World Creator to Unreal Engine Plugin Tutorial

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  • Опубликовано: 30 сен 2024
  • In this quick tutorial I outline the steps needed to utilize the World Creator 2022.2 to Unreal Engine Plugin, using a stock landscape from World Creator. I'll also take a look at performance and the difference between using WC textures and implementing a premade landscape material from Brushify.io. I made this tutorial because of a comment made on an earlier video asking about the WC/UE plugin...which I hadn't heard of until yesterday. Thanks for the comment!

Комментарии • 39

  • @sp_arc
    @sp_arc Год назад +2

    its not free

  • @omgitsbats
    @omgitsbats 2 месяца назад

    Is there any other interactivity besides import/export? Can I control height-map generation with Blueprints for example?

  • @reachingeric
    @reachingeric 10 месяцев назад +1

    Wait, put it in the "proper folder...." where exactly is that? can you be more specific?

  • @Douye_Adedeji2696
    @Douye_Adedeji2696 7 месяцев назад

    Good day everyone. I need help with correcting something. I installed the bridge addon for World Creator in Unreal Engine 5.3 to import my terrain, but when I click on synchronise, it only imports a black plane. I'd like to know why this happens and how I can correct it. Thank you as I await your response.
    Note: I do synchronise also from World Creator.

  • @Animaxdesigngroup
    @Animaxdesigngroup Год назад +1

    Hi.. so do you have to copy the WC Bridge into every UE5 project that you create? Or can it be directly into the UE5 install directory?

  • @MrLarsalexander
    @MrLarsalexander 8 месяцев назад

    I have always got the best quality heightmaps when exporting as .R16 (RAW16)
    PNG always give me low res exports that look like minecraft maps. But RAW workes really good....
    And i think UE5.3 now supports 32bit. BMP image import now supports 16 and 32 bit bitmaps and most advanced formats.
    Not sure if / when R32 (RAW32-bit) will come. Or PNG 32-bit for grayscaled heightmaps, and satellite / colormapping

  • @abeblue
    @abeblue 10 месяцев назад

    Imported with no materials... any help ? Its all blank, i see the materials but it stays all neutral..

  • @GrayMotion
    @GrayMotion 26 дней назад

    Only black plane is imported. Any help here?

    • @MG_3D
      @MG_3D  25 дней назад +1

      Have you checked your height map? You might just be exporting a flat plane.

    • @GrayMotion
      @GrayMotion 25 дней назад

      @@MG_3D Thanks for quick response sir. Inside the Sync folder there is a height map but I cannot open a RAW file that WC created and I do have the xml file that shows coordinates . I'll run it from scratch. I might be doing something wrong. Thanks again.

  • @MrLarsalexander
    @MrLarsalexander 8 месяцев назад

    And your colormap landscape texture is really nice to use as global texture for distance blending on all layers. Then use weightmaps /heatmaps / Splatmap to define the areas for each landscape material layer based on the slope/flow/hills and also by color of the colormap...

  • @yessnowww5345
    @yessnowww5345 9 месяцев назад

    On ne sais plus s'inscrire sur le site de Worldcretor... donc impossible de récupéré le plugin, : Avez vous une autres sources pour le plugin ? svp

  • @denisvisker2851
    @denisvisker2851 11 месяцев назад

    very nice tutorial bul i can not figure out how to make brushify grass work with pathtracer in viewport or render.. it works in lit mode but disapears when i use PT

  • @veith3dclub
    @veith3dclub 9 месяцев назад

    Thank you for making the video! Which size had your landscape?

  • @oliverricardobisbalmompo2110
    @oliverricardobisbalmompo2110 Год назад

    Thanks for the tutorial. You have been very helpful! Greetings from Spain!

  • @윤재혁-r5b
    @윤재혁-r5b 6 месяцев назад

    cool tutorial thx!

  • @skate6
    @skate6 11 месяцев назад

    i thought these land tools could place foliage, so you need a auto material instead?

    • @MG_3D
      @MG_3D  11 месяцев назад

      You can place foliage as well. Go to foliage mode, add static meshes and paint them right on the landscape.

  • @daddyfox7078
    @daddyfox7078 Год назад

    hello which grass you use?

    • @MG_3D
      @MG_3D  Год назад +1

      The grass in the demo is part of the Brushify.io landscape material. You can find the material on the Epic Market. Cheers!

  • @chadgtr34
    @chadgtr34 Год назад

    will you be able to test 1000 km x 20 km of area?

    • @MG_3D
      @MG_3D  Год назад

      I don’t see why not.

    • @chadgtr34
      @chadgtr34 Год назад

      @@MG_3D can i share our asset with you a 150 km long map ?

  • @smepable
    @smepable Год назад

    Looks great

  • @teknikaldiffikulty
    @teknikaldiffikulty Год назад

    it isnt free or is it because ive seen this before and you have to purchase it

    • @MG_3D
      @MG_3D  Год назад +1

      Hi. Yes World Creator is a paid software. You can use Gaea which I believe is free. I've used it before and it is really good. I use WC because I like some of the features and ease of use.

    • @samuelkilik8233
      @samuelkilik8233 Год назад +1

      @@MG_3D can you share the plugins 😅

    • @dongraparesh
      @dongraparesh Год назад

      ​@@samuelkilik8233 👍☺️☺️

    • @MG_3D
      @MG_3D  Год назад +1

      @@samuelkilik8233 hey there! The plug-in can be downloaded from the world creator website.

  • @MetalGearMk3
    @MetalGearMk3 Год назад +1

    Nanite landscape is coming in 5.3 which should improve performance even more.

  • @nfrancisj2122
    @nfrancisj2122 Год назад

    thanks for sharing!

    • @MG_3D
      @MG_3D  Год назад

      My pleasure!

  • @brokentoes6721
    @brokentoes6721 Год назад

    Can you implement footprints or reactive grass as well?

  • @DavesChaoticBrain
    @DavesChaoticBrain Год назад

    I'm pretty sure UE 5.1 enabled Nanite for terrains. How's that behave?

  • @davidenglish790
    @davidenglish790 Год назад

    If only it can easily do Configurable path and road I pay any money

    • @chocoboestudios
      @chocoboestudios Год назад

      uhhhh
      ruclips.net/video/I2yHeydcnOg/видео.html
      ruclips.net/video/UjwT1qw7r08/видео.html

    • @Crouton_6
      @Crouton_6 Год назад

      There’s lots of free tools or cheap tools for that, it’s also pretty easy to make your own