hey some parts of the video might have really weird fucked up audio, and that's because some guy tried to (incorrectly) copyright claim the music i used in this video. (the music they claim to be in the video is entirely wrong). to resolve the claim youtube has a tool to use AI to remove only the music and leave voices and whatever, which is good enough i guess, so i just did that. i could dispute it but it's really not worth the time at all. you can read the claim here if you want: twitter.com/shoun1c/status/1729292057481515386
On a related note, flies and moths follow the light to get out, so if you have only 1 window with light passing through it, the fly/moth will always try to go through that window, even if all other windows are open and that one is closed.
@@claustofobia6086 There's some poetic meaning to that, if you try to apply it to people with sayings like "follow your heart." Sayings that are really *not* always good, depending on context (like alcoholism; "follow your heart," "they" say...) Yet people sometimes flock to sayings and ideas of that sort like flies to a bug zapper.
well if the fucking game got updated with new content maybe we wouldn't have to look into the workings of the game to entertain ourselves and actually played it
VRage was worse. In older versions of space engineers we referred to physics bugs as "CLANG" as that would be the last thing you hear before your ship is atomized.
Your videos are actually amazing. They're well made, polished and just all around very entertaining to watch. You got that soothing voice too! Can't wait for more, good job buddy.
yo - next video will be the extreme cart on other maps. i'm planning to go through the official maps, but are there any custom maps that would be interesting to see? other than higher tower ofc. also, "why didn't you show more of xyz in the video?" i'll be more thorough in the next video. didn't want to bloat the video with a bunch of sidetracking. this is why i basically skipped showing stuff about pipeline and nightfall. are there any train nerds out here btw? i think "level junction" is the proper term i'm supposed to use to describe the intersection but idk lol
would you mind testing/finding some funky features on cactus canyon and rd_asteroid? latter was my favourite map until they removed it p.s. thanks for the uploads, this is the kind of stuff that I'm interested in and your humour is a bonus
Actually, I tested this out on a hightower server months ago. For some reason, when I pushed one cart JUST up to the junction, and then the other, so that for either one to move forward, it would have to pass through the other, it just stopped. No carts running up the stairs or breaking the game, just the round became what everyone wants in hightower anyways: infinite. I tried it on a community server too, and it lasted until the server got restarted
I find it hilarious that at 4:48 the BLU cart just seems so fed up with everything, that it avoids going through the RED base and instead just zooms into the tower and blows it up.
Map idea: Reverse tug of war Both carts are on the same track (or appear that way at least). There is no end that the carts need to reach for either team to win. Instead when the carts touch, they explode, and whichever teams base they were closest to will be the losers. But obviously for this to be fun after a certain point red needs to be able to push blues cart out of reds area, and vise versa. Also both teams can push the other teams cart back as fast as they can push their own forward. Also probably a grey zone in the middle where neither team loses when the carts explode, and both carts just respawn at the bases.
Red team pushes the cart towards blues base. Blue towards reds. Each has a pit at the front. If the cart is pushed all the way to the pit, that team loses. It's like a 5cp map but payload
I just find it comical how calm and relaxed you remain as you explain these... these bizarre game mechanics to us. I would have never expected to laugh so hard at a technical analysis of my favorite game.
I must've watched this video at least a dozen times now. I've memorized every word and every bit of information. I have nothing more to gain from watching it again but I keep coming back. That's how good your vids are.
Not only are these videos actually really interesting and informative, but your completely calm and serious voice combined with the visual of a cart that's speeding up the stairs to the final cap just makes it one of the funniest things I've ever seen
I've had a bad headache all day, I've been a little bit miserable. Now I'm feeling slightly better, and then I came across this video. Just watching payload carts fly through the air to their destination has actually made my day. Thank you.
I love how there’s both scouts on the carts and how both the carts just appear on screen at the same time while you say in a monotone voice “oh no these two carts are being pushed at perfectly identical rates” then when it looks like it’s going to crash and dosent your just like “oh”
this is the first video of yours i've watched, and wow, your videos are well made, straight to the point, amazingly edited and you actually seem to know what you're doing :p
I’ve actually been in a game of Hightower where the carts got stuck on each other but I don’t remember the specifics. However it was nice to be on a server that you didn’t have to worry about f2p’s capping
The blue cart is literally the definition of a guy in a wheelchair saying "Fuck it" and just launch himself across the stairs so that he can go first to cafeteria 💀
I remember an old TF2 video where the server was modded to make the payload speeds much faster. When they collided, one of the payloads started spinning like crazy.
Ok, serious props on the script here. The way it became a scientific experience about the fusing of mercenaries and the cart's stories was a master stroke of comedy and entertainment
So the reason it's able to "step around" the wall at high enough speed is because the payload cart is actually multiple different entities. At minimum, there's a func_tracktrain (which handles moving the cart along the track and capping points), a prop_physics_override (which is what you see in-game), and a trigger_capture_area (which allows the cart to be pushed). Most carts also have a dispenser_touch_trigger to dispense health and ammo to players pushing the cart, and a trigger_hurt brush to keep things from getting stuck inside the cart. What causes the "stepping around" behavior is that only the prop_physics_override has collision, and the way it's bonded to the rest of the cart entities lets it "slip" at higher speeds (presumably due to Source spaghetti - if I had to guess, the game first handles moving the func_tracktrain, then tries to move the rest to match. When that fails due to collision, everything is snapped back relative to the new position of the prop_physics_override, and the next tick carries on from there).
hey some parts of the video might have really weird fucked up audio, and that's because some guy tried to (incorrectly) copyright claim the music i used in this video. (the music they claim to be in the video is entirely wrong). to resolve the claim youtube has a tool to use AI to remove only the music and leave voices and whatever, which is good enough i guess, so i just did that. i could dispute it but it's really not worth the time at all. you can read the claim here if you want: twitter.com/shoun1c/status/1729292057481515386
Was Wondering if my headphones were broken lol
It's sad that this happened :( Screw that guy!
Your voice sounds vocoded in those sections
Nah it’s because the audio was so good that they removed it for less joy
I thought you had voicechanger
red cart's got some manners
The game is biased towards the opposite team, I would be displeased aswell
Turky Master pretty sure you missed the joke
M'lady
2:42
I mean the BLU team is well known for being the attackers while RED are the defenders.
6:11 The fly in your room after you open all the windows and doors.
Relatable
wasps might be more accurate. flies can't hurt me, but if a wasp tries to phase through my curtain to freedom, i can't help them
Every fly in a 10 mile radius: ight imma head in
On a related note, flies and moths follow the light to get out, so if you have only 1 window with light passing through it, the fly/moth will always try to go through that window, even if all other windows are open and that one is closed.
@@claustofobia6086 There's some poetic meaning to that, if you try to apply it to people with sayings like "follow your heart." Sayings that are really *not* always good, depending on context (like alcoholism; "follow your heart," "they" say...) Yet people sometimes flock to sayings and ideas of that sort like flies to a bug zapper.
more than a decade later were still getting videos explaining the workings of the source engine. It’s fascinating.
We didn't have shounic a few years back
well if the fucking game got updated with new content maybe we wouldn't have to look into the workings of the game to entertain ourselves and actually played it
It has very little to do with engine. It's just the game.
I feel like I see you everywhere.
@@andreyazevedo683 It'll be 2 decades in 5 years. Doesn't sound "soon" to me!
the payloads gained sentience and became professional speedrunners
Kart: I AM FOUR PARALLEL UNIVERSES AHEAD OF YOU!
YAYAYAYYAYAYAA WA-HOO
New fusion method discovered: ramming two bombs at 3000 hmu/s
We simply disable Lightspeeds capture rate limit
Don't try this at home
@@axo3940 why not.
Now I learn something new in Science!
hmu/s*
3:42 everybody gangsta till the cart start walking up the stairs
Loool
“Fine, I’ll do it myself”
Wha- ha hut...
Speedrunning strats
The cart took a shortcut
3:14 everyone gangsta till one of the carts starts kidnapping people
I see you on every tf2 video m8
@@Rat_Fบcker ah fric I'm being mad soldiers brother
3:12
Never thought I'd see you here
@@astrocomical6809 well im trying to be everywhere eh!
Now here's another question: what if both carts finish at the exact same time, who wins?
Edit: ok guys i get it now
prob blue
Probably blu, because it seems like all of these maps are fans of blu, lol
Whichever cart joined first
Depends on who has port priority
Idk what I was expecting
golden rule of the source engine:
when something starts shaking violently and emanating dust... RUN
rey.jazzy
No, jump on top of it. It will lightly send you into orbit.
@@Snooty1 or send your ragdoll into orbit depending on your luck
Charlie Brigham
Yeah in orbit-
Red screened and flat lined.
Golden rule mostly in Gmod, where props actually kill you if smacked against.
(Unsure if TF2 can let you be killed by flying props)
VRage was worse.
In older versions of space engineers we referred to physics bugs as "CLANG" as that would be the last thing you hear before your ship is atomized.
Your videos are actually amazing. They're well made, polished and just all around very entertaining to watch. You got that soothing voice too! Can't wait for more, good job buddy.
Oh. You're finally awake. You tried to take a hiatus uh?
Wait, are you finally back and active, Martin?
It's been so long
You're alive...
Ah. Reborn in 2020.
Sup SeriousDead.
3:42 When even the cart thinks the game has gone on too long
Kick cart hes capping in friendly server
5:04 "YOU MIGHT KNOW EVERYTHING I'M GOING TO DO, BUT THAT'S NOT GOING TO HELP YOU SINCE I KNOW EVERYTHING YOU'RE GOING TO DO!
STRANGE, ISN'T IT?"
*GHAAAAAAAAAAA*
these sonic cd movie references are rare and wonderful
“There can only be one payload.”
I love how unscientific the explanations are for the carts “the red cart was cucked”
That's an incredibly scientific explanation
Didn't he say caught?
@@Deranfan defo said cucked
@@Deranfan Nope he said cucked
i think he said cuffed
yo - next video will be the extreme cart on other maps. i'm planning to go through the official maps, but are there any custom maps that would be interesting to see? other than higher tower ofc. also, "why didn't you show more of xyz in the video?"
i'll be more thorough in the next video. didn't want to bloat the video with a bunch of sidetracking. this is why i basically skipped showing stuff about pipeline and nightfall.
are there any train nerds out here btw? i think "level junction" is the proper term i'm supposed to use to describe the intersection but idk lol
I think train nerds doesn't even have a term for those cross-pathing stuff.
Highertower
Just junction works, crossover works too
pl_cashworks used to be a popular pl map on community servers long time ago you could try it.
would you mind testing/finding some funky features on cactus canyon and rd_asteroid?
latter was my favourite map until they removed it
p.s. thanks for the uploads, this is the kind of stuff that I'm interested in and your humour is a bonus
3:45 - 3:48
Cart: "Fine. I'll do it myself."
1:28 let me in, LET ME INNNNNN
Beat me to it
was looking for this
bird up
2:56 yup. That’s me during any physical contact.
I feel like I would have extreme anxiety too if I was held down
As long as Shoenic keeps dissecting the physics of tf2, this game will never die
Also gmod shitposts
What game?
Community: Every TF2 video there is to make has been made
Shounic: Hold my cart
He has a galaxy brain.
Ara ara
Did not expect to see you here
Underrated
Did not expect to see you here. I am amused
Actually, I tested this out on a hightower server months ago. For some reason, when I pushed one cart JUST up to the junction, and then the other, so that for either one to move forward, it would have to pass through the other, it just stopped. No carts running up the stairs or breaking the game, just the round became what everyone wants in hightower anyways: infinite. I tried it on a community server too, and it lasted until the server got restarted
I find it hilarious that at 4:48 the BLU cart just seems so fed up with everything, that it avoids going through the RED base and instead just zooms into the tower and blows it up.
A SECOND CART IS COMING!
6:03 The carts be like "I outsmarted your outsmarting!"
Joseph
@@CameronKujo kakyoin
@@justyourfriendlyneighbourh429 polnareff
@@snowkbsTF2 avdol
Speedwagoooon
1:51 - Indian Space Program
NASA too
ISP also refers to Internet Service Provider, which is really fitting for India!
Iridocyclitis
Is that the Senior-Pelo-hamster?
Superpower by 2021
"The BLU Team must have bribed the ref" is such a great line.
3:42 I don't know why i was crying from laughter
Same!
2020 humor
Im late for work!
*runs up the stairs and explodes*
Same!
Ayo the pizza here
1:45 I've never heard shounic sound so genuinely confused before and hearing him produce this tone of voice is particularly hilarious to me.
next video is gonna be 'how to create anti-particles on upward'
At 9999999999 units per second, the cart will turn into anti-matter, And of course, blu team always wins
@@bruschetta7711 Nah, the cart that joined the server first would probably win
@@enzoqueijao ahhhh, that's why Red cart get stuck and loses, he always joins after blu cart
blu: our cart can always pass first
red: this is unfair
blu: you guys are always killing us in meet the team
Red: oh ok
Red always wins when both teams at the same time bring the briefcase to their base in CTF
3:26
So *this* is what Homeworld thinks of fusion.
6:20 the red cart is frantically trying to escape, while the blue cart has nicely coated with this change knowing there is no chance of escape
Now the next question is: What happens if both carts arrive at the endpoint at the same time?
And as always, top notch edit.
Blu wins(
Hello
blu will win, maybe. Hello DEWILL.
DEWILL
Considering the game’s favoritism and bias in favor of the BLU team in this scenario, it’s safe to say the BLU team would win...
yt pls verify dewill
i love how you showed us what happens from the beggining, most youtubers would beat around the bush for more runtime and midroll ads
Map idea:
Reverse tug of war
Both carts are on the same track (or appear that way at least). There is no end that the carts need to reach for either team to win. Instead when the carts touch, they explode, and whichever teams base they were closest to will be the losers. But obviously for this to be fun after a certain point red needs to be able to push blues cart out of reds area, and vise versa. Also both teams can push the other teams cart back as fast as they can push their own forward. Also probably a grey zone in the middle where neither team loses when the carts explode, and both carts just respawn at the bases.
Red team pushes the cart towards blues base. Blue towards reds. Each has a pit at the front. If the cart is pushed all the way to the pit, that team loses. It's like a 5cp map but payload
It is good actually
I just find it comical how calm and relaxed you remain as you explain these... these bizarre game mechanics to us. I would have never expected to laugh so hard at a technical analysis of my favorite game.
Please do more of these very high quality shitposts. It's both interesting and not at the same time, I love it.
Why is watching a bomb cart scuttle and vibrate against a wall perfectly equally adorable, and terrifying.
Like, it's just so excited to do it's job!
4:46 "It seems the map is ever so slightly BLU-favored..."
Demoman: "*DAAAOAAUAAAHAAOAAOUAOA THAT'S RAAAAACIIIST!!!!!!!!!!!!!!*"
All maps seem to be.
3:33
shounic: talking normally
Cart: U P
I hadn't noticed it until I read this 💀
1:46 Me doing math problems at 2 in the morning
I’m the red cart
I'm the blue one, I just avoid it altogether XD
@@kubelkampferin1245 Ah, a fellow procrastinator.
I just explode.
Relate to both carts tbh,
1:27
Kart : Let me in... *LET ME INNNNNNNN*
Lol
The way the blue cart violently flies up the stairs and rams the cap point is honestly terrifying
I must've watched this video at least a dozen times now. I've memorized every word and every bit of information. I have nothing more to gain from watching it again but I keep coming back. That's how good your vids are.
2:52 When you get a hug from a girl
"one cart holds the other down and causes extremely violent anxiety and shaking"
Relatable
That also applies to strangling.
Crazy Doktor 2:52 When you get strangled by a girl
Realateable
"The cart's not breaking the laws of physics, lads!!!"
Can we just talk about how at 5:16 the cart literally rides on the wall normally
0:10 both carts look so polite here
"Oh? You're approaching me? Instead of running away, you're coming right to me?"
Scout finds out that the cart can gain sentience if speed is built up at an extreme level.
Also questions the capabilities of reality.
"The RED cart gets _cucked_ on the exterior of this medpack room"
DONT MESS WITH THE BLV BVLL
I really love your cart videos, they give off nature documentary vibes
3:22
a small youtuber discovers the tenth class (2020)
The 10th class... Payloud
Not only are these videos actually really interesting and informative, but your completely calm and serious voice combined with the visual of a cart that's speeding up the stairs to the final cap just makes it one of the funniest things I've ever seen
These clips are amazing out of context.
I've had a bad headache all day, I've been a little bit miserable. Now I'm feeling slightly better, and then I came across this video. Just watching payload carts fly through the air to their destination has actually made my day. Thank you.
After so long being ignored, the carts on hightower learned how to do the stair slide from that SoundSmith video and capped themselves.
I love how there’s both scouts on the carts and how both the carts just appear on screen at the same time while you say in a monotone voice “oh no these two carts are being pushed at perfectly identical rates” then when it looks like it’s going to crash and dosent your just like “oh”
We are looking at two nuclear bombs that have acquired a life of their own
this is the first video of yours i've watched, and wow, your videos are well made, straight to the point, amazingly edited and you actually seem to know what you're doing :p
3:41 What if the payload had feelings and the hightower match is already 45 min?
shounic is just so calm about all of this and it's amazing
I love how the carts get so fast that they try to take shortcuts. It's almost like it's a living being trying to speedrun.
Your commentary is so simple yet so entertaining. Keep up the good work :D
4:31 look at that cute little smile :3
I’ve actually been in a game of Hightower where the carts got stuck on each other but I don’t remember the specifics. However it was nice to be on a server that you didn’t have to worry about f2p’s capping
3:17 sounds like a weird illusion effect if looked at from dead center.
The blue cart is literally the definition of a guy in a wheelchair saying "Fuck it" and just launch himself across the stairs so that he can go first to cafeteria 💀
As someone who has (attempted to) create a payload map, I can agree that the cart does indeed gain sentience sometimes
I remember an old TF2 video where the server was modded to make the payload speeds much faster. When they collided, one of the payloads started spinning like crazy.
When the Red and the Blue payload cart are so deeply in love, they'll start ramming to each other at 30,000 hu/s.
The fucking carts crashing into each other and kidnapping the cappers was enough to make me laugh and forget about the fucking topic
Awesome, I always wonder what would happen, also we just discovered a way to fuse 2 Bombs just collide them at 10000km
The way shounic just personifies the carts makes it so much better
I like how he talks about these scenarios as if it's all intentional and have sentience
Ok, serious props on the script here. The way it became a scientific experience about the fusing of mercenaries and the cart's stories was a master stroke of comedy and entertainment
With the speed where the two carts stop each other, I imagine that happening and both teams look at each other confused.
I like this video because it dosent pad it’s answer until the last second, earned a like and sub
5:27
When Jesus joins your team
UNLIMITED POWAH
I love the way you describe this stuff, as if the carts are making decisions
It’s so funny
I love how to blue cart just starts to fly to the end goal.
This is one of the best videos I've seen. No intro, no clickbait, straight to the content!
3:48 The winged Cockroach in my room:
3:26 “the carts *smash* together so quickly that the players capping it are *fused* together”
my dirty minded brain: *the what*
"Science can go even further" ought to be your official motto.
autotuned shounic
The way the blu cart goes up there is comedy gold
when carts are going through walls and floor, then i always hear a snorting spy
The blue cart derailing, running up the stairs, and shooting directly to the end point is such a garrys mod animation thing, I swear
So you basically made a particle accelerator, fusing red and blue mercs.
I like how Spy and Scout are on the cart, as if it's two rival families that race against each other like father and son
3:43 Ight imma head out
This is just a documentary on cart behaviour isn't it? I love it.
1:26 blu cart: let me in LET ME INNNNNNN
A video that show exactly what happens on the start of it, without further explanation.
Now I'll watch the rest of it.
1:40
LET ME IN, LET ME IINNNN
I like how blue cart is like "fuck this I'm taking the stairs"
Can red and blu team cap at the same time?
Theoretically yes, but its most likely random who wins
I just imagine a super loud explosion
عبد الكريم
Administrator: You guys suck ASS! AAhahahahahuu!
So the reason it's able to "step around" the wall at high enough speed is because the payload cart is actually multiple different entities. At minimum, there's a func_tracktrain (which handles moving the cart along the track and capping points), a prop_physics_override (which is what you see in-game), and a trigger_capture_area (which allows the cart to be pushed). Most carts also have a dispenser_touch_trigger to dispense health and ammo to players pushing the cart, and a trigger_hurt brush to keep things from getting stuck inside the cart.
What causes the "stepping around" behavior is that only the prop_physics_override has collision, and the way it's bonded to the rest of the cart entities lets it "slip" at higher speeds (presumably due to Source spaghetti - if I had to guess, the game first handles moving the func_tracktrain, then tries to move the rest to match. When that fails due to collision, everything is snapped back relative to the new position of the prop_physics_override, and the next tick carries on from there).
3:42 Might be the most TF2 thing I've ever witnessed. XD
What
I love what you're doing with the channel!
3:43 why am i laughing at this