@@Pulse159 The trick Kibz used with the beams has been my go-to for a long while but "(it's excrubulent)" on youtube has a great recent video about easy rail curves that has completely changed how I make my railways now.
Waiting to see Kibs hit the math about using all the Plutonium Waste vs SAM vs Sloops. I just finished my 1,800,000MW full nuclear facility and there were several surprises along the way. Was a lot of fun building the "solution".
@owenbuckley705 Spoilers... Would like to chat about how you are planning to handle the SAM use vs Sloop use when doing a zero Plutonium waste build? In my plan I used electric circuits to control the water pumps on small groups of Plutonium Generators so I could turn them off as needed, sinking all the overflow Plutonium rods to get rid of all the uranium waste. While minimizing the amount of Plutonium waste created needing to be converted to Ficsonium rods. Overflow SAM not used in Ficsonium flows over to the main base to use it for better things over there. I also anticipate moving sloops around the map in and out of machines to optimize the SAM use a little here, a little there. I forsee a lot of granular management in my future as I try to maximize Awesome Point generation balanced with power, SAM and Sloops. 😅
My solution if I ever found the energy to actually make it a reality: Don't make Plutonium waste. 10 fueled Alien Gens brings no converter max uranium (50.4 rods/min) to 1,890,000MW all on its own.
I think your math is wrong. 254 Nuclear Power stations use all 2300 uranium. 254 NPS at 250% = 101.6 NPS. They need 600 water each which equals 60950 water. This is not including water used in construction parts which equals 2298 water.
I can't wait until kibz sits down and does the math to see how much ficsonium he's going to have to make in order to get rid of all the plutonium waste. It's a ridiculous amount and you need singularity cells for all of it, which means you need just insane amounts of everything. I suspect there isn't enough copper on the map to make all the pasta you'd need. It's way too expensive right now, they need to make ficsonium use up a LOT more nuclear waste otherwise it's just not worth ever using. Plus the process makes a ton of dark matter residue, which requires a TON of energy to convert directly into dark matter crystals just to sink it. So it really eats up all the power gains. In fact I don't see how it can even be energy positive by the time you factor everything in.
@@newsomething9437 it doesn't take that much effort, especially if you overclock. I needed just three particle accelerators to dispose of the waste from 16 Uranium PPlants. 4 Plutonium PPlants to use up the plutonium from the uranium waste. A further three PAcells to convert the plutonium waste into Ficsonium used in the six Quantum encoders used to generate Fics fuel rods and a further 11 NPplants to use up all Fics fuel rods. All the rest of the ingredients used are the by products of other processes and the Dark matter residue I wasted away in other processes. Overclocking does use a lot a power, so you are actually more power efficient building two of something rather than 100% overclocking it. I haven't sat and worked out what mathematically is required ( I don't play that way), but just built to use up what was being created and I have way more power than I have any need for (I only use Nuclear- no coal or fuel generators) I'm running about 200K MW. Granted 40K of that is from running unfed Power augmenters, because just having them unfed and connected to your power grid provides your grid with a 10% system wide bonus for each Augmenter connected. I'm not sinking anything, and I have no nuclear waste (Plut or Ur).
I was thinking from the start that a blueprint of just two water extractors and the platform separating them would probably have sped this up significantly. If it fits, you could blueprint four and their power pole, and including the pipes needed is just a given too. Would've saved a lot of time.
I tried, there are some overlap issues with building water extractor platform blueprints. but I found a workaround of a spacer blueprint to put down the extractors, then replacing the platform around them.
Kibz is going to have a nuclear fallout after 15 min of his reactors running. That is the thing i learned from my last playthrough. Even if you designed your nuclear fuel factory to make X amount of fuel, but your current grid doesnt even need half of that power, just dont turn on all of the nuclear reactors yet and just sink the fuel rods. Else you will end up with so much waste so quick that you wont even have the time to make the next step of reprocessing that waste
@IamKibitz there is a nifty trick to lift all this water to high place without using single pump on all of those lines. It involves principal that the pressure spreads evenly in all directions. So you need to lift water with single pipe to a place higher than the place you intend to use all this water. Only this single pipe will use pumps. You fill a tank or more with this pipe. Then you drop down a pipe from the tank(s) and merge it with each end of your water pipes as through valve at each end. In that way you will have the pressure to lift the water in each pipe to wherever you want on the map as long as it is lower than the pressure tank(s), without using any pump!
The entire time I was thinking “he’s got his math wrong”, but at least you realized it before you got too deep! Looking forward to seeing how you set it up, bc I did mine with just the basic recipes before going out and getting all the alternates.
Well I learned something new from you Kibitz thanks. 12:07, had to watch it several times to figure out how you did it. That will be very helpful. Thanks. Another thing I learned, make sure your math is correct. lol
like the train stations placement tip pressing the hold key for nudging (even though you can't nudge them) allows the water extractor to place at the height of the extractor you snap it to
I've been watching your videos for years (before satisfactory) ANd I must say... you're one of the few gamers that still manages to make me smile by the catch phrase. keep it up mister Kibitz!
The biggest quality of life feature I want from Satisfactory is the ability to copy/save constructions as blueprints. Imagine if you could have just highlighted the entire water pumping plant and copy it. Most factory building games let you do that, why not this one?
i just finished building my first nuclear power plant, and it wasnt until i was almost done that i realized i could use somersloops to double the fuel rod production. then i realized how much more stuff i'd need to reprocess double the waste and decided to not do that lmao
You could just box in the initial water extractor area in a huge glass dome and make it a nature reserve like the chernobyl exclusion zone :D no buildings, just a bunch of wildlife living its best life
Over 14 hours is what you reported on that water extractor and pipeline project. But more than that probably. I'm somewhere between 200 and 300 hours now, a relative newbie. That's beautiful. That's insane. I better get out!
In this episode: Kibz discovers that math is a harsh mistress, has the first of what can only be the first of many nuclear meltdowns, and boards the crazy train.
Nice video and keep up the good work! Also, because I think it is very funny, I started playing satisfactory again and because of the cristmas event, I now have a nuclear weapon before even unlocking foundations.
I think you made the platforms too low for the water extractors. At the end when they sank into the water, that's when they actually started snapping to the foundation
I ran into a similar problem placing a lot of water extractors down. I don't know what it is but I found that for water sources, holding ctrl or alt to align the extractor caused the elevation issue.
I spent a few weeks making one that used most of the map's U resources and a Pu cell recoup for the waste, and totaled 115 plants. This is about half the 250 you stated, (I worked the 60,000 cubic meters backwards to find the count of power plants) That build took me about 20 hours in game over nearly a month. (edit, after he corrected this to 125000 water in the last 2 minutes, that would mean 520 reactors... so mine is more like 1/4 instead of 1/2 in non-overclocked equivalencies)
I've been scared to do nuclear cause it always seemed like such a big task, but for us regular folks just playing the game, one Node is more than enough and the factory/plant doesn't get that big. Water is still a huge task, even though I only need 20 full pipes I am still Overclocking my Extractors
No doubt this biome sized plant will evolve as we get new sources of fuel and machinery to make it even spicier. May kibz be mentally sound at the end and may the nuclear plant be able to withstand the loads without going critical
Hey kibz! I’m not sure if you already know about this, but if you take 1 water pump, send it reallly high with mk 2 pumps, and bring it back down, the height it went to is the height it will always go to. If you attach it to the end of other pumps, those pumps have the same attribute. not sure if this is patched. Hope it helps!
When building my own 100GW nuclear plant I found that it was going to be so mind numbingly tedious to place all the water extracors I needed that I just placed a quarter of them and made a megaprint of them online to make 3 more copies. I wish you could blueprint parallel pipe and conveyor connections, as well as blueprinting water extractors. I hate to think about how long this probably took.
Water extractors have some oddball snapping post 1.0 launch; I suspect it's a bug. They seem to snap differently when looking at water compared to looking at foundations/other water extractors.
I only just learnt that you can snap them together, that's going to make my nuke plant so much easier...except I decided to build it in the swamp. I'm going to regret that I think.
Why don't you build your nuclear plant section on water and place 2 water pumps in front of each power plant? Easy, short pipes, and there is only 2 belts with nuclear fuel and nuclear waste. If you build a higher platform you can hide the water pumps and belts in the basement.
idk if it's really possible with this game but getting a third person build timelapse for these big projects that are otherwise hard to show to viewers would be cool...
Is a train carrying packaged water more energy and space efficient than the pipelines with all of the pumps? My thinking is that the packaged water option exceeds the pipeline throughput by quite a bit, i.e. each cargo platform can technically unload 2400 packaged water per minute with Mk6 belts with each output being routed into storage bins. That reduces a minimum of 4 pumps per cargo platform, but far more for each subsequent pump needed per pipe.
WE’RE NUCLEAR BABY!! It also means many future nuclear meltdowns, sorry future kibz
Now thats a big ol sippy drink!
Kibitz turned satis into Nestle simulator
Oh so satisfied 😂 new satyepisoda🥤
The pipeline, if it carries all the water produced by 250 extractors, will be an 11x11 grid plus 4 extra... Holy moly...
Woah. Lotta pipes.
"I Learned something new"
Me: "its beams isn't it"
*it was beams*
Hah, we must have both seen that one beam video recently!
Beams solve everything. Praise be the Beam!
And no credit whatsoever
What beam video? :< I need this wizardry
@@Pulse159 search for (it’s excrubulent), his last 2 vids on this topic
@@Pulse159 The trick Kibz used with the beams has been my go-to for a long while but "(it's excrubulent)" on youtube has a great recent video about easy rail curves that has completely changed how I make my railways now.
Game definitely needs a Mk 2 Water Extractor.
I would prefer if instead of Mark 2's something like the Ressource Well for Water would be buffed. That thing should give you like 20k/m3 of Water
@@VirtualDomain I would love a mk3 pipe
Forcefield pipe?
Waiting to see Kibs hit the math about using all the Plutonium Waste vs SAM vs Sloops.
I just finished my 1,800,000MW full nuclear facility and there were several surprises along the way.
Was a lot of fun building the "solution".
Cool to see someone else building a giant Terrawatt scale reactor, I'm only partway through building mine, but the plans are finalized at least.
@owenbuckley705
Spoilers...
Would like to chat about how you are planning to handle the SAM use vs Sloop use when doing a zero Plutonium waste build?
In my plan I used electric circuits to control the water pumps on small groups of Plutonium Generators so I could turn them off as needed, sinking all the overflow Plutonium rods to get rid of all the uranium waste. While minimizing the amount of Plutonium waste created needing to be converted to Ficsonium rods.
Overflow SAM not used in Ficsonium flows over to the main base to use it for better things over there.
I also anticipate moving sloops around the map in and out of machines to optimize the SAM use a little here, a little there.
I forsee a lot of granular management in my future as I try to maximize Awesome Point generation balanced with power, SAM and Sloops. 😅
My solution if I ever found the energy to actually make it a reality: Don't make Plutonium waste. 10 fueled Alien Gens brings no converter max uranium (50.4 rods/min) to 1,890,000MW all on its own.
@sunname6252 so use nearly all the Sloops in Alien Generators and not have them for doubling
Ballistic Warp Drives.
The longer I play Satisfsctory the more Kibz having mental breakdowns is relatable and funny.
The game: so Kibitz, how much uranium do you need?
Kibitz: YES
15:28 there it is. Was waiting for it. Thanks again past Kibz
I think your math is wrong. 254 Nuclear Power stations use all 2300 uranium. 254 NPS at 250% = 101.6 NPS. They need 600 water each which equals 60950 water. This is not including water used in construction parts which equals 2298 water.
at 3:26 you have a disconnected conveyer lift
there isnt anything in the lift belt though so its probably fine
@@louisbuss6068 Unless it was meant to have something.
I looks like a raw sam line that's not being used yet.. so that lift is likely just a place holder for now.
I can't wait until kibz sits down and does the math to see how much ficsonium he's going to have to make in order to get rid of all the plutonium waste. It's a ridiculous amount and you need singularity cells for all of it, which means you need just insane amounts of everything. I suspect there isn't enough copper on the map to make all the pasta you'd need. It's way too expensive right now, they need to make ficsonium use up a LOT more nuclear waste otherwise it's just not worth ever using.
Plus the process makes a ton of dark matter residue, which requires a TON of energy to convert directly into dark matter crystals just to sink it. So it really eats up all the power gains. In fact I don't see how it can even be energy positive by the time you factor everything in.
im pretty sure he already did the maths
I agree. Currently Ficsonium is not worth the effort. I am also working on to use all the uranium and that is a huge project by it self.
I am pretty sure, you are right that there are not enough resources for that. I am looking forward to his solution.
@@newsomething9437 it doesn't take that much effort, especially if you overclock. I needed just three particle accelerators to dispose of the waste from 16 Uranium PPlants. 4 Plutonium PPlants to use up the plutonium from the uranium waste. A further three PAcells to convert the plutonium waste into Ficsonium used in the six Quantum encoders used to generate Fics fuel rods and a further 11 NPplants to use up all Fics fuel rods. All the rest of the ingredients used are the by products of other processes and the Dark matter residue I wasted away in other processes. Overclocking does use a lot a power, so you are actually more power efficient building two of something rather than 100% overclocking it. I haven't sat and worked out what mathematically is required ( I don't play that way), but just built to use up what was being created and I have way more power than I have any need for (I only use Nuclear- no coal or fuel generators) I'm running about 200K MW. Granted 40K of that is from running unfed Power augmenters, because just having them unfed and connected to your power grid provides your grid with a 10% system wide bonus for each Augmenter connected. I'm not sinking anything, and I have no nuclear waste (Plut or Ur).
@@itsentdevand we saw how Kibitz doing the maths goes in this video ;)
I was thinking from the start that a blueprint of just two water extractors and the platform separating them would probably have sped this up significantly. If it fits, you could blueprint four and their power pole, and including the pipes needed is just a given too. Would've saved a lot of time.
How do you make a water extractor BP???
I tried, there are some overlap issues with building water extractor platform blueprints. but I found a workaround of a spacer blueprint to put down the extractors, then replacing the platform around them.
I was there. In between the boop moments. I saw the descent into madness 😂 would recommend 10/10
We have acquired the ULTIMATE SIP
Well, that's going on the quote list
Cannot wait for pipes to snap to grid
3:43 I'm glad to see that the guiding light of truth and prosperity is from the glowing dust of Uranium 👍
I don't miss the Satisfactory grind. It does a lot of things right, but once you build big it really slows down.
Kibitz : "How much uranium will I use ?"
Also Kibitz : "Yes."
I'll take this as an answer.
all in the world, about 2.1k i think
He can also use Somersloops in the fuel rod manufacturers, so technically more NPPs than ever ^^
The center of the base turning into a dropper map. If you win, you die, if you lose, you die. I like it.
I litrally opened up youtube a couple of hours ago and thougt to myself: Its time about time for another Kibitz Video. And here we are.
Kibz is going to have a nuclear fallout after 15 min of his reactors running.
That is the thing i learned from my last playthrough. Even if you designed your nuclear fuel factory to make X amount of fuel, but your current grid doesnt even need half of that power, just dont turn on all of the nuclear reactors yet and just sink the fuel rods. Else you will end up with so much waste so quick that you wont even have the time to make the next step of reprocessing that waste
@IamKibitz there is a nifty trick to lift all this water to high place without using single pump on all of those lines. It involves principal that the pressure spreads evenly in all directions. So you need to lift water with single pipe to a place higher than the place you intend to use all this water. Only this single pipe will use pumps. You fill a tank or more with this pipe. Then you drop down a pipe from the tank(s) and merge it with each end of your water pipes as through valve at each end. In that way you will have the pressure to lift the water in each pipe to wherever you want on the map as long as it is lower than the pressure tank(s), without using any pump!
The entire time I was thinking “he’s got his math wrong”, but at least you realized it before you got too deep! Looking forward to seeing how you set it up, bc I did mine with just the basic recipes before going out and getting all the alternates.
Well I learned something new from you Kibitz thanks. 12:07, had to watch it several times to figure out how you did it. That will be very helpful. Thanks.
Another thing I learned, make sure your math is correct. lol
like the train stations placement tip pressing the hold key for nudging (even though you can't nudge them) allows the water extractor to place at the height of the extractor you snap it to
I've been watching your videos for years (before satisfactory) ANd I must say... you're one of the few gamers that still manages to make me smile by the catch phrase. keep it up mister Kibitz!
OH MAN! You should have made the water extractors look like The Palm island thing in Dubai!
merry Christmas kibs / kibitz
The insanity of those pipes. I couldn't possibly ever accomplish that huge project. Kibitz, you are a pro.
The biggest quality of life feature I want from Satisfactory is the ability to copy/save constructions as blueprints. Imagine if you could have just highlighted the entire water pumping plant and copy it. Most factory building games let you do that, why not this one?
i just finished building my first nuclear power plant, and it wasnt until i was almost done that i realized i could use somersloops to double the fuel rod production. then i realized how much more stuff i'd need to reprocess double the waste and decided to not do that lmao
You could just box in the initial water extractor area in a huge glass dome and make it a nature reserve like the chernobyl exclusion zone :D no buildings, just a bunch of wildlife living its best life
This will be fun to watch good luck man
20 000 water pipes this man is CRAZY
I can't believe this. SO MANY PIPES. Your hard work is inspiring!
Love you builds and ingenuity Kibitz, good luck with future projects!!!!
Over 14 hours is what you reported on that water extractor and pipeline project. But more than that probably. I'm somewhere between 200 and 300 hours now, a relative newbie. That's beautiful. That's insane. I better get out!
can you imagine getting kibitz a christmas present and see him get annoyed by the fact that its not symmetric
Crazy going you are slowly.
Seeing Kibz flying over the pit with the smallest sliver of fuel left in the jetpack had me hold my breath...
In this episode: Kibz discovers that math is a harsh mistress, has the first of what can only be the first of many nuclear meltdowns, and boards the crazy train.
That’s funny, my next factory also needs 120000 water, might have to borrow some ideas
Bruh that thumbnail is insane 😨
Hehe when bro asks for “just a sip” 😂
Nice video and keep up the good work!
Also, because I think it is very funny, I started playing satisfactory again and because of the cristmas event, I now have a nuclear weapon before even unlocking foundations.
Planning out my own nuclear power. I knew something was up when you said 60k water only. My rough math comes to 132k needed.
I think you made the platforms too low for the water extractors. At the end when they sank into the water, that's when they actually started snapping to the foundation
I ran into a similar problem placing a lot of water extractors down. I don't know what it is but I found that for water sources, holding ctrl or alt to align the extractor caused the elevation issue.
I spent a few weeks making one that used most of the map's U resources and a Pu cell recoup for the waste, and totaled 115 plants. This is about half the 250 you stated, (I worked the 60,000 cubic meters backwards to find the count of power plants) That build took me about 20 hours in game over nearly a month. (edit, after he corrected this to 125000 water in the last 2 minutes, that would mean 520 reactors... so mine is more like 1/4 instead of 1/2 in non-overclocked equivalencies)
I've been scared to do nuclear cause it always seemed like such a big task, but for us regular folks just playing the game, one Node is more than enough and the factory/plant doesn't get that big.
Water is still a huge task, even though I only need 20 full pipes I am still Overclocking my Extractors
Last time the game wanted me to get "just" ~25k liters of water I stopped playing. Respect man
Literally made water into a 17m video and it was alot of fun watching.
Bro keep going! I love your vids
No doubt this biome sized plant will evolve as we get new sources of fuel and machinery to make it even spicier. May kibz be mentally sound at the end and may the nuclear plant be able to withstand the loads without going critical
Doctor Ziplock
You did it again, didn't you, you put Tab A into Slot B! I must have told you a hundred times. - Spaced Invaders
"Just place the junction and align the extractors to that..."
🤯
Poor Mr. Kibz. His brain... is a dairy product!
Moo!
@Imkibitz i learned you can attach water extractors to walls to get them in perfect in. 😮
With that kind of volume, forget pipes, just go for one tripple header train
Was literally thinking i want a kibz vid, and caught this 9 minutes after upload. Love you Kibz keep it up o7
Had the same problem with water extractors. They seem to not like the drop off areas.
Oh my god you are insane dude 😂
oh my lord, i cannot wait to see where this goes o.O
Hey kibz! I’m not sure if you already know about this, but if you take 1 water pump, send it reallly high with mk 2 pumps, and bring it back down, the height it went to is the height it will always go to. If you attach it to the end of other pumps, those pumps have the same attribute. not sure if this is patched. Hope it helps!
Did you mean 'one water extractor and send it high with Mk 2 pumps'? Otherwise I can't see much point in mixing Mk1 and Mk2 pumps.
@ yea
I didn't even know kibitz still posted
Its crazy how big you make your builds, I felt stressed making 6 Uranium rods / minute.
Drop everything, kibitz uploaded
kibz accidentally made biblically accurate hatsune miku
Good grief that is a lot of water lol
One of Lifes great philosophies; Do the most excruciating part of your work First, and the rest of your day will be a breeze....
Dammit kibz, i was just about to go to bed lol!
YOU WILL NOT SLEEP
As someone who is building his nuclear plant now...yeah the water....
Kibtz you should add refined power and make a refined power plant with Icarus
When building my own 100GW nuclear plant I found that it was going to be so mind numbingly tedious to place all the water extracors I needed that I just placed a quarter of them and made a megaprint of them online to make 3 more copies. I wish you could blueprint parallel pipe and conveyor connections, as well as blueprinting water extractors. I hate to think about how long this probably took.
You could've put all water pumps together and made a circle mega pipe
ITS BEEN SO LONG, THANK YOU
He's got a healthcare plan, right? Right!?!
He's canadian, so yeah.
Water extractors have some oddball snapping post 1.0 launch; I suspect it's a bug. They seem to snap differently when looking at water compared to looking at foundations/other water extractors.
I only just learnt that you can snap them together, that's going to make my nuke plant so much easier...except I decided to build it in the swamp. I'm going to regret that I think.
Ah yes, the good old nuclear exclusion zone. Queue Children of the Omnissiah.
Why don't you build your nuclear plant section on water and place 2 water pumps in front of each power plant? Easy, short pipes, and there is only 2 belts with nuclear fuel and nuclear waste. If you build a higher platform you can hide the water pumps and belts in the basement.
niceee a new kibitz video
while your building big blueprints that need to aline press R while your placing them
I hope I get to watch the first nuclear plant meltdown live on twitch :)
I wonder if the makers of Satisfactory are ever going to add hyper trains
Kibitz uploading at the same time as WhatDarrenPlays? YIPPEE!
That's the largest piplines iv'e seen in my life so far
Finally, just checked 5min ago and you didnt have a video lmao 😁 (keep it up kibz, you will eventually conquer it all)
Kibs what’s wrong 16 minutes only I need my half hour 😂
I do hope kibitz has a plan for getting aluminum casings and heat sinks to the plant for making plutonium fuel rods so he can sink them
he's not going to sink plutonium rods, new ficsonium means he can use the plutonium for MORE POWAHHHH
@@itsentdev welllll he has to get there first and will still need those parts either way but yeah MORE POWEAHHH... that is almost 100% unnecessary
@@katzewerfer63 it's not unnecessary. i've beaten phase 5, when you overclock/sloop the endgame recipes it uses power like mad.
How much Uran Plutonium and Ficsonium Fuel rods do you plan on?
And amazing work i'm excited to see more
12:04 is it me of the pumps are abosulely not aligned from on row to an other and it's driving me insane
Just admit it Kibitz... You miss the 5 min Auto saves so you are trying to pressure the game into giving it back
Rookie numbers kibz, mine needed 174,600 for 1/3 :3
so is this water just for the Uranium Fuel? or did you plan ahead for all the Plutonium and Ficonium stuff as well?
idk if it's really possible with this game but getting a third person build timelapse for these big projects that are otherwise hard to show to viewers would be cool...
surprised you didn't use rocket fuel. It's really OP
Is a train carrying packaged water more energy and space efficient than the pipelines with all of the pumps? My thinking is that the packaged water option exceeds the pipeline throughput by quite a bit, i.e. each cargo platform can technically unload 2400 packaged water per minute with Mk6 belts with each output being routed into storage bins. That reduces a minimum of 4 pumps per cargo platform, but far more for each subsequent pump needed per pipe.
KIBZ no credit to exuberant for the beam trick?! also foundations UNDER the extractors solve the high issues.
My Lanta.... kibz is going mad.
Oh so satisfied new epiysoda 🥤