Hi, I'm having a problem, at 7mins 12secs in you drag the material instance into the Voxel material template... When I try to do this, it gives me a red box and wont work. Any suggestions?
Hey, I was looking for a specific answer and found this video: in game time, if I want to build a house, I don't want any procedural grass to go through the floor at this exact location. Is there a way to alter a normal landscape to "paint" the RemoveProcedural Layer" with Brushify, where the house has been set, or is it only possible to do so with Voxel (the pro version, it seems) ? Thanks!
Two quick options for those interested. Place Actors >> Volumes >> "Procedural Foliage Blocking Volume", or, simple produce a layer that has no foliage. I prefer the second as i simulates RL better. When you build a house topsoil is scraped back to clay level (I'm in Sydney, it's Always clay lol). Then use that beneath anything that needs no foliage. An excellent learning zone is the Rural Australia pack in marketplace. Andrew is a professional level designer so you can observe standard approaches of the pros in his public release.
Hi there :) Thank you for the video, I'm doing something similar now. I noticed that voxel plugin is not compatible with the full release of UE5, but it is compatible with early access version of UE5. Would you recommend forcing the UE5 to compile with Voxel plugin? or starting with UE5 Early access to avoid issues and then upgrading later.
It will be impossible for you to adapt it and in the end, packaget, this voxels product is useless, but there is another one also based on Blueprints in the Market Place and it only costs $ 14, that developer is very good and helps you adapt it to your needs, this one is not, also it's right now on discount $10.49 "Marching Voxels"
I was hoping to see more of your brushes bro. Rather than all this work with simply a sphere. Do you have other videos showing what we can do with your asset and voxel plugin pro?
I was so confused why you made the bridge out of a static mesh instead of just using the voxels for it. lol. I think it takes a minute to get your mind used to voxel sculpting :P
Hi there - Thanks for the helpful video! A question regarding this - With normal Terrain and Brushify landscape material - You can pick which layer you want to use - ie: Desert; Forest; Grassland etc - BUT, when you add the material to the Voxel terrain, it automatically uses slot 1 / the forest ground? How do I change which material covers the terrain first - Like swap the forest ground for the desert, for example? Do you know how to add a new brush to the paint system with Voxels - I have searched for how to do this? I have Voxel Pro..... Thank you!
Very nice walk through! I have a scenario question Joe - I get the swapping out of the Brushify materials into the Voxel Materials, and in this example, you're using the same Mat for the exterior as the interior of the Cave. I see how you modified the mat to 'remove' the grass, but If you wanted want to paint the interior of the cave differently than the exterior, with a different material for the floor, walls and ceiling (say it's more "slimy" or "glowing", would the process be the same? Maybe i missed it, but did you cover if Voxel allows for multiple material instances? (not just the one shown?)
hey short question, when I plug in the MI_landscape material into a normal landscape and create all layers the Texture-streaming pool explodes......it worked fine with a AutoMaterial i used before. Got any ideas?
Question: Why do you need an entire world, if perhaps you just wanted a cave within an already existing world? wouldyou be able to position the voxel world beneath a levels already generated landscape? or how would that worK? Because every time I've tried that my program crashes
I was just trying this and unfortunately at 7:15, when you drag MI_Landscape onto the Material in Unreal 5.1 it does not show all the layers and doesnt work :-/ is there anything else that needs to be done?
@@HavokSage Hi Joe There's a tiny extra step - what actually happens is when you drag MI LAndscape into the VoxelLAndscapeMAterialCollection a little pop up pings up at the bottom right in 5.01 saying that this material needs to be fixed to work in Voxel space as well. You click the little "Fix" button and bam - it works and you can add the material colleciton to the VoxelWorld. I didn't see the pop up :) - it's dead easy to miss them.... But now I have brushify working on my Voxels in Unreal 5.01 Thanks!
Hi what exactly is your Brushify link (a material pack, a mesh pack, or a plugin)? It's broken and leads to your profile with many products. 2) What type of actor/properties do I need get the "Triplainer" check mark, and to enable the Voxel Landscape material COLLECTION? 3) Im new in UE4 and the "pay to make" is brutal, and your original product link doesnt work. So can you please explain how to make a material be Triplainer for anti stretch? I got a free blend of 3 materials from Quixel, so Id use that as my textures. But it need help fixing the stretch and tiling seams. Ty.
www.brushify.io www.unrealengine.com/marketplace/en-US/profile/JoeGarth Please read the product descriptions for more information. For Triplanar you can use the Brushify Automaterial, this is a shader that comes with most Brushify environment packs. Cheers Joe
@@HavokSage Thanks for the reply. So your original link [not found and now redirects to your profile] - is your main profile page that you posted now. 2) So "Triplanar" is the term of the fix for different sloped triangles to be textured correct, as per your vid. 2b) But what is the UE4 term for mesh seams to texture match at the edges (seamless, tiled?)? (E.g. if 2 static meshes are next to each other and have your same ground texture with rocks, I want the rock texture to line up at the team.) 2c) And do your texture/material packs have that feature? Ty Im trying to find what I need, but need the term of it.
Hey, this is cool using your textures on this voxel thing, only one thing though. Is there a material that does not put the grass texture on the cave floor? Any solution?
Watch Joe Garth's other video on how to setup custom Material functions onto the Brushify landscape material. That way you can paint whatever texture you wish into the cave. It's surprisingly simple too!
Hi Joe, I'm about to set up a "Quarry VR experience", one (runtime) feature would be to be able to dig up/explode some ground with some excavator or similar. In your experience is the voxel landscape the right tool for the job or should I look somewhere else? Thanks
Hey, thanks for your vid ! I have a question, the engine does not seem to see any landscape, how is it possible to work with layers or the water plugin ? Thanks.
voxel plugin doesnt support water plugin to my knowledge. I wouldn't use that water plugin any though tbh, its experimental and not production ready yet.
@@HavokSage Brushify has no issues with the exception of tesselation. It's the voxel plugin not being able to convert the landscape material entirely i guess.
I'd imagine the normal landscape would be cheaper, though i might be wrong. Honestly the performance with this voxel plugin seems very good, although I haven't had time to profile it yet.
Hi Joe, I am a proud owner of your Brushify Packs, thx awesome work. We communicate in the past. All works great for me as well. Unfortunately the procedural assets, like grass, flowers, stones, are not painted on the MI_Landscape Auto Material, although they are all checked. In the Unreal Landscape it works. Why not works in Voxel Pro? You have a tip? Thanks Jan
Me: Searches bruhify Phone: Autocorrects to brushify Stupid Me: clicks this video Also Me: Oh wait this is voxel stuff not Bruhify, Imoof or anything else related.
Hi Garth. I buy a lot of your products and they are some of my most favourite. Keep up the great work. My question is: does the main keep building have upper floor interiors or not?
@@HavokSage Thanks for the reply Garth. Sad to hear that, but I’m still getting it. I love your products. Here's hoping you will do the upper interiors at a future date.
When migrating a Voxel project to a new project, is there a trick to applying the sculpting stored in the NewVoxelWorldSaveObject asset to the flat Voxel World?
Voxel Plugin never has sales, and it is way to expenssive compared to other Voxel BP based plugins, it is also more expenssive on Epic than Gumroad and the developer constantly raises the price, it never goes down while the quality of the product is the worst, you cant even package your project, because it causes to many log errors, do not buy it, there is less expenssive and better worked Voxel plugins and systems around.
@@captaincavemonkey I think someone said the developer gave away the plugin in release week to Gunroad buyers, in exchange for 5 star reviews, I'm not 100% sure why, but I think Joe hided those messages.
great video brushify is amazing and versitle... a must have for unreal engine....but i was wondering how to you create a dark cave with zero light for a flahlight to work in.... if flashlight is off you cant ee but when light is on you can navigate thru the cave
How Do you change the brush, so that you can use "Desert, Dunes, Snow" Textures? I changed it on Shared Config - Paint, but the other Textures are not applied.
Hi Joe we're able to find out if the procedural grass will work with Voxel Pro. I think this awesome to create a Planet and use the Brushify capabilities with it if it can apply grass and use the other pieces. Will voxel work with the new water tools in 4.26? This would be great for worlds but I don't want to invest the money in voxel if it doesn't. Any info would be great or suggestions.
I am confused. I gave this a try today and the sculpt brush is like a coin on its side instead of lying flat. How the crap is the brush supposed to work?
@@HavokSage Turns out there was an update and that fixed whatever was going on. They had no idea either but when I updated and deleted my world the new one and its brushes were fine. Thanks for the reminder about their Discord.
It's at 24:00 - I go into exponential height fog, scroll down and tick Volumetric Fog. Play a bit with scattering distribution and the overall density. Also need some strong sunlight intensity too.
Hi, Oculus quest uses Android which is a mobile platform. Brushify isn't on mobile yet due to shader restrictions. At some point I do want to create a mobile version, but it's tricky!
@@ethanwasme4307 Making textures is not the issue. The issue is that Multiple Layer Blend nodes are not supported by the mobile shaders. Meaning the core functionality of the Brushify automaterial cannot work on Mobile. Basically Brushify has a setup that means every Paint layer is it's own Automaterial, with it's own Slope and Cover textures. On mobile these multiple Automaterial biomes aren't possible. Only a single automaterial would be supported (you can find a bunch of simple single automaterials for mobile on marketplace... just not one with multiple biomes/paint layers). This is the main blocker but there are several issues like this which prevent a material like brushify working Fully Featured on mobile. A stripped down version would be possible, but that would require a reduced feature set and wouldn't be compatible with all the existing Brushify packs. At some point I may create that, but i'm more inclined to simply wait until the technology is there, rather than produce something that isn't worthy of the Brushify name. Will see what UE5 brings, or if some workaround becomes possible.
100% can confirm that Learn Squared course is amazing!!!! Def grab it to help support Joe. He has taught me such a great foundation for enviro art/landscape development! Thanks dude :) Also black friday sales around the corner so never been a better time to grab that course!
@@HavokSage I've been playing with this and it is very cool. I am seeing the tri-planar mapping only work with the base layer of the landscape auto material. i.e. if I paint desert on top of grass, it shows the stretching artifacts. Would be cool to know if you are seeing the same. Awesome stuff! This is really amazing. :)
Have been following your Brushify presence for a while, awesome video. The background music along with your voice made it difficult for me to keep my eyes open. It is like a meditation audio file for helping sleeping 🤣 (That's not meant as an insult) I felt so sleepy despite the awesomeness of the content you provided 😸
@@HavokSage Thanks, I also have another question on something that wasn't shown in the video. How do I paint different biomes on a voxel landscape? EDIT: Figured it out; you need to both check the "paint" box and uncheck the "sculpt" box
That black surface thing with the voxel sculpture really looked like some future artistic stuff haha, thanks for showing this, I was already working with your environment packs, this will bring a whole new level of possibilities to my projects
I've been following the voxel plugin for quite some time now, and I think it's time to jump in and create a voxel world with Brushify. Thank you for this tutorial Joe!
Hey Joe I'm loving brushify. I wanted to see if you could help me with something. Is it possible to use 4.26 new Water systen along side the Voxel plugin with brushify?
Hi yes, but not the deformation functionality, that will only work with a real landscape actor. If you bring a water body actor into the scene though you can use the water system as a simple plane alongside the voxel landscape. Should work fine.
Legit felt like I was watching Bob Ross, and that's a massive compliment in case you didn't realize
So where is the procedural Grass? how can I enable procedural in your landscape Materiel? Thanks!
Same
Hi, I'm having a problem, at 7mins 12secs in you drag the material instance into the Voxel material template... When I try to do this, it gives me a red box and wont work. Any suggestions?
Hey, I was looking for a specific answer and found this video: in game time, if I want to build a house, I don't want any procedural grass to go through the floor at this exact location. Is there a way to alter a normal landscape to "paint" the RemoveProcedural Layer" with Brushify, where the house has been set, or is it only possible to do so with Voxel (the pro version, it seems) ?
Thanks!
Two quick options for those interested. Place Actors >> Volumes >> "Procedural Foliage Blocking Volume", or, simple produce a layer that has no foliage. I prefer the second as i simulates RL better. When you build a house topsoil is scraped back to clay level (I'm in Sydney, it's Always clay lol). Then use that beneath anything that needs no foliage. An excellent learning zone is the Rural Australia pack in marketplace. Andrew is a professional level designer so you can observe standard approaches of the pros in his public release.
@@nathanielacton3768 Thank you for your anwser, I'll take a look at that!
Performance? ..
Not as good as native voxel material included, I'd transfer the logic from these custom materials to the native voxel index material...
Joe,
Loving Brushify.. any way to use the smart brushes on voxel pro planet?
Much appreciated.
-manny
Hi there :) Thank you for the video, I'm doing something similar now. I noticed that voxel plugin is not compatible with the full release of UE5, but it is compatible with early access version of UE5. Would you recommend forcing the UE5 to compile with Voxel plugin? or starting with UE5 Early access to avoid issues and then upgrading later.
Is there a performance gain or penalty using Voxel landscapes with Brushify?
penalty... I'd just stick with multi index voxel materials and just transfer any logic from your custom materials
It will be impossible for you to adapt it and in the end, packaget, this voxels product is useless, but there is another one also based on Blueprints in the Market Place and it only costs $ 14, that developer is very good and helps you adapt it to your needs, this one is not, also it's right now on discount $10.49 "Marching Voxels"
@@ferwestern235 lmao
Just got the voxel Pro plugin. Have you done any updates when it comes to making a planetary material?
This please… ^ joe?
"God Rays, thats what you really want".... Top Quote
Aint no way i would spend 300$ on voxel plugin. that fucking dev must be out of his god damm mind
Why is no one else talking about the fact that Joe just admitted that he is a pirate?
gyaaarrr
I was hoping to see more of your brushes bro. Rather than all this work with simply a sphere.
Do you have other videos showing what we can do with your asset and voxel plugin pro?
I was so confused why you made the bridge out of a static mesh instead of just using the voxels for it. lol. I think it takes a minute to get your mind used to voxel sculpting :P
honestly i don't know why i do the things i do during these videos. I just set my PC recording and start talking/making stuff. haha
@@HavokSage lmao
Great video and amazing plugin Joe thank you for helping me make my game
Hi Joe, I cant seem to get the alpha brushes to work with Voxel Pro. Did you manage to try this yet? Thanks
Hi there - Thanks for the helpful video!
A question regarding this - With normal Terrain and Brushify landscape material - You can pick which layer you want to use - ie: Desert; Forest; Grassland etc - BUT, when you add the material to the Voxel terrain, it automatically uses slot 1 / the forest ground?
How do I change which material covers the terrain first - Like swap the forest ground for the desert, for example?
Do you know how to add a new brush to the paint system with Voxels - I have searched for how to do this? I have Voxel Pro.....
Thank you!
The voxel mode also has a paint feature. I'd imagine it's in there
how to use voxel in maps generated in world creator ?
787 kabron aunque me mude pa malte va'cer el code.
When add the material my unreal keeps crashing
Channeling Bob Ross there. 😂
Very nice walk through! I have a scenario question Joe - I get the swapping out of the Brushify materials into the Voxel Materials, and in this example, you're using the same Mat for the exterior as the interior of the Cave. I see how you modified the mat to 'remove' the grass, but If you wanted want to paint the interior of the cave differently than the exterior, with a different material for the floor, walls and ceiling (say it's more "slimy" or "glowing", would the process be the same? Maybe i missed it, but did you cover if Voxel allows for multiple material instances? (not just the one shown?)
Did you ever get an answer to this? I'm asking the same in their discord.
I know it is quite randomly asking but do anybody know a good site to watch newly released tv shows online ?
@Bentlee Fabian Flixportal xD
@Coleman Dylan thanks, signed up and it seems like a nice service :) I really appreciate it !
@Bentlee Fabian Glad I could help :)
I love how you ironically made this awesome black shining world accidentally.
hey short question, when I plug in the MI_landscape material into a normal landscape and create all layers the Texture-streaming pool explodes......it worked fine with a AutoMaterial i used before.
Got any ideas?
I tried this and even with the triplanar mapping I get noticeable texture stretching. Been looking everywhere for a solution and I still have nothing.
I cant figure out how to use more than two landscape layers. How do I add use Beach for example?
how do I find that eraser?
Great tutorial! Even more thorough then Voxel official lol. It would be nice to see more product that you recommend that's work great with Brushify
look like a stalker 8:15
How to add physics layer
is there an actual brushify tool or is it just the preset?
Hi, they are packages for unreal engine. There's no code plugin, all the tech/shaders/assets are contained in the packages.
Perfect solution for making cave
No need to crop the landscape now
Question:
Why do you need an entire world, if perhaps you just wanted a cave within an already existing world? wouldyou be able to position the voxel world beneath a levels already generated landscape? or how would that worK? Because every time I've tried that my program crashes
Hi you can combine voxel world with the normal landscape actor AFAIK
I was just trying this and unfortunately at 7:15, when you drag MI_Landscape onto the Material in Unreal 5.1 it does not show all the layers and doesnt work :-/ is there anything else that needs to be done?
Hi, this video is done in ue4. In ue5 there may be a new workflow. I would check with the voxel plugins developer or their documentation.
@@HavokSage Hi Joe
There's a tiny extra step - what actually happens is when you drag MI LAndscape into the VoxelLAndscapeMAterialCollection a little pop up pings up at the bottom right in 5.01 saying that this material needs to be fixed to work in Voxel space as well. You click the little "Fix" button and bam - it works and you can add the material colleciton to the VoxelWorld.
I didn't see the pop up :) - it's dead easy to miss them.... But now I have brushify working on my Voxels in Unreal 5.01
Thanks!
such a beautiful tutorial!
This tutorial is pure ASMR ❤️✨️🙌✨️❤
Hi what exactly is your Brushify link (a material pack, a mesh pack, or a plugin)? It's broken and leads to your profile with many products.
2) What type of actor/properties do I need get the "Triplainer" check mark, and to enable the Voxel Landscape material COLLECTION?
3) Im new in UE4 and the "pay to make" is brutal, and your original product link doesnt work.
So can you please explain how to make a material be Triplainer for anti stretch? I got a free blend of 3 materials from Quixel, so Id use that as my textures. But it need help fixing the stretch and tiling seams. Ty.
www.brushify.io
www.unrealengine.com/marketplace/en-US/profile/JoeGarth
Please read the product descriptions for more information.
For Triplanar you can use the Brushify Automaterial, this is a shader that comes with most Brushify environment packs.
Cheers
Joe
@@HavokSage Thanks for the reply. So your original link [not found and now redirects to your profile] - is your main profile page that you posted now.
2) So "Triplanar" is the term of the fix for different sloped triangles to be textured correct, as per your vid.
2b) But what is the UE4 term for mesh seams to texture match at the edges (seamless, tiled?)? (E.g. if 2 static meshes are next to each other and have your same ground texture with rocks, I want the rock texture to line up at the team.)
2c) And do your texture/material packs have that feature? Ty Im trying to find what I need, but need the term of it.
Love ur work Joe 👍
Hi, can i ask why i cannot sculpted inside? when i chose surface it just sculpted outside the surface. Thank you.
hold left shift
Absolutely awesome mate!!!! Thank you for making this!!!!
Where can I get the landscape material from this video? And what materials are suitable instead of it?
buy brushify shader pack
Hey, this is cool using your textures on this voxel thing, only one thing though. Is there a material that does not put the grass texture on the cave floor? Any solution?
Watch Joe Garth's other video on how to setup custom Material functions onto the Brushify landscape material.
That way you can paint whatever texture you wish into the cave.
It's surprisingly simple too!
Were the foliage spawner issue fixed?
Hi Joe, I'm about to set up a "Quarry VR experience", one (runtime) feature would be to be able to dig up/explode some ground with some excavator or similar. In your experience is the voxel landscape the right tool for the job or should I look somewhere else? Thanks
Have you got the answere for this? what did you end up using?
@pedroa.braiti7296 Sadly, I never got a reply, but at the end, I ditched the digging idea mainly because of performance reasons.
accidentally searched bruhify, was not disappointed, actually pretty interesting!
LMAO ! I WAS SEARCHING ZBRUSH BRUSHES LOL I NEED TO LEARN UNREAL NOW ! meow
@Master of Cheeserolls BRUHHH
Hey, i didnt have the Option with "Triplinar" in my material ?
You know why ? Or how i can fix it.
are you inside the Mi_landscape?
@@HavokSage Yea im inside the material and i have Tessellation Settings and the next after Tesselation is Z_BiomeSpecific. No triplinar
@@beyondoriginstudios2800 is this latest version of brushify? or is it possible you have an older one somehow?
so niceeee it help me so much !
Hey, thanks for your vid ! I have a question, the engine does not seem to see any landscape, how is it possible to work with layers or the water plugin ? Thanks.
voxel plugin doesnt support water plugin to my knowledge.
I wouldn't use that water plugin any though tbh, its experimental and not production ready yet.
@@HavokSage Ok Joe, thanks for your answer :)
not a bad tool, is there a way to enable tesselation or parallax occlusion mapping as they seem not to be working
are you talking about voxel plugin, or brushify?
Brushify supports both natively, I can't speak for voxel plugin as I do not know.
@@HavokSage Brushify has no issues with the exception of tesselation. It's the voxel plugin not being able to convert the landscape material entirely i guess.
amazing tools
needs ue5 version
already works with UE5, check my latest vid :)
@@HavokSage when u got to marketplace and click 5ea its blank, will look into it. thanks.
Can I add a voxel into an already existing brushify landscape?
You would need to create a separate voxel world actor. Alternatively, you could copy the heightmap data across.
Also to work with importing / exporting from landscapes you will have to have to pro version of the ue4 voxels plugin.
I have bought several of your kits from marketplace and I have to say you do amazing work! Thank you so much!
appreciated dude!
Does using the voxel landscape have any impact on performace? Is it cheaper to do this or use the landscape actor?
I'd imagine the normal landscape would be cheaper, though i might be wrong. Honestly the performance with this voxel plugin seems very good, although I haven't had time to profile it yet.
Dont even try, Voxel Plugin is poorly made and has a heavy impact on your packaged projects and terrible framerate over time.
@@rodericklind3623 thank you! Its so hard to keep up with everything esp with the rapidly upcoming changes!
What brushify you used in this video?
it's the environment shader that comes with most packs. please check product description
@@HavokSage Can I use alpha mountain brush to the voxel landscape from other brushify product?
I recorded this two weeks ago (incase you're wondering about the halloween reference!) and only just got around to posting! Enjoy!
Your computer works fast really, i wait so long for same process :/ (i use an old pc: amd 6100, 8 gb ram and amd r9 380 2 gb)
Hi Joe, I am a proud owner of your Brushify Packs, thx awesome work. We communicate in the past. All works great for me as well.
Unfortunately the procedural assets, like grass, flowers, stones, are not painted on the MI_Landscape Auto Material, although they are all checked. In the Unreal Landscape it works. Why not works in Voxel Pro? You have a tip? Thanks Jan
Hi, you have to setup those using voxel pros own procedural systems afaik. The default grasstypes will not work on voxel landlandscape out of the box.
Thank you! I bought the Tropical Pack.
I learned more about how to work with godrays and lighting of a scene than in an actual lighting tutorial lol
mee too
Me: Searches bruhify
Phone: Autocorrects to brushify
Stupid Me: clicks this video
Also Me: Oh wait this is voxel stuff not Bruhify, Imoof or anything else related.
But good job you earned yourself a sub and I might check this out soon it looks interesting
Hi Garth. I buy a lot of your products and they are some of my most favourite. Keep up the great work.
My question is: does the main keep building have upper floor interiors or not?
Hi, no only the ground floor has interiors. If you require more details you would need to add those in blender.
@@HavokSage Thanks for the reply Garth. Sad to hear that, but I’m still getting it. I love your products. Here's hoping you will do the upper interiors at a future date.
Awesome video!
This product is the worst EVER!
Do not buy it... It's the worst experience.
When migrating a Voxel project to a new project, is there a trick to applying the sculpting stored in the NewVoxelWorldSaveObject asset to the flat Voxel World?
hey, I recommend asking on the voxel plugin discord. they are the experts on this
You did not show me Voxel Landscape Collection Why do you think what should I do sorry for my English
If voxel pro is onsale for thanksgiving I am planning to buy it
Voxel Plugin never has sales, and it is way to expenssive compared to other Voxel BP based plugins, it is also more expenssive on Epic than Gumroad and the developer constantly raises the price, it never goes down while the quality of the product is the worst, you cant even package your project, because it causes to many log errors, do not buy it, there is less expenssive and better worked Voxel plugins and systems around.
@@karlav.2228 well that is disappointing, so why is it so highly rated on unreal marketplace?
@@captaincavemonkey
I think someone said the developer gave away the plugin in release week to Gunroad buyers, in exchange for 5 star reviews, I'm not 100% sure why, but I think Joe hided those messages.
Wow, the pro version ain't cheap at all.
true, but compared to writing your own voxel code, it's a speeding ticket!
I still see a lot of tiling @9:48 even when you change it to 0.01.
I didn't tweak tiling amounts for the landscape size, because that takes a few minutes.
Can you use the water system in 4.26 with the voxel landscape?
Yes. The new water can be made to operate on just a flat plane like any other water shader.
It will not deform a voxel landscape though.
great video brushify is amazing and versitle... a must have for unreal engine....but i was wondering how to you create a dark cave with zero light for a flahlight to work in.... if flashlight is off you cant ee but when light is on you can navigate thru the cave
i think you could add a post process volume around cave, then lower the exposure setting.
"It's Halloween soon"
*Uploaded November 14th*
yes I recorded this one a few weeks ago :)
How Do you change the brush, so that you can use "Desert, Dunes, Snow" Textures? I changed it on Shared Config - Paint, but the other Textures are not applied.
Hi, simply go to paint and change 'layer index', make sure to untick sculpt and tick paint! guide: i.imgur.com/xZYpJPK.jpg
Hi Joe we're able to find out if the procedural grass will work with Voxel Pro. I think this awesome to create a Planet and use the Brushify capabilities with it if it can apply grass and use the other pieces. Will voxel work with the new water tools in 4.26? This would be great for worlds but I don't want to invest the money in voxel if it doesn't. Any info would be great or suggestions.
Brushify & Voxel Plugin ,perfect
I am confused. I gave this a try today and the sculpt brush is like a coin on its side instead of lying flat. How the crap is the brush supposed to work?
strange, maybe ask on their discord? the programmer that makes this is very responsive.
@@HavokSage Turns out there was an update and that fixed whatever was going on. They had no idea either but when I updated and deleted my world the new one and its brushes were fine. Thanks for the reminder about their Discord.
I spent 3 hours with this last night. How in the heck did you get the god rays in the cavern? I tried post prices and exponential height fog
It's at 24:00 - I go into exponential height fog, scroll down and tick Volumetric Fog. Play a bit with scattering distribution and the overall density. Also need some strong sunlight intensity too.
great job joe .
Noice 🙂
I would be curious to know does brush if I work with the Oculus quest?
Hi, Oculus quest uses Android which is a mobile platform. Brushify isn't on mobile yet due to shader restrictions. At some point I do want to create a mobile version, but it's tricky!
@@HavokSage I have a fun project it would be perfect for. I ll stand by and wait.
@@HavokSage Tricky because everyone wants bells and whistles instead of effort to make good large textures xD
@@ethanwasme4307 Making textures is not the issue. The issue is that Multiple Layer Blend nodes are not supported by the mobile shaders. Meaning the core functionality of the Brushify automaterial cannot work on Mobile. Basically Brushify has a setup that means every Paint layer is it's own Automaterial, with it's own Slope and Cover textures. On mobile these multiple Automaterial biomes aren't possible. Only a single automaterial would be supported (you can find a bunch of simple single automaterials for mobile on marketplace... just not one with multiple biomes/paint layers). This is the main blocker but there are several issues like this which prevent a material like brushify working Fully Featured on mobile. A stripped down version would be possible, but that would require a reduced feature set and wouldn't be compatible with all the existing Brushify packs. At some point I may create that, but i'm more inclined to simply wait until the technology is there, rather than produce something that isn't worthy of the Brushify name. Will see what UE5 brings, or if some workaround becomes possible.
You know despite all the voxel tutorial you gave some invaluable tips on lighting which i never tried before. Thank you so much for this ❤
100% can confirm that Learn Squared course is amazing!!!! Def grab it to help support Joe. He has taught me such a great foundation for enviro art/landscape development! Thanks dude :) Also black friday sales around the corner so never been a better time to grab that course!
Super cool.
But can you paint down different material Layers?
Because to me that's kinda the point of the brushify landscape material.
@Cyguard cool. Perhaps I'll fire up ue4 later tonight
Hey yes you can. At some point I'll probably try a more complex landscape with a few different paint layers.
@Cyguard thanks for posting! I think the painting system works better than the native landscape painting.
@@HavokSage I've been playing with this and it is very cool. I am seeing the tri-planar mapping only work with the base layer of the landscape auto material. i.e. if I paint desert on top of grass, it shows the stretching artifacts. Would be cool to know if you are seeing the same. Awesome stuff! This is really amazing. :)
Joe never lets u down with the stuff! 👆👉
Have been following your Brushify presence for a while, awesome video.
The background music along with your voice made it difficult for me to keep my eyes open. It is like a meditation audio file for helping sleeping 🤣
(That's not meant as an insult)
I felt so sleepy despite the awesomeness of the content you provided 😸
That's actually good to hear, I'd rather create relaxing videos. :)
In addition to the lack of procedural ground foliage, I can't seem to change the landscape material tiling. Is this a bug/premium restriction?
the landscape tiling would be inside Brushify, in the MI_Landscape material.
The procedural meshes are only in the paid version of voxel tool.
@@HavokSage Thanks, I also have another question on something that wasn't shown in the video. How do I paint different biomes on a voxel landscape?
EDIT: Figured it out; you need to both check the "paint" box and uncheck the "sculpt" box
That black surface thing with the voxel sculpture really looked like some future artistic stuff haha, thanks for showing this, I was already working with your environment packs, this will bring a whole new level of possibilities to my projects
I've been following the voxel plugin for quite some time now, and I think it's time to jump in and create a voxel world with Brushify.
Thank you for this tutorial Joe!
You are Awesome ♡.
Duuuuuuuuuuuuude the timing of this couldn't have been more perfect! Thanks for making this!
Does it have pressure sensitive support if you use a wacom tablet?
Wow that's amazing
Joe never lets u down with the stuff! 👆👉
Do you know if you can import a height map in the free or pro version to create a landscape?
Hey Joe I'm loving brushify. I wanted to see if you could help me with something. Is it possible to use 4.26 new Water systen along side the Voxel plugin with brushify?
Hi yes, but not the deformation functionality, that will only work with a real landscape actor. If you bring a water body actor into the scene though you can use the water system as a simple plane alongside the voxel landscape. Should work fine.
How much did they pay you guys?
zero. I made this because I like the product. I'm not affiliated with the dev.
How to use Brushify - Grasslands Pack to procedural generate materials to landscapes generated by Voxel Plugin PRO
Can Voxel Plugin Free and your material be used to create an open world?
I don't see why not. The landscapes can be quite large.
Man I need to finish what I am working on so I can learn this!
I love how much fun you had doing this tutorial. Can't wait to try it out.