A World Not Desperate to Explain Itself

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  • Опубликовано: 26 июл 2024
  • I need to tell you about one of my favourite video games from the past decade, and why its world is something special. But first, we need to talk about Star Wars (the original one), the letters of J.R.R.Tolkien (the revised and expanded one), and this idea of worlds not desperate to explain themselves.
    --
    Music used,
    A Quest - Candy Emberley - Wildermyth OST
    Empirical 1 - Mark Griskey and John Williams - Star Wars: The Force Unleashed OST
    An Uncertain Present - Lorne Balfe - Assassin's Creed 3 OST
    Isenguard Unleashed - Howard Shore - The Lord of the Rings: the Two Towers
    Peace of Akatosh - Jeremy Soule - Elder Scrolls IV: Oblivion
    Death Knell - Jeremy Soule - Elder Scrolls IV: Oblivion
    Campfire and Song - Candy Emberley - Wildermyth OST
    The Wolf and the Swallow - Mikolai Stroinski - The Witcher 3: Wild Hunt OST
    --
    Games, in order of appearance,
    Wildermyth
    Metro Exodus
    Dark Souls 3
    The Planet of Lana
    Bioshock
    Sable
    God of War (2018)
    Assassin's Creed
    Assassin's Creed Odyssey
    Elden Ring
    Roadwarden
    The Banner Saga 2
    The Outer Wilds
    Return of the Obra Dinn
    Papers, Please
    Elder Scrolls V: Skyrim
    Journey
    The Pathless
    The Witcher 3: Wild Hunt
    Lost Odyssey
    Dark Souls
    Ori and the Blind Forest
    Hyper Light Drifter
    Assassin's Creed 2
    Persona 4 Golden
    Celeste
    Life is Strange
    --
    I 00:00 - 04:20
    II 04:21 - 07:57
    III 07:58 - 11:55
    IV 11:56 - 16:44
    V 16:44 - 19:54
    Ending 19:55 - 20:20
    #wildermyth #starwars #lordoftherings
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Комментарии • 937

  • @QuestMarker
    @QuestMarker  18 дней назад +212

    Hey everyone, thanks so much for indulging with me on this one! This one is certainly more meditative than bound to a single game, so forgive me as I wander about. A few quick things I forgot:
    - Definitely check out the full Q&A with the Wildermyth team here -> ruclips.net/video/FzYbn_w5FJw/видео.html
    - I made an editing oopsies around the 09:30 mark for about 15 seconds, so if you can imagine some KILLER AWESOME EDITING SKILLS instead of what I give you, that'd be really great. Hopefully it doesn't detract from the flow.
    - I try to respond to every comment I get, so please do leave one!

    • @bryankelly3647
      @bryankelly3647 14 дней назад +2

      Great explanation of this concept, useful for anyone who builds worlds and writes stories. I hope they don’t take it to the extreme and think that unexplained randomness is good and having reasons for why things are the way they are is bad

    • @moshiurrahman52
      @moshiurrahman52 3 дня назад +1

      Link to the picture used in thumbnail?

    • @aylbdrmadison1051
      @aylbdrmadison1051 2 дня назад +1

      To say _"I don't know"_ requires a modicum of courage and confidence.
      Not everyone has those those qualities.

  • @Cyanosis132
    @Cyanosis132 17 дней назад +2118

    "I've seen your kind, time and time again. Every fleeing man must be caught. Every secret must be unearthed. Such is the conceit of the self-proclaimed seeker of truth. But in the end, you lack the stomach. For the agony you'll bring upon yourself." -Vilhelm, Dark Souls 3

    • @iamdoom9810
      @iamdoom9810 17 дней назад +265

      Man did the Dark Souls III DLC's main story have an awesome meta-commentary on the nature of creative works and the struggles of being a creator of them. It really did give me a ton of trust in FromSoftware's design philosophy and creative integrity for them to be willing to lay it all out so honestly in what could only be described as artistic depiction. I hope it serves as a beacon to inspire many creatives to come.

    • @MapleFried
      @MapleFried 17 дней назад +149

      ​​@@iamdoom9810
      "At the end of all things, we should be quite content to watch it burn away."

    • @jamesarthurkimbell
      @jamesarthurkimbell 17 дней назад +183

      @@iamdoom9810 MIYAZAKI: I'd rather be the Painter freely exploring a new idea than Ariandel tied down and bled dry
      AUDIENCES: If you change the Claymore animation I'm gonna scream

    • @mattd5240
      @mattd5240 16 дней назад +31

      I will uncover and loot every secret. For it is my curse.

    • @annabellefawn4171
      @annabellefawn4171 16 дней назад +8

      That quote will stick with me forever

  • @WarPenguinDude
    @WarPenguinDude 17 дней назад +1223

    And then you get Morrowind, where you get so much lore that it actually begins to contradict itself and you notice that a lot of the sources and people you get this info from are telling it in a way that pushes a certain agenda, or is so ancient that even the certain phrasing of a sentence can create a dichotomy between factions hundreds of year later, that you have no idea what IS right or wrong, and that you more or less have to choose for yourself what to believe.

    • @greattower1650
      @greattower1650 16 дней назад +107

      tes worldbuilding is at another level

    • @QuestMarker
      @QuestMarker  15 дней назад +257

      this is my annual reminder that I need to play Morrowind (I came into the franchise at Oblivion, and never have worked backwards!)

    • @Warmaker01
      @Warmaker01 14 дней назад +88

      I know Bethesda got it's big fame, money, fandom with Skyrim. But those boys' world building in the early 2000's Morrowind was top notch. It's forgotten how good they were back then because most of the fandom's memory starts with Skyrim. *Maybe* Oblivion in between these two games, but Morrowind is too old for most of the fan base now.
      Morrowind put you in a fantasy world. A *strange* fantasy world and not the typical "Medieval Europe but with Magic and Elves" generic fantasy.

    • @Michael-bn1oi
      @Michael-bn1oi 14 дней назад +24

      ​@Warmaker01 They were incredibly wealthy and famous before Skrim lol
      Morrowind, Oblivion, and Fallout 3 were all massive commercial and critical sucesses.

    • @Tirocoa
      @Tirocoa 14 дней назад +36

      "Each reader sees different reflections through different lenses, and may come away with a very different reading. But at the same time, all of it is true. Even the falsehoods. Especially the falsehoods."

  • @Scruffi
    @Scruffi 17 дней назад +666

    I see this in D&D and similar games a lot. The DM gets so enamored of their own worldbuilding, with languages and history and so on, that they get caught in a sort of sunk cost situation, where they NEED to tell the players What's Really Going On, and Where It All Came From. I love worldbuilding as much as anyone, but as a DM I've cultivated being okay with the players not knowing, not finding, not fully understanding, and even sometimes not even seeing all the stuff I built for them. I want the players to feel like the world is deeper than they can see, and older than their adventuring lifespans, and part of that is keeping things out of reach, unless they seek them out. At which point they truly DISCOVER something that's already there.

    • @TimlerFX
      @TimlerFX 17 дней назад +28

      Great approach. It's always great to play a TTRPG knowing that there is a lot more that is yet to be discovered.

    • @QuestMarker
      @QuestMarker  16 дней назад +70

      As a longtime DM, one thing I really look forward to now is co-creating worlds with players. I often draw up a map, or a list of 'ideas', or a few NPCs, but then honestly leave it all blank. I obsesses over creating the tone or imagery or themes, but leave a lot of "the lore" ready to be defined and created and discovered together.
      Often, my ideas are not nearly as cool as what the PCs piece together. So let's roll with those! Only one in a dozen of my own bits of worldbuilding ends up being neater and cooler, and a lot of is still in response to what the players end up doing.

    • @Scruffi
      @Scruffi 15 дней назад +26

      The trick is finding that balance between prep and improv. For me, it helps if I know WHY some things are the way they are, and sketch out some broad strokes ahead of time. I came up with a small town as a starter location for a new campaign, so I wanted it to be a good place to leave, but also have enough going on that 1st levels could find stuff to do if they looked. I decided that it was a once-prosperous town whose economy collapsed some time in the recent past and was a shade of its former self. That allowed me to have the basics - a tavern or two, a supplies store run by an ex-adventurer, potion store, and so on. There was a "prosperous" part of town near the main trade road, much more run down areas, and some areas that were just ruins or abandoned. Not a lot of money in the town, so a lot of squatters in the old buildings... And since it was bordered by a river to the north, I decided it used to be the northernmost reach of the old empire, long collapsed. SO that gave me enough background to give the impression of a living world, so I could improv detail on top of that. NPCs got improv'd into existence as the party needed, and little character details turned into major plot hooks leading to a larger problem to be solved. Then between games I filled in details, and now 2 years later the whole place could probably become publishable if I organized it a bit. And they're still there, finding new trouble to get into (and now helping to rebuild the economy through adventuring - like a city campaign in a ruined city haha).

    • @QuestMarker
      @QuestMarker  15 дней назад +20

      @@Scruffi You take a very similar approach that I do! That sounds awesome. Everything for me is about creating a rough framework, an inciting incident or two, what are the big motivations or themes, and what then what are some interesting choices to put infront of characters. Everything else then just comes from playing!

    • @Scruffi
      @Scruffi 15 дней назад +5

      @@QuestMarker Yeah, exactly that ]:)

  • @NorthOfEarth
    @NorthOfEarth 17 дней назад +822

    I get this vibe heavily from Dishonored. There's frequent mention of an exotic continent named Pandyssia. The game features a plague that was said to have originated there, and in the sequel, we see Pandyssian insects infesting homes. Aside from that, there are some unfinished journals from expeditions into the continent, all of which end abruptly.
    There's also the largely unexplained history of whales being the source of magic, and their ties to a god-like figure known as the Outsider. Nothing is really explained. The game is absolutely dripping with lyrical worldbuilding.

    • @Doomsword0
      @Doomsword0 16 дней назад +46

      Yeah Dishonored does an excellent job with this stuff. It makes the world feel so big in that way

    • @ScipiPurr
      @ScipiPurr 16 дней назад +19

      I've looked at maps of the Isles and wondered what some of the furthest, most out-of-the-way settlements were like

    • @QuestMarker
      @QuestMarker  15 дней назад +72

      Dishonored was definitely another game that looms in the background of this video too. I think a lot of games in the "immersive sim" category naturally have overlap with this lyricism in their worldbuilding, probably being systemic gameplay is kinda 'lyrical' in its game design. It wants you to figure stuff out and do cool things. Deus Ex also came to mind for me, in making this.

    • @naiyt9065
      @naiyt9065 14 дней назад +20

      They eventually explain where the Outsider came from, and I always hated that. He was so much better as an unknowable entity, an instantiation of the Trickster archetype. Learning where he came from and how he got his power made it lose its appeal for me.

    • @Doomsword0
      @Doomsword0 14 дней назад +4

      @@naiyt9065 I think learning that worked for me, I enjoyed it, and there is still enough other unexplained things out there that I didn’t mind

  • @TheSeamonkeyBrigade
    @TheSeamonkeyBrigade 17 дней назад +333

    This is exactly why I love the Mad Max series. Each movie after the first feels like a myth played out on screen, a story that is both canon and apocryphal. It all happens, none of it happens, who cares; it’s part of the legend. The wasteland can only be anecdotal and because of that partially unknowable

    • @gamer1X12
      @gamer1X12 16 дней назад

      Also it keeps in mind the setting, as you said. In a setting like Mad Max, there really isn't any record keeping or video recording... hell, depending on which crowd you run with, there won't even be witness 😂. There really is no proof or disproof of something other than what someone says.... reality and fiction blend together, perception is unreliable and yet all there is. In worlds like Mad Max, truth is non-existent and omnipresent all at once.

    • @QuestMarker
      @QuestMarker  15 дней назад +47

      Gosh Fury Road is one of my favourite movies of the past decade (and apocryphal is one of my favourite words). I love the myth-making of Mad Max.

    • @TheRusty
      @TheRusty 15 дней назад +23

      And I love that the fandom, such as it is, embraces. "Don't know, don't care; it's rad though!" is the order of the day

    • @mayhemivory5730
      @mayhemivory5730 День назад +1

      One detail I love in specifically the Mad Max game is a story that is told to you by some old woman somewhere. About how her great great grandmother told her stories about a black car possessed by a demon or ghost, endlessly driving across the wasteland - undable to stop and find rest. And she's very clearly talking about Max, but it just cannot make sense!
      How much time is four generations? Max was alive before the collapse, but enough time has passed for oceans and forests to fall into myth. Even the old and the ancient have only ever known the wastelands. Is Max actually immortal? Ageless? A cursed ghost?
      There's no answers; but that is okay, because all that matters is that it reflects his mental state. You only really need to know that he's in pain and can never find solace.

  • @ZealotPara
    @ZealotPara 15 дней назад +142

    I'm so glad I finally had this explained in a way that clicked with me.
    You always hear "show don't tell" "don't overexplain everything". But something about the phrase "A World Not Desperate to Explain Itself" just hits different and really has me rethinking a lot of my exposition dumps in my novel.
    I realize that the deep worldbuilding and lore I've built up will be far more interesting to the reader, and certainly more fun for me to write if I keep secrets to myself or keep mysteries even from myself. Keeps the imagination flowing without putting in a ton of work just to cheapen my world with answers.

    • @bradleymay5350
      @bradleymay5350 13 дней назад +7

      *Whoops! Sorry, you can ignore my rambling because I paused the video before the Tolkien segment. If I'd waited a moment I'd have seen all of my talking points repeated almost verbatim (although much more eloquently). But I should mention the author I spoke of was a different, lesser known one. But, like most sci-fi/fantasy authors, he admits to taking inspiration from Tolkien.*
      Excellent tieback to those common aphorisms. As you pointed out, it's not that "show don't tell" doesn't have its own inherent wisdom. But it's almost so worn out that I'd forgotten its ultimate narrative purpose and utility. So you and the author are correct, that alternate phrase is illuminating.
      It kind of reminds me of an author I'm fond of. He mentioned that one of his favorite narrative devices is when you're really invested in some concept or piece of lore but the characters can't be bothered to properly flesh it out for the reader because it's common knowledge to them.
      There's a RUclips channel called Sarcastic Productions that has a fantastic 'Detail Diatribe' featuring the world building of Zelda: Breath of the Wild that covers this concept beautifully. As an author, it can (lol supposedly) be tempting to try and fill in all of the blanks and give your audience clear answers to the remarkable ideas populating your story. But their thesis was that it can almost be more telling to have landmarks and phenomena that no one truly knows about because so much other stuff happens in this universe and much of it is lost to time. Instead they're left with legends and rumors. Or just idle curiosities mentioned offhand, but never elaborated on.

    • @QuestMarker
      @QuestMarker  13 дней назад +3

      @@bradleymay5350 Who is the author you're fond of?! You forgot to mention!! The suspense is killing me

    • @QuestMarker
      @QuestMarker  13 дней назад +7

      I'm really glad this clicked. I think the "show don't tell"/"don't overexplain everything" spectrum is just one way of looking at it, but Douglas Austin's principle has a different feeling and approach to it.
      Exposition dumps all have their place and time. Even the game Wildermyth has them! It can also be about the "feeling" or "quality" of those exposition dumps (is the goal to inform the reader of the systems? or a launching off point for something more mysterious? or seeding a theme that's going to be expanded up throughout the book?).
      Really hope this helps with your worldbuilding and writing :) Let me know how it goes!

    • @ZealotPara
      @ZealotPara 13 дней назад +3

      ​@@QuestMarker Not long after watching your video, I heard a quote from Neil Gaiman, and I'm gonna paraphrase here but he essentially said what you did, that there's a time and a place for tell. If you, the author feel like you need to tell, then do it.
      Goes to show that there's a lot of nuance behind phrases like "show don't tell." Coming from a legendary storyteller like Gaiman, these are definitely words to keep in mind.

    • @ZealotPara
      @ZealotPara 13 дней назад +3

      @@bradleymay5350 It's like how in Dune 2, Princess Irulan warns the Emperor about killing Muad'dib. A prophet is stronger when he's a martyr (paraphrasing).
      In a similar vein, the *idea* of something can often inspire the imagination and be more powerful than the real thing. I don't think this is a universal rule, but it is good to keep in mind.

  • @666lupine666
    @666lupine666 17 дней назад +216

    this video cured me of self-doubt, acrimony, and the feeling that I am doomed to disappoint anyone who believes in me. thank you.

    • @QuestMarker
      @QuestMarker  16 дней назад +37

      Self-doubt can be an awful thing. Just keep trucking, my friend! This stranger on the internet believes in you.

    • @ryanparker4996
      @ryanparker4996 13 дней назад +3

      Maybe if you didnt invoke the number of the beast you would feel better about yourself 😂

    • @emirobinatoru
      @emirobinatoru 12 дней назад +3

      ​@@QuestMarkerGurren Lagann wisdom

    • @TwixtheFox
      @TwixtheFox 12 дней назад

      ​​@@ryanparker4996OoOooOoh, sPoOkY nUmBeRs!!!!!1!!! OOOOH
      Grow up

  • @Zythryl
    @Zythryl 17 дней назад +252

    “Closure…. It’s like a drug.” -David Lynch
    It’s not to bash frustrated people who want answers but “can’t” have them. It’s about reminding ourselves that we don’t have to, and shouldn’t, stop wondering about mysteries *because* of lack of information. Especially in fiction.
    Like, it’s understandable, but also really strange when someone is quicker to attribute a lack of information to be the cause of *no* explanation, and therefore lazy, instead of there being a mundane, true answer, where the ideas *you* come up with are probably more fascinating than the thing itself. Like finding a machine in Sable, as you mentioned. When I ask “I wonder how that works?”, I imagine like three different possibilities for how little mechanisms could take shape inside the machine. For others, they don’t do that, they ask “I wonder how that works?” but then imagine no further than the question, and where to find an answer, instead of the machine itself. Again-totally understandable, but it boggles me. It comes off as, you’re missing out on yourself.

    • @maximedaunis8292
      @maximedaunis8292 17 дней назад +3

      Too much ignorance is not a pleasant thing to live with either you know

    • @thefarlander2050
      @thefarlander2050 17 дней назад +25

      @@maximedaunis8292 I think what we mean is that there shouldn't be more information than there should be when explaining the lore of a world. The line that Imperial officer used in Star Wars: A New Hope, as well as dissected in the video, exemplifies that. "Sorcerer's ways" imply some type of mysticism, and "ancient religion" implies that it was worshipped a very long time ago and persists in the modern age as long abandoned practices. That's all we really needed to know about The Force and Jedi at that current moment, and any extra lore dumping would've been boring, out of place, and kind of a letdown as we can't wonder about it in the future.

    • @nojusticenetwork9309
      @nojusticenetwork9309 17 дней назад +6

      ​@@thefarlander2050 sure, you can wonder about something for a time but if it's a key part of the narrative and lore, eventually people will want answers. There is a limit to how much intrigue or mystery you can create before it becomes obtuse and unsatisfying.

    • @mastersquinch
      @mastersquinch 17 дней назад +3

      Disco Elysium has a bunker dealing with this exact thing lol.

    • @QuestMarker
      @QuestMarker  15 дней назад +5

      @@thefarlander2050 woo this is totally my stance!

  • @user-ce2jn3gz3d
    @user-ce2jn3gz3d 16 дней назад +157

    I'm suprised shadow of the colossus wasn't mentionned here, it's so vague about everything but it really sticks with me for some reason

    • @QuestMarker
      @QuestMarker  16 дней назад +37

      I was waiting for this comment! Youre totally fair.
      ...i have never played shadow of the colossus. I wasnt a PS2 kid (I was Gamecube and 360)! And I have yet to go back to try it out.
      Always funny how us gamers can have such different journeys.

    • @patjohbra
      @patjohbra 13 дней назад +9

      Lol, I clicked on the video thinking it was going to be about Shadow of the Colossus

    • @Rikirie
      @Rikirie 12 дней назад +9

      @@QuestMarker The PS5 remake is phenomenal if you don't want to go back too far :)

    • @simomon6
      @simomon6 12 дней назад +8

      ​@@QuestMarkerBro you are missing one of the top 5 games of all time

    • @ganthori
      @ganthori 8 дней назад +1

      ​@@QuestMarkerbro you gotta play it. It is a beautiful game.

  • @ramley
    @ramley 12 дней назад +64

    I think that this is part of the beauty of Ghibli films, like Spirited Away. They aren't afraid to have distant mountains

    • @QuestMarker
      @QuestMarker  11 дней назад +11

      "Distant mountains" is something someone else has said in the comments. I really like that!

    • @ramley
      @ramley 11 дней назад +15

      @@QuestMarker It comes from J. R. R. Tolkien actually! He always created what he called "distant mountains" (places mentioned but not fully developed) to keep the world feeling alive. Someone once asked him why he didn't develop these places. He said something like "I could, but then I'd have to create distant mountains for those places as well." (Jesse Schell talks about this in his book The Art of Game Design)

    • @QuestMarker
      @QuestMarker  11 дней назад +4

      @@ramley That makes total sense. It looked super familiar. Jeez, that Tolkien guy!

  • @chyra451
    @chyra451 14 дней назад +40

    You have no idea how much this helped me regain my writing confidence.

    • @QuestMarker
      @QuestMarker  13 дней назад +3

      really happy to hear this. keep up the writing! let me know how it goes

    • @daniellegilmore541
      @daniellegilmore541 10 дней назад +3

      It has genuinely inspired me to really think about my world building. There’s a part of that ego that wants to say “Look! Look at all the cool stuff I’ve created! I’m so clever!” and there’s the joy of world building because it’s fun. But it can be so easy to get bogged down in the details, and to overwhelm a reader with unnecessary details. This was a great video!

  • @peterwinkler8888
    @peterwinkler8888 14 дней назад +147

    This is something I had to learn myself, to get over my anxiety, to be unapologetic about being me. To be "a person not desperate to explain themself".

  • @naosouumpatopoha7861
    @naosouumpatopoha7861 17 дней назад +305

    that's why i love adventure time so much, everything being so vague makes it feel so real

    • @QuestMarker
      @QuestMarker  15 дней назад +28

      :( this is has been on my Watchlist for so long. I really do need to just start!

    • @reese3083
      @reese3083 15 дней назад +15

      @@QuestMarker please pleas please do, great video by the way

    • @QuestMarker
      @QuestMarker  15 дней назад +9

      @@reese3083 i'll get on it! and thank you so much :)

    • @BaleonRosen6547
      @BaleonRosen6547 14 дней назад +19

      It's what I liked about Adventure Time initially too, and why I was a little disappointed with later seasons. It felt like they had to start explaining everything. But the early seasons weren't afraid to just have things happen "just because."

    • @jazermano
      @jazermano 14 дней назад +3

      Wow, you're totally right. When I walk down the historic district of a city, with buildings sometimes hundreds of years old, there are surprisingly few plaques and signs just... telling you how it was made, who worked on it, why, etc. It usually just a year, maybe an architect, and who lived there. If you're lucky.
      Life is in no hurry to explain itself to you. Why should a game?

  • @Annatar3019
    @Annatar3019 16 дней назад +59

    This is my favorite type of world building. Where there is no pages of lore explaining the history of every little thing, just small exerpts of 2-3 sentences. Really allows the imagination to flow

    • @QuestMarker
      @QuestMarker  16 дней назад +5

      Agreed! I love a 'voice' in worldbuilding that definitely has mastery of when to let you wonder, and when to let you know.

  • @jacksmythe2187
    @jacksmythe2187 18 дней назад +177

    Another really good example of over-explaining is Baldor in LotR, the body they find on the Path of the Dead outside the locked door that Aragorn makes a big deal of how they'll never know what's beyond that door. It freaked me out as a kid because I wondered what dark force was beyond there that they didn't even want to speculate what it was. Then I learned Tokien said in one of his essays that Baldor had been trying to break into some dark temple when he was ambushed and his legs broken. While it's still horrifying and there's plenty of mystery, it just turned the moment into something so mundane for me. It's fun to know the truth or intent of something, but the mystery and wonder has its own allure as long as it's not over-used or trying to patch bad writing
    Wildermyth really fed that for me, with stories that refused to give you a conclusion so you can make it yourself. The flame shrine felt good because you really don't know what you're getting into letting a flame spirit possess your character, all you see is the result of your character slowly being burned away by flame and if that's good or bad (non-mechanically) is entirely up to you. Is it giving them power? Stealing theirs? I don't know, and it's great to wonder how all this will end up once the story ends.
    Tangent: Thanks for listing where the game footage came from, I was going mad trying to track down The Pathless because the visuals looked cool and had no luck until I saw it in your notes. I've also been pronouncing Wildermyth as Will-der-myth not Wild-er-myth and now I'm revaluating my life choices lol

    • @QuestMarker
      @QuestMarker  18 дней назад +23

      There's definitely moments in Tolkien's letters that take away some of the mystery away too, as much as he adds to some of it. I think there's definitely A Lot that has come out since his death that does increasingly colour Middle-Earth in a certain way, and maybe always not so much for the better. (Our constant quest of wanting more and more of something necessitates that things become less and less mysterious, ... right?)
      Wildermyth definitely has a lot of moments where it doesn't explain things. In that q&a, Douglas Austin also talks about how the gods in their world "just don't have the same interests" as mortals, which I also thought was a really cool take.
      And I'm glad my notes were helpful! I need to make sure they're accurate, too haha. I definitely think it IS pronounced Will-der-myth, and I totally got that wrong. It definitely wasn't my obvious first take of how to say it, so please don't re-evaluate lol

  • @AndrewChumKaser
    @AndrewChumKaser 17 дней назад +124

    I feel like every question that you answer in the world should only raise more, to create that urge to want to know more. A compulsion.

    • @DarkJediHunter117
      @DarkJediHunter117 16 дней назад +11

      It's the wonder. The little tidbit of information that sparks a desire to know more, and wondering how deep the lore of a fictional world goes down, but never being able to tell how far down.
      A lot of overdone fantasy franchises seem to forget that last part.

    • @QuestMarker
      @QuestMarker  15 дней назад +7

      This is really nicely put. I also really like the idea that there is an urge to know more... but you just never will. Like we'll never know things about Elden Ring or Middle-earth, and there's almost a sense as long as we have questions, we're never quite 'done' exploring.

    • @driver3899
      @driver3899 14 дней назад +3

      You just have to watch out for the Lost problem.
      If you are led down a trail of interesting hooks you eventually have to have something satisfying at the end of it.
      Having no good answer at the end of it, something less satisfying than the puzzle peoples they found along the way, then it will make people super mad at something they previously loved. Just like how people turned on the show Lost at the end.

  • @kereama5085
    @kereama5085 17 дней назад +45

    This video is very comforting for my own worldbuilding. I’ve had quite a big dilemma for a while with my own worldbuilding when there are things I don’t want to explain, and I’d rather just say “I don’t know what happened”, but I felt obligated to come up with a concrete answer. But now I can confidently write I don’t know what happened

    • @AD-dg3zz
      @AD-dg3zz 17 дней назад +11

      My personal strategy is to come up with concrete answers for as much as I can think of, but purposefully leave a lot of it out of the final draft. That way the world does feel like it has an internal logic to it, even if it's impossible to fully understand with the limited information you provide.
      The audience can often sense the difference between when the author has answers that go unanswered, and when the author is copping out of having answers in the first place. Think of J.J. Abrams' controversial 'Mystery Box' method as a shining example of how *not* to set up your world's lore.

    • @TuckOfIron
      @TuckOfIron 17 дней назад +1

      Came here to say this myself.

    • @thehunter8417
      @thehunter8417 16 дней назад

      Definitely this

    • @wesleywyndam-pryce5305
      @wesleywyndam-pryce5305 14 дней назад +1

      because you do need a concrete answer, you just don't need to share it.
      when a world is actually thought out it shows even if it is not explained, there is an internal consistent logic.

    • @wesleywyndam-pryce5305
      @wesleywyndam-pryce5305 14 дней назад

      ​@@AD-dg3zz calling that a "method" is far too generous.
      its lazy garbage from a hack.

  • @tylerreed2409
    @tylerreed2409 17 дней назад +23

    Wildermyth is the height of collaborative storytelling with the audience's imagination. The studio has just finished content for the game and I desperately hope they are about to keep up this sort of evocative and emergent storytelling with a future endeavor.

    • @QuestMarker
      @QuestMarker  16 дней назад +4

      I also really hope it's not the last game from that group of developers - Wildermyth definitely deserves a sequel (whether spiritually or otherwise). It definitely has its flaws, but it really does something wholly unique!

  • @VernAcualr
    @VernAcualr 15 дней назад +29

    Togashi has turned 'The Dark Continent' into the embodiment of this concept through sheer delay and blue balling of the fandom.
    Perhaps the most built up place in all of ani manga other than laugh tale.

    • @ReiseLukas
      @ReiseLukas 15 дней назад +1

      Is that problem even? I get that many fans want explanations to these places, but does it really need to be completely explained?

    • @wesleywyndam-pryce5305
      @wesleywyndam-pryce5305 14 дней назад +2

      ​@@ReiseLukas yes. why even introduce it if you're not going to explain it? especially in a Shonen.

    • @JCRS92
      @JCRS92 11 дней назад

      ​@@wesleywyndam-pryce5305but why explain it?
      The suspense, the unanswered questions makes us look forth. Closure is stillness in this case.

    • @theviniso
      @theviniso 5 дней назад

      ​@@wesleywyndam-pryce5305 I don't really care about the destination if the journey itself is entertaining, and ooh boy, does Togashi know how to write an interesting journey.

  • @nullakjg767
    @nullakjg767 18 дней назад +135

    Check out the video game "kenshi". They dont explain jack unless you explore the world yourself and find out.

    • @QuestMarker
      @QuestMarker  18 дней назад +12

      It's been on my wishlist for a very long time!

    • @yawarapuyurak3271
      @yawarapuyurak3271 17 дней назад +17

      ​@@QuestMarker Kenshi was the game that reminded me of childlike wonder.
      It's an inhospitable world, I would dare say more dangerous than any From Software.
      And with that, every new discovery, feels as finding purpose in the world.

    • @ethanmarvalenzuela9619
      @ethanmarvalenzuela9619 17 дней назад +3

      You'll have to do a lot of walking though 😂. Hands down one of the most immersive games out there

    • @QuestMarker
      @QuestMarker  15 дней назад +4

      Haha you and @ethanmarvalenzuela9619 have both sold me on it

    • @EgoEroTergum
      @EgoEroTergum 15 дней назад +2

      ​@@QuestMarker It is an amazing world. An entire continent, with no invisible walls.

  • @IanMRountree
    @IanMRountree 17 дней назад +36

    An author I feel does this well is Steven Erikson, with the Malazan Book of the Fallen. By the end of the core ten books, you'll know everything you NEED to know, but the world doesn't care about the reader.
    This makes the first couple of books feel dense and impenetrable, but that fades by the middle of the series.
    It also means there are a lot of loose threads, but thats because many of them arent necessary to finishing the story. People and plots simply cross paths, and move on in their own directions.

    • @ryanpangilinan5803
      @ryanpangilinan5803 17 дней назад +4

      Going through this series right now! And feel this already lol. Just started Memories of Ice!

    • @chuckwagon3718
      @chuckwagon3718 16 дней назад +4

      This is the one I came to mention. It's always been my go-to example for this kind of approach.

    • @QuestMarker
      @QuestMarker  16 дней назад +7

      I read Garden of the Moon many years ago, and I loved it. It was in between school years, so I never embarked on the journey of the rest of Malazan, but, I also love the writings/interviews with Erikson (he doesn't live that far from where I do, currently!).
      This is a great reminder I need to get back to it. But his series and his philosophy of writing epic fantasy is definitely this video also in a nutshell.

    • @wesleywyndam-pryce5305
      @wesleywyndam-pryce5305 14 дней назад

      "tying up loose threads is not important to the story"
      asinine.

    • @IntrusiveThot420
      @IntrusiveThot420 12 дней назад +2

      @@wesleywyndam-pryce5305it works for Malazan because the core story covers hundreds of thousands of years of history. The central conceit is compassion's very real, historical, material role in human society and how it can exist as a core pillar of even the worst, most genocidal regimes.
      Sometimes, plot threads will be lost to time.

  • @WarPenguinDude
    @WarPenguinDude 17 дней назад +35

    A friend of mine and I had a conversation over a topic similar to this, about what should be seen by the audience that's necessary for them to see. Should they see this part of the fictional world for the context to the plot? Or context of characters and motivation? Should they be exposed to this part of the world for mood and tone? Suggestion for what the audience should feel? How much is too little and how much is too much?
    Ultimately we came up with a good little phrase for ourselves in terms of writing fantasy/supernatural/whatnot:
    Don't explain. Explore.

    • @jocosesonata
      @jocosesonata 14 дней назад +9

      *_"Don't explain. Explore."_*
      Bro thought he could drop a hard line like that and dip out, but I see you!
      I want that as one of the core pillars of Worldbuilding & Storytelling. Fuck it, I want that on a shirt.

    • @bryankelly3647
      @bryankelly3647 12 дней назад +1

      @@WarPenguinDude you explained that well 🤭I agree tho it’s a delicate balance

    • @bryankelly3647
      @bryankelly3647 12 дней назад +1

      @@jocosesonata it’s like show don’t tell only better

    • @QuestMarker
      @QuestMarker  11 дней назад +2

      "Don't explain - explore." Yo preach. This is stellar.

  • @jacemoran1190
    @jacemoran1190 17 дней назад +24

    Man, am I glad you put Hyper Light Drifter in the end there. That game really fueled my desire to begin understanding for myself instead of relying on what others told me. That being said, my favorite is when others find intriguing ways to interpret it themselves. I remember I was kinda mad when Nintendo officially released a Zelda timeline because me and my friends used to always wonder if the stories were connected and sometimes we were dead certain they were. Now less folks will be able to have those discussions.

    • @QuestMarker
      @QuestMarker  15 дней назад +1

      Hyper Light Drifter is the game I never finish. I pick it up, watch the intro, jaw drops, have buckets of fun for the first few hours, inevitably get stuck or lost somewhere, put it down, and then remember it again a year later. (but I still do think its awesome)
      Have you seen Jacob Geller's video on Zelda? It's all about the timeline discussion!

    • @jacemoran1190
      @jacemoran1190 15 дней назад +2

      @@QuestMarker that’s the one saying every Zelda is the darkest Zelda right? Yea I watched it ages ago and quite enjoyed it, strangely Twilight princess was my first as well. I dunno if you’ll ever finish HLD (i highly suggest you at least hit credits it’s truly wonderful) but there’s this other great video essay called hyper light drifter is art and it’s about the games real world connections with its creator. It’s another great one.

    • @QuestMarker
      @QuestMarker  15 дней назад +1

      @@jacemoran1190 Do you have a link to the video about HLD? I'd love to check it out! And yes it's the one about the darkest Zelda, yeah.

    • @jacemoran1190
      @jacemoran1190 13 дней назад

      @@QuestMarker sorry for getting back late. The vid is The beautiful metaphor of Hyper Light Drifter. ruclips.net/video/TqOjrYOOLNk/видео.htmlsi=in9pqwIraTLP58f7

    • @jacemoran1190
      @jacemoran1190 10 дней назад

      @@QuestMarker ok, I keep getting blocked for links, the vid is The Beautiful Metaphor of Hyper Light Drifter it’s about an hour long. I highly suggest you play first and then form your own opinions, but the video is excellent and explores some great themes.
      (Edit) it’s by S.H. Consoli.

  • @fredrik5827
    @fredrik5827 17 дней назад +19

    Scavenger's Reign was really good at building tihs type of world imo

    • @QuestMarker
      @QuestMarker  15 дней назад +8

      duuuude thank you for reminding me about this show. I saw the trailer for it when was released earlier this year, and I've been meaning to get to it.

    • @fredrik5827
      @fredrik5827 15 дней назад +2

      @@QuestMarker Happy to help :D Thx for a great video ^^

  • @AccidentlyHero
    @AccidentlyHero 13 дней назад +8

    “We are born of the blood, made men by the blood, undone by the blood. Our eyes are yet to open. Fear the Old Blood". - Bloodborne

    • @QuestMarker
      @QuestMarker  11 дней назад +3

      lots of bloodborne love in these comments and im here for it

  • @dc526
    @dc526 18 дней назад +38

    terrific work. i've said it before but i feel like your channel is a real hidden gem, and i wish it got a bigger audience. this is a really beautifully crafted argument, it's introduced me to a new game in Wildermyth, and it's articulated something fundamental to how i think about fantasy worldbuilding. thank you, and keep it up!

    • @QuestMarker
      @QuestMarker  17 дней назад +3

      thank you so much for your kind words, and continued support! I really appreciate it, it means a lot. (and it looks like this might have found a bigger audience - you willed it, my dude!)
      Circle back and let me know what you think about Wildermyth!

    • @dc526
      @dc526 16 дней назад

      ​@@QuestMarker oh that's wonderful! i was literally telling some friends about it today!

  • @bradenmeyer7465
    @bradenmeyer7465 14 дней назад +12

    I'm sick of having to understand everything. How rare do we fully understand our own world?

  • @Ser_Percival
    @Ser_Percival 16 дней назад +9

    This has given me a lot of food for thought when it comes to constructing my own science-fantasy world. I have this breadth of passion and information that I feel excited to exposit to my players at my Pathfinder 2e table, but I've learned over the years that it truly is for the better to keep the fantasy intimately tied to mystery as you have mentioned in this video. I've slowly accepted that real world history has a lot of open gaps, mysteries and uncertainties and why shouldn't my fantasy world be the same way? Great video, I look forward to more insightful ones like this from you in the future!

    • @QuestMarker
      @QuestMarker  15 дней назад +2

      Another Pathfinder 2e player?! Awesome! I think one of the great joys of being a DM is putting a world in front of players and seeing what they're drawn to the most - I'm always so surprised by their curiousities and where it leads the table.
      Mystery at a TTRPG table is heard, because it can be really easy to show too much (and it becomes boring and obvious) or show way too little (and it's vague and confusing). Let alone that different players pay attention to different things - because people are different! The balancing act I still continually struggle with. But when we get little moments of mystery/wonder/payoff/'lightbulb aha!' it's just so awesome.

  • @Kurgan0822
    @Kurgan0822 16 дней назад +10

    Well I've never heard of Wildermyth but it's certainly going on my wishlist. We're definitely getting more answers about Elden Ring's world but there is still plenty of mystery there. Great video.

    • @QuestMarker
      @QuestMarker  15 дней назад

      Definitely check out Wildermyth and let me know what you think! It got a lot of praise when it was released a few years ago, and nothing like it has come out since.
      And yeah, a friend and I are working through our second playthrough of Elden Ring right now to get to Shadow -- we're both stoked to see what's in store!

  • @leesnotbritish5386
    @leesnotbritish5386 18 дней назад +346

    Some modern Star Wars fans would do well to not the difference between “I don’t know what happened, it is better if there is some left out, just like real history” and “it is just a story, stop taking it seriously, it doesn’t matter”

    • @AndrewChumKaser
      @AndrewChumKaser 17 дней назад +2

      Well said.

    • @gearandalthefirst7027
      @gearandalthefirst7027 17 дней назад +47

      Some star wars fans would do well to go outside sometime

    • @elijahherstal776
      @elijahherstal776 17 дней назад +17

      There are still Star Wars fans? Weird.

    • @Aeraleach
      @Aeraleach 17 дней назад +30

      "...and somehow palpatine returned" you can't just drop that on people. At least cloud it in mystery, different accounts etc.

    • @nakenmil
      @nakenmil 17 дней назад +31

      Star Wars has always been obsessive in murdering its own mystery, paradoxically. They painstakingly chartered the life-stories of literally every person inside the Mos Eisley cantina for example. I think this is an inevitable result when something ceases to be a story (an artistic endeavour) and becomes a FRANCHISE (a business model).

  • @panzer2580
    @panzer2580 17 дней назад +119

    Elden Ring rides a fine line where an absolute ton of things are explained in good detail, yet several major aspects are left completely unexplained.
    Despite their importance to the story, the game never really explains what the Outer Gods are or what their relation to the Greater Will is… it really doesn’t explain the Greater Will either. Or how the Elden Ring actually governs the Lands Between.
    And we’ll never really know the answers to these questions, which is why they’re so hotly debated. People even argue over whether or not the Greater Will is even sentient, with both sides having radically different takes on Elden Ring’s story.
    Regardless, I’m really just leaving this comment to bump you in the algorithm. I loved the video!

    • @kindlingking
      @kindlingking 17 дней назад +8

      Elden Ring's lore is a complete mess of dumb characterisation, self-contradiction and above else pointless "twists". It's not mysterious in the slightest, it's annoying and frustrating to piece together because god knows if it sucks because it was meant to suck or if you missed something crutial.

    • @AlexanderofMiletus
      @AlexanderofMiletus 17 дней назад +14

      Sooooo, like everything else Martin ever wrote?

    • @mercerholt8299
      @mercerholt8299 17 дней назад +9

      ​@@AlexanderofMiletus This right here is the truth game of thrones fans will never admit to.

    • @christopherschneider2968
      @christopherschneider2968 17 дней назад +8

      @@mercerholt8299 I love the books and plenty of fans think he wrote himself into a corner. You could feel the drop with a feast of Crows.

    • @mercerholt8299
      @mercerholt8299 17 дней назад +3

      @christopherschneider2968 For me, it was the red wedding infeel like he wanted a dramatic scene and killed off a lot of characters that could be used later on he definitely wrote himself into a corner. Honestly, the way things played out in Elden ring before th player arrives feels similar, but our arrival is what allows the plot to progress.

  • @tomfool23
    @tomfool23 17 дней назад +5

    Man, the joy I felt when you dropped that Wildermyth music cue at the top of the video. I adore that game (for essentially the reasons you talk about here).

    • @QuestMarker
      @QuestMarker  15 дней назад

      I'm glad the music cue worked! I figured that only those familiar with the game would recognize the distinctiveness, but even then, I was worried - glad to see my worries were for nothing haha

  • @Vincent7381
    @Vincent7381 17 дней назад +8

    This was quite thought provoking and I'm glad the algorithm decided to share it with me

    • @QuestMarker
      @QuestMarker  15 дней назад +1

      I am very glad it did as well, and I'm glad it got you thinking. If anything, that's all I'm really aiming for!

  • @akumar1423
    @akumar1423 15 дней назад +6

    Malazan Book of the Fallen is another fantasy book series that nails this

    • @QuestMarker
      @QuestMarker  13 дней назад +2

      Mr. Erikson has come up in other comments! I hope you saw them (and also Gene Wolfe's books too!)

  • @andrewjhollins
    @andrewjhollins 17 дней назад +12

    The kind of deliberate creative ambiguity you mention here was one of my favorite things about the first two Silent Hills, as well. When I first played SH1, I remember hearing Dalia talking about the "Mark of Samael" and expecting that to be the villain (it wasn't). Or "Key of Phaleg" and wondering who the hell they're talking about. It took a lot of these old names and terms from Gnosticism, Hermeticism, Kabbalah, etc., and using them in the perfect places to leave the player constantly wanting to learn more about the world. In SH2, they literally wrote on a random brick wall, "THERE WAS A HOLE HERE. IT'S GONE NOW." Zero context, zero explanation.

    • @Kageryushin
      @Kageryushin 15 дней назад +2

      This is very much true, but I feel like, just like Fromsoft games, the context to comprehend the setting and its mechanisms is very much present because of how paradoxically incredibly detailed and coherent the first four games are. In point of fact, I can tell you pretty much exactly how Silent Hill functions. Hell, I'd like to live there. It's simply that the playable characters are neither equipped nor predisposed towards comprehending the town and its underlying spiritual power. The arc and payoff surrounding getting Leonard's Seal of Metatron talisman in Silent Hill 3 is playing off of this, because Vincent's plan is sound, Heather just... doesn't actually know how to do it correctly, even though she's been given the tools to.

    • @QuestMarker
      @QuestMarker  11 дней назад

      If one wants to go back and play SH1 or SH2 for the first time, what's the best way to do it? ...and just how spooky is it?

    • @andrewjhollins
      @andrewjhollins 11 дней назад +1

      @@QuestMarker It's so much more than just spooky. But by today's standards, it's hard to tell. If you're like me, then seeing a highly pixellated skinned corpse isn't going to be the shock that it was in 1999; that said, there is so much more about the original silent hill games than just the horror. There's grief, shock, violence, trauma, loneliness... it's not an amazing horror game, it's an amazing story.
      As for where to play it, given Konami's history with their IPs, my suggestion would be emulation. But I do believe there's legit copies available on the Playstation Network site.

    • @Kageryushin
      @Kageryushin 11 дней назад +2

      @@QuestMarker ​Your two options are purchasing the original PS1 and PS2 hardware or PC (either emulation or the PC port of SH2).
      Buying the original hardware is obviously going to be expensive, but it's the most likely to give you the "authentic original experience" with minimal chance of any sort of hiccups. In this case, you should go for the Greatest Hits version of SH2, as that's the most updated version of the title. If you try to get a physical copy of SH1, there's four separate prints of it: two of the Black Label original (the only difference is the manual of the first printing is shinier), and two of the Greatest Hits version (the second printing was from a promotion Konami ran with Blockbuster); the Greatest Hits version has simplified art on the casing, manual, and disk, but the game itself is no different, unlike the Greatest Hits version of SH2.
      That said, I think emulators are perfectly fine and quite capable of delivering that authentic original experience, and that's going to be by far the more immediately available option. You'll have to do a little research, but there are guides online for how to go this route. Look up "Silent Hill Series-Wide PC Guide" and you'll get multiple useful posts on the matter.
      Regarding SH2 on PC, there is an extremely efforted and thorough fan-made project called "Silent Hill 2: Enhanced Edition." This was created to ensure the PC version of Silent Hill 2 was compatible with modern hardware and displays while enhancing the experience through updated visuals, audio, and features. If you go with the PC version of Silent Hill 2 (as opposed to emulating the PS2 version), it is 100% the way to go. It has higher fidelity graphics, model display, screen filters, upscaled FMV cutscenes, various graphical options you can toggle, and fixes glitches that the PC version had that the original PS2 version did not. Some people consider it the definitive way to play SH2 at this point, and it certainly is when it comes to the PC version.
      Regarding SH1, either original hardware or emulation, you should get the NTSC (American) version of SH1 due to the censorship omissions and frame rate differences of the PAL (European) version. The PAL version does fix a single glitch which causes a certain extremely significant document to fail to appear in the NTSC version (this document also appears in the Japanese version). Frankly speaking, because of how that document works in-game, you may well fail to get it even if you _did_ happen to play the PAL version, so because the NTSC version is superior otherwise, it's best to just complete that version and then look up "Silent Hill 1 Newspaper from 7 years ago" to see what that document says, as it's basically the last piece of the puzzle of that game's plot.
      As to how spooky these games are, that's going to vary from person to person. People have different opinions about both of these games and what they represent and deliver, and fear isn't even the only emotion these games elicit. I think it's generally agreed that SH1 has the harsher, more classical presentation of horror, while SH2 is just... incredibly _heavy_ in its mood. Both are able to create powerful atmospheres of dread. You can only come to your own conclusion by playing them.
      I hope you enjoy them from the bottom of my heart.

  • @danielkubicek1323
    @danielkubicek1323 17 дней назад +5

    I gotta say, thank you for making this video and releasing it right now. I've been working on a bit of world building of my own and wanted it to be full of mystery and awe, but couldn't figure out the right mindset. Now, I have an idea to follow on: to make a "world not desperate to explain itself".

    • @QuestMarker
      @QuestMarker  14 дней назад +2

      all kudos to Douglas Austin (the gamedev in the vid!). It's a really great line.
      Good luck with all your worldbuilding endeavours, dude! There's other worldbuilders in the comments, I wish we could all jam!

  • @ReiseLukas
    @ReiseLukas 15 дней назад +4

    I needed this. I have stories I want to tell but I have been worried about how I'm going to explain everything, but I've asked myself "Why should I have to explain everything?"
    You provided the answer. Thank you

  • @ObliByMe
    @ObliByMe 9 дней назад +1

    SO happy you mentioned Roadwarden. I've never had a game give me the feeling like there is HOURS of lore to explain to me yet it just doesn't. It only feeds you the bits relevant to you. The characters in the game are busy enough with their own lives and problems to give you a history lesson. You play your role in the story and that's that.
    One of the best roleplaying games ever made and it's made by a single dev!

    • @QuestMarker
      @QuestMarker  9 дней назад +1

      Stay tuned for more Roadwarden 😉

  • @harpo8584
    @harpo8584 12 дней назад +1

    This is a feeling I've had for a long time and never had the words to articulate it. Thank you for putting it into words

  • @tonoornottono
    @tonoornottono 15 дней назад +5

    i was talking about that “sorcerers ways” line with my sister earlier today because i thought it was so mystical and awesome- i just saw it in a tiktok clip and it was literally the only dialogue from star wars that has ever really piqued my interest. it’s an awesome exchange and the way it makes the force sound genuinely mysterious is so cool compared to the oversaturated, i mean, i’ve never watched star wars but i know everything about the force.

    • @QuestMarker
      @QuestMarker  13 дней назад +1

      Really hearkens back to a different texture/feeling to Star Wars, eh? I don't know if we hear "sorcerer" anywhere else in the franchise (I bet some lore aficionado might know!).

    • @RazorO2Productions
      @RazorO2Productions 12 дней назад

      @@QuestMarker The Mandalorian uses it to describe Jedi

  • @K9-King
    @K9-King 16 дней назад +3

    thank you, thank you for making this video, not only did i enjoyed the video's topic but it is something i needed to hear, something aside from constructive criticisms for my own stories, which i still welcome them, yet this topic is the one i needed to hear the most, there are some things of my own ideas that i had no idea how to explain and i felt forced to need to explain them, i'm glad that a relative of mine found this video where it had an answer, the fuel i needed so badly on wanting to make my own story a reality. as i said, thank you so much, well done my friend.

    • @QuestMarker
      @QuestMarker  15 дней назад +1

      Really glad this was helpful in your writing/worldbuilding journey. I hope it gives you the confidence to keep creating awesome stuff!
      Thanks for leaving the nice comment friend :)

  • @MatthewPearce
    @MatthewPearce 10 дней назад

    I don’t really play video games, so I have no idea why RUclips recommended this video to me but I’m glad it did. Incredibly well done. Such a poignant look into the art of storytelling.

  • @JJDPerry
    @JJDPerry 11 дней назад +1

    This video has transformed my thoughts and ideas in a way I thought not possible. Thank you so much!

  • @nezahuatez
    @nezahuatez 18 дней назад +11

    Wow. Caught a video almost as soon as it was uploaded. And what a great one to catch. I don't have much to add at the moment except that when they asked the question about writing style at the end I finally stepped on the spring that was coiling in my mind while watching video. It may sound strange but this is why Henry James is one of my favorite novelists and his last three in particular (along with many of his short stories). "A world not desperate to explain itself" describes exactly the enigmatic psychological and sociological mythologies he creates, largely by the paradoxes his characters encounter and work (or don't work) their way through. It's no wonder his last and unfinished work, "The Sense of the Past" is what it is. It really bridges that gap between this and that kind of fiction and shows how non-fantasy material can create this same feeling. It makes it hard to read another novel sometimes. Those who read and enjoy James know what I mean, I hope.

    • @QuestMarker
      @QuestMarker  17 дней назад +1

      really glad you got here at the beginning of it all!
      I've honestly never heard of Henry James - but my American novelists pre-1920s is a bit spotty! If he has this vibe, I am definitely going to check him out.
      This is definitely not restrictive to just fantasy (and genre) literature, and is pervasive throughout all kinds. I definitely find Hemingway to be understated to the point of being non-desperate, too.

    • @hardtailgang
      @hardtailgang 17 дней назад

      Thanks for a recommendation, it sounds like something I'd like. I rarely stray out of the speculative fiction genre, but it sounds like Henry James is doing something similar to a lot of my favorite authors. Got a favorite work of his, or short story collection that would be worth starting with?

  • @AROBOT
    @AROBOT 17 дней назад +4

    This is top tier content, so happy to have found you!

    • @QuestMarker
      @QuestMarker  16 дней назад

      Daww that's very kind of you. I'm glad you found your way here. Thanks for leaving a comment!

  • @MxIzmir
    @MxIzmir 5 дней назад

    That was amazing. Especially the crescendo over montage and speech at the end. Hope this vid, and you, find deserved success.

  • @alextintyrn291
    @alextintyrn291 9 дней назад +1

    I loved listening to this. You put to words a concept I had subconsciously felt but not realized after playing and reading fantasy my entire life. So many of the indie games you highlighted were games I have played, loved, and returned to because their worlds were so intriguing that I had to reengage with them. Thank you for this video.

    • @QuestMarker
      @QuestMarker  7 дней назад

      On average, indie games do heck of a lot more interesting things with narratives and worlds these days!

  • @samm4158
    @samm4158 14 дней назад +3

    i love stuff like little details of there being a skeleton in the corner of a setting, mushrooms growing through its chainmail… and you’ll never, ever know why. books like Roadside Picnic and Annihilation are full of this vague, unexplained horror. what is Hell Slime, why does it exist, why does it melt bone faster than flesh? nobody knows. and that amplifies the fear.

    • @QuestMarker
      @QuestMarker  11 дней назад +1

      I've never heard of Roadside Picnic but I need to go check it out. it looks awesome!

  • @villasmovas
    @villasmovas 17 дней назад +3

    Incrediblle video, really glad I found it, and your channel.

    • @QuestMarker
      @QuestMarker  16 дней назад

      super glad you also found me! thanks for such a nice comment! glad you enjoyed

  • @ProblemForSolution
    @ProblemForSolution 10 дней назад +1

    Very genuine,soulful, no bullshit video, a rarity on YT. Subscribed, great channel.

  • @ate_my_wheaties
    @ate_my_wheaties 10 дней назад

    This really nails one of the reasons Fumito Ueda’s three games are all so great. Deep histories, ancient civilizations, and magic systems that MUST have rules, none of which are explained beyond that which is centrally important to the very human stories being told. The room for imagination is truly endless, and continues to captivate myself and so many others even after many years and playthroughs.

  • @Raf-qz7ih
    @Raf-qz7ih 14 дней назад +4

    this is why i absolutely love the His Dark Materials books, especially the first book. Philip Pullman doesnt feel the need to explain the whole world and (at least for me) it makes it feel more lived in, as if hes explaining a story about a world that we already should know.

    • @QuestMarker
      @QuestMarker  11 дней назад

      I've only ever read the Golden Compass but I need to go back and finish it.

  • @graydogger5711
    @graydogger5711 17 дней назад +5

    Yeah this video's gonna blow up. Great job!

    • @QuestMarker
      @QuestMarker  15 дней назад +1

      we're doing it! let's gooooo

    • @graydogger5711
      @graydogger5711 15 дней назад +2

      @@QuestMarker lol, I'm glad to hear. I kinda suspected it was gonna happen given that this video was recommended to me despite never watching any of your other stuff. Stand proud

    • @QuestMarker
      @QuestMarker  15 дней назад +1

      @@graydogger5711 thank you friend. and thanks for your support! now to just keep the momentum

  • @Unregulatedtomfoolery
    @Unregulatedtomfoolery 14 дней назад +1

    What a great analysis, loved how you used examples from different types of media.
    When I heard the Wildermyth music in the intro I wasn't sure if it was going to be discussed or it was just used because it's a beautiful piece of music

  • @davidspencer3762
    @davidspencer3762 12 дней назад

    This is a great first video to find your channel on. Really given me a lot to think about and might be the kick in the pants for me to actually start writing stuff instead of working out every detail to a world that only currently exists in my head. Thanks man.

  • @rzbOwO
    @rzbOwO 18 дней назад +3

    Great story telling with this video! I liked your style of video essay :)

    • @QuestMarker
      @QuestMarker  16 дней назад +1

      I am very happy you enjoyed it! Thanks so much for leaving a comment

  • @BacklogReviewer
    @BacklogReviewer 16 дней назад +3

    Great vid! I’ve spoke on my own channel before about the kind of pedagogy of lore-hunting that’s sprung up around From’s games, and the ways that that’s been detrimental to the way we can talk about them. It’s hard to engage with the way an experience makes you feel if you’re preoccupied with piecing together an objective accounting of its fictional history! Not only can a world be too eager to explain itself, but we can be too eager to explain a world

    • @QuestMarker
      @QuestMarker  11 дней назад +1

      hell yeah brother. we smalltubers gotta stick together!
      "we can be too eager to explain a world" is a great part 2 to the quote.

  • @mr21stallion
    @mr21stallion 7 дней назад +1

    This is something I've been thinking about for several months now.
    I don't create anything on my own *yet...maybe one day_ but I have been searching for stories that give off the kind of vibes you describe here.
    Thanks for putting words to the feeling

    • @QuestMarker
      @QuestMarker  7 дней назад +1

      There are a ton of recommendations for movies, games, books, and TV shows across the comments if you are looking for something! (And thanks for leaving a nice comment!)

  • @TheLurker1647
    @TheLurker1647 14 дней назад +2

    I love Wildermyth so much. Probably one of my favourite games of all time.

    • @QuestMarker
      @QuestMarker  11 дней назад +1

      its cemented itself in my Top 10 RPGs ever

  • @internetcouch
    @internetcouch 15 дней назад +4

    Really enjoyed this! It's maybe a rote response in the "video games writing" space, but I think Disco Elysium has a lot of this DNA in it too. It's a fantastic and weird world, but the game rarely forces you to learn anything about it. You just get enough of a vibe from dialect differences and various little oddities from conversations for a long time, and then some of the fantastical elements build up a bit more later on.
    I'm glad to see this is blowing up. A friend linked me your Assassin's Creed 3 Ratonhnhaké:ton analysis a few months ago, and I've been quietly following along since then. Would love to see this kind of attention on your Witcher 3 elves video.

    • @QuestMarker
      @QuestMarker  11 дней назад +1

      I really need to try to get into Disco Elysium again! I've tried twice to get into, but I had a lot of difficulty engaging because of the plentiful text + the narrator and then getting bored out of my mind. I have to fiddle with the settings on that more, I think.
      And really awesome to hear you liked the AC3 vid (it's still one of the ones I'm most proud of!), and my one about the Elves. Thanks for being here pre-blowup. It means a lot!

  • @SubjectTo
    @SubjectTo 13 дней назад +3

    It's a little bizarre to me to use Tolkien as an example here because his secondary world is so detailed, because he did set about beginning a sequel, and because the entirety of the lord of the rings is actually detailed exploration of the Necromancer, Ring, and so forth from the Hobbit, being a kind of tell-all follow up for those dangling elements.

  • @sandragruber4596
    @sandragruber4596 13 дней назад

    This video is pure gold! It is exactly how I feel about the topic. You don't need to explain everything and your shouldn't. Even if you could. The mystery and questions can be so much richer and more important than the answers ever could be.

  • @Pixel_Whip
    @Pixel_Whip 9 дней назад +2

    Really poignant video, and really well made (as always). So glad to see this one get really good success!

    • @QuestMarker
      @QuestMarker  9 дней назад +1

      Thanks so much, PW! I always appreciate you stopping by

  • @SamHell-wr8bi
    @SamHell-wr8bi 14 дней назад +3

    Dude... Just the first two chapters of this video, about Star Wars, and that one line, are deserving of 9 million views. As a 52 year old kid who saw that movie in the theater when it came out, and who has been disappointed in Star Wars since 1997... Thank you. You've articulated what I've been struggling to put into words for 25 years. You are an island of reason in a sea of insanity.

    • @QuestMarker
      @QuestMarker  11 дней назад

      Super happy to help! I'm really glad to know the bit about Star Wars resonated for you.

  • @LardBucket_
    @LardBucket_ 18 дней назад +7

    This is a great video about an important yet neglected underpinning of modern media. I can't help but relate this thoroughness in which a worldbuilder explains the world to the reader to the notion of respect.
    I can't quite pin why, but I feel disrespected when I'm spoon-fed an entirely comprehensive lore with no holes or "stones left unturned". Maybe it's that, with omissions, narratives and worlds have the capacity to mean more to the consumer, as the mental exercise of subconsciously filling, re-emptying, and re-interpreting those narrative holes is part of the intrinsic enjoyment of consuming stories. Perhaps it's more about how this process, especially in the case of Star Wars, leads to a complete commodification of the lore. Answers become things you have to buy and consume to find out, gradually stifling curiosity in the name of stipulating everything in pursuit of profit. Nonetheless, I heavily agree with your sentiment here. I see these omissions as respectful gifts to the consumer: a sort of "you can do what you want with the rest".

    • @hardtailgang
      @hardtailgang 17 дней назад +2

      Dude I totally get that feeling of being "disrespected" by being spoon fed in fiction. I get so annoyed that it makes me actually angry. I remember actually flinging a book across the room one time lol.
      I really resonate with your sentence:
      "Maybe it's that, with omissions, narratives and worlds have the capacity to mean more to the consumer, as the mental exercise of subconsciously filling, re-emptying, and re-interpreting those narrative holes is part of the intrinsic enjoyment of consuming stories."
      Well said. Totally agree.
      One of my favorite quotes by one of my favorite authors:
      “My definition of good literature is that which can be read by an educated reader, and reread with increased pleasure.”
      ― Gene Wolfe

    • @QuestMarker
      @QuestMarker  14 дней назад +1

      This is a great comment, thanks so much for leaving it! "Commodification of the lore" is very much a thing (what a convenient way to reintroduce and remerchandise Bobba Fett, I must say! I'll stop my cynicism there).
      I agree with you wholeheartedly -- and I feel disrespected when "we can't just let things be." It's been like this for a long, long time - but it's always easier to do things familiar and providing logic and reasoning because we're too worried about readers not being able to 'figure it out', misinterpreting, or risk our stories being called illogical.
      The quote by @hardtailgang from Gene Wolf really hits below. (and Gene Wolfe has come up in a different comments on this video!)

  • @uppudoggu
    @uppudoggu 11 дней назад

    Loved this, great work.

  • @MonicaWytte
    @MonicaWytte 14 дней назад +1

    Oh my god the second I heard the background music I knew what video game you were talking about. I’m gonna get back to this video once I finish my current session in it

  • @havenschade8174
    @havenschade8174 13 дней назад +2

    Idk if disco elysium fits into the description of worls not desperate to explain themselves, it explains a lot but honestly most of it doesn't matter to the game, the world is and you're just in it. One of my favorite quotes is from outer wilds and i think about it all the time, "the universe is and we are". I feel like it fits for this discussion i just can't put into words how

    • @QuestMarker
      @QuestMarker  11 дней назад +1

      Definitely some other folks have mentioned Disco Elysium in the chat, so I think it fits!

  • @DanielBrown-nb9zz
    @DanielBrown-nb9zz 17 дней назад +3

    I am relieved to hear someone else that enjoys classical obscurity in writing! I feel this way about most modern medias...

    • @QuestMarker
      @QuestMarker  16 дней назад

      There's not many of us, but there are some of us!

  • @TheNN
    @TheNN 2 дня назад +1

    Probably the most straightforward example of this actually comes from The Neverending Story (the book not the movie), in which multiple times it is said about a plot point that seemingly goes nowhere, beautifully and simply summed up as:
    "But that is a story for another time."

  • @joachimjacobus5996
    @joachimjacobus5996 13 дней назад

    New to your channel, but this is the top of content I love RUclips for. Just someone digging into the things that inspire their passion. It also happens to be an idea that I agree wholeheartedly with. Without mystery, there are no questions to ask. No frontiers left to explore. Let the magic flourish in mystery rather than drag it into the light of mundanity.

  • @chugwater2745
    @chugwater2745 15 дней назад +3

    Lovely video. Could I make a book suggestion to you? Book of the New Sun, by Gene Wolfe. It’s a first person narrative of a torturer on a far future Earth where humanity has regressed. It’s full of this style of story telling. It’s like reading a primary history source because the main character doesn’t explain things which he assumes are obvious to people of his time.
    Anyway, it’s great and based on this video I know you’ll love it.

    • @QuestMarker
      @QuestMarker  11 дней назад

      haha Gene Wolfe has come up a lot in the comments. Book of the New Sun is sitting on my shelf!

  • @Burgerzaza
    @Burgerzaza 14 дней назад +2

    I wanna put a few thoughts here as a writer myself.
    One of the hardest lessons a writer will learn, especially one who loves world building and has that as a comfort hobby: Noone else cares about your world, except you. Especially when it's not yet a part of a narrative work. That doesnt make your efforts not valuable for their own sake, but when writing history and anthropology sections for fun, or designing a world for your ttrpg game: Noone cares about it nearly as much as you do. This video is testament to that. And that's a really hard pill to swallow, but you can be happier as a writer when you let go of the expectation of care, and just create for your own enjoyment without it needing to be 'productive' in some way.
    This video primarily concerns itself with works that are too heavy on exposition, that share their worlds in unimaginative ways. The world building is there, but its seen through the characters that are flawed observers, who simply dont know every detail of their world(who does?) or take things in their world for granted(An American doesnt find it odd that you need a car to go everywhere here, while much the rest of the world does). This is true for both writing and games. The characters are the 'small window' into their worlds he refers to. If the answer to a question doesnt come up, then it remains a mystery for people to ponder, even if you know the answer.
    Lots of people will say you have 'bad' worldbuilding, that you have 'plotholes' simply because you didnt answer every question. People will say you didnt think out how your underground city could feed itself when they have vast mushroom agriculture and fish for troglodytic aquatic creatures, but that's boring and the only way its mentioned is the diets of the characters, so people who aren't as sharp eyed see an absence. Just ignore those people. You're writing for yourself and hope other people enjoy it, but not for those other people. Important distinction.
    I also think him pointing to Tolkiens 'I do not know' as a model to emulate is bad advice. You may very well know the answers to every detail of your world. I'm sure Tolkien could have thought up an answer if he wanted to, and probably thought of several before giving them that response. Just because you know the answer to every question, doesnt mean you have to dispel the mystery in an audience. The headcanons they create will *always* be more personally satisfying that anything you could put to screen or paper. I'm writing a supplement for vampire the masquerade that fills in a massive gaping hole in the lore, and I know the answers and why everything is the way it is, but I'm not telling the audience everything, and leaving myths as myths(tangent: myths are not historical fact and shouldnt be treated as such, both when writing and analyzing works. 'Kernels of truth' is not the whole cloth truth.) And some details omitted. Some questions I leave trails for people to find out by analyzing the games mechanics and scraps of information, and some will forever be there for people to wonder at, like the real world.
    Last point. I remember learning about this in music theory before the plague times, but my professor talked about periods of expansion and contraction in musical complexity. I think literature undergoes the same thing. Think about it like this. A lot of classic literature(with exceptions, which were largely exceptional for this reason) takes its world for granted. It is taken for granted that sherlock can solve the case with Watson on commentary, it is taken for granted that Merlin can use magic, etc. Then people came in and thought 'I want these questions to have answers, I want to explore complex questions I pose myself. What's going on beyond the narrative eye?"
    This is especially the case in early fantasy and sci fi where it was much harder to take a world for granted. And over a hundred years of expanding complexity in literature, what this video is talking about, everpresent exposition leaving no room for wonder, people yearn to return to that period of minimalism that precedes us, where questions dont need answers, and things can be taken for granted. Its cozier, and easier on the brain. Plus headcanons are fun. That's really what this video is coming out in support of, though not in those words lol. Let people headcanon, or let them be content with not knowing

    • @QuestMarker
      @QuestMarker  11 дней назад +1

      ^^^ there's a lot of great stuff here and folks should read.
      I'm actually of the camp "anti-headcanon" but I'll leave my reasonings to a future video. It's awesome to know you're doing writing fanfic work for Masquerade! That sounds awesome.

    • @Burgerzaza
      @Burgerzaza 10 дней назад

      @@QuestMarker
      I'd be interested to see that and hear your reasoning. You seemed pretty opposed to people acting like dedicated theologians of lore and letting people decide things for themselves. People thinking through a story and adding their own depth to it can provide personally meaningful additions, even if other people have their own stuff, and we can share, discuss, and so on. For instance, I watched moominvalley with my husband and I'm convinced that the character of Snufkin, atleast in the cartoons, is godling of mischief in the Finnish tradition that the show pulls so much from. I cant prove that and I wouldn't tell someone else that's objectively true, but i like that idea and it makes a lot of sense to me. Just the whole being able to speculate on whats going on beyond the narrative eye. ttrpg games like vampire lend themselves to that model, with Storytellers being able to use existing lore or change it out for things they like more. This has been a huge discussion in the community between 4th(20th anniversary edition) and 5th edition which is a light reboot.
      I appreciate the kind words! Its more like a storytellers vault supplement than a traditional narrative fanfic, though I do occasionally do those for fun. Basically there's a lot of gaping holes in the 'vampire ecology' of different regions, with Europe's vampires being essentially a 'one size fits all', but I'm wanting to expand to other regions, give them their own supernatural histories. The focus right now is on east asia. It's been very fun project getting me to read and interact with so many resources I might not otherwise have known about and learned a lot more about chinese, korean, and Japanese culture. I'm really enjoying setting up solvable and unsolvable mysteries, like how I can allude to a vampire clans relations to a European clan through mechanical and textual similarities to canon clans. And some stuff that noone would reasonably know about just isnt going in the book, but people will still notice ripple effects of that stuff if they look closely, hinting that something happened for people to speculate on. It's still a long journey ahead and we're looking for more people from those cultures to read over my material, but I'm having a lot of fun and that's what matters I think. I'll still have gained something from this whole process even if at the end, noone actually wants to read and use it.

  • @erghjunk
    @erghjunk 10 дней назад

    this was wonderful, thank you.

  • @joeyj6808
    @joeyj6808 2 дня назад

    I have always enjoyed finding out the trivia of a world more than the main plot of most games. There is enormous creativity out there, for which an uncreative like me, must be eternally grateful.
    Great video, sir.

  • @octakhan4673
    @octakhan4673 14 дней назад +3

    Caves of Qud comes to mind with a good portion of the game's lore being generated procedurally. The devs have a system where items and locations can be given a history with people's names and accomplishments.
    Once in the game I go cave diving and find a cannibal who tries to eat me. I kill him and move further in. Exploring his underground dwelling, I find his library. The books are near schizophrenic word salad, and I'm left wondering if the cannibal had written these books, or if he gone mad reading them!
    The game randomly generated this encounter, but I had fun projecting my own story of events to explain what I had found.

  • @humanmerelybeing1966
    @humanmerelybeing1966 13 дней назад +3

    The most fantastical element of fantasy is too often the absence of uncertainty. I guess that’s why so many of us find it comforting.

  • @dylancurry5298
    @dylancurry5298 17 дней назад +2

    Haven’t come across your stuff before but I really enjoyed this! Currently trying to write something set in a fantasy world that I want to follow this principle but didn’t really have a good way to describe said principle til now! My thanks, and keep making videos in this style! I would certainly watch more of them

    • @QuestMarker
      @QuestMarker  14 дней назад +1

      really glad you enjoyed this! I'm glad this video helps with your worldbuilding endeavours.
      I definitely have a slate of videos/ideas in the pipeline that are about worlds/places in video games and beyond.

  • @Victor-qx3vx
    @Victor-qx3vx 10 дней назад +1

    Loved the video.
    Glad to subscribe to your channel.

  • @DustinHarms
    @DustinHarms 14 дней назад +2

    I fall in a bit of both camps, I think. I strongly enjoy the wonder of a world and narrative style like you say, but I also revel in the moments of "finding out." I also lend a certain amount of immersion to the seeking and delivery of answers, even through third party sources. The line that I find sticks out the most in this essay, though, is, "What is fantasy without mystery?" And, to that, I could not more strongly resonate. For me, it's a journey, though. A journey of steps toward understanding, but each unturned rock revealing a field of stones should I look beneath.

    • @QuestMarker
      @QuestMarker  11 дней назад +1

      there are definitely moments needed for logic, and moments needed for lyricism, and I think you'll always move back and forth along that spectrum as is required.

  • @calebgriffin4214
    @calebgriffin4214 17 дней назад +3

    I think there is a very interesting border between two different effects: one is the idea of not know the answer, and the other is the idea of not comprehending it. To use Elden Ring as an example, we don’t know how Farum Azula was destroyed. There are plenty of theories, but ultimately we can’t be certain.
    The other kind is something like the fact that Radagon is Marika. We know this to be true, but even in knowing we are unable to wrap our heads around how that works, and it leads to even more questions about their children. These aren’t questions of fact, they are questions of understanding.
    Personally, I am a much bigger fan of the second, as there is a communal understanding that even if we can gather vast amounts of knowledge, we will never truly be able to realize the whole of it. It gives the mystery such a greater sense of depth, and even the story itself gets the feeling of a presence greater than what our minds can handle when the answer is not only unknown, but unknowable.

    • @QuestMarker
      @QuestMarker  11 дней назад

      Where do you put the "why did Marika start it all"? Which category would it go in?

  • @arenkai
    @arenkai 13 дней назад +1

    A writer that uses this concept very effectively is Brandon Sanderson.
    The Cosmere is his shared universe where multiple series take place, and you get drip-fed lore about the past of this universe bit by bit, sometimes in confusing ways.
    He also slides in letters characters send to one another between chapters in books that have close to nothing to do with what's happening but make sense in hindsight.
    He constantly builds mystery and myths all the while making previous myths more clear as he goes with the ultimate mystery of all being: what is Adonalsium, and how did the Shattering happen ?
    I think it's no coïncidence that Fromsoft games are his favourite games, and that he has expressed he would love to work with them in the future if they will have him.

  • @ericcorbin7807
    @ericcorbin7807 8 дней назад

    Wow, great video! This made me realize just HOW MUCH the original Star Wars had an influence on how I worldbuild/reveal little things about my worlds. I like to offer little glimpses or imply a larger world being at play, as if the story I'm telling is just one thread in a tapestry.

  • @SonicSanctuary
    @SonicSanctuary 18 дней назад +3

    im a lore man, a scholar and lover of history. so i always do try to piece together what i can. im not one of those people that just wanna go oh well i guess we can never know.

    • @Zythryl
      @Zythryl 17 дней назад +6

      It’s just that lore and history are games of inference and likelihoods. Guesswork. Of course it sucks to not know something with certainty, especially when something can feel extremely obvious. But when an explanation is open-ended, when it can’t be solved like an equation or a timeline, the conversation doesn’t have to stop at “well, we can’t know for certain”-it goes into “what if it was like this? Or this? Could this piece mean something else?”
      The nature of Radagon in Elden Ring, as an example, doesn’t have to be frustrating just because it’s nebulous. It’s cool to imagine both of the main possibilities-that he was once his own character, *or* that he was never an individual person. It’s fun to mull over new, possible contexts.

    • @QuestMarker
      @QuestMarker  14 дней назад

      I'm absolutely one of those people who want to figure stuff out too - but what I love is when you try to piece things together, and you do find some answers, but this actually raises more interesting questions. (Like have you reader gone down a history rabbit hole? I started the other day reading about Godzilla Minus One and ended up learning about Japanese literature in the Meiji period. One thing just leads to another!)

  • @juanviicente2394
    @juanviicente2394 17 дней назад +3

    You should check out the works of Gene Wolfe (Book of the New Sun, Soldier of the Mist, Peace) if your're interested in mysterious cryptid worlds on par with Tolkien. His book have a very similar feel to From Software games.

    • @hardtailgang
      @hardtailgang 17 дней назад +2

      Was hoping to find another Wolfe fan in the comments here somewhere. :) :)

    • @QuestMarker
      @QuestMarker  14 дней назад +1

      There are several of you here!
      Book of the New Sun is sitting on my shelf -- right next to Malazan, actually. I should add it to the top my book pile.

  • @nathanacooper
    @nathanacooper 11 дней назад

    This video is my first introduction to your channel, and it is amazing. I share a love of the original Star Wars, Tolkien and the other Inklings, and I dabble at writing and worldbuilding. This video is worth pondering repeatedly, and I will be looking through the rest of your content to see if I find any other gems worth keeping. Thank you for your work on this concept.

  • @howtoappearincompletely9739
    @howtoappearincompletely9739 12 дней назад

    This is the first video of yours I've seen. It was very good. Thank you for it.

  • @augustsart5374
    @augustsart5374 18 дней назад +17

    This type of world buliding is called soft world building, where the author only. Gives some explanation but otherwise leaves much up to the audiences imagination. It doesn't work in every situation there are certianly times when hard worldbuilding suits the story better like in the hunger games for example.

    • @victorpedrosoceolin3919
      @victorpedrosoceolin3919 18 дней назад +1

      It looks more like there is a complete explanation, but a big part of it is cut on purpouse

    • @josevictorribeirolisboa7576
      @josevictorribeirolisboa7576 18 дней назад

      Isn't this a tool used by lazy writers?

    • @Zythryl
      @Zythryl 17 дней назад +3

      @@josevictorribeirolisboa7576Do you believe that whenever there is a mystery in any media, books, films, games, anything, the answer to that mystery *must* be available to the audience?

    • @josevictorribeirolisboa7576
      @josevictorribeirolisboa7576 17 дней назад

      @@Zythryl No.

    • @QuestMarker
      @QuestMarker  17 дней назад +2

      I definitely think "hard" worldbuilding can have elements of this, too. I think Sanderson's Mistborn (and Sanderson being more of the hard systems of worldbuilding) definitely has this vibe.
      to the other point of this being a lazy tool for authors - I think we throw around the idea of laziness when the there are plot holes, wand waving, and things written out or in for the sake of convenience. Lazy writing can be found anywhere, and I don't think certain ideas or structures of world design are more or less susceptible to it.

  • @SonicSanctuary
    @SonicSanctuary 18 дней назад +3

    i can see what everyone is saying about mystery being lost and stuff, but like what else are to do? not make more stuff with the IPs? just let them sit forever more... unused and fade away?

    • @armata_strigoi_0
      @armata_strigoi_0 18 дней назад +4

      Yes and no. It's a question of diminishing returns. You can only squeeze so much juice out of an orange before you're left with empty peel. Nowadays, so many stories seem desperate to squeeze until they've ground it to dust.

    • @claytonpfeifer6166
      @claytonpfeifer6166 17 дней назад +1

      Yes. Some things will fade, sure. But just as many will join the leagues of stories that have been with us for generations.

    • @Zythryl
      @Zythryl 17 дней назад +6

      You can continue a story with a second part, like a sequel, without explicitly revealing the answer to the previous mystery of the base story which is being continued.
      Twin Peaks is a great example

    • @SonicSanctuary
      @SonicSanctuary 17 дней назад

      @@Zythryl ah see now there you go

    • @driver3899
      @driver3899 14 дней назад

      Each answer can lead to new interesting questions, maybe revealing what you already know in a new light.
      Or just slap a 2 on it and have twice as many explosions. Either way seems successful.

  • @Lucas-df4ht
    @Lucas-df4ht 12 дней назад +1

    This video does such a good job of explaining something I’ve been missing from many games. I personally have had frustrations with the fact that players expect a setting desperate to explain itself, especially in tabletop gaming. D&D’s abstractions and formulaic gameplay has done terrible things to the rp side of ttrpgs. Players often get genuinely upset and confused when told that a setting doesn’t have a defined magic system. The anxiety caused by the unknown and the lack of control that not knowing causes some people to entirely sour to the idea of trying many games.

  • @nekiddo
    @nekiddo 15 дней назад +1

    This video encapsulates everything I've been thinking about this topic, thank you.

    • @QuestMarker
      @QuestMarker  15 дней назад +1

      you are most welcome. I'm glad you enjoyed it!

    • @nekiddo
      @nekiddo 15 дней назад

      ​@@QuestMarker I think you would love Morrowind btw

  • @sleepingbee8997
    @sleepingbee8997 17 дней назад +3

    I’ll throw in the Ico Trilogy as a great example. Especially Shadow Of the Colossus. At no point does that game give an ounce of explanation, yet you pick up on the implications of your actions all the same.

    • @QuestMarker
      @QuestMarker  14 дней назад +1

      These games are games I've never played but I feel like they haunt me. I need to sit down one day and try.

    • @sleepingbee8997
      @sleepingbee8997 13 дней назад +1

      @@QuestMarker Do itttt! They're all pretty short.

    • @QuestMarker
      @QuestMarker  13 дней назад +1

      @@sleepingbee8997 added them to my list! Getting a hold of Ico seems to be a bit of a struggle, but I'll make Shadow of the Colossus is at the top my pile :)

  • @plaidpvcpipe3792
    @plaidpvcpipe3792 16 дней назад +3

    8:23 "magic, not magic systems" is such a great line. It sums up a lot of my issues with modern fantasy writing. Everything must have a system, must have logic. This is antithetical to fantasy. It is the sci-fi-ification of fantasy. I love science fiction's logic and depth, but fantasy is not meant to share in that, and magic that is explained and systematic is not magic at all!

    • @BazTheBlue
      @BazTheBlue 15 дней назад +1

      it's the ultimate boring nerd thing

  • @rumfordc
    @rumfordc 10 дней назад

    very cool video. downright inspiring.

  • @Mongward
    @Mongward 15 дней назад +1

    Great video, I appreciate stories which let people understand without knowing. Lore is a distraction, stories are what's important.

  • @ZeroOmega-vg8nq
    @ZeroOmega-vg8nq 17 дней назад +4

    you having any hope in the stewards of LOTR with amazon is painfully naive

    • @QuestMarker
      @QuestMarker  16 дней назад

      Haha if you watch that part again, you might realize I'm not in the camp of 'hope.'

  • @redbush5483
    @redbush5483 18 дней назад +142

    Bro took 7 minutes to get to the point

    • @QuestMarker
      @QuestMarker  18 дней назад +60

      I really hope you liked those first 7 minutes! Thanks for indulging me haha

    • @pqpodeioojhin7531
      @pqpodeioojhin7531 17 дней назад +181

      Bro is not desperate to explain himself

    • @Zythryl
      @Zythryl 17 дней назад

      @@pqpodeioojhin7531thankfully.

    • @QuestMarker
      @QuestMarker  17 дней назад +42

      hahahahahahahahahahahahahaha

    • @bagaboo4746
      @bagaboo4746 17 дней назад +4

      S H U T

  • @Red21Viper
    @Red21Viper 2 дня назад

    So glad I discovered this video. You epitomise perfectly my yearning for such storytelling.
    My favorite author, and one I would highly suggest to you R. Scott Bakker when asked if he would write about lands mentioned and implied he answered "One thing I can say is that edges of my maps will never be filled in. What characterizes ancient worlds, profoundly, I think, is the degree to which they are encircled in darkness."
    PS. Lots of love for mentioning The Banner Saga

  • @zetsun0
    @zetsun0 11 дней назад +1

    And this is exactly why I love frictional games' games so much. Especially the older titles. Lovecraftian horror if the fear of the unknown and they conveyed it pretty well in the first few games.