The Great Distortion Debate... | Dead by Daylight
HTML-код
- Опубликовано: 10 июл 2024
- "Distortion" is possibly one of the most heavily debated perks in the current state of DBD. Some see it as an unfun perk, others feel it's completely fine. I tied to narrow down the more problematic parts of this perk and fix with with a simple suggestion. Feel free to disagree, though!
00:00 Why is Distortion controversial?
01:21 Example of Distortion's effects
02:59 Issue #1 Unfun Killer builds
03:24 Issue #2 Boring gameplay
3:51 Issue #3 Solo vs SWF
5:07 My proposed fix
Watch live: / otzdarva
Join our community: / discord Игры
Is this like the great depression. Are we running out of stacks of distortion ???
Yes, your aura will be revealed to me now and I’ll down you in under 10 seconds because you aren’t used to being chased.
Locker turkey
@@ThedreadrogueYT those players will either leave game or match. You just get rid of the low skilled players
Honestly I think they should change it to 2 tokens and make it so you only get the tokens back if you are being chased by the killer, thus rewarding you for wasting the killers time or taking chase
Distortion = Lightborn.
Nerf one, nerf the other.
They're both hard counters.
That's why people ran Ultimate Weapon so much after xenomorph came out. It completely ignored distortion and made it so you could actually find people.
Ultimate Weapon was the best perk off DBD , rest in peace
I would have been fine with UW if it had like a delayed effect instead of a lingering effect.
But then people like me (who doesn’t even run distortion by the way) started having to run calm spirit because UW was so busted. Any skillful play you made for positioning for hook rescues when they are camping, or flashlight saves, or anything we’re all just countered by a single button press. And you were blinded for a long time so you couldn’t find slugged teammates
oh no, poor survivors 🙄
It was less because it worked with distortion and more because it was an insane perk that for the low low price of opening a locker you could find the location of everybody, without any counter whatsoever and even stopping some survivor action.
I think the real question we should be asking ourselves is why Distortion is only now becoming prevelant? There was a time in this game's history where Barbecue & Chili was the most used Killer perk (back when it gave bonus BP) and nearly EVERY Killer ran this. Yet Distortion was a perk that was almost never seen on the Survivor side back then, despite there being near guaranteed value. Why?
Because the Killer seeing everyone's aura every once in a while was something Survivors could reasonably deal with and play around. Barbecue and Chili was the only aura-reading perk to see regular use by Killers back then, so there was a certain level of consistency in games. Survivors knew to be ready for chase after someone was hooked.
But nowadays, there are far more aura-reading perks than before that make it difficult to tell when the Killer can see you and for how long. Killers could be running Lethal Pursuer, Gearhead, Barbecue & Chili, Floods of Rage, Nowhere to Hide, Friends til the End, Darkness revealed etc. Nearly one-fifth (24 out of 121) Killer perks reveal Survivor auras right now.
Doing a gen while your teammate is being chased? Gearhead just revealed your aura.
Just ran pass a dull totem? Undying revealed your aura.
Unhooked a teammate? Floods of rage revealed your aura.
Stunned the Killer? Nemesis/Thwack revealed your aura.
Dropped an item? Weave attunement revealed your aura.
Someone else got hooked? Barbecue & Chili or Friends Til the End revealed your aura.
Doing a gen next to a locker? Darkness revealed showed your aura.
Vaulted anything in chase? I'm All Ears revealed your aura.
Waiting for the Killer to just Pop your gen and leave? Too bad, Nowhere to Hide revealed your aura.
Just loaded into the game? Lethal Pursuer revealed your aura.
To say absolutely nothing about the amount of Killer add-ons that also reveal your aura and have their duration buffed by Lethal Pursuer.
And what do Survivors have to combat this? One, arguably two (if you count Off the Record), perk(s) out of 140 that can block your aura. And that ONE perk has three tokens before it no longer hides you. And those tokens only cover 10 seconds max. If the Killer's aura reading perk or add-on goes on longer than ten seconds (ex: Eruption, Friends til the End + Lethal Pursuer, Hex Retribution) you will lose two tokens for the price of one. And heaven forbid the Killer is a stealth one or running a build/add-on that suppresses their terror radius because that is needed to recharge Distortion.
BHVR seems intent to give Killers more powerful aura reading perks (Friends Til the End). So, of course, more Survivors are gonna run the ONLY counter to this nonsense. I doubt BHVR is going to change all of those aura reading perks, so why should they nerf the ONLY real counter to them?
Very well said.
Wouldn't be nearly as bad if you at least got an indicator that your aura was being shown so you know standing behind the rock after he kicks the gen isn't gonna cut it and you need to run. But counterplay would be too much for people to handle I guess.
Fax
BHVR: Haste and Aura read for everyone
As someone who runs four aura reveal perks as killer, I wholeheartedly agree.
Even when I encounter players using distortion, I typically chew through all their tokens in about 3 minutes and massacre them regardless.
Having someone not get to use their perk fully because someone else brought the same perk it a horrible idea
Skibidi aughhhhhhh
I bet someone already said "hello otz, this is friends".
Someone said "someone already said"hello otz, this is friends"".
@@lakshmanrahul5343 Someone said "Someone said "someone already said"hello otz, this is friends"""
I said it in spirit.
@@rabbidguarddog dbd reference
Otz is not your friend, he's a wife beater.
I miss the time where you could hide from the killer
i miss the times when little fruit cakes like you kept their unwanted opinions to themselves.
all it does is encourage a scared playstyle
I miss the time where you could see survivors aura
@@bxauh I think it would be cool to let survivors have more playstyles with strong up- and downsides. Stealth would be really cool if it took away a lot your ability to extend chases.
I just don't want a blight with Lethal beelining for me at the start of the game every 3 matches. That's literally all I want, and Distortion is the only real counter to it
I'm sorry but with all the aura reading perks and add-ons, changing Distortion is completely unfair unless you also nerf the perks and add-ons
If you're getting ready by Darkness Revealed which has a century long cool down and it can only show you making out with a locker that's on you at this point
I think personally. This isn’t a change I can endorse until survivors have a way to see each others perks pre game. Otherwise it just adds another perk to the list that solo players are punished for using.
Survivors seeing each others' perks would just cause more lobby dodging and complaints that teammate X or Y aren't using proper meta perks like the ones people like this particular "content creator" encourage.
how are they punished?
@@MiketheratguyMultimedia make it an option in settings, if you want to do adept and dont want any survivors sabotaging you then you turn it off, if you want them to know you're running deliverance you turn it on
@edward222100 If, for example, all 4 run distortion and the killer runs lethal pursuer, all survivors have 1 less perk, and the killer lost a part of lethal
Or just give an option for ingame vc, give swf priority and an option to speak Global even with the solo teammate
I think making the tokens shared would just further punish solo players since you have no way knowing if someone else runs it before the match, also a swf could save the tokens much later into the game, cause for solo players a single lethal would remove half the tokens if two players run it
That's true in the current version of the game but it's ALSO true for other perks like boons, Inner Healing, etc.
They should give people the ability to show other people's perks ASAP to correct this.
Technically there is pre-game lobby chat...
make it so it's full-out team perk: stacks do stack for multiple people running distortion, but everyone's aura can be hidden by it. maybe make it have an internal cooldown, and make it so it can only hide one person at a time, say, the person closest to the killer for instance. and, every time it procs, the aura is shown to the other survivors like you suggested.
@@notOtzdarva Mobile DbD be like 😇
And 3rd party communications, like discord and cellphones, messaging.@@theanonymous9781
Why change the ONLY PERK that hides aura?!!! The only one against like 20 aura reading perks?!
That’s what I’m sayin I play both side and hate killers perks it’s just stupid how you can kick a gen or search a locker and find someone that instant pressure if you get the down and no skill just abusing stupid stuff in the game and jus is jus lame and no skill and unrewarding like wow you kicked a gen and found me gg bhvr jus ruing their game like always
Because it counters all aura reading perks at once the entire game basically lol. I can't think of a different perk that completely negates so many other perks all at once without needing to do anything in the game.
A couple others, but all situational. 😔
@kuppa391 3 free stacks which can be chewed up in 30 seconds with the current killer perks. You need to regain stacks by being close to the killer. Thats not free, and if the killer is undetectable (lots of perks being used to do this) and you don't regain stacks.
This is Otz's worst take I've seen in a while.
@@jharbo They can be chewed up if your entire build is based on aura reveal and then your aura reveal doesn't work for most of the game. If you use one or two aura reveal perks you won't ever see a person with distortion for the entire game most likely.
Aura reading, gen slowdown, blocking exit gates, some killers having side objectives that take you off gens to deal with … like … maybe let’s just have the survivors start already on the fucking hook 🙄🙄 Jesus.
Lets have me tunnel you for 10 games straight, i'd love to see your disappointed face as you uninstall the game. GET GOOD
😂 I like u. 😂 let's play sometime. I am a distortion user too!
gen rushing, speed healing, SWF, both sides are unhealthy and have things to complain about and typically one causes the other issue,
people wouldn't run gen slowdown if survivors were unable to pop 3 gens within 110 seconds
people wouldn't run exit gate slowdown if all early game pressure on certain killers that struggle to get injures can be negated with healing
both sides have issues, i think you need to play killer to see for yourself how it can go sometimes
One thing i've noticed is that it seems like there's a vicious cycle between killer aura reading, distortion, and gen slowdown. Killers have WAY too many ways to read auras, which leads to people running distortion as a one perk counter to every single one of them, which leads to killers not running aura read because it becomes useless, and instead running stuff like pop/pain res. I think if we were still at a point where there werent a perk or addon for basically anything a killer could do revealing your aura, distortion would be a lot less of a problem, or if there were a tell for your aura being read. Because honestly, i don't care about hiding my aura- i want to interact with the killer, it makes the game fun. But knowing when and why my aura has been read makes a huge difference in chase, and it's simply impossible to know unless you assume your aura is being read at all times between the likes of nowhere to hide, nurse's calling, bbq, friends til the end, bitter murmur, darkness revealed, and all the various aura addons. There's somewhere around 25 perks that reveal auras, not to mention a bunch of addons, and most (but not all) of them reward normal killer gameplay or punish normal survivor gameplay. Some have counters built in that can tell you they're there, but most don't, and a lot are so easy and consistent to use that survivors have no choice but to run distortion or assume they're there until proven otherwise.
I'd honestly still use distortion if it just didn't hide your aura, didn't have stacks, but lit up and made a sound anytime your aura was read. Info is power.
fully agree, in my opinion the aura hiding is just a bonus when all I really want out of it is the information. I also think i'd be fine with a complete rework of distortion (maybe make it hide blood scratches and injured noises for a little when your aura is read) if they added in a global tell for knowing your aura was read. i also think they'd have to give killers something in return though, as a big part of the value in aura reading perks is being able to surprise survivors that think that they don't know where you are.
Agreed. The only reason I started bringing Distortion to my soloq matches more often IS the overabudance of aura reading killer perks just like you mentioned (especially after Ultimate Weapon came out). Lots of huntressess for example take 4 aura reading perks and can know way too often exactly where you are. Not approximately, but the exact spot where you are standing. For free. I find Spies from the shadows much more fair and I personally use it very often cuz no one expects it. It can be so annoying when I'm often trying to do an archives challenge and constantly get found just like that because of and aura reading perk giving my exact location. And they're really great for tunnelling. But I still don't use Distortion often though. Maybe would be better if it only had 3 tokes permanently, and when they deplete, it's done, the perk did it's job while it lasted. Finding some kind of a middle ground would be great so no one suffers.
object of obsession - try out the perk with a perk that reduces your chance of being obsession, and there you go. you can see the killer when they see you. AND if you face undetectable killers, it’ll light up so you know they see you. it’s fun, i can recommend. for the people is another fun one to bring imo.
I mean yeah, it's not normal for the Survivors to be able to see the killers and should not be a common thing
Yeah, Dist is a mainstay in my build for 2 specific reasons: to build an info profile on what perks/add-ons I can reasonably assume the killer's running, and to make sure I don't get beelined off free info from LP on round start. If I was going to believe the idea that this perk is oh so problematic compared against the aura reading potential of stacked perks and add-ons on a lot of killers, I'd change it such that it doesn't operate on tokens, but rather reduces a killer's aura range on you, notifies you when your aura is read, and either eliminates or spaces up your scratchmarks in an unreadable manner for x seconds. Alternatively, I'd play into the Distortion naming and make it so whenever the killer is reading aura, you produce 2 auras (one that is your location, one mirroring your movements in a different part of the map), and the killer has to guess the right one
i wish bhvr would stop making more and more aura reading perks and add some scream and maybe killer instinct perks, i personally feel the issue isnt entirely distortion, but how ridiculous the amount of aura reading perks exist compared to scream and the 0 killer instinct perks
This game used to be "hide and seek:. Now it's "reveal and rush".
i just dont like revealing ppl period not with killers like blight and nurse being able to capitalize on it from the other side of the map
KI is only for powers(so they don’t get countered by distortion)
But I do feel that scream perks/addons could work
@@MiketheratguyMultimediaif you don’t like being chased, I hear civilisation doesn’t have chases
There is a scream perk...it's called Ultimate Weapon. And it got nerfed into the ground because it was deemed problematic, even though it was run to counter Distortion.
I know how to solve the perk.
Take all aura perks out period.....
What are you gunna replace the perks with then? More insta down? More gen regress because that's always fun to go against
@@lord_lich_kingThis fella forgot that looping and chase perks exist
@gaysax9248 I'm giving a example plus aren't you forgetting more second chance perks for survs, or even more healing perks or perks that are helpfull in chase or gens related ones
You could give them the exhaustion treatment. Give them some drawback that doesn't affect anything when it's your only source of aura reading, but that strongly disincentivises running more than one at a time. So your aura perk pick becomes a playstyle altering choice that can be played around without needing a hard counter. Then Distortion could be removed.
I like how Otz assumes everyone knows how every perk works. During Chaos shuffle I just stared at perks like a penguin at a desert.
This game is not beginner friendly. If you haven't learned nearly every perk in the game, you will get frustrated at not knowing how some survivors avoid you as killer, and how killers keep finding you as survivor, until the end-game results to read all the perks and somehow memorize them.
For chaos shuffle specifically, you can read your perks in the menu. Def saved me a few times.
@@riverripple4225 I read my stuff too, but I wasn't able to remember them most of the time as I was even using them. It's skill issues because I'm still new and haven't learned them.
Exactly this, ive only got a few hundred hours, like watching dbd content so would think im maybe slightly more knowledgable on it as a result - but im not identifying killer perks throughout the game and adapting to it, I dont even know where id start to be able to do that. Id think the majority of the playerbase are the same.
The guy lives and breathes the game like his life depends on it. (It does, his viewers wouldn't donate him his neetbux if he played anything else for too long.)
Problem is: There are so many aura reading perks that four stacks of Distortion you are not getting back could potentially be eaten away incredibly fast.
I would argue to keep the token regain effect but make it more difficult to achieve.
@@gianglai7346like a safe unhook or something?
thats fine, if the killer is running enough aura perks for this to run out then they should be able to see survivors auras at somepoint. distortion would still be valuable but it cant and shouldnt counter 4 aura perks
@@someguy86how biased
If killers runs so much of an aura reading perks , doesnt it mean that your distortion will end up having 0 tokens ? I think , 30 seconds is quite a bit long time , if killer dont interract nearby you so much + if they have a low terror radius @@someguy86
My problem with your solution is that punishing people for bringing the same perk in an environment where they have no method of communicating with their teammates just creates a really shitty and toxic situation. I would never bring it if I couldn't know if the guy on PS4 that I can't speak to might be bringing it, because then my perk is just worse.
I'd recommend a different solution. The player that brings distortion has a limited amount of personal stacks. Once the stacks run out the perk then protects the survivor that is closest to a Death Hook from aura reading with the stacks that you farm from this point on. The affected survivor gets a little distortion indicator (similar to the We'll make it indicator). This way the distortion player gets value from it in the beginning and after that it covers the person that is most likely to to die early. If another player then gets the same amount of hook stages distortion will switch to that other player since the protected player might have had enough time to get healed by then.
This way Distortion no longer is the "hide all game"-perk and actually benefits the Team in the long run.
Distortion isnt problematic when compared to the ridiculous slew of aura reading that is often easily available to the killer, nowhere to hide, friends til the end, darkness revealed, lethal pursuer, you can spit and hit an addon on a killer that gives virtually free aura reading, it is important that we balance both of those aspects of gameplay. In addition it is circular anecdotal reasoning that distortion causes tunneling, many people who run surplus information perks also do it to tunnel easier. Tunnelers will tunnel either way, stealth rats will be stealth rats either way. You cant fix one problem in dead by daylight without addressing a correlating problem the majority of community is facing down. In this case it is tunneling and an overabundance of easy aura reading. If we're going to give distortion extremely limited tokens then we also need to give many aura reading perks tokens in my opinion, with perks like lethal pursuer giving additional tokens to other aura reading instead of extending the duration of all other auras.
Perfectly said.
cant agree more
Well said
Tokens sounds like horrible idea, ithink changing how they work would be more interactive
But killers arent really using aura reading perks to win their match. If you cant catch the surviver then it becomes kinda useless.
Vecna with BBQ, friends till the end, lethal, nowhere and Distortion is problematic?
Sorry mate, back to four slowdowns
well i mean for you all his perks are useless so probablyt
exactly! Lol. Distortion becomes useless after like 60 seconds of normal gameplay in this scenario. Idk what people are complaining about.
Hook, hook, boost, kick. You'd have to get 2 hooks a minute to burn through Distortion and keep it gone for info that will be very redundant or get lucky and waste time kicking gens for 5% which isn't happening on the longest map in the game like in the video. In contrast you can just run 3 slowdowns and NOED and flip a coin most games on whether you get 3 kills or 2 as this setup requires you to over perform while slowdown can force unfun tunnel trade games
All they need to do is make it so the stacks only regain while in chase rather than in tr. All it does now is promote immersion gameplay and hiding the entire game.
I very much agree. As is it encourages full immersion and leads to a lot of the things Otz talked about. Make it so the recharge has a condition like that where they have to engage with the killer, and suddenly you get a situation where that Nea in his primary example is now out of tokens until they engage with him. Doesn't prevent the Yui's DC, but may have prevented the Bill's depending on the timeline presented.
why is immersion gameplay a problem? let player play the game how they want to play. In my opinion, reason why killer want this perk nerfed is so that they can tunnel people with nowhere to hide or bbq. They're literally upset at being unable to tunnel weak-links that they find because most survivors that run distortion are weak links that suck at chase.
@@dodang_9147 Watch the video - Nea immersed and directly led to Yui getting tunneled despite Otz trying to take a different chase, leading to her DCing. Everyone should be allowed to play how they want but getting infinite tokens by not engaging with the killer is problematic. Stealth is fun, but getting effectively infinite stealth because the killer's TR recharges your tokens while they fail to find you is a problem
@@dodang_9147this perk is harmful for survivors as well, it promotes the killer chasing others who could be weak links rather than the person using distortion
@@dodang_9147imagine saying let player play the game then complaining about tunneling 😂 classic
I use distortion because I always end up getting tunneled for some reason via aura read builds
Cap use OTR and or DS if true
@@Sprachitekturwanna know something crazy? If a killer really wants to tunnel, they will-get this, they will eat through OTR and DS! Crazy I know
@@gaysax9248 Yes but if youre decent it buys way more time and OTR literally has distortions effect endurance when youre tunneled
@@gaysax9248 OTR has Distortion built in Off Hook lmao and you buy way more time for your team with both of these than with distortion
@@gaysax9248 I will always find a way to tunnel little softies like you. Specially if you finish a gen in my face or get a flashy save, you'll get tunneled and hit on hook for the remainder of the game.
Distortion should not be changed before Nowhere To Hide's aura is centered on generators and some nerf to nurse with aura reading is applied
THANK YOU, I swear nobody talks about No where to hide being old ultimate weapon but in a 12m shorter range and 0 cooldown
@@metagamer1341 Bro what. You literally just pointed out why it's not a problem. Survivor mains are so dumb man. The range is 12m shorter, AND you have to kick a generator. It's not broken at all, you just don't like that you can't sit behind a rock right next to gen and force Killer to search for 3 minutes every time they kick a gen. You already have every single advantage, stop crying so much.
The perk is only op for nurse and blight and after is recent nerf they have to basically be standing beside you to see your aura, I promise you it’s not the perk that’s strong
distortion should be changed so noobs with opinions this awful actually have to learn how to play
“WHY ARE YOU MAKING ME TUNNEL YOU???”
I've been playing with some friends who are pretty new to the game, and the most commonly asked question I have heard them say when we queue together is "How the FRICK does the killer know where I am?!". As of a couple weeks ago, I started to equip Distortion and all of a sudden I find myself trying to explain nearly TWICE as often why the killer can probably see them.
That's why at moments like 7:22 when you say "*little bit* of game knowledge" it hurts me on the inside because it really ISN'T just a "little bit", and this silly game does a seriously poor job of conveying what a player should expect, especially at more novice levels. This game has TONS of perks, MANY killers, and SCORES of unique add-ons, and it's PREPOSTEROUS that the devs think it's sufficient to throw so much potential variation to the game environment, like the perks, and then expect players to meticulously read through every one and figure out how they work. For a project that's been simmering for 8 (eight) years now, it should NOT be tolerated that supplemental resources from third parties such as yourself are more or less practically essential for improvement/enjoyment in-game, when many folks hardly have the time to engage with it in the first place. Seriously, the survival tutorial doesn't even walk you through any strategies for when you're being chased by the killer. "Repair generators! Unhook survivors! *Don't get killed!* :)"
I think new players should get in-trial tool-tips for when perks/add-ons activate for the first few times so they actually recognize what's going on, but I imagine that's more likely to happen after they implement the ability to view loadouts in the lobby 🤪
(P.S. the second most asked question from my beginner friends is "Why the FRICK did my generator explode when I didn't have a skill check!?")
You're damn right! I constantly have to explain to my friends how perks work, and it pisses both me and them off. "Oh, he saw you because he has Nowhere to hide. - What the fuck is this? - You can't throw off pallet, he hax hex. - I forgot what is's doing. - You have Hemorrhage, so the progress has rolled back. - How did I get Hemorrhage?" And a million other questions about the effects, skills, and power of the Killers, and there is ABSOLUTELY NO explanation ANYWHERE in the game. The most annoying thing (in my opinion) is the fact that you will never know what the Killers addons do until you buy them or go to the Wiki, which, obviously, beginners won't do. And even if they do, they won't understand which addons really pose a danger to survivors.
My brother just started playing and every match my mouth gets dry from explaining why this happens, what that does, why this Myers insta kills and that one doesn't, why this and that. And because there is so much stuff, I need to explain those same things multiple times 'so this was the killer who can...'. My another brother tried as well, but got so pissed off and stopped playing after a few games.
This right here 100%.
There are so many design flaws at this stage of the games release, it's a masterclass in how NOT to balance a game.
A game that continues to make money (and, NEED to layoff people in the process) because of licensed chapters only, but at it's worst it is a very MEH game, and at it's best, it's omg awesome. So many more MEH moments these past few years, like almost constantly.
The game is still balanced around survivors who cannot communicate.
SWF is a lot stronger than it should be, as Otz explains..one survivor running a perk can give updates to their friends, breaking the intended game design.
It does an abhorrently bad job at TEACHING either side how to play more efficiently.
It encourages kills over hooks.
You have no idea what kind of match to expect, so there's a high change of being frustrated that your relaxed or meme build won't be effective and you wasted time match making, and as survivor you may let your team down if you go next quickly.
I have 1000 hours. How the fuck does Cenobite work!?!? I've played vs him maybe 5 times? How about Skull Merchant? Singularity? When do I have a chance to LEARN to play vs these killers when I face them every other month, and not simply get sacrificed quickly? I play maybe 4 hours a week....
There so many more issues, the game is just in a very bad spot, needs an entire overhaul, an "unranked" mode, like Chaos Shuffle, and something done to bring SWF effectiveness down to match SoloQ. Raising SoloQ higher will most likely lead to less educated survivors, because the devs idea of doing that is giving UI information that doesn't encourage them to learn and develop game sense.
This is SO spot on. My friends who are new to the game have a really hard time learning. Distortion is a perk that helps them learn. They can see the stack counter go down and then immediately know that SOME action the killer just did, would've normally revealed their aura to them. It's a helpful way to learn the game (same with Windows). There are some survivor perks that should be nerfed in some way and just made base kit so that it's easier for new people to pick the game up and quickly learn how it works.
@@apple_queen_888 There is an explanation of all of those things on the post-game screen. You can read the killer's power, perks and add-ons. I don't think that's enough, and it obviously doesn't help the first time you face something, but the information is there.
the problem with your version of the perk is that the team can easly lose all four stacks in the beginning of the game with Lethal pursuer, or maybe in the middle of the match with BBQ.
He said the point of this rework was to make it not be good if the full team brought it, like Prove
Oh yeah don't make it so it's so hard for killers in the beginning (arguable the most important time of the game)!
I don't mind nerfing Lethal to be under 10 seconds so only 1 token is lost at the start. Either way, losing part of a perk to COMPLETELY avoid lethal at the start is still an incredible effect imo.
On the other hand, if all four tokens are used at the very beginning of the match, you just denied the primary value of Lethal Pursuer, and now if it’s a snowballing killer like Oni then you dodged a cannonball, and if they didn’t bring any other aura effects for the secondary part of Lethal, then everyone is basically in a 3 perk game
True, but you just denied the killer his Lethal Persuer effect, effectively denying his perk and wasting an entire perk slot.
this type of distortion wouldn't worth a slot, thank you but no. dozens of aura revealing perks and people have a problem with distortion, really?..
"why do you think people run pop and pain res"
I don't know, but it'll keep happening regardless of Distortion being changed or not.
they've both been in the meta for years despite multiple changes so I really don't understand why they're saying THATS why theyre running slowdown...look how many survivor perks have been changed recently and yet pop and pain res remain some of the most used killer perks. they'll nerf distortion because of cry baby killers but pain res and pop will not go away. it literally solves nothing and makes the game even less fun to play ad survivor
I think the problem with distortion is it is the only meaningful perk counter to Lethal and other aura reading. I don’t run distortion. But most killers run lethal, so the beginnings of my games are all the same: I “pretend” to do something for a quarter of a minute, then turn around and go somewhere else do something. Every single game. At this point, you either run distortion, or you play around the fact you know you are giving your aura all the time. Distortion isn’t problematic. It is the response to Lethal being in every game in the last year that wasn’t chaos shuffle. Sure, not finding survivors is boring, but so is being found every game for free 🤷🏼♀️
Killers only started running lethal when it gave a passive buff to every other aura reading perk, wasn't necessary imo. Lethal should be reverted but distortion is still a rat perk that causes teammates to be tunneled out.
the actual counter is to get better at the game. the killer knowing where you are is a small fraction of the battle, they still have to traverse the map and achieve a down
@@arsoul3591no it doesn’t killer are stupid and I play killer more than survivor killers should not have stupid ass perks like kicking gens and you see someone from 20 sum meter or search a locker and reveals the next person I barely started getting into dbd 2 months ago and I’ve been playing since like 2019 but took a 2 year break and killers are just stupid unrewarding perks that you get freed wins cause of
@@sspitz974 usually when people go out of their way to explain that they play more killer than survivor it's never true lmao, but okay big boi.
@@arsoul3591 okay I’m rank 1 on both and only play survivor wit my other friend I play killer all the other times cause I hate playing survivor alone cause of all the stupid crutch killer perks have you ver play survivor alone it speaks for itself nobody lying who want to play survivor by themslef 😭😭but whatever floats ur boat
I've had many games where I notice a player has distortion and just go "oh that guy has distortion" and thats the extent of how much it impacts my game, but a full swf running it would be annoying as hell depending on which killer and perks you're running
Exactly, as long as you NOTICE someone has Distortion it's easy as hell to play around. The problem I see literally all the time when I use Distortion is I get killers that don't seem to understand it even exists, let alone I have it.
A full SWF running Distortion is so rare you just gotta respect a group of friends who are probably just goofing around are having fun. Not every game can go our way.
Just like SWFs can't complain when you tunnel that one in their group not running it. (They still will of course 😂?
More experienced Swf’s generally will only have one or two people running it who can make call outs for the rest of the team on what the aura read is. If you know what it is it’s more easily countered
100% agree if it just one or two dudes running it, its like "welp they got distortion" and just try to find em regularly or go for someone else BUT if its a full stack its just hard to find anyone and just get gen rushed
@@ZurGwastaken my solution would be to give survivors one (maybe 2 tokens) to start with and keep the cap at 3 per player but extend the time to regain stacks by 10-15 seconds.
Does the DBD community like to complain about everything? In all the games I have had with people running distortion, I barely notice it is even in play, I still manage to find them. Sure it might suck if everyone in the match has it and also plays very stealthy, and especially if your a new player but to cry and complain over a perk which you barely notice it is in play most of the time anyway is bloody stupid. And yes anything at competitive level can be used effectively, but most people who play this game aren't fuuuckkking comp players.
This video came off as "out of touch Twitter user" tbh. You know those people. The ones who see a Tweet with like, 500 likes and assume everyone in the world has that opinion when nobody knows what the fuck they're talking about.
What if Lightborn and/or Franklins got the same change Otz is proposing? You can only use Lightborn X amount of times and after X amount of times you can’t knock items out of survivors hands anymore.
Sounds kinda wild changing those perks because it might counter someone’s play style they wanted to do.
Franklins with the new Vecna’s perk is super op at the moment. They better not nerf distortion, killer has way too many aura reading perks.
Two highly unpopular perks vs Distortion that straight up counters double digits amount of perks on it's own? It's not even a trade at that point, it's free.
Distortion 2.0 seems like it would cause a lot more frustration especially in soloQ. I believe the perk would be less frustrating while still being useful if you started with less tokens, say 1 or 2, and only gained them during chase or when hooked. This way it would allow for stealthy gameplay and prevent tunneling, while also stopping a full rat playstyle.
I like this idea that you would get distortion stacks from getting hooked. Lets say you start with 1 and get 2 for every time youre hooked. Then killer would get use of its aura perks while dividing the attention bit more equally. Problem is if you nerf it too much many players might literally not play this game anymore. One of the big reasons people run distortion is that it usually helps against tunneling killers that find you with aura. People want to take break sometimes and take distortion to cool off a bit and potentially dont get tunneled to death 4th game in a row. Also some people like stealthy playstyles and if you take it away they might rather just find new game. This game has gotten so many aura perks that if you take literally the only survivor perk helping you being stealthy it will kill the stealth part of the game completely.
Distortion is currently 2.0 right now. Before once you used the tokens, you didn't get them back
@@teemuhasu2302Shadow Step is a better Distortion.
This is honestly the the best suggestion so far!
Otz doesn't care about Solo q, he's a killer main with 90% winrate. When he does touch survivor he doesn't pay attention to the match becuase he talks with viewers and loses most of the time. Nobody should listen to his suggestions on balancing survivor perks because he's extremely bias.
I honestly worry that something like this would destroy the perk 😭 solo teammates are not nearly aware enough to pay attention in the way you’d hope they would to get that nerfed distortion to help them. I would just not run the perk anymore because if I’m only getting four uses at *max*, I’d rather run something I can get value out of the whole match and just deal with having my aura read an extra four times
100%
There shouldn't be a perk that negates Killer aura perks the whole match by working passively not interacting with the Killer.
True words.
@@birken13 I’d be interested in the change where the tokens refill in chase rather than just in tr (honestly for my playstyle I’d get way more tokens anyway, and would stop distortion being countered by stealth killers), but a limit as low as four, or having to *share* with others would be it for me
@@birken13 so killers gets a free aura reading with no way to counter it? The entitlement is off the chart
I will die on this hill but I still say this perk should also activiate in the dying state. Killers should be punished in some way for slugging and I think that would do the job tremendously.
I personally feel distortion is fine as is. Especially with builds using the new Vecna perk (Weave Attunement) as it absolutely devours stacks of Distortion. Ultimate counter to Distortion is a scratch mirror Myers, as you will never get stacks back.
As someone who plays both sides I still don't see distortion as the core issue. It's the ONLY counter to soooo many perks and add ons besides hiding in a locker. It truely feels like the devs went a bit too heavy on the aura reading without adding other options to counter it.
For instance, when I started playing with the Oni, distortion was for avoiding getting caught healing by nurses, or to not get spotted by bbq when a teammate gets hooked across the map, that sort of thing. Now it flat-out counters like 52 things with various triggers. What else should players do?
Obviously, only having one perk to counter all that feels bad, but more aura hiding options are still going to make the same people mad. So where do we go from here? :(
Extremely annoying having your aura read ever 10 seconds, especially when you're given no indicator the killer can see it, so when they kick a gen and get free aura reading of you behind the wall, you have no idea until they come at you. I'm never unequipping distortion, and if they nerf it, then I can't wait to see what new boogeyman people bring up as the next target for the nerf hammer.
“Man, survivors just love to ruin the fun in things. Guess I should just run gen regression since killers can’t have any type of fun” -TTV Huntress (won’t say who, but they are well Known), running entire aura build (perks + addons), got a 3k at 2 gens, but was salty in egc because the only person who had distortion escaped.
Bruh builds like that eat my distortion stacks and people still find a way to complain because they can’t see me *ALL* the time 💀
And know the free hit killer (Vecna) they released they are using with franklins for permaaura
@@StranglingGloves Tell us you get your teammates tunneled without actually telling us
Yea its come to the point where there is a perk that will aura read for anything u do in the game open a locker get aura reading kick a gen get aura reading break a pallet get aura reading hook someone get aura reading someone unhooked dont worry u can see everyone i dont even think most of these perks are all that good but when there is so many ways u can be randomly found without ang indicator its obvious people are gonna gravitate towards the 1 option
Distortion is fine how it is, BUT
it's not player's fault that BHVR keeps on adding more and more perks that have aura reading perks (literally I just feel like 50% of the whole killer perks are aura reading perks) AND on top of that they keep on adding more and more addons with aura reading as well!
And look, I get that they may just don't have any ideas for the perk but it's just how it is.
Killers complain about how many people wear distortion, and survivors complain about how many aura reading perks/addons are in the game THEREFORE distortion is essential.
To make it less annoying, I would just suggest straight-up re-working literally those 25% of the perks that give aura (remove aura ability but add something else) and re-work another 25% of the whole killer's addons that give aura as well
Survivor wears distortion but no aura reading perks/addons are present for the killer? No complains!
Killer has the re-worked perks/addons that would give a different effect with survivors wearing/not wearing distortion? No complains!
Even though it's a gamble, having so many aura reading perks is so unhealthy for both sides tbf
Distortion is just the survivor equivalent of killers light born
Honestly true lol. Can you imagine if they nerfed lightborn to having stacks like distortion? Or that you can only use it so many times? Nerf lightborn or franklins in that way and see people’s reactions lol
@@gaysax9248 otz and all his disciples will have a mental breakdown 😭
@@gaysax9248the difference is that lightborn and franklins are useless outside of niche situations, so their usage is low.
They already made pain res into a stack based perk. And yes, people complained.
Guy brings 2 aura read perks and wonders why Distortion is handy. :/
8:14 Counterargument, it's frustrating to survivors that killer's have so many aura reading perks that hiding isn't an option anymore and they just bee-line straight to you. Therefore they run distortion.
Exactly the killers have an entire catalouge of aura reading perks/ adf-ons. The only way that distortion should be handled is not at all. They should reduce the amount of survivor reading aura perks that the killer has access to. Infact they might need to buff distortion to 5 tokens. Beause aura reading builds are the enemy to most survivors and they might not know majority of the time.
Maybe stop nerfing killer gen perks? Killers are running out of perks to use when BHVR just nerfs them constantly. Survivor gen perks almost go completely untouched, sometimes you run four gen slowdowns and it's still not enough because the survivors have seven gen perks and four toolboxes
@@misery1500 *franklins demise noises*
@@thirtytwo6479 how does franklins prevent 19 second gens with no toolboxes? you cant say distortion isnt problematic when it does counter an entire catalog of perks and addons, and you can easily get the tokens back
@@porterpaintss3462 well you gotta question the sheer number of aura reads that could happen in any given moment. And why gamble a hook to figure out what aura read the killer has. You'll never know until the end
I feel like this is not addressing the huge abundance of aura reading perks on killer side. This just feels like we're flopping between "stealth is too strong" and "stealth is too weak" which is not a good discussion. I think a good compromise is losing the scratch marks part of the perk if its so much of an issue. I think it make it weaker in chase and stronger on long range reads like bbq and lethal
You are ignoring the slue of other bullshit you all get. Like DS, base kit borrowed, All the gen perks being nurfed into the ground, For the people. Background player the BS new sabo stuff. the BS flashlight buff a few patchs ago that makes getting them about as hard as drooling in a cup. There is Dead hard Flashbangs the new ahole move of putting an illsuion on the gen after it gets to 99% then hiding in a locker to WATCH the killers come by kick it then finish it in there faces after using blast mine.THEN BOONS! there are boons to pick you up boons to help you heal boons to make you faster and make your scratchmarks go away and can killers Destory them NOPE! we get a halfassed AURA PERK Then there are the perks that help you cram out gens in 30 seconds with toolboxes and medkits that let you rest in moments. so BOOO HOOO Distortion shuts down an entire SERIES of perks designed to help killers and you STILL COMPLAIN!
It's not even a "strong" vs "weak" balance, it's that killers need more time. Takes time to flush out a survivor who is playing stealthy.
At higher levels, they need GPS on survivors to stand a chance, or to be using a high mobility (Blight) or OP chase (Nurse) killer, so they can devote more time to searching since the chase will be predictable.
And the game is boring when both sides play perfectly, usually the case at high level. A survivor can last a certain amount of seconds at a loop depending on who the killer is and if there's a resource to be used. Once the loop is no longer viable, they attempt to move to the next OR go down because they have no resources left or were zoned.
That's the entire game, like literal clockwork.
In the end, immersed survivors, like tunneling killers, are always going to find a way to lean into their play style, for better or wose.
The rest of us shouldn't be punished for a few, but the devs have leaned into this entire perk "push and pull" balancing act, and it's gotten out of control and 100% unhealthy for the game.
@@ThePhenoix11 not reading all that. Happy for you or hope you get better soon
@@ThePhenoix11 I get your point, except one part, base BT us supposed to counter tunneling not really to give an advantage -_-
Sorry, Otz, but it’s STBFL situation all over again. Distortion doesn’t need any changes, it’s already risky enough to pick. You can play 7 matches in a row and get zero value from it, because killer didn’t have any aura reading in his build. Perk is totally fine, it can also diversify the gameplay by allowing some interesting stealth plays. Your suggestion will ruin the perk entirely, nobody will ever use it again.
😂
Let’s be real here. Killers would run gen defense perks anyway instead of other stuff. Distortion’s nerf wouldn’t change anything about the meta.
This is what i realise Pop/Pain, Grim nerf change nothing, i still see many Killer run 3 gen perks
Even if you nerf gens to 120s Killer still would run 3 gen perks
Nah dude, Distortion 2.0 is not the vibe. This literally makes it harder for solo queue players. Just have it start with no tokens, I think that’s the best thing to do without completely gutting it. Your version would have this perk go back to never ever being used.
man its like autodidacte its a op perk in some situattions not all and its fair for the killer and for survs, not just give things for free that its busted and its just make the game more boring
It needs gutting .. aura perks are more fun than regression perks and distortion counters every single Aura perk AND addon .. like why tf it affects addons? And it basically has infinite tokens since most killers have 32m TR let alone a wesker or a doctor with more than that.
I used to play with BBQ which is one of the healthiest aura perks in the game that help getting to the next chase faster and now since Distortion is meta, i'm just bringing the usual boring stuff because what else is viable? It's either gens or chases .. nothing in between.
While we’re at it why don’t we just share tokens of all token perks between survivors? Why not share item charges between survivors? 😂😝
@@dennylol7531 you mean like runing aura perk in the first place aura perks are free aura perks in general are boring af
Good, solo queue players need to not rely on a crutch
As a survivor main, we usually have only 1, max 2 distortions in the team, and tokens usually disappear so quickly due to the fact, that some killers have all aura reading perks on all the time. It's no fun to have your aura being seen all the time - the game is about stealth as well, and if killer tunnels from the beginning this can be the perk to save you from aura reveal every 3 seconds of the match. Don't care about scratch marks, that effect can just be deleted.
The new Vecna perk when combined with Franklin's means that you are constantly eating through tokens running by dropped and depleted items anyway. It's truly insane.
@@StranglingGloves I ran Object against a few fellas running that franklins build and it was just like having old Object again, but better lol
Distortion is basically useless against stealth killers to an extent. Oh yeah oh boy it’s so fun to go against an aura reading Wraith and basically never gain any full stacks back cuz he constantly recloaks to use his addon lol.
If even distortion is considered to be too good they should just fking remove survivor perks
I felt this way the moment I saw people complaining about Calm Spirit and Windows of Opportunity
I’ve been saying to people who complain about distortion and windows, that it sure sounds like there are not a whole lot of “op” survivor perks in the game right now if you are complaining about these two perks. Note that it’s usually the aura build Huntress players that complain about distortion, even if only 1 person has it 💀
@@lilkittyk4742omg nobody is saying these perks are op, they are saying that people who use these perks have annoying playstyles (overstealthing with distortion and running to every single pallet and immediately dropping it with windows) that makes the game unfun or harder for other survivors. did you guys watch the video???
@@dpuhh you mean not running into deadzones and giving easy kills?
@@SmegMartass Dropping pallets reduces survival chances for other survivors only leaving window vaults as a means to protect themselves. Your mindset is selfish (nothing wrong with that) But people are gonna be very annoyed and the main point: You're never learning the different variations of the map reducing your map knowledge because you've used a perk thusfar to tell you. Same can be said about aura reading but killers will usually find a survivor at some point anyway if they go back to their training: Patrolling gens. This going back and fourth will just end up being a cycle: killer brings aura reading > Survivors have distortion > killers bring quad slowdown > Wins but it's boring: cycle repeat. It's a never ending story. Same can be said for survivors: Brings distortion > Killer has quad slowdown > gen related perks > killer has aura reading: cycle repeats.
Nobody can ever win in these discussions.
Implementing so much aura effects in a game where survivors can't fight the killer back makes no sense. You leave no scratch marks, no noise and you are spotted out of nowhere. It's a bit too easy for killers to just kick a gen and not having to guess anything at all. I prefer distortion the way it is, because I support the meta use ur brain a bit and not the push the button one. If killers were less toxic why not nerf distortion, but aura reading is mostly used to tunnel more efficiently by killers who lack actual gamesense. How dbd could be considered as a serious competitive game if you just have to play dirty and wallhack as a killer?
Dude, the fuck. Distortion is one of my favorite perks
I don't think distortion is a problem, if every third survivor wastes a perk slot to protect from aura reading thats not that bad.
While you're at it lets just remove any counter to aura reading smh.
Distortion is not a big deal, you waste 4 slots on soloq and even in sfw it is still situational
killers now are so strong, but still want to nerf survivors perks
My problem is whenever there's lethal pursuer and I'm running distortion I'll still be first found 😭
true
cant say i feel sorry for you.
to be found first is not the end of the world
true
FACTS
I’m glad to finally get your opinion on this perk!
I’m usually all for his ideas. But not this one. There’s way to much aura perks to remove distortion the way it is. Can’t be a hide and seek game if you can see through walls :/
No this is the problem with killers running Aura perks 24/7
Soo killers can use constant aura reading. But survivors cant have múltiple aura reading protection.
No that’s not what he said at all
Man you sound like a loser ngl. Most of killer perks are aura and gen breaking. Why? Because they're killers and survivors are meant to die. You're saying survivors should have multiple things that would stop the killer from using most of their perks? You need a wakeup call BADLY.
delusional survivor main hearing what he wants to hear
You didn't watch the video at all huh
To all the people who replied, please, tell me why Otz wants to change Distortion (aka nerf it) if he has no problem with survivors having aura protection?
The issue with changing Distortion is that the majority of killers run aura reading, and there are dozens of aura reading perks and can already drain all the tokens to the point where my aura is shown while running Distortion. Distortion doesnt need a change, survivors need more aura countering perks that isnt a boon. The ratio between how many aura reading perks killers have and how many aura blocking perks survivors have is drastically large. Another thing is that people need to stop overrelying on aura reading and actually use game sense to find survivors. Ive had many killers blindly walk right by me because they were so focused on finding my aura rather than my character model or scratch marks.
20 aura reading perks vs 2 or 3 aura blocking perks lol, and one is a boon lmao. Nerfing distortion is stupid
THIS. Absolutely this. I've been reading thru all these comments and this one stuck out to me.
Rarely ever do I run aura reading perks on Killer; I prefer to find people naturally, w common/game sense and my eyes and ears. I also run Dist on my main build every time, and I'm hoping it'll convince some Killers to follow in my footsteps (not as in tracking me, LOL, but as in not relying on the aura reading...)
It feels almost mandatory to run distortion due to all the aura perks.
They spawn, see auras.
They kick a gen, see auras.
Open a locker, see auras.
Carry a survivor, see auras.
Hook a survivor, see auras.
Hook a survivor that's not the obsession, see obsession's auras.
Someone fast vaults, see auras.
Have an add on, see auras.
Survivors heal, see auras.
Good skill check, see auras.
Drop an item, see auras.
Gen gets completed, see auras.
Break a pallet, see auras.
etc.
I can't tell you how many times I've burned all 3 of my tokens with in 2 minutes of a game. Most these perks also take little effort from the killer to trigger. No skill checks, no prolonged action, nothing. Just few seconds of their time and vision of all survivors as a reward. Then depending on the killer, almost instant pressure.
Watching through the video and reading a lot of comments, the problem isn't distortion, the problem is the same issue DBD has had for years; The gap between Solo Queue and SWF.
Until that is fixed or made smaller we will continue to have perks and items and addons that range between OP and useless depending on whether you queue with friends.
Otz looking very dapper in his pink hoodie!
I was going to say, awesome hoodie
I just saw that you got 1mil subscribers! So happy for you, well deserved!
Well if the problem with distortion is that it makes one guy not targetable, why not just have distortion be a small AoE so the person with distortion can protect the person being tunneled? It fits with Mr. Beardman's other perks, he's a hook rescuer. This is much better than having the perk just passively work on everyone at once. We can keep your idea of the blue buff icon so that your team can see that too, and your idea of making people yellow when they're being seen by an aura reading perk also works. Because distortion right now is not that strong so buffing it into a team perk is a good idea, but your idea is not a very interactive for survivors as it does not really fit into any build and not fun for killers going against a SFW.
We could balance it better by making it so you cannot gain stacks after it's been activated for 30 seconds, even if you're not the one whose aura is being read, so that prevents teams from stacking it to have permanent invis. Can also add your idea of removing stacks if more than one person has it on a team. Can also add that Distortion will pop on a teammate in your AoE if they get read, so that way, it shows both of you yellow at once if it's a team reading perk, or just you or them if it's a single person reading perk.
biggest dbd problems will always be differences between solo q vs swf on a vc
Ok. Your intros hardly ever get me, but that first stage of grief line made me chuckle.
Aurus are a little op killers can have pretty much constant feedback on exact enemy locations
Firstly, (I know Otz said this wasn't his gripe but) a player quitting because the killer came back to them isn't a problem derived from Distortion. That is an issue with the specific quitter's mentality. With or without Distortion, believe it or not, a Killer can target whomever they want in a 'defeat all opposing players' game. As with any game, if you feel that you must quit because it didn't play out how you wanted, then that is a 'you' problem. The fact that Distortion worked as it should for the player using it means that they got value from their perk selection. One player's use of Distortion does not have to be conducive to another player's survival. It's a user-specific perk just like WoO. Secondly, if one player using Distortion in a SWF is able to benefit the whole team by calling out a Killer's aura perks, then that is simply another benefit of playing DbD in a SWF. It's no different to getting a pallet save using comms. If you play solo and choose not to run Distortion, then that's your choice. As is a Killer's choice not to run any aura reading perks. Therefore, I disagree with Otz's proposed "fix" of allowing Distortion to be shared between its users in order to interpret what aura perks a Killer is running. Only co-op perks or Boons should be able to benefit more than just the Survivor running them. Not even Prove Thyself stacks with multiple instances. Plus, why should a Distortion user want their value of the perk to be subject to another player's actions? Having a heads up is nice but clearly this wasn't thought through because when the match starts and the Killer is running Leathal, who loses the token if Distortion is shared and all users only get one stack that cannot be regenerated?
The funniest part is thst the survivor running distortion is going to complain about you tunneling others. When theyre invisible and doing next to nothing because its always a survivor who doesnt want to loop or play chase that runs distortion.
Meh. There are SOOOOO many perks that counter distortion. I don't see the issue. Just like when survivors get tunneled, killers say "just run anti-tunnel perks"... well... just run perks that cause us to lose more tokens. Boom.
You guys have so many aura reading perks, it won't be that hard to take our tokens away lol
I think a lot of you intentionally skate over the fact that a large portion of Distortion criticism comes from other Survivors, not just Killers. It’s not all about counters... Its also about how just 1 person running it often leads to snowballing in other aspects for both sides simultaneously
But of course full-time Distortion users are going to “meh it’s fine” the discourse, they’re the ones benefiting from it while rarely having to deal with the consequences like their teammates do on a daily basis
killers have many perks and addons, but how many of them are genuinely useful to use not to just counter one perk? its almost like how people get mad at the 4 slowdown, but 19 second generators with only one or two people on them are possible
that's my problem with a lot of takes. every time a survivor has an opinion about an issue they all same the same thing. get better at chase and run perks to counter then when they do that they still find an issue with it. like literally what is even going on anymore
@@lunoodles4609 i mean both sides have issues, but either we rework 100 perks and addons or change how one perk works by forcing you to interact with the killer to get the tokens or dont have so many at all, and i can use the same argument with the gen perks but thats a way bigger issue, 19 second gens should not be possible yet they are, they nerf slowdowns to reduce the usage rate of them but if they changed the speed of generator progress, people wouldnt feel like they'd have to run them.
@@porterpaintss3462 i personally haven't encountered any games where gens are popping that quickly and don't think they should. i'm strictly solo queue and i die pretty much every match even with distortion. i do take chases, hits ect. but i do know what you mean. i have been in games where everyone goes 2 hooks but one person and it is really aggravating. but slugging and tunneling is such a massive problem that i just can't even believe this discussion is happening. until that issue is addressed in a meaningful way distortion is fine. i just think a lot of killers rely on it WAY too much, and that's where a lot of the discourse is coming from. there are soooo many aura perks in the game and with distortion being the only counter like...what do we do? it doesn't seem fair that the killer can have that much info while sometimes being undetectable or especially if they tunnel. i honestly think behaviour has just become so greedy that they don't actually consider how new and old perks will affect each other when they release knew chapters or consider the shifting metas. i personally think that whatever the most popular perks are should be disabled every week on both side (or every month) it would keep the meta interesting and fresh for everyone. either that or make chaos shuffle permanent.
If distorsion need a nerf or a rework, lethal pursuer also need one
I had an idea for a distortion rework
It no longer has tokens
It now requires you to be doing something for it to work (something with a progress bar)
we have so many more things to worry about in the game than nerfing a fine perk and punishing solo players
I think the perk is fine as is simply because there's so many ways for the Killer to track us or to make themselves undetectable. As someone who isn't a top survivor I think its nice to be able to have something to counter perks that reveal my location just for playing the game. Seriously theres perks that reveal you if you:
Walk next to lockers
Walk next to gens
Walk next to totems
Work on gens
Unhook survivors
Open Lockers
Complete Gens
And do much more
This doesn't even count perks that reveal when the Killer does something. Yeah I get it, its a 1 v 4 and the Killer has to manage the game against 4 other players in order to come out on top so they should have ways of getting info, but it feels like every game I'm being punished just for playing. I don't think its really all that strong, more of a mild convenience against losing the game before I even get a chance to play cuz the Killer can track my every move almost from step 1. Ive had matches where I never need it, and matches where it was constantly on empty cuz of all the tracking perks and add ons being triggered.
Put another way, that's a single Survivor perk that completely or partially counters 36 Killer addons and 23 Killer perks.
@@the1necromancerPut another way, that single Survivor perk is the ONLY one in the entire game that can protect from aura reading and it has limited usage with a recharge time that you'll be screwed over on if the Killer is using stealth or undetectable.
@@emoneestep3244
>"[Distortion] is the ONLY [Survivor perk] in the entire game that can protect from aura reading."
I think what that says about your game knowledge explains why you'd suggest stealth + aura is a viable counter to Distortion.
@@the1necromancer 1) Shadow step is a BOON. Which means you have to spend 14 seconds lighting the totem only to camp the location and pray it never gets snuffed: incredibly unreliable. and 2) Off the Record only triggers twice and match and Sole Survivor requires everyone else to be dead before it has any value lol
@@xvoidxhunter2129
Bro's downplaying Off the Record 💀
It makes no sense to complain about perks that are literally there to be used. If you can’t counter them that’s on you.
It's crazy to me how people act like distortion turns you invisible or something
Breaking news - killers still complain
Killer mains having a problem with distortion is peak killer crybaby cringe lmao. Aura reading shouldn't even be a thing at all in the game, killers should be looking for the survivors not have them handed to them on a silver platter, instead of changing distortion how about removing ALL of aura reading so killers actually have to use their senses like they are supposed to. Otherwise, distortion should remain the same. This is why nerfing survivor perks since summer 2022 was a terrible idea. Now killers want literally everything nerfed to the ground, and whenever something gets nerfed they go after another target. Its never a good idea to give a kid exactly what it wants, cause it then starts asking for more and more. Also hate to break it to you otz but killers will not "accidently tunnel" cause one survivor was just too hard find. Killers will tunnel anyway no matter what. If they want to do it, they will do it, tunneling is incredibly powerful and no amount of "losing someone" and giving the killer more info will change that. In fact it will only make it worse
The only issue I can see with this rework is some aura reading perks can be activated by doing an action over and over, like Darkness revealed. You could at the beginning of the game, just open and close a locker 4 times to deplete their tokens over and over and then just completely nullify that perk. Sure yeah you could lose time by doing that, but you then destroy that survivor's playstyle for that match and throw them off completely.
Killer: crys about survivors using crutch perks
Also killer: uses aura perks, aka crutch perks, just to initiate a chase.
I counter killers Info perks with getting myself killed by using object and never being safe ever
Otz, I'm almost dead certain you just missed the person who's aura was shown in the first clip. You can even see me saying that in chat at the time, but I believe they were REALLY close by to your right as soon you hooked them? Might've been interacting with one of Vecna's chests.
Distortion 2.0 would be absolutely useless. The killer has so many strong aura reading perks and survivor can counter them only with Distortion and Off The Record. Also if this perk is nerfed, Jeff will be absolutely uninteresting for casual players. Another thing, blaming meta perks on Distortion is just laughable.
I think Distortion should be basekit. Like, the perk itself would still hide your aura, but being notified about it would be a basekit resource that survivors have. That or every aura perk could be reworked in order to follow that
I don't personally agree that people run pop+pain rez bc of distortion. They run those perks because there's not enough variety in which perks are strong enough to compete with what you get from using those specific perks, especially together. Distortion could definitely be better but I don't think nerfing it this hard will make it better. Anyone playing without a full SWIF wouldn't take the risk and never getting the tokens back just completely breaks it's usefulness past the first five minutes of a killer using Nowhere to Hide or Gearhead. Perks like those eat tokens so quickly, Distortion only works half of the match anyway.
I highly disagree with this, as a solo player I'm not giving my team any information at any time aside from emote pointing.
I run this because I'm not the strongest in chase and prefer to take a back seat role. Do gens or heal others.
Distortion helps the team by keeping me hidden and not dying too early.
Not everyone enjoys looping a killer, I enjoy the thrill of not being caught.
The thrill of holding left mouse button on gen is crazy
you do you, but i truly, honestly, frankly do not see the thrill in holding a single button for 10 minutes at a time, and that being the gameplay you keep coming back for
Surprise! Not everyone thinks the same. Thus we shouldn't act like we do.
You aren't the strongest in chase...so you prefer to hide and progress gens....while also contributing to someone else getting tunneled that is most likely a stronger looper than you. They are out of the game and now you're in hiding for your life.
You realize that even if your chase lasts 10 seconds, you still contributed because you allowed someone else to get an unhook and start the process of repositioning/healing right?
Doing gens is a requirement, but if you can't actively help your team, yall will lose 80% of the time.
@sup3rhumanla so because people are wanting to do gens, they're useless to the team? At least they are doing something and not just sneaking around. I run distortion but absolutely go for saves, body blocks and aggro. I just don't want to be found first and I like to not be found when I'm In a dead zone and the nowhere to hide procs. Do you really need the game to hold your hand and guide you to every survivor? Maybe be a better killer and actually go look for survivors
are you serious? then if distortion is going to be nerfed then the killers aura perks need to be nerfed as well
So alongside this then we will also have all perks be limited uses in the match? 3 use Sprint Burst?
No point in the perk existing if you think it is a problem and suggest to make it worse than it was upon release.
Distortion would be great if it gained tokens in chase. Can't stand rats or having to lose an information perk
Oh wait I like Otz's suggestion a lot better
True, survivors should just show themselves to killers and get tunneled to death. While their 99% gen just reduced itself to 16%
Killers genuinely need to stop crying.
@@friendlygiant1507 says the survivor main crying to a 50/50 main about him not understanding game balance
@@friendlygiant1507Ironic.
Than remove lightborn from killers.
Killers should stop relying on seeing auras all the time. This easy mode for killers is so annoying.
I shouldn’t be punished for playing stealthy while helping my team to complete our goal.
Here’s another idea: punish distortion’s users by consuming their tokens if all they do is hiding. Make it harder to regain tokens or even put crows above their heads if they didn’t nothing to progress the game after 1 minute or so. Much better in my opinion.
Oh but killers have a perk that gives them immunity to flashlights and she quits cuz you tunnel her out
People already run 4 slow downs just to run them a distortion change is not gonna change the way the community plays
Every single match I get, killers bring 4 aura reading perks and it’s very frustrating not being able to do anything without a Blight, Billy or Nurse rushing towards me instantly.
Killers want easy matches without even trying to look for survivors. I’ve had killers harass me bc “I was hiding all game” when they didn’t even bother coming and checking my gen, they were just pissed because they had to actually try.
About your suggested idea for distortion: in a solo queue with 4 distorsions, having lethal pursuer would eliminate all 4 perks
Yes, but the killer doesn’t know where ANYONE is either, it’s like playing with only 3 perks per side
@@tinymicrowave6821Not really. Lethal also increases the duration of other aura reading perks. Distortion quite literally does nothing at zero stacks.
Hence it would destroy solo play using it, while barely touching SWF.
@@nirelli476 2 seconds is not that big of a difference
@@tinymicrowave6821 You’re significantly underestimating the impact two seconds can have. Try freezing for two seconds mid-chase and see what happens. Instead of turning your head to look around with an aura reading perk, freeze for two seconds, and then use the remaining time you have to try and determine locations while also thinking about who to go after. Having two extra seconds to determine survivors’ locations on the map or chase a specific one down is crucial while maintaining map control.
I started using distortion because of this video.
I rarely get found unless I’m trying to get aggro, so it’s kind of a hindrance since my teammates all die before me now and I have to actively chase the killer to pull them off other survivors who are on death hook
Why does this feel like the killers version of the camping/tunneling argument
3:26 “Engenders a specific passivity”
Otz thinking he slick with the Bloodborne reference, I see you!
What if you get a distortion token for every generator you have completed
BHVR: Survivors, take more H A S T E, run from the killer who always knows your location. Killers, have anouther A U R A perk, that lets you see the survivors you will never catch. *I HAVE SPOKEN!*
I personally started running distortion because i kept running into aura reading perks and was getting mad that no matter how well I hid around my generator and didn’t let the killer find me by managing my scratch marks and staying healed so I wasn’t injured and crying they just started bee lining right at me with no strategy and after a good 70 seconds of me running for my life I go down inevitably because im facing either blight or nurse or knight which only gives me so many options. After I’m hooked they use bbq and chili to find my teammates who go down even quicker than I because not everyone wants to go watch a video of how to loop all the tiles. I personally don’t mind the pain res, pop, grim embrace meta because guess what just cause the gen isin’t getting done doesn’t mean I can’t wait out his perks and eventually get out as long as I’m careful and patient. Not everyone can loop as well as Ayrun and it would be quite ridiculous to expect that of the average working joe. Get rid of perks that makes everyones job too easy, make the killers hunt like they’re supposed to and the survivors hide and or distract long enough to get gen’s done. Now I am aware that survivors have perks that allow them to gen rush and make the killers game unfun too so it’s only fair those would get nerfed along the way. The argument that just cause you can’t find someone you go back and tunnel the other guy is half baked because that guy could have just moved instead of healing off hook or instead of everyone running gen rush perks maybe they will switch to a heal their allies perk and you won’t be able to get back quick enough for the tunnel to be “unfair”. I’m open to discourse and want to hear of everyone’s own experience so I can change my solutions and make them even better just as I’m sure Otz is.
Maybe there should just be something like Exhaustion for Aura Reading so the Killer can't spam Aura Reading perks.
That would be awesome. And also an exhaustion for aura hiding, so people can't hide the aura like twice in a row
That would kill Dredge's addon that revelas your aura after locking a locker
That wouldn't make sense
@@nanaten3 And so is Distorsion doing rn. This is a less OP option
Info isn’t that OP to be universally nerfed and this would only encourage killers to use more slow down perks or just use not stack aura reading and use it with something like discordance or infectious fright and most players can do good without needing distortion