Tracking Heads with GeoTracker for Blender Tutorial

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  • Опубликовано: 5 янв 2025

Комментарии • 120

  • @xalener
    @xalener Год назад +8

    my grandma had a geo tracker in 98
    those things are appreciating last I saw
    nice plugin too, looks intuitive

  • @swalihstudios
    @swalihstudios Год назад +2

    three days ago i learned about geotracker. I am also struggling with tracking geotracker changed everything thank you .

  • @AlfieVaughan
    @AlfieVaughan Год назад +20

    This is awesome guys! I've used your tools a lot in Nuke and very excited to see them in Blender. Keep up the good work!

  • @AlexisRivera3D
    @AlexisRivera3D Год назад +2

    This is crazy. I love it

  • @AllThingsFilm1
    @AllThingsFilm1 Год назад +4

    This is fantastic. Just what I need for a scifi short film I am making.

  • @FedTalk
    @FedTalk Год назад +1

    did the mesh animate with it. like the emotions and expression. i think this can be an amazing feature more. and im already grateful with that

    • @keentools
      @keentools  Год назад +1

      Hi! Please note that GeoTracker doesn't support tracking of emotions and expressions, it can only track head movements. We have a separate add-on for facial tracking called FaceTracker, but it is currently only available for Nuke.

    • @LearnMinecraft1
      @LearnMinecraft1 7 месяцев назад

      WTF really mind blowing brooooooooooooo o ooo ooo o o oo o oo oo oo oo oo oo o o oo ooooooo oo oo oo ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

    • @keentools
      @keentools  4 месяца назад

      Can animate emotions now too!

    • @ainanirina758
      @ainanirina758 Месяц назад

      @@keentoolsDirectly through the kentools addon?

    • @keentools
      @keentools  Месяц назад

      @@ainanirina758 FaceTracker for Blender can do both facial mocap and animation retargeting to ARKit blendshapes and Rigify rigs

  • @AudreyGoncalves-
    @AudreyGoncalves- Год назад

    The world should watch this

  •  Год назад +1

    Woaw, for a future personnal project, I think I'll get the two ;)

  • @lincolnsmithtbp
    @lincolnsmithtbp Год назад +2

    this is so magical, I'm so happy to see it for Blender. All of your tools, and promise they hold elevate my VFX work so much. One note is that i'd never use Blender for adding grain. that's just ludicrous! lol. But i understand that if you don't have a compositing software, I suppose it can come in handy.

  • @AndyTanguay
    @AndyTanguay Год назад +2

    Wow. stunning addon!

  • @vingilda
    @vingilda Год назад +1

    This is amazing! Ran to try) thank you!

  • @abhijithsjayan9575
    @abhijithsjayan9575 Год назад +1

    Much awaited❤

  • @ukmonk
    @ukmonk Год назад +2

    This is fantastic! So glad its been released for Blender! When it becomes a paid sub, will Geotracker and Facebuilder come in one package please?

    • @keentools
      @keentools  Год назад +1

      Hi, Thanks! Although FaceBuilder and GeoTracker come together in the Blender pack, they will need individual subscriptions. GeoTracker for Blender beta will stay free until its official release. Once stable, it'll need its own subscription but can be used on all supported platforms like Nuke, After Effects, and Blender.

    • @ukmonk
      @ukmonk Год назад

      Thank you for replying!! @@keentools

  • @AgainbaconYT
    @AgainbaconYT 7 месяцев назад +1

    THANKS BRO. I CAN FINALLY DO BACON HAIRS NOW, THANKS MAN

  • @eugeniuszjanuszko
    @eugeniuszjanuszko Год назад +1

    thank You!

  • @Nedy_Pictures
    @Nedy_Pictures Год назад +2

    How can we get shadows that the helmet is casting?

    • @keentools
      @keentools  Год назад

      Hi! In short, you'll need to set up a shadow catcher to get them.
      - First, add a plane that will catch the shadows cast by the helmet.
      - Ensure you have a light source in your scene that will cast shadows from the helmet onto the shadow catcher.
      - Then enable "Shadow Catcher" in the Object Properties.
      - Render your scene. In the Render Properties tab, ensure you're using the Cycles render engine.
      - Composite this render with your original footage.
      We'll dive into this process in detail in our upcoming tutorial on Camera Tracking with GeoTracker, so stay tuned!

    • @Nedy_Pictures
      @Nedy_Pictures Год назад

      @@keentools Thanks for response, but can we use the head model that we created on face builder? as Shadow catcher

    • @keentools
      @keentools  Год назад

      ​Certainly, you can. However, we cannot guarantee optimal results in this case, but it's worth trying out.

  • @kickassmovies5952
    @kickassmovies5952 Год назад +1

    some part of Neck is still intersecting with the helmet

  • @kieronestrada6402
    @kieronestrada6402 Год назад +8

    Will you be doing a tutorial about Camera Tracking for this Blender add-on? Object tracking looks great but would love to compare your camera tracker to Blender's.

    • @keentools
      @keentools  Год назад +6

      It's already in production! Stay tuned

    • @tomspiers2087
      @tomspiers2087 Год назад

      So you guys are doing a camera tracker!? that would be amazing if we had an alternative to AE's "all or nothing" camera tracker, a Camera tracker with a degree of control in After Effects would be amazing I would buy that in a heartbeat.@@keentools

    • @keentools
      @keentools  Год назад +5

      In GeoTracker for Blender, you can select tracking mode depending on your needs between Geometry and Camera, so it's possible to track both with the add-on. We meant that the Camera tracking video is in production :)

    • @kieronestrada6402
      @kieronestrada6402 Год назад

      @@keentools fantastic!! Looking forward!!

  • @nayneed
    @nayneed 4 месяца назад

    a really helpful tutorial! but i was wondering if there are tools that can do something similar to this but live, with tracking devices like iphones faceid or just camera input, maybe in unreal or smth?

  • @fionacai3786
    @fionacai3786 Год назад

    Hi! Thanks for the video!
    Just purchased the program trying to learn how to use it, I was just wondering how to apply this method to a still image?

  • @cinemafactory-rk6ub
    @cinemafactory-rk6ub 2 месяца назад

    After hitting track forward..
    pincode head isn't moving along with the mesh.
    (Only few frames it's tracking)
    Please explain

  • @artviz5477
    @artviz5477 10 месяцев назад

    best tuto

  • @juanchurrete
    @juanchurrete 10 месяцев назад

    And how do I save the footage? When I try to render the animation it only shows the head created and the 3d model parented to it, but not the video footage.

    • @keentools
      @keentools  10 месяцев назад

      Use combination of Movie Clip, Render Layers, Alpha Over and Composite nodes connected as shown starting from 6:30. Search for compositing in Blender tutorials for more detailed info. We mostly focus on tracking issues in this vid.

  • @Cyb11893
    @Cyb11893 Год назад +1

    Cool

  • @HerraHazar
    @HerraHazar 7 месяцев назад

    This is cool but having a very hard time getting a stable track, even when refining a lot.
    Id there a way to "smooth" the result , very kind of jittery ?

    • @keentools
      @keentools  7 месяцев назад

      Yes, you can go to the Smoothing tab and try different values for Translation and Rotation. Note that jittering may also be caused by 3D model being too rough.

  • @QuantayPeoples
    @QuantayPeoples Год назад +1

    Neat!

  • @realkut6954
    @realkut6954 Год назад +1

    hello, there are not enough tutorials on blender. Can we track several different targets in the same video? example tracker the hand then the eyes?

    • @keentools
      @keentools  Год назад +1

      Hi! We're in the process of creating new tutorials for Blender, so stay tuned!
      Yes, it's possible to track different targets in the same footage. To do this, please create a second GeoTracker in the scene, load the same footage, and select a different geometry for tracking. However, when it comes to hand tracking, please note that GeoTracker doesn't support deformable geometry tracking.

    • @realkut6954
      @realkut6954 Год назад

      @@keentools thank you for such a quick response. Can't wait for the new tutorial in more detail on the features

  • @nicholasdiudin
    @nicholasdiudin Год назад +1

    делаю тесты 2 день! уже разобрался что до как ! Вопрос ? Вы будите делать humanBuilder ??

    • @keentools
      @keentools  Год назад

      Hi! We're considering it, but we haven't made any definitive plans yet

  • @SomzGamerz64
    @SomzGamerz64 11 месяцев назад

    Is it possible to do this with hairs on the sculpted head??

  • @nicholasdiudin
    @nicholasdiudin Год назад +2

    нужно тестить !!!!!

  • @soardxyz3356
    @soardxyz3356 Год назад +1

    hey this looks really cool. I wanted to give it a try but when i click track or refine i get an error saying "Precalc has problems. Check it" any ideas what this could be?

    • @keentools
      @keentools  Год назад

      Hey! Please make sure that the analysis range for the start and end frames contains images in the footage. You can check this by scrolling through the footage in pin mode from the start frame right up to the end frame. It's possible that the frame range for analysis is more extensive, either at the beginning or the end. If everything looks okay, then you should re-analyse. In short, this error means that there are no calculated frames from the analysis file in the selected tracking range, suggesting some frames might be missing.

  • @i20010
    @i20010 Месяц назад

    What about the camera? The scene is rotated randomly, which doesnt work with the lights, thanks.

    • @keentools
      @keentools  Месяц назад

      You can first track camera, then create new GeoTracker, plug that camera into Camera input and track a moving object in the same shot, if that's the question. Make sure your 3D scene is properly scaled before tracking.

  • @Lizeeerd_D
    @Lizeeerd_D Год назад

    Hi! please explain how the neck disappears, how does he understand that there is a neck and a jacket, so the back of the helmet should not be visible !? but you can see that the person is blinking! I've already broken my head and even panicked because I don't understand

    • @TheAnyaGrig
      @TheAnyaGrig Год назад

      as for the neck you can turn it on and off, the back of the helmet is not visible because it is masked out using holdout material

  • @elvissilvamedina
    @elvissilvamedina Год назад +1

    👏👏👏

  • @Sairawkerh
    @Sairawkerh 8 месяцев назад

    Ok Then, where did we find and use the head 3D Model ..

    • @keentools
      @keentools  8 месяцев назад

      In this particular example, we built the 3D head with FaceBuilder - our other add-on for Blender from the snapshots.

  • @MoonLight-yd7bx
    @MoonLight-yd7bx Год назад

    How to render ojects with the video ? When i press F12 or CTRL F12 there are only the object on the scene, not the background video :/

    • @keentools
      @keentools  Год назад

      Hey! Can you please share a screencast of the issue to team@keentools.io? It's hard to tell what might go wrong just from your message.

  • @DawgHouseVideo
    @DawgHouseVideo Год назад

    I love your tools

  • @MotuDaaduBhai
    @MotuDaaduBhai 11 месяцев назад

    How to track expressions in blender using your keentools? I don't have the money to buy Nuke to use Facetracker and that plugin is not available for Blender. Any workaround?

    • @keentools
      @keentools  11 месяцев назад

      Hey there! Unfortunately, Geotracker for Blender doesn't handle facial expression tracking. But, good news! We're actively working on FaceTracker for Blender, and we're hoping to release it in the future.

  • @ouroborostechnologies696
    @ouroborostechnologies696 Год назад +1

    How do you actually align it? The Blender controls are so so bad

    • @keentools
      @keentools  Год назад

      Hi! It depends on whether you use a mouse or a touch bar. You can contact us at team@keentools.io, and we'll help you figure that out!

  • @fantastic_xg9056
    @fantastic_xg9056 Год назад +2

    br good

  • @SquareBoxHead
    @SquareBoxHead 6 месяцев назад

    Is it possible to track the back of the head?

    • @keentools
      @keentools  6 месяцев назад

      Yes! You can track any rigid object with a matching geometry.

  • @BlueBerryFTW
    @BlueBerryFTW Год назад

    After setting up the FB head, pinning the head to each individual reference frame, and trying to track in geotracker, i get an error message "pre calc has problems, check it" How can i proceed?

    • @keentools
      @keentools  Год назад +1

      Hi! Please make sure that the analysis range for the start and end frames contains images in the footage. You can check this by scrolling through the footage in pin mode from the start frame right up to the end frame. It's possible that the frame range for analysis is more extensive, either at the beginning or the end. If everything looks okay, then you should re-analyse. In short, this error means that there are no calculated frames from the analysis file in the selected tracking range, suggesting some frames might be missing.

    • @AdrianLignos3D
      @AdrianLignos3D Год назад

      Thank you

  • @caturindrasukmana7673
    @caturindrasukmana7673 Год назад

    Hi, when I hit "Track forward" it doesn't works and there is "Precalc has problems. Check it". May I know why this happen? Thanks in advance

    • @keentools
      @keentools  Год назад +1

      Hi! Please make sure that the analysis range for the start and end frames contains images in the footage. You can check this by scrolling through the footage in pin mode from the start frame right up to the end frame. It's possible that the frame range for analysis is more extensive, either at the beginning or the end. If everything looks okay, then you should re-analyse. In short, this error means that there are no calculated frames from the analysis file in the selected tracking range, suggesting some frames might be missing.

    • @caturindrasukmana7673
      @caturindrasukmana7673 Год назад

      @@keentools Ahha it works!! Thanks mate!!

  • @asafilms
    @asafilms Год назад +1

    it would be fair if the addon for the blender would be free but with a deduction of interest from the transaction if the artist successfully completed the order with this addon

  • @huynhvantrong1999
    @huynhvantrong1999 Год назад

    i can't track, it's " Precalc has proplems. Check it. Can u help me?

    • @keentools
      @keentools  Год назад

      Hey! Please make sure that the analysis range for the start and end frames contains images in the footage. You can check this by scrolling through the footage in pin mode from the start frame right up to the end frame. It's possible that the frame range for analysis is more extensive, either at the beginning or the end. If everything looks okay, then you should re-analyse. In short, this error means that there are no calculated frames from the analysis file in the selected tracking range, suggesting some frames might be missing.

    • @huynhvantrong1999
      @huynhvantrong1999 Год назад

      @@keentools thank you so much

  • @wildartworks
    @wildartworks Год назад

    A me il programma non funziona. Come errore scrive sempre: precalc has problem. check it. Ma non so perché.

    • @keentools
      @keentools  Год назад +1

      Hey! Please make sure that the analysis range for the start and end frames contains images in the footage. You can check this by scrolling through the footage in pin mode from the start frame right up to the end frame. It's possible that the frame range for analysis is more extensive, either at the beginning or the end. If everything looks okay, then you should re-analyse. In short, this error means that there are no calculated frames from the analysis file in the selected tracking range, suggesting some frames might be missing.

    • @wildartworks
      @wildartworks Год назад

      Ok thanks i try@@keentools

  • @oni3910
    @oni3910 4 месяца назад

    I get precalc issue can u help me?

    • @keentools
      @keentools  4 месяца назад

      Can you send a send a message to team@keentool.io ? Please include error message, your OS and Blender version. That will be the quick way.

  • @BlueBerryFTW
    @BlueBerryFTW Год назад

    Can this be done on vertical footage?

    • @keentools
      @keentools  Год назад

      Hi, yes sure!

    • @AdrianLignos3D
      @AdrianLignos3D Год назад

      How can i bring in vertical footage so that it comes in upright? It comes in horizontal to match the camera size even after changing the camera to 1080 X 1920

    • @keentools
      @keentools  Год назад

      Typically, video orientation is auto-corrected using metadata. However, Blender doesn't handle this natively, and we utilize its tools to read the video. To tackle this, we added a 'Split video to frames' command. This allows you to split the video to sequence and then rotate it to any angle divisible by 90 degrees, which can then be used with GeoTracker. Check out these screenshots for details: www.dropbox.com/scl/fo/tn5lizb36vqc1hihy4q1g/h?rlkey=0yci7bu03xpaojwsl3kzvxamb&dl=0.

  • @Jake-bu5rf
    @Jake-bu5rf Год назад +2

    Maya?

  • @nicholasdiudin
    @nicholasdiudin Год назад +1

    (Control-Z) нажмешь раза 4 вылетает

    • @keentools
      @keentools  Год назад

      If you experience further crashes, please email us at team@keentools.io with your OS and Blender version. We'll do our best to locate the issue.

  • @nikhilnaik3184
    @nikhilnaik3184 Год назад

    How to get rid of jliter plz reply

    • @keentools
      @keentools  Год назад

      Try experimenting with 'Smoothing' settings. Keep in mind that they only take effect during tracking and refining. To see changes, you'll need to re-launch the tracking or refining process. A setting of 0 indicates no smoothing, whereas a setting of 1 makes the adjusted parameters nearly static.

    • @nikhilnaik3184
      @nikhilnaik3184 Год назад

      @@keentools do i need tracking points because i am tracking fingers it is having rotations and x y transition what i can fo for it

  • @oni3910
    @oni3910 4 месяца назад

    How do i render this out as an mp4

    • @keentools
      @keentools  4 месяца назад

      Output Properties > Output > File Format, select FFmpeg video. And then below it Encoding > Container dropdown and select MPEG-4

    • @oni3910
      @oni3910 4 месяца назад

      @@keentools Sorry one more thing, when I get to compositing the 3D helmet doesn't show in the viewer, I followed the nodes until 6.52 but I don't see the 3D helmet

    • @oni3910
      @oni3910 4 месяца назад

      @@keentools Is this in blender settings or geotracker? Also will the background Video be exported aswell?

    • @oni3910
      @oni3910 4 месяца назад

      @@keentools Can i render it with the background video?

    • @keentools
      @keentools  4 месяца назад

      @@oni3910 Sure, you can render your scene with the video in the background. For that you need to make world background transparent. Render Properties > Film, activate 'Transparent'

  • @bulgakovaartist
    @bulgakovaartist 10 месяцев назад

    What about head with hair though? All tutorials I see are about bald dudes, what if I wanna track someone with long hair?

    • @keentools
      @keentools  10 месяцев назад

      Hair is no problem. The parts hidden behind it can be masked out and not affect tracking. You can choose between Surface, Compositing and Sequence masks. We have a special video guide on masking here: ruclips.net/video/50AlUf1nsFQ/видео.htmlsi=ecVNhJq5HCQHWAuH

    • @bulgakovaartist
      @bulgakovaartist 10 месяцев назад +1

      @@keentools thank you! Gonna check it out asap

  • @stana1980
    @stana1980 Год назад

    Thanks for the tutorial. Correct me if I'm wrong what is the use of tracking and adding the 3d head model when you can directly track and add the helmet is there any benefits.
    Thanks
    Jesus loves you

    • @TheAnyaGrig
      @TheAnyaGrig Год назад +1

      You can’t track any object with GT without its model, you always need to load some model in the geometry input to track the object in the footage

    • @keentools
      @keentools  Год назад +3

      Hi! We track with a 3D head model first to accurately capture the head's movements. This allows us to sync the helmet perfectly with the head's motion.
      GeoTracker calculates the movement of an object by trying to match it with the same object on the video. So, it's very important that the model you use for tracking closely replicates the shape of the object on the video.

    • @stana1980
      @stana1980 Год назад

      @@keentools thanks for the prompt reply

  • @nicholasdiudin
    @nicholasdiudin Год назад +1

    провожу тесты скажу так не очень цепляется трек!!! проще в ручную отследить прям в блендере !!

    • @keentools
      @keentools  Год назад

      Hey, could you send this tricky shot and a screencast of the issue to team@keentools.io? We're here to assist!

  • @screenkiduniya3717
    @screenkiduniya3717 Год назад

    Are you sure its free?

    • @keentools
      @keentools  Год назад

      Hey! It was free in beta, but now it's a paid tool with a 15-day free trial.

  • @ihassan1001
    @ihassan1001 10 месяцев назад

    Hi there. I followed this tutorial but the helmet i tried to add ends up not rendering nor show up in the viewport...i followed shading and composition part as well.. I'm not sure what's missing

    • @keentools
      @keentools  10 месяцев назад

      Check helmet status in the Scene Collection. Make sure that 'hide in viewport' and 'disable in render' icons next to the helmet object are active. If the problem persists, you can record a video showing the problem and send it to team@keentools.io we'll take a look

  • @Inferencer
    @Inferencer Год назад

    why when I render it only shows the hat model im using and the face in the video but not the rest of the video such as body or background?

    • @darioquizhpi7221
      @darioquizhpi7221 Год назад

      Because you need to compose that render on top of the original video

    • @Inferencer
      @Inferencer Год назад

      @@darioquizhpi7221 ahh fixed it watched it all again step by step dunno what i missed

    • @keentools
      @keentools  Год назад +1

      Hey, if you're facing any issues, feel free to reach out at team@keentools.io. Just include a screencast of the problem, along with your Blender project and sources. We'll do our best to help you out!