Smart Weathering 3.0 - Tutorial - Extended version - Shader and addon basics + Tips

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  • Опубликовано: 24 дек 2024

Комментарии • 4

  • @carlosedubarreto
    @carlosedubarreto 7 месяцев назад +2

    Great tutorial, thanks a lot.
    It covered problems that I didnt even had, and now I know how to solve 🙏

  • @SumatraXSI5
    @SumatraXSI5 7 месяцев назад +1

    Even if you add a texture coordinates based on the Empty, when rotating the objects the weathering effect remains in place, like if it 'sliding' instead of being 'attatched' to the geometry.
    Is baking textures the only possible solution to this?

    • @Tinquify
      @Tinquify  7 месяцев назад +2

      We understand that you want a static texture. By default, SW will have that "sliding" behavior because that is what it makes it smart (because it adjusts the texturing to the object rotation and shape).
      If you want to make it "static", you can use a Custom texture coordinate node, and parent (Ctrl+P) the object referenced to the object that has the SW texturing. This way, when you rotate the object with SW, both will rotate, which will result in the texturing looking static.
      This should work for most effects. Some others, like the top corrosion, will still be calculated from the top. In that case, you will need to bake it.
      We will see if it is possible to add an option for this case in future updates.
      If you need more help, please email us to contact@tinquify.com

    • @SumatraXSI5
      @SumatraXSI5 7 месяцев назад +1

      @@Tinquify Great, thank you for the answer