Wow! This is amazing....I am already paying for geotracker and facebuilder...i wish all of these came under one bundle with a reasonable price....amazing job by the way!
@@keentools First of all, thanks a lot for opportunity! I also have a question. I was so hyped so installed the plugin immediately and realized that trial starts right after installation (29 days left). Can I pause it somehow, since I don't want to lose days before I will try it. I could start testing no earlier than a week from today. 😅
@@BAYqg Current FaceTracker release is just the first open beta. It will be active for 30 days. The next beta will be released until that date. Everyone will be offered an update which will be active for another 30 days, so you don't need to pause anything. What will expire though is the FaceBuilder 15-day trial. That one gets activated when you press the New button next to Head input.
Yes. We have a fix for rotated videos. When your footage is loaded, click on the hamburger button next to Clip input, select Split video to frames, switch 'Rotate' to + or - 90 degrees and save video as sequence. Then load that sequence in the clip input. Ironically, there's a bug in FaceTracker which will not let you do this operation. It will be fixed in the next update. But you can split your video to frames the same way from the GeoTracker tab. Let us know if that worked!
FaceTracker only processes faces and heads, indeed. GeoTracker (our other tool) is used sometimes for other parts of the body, but only when they're non-deforming.
Is it also grey when you try some other video file (different format maybe)? If yes, please message us at team@keentools.io Provide details: your OS and blender version and screencast of the problem.
I think this tool has a lot of potential. I wish I had the option to keep the texture within the mouth. When I bake an image sequence of the whole video texture, it creates an alpha for the inside of the mouth, but I want to see teeth.
You're right, add-on doesn't do internals of the head at the moment. Only the "outer layer", i.e. cheeks, lips, chin. Maybe we'll add a feature like this in a future.
exampling a single texture applied to whole mesh leaves me wondering why. would it be very problematic for instance to do the part android, like face panel removed thing, or whatever tattoo style ?
For this translucent silicon mask effect single texture is enough. If you need if for a tattoo or other beauty job, you can use animated texture map: Texturing tab > Save to Sequence
is it only possible with FaceBuilder, or can you use a generic head like in GeoTracker? My FaceBuilder trial expires in two days, so the workflow won't be free for me, but that's fine.
Which is better for tracking helmets etc, this or geotracker please? I presume face tracker is more for tattoos, skin blemishes, scars etc, but good for hats, helmets or geotracker the better option please?
In addition to head tracking, FaceTracker also lets you track emotions. So that depends on your task really. If it's just adding a hat or helmet, GeoTracker may be enough. If that includes facial performance, then FaceTracker is a better option.
The ears could use a little work. Have been projecting stuff on the face and the ears give it away. They are not "3D" and don't account for proper shadows.
Does it import all videos upside down? If yes, can you please send a message describing the issue to team@keentools.io please also mention which Blender version and OS you're using
@@bzikarius The main goal here is quick and easy tracking with generated face mesh. Plus texturing. You can then use Blender tools to do wrinkles or whatever.
If I turn on Maxface, it makes the aspect ratio 1:1 and ruins the texture. Not Maxface is the problem. Even if I go to edit and go back it falls apart. I see, you must choose a video frame in the edit mode, the PNG photoes has a different ratio which makes the software transform the footage.
Looks like you're trying to switch to maxface with a previously created texture which has other UV type. It doesn't apply automatically after you select a different UV in the drop down. You'll need to go back to FaceTracker and hit Create Texture once again.
Is this face-tracking tool suitable for capturing my speaking facial movements and then applying the tracking data to animate a creature's face, so it looks like the creature is talking? 😂 😂
There are troubles in the tutorial. You don't tell us how to go to the nodes menu, how to go back to the frames menu. How to hide the pinpoints. You often press a shortcut without telling us how to do that. But anyway it's a very great tool. This subscribtion system is very expensive. It caused by monopoly market structure. If there would be an alternative company with a similar tool, people would buy the cheaper one. Facefusion is free and can do most of the things people need.
Wow! This is amazing....I am already paying for geotracker and facebuilder...i wish all of these came under one bundle with a reasonable price....amazing job by the way!
Thank you! We're working on the bundle offer.
amazing work , keep growing
Hope one day this addon Tracks the accurate face automatically without any requirement of manual fine tuning
Apparently, this is where it's all going, but we want to have an option for manual adjustment too
@@keentools That's great 👍
amazing, looking forward for full body tracking
This is outstanding!!! Most definitely going to get this addon as well as facebuilder. Excellent job Keentools. ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾
Yes! You guys rock! I’ve been anticipating this!
I love your plugins! I also echo the anti-subscription sentiments here. We'd love to see a permanent license option!
One day. But right now it's an open beta, so you can use it for free
@@keentools First of all, thanks a lot for opportunity! I also have a question. I was so hyped so installed the plugin immediately and realized that trial starts right after installation (29 days left). Can I pause it somehow, since I don't want to lose days before I will try it. I could start testing no earlier than a week from today. 😅
@@BAYqg Current FaceTracker release is just the first open beta. It will be active for 30 days. The next beta will be released until that date. Everyone will be offered an update which will be active for another 30 days, so you don't need to pause anything. What will expire though is the FaceBuilder 15-day trial. That one gets activated when you press the New button next to Head input.
This is the best addon for blender ever cannot wait to get on PC and test it out
very well explained. thank you
Love ya Keentools! keep it up
thank you
Amazing Addon ❤❤❤❤❤❤❤❤
when i throw in vertical video it thinks it's horizontal and the video gets analyzed on its side. Is there a setting to fix this?
Yes. We have a fix for rotated videos. When your footage is loaded, click on the hamburger button next to Clip input, select Split video to frames, switch 'Rotate' to + or - 90 degrees and save video as sequence. Then load that sequence in the clip input. Ironically, there's a bug in FaceTracker which will not let you do this operation. It will be fixed in the next update. But you can split your video to frames the same way from the GeoTracker tab. Let us know if that worked!
is this plugin works only for head and face, or people can use it on other parts of body ? (for ex: hands)
FaceTracker only processes faces and heads, indeed. GeoTracker (our other tool) is used sometimes for other parts of the body, but only when they're non-deforming.
You are awesome. One day you I'll be make mocap softwere or plugin for small studios 😊. Am i right
Any plans to have something for Maya?
Hope one day!
The analyse button doesnt work when i upload a video. The button is just gray and unclickable. How do I fix that
Is it also grey when you try some other video file (different format maybe)? If yes, please message us at team@keentools.io Provide details: your OS and blender version and screencast of the problem.
I think this tool has a lot of potential. I wish I had the option to keep the texture within the mouth. When I bake an image sequence of the whole video texture, it creates an alpha for the inside of the mouth, but I want to see teeth.
You're right, add-on doesn't do internals of the head at the moment. Only the "outer layer", i.e. cheeks, lips, chin. Maybe we'll add a feature like this in a future.
@@keentools It does eyes really well and I appreciate that.
Why not C4D as well?
exampling a single texture applied to whole mesh leaves me wondering why. would it be very problematic for instance to do the part android, like face panel removed thing, or whatever tattoo style ?
For this translucent silicon mask effect single texture is enough. If you need if for a tattoo or other beauty job, you can use animated texture map: Texturing tab > Save to Sequence
great but how do you bring in the shading nodes at 11:10
They are included in the full project you can download from here: link.keentools.io/example-ftb-basics
@@keentools thank you
is it only possible with FaceBuilder, or can you use a generic head like in GeoTracker? My FaceBuilder trial expires in two days, so the workflow won't be free for me, but that's fine.
It needs FaceBuilder topology. Technically, you can wrap any other head with FaceBuilder topology and use it for face tracking.
@@keentools ok thank you
Which is better for tracking helmets etc, this or geotracker please? I presume face tracker is more for tattoos, skin blemishes, scars etc, but good for hats, helmets or geotracker the better option please?
In addition to head tracking, FaceTracker also lets you track emotions. So that depends on your task really. If it's just adding a hat or helmet, GeoTracker may be enough. If that includes facial performance, then FaceTracker is a better option.
@@keentools great! thank you!
Is it possible to change someones teeth with this workflow? (Asking as a dentist, sorry if it is a rookie question for 3d professionals)
No, FaceBuilder model has no teeth.
Annual subscription for $500?! You guys are looney.
We know it may come as a shock but it's an open beta and it's absolutely free
Thanks for the free Beta! I have researched options and Facebuilder is the best one out there.
The ears could use a little work. Have been projecting stuff on the face and the ears give it away. They are not "3D" and don't account for proper shadows.
@@stan.corston Thanks for your feedback!
are you a studio? if yes then surely you can afford this, if not then its £179 for the year, which I think is very reasonable.
crazzyyyy
Cool
For some reason it really likes to import footage upside down. Not sure why
Does it import all videos upside down? If yes, can you please send a message describing the issue to team@keentools.io please also mention which Blender version and OS you're using
Nice but tracked face is so far from real, esp when she smiling.
Is there ability to micromanage wrinkles or sculpt em?
1:23 vs 8:47 Heavy difference.
@@bzikarius The main goal here is quick and easy tracking with generated face mesh. Plus texturing. You can then use Blender tools to do wrinkles or whatever.
cool
Awesome plug in! but...subscription? no thanks....
Thanks. And it's an open beta, so you can use it for free.
If I turn on Maxface, it makes the aspect ratio 1:1 and ruins the texture. Not Maxface is the problem. Even if I go to edit and go back it falls apart. I see, you must choose a video frame in the edit mode, the PNG photoes has a different ratio which makes the software transform the footage.
Thank you for you comment! We're looking into it.
Looks like you're trying to switch to maxface with a previously created texture which has other UV type. It doesn't apply automatically after you select a different UV in the drop down. You'll need to go back to FaceTracker and hit Create Texture once again.
Is this face-tracking tool suitable for capturing my speaking facial movements and then applying the tracking data to animate a creature's face, so it looks like the creature is talking? 😂 😂
@@franzsaijem Sure. You can export facial animation as FACS blendshapes and then apply it to the creature's face
No sense with subscrition
It's an open beta. You can use if for free.
now all you need is a tool that does this with crap video and it will be complete. ;)
There are troubles in the tutorial. You don't tell us how to go to the nodes menu, how to go back to the frames menu. How to hide the pinpoints. You often press a shortcut without telling us how to do that. But anyway it's a very great tool. This subscribtion system is very expensive. It caused by monopoly market structure. If there would be an alternative company with a similar tool, people would buy the cheaper one. Facefusion is free and can do most of the things people need.