Hi @@ImKibitz, I hope your pc recovered from this. What are your specs? I'm thinking about doing this too as a project build. I wanted to compare mine to yours to see what i could expect and not end up at the morgue with my pc hahah
@@komplettegal wow really? Those neighborhoods that are crime ridden and garbage ridden should be demolished and replaced by a functional road system that benefits thousands of people? What a terrible idea! The ignorance from you is crazy
My favorite thing to do in order to insure I have a comfy playthrough on CS2, is to give everyone free water/electricity. They lose their minds from how happy they become lol.
@@tilen3266sometimes i just want to give my Russland random team mates water and electricity on faceit as well, when seeing them Play brainless and with turned Off monitor…
It's actually insane how much they messed up this game. It seemed like it would be such an easy slam dunk but I guess I forgot to take into account company greed when thinking that.
I love the game and play it everyday. 3070 ti, i7 (2022 not sure what model). I usually start lagging really bad around 110k people, which is a bit of a bummer but otherwise the game is super playable! Granted you have a $2,000 pc is that is 😂
Ive got 150k people in my city and pretty much no problems. My PC isnt that good which is why im always surprised when watching these cs2-bad-performance videos
Running it is an overstatement though. the game is barely scraping along, with everything turned down and him focusing on the empty part of the map to lighten the load.
Before Cities Skylines 2 was released i thought with technologie advancing you could easily build a city with a few million citizens. Especially because they said that there was no cap on citizens and it was only what your computer could handle...
The fact that that initial cluster with maybe a hundred sky scrappers is only housing 15 000 people, that is a small local town. Such a turn off for me.
@@3komma141592653 Same. Apparently it's so they can simulate every person living in it but I don't really care about that. Feels so weird to see a huge cluster of massive skyscrapers and be told that this is where 16000 people live.
@@3komma141592653 It was mostly empty, nowhere near the limit of these buildings. I mean the high density still does not accommodate 100 % realistic population but it's waaay better than CS1.
Its fr crazy how game is about building city. But still it doesn’t have realistic population and has so small map… like cmon! You want us to build abandoned small town? Instead of massive populated capital
That's the reason I completely quit Cities Skylines 1 and this doesn't interest me. I want a 200x200km city region and build a mega-city of 50 million inhabitants... or more, I want to build an automatic mega-port like Shanghai moving millions of tons, that I have to build billions of dollars infrastructure, both within my region and to connect me to other cities/regions (like in SimCity 4), high speed trains, mega stations for cargo and passenger trains, big highways and bridges, etc. But instead they want to simulate the life of Peter and John, as if that's what's interesting about building a city.
@@frank_calvert That was never necessary to make a good game. In SimCity 4 you can make cities with more than 1 million inhabitants and it's a game that can barely use only one CPU. And that's without taking into account the regions, there are people who made regions with more than 100 million inhabitants in SC4. Instead of simulating the life of each inhabitant could do more abstraction or simplification and that the game is able to simulate a mega city.
i have been playing with the water physics for a while and the best advice i have is: the water sources will continue to emanate from the ground and fill whatever dam or crater you put them in. However i do know a way to mitigate the rise. Step 1. pause simulation Step 2. raise the ground level above the flowing water and water source (it’s best to have flattened land to locate the source) Step 3. play the simulation for no more than 10 seconds and then pause again to find the geyser Step 4. raise the ground with a small radius just to submerge the puddle that has formed Step 5. with the biggest size brush, lower the ground all the way surrounding where the puddle originates from. this will cause the puddle to very slowly fill the crater which you have made however with the game paused you can repeat this process to make the extra water disappear by submerging it in land and recreating the crater
Great video, I heard of a 500,000 population city in Cities Skylines 2, but not a million. Very nice. Hopefully as time goes on, our computers can handle high population cities.
I was able to get to a little over 400k citizens. But by that time the simulation slowed down so much that everything goes so slow, it wasn't (really) playable anymore.
Honestly, the starting block with all those sky scrappers and it has 15000 people there, that is like 5 people per sky scraper. Really turn off that they messed this up so hard. Aside from the game crashed on top of it. Won't ever buy this game.
@@nevernottrash4974 I have a 4060 and can run Helldivers 2 on ultra 1440 x 2560 with about 80fps. I would first check your cpu usage to see if that is what is bottlenecking you, just to rule out hardware limitations (unless you are trying to run the game in 4k, with upscaling on max, the gpu will not be the problem). Also you should probably know the model of your cpu, as a "good" cpu doesn't necessarily mean a powerful one.
Roundabouts are good at handling smaller amounts of traffic, but they are not made for large interchanges between several main roads and highways. If you really want to have these roundabout you can do one thing: some bypasses so that not everybody needs to go through the roundabout and block everything. Another option might be a timed traffic light or, what I would prefer, build a proper Highway interchange for the highway entries (Cloverleaf-Interchange or Turbo Interchanges. Also you don’t need that many lanes for a highway, because otherwise it would rather confuse the traffic al and mess everything up. More lanes are not always a solution for heavy traffic. These five lanes are in the game, because you can use them before a split into two highways. This extension makes it easier for the cars to get on the right lane before the diverge and also prevents traffic jams caused by the lane changing. In your case I would replace those roundabout with traffic lights. Two of these five highway lanes will go straight ahead to the next jiunction, where you can merge another two lanes, to the highway. 2+2=4. a few hundreds of meters (before the next junction) you can add the fifth lane. And again. The 3 remaining lanes are leading to the junction. There are so many lanes, because they are acting as a buffer. The more lanes, the bigger the buffering effect on those junctions. A good amount of lanes are four. Two for going right and two for turning left. There is a lot of lane mathematics and boring stuff I mentioned, but this knowledge might be very helpful for other grand projects. If you ever have similar traffic problems you can try to implement my Advice and if it doesn’t work you may ask Biffa.😉 He is really good at fixing traffic issues.
Just a big block, I wish someone make this experience actually trying to get the city a little more beautiful, with hills, organic roads and green areas, but Kibitz carisma makes up for it, great vid
3 minutes in and I'm already saying "Nope!" Your entrance/exit ramps with a roundabout. That seems like an excellent way to have someone end up going the wrong way down a freeway. Also, there's a reason the right lane is typically the exit Lane. It is typically the slow lane. Same reason it's typically the entrance Lane. It's the slow lane, and you're less likely to get rear-ended.
I have tried to give them several simulation tips, but they either refuse or are unable to get any of them in the game. The biggest one being the use of PhysX code, which is 1000% faster than CPU coded "collision", and the AMD version of that same GPU power. Since the major simulation killer is "people walking and colliding". They fail to grasp that PhysX collision is not just for water and gravity, but also for general object collision detection too. Using dedicated hardware to give accurate results, thousands of times faster. Realize this... With 1 million people, that is only 333,333 people that need to be simulated, every other frame. The game is literally choking on 30,000 people per second.
@@mrgooglethegreatikr? I'm not trying to say that this game is well optimised or anything but all the people in the comments acting like cs2 base game is way worse than cs1 base game even though this challenge is literally impossible in the original
I got abt 820,000 in CS1 with a realisitic apartment/home population mod, so population in high rises would be much higher than vanilla, after that i couldnt expand anymore
The game is actually already in quite playable shape if you don't attempt for nonsense like this. If you grow your city naturally then you won't have problems until population gets over 200k which is already quite big city.
@user-if8kt5iy2h 1: many of the DLCs have been delayed by a long time already (up to a year). 2: pcs are usually stronger than consoles, and even good pcs are still struggling currently, so no way it'll work fine for a console So, I don't believe it can really work in October. I hope you save your 50EUR and spend it on something else instead, like DLCs for CS1.
@@StoneLegion Simulation games are CPU-bound, and CPU rate of improvement has not matched GPUs. A 5-year-old CPU can easily keep up. Most types of videogames are not too complicated outside of graphics and physics, simulation games are rare in being so CPU-bottlenecked. Simulations are also not easily offloaded to GPU compute shaders. It's counterintuitive to a lot of people that cities skylines is more computationally intensive from a CPU workload POV than more visually impressive games.
It took me 80 episodes to create a city that had just over 500,000 population, but then without the demand mod, (called "Oakdale" and can be found on my channel) but the game speed is really killing it. Imagine I was running the game with 128GB of ram, an RTX 3090Ti and a Ryzen 9 7900x 12 core processor baking at 5,5Ghz........It's insane. From what I understand the slowness is caused by pathfinding. The more and longer pathfinding you create the slower it gets. So it would help if you could squeeze as many population in a very small space, with just limited outside connections. But, that's a theory I did not tested yet.
The frame rate of Cities Skyline 2 has been improved, with a population of 500,000. How many frames can your PC configuration (rtx3090Ti and 7900x ) run now?
Incredibly i managed to reach around 450k population without any vast amount of high-density building, in an even smaller city, mainly using building upgrades to compact as many people as possible into a City.
The left exits on the roads give me anxiety, imagine driving and then taking an exit at 60mph, that's probaly the reason for the high traffic because 8 lanes is enough for 1 million pop city
It's pretty funny to me how people use this video to say "see C:S2 is bugged!!!" like yeah it was/is bugged and it would have been better if it had been released later. That doesn't change the fact that the game is incredibly more detailed, intricate, *and* has a better performance quality than C:S1. This video doesn't show bugs in the game because this is not regular gameplay. In regular gameplay the demand would slow down forcing you to build at a pace the game can keep up. This dude literally modded the game for infinite residential demand, paused the game and zoned in thousands of individual simulated cims at once, like obviously that's going to make the game crash? It would have crashed c:s1 as well.
I think it's really disappointing that even the worlds smallest major cities in real life are way above 1 million in population, but we aren't allowed to build them in a video game. Every one of these skyscrapers look like they could easily house at least 5,000 residents, but if you click on them they house like 100 if youre lucky. I appreciate that this game would have been difficult to make, but if they tried for less realistic simulation they could probably get more realistic outcomes'. Currently you can build what looks like a megacity and it still has the population of a small town.
If you want to reduce traffic,try using trains,Trams and subways combined,which works well,but how should I know?I only am suggesting this because of my dum common sense brain
I do not recommend attempting this, RIP PC parts.
www.patreon.com/imkibitz
Nice vid kibitz
do you have a top of the line pc?
@@Tricerarex Top of the line, 2 PC setup yep!
Hi @@ImKibitz, I hope your pc recovered from this. What are your specs? I'm thinking about doing this too as a project build. I wanted to compare mine to yours to see what i could expect and not end up at the morgue with my pc hahah
What about on PS5?😂
Demolishing an elementary school to build a highway is the true American dream.
Yeah elementary schools are government propaganda machines anyway
Well, it could have been a black neighborhood, American traffic engineers really LOVE destroying them for a 30 lane highway
@@komplettegal wow really? Those neighborhoods that are crime ridden and garbage ridden should be demolished and replaced by a functional road system that benefits thousands of people? What a terrible idea! The ignorance from you is crazy
@@magnusrylander got a racist here folks
@@komplettegal why is what I said racist when I don't even mention race? You find what you look for I guess.
My favorite thing to do in order to insure I have a comfy playthrough on CS2, is to give everyone free water/electricity. They lose their minds from how happy they become lol.
bro discovered a government votebank
For some reson I staught you were talikng about Counter Strike 2 lmao. got confused then remmembered what video im watching
comfy until it turns into a traffic manager game
@@kripticlunar8198 build free public transportation. less cars 😂
@@tilen3266sometimes i just want to give my Russland random team mates water and electricity on faceit as well, when seeing them Play brainless and with turned Off monitor…
Bro is building a normal City in China
Monstertube fan hier
@@neliz2194what
@@BubitalkMonstertube fan hier 😢
@@pom8130 tf is monstertube fan hier
small city*
Yet another massive CS:2 bug. Shocking.
Why did I think CS:2 was Counter-Strike 2
@@cuchibambo.pi never saught anyone writing CS : 2 for cities skylines and only saw it for counter strike 2
@@cuchibambo.p You're not alone lol
The existence of Cites Skylines 2 is such a major Counter Strike 2 bug, the devs should really work on fixing it :P
Thought you meant counter strike at first
It's actually insane how much they messed up this game. It seemed like it would be such an easy slam dunk but I guess I forgot to take into account company greed when thinking that.
I love the game and play it everyday. 3070 ti, i7 (2022 not sure what model). I usually start lagging really bad around 110k people, which is a bit of a bummer but otherwise the game is super playable! Granted you have a $2,000 pc is that is 😂
Bro, it's 2024. Developer and/or Publisher greed is an industry staple at this point and standard practice!
Toxic
@too_s0ber910 you aren't seeing the big picture, they can sell an optimisation dlc which will make them more money
@@dumbdragon2129Don’t be too pessimistic. CO has always made bug fixes and optimization free.
Cities Skylines 2! Build anything you can dream of… except for that.. and that..
cities skylines 2! the new traffic manager game!!
My game collapses at 60k pop and this guy is running with 1mil pop.
Same pc can run star citizen at 60fps btw, kek
I wouldn't exactly say it's running
@@Nova-ge4lpyeah more like crawling through the desert after 2 days no water 😂
This game is so cpu base, maybe your cpu is weak
Ive got 150k people in my city and pretty much no problems. My PC isnt that good which is why im always surprised when watching these cs2-bad-performance videos
Running it is an overstatement though. the game is barely scraping along, with everything turned down and him focusing on the empty part of the map to lighten the load.
This bro sacrificing his sanity and computer to bring us entertainment. 😂
😂facts
USA: TRIPELING THE AMOUNT OF LANES LETS GOOO
Europe: no-no, we're gonna have public transit
so true
Europeans looking at US citys: so uncivilised
90% of urban planners stop one lane before fixing traffic congestion.
Just one more lane, and all traffic problems will be fixed!
ONE! MORE! LANE!!!!!
I feel like this is a visual representation of how the city of Toronto was assembled
true
Toronto is so sprawling
Yup, dystopian wasteland 😂
Yea terribly 😂
With the CN tower and traffic in this video, yeah definitely Toronto 😂😂😂😂😂😂😂😂
1 million is just an average smallish city, and in this game it looks like New York x5....
It's because in the game one high-rise skyscraper holds only 150 people
Depends on the country, some countries dont have any cities with a million people.
It’s also because in a real city, it’s a lot more sprawled out. They typically en company a much larger foot print
Bro the capital of Poland has 1.5m it is not a small city.
1M is not a smallish city, my city of roughly 100,000 has the largest area in the country.
Before Cities Skylines 2 was released i thought with technologie advancing you could easily build a city with a few million citizens. Especially because they said that there was no cap on citizens and it was only what your computer could handle...
My pc can handle 0 citizens 🫠🫠🫠. What a waste of 50$
@@Kasserole1 i downloaded it on steam unlocked to check my performance and at 100 people my game was already struggling at mínimum grafics
The fact that that initial cluster with maybe a hundred sky scrappers is only housing 15 000 people, that is a small local town. Such a turn off for me.
@@3komma141592653 Same. Apparently it's so they can simulate every person living in it but I don't really care about that. Feels so weird to see a huge cluster of massive skyscrapers and be told that this is where 16000 people live.
@@3komma141592653 It was mostly empty, nowhere near the limit of these buildings. I mean the high density still does not accommodate 100 % realistic population but it's waaay better than CS1.
Its fr crazy how game is about building city. But still it doesn’t have realistic population and has so small map… like cmon! You want us to build abandoned small town? Instead of massive populated capital
its like that because every person is simulated, having a realistic amount of people would ruin most peoples computers
i like to think the population number is a repersentasion like when he was at 20,000 it looked more like 200,000
Fr my 30 story apartment complexes have like 30 people living in them
That's the reason I completely quit Cities Skylines 1 and this doesn't interest me. I want a 200x200km city region and build a mega-city of 50 million inhabitants... or more, I want to build an automatic mega-port like Shanghai moving millions of tons, that I have to build billions of dollars infrastructure, both within my region and to connect me to other cities/regions (like in SimCity 4), high speed trains, mega stations for cargo and passenger trains, big highways and bridges, etc. But instead they want to simulate the life of Peter and John, as if that's what's interesting about building a city.
@@frank_calvert That was never necessary to make a good game. In SimCity 4 you can make cities with more than 1 million inhabitants and it's a game that can barely use only one CPU. And that's without taking into account the regions, there are people who made regions with more than 100 million inhabitants in SC4. Instead of simulating the life of each inhabitant could do more abstraction or simplification and that the game is able to simulate a mega city.
The 8h crash setback must have been DEVASTATING! props to you for sticking through it
Hey GPS Which Road is my exit?
GPS :" You're F**d"😂😂
*In 200 meters, take the first right*
@@ultradeadyyou mean left because this guy made left exits for some reason lol
@@akiraekman4493 wait what?
@@akiraekman4493 a yes, half bri’ish roads
@@ultradeady true lol
I’m honestly amazed at how you managed to power through the initial crash at 8:02 after losing your save game. Love your content!
That one dude called "Not just bikes" always said, one more lane won't fix the traffic. Yep, that's why we need TWO more lanes
Have u thought about maybe not two, but THREE more lanes?
90% of traffic engineers give up adding lanes just before fixing traffic.
you can laugh, but in cities skylines 1 with some mods, a city with low/no cars would run way smoother, because less agents on the road.
so 10% give up after? :D@@robconstant797
16:01 POV american infrastructure engineers when there is too much traffic;
I have a NO BRAINER ANSWER:
Advisor: "Mr Mayor, there is a traffic problem. I recomend we build public transit."
Mayor: "MORE CAR LANES!!"
add another lane
50 lanes iz no enough
16:20 “Let’s cut a highway to here, yeah that looks good. Elementary school? Goodbye”
8:02 Oh the pain, how do you still manage to sound pumped? I'm in awe
i have been playing with the water physics for a while and the best advice i have is: the water sources will continue to emanate from the ground and fill whatever dam or crater you put them in. However i do know a way to mitigate the rise.
Step 1. pause simulation
Step 2. raise the ground level above the flowing water and water source (it’s best to have flattened land to locate the source)
Step 3. play the simulation for no more than 10 seconds and then pause again to find the geyser
Step 4. raise the ground with a small radius just to submerge the puddle that has formed
Step 5. with the biggest size brush, lower the ground all the way surrounding where the puddle originates from.
this will cause the puddle to very slowly fill the crater which you have made however with the game paused you can repeat this process to make the extra water disappear by submerging it in land and recreating the crater
Great video, I heard of a 500,000 population city in Cities Skylines 2, but not a million. Very nice. Hopefully as time goes on, our computers can handle high population cities.
I was able to get to a little over 400k citizens.
But by that time the simulation slowed down so much that everything goes so slow, it wasn't (really) playable anymore.
ITS NOT NICE..THIS SHOULD WORK SMOOTHLY ..NOT THAN U CAN BARELY HAVE 200K POPULATION AT 4K SETTINGS.. omg U SHEEP PEOPLE ARE KILLING GAMING
@@ChristiaanHWhere to. Gets buggy at 420.000 now I try one without public transport cause that goes glitching first
Honestly, the starting block with all those sky scrappers and it has 15000 people there, that is like 5 people per sky scraper. Really turn off that they messed this up so hard. Aside from the game crashed on top of it. Won't ever buy this game.
Hopefully, as time goes on, Paradox will learn to write code better so that you dont need to buy a 10K nasa pc just to play simcity 2000 in 2024
You're so inspired me. Thank u really much!
I love modern game optimization and how people still put up with it (*helldivers 2*)
I have a 4080 and good cpu but I can’t get Helldivers to run correctly
@@nevernottrash4974 bro fuck helldivers to be honest
@@nevernottrash4974 I have a 4060 and can run Helldivers 2 on ultra 1440 x 2560 with about 80fps. I would first check your cpu usage to see if that is what is bottlenecking you, just to rule out hardware limitations (unless you are trying to run the game in 4k, with upscaling on max, the gpu will not be the problem). Also you should probably know the model of your cpu, as a "good" cpu doesn't necessarily mean a powerful one.
@@plaguex5z011 80fps is literally unplayable for a shooter game
Honestly this style feels exactly like the megalomaniac style of "city" building by middle-eastern dictators lately lmao like they would def hire you
That first crash had me dying 😂😂😂
Kibitz really destroyed his PC's lifespan for us 😭🙏
The human dumpsters 💀
Aaaahhh yes!! The: "you can't park here" joke.. classic 🤣🤣
You should play timberborn again! So much stuff has been added.
Seconded!
Great to see you back on City Skylines, love these vids. Thanks dude.
Kibz: "My apocalyptic slide show has begun and these roads are *perfect*"
>implies SF is overpopulated
>uses large highways
Yup, definitely American.
this is weird because an american man is wondering why the traffic is bad when they have 500 four way interchanges
like no. thats BANNED.
Roundabouts are good at handling smaller amounts of traffic, but they are not made for large interchanges between several main roads and highways. If you really want to have these roundabout you can do one thing: some bypasses so that not everybody needs to go through the roundabout and block everything.
Another option might be a timed traffic light or, what I would prefer, build a proper Highway interchange for the highway entries (Cloverleaf-Interchange or Turbo Interchanges.
Also you don’t need that many lanes for a highway, because otherwise it would rather confuse the traffic al and mess everything up. More lanes are not always a solution for heavy traffic.
These five lanes are in the game, because you can use them before a split into two highways. This extension makes it easier for the cars to get on the right lane before the diverge and also prevents traffic jams caused by the lane changing.
In your case I would replace those roundabout with traffic lights. Two of these five highway lanes will go straight ahead to the next jiunction, where you can merge another two lanes, to the highway. 2+2=4. a few hundreds of meters (before the next junction) you can add the fifth lane. And again. The 3 remaining lanes are leading to the junction. There are so many lanes, because they are acting as a buffer. The more lanes, the bigger the buffering effect on those junctions. A good amount of lanes are four. Two for going right and two for turning left.
There is a lot of lane mathematics and boring stuff I mentioned, but this knowledge might be very helpful for other grand projects. If you ever have similar traffic problems you can try to implement my Advice and if it doesn’t work you may ask Biffa.😉
He is really good at fixing traffic issues.
Just a big block, I wish someone make this experience actually trying to get the city a little more beautiful, with hills, organic roads and green areas, but Kibitz carisma makes up for it, great vid
That minimalist block on the lowest settings took over a week and almost killed a relatively high spec PC.
That computer may never know why you hate it so much lol.
“What do you need?”
“Stop whining.”
Literally me every single time I play without fail.
3 minutes in and I'm already saying "Nope!" Your entrance/exit ramps with a roundabout. That seems like an excellent way to have someone end up going the wrong way down a freeway. Also, there's a reason the right lane is typically the exit Lane. It is typically the slow lane. Same reason it's typically the entrance Lane. It's the slow lane, and you're less likely to get rear-ended.
I have tried to give them several simulation tips, but they either refuse or are unable to get any of them in the game. The biggest one being the use of PhysX code, which is 1000% faster than CPU coded "collision", and the AMD version of that same GPU power. Since the major simulation killer is "people walking and colliding". They fail to grasp that PhysX collision is not just for water and gravity, but also for general object collision detection too. Using dedicated hardware to give accurate results, thousands of times faster.
Realize this... With 1 million people, that is only 333,333 people that need to be simulated, every other frame. The game is literally choking on 30,000 people per second.
While watching this video, I kept getting the feeling that watching the video was going to crash MY COMPUTER. 🤣
Hey Kibitz, nice to see you try CS 2 again. :-) Also something you should give a shot is Oddsparks, Factorio meets Pikmin! Super fun!
This man just built Houston, Texas.
You should try it in the City Skylines 1. I bet it would work well better
U forgot the Node Limit tho in CS1 ....it's impossible
The game dosen't simulate more then like 65k people, after that it's all fake
@@mrgooglethegreatikr? I'm not trying to say that this game is well optimised or anything but all the people in the comments acting like cs2 base game is way worse than cs1 base game even though this challenge is literally impossible in the original
@@fakefeit’s not😂 just use all tiles unlocked mod
4 minutes in and as an urbanist this is hurting me. Why are your roads so wideeee.
That first block you built it with skyscrapers felt like a fully realized map in Sim City
great video, but one question, how do you rotate the intersections?
Literally every city in the world:
I got abt 820,000 in CS1 with a realisitic apartment/home population mod, so population in high rises would be much higher than vanilla, after that i couldnt expand anymore
I love the random challenge videos like this. Always brings out the best editing
Kibitz got so much dedication for us
Crash after crash
My PC is just slogging at 200k people.
15:30 kibs just finding any reason to make a slum xD
Bro have NASA pc
Just my two cents but in reality more lanes actually make traffic worse. It's a well known phenomenon named induced demand.
WE NEED 100 LANE HIGHWAYS 🇺🇲🇺🇲🇺🇲🦅🦅🦅🔫🔫🔫
Neat to see people playing this garbage lol.
The game is actually already in quite playable shape if you don't attempt for nonsense like this. If you grow your city naturally then you won't have problems until population gets over 200k which is already quite big city.
@@libordrozdek3307 200k in 2024 lol. Hopefully someone can come by and make a better game that can hit 201k ;)
@user-if8kt5iy2hit'll never make it to console. It won't even be able to run at this point.
@user-if8kt5iy2h
1: many of the DLCs have been delayed by a long time already (up to a year).
2: pcs are usually stronger than consoles, and even good pcs are still struggling currently, so no way it'll work fine for a console
So, I don't believe it can really work in October. I hope you save your 50EUR and spend it on something else instead, like DLCs for CS1.
@@StoneLegion Simulation games are CPU-bound, and CPU rate of improvement has not matched GPUs. A 5-year-old CPU can easily keep up. Most types of videogames are not too complicated outside of graphics and physics, simulation games are rare in being so CPU-bottlenecked. Simulations are also not easily offloaded to GPU compute shaders. It's counterintuitive to a lot of people that cities skylines is more computationally intensive from a CPU workload POV than more visually impressive games.
Haha thats insane! Great video man
I have over 2,000,000 Population city save.
that’s cool
It took me 80 episodes to create a city that had just over 500,000 population, but then without the demand mod, (called "Oakdale" and can be found on my channel) but the game speed is really killing it. Imagine I was running the game with 128GB of ram, an RTX 3090Ti and a Ryzen 9 7900x 12 core processor baking at 5,5Ghz........It's insane. From what I understand the slowness is caused by pathfinding. The more and longer pathfinding you create the slower it gets. So it would help if you could squeeze as many population in a very small space, with just limited outside connections. But, that's a theory I did not tested yet.
demand mod barely helps, as the immigration system in this game is more complex than in the first game
The frame rate of Cities Skyline 2 has been improved, with a population of 500,000. How many frames can your PC configuration (rtx3090Ti and 7900x ) run now?
What are your computer specs? Also awesome video
3:06 pains me as a british person
holy shit a new CS2 vid
ive been waiting for so long for a new CS2 video
All you need to do to fix traffic is to add one more lane
Incredibly i managed to reach around 450k population without any vast amount of high-density building, in an even smaller city, mainly using building upgrades to compact as many people as possible into a City.
I love how it looks like Manhattan with all these high rises and it's only like 80k people.
7:53 bro handle that very well🤣
I tried building cities like this in CS:1, had a whole grid worked out and everything. But my laptop always pooped its pants at around 250k people 😞
the european mind cannot comprehend this
That first crash was devastating, even for me
This was hilarious! Maybe in 2 years this game will be fixed. Def want to see this not run like dog poop
YT finally recommended you!!!! Finally!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! and it wasn't a Satisfactory video!!!!!!!!!
Careful with wind direction for powerplant. Builds nuclear?
Ah yes, a good old car-based hellscape with the parking lots cheated away.
I feel like this is thr first CS2 gamplay video that got recommended to me after release.
The left exits on the roads give me anxiety, imagine driving and then taking an exit at 60mph, that's probaly the reason for the high traffic because 8 lanes is enough for 1 million pop city
It's pretty funny to me how people use this video to say "see C:S2 is bugged!!!" like yeah it was/is bugged and it would have been better if it had been released later. That doesn't change the fact that the game is incredibly more detailed, intricate, *and* has a better performance quality than C:S1. This video doesn't show bugs in the game because this is not regular gameplay. In regular gameplay the demand would slow down forcing you to build at a pace the game can keep up. This dude literally modded the game for infinite residential demand, paused the game and zoned in thousands of individual simulated cims at once, like obviously that's going to make the game crash? It would have crashed c:s1 as well.
Public transport just bugs out at around 410000 passengers as seen due to some things. Was the same in cs 1 too
FINALLY CS2 CONTENT IS BACK
I recently uninstalled Citiea Skylines 2 and went back to 1. I dont regret anything
Kibz better treat his pc to the best thermal paste and a week of down time for the hell it went through!
San Francisco, if they could have consolidated Marin County.
Wait, he's trying to make the San Francisco Bay Area.
Kibs totally has this in the bag. Kib’s PC totally does NOT have this in the bag.
This is an amazing game idea, wow I like these games
That first crash hurt my soul
I think it's really disappointing that even the worlds smallest major cities in real life are way above 1 million in population, but we aren't allowed to build them in a video game. Every one of these skyscrapers look like they could easily house at least 5,000 residents, but if you click on them they house like 100 if youre lucky.
I appreciate that this game would have been difficult to make, but if they tried for less realistic simulation they could probably get more realistic outcomes'. Currently you can build what looks like a megacity and it still has the population of a small town.
If you want to reduce traffic,try using trains,Trams and subways combined,which works well,but how should I know?I only am suggesting this because of my dum common sense brain
What if you build a city with no highways and the only transportation mode is the subway/train? That means trains and subways everywhere!
“Oh my gyash”
-Kibitz, 24:40
His computer survives THIS while mine overheats while playing The Sims 4...
I can't help but to wonder if this game STILL melts Computers less than Space Engineers does...? :P
Brother, everything is possible, this is just really close to impossible.
Mind if I steal this quote, cause this is really good.
Almost like playing SimCity 2013 with one tile like city space to work with only.
"more lanes is always better"
This comment sponsored by General Motors Corp
kibz please bless us with satisfactory 😭😭
29:21 is the best bit as it finally comes to a end
I really want a game dev to put a whole super massive city from city skylines 2 into a game like gta5 or something lol
BECAUSE MORE LANES IS ALWAYS BETTAAAAAAA!!!!!!
Wet dream of modernists
Truly.........
Seeing the CN Tower surrounded by high rises seems about right