the /spit removal is deflection its a way of saying "we are going to crack down on our toxic community" when last i checked the toxic community didnt give Alex Afrasiabi a golden parachute, cover up sexual harrassment for years and drive a co-worker to commit suicide. its not like /spit was coded into the game by a third party addon maker.... Blizzard made the god damn thing, how else was /spit going to be used? but again "dont mind us with real actual legal issues and a dead person to account for, its these god damn toxic players that need to be reigned in!" makes sense when the other developer sent out the "your apart of the problem" tweet from a guy in a position where he worked along side the harrasser's and didnt have the balls to i dont know.... CALL OUT HIS FUCKING COLLEAGUES DOING THE RAPEY SHIT. PS: I talked about DW arms first! before TBC released
It's hard for me to support any company when the devs take the stance that they have. It all started with Brack back in the day telling the crowd at blizzcon that nobody wanted classic servers. The arrogance in that statement alone, "you think you do, but you don't" should've been a warning sign. For the past few weeks all I've seen is dev's outright attacking the playerbase and blaming them for the games shortcomings. Imagine losing the amount of concurrent players they lost, during a pandemic when A LOT of people are at home and playing games, and having the audacity to tell your customers it's their fault the game is taking a nosedive. I fear classic is/will suffer the same fate. The content is known and finite and from my albeit limited experience, it's being overrun with boosts, bots and population imbalances. Its numbers, imo, are likely to continue to dwindle without any intervention on blizzards part. I wish the game and those still dedicated to it the best of luck but I dont forsee a bright future for anything blizzard related, much less WoW.
I think its a low energy move so is the best thing to use to clear intervene or does no dmg so perhaps doesnt break cc if they intervened something breakable. I could be wrong though just guessing.
Feint does a very small amount of damage for low energy. It'd proc intervene and the intervene would block the negligible feint damage instead of having to waste an auto or hemo etc for it
It's kinda niche, but if you face a team with a warrior most of the time you want to full control the warrior and focus his team mate. While controled the warrior will often spam intervene on his mate so that as soon as the cc breaks, intervene will launch. Usually you want to instantly re-control the warrior, with a blind for example, or a sheep, before attacking his mate again, so you will end up in a situation where the warrior is blind and his mate has the "intervene" buff on himself. That's when you want to stop auto attacking and cast a feint, that will get absorbed by the intervene, and since it does no damage it won't break your control on the warrior, and you'll be able to keep pumping on his team mate. That's my understanding of it 😅
like the previous player said, it's niche. For most rogue, back in the days, removing interven was something u'd do with a kick (low energy cost) or a throw (if ranged), but I had a friend telling me that it was even cooler to use Feint, and I assume he was doing so himself, with a few other elite rogues, so you'd keep your Kick for another need (which is actually smarter). And I assume that I've a bit "democratized" feint/interven through my early videos because I was only looking for showing good moves which were not shown in any video (was 2014, maybe before) because most viewers at that time weren't aware of Feint utility in pvp. But according to the situation a throw or a kick (if the guy is in your focus frame+melee range) is enough! Another use case of feint that I like is also to use it on a sapped (or controled) player that you dont want to damage to keep your combat status mode. it's intersting when facing another rogue which is waiting for you to get out of combat to get a sap. this way you can simply refresh your combat mod and avoid that sap, and buy time, basically. (and you can't throw a sapped/sheepd target, of your dont want to break the cc)
I love the attunements. Makes the game feel like an RPG having these long quest chains that you need to put your friends together to complete. Even as a 12yo game, you can tell how far some people need to improve to do some of these HCs. There's nothing wrong with having to get better, but the playerbase is all about efficiency and zugzugging with a terrible attention span (frighteningly justifying some of the changes made in retail to appeal to a wider audience...). I support some kind of catch-up as the game progresses though, to facilitate for new players & alts. That's good design.
kinda off topic, but did anyone else notice any changes with high king and gruul his week? High king didn’t whirlwind at all, and gruul only did one knock back at the 3min mark right as we killed him.
Awesome episode, as always! I really liked Retail (Shadowlands) for the first few weeks it came out. However, the moment I lost interest for just a week and fell behind, I just quit completely because I wasn't going to be able to reach the front row again any time soon. It felt very pointless.
Honestly I enjoy the current attunement process. It definitely gets annoying as I start working on my 3rd character from 60 to 70, but I recognize that's just one of the grinds of leveling multiple characters. I think its a reasonable challenge for someone to do for one character. (I'll fully admit the boar tuber quest is complete horseshit though)
Agree that the wow classic team is doing better. Most of the changes that have been coming have been great. There are still a few issues, like honor gains still being wrong, but it at least feels like they're making positive changes.
Haven't played wow since the last ep. I was raiding 3 chars at the time, and still had free time to lvl more, all epic flying and one is a pally so everything feels slow after that. Gah stupid tokens... killed Gurll/Mag since the first week, no warrior. Nice I was DW/Arms, it is great.
I stopped TBC a month ago. For me TBC is made only for whale. Mount/boost/gold buying/bot is making the legit player kinda waste their time in term of progression. I played so much to grind gold since I had a fresh account. Meanwhile, my friend was spending 100$ every weeks for even more gold and no time commitment. After sometime, I felt betrayed by the game and community and just left.
World First (again) is World First. Why does there have to be a debate? Team x of Guild z clears SSC before anyone = they got world first. Team y of Guild z clears TK before anyone = they got world first. Why does it matter if its one or two teams? Why would you combine the 2 different raids? Why overcomplicate it?
The whole "spit ban" thing is a response to a specific culture of disrespect. If the Weakaura that automatically used /spit on store mount people use /fart instead, then /fart would be banned. It's just a way for Blizzard to tell people to cut that shit out.
Tbh it comes to consumes on hunter vs warrior dmg. Hunters can really wreck in trash but need shit ton of mana/fel potions and dark runes. CD's are short so basically u almost have everything up for every trash pack which has mobs more than 1. And I did do the counting and still think than 1 hunter in feral group will out dmg the overall raid dmg instead of putting warrior there. Might be wrong here but yea. I was bit surprised about the fact that some of the bosses unfavour ( Lurker & Leo ) the hunters more than warriors since it feels like avoidance isnt executed perfectly in PTR. Feels like pet gets so much more dmg than it should get. Other thing is hunter HAS to manage the pet usage perfectly so when the addons are up do date, its going to be much easier. Boss dmg depends what ur raid is going to "favour". Casters / Physical or melee.
@@ClassicRoguecraft I liked the podcast, Sorry I didn't make that clear. You guys talk about what you want, I was just busting your balls a little bit 😅
GUIDES/PODCAST DISCORD ►► discord.gg/T9XQJw7gJj
the /spit removal is deflection
its a way of saying "we are going to crack down on our toxic community" when last i checked the toxic community didnt give Alex Afrasiabi a golden parachute, cover up sexual harrassment for years and drive a co-worker to commit suicide.
its not like /spit was coded into the game by a third party addon maker.... Blizzard made the god damn thing, how else was /spit going to be used?
but again "dont mind us with real actual legal issues and a dead person to account for, its these god damn toxic players that need to be reigned in!" makes sense when the other developer sent out the "your apart of the problem" tweet from a guy in a position where he worked along side the harrasser's and didnt have the balls to i dont know.... CALL OUT HIS FUCKING COLLEAGUES DOING THE RAPEY SHIT.
PS: I talked about DW arms first! before TBC released
Keep up the great guides/podcasts! No one else goes into this amount of detail. Makes your content unique and highly informative :)
I lowkey get excited when I see a new upload, one of the few channels where I'm like "ooo! new upload!"
It's hard for me to support any company when the devs take the stance that they have. It all started with Brack back in the day telling the crowd at blizzcon that nobody wanted classic servers. The arrogance in that statement alone, "you think you do, but you don't" should've been a warning sign.
For the past few weeks all I've seen is dev's outright attacking the playerbase and blaming them for the games shortcomings. Imagine losing the amount of concurrent players they lost, during a pandemic when A LOT of people are at home and playing games, and having the audacity to tell your customers it's their fault the game is taking a nosedive.
I fear classic is/will suffer the same fate. The content is known and finite and from my albeit limited experience, it's being overrun with boosts, bots and population imbalances. Its numbers, imo, are likely to continue to dwindle without any intervention on blizzards part.
I wish the game and those still dedicated to it the best of luck but I dont forsee a bright future for anything blizzard related, much less WoW.
To be fair wow players are probably the most whimsical customer base in the games industry.
Im so confused, why does feint get rid of intervene exactly?
I think its a low energy move so is the best thing to use to clear intervene or does no dmg so perhaps doesnt break cc if they intervened something breakable. I could be wrong though just guessing.
Feint does a very small amount of damage for low energy. It'd proc intervene and the intervene would block the negligible feint damage instead of having to waste an auto or hemo etc for it
@@danieldelacruz1348 feint does 0 dmg tho
It's kinda niche, but if you face a team with a warrior most of the time you want to full control the warrior and focus his team mate. While controled the warrior will often spam intervene on his mate so that as soon as the cc breaks, intervene will launch. Usually you want to instantly re-control the warrior, with a blind for example, or a sheep, before attacking his mate again, so you will end up in a situation where the warrior is blind and his mate has the "intervene" buff on himself. That's when you want to stop auto attacking and cast a feint, that will get absorbed by the intervene, and since it does no damage it won't break your control on the warrior, and you'll be able to keep pumping on his team mate.
That's my understanding of it 😅
like the previous player said, it's niche.
For most rogue, back in the days, removing interven was something u'd do with a kick (low energy cost) or a throw (if ranged), but I had a friend telling me that it was even cooler to use Feint, and I assume he was doing so himself, with a few other elite rogues, so you'd keep your Kick for another need (which is actually smarter). And I assume that I've a bit "democratized" feint/interven through my early videos because I was only looking for showing good moves which were not shown in any video (was 2014, maybe before) because most viewers at that time weren't aware of Feint utility in pvp. But according to the situation a throw or a kick (if the guy is in your focus frame+melee range) is enough!
Another use case of feint that I like is also to use it on a sapped (or controled) player that you dont want to damage to keep your combat status mode. it's intersting when facing another rogue which is waiting for you to get out of combat to get a sap. this way you can simply refresh your combat mod and avoid that sap, and buy time, basically. (and you can't throw a sapped/sheepd target, of your dont want to break the cc)
I love the attunements. Makes the game feel like an RPG having these long quest chains that you need to put your friends together to complete. Even as a 12yo game, you can tell how far some people need to improve to do some of these HCs. There's nothing wrong with having to get better, but the playerbase is all about efficiency and zugzugging with a terrible attention span (frighteningly justifying some of the changes made in retail to appeal to a wider audience...).
I support some kind of catch-up as the game progresses though, to facilitate for new players & alts. That's good design.
Zirene had me crackin up tonight, great show.
What were the dual wield arms spec talents? Is there a link you may have to that info?
kinda off topic, but did anyone else notice any changes with high king and gruul his week? High king didn’t whirlwind at all, and gruul only did one knock back at the 3min mark right as we killed him.
Same as usual for my guild
Abilities are based on windows, rather than using them right on cooldown. That's why you'll see late whirlwinds/ground slams, or early ones
Awesome episode, as always!
I really liked Retail (Shadowlands) for the first few weeks it came out. However, the moment I lost interest for just a week and fell behind, I just quit completely because I wasn't going to be able to reach the front row again any time soon. It felt very pointless.
Honestly I enjoy the current attunement process. It definitely gets annoying as I start working on my 3rd character from 60 to 70, but I recognize that's just one of the grinds of leveling multiple characters. I think its a reasonable challenge for someone to do for one character.
(I'll fully admit the boar tuber quest is complete horseshit though)
Agree that the wow classic team is doing better. Most of the changes that have been coming have been great. There are still a few issues, like honor gains still being wrong, but it at least feels like they're making positive changes.
The word you were looking for is Equilibrium. The fluid in your inner ear is off and you have no sense of balance :P
Finally the boys are back!
Blizzard is the DC Comics where they do the Justice League before they do the origin stories
love these podcasts sno, keep it up
I was so disappointed when I found out the brazier of dancing flames was bugged.
Wait does it not work :(
Haven't played wow since the last ep.
I was raiding 3 chars at the time, and still had free time to lvl more, all epic flying and one is a pally so everything feels slow after that.
Gah stupid tokens... killed Gurll/Mag since the first week, no warrior.
Nice I was DW/Arms, it is great.
I stopped TBC a month ago. For me TBC is made only for whale. Mount/boost/gold buying/bot is making the legit player kinda waste their time in term of progression. I played so much to grind gold since I had a fresh account. Meanwhile, my friend was spending 100$ every weeks for even more gold and no time commitment. After sometime, I felt betrayed by the game and community and just left.
Great episode 👍
World First (again) is World First. Why does there have to be a debate? Team x of Guild z clears SSC before anyone = they got world first. Team y of Guild z clears TK before anyone = they got world first. Why does it matter if its one or two teams? Why would you combine the 2 different raids? Why overcomplicate it?
They gonna woke the walk of shame if ya roll a dk when wrath classic comes out?
The whole "spit ban" thing is a response to a specific culture of disrespect. If the Weakaura that automatically used /spit on store mount people use /fart instead, then /fart would be banned.
It's just a way for Blizzard to tell people to cut that shit out.
Tbh it comes to consumes on hunter vs warrior dmg. Hunters can really wreck in trash but need shit ton of mana/fel potions and dark runes. CD's are short so basically u almost have everything up for every trash pack which has mobs more than 1.
And I did do the counting and still think than 1 hunter in feral group will out dmg the overall raid dmg instead of putting warrior there. Might be wrong here but yea.
I was bit surprised about the fact that some of the bosses unfavour ( Lurker & Leo ) the hunters more than warriors since it feels like avoidance isnt executed perfectly in PTR. Feels like pet gets so much more dmg than it should get. Other thing is hunter HAS to manage the pet usage perfectly so when the addons are up do date, its going to be much easier.
Boss dmg depends what ur raid is going to "favour". Casters / Physical or melee.
why is all you guys talking about speeding op the tbc phases lets os have fun man stop trying to get it over with
LATE
jk glad the boys are back
Because game is trash
Is this a philosophy and politics channel now?
We cover whatever topic is relevent to WoW that week. If you'd like to skip certain topics there are timestamps for you to do so.
@@ClassicRoguecraft I liked the podcast, Sorry I didn't make that clear. You guys talk about what you want, I was just busting your balls a little bit 😅