has given me some tools to use and it has motivated me to give it another go. Hope you continue this series!
I just started my 2 week Cities Skylines addiction and found myself looking into getting CS2, so the release of this video is honestly peak timing. Looking forward to finding my way into CS2 through these videos :)!
This is the most useful Cities Skylines 2 video out there. None can top it. Thank you for being extremely thorough, you've got a skill for teaching. I absolutely cannot wait to see this series come together!
So I built alongside you and a little beyond. I struggle with the way the residential zoning works, like the menu itself. I regularly got EU and US mixed up and at one point accidentally placed med density Apts instead of row housing. The icons just aren't distinct enough, the colors all bleed together and I can't quickly distinguish US from EU properties. It also took me a bit to get into the green but it was so rewarding when I finally did, especially after seeing people freak out about the econ update.
I like how you draw exactly where you want the road to go even if there will be a conflict, and then adjust the conflicting roads to accomidate the new road. This is really great for the over-all shape of the grid! I've always avoided the conflicting roads and wind around them, treating exiting roads as immutable and having an extra wonkjy grid. CS 2 road tools help a lot too, but thanks I learned something
One suggestion for the next time we do lots of road building, if you could talk a bit more about how/why you angle the grids you do and slow that bit down that would help a ton! Maybe you could use the draw tool to mark the key orientation points along the map like you did with the industry/community areas? I was building along, but my second grid orientation was all off so I had to make some adjustments. Once I figured out why you oriented the way you did, it made sense, just got confused while following along ^^;.
Hey, wanted to say a big thanks to you for making another ultimate beginners guide. You make the game so accessible with your knowledge and friendly videos. Easily the best Cities: Skylines content creator in my book. Keep up the great work! :)
Being a fairly experienced C:S 1 and still having some hours in C:S2 but I hadn't played in a while and this helped my mind to get back on track for doing a decent and properly working city, ty
I’ve just started playing this for the first time and it’s a lot different from the first game which was a lot easier than this new one, hope you continue with this guide series for CS2
I didn't realize how nervous I was about going back to the game after the economy update untill I saw this and suddendly wasn't anymore! So helpful, thanks Phil :)
This is my favorite series you do! You do a great job explaining decisions to make and what to take into consideration before making them. Keep up the awesome work!
I’m new to this game and city-building in general (the last city building game I played was Sim City Creator on the Wii and it wasn’t this specific), so this was super helpful!! I didn’t even realize how many tools there were in this game.
Back to your channel after a long hiatus! Game's tutorial annoyed the CRAP out of me and had me in the red in no time, so I looked YOU up and hadn't been 10 mins into the video and already learned like 4 things I didn't know yet. Just got the surface area tool tip and BRO, alright. GLAD I CAME BACK.
I've learned so many things watching this video. Thank you CPP! Enjoyed these types of videos from Cities Sylines. Glad to see you've brought this back for CS2! 🎉
Ive been watching skylines 2 content since it released, but held off on buying the game due to the "issues" at launch. Yesterday (after a lot of updates and fixes) i decided to finally buy the game and here you are with this beautiful video to help me along. Great timing man, thanks dude and gratz on 700k subs! 🥳
Thank You for a new How to Series with the new economy patch. I tried starting a new city after the economy patch released and struggled. This video helps a lot!
Love this series! Thank you! I really struggle with organic looking cities but you make it look so easy! I'm watching this video for the second time because I am very impressed with how you handle city layouts and I wanna make my cities pretty and successful 😅
I’m so glad you are doing this series again! I’ve only played CS1 on console and I decided to make the jump to a PC so I could finally play CS2. Excited to follow along and learn how to play the game
Love your videos! I quit C:S2 shortly after its release since it was unpolished and was missing content but it seems in the past months things have changed for the better. I might take on the game again later this year, your work is so inspiring!
I don't comment much but I have to tell you I was about to quit this game. Then I watch your video and now my cities are successful with my bank at 15 million and 50k citizens and that's only with your first 2 videos. I love how you do the build, the way you talk is like you are the bob Ross of cities skylines. May you live forever ❤️
Great guide. You clearly make the best videos. Maybe a good hint for new players: As soon as budgets are available raise electricity fee to 112% and water to 108%. They dont complain but Your wind turbines will soon bring money instead of costs. Also activate road side parking fees for districts as soon as possible.
I've always wanted to play like a planner and you obviously with your background. Watched you for years and always followed how you build. Thank you for this CPP
Must say that I prefer this editing over the other ones that I watched a few months back with the squeaky voices. Muchhhhhhhh better. Keep up the great work Phil👍
I decided to play along. Something I've wanted to do with a content producer's game series for a long time, but never committed to. This 1 hour video took me about 4 hours to watch, with many re-winds to figure out what I'd missed. For example, right when you said we're in the green, I was so close to running out of money and I was still deep in the red. I very narrowly avoided disaster by rewinding and finding the part where you adjusted the taxes. It didn't take me long to realize I was never going to match your angles and road placement exactly, so my city doesn't look quite like yours. Close, but not quite. Especially where the grids mesh together, there's a lot more jank in mine.
I've recently returned to Cities 2.. And I must say It looks incredible easy using the grid tool (I almost never use it) and since I like symetrical aesthetics this is making me feel good. Cuz even at curve intersections it keeps the near perfect symmetrical aesthetic!!
Hey! I was just trying to follow your last UBG playlist and ran into issues when you were saying: "let's just buy all these tiles". This is perfect! I did eventually figure out my own city after some trial and error with the sliders but it's still nice to follow along with a more experienced player while I get used to all the mechanics.
thank you so much, I know that you're going to keep making videos... but either way, I still wanted to thank you for the entertainment and the help; between the patch and your content I started to come back to the game
Wow, thank you for making this video! I just picked up CS2 post econ 2.0 and have been struggling. This is exactly what I’ve been looking for. I can’t wait for episode 2. I do have to admit, I’m still a little confused on roads and what not, I’m hoping that’ll click soon.
Great video. I always struggled with starting a road network because I tried to first trace the arterial then go from there. But I think I'll try your approach from now on of figuring out where it'll be after you have the grid. Makes it look way more organic too.
I haven’t really played cs2 yet, but seeing how you can use the surface tool to blend lots in with their surroundings is a game changer. Zoned curved roads used to drive me nuts.
Congratulations! Finally I found a style of playing "Cities Skylines 2" that I've been looking for... for so long. Thanks! Waiting for the next one! Like and Bells ON!
It's great to see the reboot after the Econ 2.0 patch came out. Hopefully you'll touch on traffic in a future episode as that is usually where I get nailed. I can get my city going and the budget balanced and then I'm nailed by that pesky traffic. I can usually trace this back to a single connection to the highway and a single entrance into the main part of the city (I tend to use custom maps). So, I look forward to seeing how you deal with that in this city. Once again, a very informative and fun video which is one of your mainstays. Thanks, CPP!
That is a great map choice, I enjoy building on this one too. I'm really looking forward to this series! 6:48 - While Ore deposits do not deplete, Oil wells will run dry. However, specialised industry areas function not only as extractors but also as processors. They will import resources once natural supplies have been exhausted.
Awesome creation and video indeed. 32:50 Since you're a city planner, just a quick tip from an acoustician-trees do not create sound buffer unless you have several hectares of them. Sound barriers do that (which the game also has, super cool). Edit: Thanks for the tips on zoning and on fixing these weird grid gaps
oh my gosh!! I can't get over the built-in surface tool - I always HATED that a property's grass/landscaping abruptly stopped. That little extra detailing on the farm at 26:20 makes allll the difference.
Thank you so much for making a New beginners guide! I just picked up the game and all the other guides out there are not helping me as they all came out before the economy patch!
Hey there! Just watched your awesome video! Can't wait to see more guides for this game from you. Hoping your next video guide will cover budget systems. I've found a cool strategy to make lots of money early on by tweaking taxes and cutting back on services. Even before hitting level 3, I've been able to rake in up to 4k profit. Once at level 4, I've hit 20k+ through parking, parks, and mostly taxes. And guess what? City growth stays pretty steady at level 4 happiness, and honestly, maintaining level 5 happiness doesn't seem to make a huge difference in growth. Thanks for sharing the tips!
I like consistent, organized grids for downtown areas, less consistent but still square grids for industrial areas, and curvy rabdom shapes for low density suburbs. To me it has some of the most realistic feel I can achieve (even if it sometimes causes traffic issues haha)
I'd like to learn how to manage traffic in densely populated urban areas, especially for a few blocks. Traffic is easy to control at the start, but it quickly becomes a problem once there are many people around
This is awesome! I have Cities 1 & 2, I've been trying to figure out how to import the map of my small town (IRL) and figure out how to "better build". We live a long a river, we flood every other year or so, this year was 100yr high.
Thank you for showing us the mechanics of the Economy 2.0 version of the game. This is super valuable to me; thanks! I have a suggestion for your farm planning, however. Sorry for this being TLDR... I really doubt that most farmers are going to try to maintain forests and tree-lines "all the way around" their farms. It's better to clear that land and keep it mowed or disc'd low to prevent brush fires from destroying the land and buildings, and from killing the livestock or crops. Also, trees will later impede getting around on the land with heavy equipment. If your backhoe blows an engine seal out on the back 40 acres and you need to tow it back to the maintenance shed, you don't want to be forced to drive your tow rig across your already-planted ground just to fetch the backhoe. And driving it across the freshly tilled soil will just crush it and make it harder to plant...or will get your tow rig stuck in the mud. So really, a farm should have access roads or paths to allow you to get to any part of your property without tearing up the crops or damaging the paddocks. And if you have trees, now they will need to be groomed and maintained, or they'll become diseased and stunted. Tree roots will also compete with the crops for water, compost, and fertilizer. And when trees get sick or old, or are struck by lightning or a tornado, they will fall down and crush the crops, or, if they are big enough, could end up blocking access for big machinery such as combines, or harvesters. And then rotting trees actually draw valuable nitrogen OUT of the soil for a long time before they become net-beneficial to the soil. No no, trees need to be removed, or planted only in places that are strategic and logical for what you're doing with that land. Fences with gates are a more realistic option. They will keep livestock in and (most) four-legged predators out. Fences with gates will also prevent poachers and thieves from coming onto the property with their own heavy equipment and stealing your equipment, crops, or livestock, while trees will hide and mask the activities of criminals and vandals. As mentioned above, you might grow a treeline at one end of the property for a windbreak, or maybe for a snowbreak, if you get snow. Or local or state law may require that you build and maintain a tree line along your property that fronts with a certain road or freeway. But I doubt any farmer would want to grow trees on all 4 sides of his property; especially not if he's already in competition with the mega-giant factory farms in the region. Efficiency is the name of the game for the successful farmer, ESPECIALLY if he's a small family farmer, or a member of a farming co-operative. Better to build a fence and treat it with an oil-based protectant (or old motor oil from his great grand daddy's 100 year old John Deere that he still uses every spring) to keep it that wood from rotting. Some of the oldest fences in the world are still "young" by any real measure because they are made of wood and they are preserved regularly with oil, and are maintained in working order by American farmers! It's not unusual to see farms with fences that are 120 years old or older. These fences might be an ugly and greasy black color, but they sure don't need to be replaced just because they got "worn out", no. They only need to be repaired or replaced if they're damaged by weather, vandalism, or an accident. Good series! Thanks for bringing it to us! 😀
I rarely comment on videos because I am the lazy one BUT this is absolutely outstanding tutorial and guide - the best I have seen so far! I am really looking forward the next episode ;) Thank youuuuuu!
Thank you for this , i was trying to get back to the game and this helped me a bit , still feel like i have a lot to learn , for now i just copy paste your city and i am actually mirroring this , yes some parts of the grid and intersections look different but it helped me understand and appreciate my city , till i will start my own later on.
Absolutely the best guideline video i've come across and i watched guide videos just for fun and getting new idea since the first cities skylines. Thanks for your effort
This is really helpful! I'll have to use this to design my next city as I couldn't figure out how to stay in the green with the new patch; however, I felt better that I wasn't the only one who experienced this. I'm still concerned that Colossal Order overcorrected a bit in their Economy 2.0 algorithm to be a tad too aggressive but will keep trying!
Nice, I noticed that little zoning trick when eco 2.0 came out and I jumped into vanilla. I did it the other way round, zoning the ends and then filling in. You still sometimes have to delete a road to force the direction but it's okay, those little Skylines quirks just serve to make us feel like we cracked some esoteric riddle when we solve them!
This video was AWESOME. It was entertaining and had so many helpful, highly applicable tips. Well thought out and thorough. Coming back for first time since launch. Thank you!!!
I'd love if you had a road building masterclass video. How to determine what the street to call main street is, how to make couplets work; approprate highway links and spacing, and how to realistically transition between them. I think traffic is sometimes the hardest part to understand sometimes. Being able to create an effective road network would bring a lot of value to a lot of players.
Amazing video this should be posted on the steam page as an official game tutorial I learned many new things with 100 hrs already in the game thank you!
Just a easy tips here at 48:55 Build the row home on the corner of the street instead of filling the middle and coming back for the corner. Since you have demands its gonna build right away facing the street you want them to build and you'll be fine to just zone the whole street without having to come back later to fill up the remaining row home zoning on the street corner that you left. Hope that was well explained.
Man thanks you earned a sub, I was just going back to cs2 after many updates incl. economy 2.0. I definitely built along and the city is perfect, but I was really curious like how do you actually come up with where the artery should go, where those intersections, etc. :D like thats so interesting that i would love to watch entire video of you explaining the theory with actual different examples, that woudlve been so cool
i noticed in this game, rowhouses make the most money early game. As soon as you unlock rowhouses, USE THEM! and you are in the green in no-time! Also.... the upkeep costs are annoying. Bc u pay the upkeep, but also employee wages. But before you place down the building, you have no idea how many employees such building has.
After watching this soo many time and letting perfect be the enemy of good I finally start a city after putting it off for so long. Still relying on this a lot but I glad I finally started
Hope you enjoyed the video! Special thanks to Palm's Time for letting me use the map! Check out their channel here - www.youtube.com/@PalmsTime
Want to see the save? It's available on Paradox mods - mods.paradoxplaza.com/mods/84973/Any
Do you still believe they will one day release on console? I know you mentioned it, but the just delayed it indefinitely and it feels like Paradox has been trimming a lot of fat from their portfolio lately
@@AeliusAnonymous I believe Paradox has said in the past that they are contractually required to release a console version, so it’s highly unlikely they won’t release one.
That said, it could very well be released and abandoned 6 months later, with no bug fixes. Especially if Paradox decides to cut their loses and drop the franchise
@@Tohru_Gaming They are not going to drop the franchise.
Loved this video hoping to see the next one drop soon! Great map!
Could you please post the map save but with only the grid?
You make this look so much easier than it actually is.
You commented at one point that by laying out all the roads first you are developing the city backwards. I'd love to see you do a video where you try and build as close as possible to the way a normal city would develop naturally (Specifically focusing on how the road layout would organically develop rather than having the foundations already down).
Would love to see that too.
Would love to see that too.
This is a brilliant idea!
@@NewoNZ I'd like to see this as well.
If you want to see a city developed in that historical manner check out Akruas' Altengrad series. Extremely different from CPP since he plays heavily modded and basically ignores the simulation and game itself, but he goes in extreme depth on real historical city growth from the start of the 20th century to today.
"A little bit off, that's character." A phrase I will now use to describe my uncle.
Hmmm... I too have an uncle.
@@bert.hbuysse5569 - That's nothing. I AM an uncle. And I resemble that remark!
Lol. I use "Don't let perfect be the enemy of good" with my daughter CONSTANTLY now lol.
@@justaskin8523likewise.
I'm that Uncle...and I take the job to heart....cause every family needs 'The Crazy Uncle'
Oh thank god this series is back after economy 2.0. All my successful cities at this point are played with all tiles unlocked so I can build industry early.
Not sure if you already know this, but zoned industrial has minimal pollution. It doesn't need to be very far from resedential
Btw you can buy tiles far away from existing ones…they don’t have to be connected directly
@@optimistmatt yes, but you need to get services to those isolated tiles.
@@dealbreakerc true true
You can easily get a sustainable city going on the initial tiles. It got even easier with the detailing patch and the new service buildings.
Even with 260 hours in the game I found this to be useful. I took a long break while they were fixing the game and this kind of got me back on track to push through builder's block.
I'm partway through CPP's episode, and I'm in the same boat as you. This is good to get the city building brain muscles working again!
Is the game really that broken and full of bugs how people say?
I’ve been following you for years and several other content creators, mainly for CS1. There is no one that comes even close to you in making tutorials. You have such pedagogical capabilities and you put them masterfully in these outstanding didactic guides. Thank a lot and congratulations
agreed STONGLY!
I really think after more mods and updates happen over the next few months this game is gonna finally be what people have been waiting for.
With the base game incorporating a couple important mods from C:S1 and the modding community already going ham, I think the majority of concerns are handled. Now seems like a great time to get into the game with the Economy 2.0 patch done.
@@The_Bliz The amount of content is still definitely an issue. Replayability is very low because of it.
Unless they fix performance on top of that I don't think people are going to choose CS2 over CS1
They need to work over that ridiculously high tile upkeep once more though. Challenging is one thing discouraging another and I feel that extreme upkeep to be the latter
@@saschaz.8243 The tile upkeep is a non issue for new city starts. If it is a issue then you spread beyond your means. Just check your income before you buy a tile, it's really that easy. You can make a sustainable city on the initial tiles and go from there
Man you are SUCH an artist.
This right here is ART, I don't understand how you can be so talented, geniuenly amazing work.
well he prolyl studied this stuff in college tho and its based off real life nothin crazy.
@@jagason7494 I agree but to newbies like me... you might as well call this guy a wizard
I just got this game tonight and it is downloading now. I've never played it before. I did love playing Sim Copter and Sim City many, many years ago. I am probably showing my age at this point. Lol. I think that was well over 20 years ago.
Thank you for making this video. I've watched a couple the past hour or so and this one is explaining the depth of a "good start" immediately it seems. This game is much more involved than I realized and that is amazing. Looking forward to playing it now and looking forward to binge watching your videos. You have a new sub.
Dude your videos are so relaxing but engaging they’re my go-to comfort for bad trips. I don’t even play this game lmao
Bob Ross helped me with that lol
Each time you release a new vid, I know I'm in for a comfy 1h coffee-drinking, relaxing hour
My man. Thanks for the video. Just picked up Skylines 2 earlier this week and have a long weekend. Always enjoy your content, brother. Much love from NC.
NC too!
Thank you so much, I put off the game a few months ago and just now I've been coming back and with your videos and other creator's like Infrastructurist and FewCandy I've managed to get a basic understanding again, along with mods. Hopefully this guide helps me after these new updates!
i love that you’re not only teaching us about cities: skylines 2, but also some irl city planning !!
yea poor american city planing... :D
As opposed to the vast majority of European cities that were hardly planned at all@@xmatobujnakx
Every few minutes my mind was blown after seeing you use a mechanic I didn’t know existed/how it worked, and I have 200+ hours.
Had to subscribe after this episode. Can’t wait for interchanges!
Woah.. what are the odds I legitamly just looked up newer beginner guides wishing you had one. Thank you for the great videos!
This isn't just a tutorial, it's a masterclass.
You make city building seem so elegant and like works of art.
The way the grids come together and the way you connect them all is just so seemless
A beginner's guide is just what I want! So many of these videos assume you know how to do a decent interchange! Thx
This video is soo good. I didn’t even realize how badly I wanted this until I watched it. Phenomenal work here, Phil.
Even after 250 hours, i learned so much more with this "Beginners Guide", especially about zoning and the perfect grid. Awesome. Thank you very much!
This is by far the best cities skylines 2 video I have seen. I always struggle especially at the start where I end up with the most ugly, boring and unrealistic grid possible.. Even though you started it as a grid, it's still not boring and it looks realistic. I love some of the little details you explained, so many things I didn't really think of that are going to make my new city I plan to start tonight after work look so much nicer. You really have inspired me to make my next (and first) masterpiece!
Bro you are the best! I've been watching the Magnolia series and others long before I started playing CS2. Now that I've started playing again and watching the new 2.0 series, provides a whole new perspective on the game for me! Thanks!
42:55 did I hear the pain in your voice from learning that lesson about coal power plants needing garbage collected...
I had the same issue! I was already on a tight budget when I built the plant, the trash backed up and the efficiency halved, and when I built a landfill nearby the trucks seemed to refuse to visit it. Kinda killed my build.
Same here thats why I always save now before building large buildings/services 😂
@@CP3oh322 put a district around the power plant and assign the landfill only to that district so the trucks are forcee to go there first. Once the trash is collected you can unassign the landfill from the district
IRL we have an oil power plant in the outskirts of my city's region. It is less than 5 miles from the county landfill complex. And that's as it should be.
Heh, I noticed it too and remembered the lovely time he had on the stream city build of "Poplar". It was a lesson learned by many that day.
Thanks for doing this series, was greatly needed as a lot of the older series approaches simply don't work nowadays since the economy update so it's nice to see things being approached from the ground-up rather than just resuming a already thriving old city that was founded on now impossible foundations and just tweaking it. :)
CPP: Road building is more of an art than science
Bifa while holding his lane mathematics book: *explodes*
-hearing Real Civil Engineer saying- "this is the difference between an architect and and engineer"
Love to see the return of this series post Eco 2.0. I like that you remind folks in this video that real cities have imperfect curves/lanes. A little imperfection adds to realism.
the video i've been waiting for!
as someone who is kind of overwhelmed with what mods introduce and functionally do as i'm still learning the basics, seeing what you can do with the vanilla toolset with these most recent patches versus the nightmares we were making at launch is pretty incredible
You make great guides and I love your story based approach to simulating. You've inspired my multiple playthroughs. I haven't played economy 2.0 yet but i'm looking forward to it.
I really appreciated this video. I gave up on CS2 quite soon after the initial launch because I was struggling with the demand and economy. I feel like this video has given me some tools to use and it has motivated me to give it another go.
Hope you continue this series!
I don't think this is the best Cities Skylines 2 video I've ever seen.
I think this is the best video I've ever seen!
Superb!
Your CS1 guides are what got me into the game, glad to see there's a new one for the new game!
one of the best city tours from this channel in a while. You really get a feel and appreciation for the work done
I just started my 2 week Cities Skylines addiction and found myself looking into getting CS2, so the release of this video is honestly peak timing. Looking forward to finding my way into CS2 through these videos :)!
This is the most useful Cities Skylines 2 video out there. None can top it. Thank you for being extremely thorough, you've got a skill for teaching. I absolutely cannot wait to see this series come together!
So I built alongside you and a little beyond. I struggle with the way the residential zoning works, like the menu itself. I regularly got EU and US mixed up and at one point accidentally placed med density Apts instead of row housing. The icons just aren't distinct enough, the colors all bleed together and I can't quickly distinguish US from EU properties. It also took me a bit to get into the green but it was so rewarding when I finally did, especially after seeing people freak out about the econ update.
I like how you draw exactly where you want the road to go even if there will be a conflict, and then adjust the conflicting roads to accomidate the new road. This is really great for the over-all shape of the grid! I've always avoided the conflicting roads and wind around them, treating exiting roads as immutable and having an extra wonkjy grid. CS 2 road tools help a lot too, but thanks I learned something
One suggestion for the next time we do lots of road building, if you could talk a bit more about how/why you angle the grids you do and slow that bit down that would help a ton! Maybe you could use the draw tool to mark the key orientation points along the map like you did with the industry/community areas?
I was building along, but my second grid orientation was all off so I had to make some adjustments. Once I figured out why you oriented the way you did, it made sense, just got confused while following along ^^;.
Im doing the same thing, building along is so much fun but I was a bit stressed with the road layout.
Hey, wanted to say a big thanks to you for making another ultimate beginners guide. You make the game so accessible with your knowledge and friendly videos. Easily the best Cities: Skylines content creator in my book. Keep up the great work! :)
Being a fairly experienced C:S 1 and still having some hours in C:S2 but I hadn't played in a while and this helped my mind to get back on track for doing a decent and properly working city, ty
Thanks to you I have my first city that hit 100k people. Great vid and keep up the good work!
I’ve just started playing this for the first time and it’s a lot different from the first game which was a lot easier than this new one, hope you continue with this guide series for CS2
I didn't realize how nervous I was about going back to the game after the economy update untill I saw this and suddendly wasn't anymore! So helpful, thanks Phil :)
This is my favorite series you do! You do a great job explaining decisions to make and what to take into consideration before making them. Keep up the awesome work!
I’m new to this game and city-building in general (the last city building game I played was Sim City Creator on the Wii and it wasn’t this specific), so this was super helpful!! I didn’t even realize how many tools there were in this game.
Back to your channel after a long hiatus!
Game's tutorial annoyed the CRAP out of me and had me in the red in no time, so I looked YOU up and hadn't been 10 mins into the video and already learned like 4 things I didn't know yet. Just got the surface area tool tip and BRO, alright.
GLAD I CAME BACK.
I've learned so many things watching this video. Thank you CPP! Enjoyed these types of videos from Cities Sylines. Glad to see you've brought this back for CS2! 🎉
Ive been watching skylines 2 content since it released, but held off on buying the game due to the "issues" at launch. Yesterday (after a lot of updates and fixes) i decided to finally buy the game and here you are with this beautiful video to help me along. Great timing man, thanks dude and gratz on 700k subs! 🥳
Thank You for a new How to Series with the new economy patch. I tried starting a new city after the economy patch released and struggled. This video helps a lot!
Love this series! Thank you! I really struggle with organic looking cities but you make it look so easy! I'm watching this video for the second time because I am very impressed with how you handle city layouts and I wanna make my cities pretty and successful 😅
I’m so glad you are doing this series again! I’ve only played CS1 on console and I decided to make the jump to a PC so I could finally play CS2. Excited to follow along and learn how to play the game
Love your videos! I quit C:S2 shortly after its release since it was unpolished and was missing content but it seems in the past months things have changed for the better. I might take on the game again later this year, your work is so inspiring!
I don't comment much but I have to tell you I was about to quit this game. Then I watch your video and now my cities are successful with my bank at 15 million and 50k citizens and that's only with your first 2 videos. I love how you do the build, the way you talk is like you are the bob Ross of cities skylines. May you live forever ❤️
Great guide. You clearly make the best videos. Maybe a good hint for new players:
As soon as budgets are available raise electricity fee to 112% and water to 108%. They dont complain but Your wind turbines will soon bring money instead of costs. Also activate road side parking fees for districts as soon as possible.
What an awsome way to learn the basics fot the game and hit the ground running when building your cities. Thanks for the time to put this together
I've always wanted to play like a planner and you obviously with your background. Watched you for years and always followed how you build. Thank you for this CPP
Thanks to you, I just made my first successful city since the radical update! Sooooooo very nice!
Must say that I prefer this editing over the other ones that I watched a few months back with the squeaky voices. Muchhhhhhhh better. Keep up the great work Phil👍
I decided to play along. Something I've wanted to do with a content producer's game series for a long time, but never committed to. This 1 hour video took me about 4 hours to watch, with many re-winds to figure out what I'd missed. For example, right when you said we're in the green, I was so close to running out of money and I was still deep in the red. I very narrowly avoided disaster by rewinding and finding the part where you adjusted the taxes.
It didn't take me long to realize I was never going to match your angles and road placement exactly, so my city doesn't look quite like yours. Close, but not quite. Especially where the grids mesh together, there's a lot more jank in mine.
I've recently returned to Cities 2.. And I must say It looks incredible easy using the grid tool (I almost never use it) and since I like symetrical aesthetics this is making me feel good. Cuz even at curve intersections it keeps the near perfect symmetrical aesthetic!!
Hey! I was just trying to follow your last UBG playlist and ran into issues when you were saying: "let's just buy all these tiles". This is perfect!
I did eventually figure out my own city after some trial and error with the sliders but it's still nice to follow along with a more experienced player while I get used to all the mechanics.
thank you so much, I know that you're going to keep making videos... but either way, I still wanted to thank you for the entertainment and the help; between the patch and your content I started to come back to the game
Wow, thank you for making this video! I just picked up CS2 post econ 2.0 and have been struggling. This is exactly what I’ve been looking for. I can’t wait for episode 2. I do have to admit, I’m still a little confused on roads and what not, I’m hoping that’ll click soon.
I got so intimitated at the fact that you laid out SOOOOOO MANY streets in the beginning, i didnt think of laying down roads so far ahead
Hell yeah! Finally the game seems to become what I was hoping for from day one. Looking forward to follow you for every episode of this series!:)
Great video. I always struggled with starting a road network because I tried to first trace the arterial then go from there. But I think I'll try your approach from now on of figuring out where it'll be after you have the grid. Makes it look way more organic too.
I haven’t really played cs2 yet, but seeing how you can use the surface tool to blend lots in with their surroundings is a game changer. Zoned curved roads used to drive me nuts.
Congratulations! Finally I found a style of playing "Cities Skylines 2" that I've been looking for... for so long. Thanks! Waiting for the next one! Like and Bells ON!
It's great to see the reboot after the Econ 2.0 patch came out. Hopefully you'll touch on traffic in a future episode as that is usually where I get nailed. I can get my city going and the budget balanced and then I'm nailed by that pesky traffic. I can usually trace this back to a single connection to the highway and a single entrance into the main part of the city (I tend to use custom maps). So, I look forward to seeing how you deal with that in this city.
Once again, a very informative and fun video which is one of your mainstays. Thanks, CPP!
I have been smashing my head against 2.0 so glad you put this out!
That is a great map choice, I enjoy building on this one too. I'm really looking forward to this series!
6:48 - While Ore deposits do not deplete, Oil wells will run dry. However, specialised industry areas function not only as extractors but also as processors. They will import resources once natural supplies have been exhausted.
This is so much more difficult than you make it seem. But definitely helps you’re the goat
I'm so glad this is back. I have been struggling
Awesome creation and video indeed. 32:50 Since you're a city planner, just a quick tip from an acoustician-trees do not create sound buffer unless you have several hectares of them. Sound barriers do that (which the game also has, super cool).
Edit: Thanks for the tips on zoning and on fixing these weird grid gaps
I'm no beginner but I always enjoy watching your videos!
Great tutorial and satisfying to see how you develop your town :,)
Omg yeeees. I've been wanting this so bad. I'm new to CS2 and I just can't keep a city floating due to economy 2.0! Thank you you're a godsend! ❤
oh my gosh!! I can't get over the built-in surface tool - I always HATED that a property's grass/landscaping abruptly stopped. That little extra detailing on the farm at 26:20 makes allll the difference.
Thank you so much for making a New beginners guide! I just picked up the game and all the other guides out there are not helping me as they all came out before the economy patch!
Absolutely fantastic tutorial! Also very nice to see how far CSL2 has come from release.
Hey there! Just watched your awesome video! Can't wait to see more guides for this game from you. Hoping your next video guide will cover budget systems. I've found a cool strategy to make lots of money early on by tweaking taxes and cutting back on services. Even before hitting level 3, I've been able to rake in up to 4k profit. Once at level 4, I've hit 20k+ through parking, parks, and mostly taxes. And guess what? City growth stays pretty steady at level 4 happiness, and honestly, maintaining level 5 happiness doesn't seem to make a huge difference in growth. Thanks for sharing the tips!
I like consistent, organized grids for downtown areas, less consistent but still square grids for industrial areas, and curvy rabdom shapes for low density suburbs. To me it has some of the most realistic feel I can achieve (even if it sometimes causes traffic issues haha)
I'd like to learn how to manage traffic in densely populated urban areas, especially for a few blocks. Traffic is easy to control at the start, but it quickly becomes a problem once there are many people around
This is awesome! I have Cities 1 & 2, I've been trying to figure out how to import the map of my small town (IRL) and figure out how to "better build". We live a long a river, we flood every other year or so, this year was 100yr high.
I want to thank you very much for updating the beginners guide to Cities Skyline 2, it's much appreciated. 😊
Thank you for showing us the mechanics of the Economy 2.0 version of the game. This is super valuable to me; thanks!
I have a suggestion for your farm planning, however. Sorry for this being TLDR...
I really doubt that most farmers are going to try to maintain forests and tree-lines "all the way around" their farms. It's better to clear that land and keep it mowed or disc'd low to prevent brush fires from destroying the land and buildings, and from killing the livestock or crops. Also, trees will later impede getting around on the land with heavy equipment. If your backhoe blows an engine seal out on the back 40 acres and you need to tow it back to the maintenance shed, you don't want to be forced to drive your tow rig across your already-planted ground just to fetch the backhoe. And driving it across the freshly tilled soil will just crush it and make it harder to plant...or will get your tow rig stuck in the mud.
So really, a farm should have access roads or paths to allow you to get to any part of your property without tearing up the crops or damaging the paddocks.
And if you have trees, now they will need to be groomed and maintained, or they'll become diseased and stunted. Tree roots will also compete with the crops for water, compost, and fertilizer. And when trees get sick or old, or are struck by lightning or a tornado, they will fall down and crush the crops, or, if they are big enough, could end up blocking access for big machinery such as combines, or harvesters. And then rotting trees actually draw valuable nitrogen OUT of the soil for a long time before they become net-beneficial to the soil. No no, trees need to be removed, or planted only in places that are strategic and logical for what you're doing with that land.
Fences with gates are a more realistic option. They will keep livestock in and (most) four-legged predators out. Fences with gates will also prevent poachers and thieves from coming onto the property with their own heavy equipment and stealing your equipment, crops, or livestock, while trees will hide and mask the activities of criminals and vandals.
As mentioned above, you might grow a treeline at one end of the property for a windbreak, or maybe for a snowbreak, if you get snow. Or local or state law may require that you build and maintain a tree line along your property that fronts with a certain road or freeway. But I doubt any farmer would want to grow trees on all 4 sides of his property; especially not if he's already in competition with the mega-giant factory farms in the region. Efficiency is the name of the game for the successful farmer, ESPECIALLY if he's a small family farmer, or a member of a farming co-operative.
Better to build a fence and treat it with an oil-based protectant (or old motor oil from his great grand daddy's 100 year old John Deere that he still uses every spring) to keep it that wood from rotting. Some of the oldest fences in the world are still "young" by any real measure because they are made of wood and they are preserved regularly with oil, and are maintained in working order by American farmers! It's not unusual to see farms with fences that are 120 years old or older. These fences might be an ugly and greasy black color, but they sure don't need to be replaced just because they got "worn out", no. They only need to be repaired or replaced if they're damaged by weather, vandalism, or an accident.
Good series! Thanks for bringing it to us! 😀
I rarely comment on videos because I am the lazy one BUT this is absolutely outstanding tutorial and guide - the best I have seen so far! I am really looking forward the next episode ;) Thank youuuuuu!
Thank you for this , i was trying to get back to the game and this helped me a bit , still feel like i have a lot to learn , for now i just copy paste your city and i am actually mirroring this , yes some parts of the grid and intersections look different but it helped me understand and appreciate my city , till i will start my own later on.
Absolutely the best guideline video i've come across and i watched guide videos just for fun and getting new idea since the first cities skylines. Thanks for your effort
This is really helpful! I'll have to use this to design my next city as I couldn't figure out how to stay in the green with the new patch; however, I felt better that I wasn't the only one who experienced this. I'm still concerned that Colossal Order overcorrected a bit in their Economy 2.0 algorithm to be a tad too aggressive but will keep trying!
I came back to CS2 after Eco 2.0 and I'm loving it so far
Same. Between this and the "detailer's patch" it's a completely new game. Still very flawed, but so much better
Nice, I noticed that little zoning trick when eco 2.0 came out and I jumped into vanilla. I did it the other way round, zoning the ends and then filling in. You still sometimes have to delete a road to force the direction but it's okay, those little Skylines quirks just serve to make us feel like we cracked some esoteric riddle when we solve them!
This video was AWESOME. It was entertaining and had so many helpful, highly applicable tips. Well thought out and thorough. Coming back for first time since launch. Thank you!!!
I'd love if you had a road building masterclass video. How to determine what the street to call main street is, how to make couplets work; approprate highway links and spacing, and how to realistically transition between them. I think traffic is sometimes the hardest part to understand sometimes. Being able to create an effective road network would bring a lot of value to a lot of players.
These videos always motivate me to start playing the game again. Thanks you for that!
Amazing video this should be posted on the steam page as an official game tutorial I learned many new things with 100 hrs already in the game thank you!
Just a easy tips here at 48:55
Build the row home on the corner of the street instead of filling the middle and coming back for the corner.
Since you have demands its gonna build right away facing the street you want them to build and you'll be fine to just zone the whole street without having to come back later to fill up the remaining row home zoning on the street corner that you left.
Hope that was well explained.
I haven't even played Skylines 2 yet, and I'm still hyped for this series.
Man thanks you earned a sub, I was just going back to cs2 after many updates incl. economy 2.0. I definitely built along and the city is perfect, but I was really curious like how do you actually come up with where the artery should go, where those intersections, etc. :D like thats so interesting that i would love to watch entire video of you explaining the theory with actual different examples, that woudlve been so cool
it's been a while since i enjoyed a good video. you've made a video that feels relaxing, thanks!
i noticed in this game, rowhouses make the most money early game. As soon as you unlock rowhouses, USE THEM! and you are in the green in no-time!
Also.... the upkeep costs are annoying. Bc u pay the upkeep, but also employee wages. But before you place down the building, you have no idea how many employees such building has.
I knew a lot about Cities 2 and I didn't know some. I really appreciate this guide Phil. It's great. Really appreciate it. Thank you.
After watching this soo many time and letting perfect be the enemy of good I finally start a city after putting it off for so long. Still relying on this a lot but I glad I finally started