Fantastic tutorial! thank you so much, what a great quick streamlined process. Creating visuals with beautiful landscapes is just too dang fun. Especially with UDS!
Just some context here in that the Z scale or height will better match World Creator if you do the math to properly set it. It might be okay to leave it at 100 for some terrains but most do not fit the default height so Unreal stretches the landscape height. For example, on one of my terrains, the math came out to setting my Z scale to only 37.9 or so and it was perfectly matched to WC terrain! Good stuff sir!!
Nice one, subbed!! you might want to remove your fan as he whole tutorial sounds like it was recorded outside in moderate wind :) Tip : If you make another tutorial about something else (please do) , it helps to say things like "we are now going to ... (state next small goal) and for that we will need ..( state tools/settings/parameters and values) Love Sent keep it up.
Thank you so much. This is some great feedback. I realized the fan noise was an issue when I edited…live and learn. I’m planning my next tutorial now and I’m going to heed your gracious advice! Thank you again!
Here is how to fix RAW 16 issue as well as skipping GIMP scaling step: When importing to UE, reduce 'Number of Component' by 1 and you are good to go. For example, say you export heightmap from WC with 1 meter resolution, which will give you 1024x1024 16 bit png, or raw16 file with 1024x1024 res internally. Import either of these two heightmap, and change 'Heightmap Resolution' to 1024x1024, change 'Number of Component' from 3 to 2. Voila
Awesome video - I very like it - but very sorry - video quality sucks - it looks like potato! Cannot see in details any menu you clicking! If you could re-upload this video and other ones if you have - in better quality - it could be even more awesome!
So realistic that I can hear the wind in my ears
Thanks for the tut. Looking forward for the next one:D
Fantastic tutorial! thank you so much, what a great quick streamlined process. Creating visuals with beautiful landscapes is just too dang fun. Especially with UDS!
Awesome Video Please help!! How do you "TILE " the landscape in World Creator to make the landscape like 4 times bigger lets say?
Just some context here in that the Z scale or height will better match World Creator if you do the math to properly set it. It might be okay to leave it at 100 for some terrains but most do not fit the default height so Unreal stretches the landscape height. For example, on one of my terrains, the math came out to setting my Z scale to only 37.9 or so and it was perfectly matched to WC terrain! Good stuff sir!!
Thanks for the nice tutorial.
You are welcome! I have a lot to share but I realize I’m not great at teaching so I’m working on it:) I appreciate your comment!
Miracle!
Nice one, subbed!! you might want to remove your fan as he whole tutorial sounds like it was recorded outside in moderate wind :) Tip : If you make another tutorial about something else (please do) , it helps to say things like "we are now going to ... (state next small goal) and for that we will need ..( state tools/settings/parameters and values) Love Sent keep it up.
Thank you so much. This is some great feedback. I realized the fan noise was an issue when I edited…live and learn. I’m planning my next tutorial now and I’m going to heed your gracious advice! Thank you again!
Here is how to fix RAW 16 issue as well as skipping GIMP scaling step: When importing to UE, reduce 'Number of Component' by 1 and you are good to go. For example, say you export heightmap from WC with 1 meter resolution, which will give you 1024x1024 16 bit png, or raw16 file with 1024x1024 res internally. Import either of these two heightmap, and change 'Heightmap Resolution' to 1024x1024, change 'Number of Component' from 3 to 2. Voila
Do yo have the links for the standard Unreal Landscape sizes? :)
Sorry for the late reply! I just saw this. Here is the link. docs.unrealengine.com/5.1/en-US/landscape-technical-guide-in-unreal-engine/
What about the unreal plug-in?
Do you mean an UE plugin for World Creator? I’ll definitely look into it.
@@MG_3D yes , awesome 👍
The creator of the world looks so beautiful then unreal what is the reason why the engine looks bad ?
Awesome video - I very like it - but very sorry - video quality sucks - it looks like potato! Cannot see in details any menu you clicking! If you could re-upload this video and other ones if you have - in better quality - it could be even more awesome!
So sorry about the quality. I’m working on making them better for new releases.
bro is using a software between WC and UE5 that no ones know and keep talking as he just oppend microsoft paint.