Brushify - SmartBrush System for UNREAL ENGINE 5

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  • Опубликовано: 12 ноя 2024

Комментарии • 460

  • @mathieumorson
    @mathieumorson 8 месяцев назад +2

    Just got brushify. Thanks Joe for your amazing work. This really saves so much time instead of creating custom brushes, applying the textures and procedural assets.

  • @Amor2point0
    @Amor2point0 Год назад +37

    The most impactful thing about this... All Brushify assets work with each other. He really wants everyone to "Aim for the stars" with this. Thank you so much, Joe Garth

    • @Joe-Garth
      @Joe-Garth Год назад +1

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

    • @OrthoKawaiiPilled
      @OrthoKawaiiPilled Год назад +1

      Beyond the stars !!

  • @HavokSage
    @HavokSage  Год назад +66

    Hi guys! You'd be doing me a huge favor reposting this , forwarding it to other devs. The more successful this video is the further i'll be justified in building new features into Brushify and continuing this work. Thankyou for all your support!
    Cheers
    Joe

    • @skeletonking4119
      @skeletonking4119 Год назад +1

      Say no more! I will make sure my friends know this!
      Again THANK YOU FOR THE AWESOME WORK!!

    • @quietlyworking
      @quietlyworking Год назад +1

      Consider it done! Love this 🙏🤘

    • @AlexelTech
      @AlexelTech Год назад +1

      Already done and still spreading the word, all around me and the dev community !
      Your work is incredible, and always keepind in mind the user point of view, with easy to understand settings and streamlined yet powerful interface !
      You are the best !

    • @vansphere9202
      @vansphere9202 Год назад +2

      Can I use this with the packs I already purchased, which is all of them, a year and half ago... or do I have to buy the same packs all over again to use the Smart Brush system?

  • @Markandei
    @Markandei 26 дней назад +1

    Hi Joe. This is an absolute gamechanger. I am in love with falloff and incline strength settings. Just playing around with those params one can create almost infinite amount of landscape brushes. I am astounded how clean the result is and how different it looks from the initial brush. I have only bought this plugin several hours ago and I am already finishing raw details of my 4square kilometers landscape. Just wow. And the fact that you can move brushes around in a non-destructive manner is a cherry on top. Super cool. Good job.

  • @quantumimagesQC
    @quantumimagesQC Год назад +22

    As a new UE user, big landscapes always seemed so hard to make. But with this tool, it's gonna be 100x easier, thank you so much for this!

  • @andrewkinsey8754
    @andrewkinsey8754 Год назад +17

    Landscaping and textures are my favourite parts of the unreal engine, it's great to see someone dedicating themselves to landscape art!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @JandenHale
    @JandenHale Год назад +1

    I still haven't seen any landscape tutorials that equal these. Brushify is next in my list of assets to start using.

  • @lumatrace
    @lumatrace 8 месяцев назад +2

    Just purchased and am so excited to start using it! Thanks so much, Joe!!!

    • @HavokSage
      @HavokSage  8 месяцев назад +1

      Cheers!!! if you have any issues please contact our support: support@brushify.io

  • @brunoverde2769
    @brunoverde2769 Год назад +8

    I was watching the voxel plugin livestream in the unreal channel the other day and I was amazed that they were able to "create" and move mountains in a matter of seconds.
    Well.. I guess I don't need to learn the voxel plugin anymore.
    Outstanding job Joe!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @joelbalyeat1476
    @joelbalyeat1476 Год назад +1

    Joe Garth. The man, the myth, the legend. Thanks for making the SmartBrush system!

  • @ToysRUsKid_Critter
    @ToysRUsKid_Critter Год назад +2

    So impressive….your tools keep getting better in-leaps and bounds…

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @CreativeSteve69
    @CreativeSteve69 Год назад +17

    I gotta admit Joe, This is highly impressive work. Extremely well done on this Brushify project. It is definitely inspiring me to start my own projects in UE5 soon.

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @ahmedshakib3883
    @ahmedshakib3883 Год назад +2

    Joe ,I always say you do a great job but this time you have really outdone yourself , fantastic .

  • @The-Sentinel
    @The-Sentinel Год назад +8

    This is really cool. I can't afford the price tag on it but can appreciate the time and effort that went into this plugin!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @borrowedtruths6955
    @borrowedtruths6955 Год назад +1

    I was going to say that the $200.00 price tag seemed a little high. I was wrong. Excellent job young man, every video just became that much easier.

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @elianzuniga4975
    @elianzuniga4975 Год назад +1

    Just amazing, am a student and I didnt imagine that something like this is posible. I will buy this pack after the university for sure, thanks!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @marmak256
    @marmak256 Год назад +4

    I might buy this when it's on sale, it looks like it is a very simple workflow and the environment is amazing.

  • @seventh_way
    @seventh_way Год назад +1

    Thanks, Joe - Of all the asset packages I have purchased in the Marketplace, your Brushify packs stand head-and-shoulders above all the rest. Anyone considering massive open-world landscape-based game development or cinematics will be well advised to purchase this pack. Today, I am one year into learning and creating in Unreal Engine. I have four other Brushify packs and they are always the first assets I add to any new level. Way to go - this is a stunning collection of all your tools, and so much more. Thanks again.
    Q

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @watchandproduce
    @watchandproduce Год назад

    Thank you for creating proper tutorials for your Plugins. It drives me crazy when plugin companies for Unreal and Blender don't provide good tutorials that allow you to take advantage of the software or assets they sell. This is great customer service and I'm excited to use the Brushify Smart Brush System and other Brushify assets you have created. Perhaps a video explaining the difference and how to use those additional brushes in BSBS would be great.

  • @Stonefieldmedia
    @Stonefieldmedia Год назад +2

    Hey Joe, great product again. I'm watching the Epic Marketplace to see how the whole "I already have several of your packs" issue is solved. Seems I'm not alone. Waiting for the dust the settle. 😉

    • @HavokSage
      @HavokSage  Год назад +2

      Yes that’s a tough one. I want to make everyone happy , but unreal marketplace is quite limited when it comes to bundles.

  • @oxygencube
    @oxygencube Год назад +9

    Oh dear, I'm getting this! This is exactly what I need. Thanks Joe! This is really going to help environment artists. So cool.

    • @UnchartedWorlds
      @UnchartedWorlds Год назад +2

      Luke!! You are here too! :) This indeed looks amazing, will support Joe! :)

    • @oxygencube
      @oxygencube Год назад +2

      @@UnchartedWorlds This is going to be awesome 👍

  • @manuelbalducci821
    @manuelbalducci821 Год назад +6

    I have almost all brushify packages from UE Marketplace and was waiting for this amazing tool from you! Bro you did a really good job, keep it up! congratulations and greetings from Italy!

  • @m.ubaidaadam
    @m.ubaidaadam Год назад +6

    now this is beautiful, absolutely amazing work Joe! i love sculpting landscapes and this looks like a great solution to a choppy work flow

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @quietlyworking
    @quietlyworking Год назад +3

    What a fantastic way to quickly world build! Often, the time spent in Gaea or World Builder can slow speedy conceptualizing. With this, you can quickly layout a concept and test. Great edition to your product line Joe!👊🙏🤘

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @gutterballz2180
    @gutterballz2180 Год назад +3

    This is amazing! Great work Joe! Can't exactly afford it right now, but it's on my wishlist!!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @RobTheAlchemist
    @RobTheAlchemist Год назад

    After trying a few of these packs I'm super grateful that there is somebody pushing for something this optimized and time relieving. Just wanted to thank you for your contribution to the gaming development world this is amazing

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @yvangenesse1649
    @yvangenesse1649 Год назад +1

    I got it and I love it as a good looking landscape starter system, thanks for the good work

  • @zenleto
    @zenleto Год назад +2

    This looks awesome. I’m glad I’m getting into this now. Wishlisted! (Too close to Christmas…)

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @rjs3590
    @rjs3590 Год назад +1

    Another brilliant asset, well done Joe!

  • @UnchartedWorlds
    @UnchartedWorlds Год назад +1

    Ok this is certified 100% buy from me! Will buy as soon as I finish the video! This looks Amazing Joe! Currently only at 2:15

  • @aleksandrrush4076
    @aleksandrrush4076 Год назад +1

    Wow! That's definately what I need for my Snowmobile acing Demo!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡...

  • @Mrjononotbono
    @Mrjononotbono Год назад

    Really interested in buying this. I'm new to UE5 so I'm just watching all your videos first :)

  • @djurdjevpredrag
    @djurdjevpredrag Год назад +2

    My god I love your work here! Makes me wanna learn UA5

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @TheeBaconMasta
    @TheeBaconMasta Год назад +2

    I am blown away. Great work!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @jlyn8228
    @jlyn8228 Год назад +3

    Woopie, a bright morning and new goodness! Bought your environment shaders pack last night actually. Looking forward for much learning.
    Edit: gave my mother all my savings recently and just checked the price tag :)

  • @GorkaGames
    @GorkaGames Год назад +2

    This is a game changer!!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @shayanetesami5784
    @shayanetesami5784 10 месяцев назад

    hi, thanks for your amazing contents, I have a question: Dose the brushes have blend mode capability to chose between adaptive and non adaptive(max) modes when placing brushes on top of each other?

  • @CinematographyDatabase
    @CinematographyDatabase Год назад

    This looks great, I love the Brush system and your presets make it even better.

  • @CherubMire
    @CherubMire Год назад +1

    hello I am getting very blurry textures when I have RVT enabled at 4kx4k. I am unable to find a value in "VT_mip distance" that will allow the textures to appear properly. Did you find a fix for this?

  • @kennonfleisher
    @kennonfleisher Год назад +2

    Amazing tool, as always. Nice job Joe.

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @TheDonderhaas
    @TheDonderhaas Год назад +1

    This is amazing, very glad to see an update in the brushify library as I already use your packs. This will be a massive addition, thanks for this!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @khayelihlembele6008
    @khayelihlembele6008 Год назад +1

    DUDE. YES. Im getting this. Thank you so much

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @daviddelayat-dnapictures
    @daviddelayat-dnapictures Год назад +1

    I have been waiting for this for so long !!!!!

  • @brianlaflamme1948
    @brianlaflamme1948 Год назад +1

    My man! Joe Garth! DOES IT AGAIN! hellz yes

  • @Wilendar
    @Wilendar Год назад +3

    I really hope that Epic will notice this and integrate it into the Engine

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @OnigoroshiZero
    @OnigoroshiZero Год назад +3

    Your work is greatly appreciated.

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @skeletonking4119
    @skeletonking4119 Год назад +2

    This is an huge game changing! Thanks you!!!! Hope it work smoothly with building!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @javiermauriciovelasquezcas4523
    @javiermauriciovelasquezcas4523 2 месяца назад +1

    youre amazing @HavokSage. cant believe everytime launch a new topic or bundle from brushify to unreal my mind blows cuse itas awsome. congrats and hope i can make an amazing landscape for videogames using your tools

  • @crushworxvideo
    @crushworxvideo Год назад +3

    quick question, If I bought all the other packs with all the alpha brushes, can I usr the smart brush system without have to re-purchase all these packs?

    • @HavokSage
      @HavokSage  Год назад +2

      At the moment no, but i'm researching the best way to solve this issue.

  • @michelsantos4236
    @michelsantos4236 Год назад

    Hello friend, after 3 weeks I bought your package, I will start testing it tomorrow, very good, I am looking forward to creating my maps for my RPG game, thank you very much for the package, success and hugs!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @EladdNZZ
    @EladdNZZ Год назад +1

    This seems like a very useful addon. I can see I'll be getting this in new year. Can you create some updated tutorials with your other addons in conjunction with this.

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @Lor_Kreny
    @Lor_Kreny 11 месяцев назад

    It loooooks sooooo nice, and the price is very reasonable.

  • @redgeciccone8218
    @redgeciccone8218 Год назад

    Hello, nice brush system, before buying, does you system can export heightmap with all brush in a single file ? I ask because I use a plugin that load this file for my terrain.

  • @Greenrobotvp
    @Greenrobotvp Год назад

    Hi Garth, this look sawesome, I have 2 other Brushify packs Mars, and the City. I have a question about LOD's in the shadows, when I move further away I lose the shadows? Im on 5.1. I see it on your screen to, can that be disabled somewhere?. Thanks

    • @HavokSage
      @HavokSage  Год назад

      Hi you’d have to increase the range in the sunlight (directional light) you’d also need to increase cascades as well which gets a bit more expensive. There’s also the option of distance field shadows though, tbh unreal gives many options. The brushify assets are simply geometry like any others.

    • @Greenrobotvp
      @Greenrobotvp Год назад

      @@HavokSage I painted megascan grass next to brushify grass, to test both, and both did the same, then I forced LOD 0 in console commands, megascans grass work fine and can see shadows and grass from anywhere but brushify grass still disappears. I will look into your mentioned options thanks.

  • @FRANPEREZ3D
    @FRANPEREZ3D Год назад +2

    Hola Joe como siempre impresionante gran trabajo. voy ha comprarlo y voy a realizar un tutorial en español para ayudarte a distribuirlo mejor.
    Gracias un fuerte abrazo

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @subatoistormborn5499
    @subatoistormborn5499 Год назад

    Bought Brushify Smartbrush and it’s awesome!! Do you have a tutorial about integrating Ultra Dynamic Sky? Is it possible to integrate Global Environment System with it?

  • @mon3d-designs
    @mon3d-designs Год назад

    Hi Joe, doing great work, and have a lot of your brushify packs, am no expert in unreal, but 3d modeller for 20+ years and looking for any tips on creating a landscape based of a mesh created from a laser scan i have done (trimble tx 8) its my bread and butter at the mo, topo and building surveys, drawings and models. The landscape is very high detail, but only 120m by 120 metres and cannot get that resolution i need via a heightmap, any help appreciated, as i realy want to use brushify, otherwise, i would bring the mesh in as nanite, but not as versatile :)

  • @omaralotaibi2741
    @omaralotaibi2741 Год назад +3

    First off, amazing work. Really incredible. I have a quick question tho. Where did you learn what you know? What is it you think was essential for you to know or learn to advance to reach the level where you are at right now? Are you self taught or maybe it was your experience in the industry?

    • @HavokSage
      @HavokSage  Год назад +4

      Biggest advice I have is to simply try to create something, do that enough times and you will identify problems that need solving and solve them! Once you solve a problem, find a way to bring the solution to as many people as possible. That's the journey!
      You might be able to teach yourself tools... but concepts, ideas etc those come from the people you surround yourself with, the tasks you set yourself and the hurdles you overcome. So be really picky about your company, try to be the one that asks questions and actively seeks feedback.

  • @7_of_1
    @7_of_1 Год назад

    So I have this and it’s great. Is it possible now to enable nanite and then displacement to the main material and the instances?

  • @volrathdesign
    @volrathdesign Год назад +1

    really impressive pak Joe - love your products - quick question, how would i go about merging all of the blueprint smartbrushes into the landscape when im done?

    • @HavokSage
      @HavokSage  Год назад

      is there a reason you’d need that?

  • @carlosmilite
    @carlosmilite Год назад +1

    Every pack you made Simply incredible. I Need to chose wich One i have to buy now 😂 thera are a lot.

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @luigitasso1894
    @luigitasso1894 Год назад +1

    Hey Joe, does MRQ rendering work with this? I remember buying one of your packs but it didn’t work with the movie render queue, so i never bought any other packs. But if it now works, i’ll probably buy all of your stuff.

    • @HavokSage
      @HavokSage  Год назад

      Unfortunately that’s a MRQ issue. It doesn’t work with the grasstypes system. This is on Epics end so there’s nothing I can do. I have reported it as a bug already, and so have many other marketplace creators.

    • @luigitasso1894
      @luigitasso1894 Год назад

      @@HavokSage oh ok. i’m mostly interested in the landscapes though. Is there a way to bypass the grass systems and still get the landscapes to render with MRQ?

  • @mohammedalsare2232
    @mohammedalsare2232 Год назад

    Wonderful stuff!
    One question tho, since each brush can have its own material, can I then have multiple environments within one large landscape?
    For instance, put snowy mountains up north, desert in the south and maybe a forest in the middle.

    • @HavokSage
      @HavokSage  Год назад +1

      Absolutely, the automaterial is designed for this. You can paint materials separately to height.
      Brushify was originally intended for huge open world games. Multiple biomes on a single map is a core feature, it’s also one you won’t find in other marketplace automats

    • @mohammedalsare2232
      @mohammedalsare2232 Год назад

      @@HavokSage do you happen to have a tutorial on how to paint material separately on height?

  • @michelsantos4236
    @michelsantos4236 Год назад +1

    Hello friend, your work keeps getting better, your work is really fantastic, I hope I can save money to buy this package, it's simply incredible, congratulations, success to all of us!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @ErikEhrhardt
    @ErikEhrhardt Год назад +1

    It looks absolutely fantastic, but I still haven't figured out how to use my brushify grasslands pack in UE5.1 so this will have to wait.

    • @HavokSage
      @HavokSage  Год назад

      Hi, what's the issue? it should be that you can simply install directly to a UE5.1 project. Brushify supports all latest engine versions.

    • @ErikEhrhardt
      @ErikEhrhardt Год назад

      @@HavokSage I get it imported but I guess my UE5.1 knowledge is too limited to be able to use it correctly. When I apply grass to the landscape it gets all wibbly wobbly. I need to take some UE courses I suppose :D

  • @caiohaar8452
    @caiohaar8452 Год назад

    Hey Joe! Excelent work putting this together!
    I have a doubt that I would like to clear with you.
    Is it possible to change some of the rules for the layer info so, for example:
    If I need a slope to keep a material like grass, instead of getting rock applied. How should I proceed?

    • @HavokSage
      @HavokSage  Год назад +1

      Hi, you can change the Slope Angle in the Material instance , that will alter the amount of Grass/Rock ratio.

    • @caiohaar8452
      @caiohaar8452 Год назад

      @@HavokSage thanks a lot Joe!

  • @AppleInk
    @AppleInk Год назад

    I lack the knowledge to comment on a techincal level, but just know that I appreciate it nonetheless. The work you put in this is astounding. Fantastic work! not only because of the results, but for making these tools accesible for those who need it . Keep it up!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @soundofwar6305
    @soundofwar6305 Год назад

    Hello
    Do you probably know which asset pack that contains: Trees,Rocks, Bushes etc goes along with brushify really good?

  • @MillsyProjects
    @MillsyProjects 6 месяцев назад +1

    This looks amazing!. Would love to use it in our project but we have the issue of being self funded and being above budget xD

  • @erichance8222
    @erichance8222 Год назад +1

    Looks Great Joe!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @L7Art
    @L7Art Год назад +1

    Love your work! Question - How would I use large steep mountains with worldpartition? I have tried and end up with partial mountains unloaded/loaded. I ended up using static meshes, but I would rather use the landscape. If I knew how, I would purchase your pack for sure.

    • @HavokSage
      @HavokSage  Год назад +1

      I would only use World partition for the objects that decorate the landscape. The actual landscape itself can be a single actor.
      Check out my workflow here: www.brushify.io/post/massive-worlds-workflow
      The concept of landscape tiles unloading/loading is pretty antiquated. It's not been necssary for a while since we moved away from the old world composition system and new landscape LOD features based on screensize fixed performance issues.
      www.brushify.io/post/world-composition

    • @L7Art
      @L7Art Год назад

      @@HavokSage Thanks a bunch for the reply. But how do I make the landscape a single actor?

  • @MortalShores
    @MortalShores Год назад +1

    your work never disappoints!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @Tolredan
    @Tolredan Год назад

    is it possible to have the smart brush system married to a procedural level generator like the voxel plugin?

  • @CleisonRodriguesComposer
    @CleisonRodriguesComposer Год назад +1

    Your work is amazing!
    I have four pack by brushify, and this is great!
    Thank you!

    • @Joe-Garth
      @Joe-Garth Год назад +1

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @kuadiyuxianzhi
    @kuadiyuxianzhi Год назад

    In this intelligent terrain brush, the flowers and plants in the material are fixed. How can I replace and modify them to be customized?

  • @Alodecron
    @Alodecron 11 месяцев назад

    When I move the landscape (along with smartbrushes), the blueprints smartbrush pivot points gets skewed. Any way to remedy this? It is a bit cumbersome to edit on the smartbrushes when they are offset a kilometre away.

  • @UnchartedWorlds
    @UnchartedWorlds Год назад +1

    Joe, I've not see the whole video yet just watching it, is there out of the box support for blending of objects with the terrain? If we add MegaScan's trees or stones on top?

    • @HavokSage
      @HavokSage  Год назад +1

      1:57 - Yes both RVT and the usual distance fields object blending

    • @UnchartedWorlds
      @UnchartedWorlds Год назад +1

      @@HavokSage I've bought it Joe, after first 3-4 minutes of demo. This thing you just released is truly next level and something I hoped to see in UE5 and you did it. I may be the buyer number 1 unless Luke beat me to it 😁

    • @HavokSage
      @HavokSage  Год назад

      @@UnchartedWorlds greatly appreciated dude!

  • @markusradovanovic6447
    @markusradovanovic6447 Год назад

    amazing i will buy this next salary what pc is best to reun unreal engine does this pack use nanite?

    • @HavokSage
      @HavokSage  Год назад

      Hi, appreciated! no this does not use Nanite. That’s more for high end cg meshes.

  • @maskwaGaming
    @maskwaGaming Год назад

    Is it possible to use the brushes as actors for the new PCG system?

  • @BS01234
    @BS01234 Год назад +1

    Any Unity version of this great system? and Jungle system with river of both unity and unreal version?

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @_def
    @_def 10 месяцев назад

    How do I take away the culling for the grass? Everytime I render it culls

  • @hytalegermany1095
    @hytalegermany1095 Год назад

    How does the grass fooliage work. For cinematic renders, is it possible to crank up the view distance?

  • @BitterVet3D
    @BitterVet3D Год назад +1

    Dude! This is crazy awesome!

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @Luckytron
    @Luckytron Год назад

    Just Picked it up! Don't let me down Joe :)

    • @HavokSage
      @HavokSage  Год назад +1

      let me know if you need any help !

    • @Luckytron
      @Luckytron Год назад

      @@HavokSage Anyway you could point me to the minute marker where you discuss how to adjust grass render distance with your plugin?

    • @HavokSage
      @HavokSage  Год назад +1

      @@Luckytron ruclips.net/video/AGgzAaAk7vI/видео.html
      You can change it in the grasstype files or you can use the global console variable: grass.CullDistanceScale

  • @sylverxyz
    @sylverxyz Год назад +1

    Great work. Looking forward to picking this workflow up in the new year

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @g_pigeony4036
    @g_pigeony4036 Год назад

    thanks it helped a lot but is there a way to change the textures? I mean like remplacing them by stylized ones

    • @HavokSage
      @HavokSage  Год назад

      Certainly is!
      www.brushify.io/post/adding-custom-textures-like-megascans

  • @Chillfolio
    @Chillfolio Год назад +1

    Waow, just watching it already is mesmerizing :)

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @mendacius5503
    @mendacius5503 Год назад

    Is it possible to use theese in runtime? For random world generation, for instance?

  • @reuko_
    @reuko_ Год назад +1

    FINALLLYYY!! Well done! This looks incredible, and the performance finally feels stable for large environments :D Is it possible to attach colormaps and normal maps to the smart brush to mix with the landscape material?

    • @HavokSage
      @HavokSage  Год назад +2

      Mixing would be a next step, or some sort of decal system, although I might take a more global approach.

    • @reuko_
      @reuko_ Год назад

      ​@@HavokSage Nice, yeah I think a decal system that bakes into the RVT could work well, at least for performance. Using decals for huge landscape brushes might cause other workflow issues with decal layering in a level, projecting onto things you don't want them to.
      An approach without the need for decals would be super

  • @amerboss99
    @amerboss99 Год назад

    what if you get greyscale images from google maps and use it as texture and make real life landscapes with this tool? is that possible?

  • @Mdogg2005
    @Mdogg2005 Год назад

    This is fantastic. How does this scale when adding things like static meshes for buildings, splines for roads, blueprint logic, etc.? I'm new to this so I'm unsure if this asset is something that's specifically for environment creation or if this can be used in game creation as well. Thanks for any information. This is a beautiful asset, but unfortunately might be a bit much for me at my current stage of the Unreal journey.

    • @HavokSage
      @HavokSage  Год назад

      hi, it works with unreal engines default landscape actor, so it can be used for anything unreal related, games , movies etc.
      Static meshes, roads, blueprints can all be added on top of the landscape as usual.
      Smartbrushes simply provide a way to quickly sculpt the landscape non-destructively.

  • @coapa_760
    @coapa_760 Год назад

    does this also edit or help with surface tiling. super new here, and trying to wrap my mind on how to get rid of surface tiling and giving it height using quixel

    • @HavokSage
      @HavokSage  Год назад

      Hi, brushify has a reduce tiling feature, for height there’s parallax occlusion mapping as well.

  • @nmatthes2927
    @nmatthes2927 2 месяца назад

    Is there or will there be an easy way to add nanite landscape displacement with smartbrush?
    The landscape materials defines which things (small rock meshes or grass foliage) is generated on the landscape right? Is there a way to adjust this and remove or add meshes to be spread on that material on the landscape?

    • @HavokSage
      @HavokSage  2 месяца назад

      Nanite displacement is on the is done with the Brushify Automaterial, doesn't involve smart brush / landmass at all.
      ruclips.net/video/ZokkH4_eCPI/видео.html
      The meshes spawned on the landscape are done through the grasstypes system.
      ruclips.net/video/AGgzAaAk7vI/видео.html

    • @nmatthes2927
      @nmatthes2927 2 месяца назад

      @@HavokSage Thanks for the answer :)!
      So when I drag the smartbrushes around on a landscape with nanite displacement enabled there won´t be problems or issues? :D

  • @lovinadraiansim
    @lovinadraiansim Год назад

    Great work! my next buy..thank you for the effort you have put in this, really helpful and fast

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @sirvazo1633
    @sirvazo1633 Год назад +1

    An excellent new Brushify product. I’ll have to save my pennies for a while though before I can afford to buy it 😊

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡.

  • @zhihaowen3448
    @zhihaowen3448 4 месяца назад

    Hello teacher, I bought the latest brush pack, but there is a big problem. The height of the spline generated road is always wrong. Is this a bug? Is there a way to solve it?

  • @RV-bc9yi
    @RV-bc9yi Год назад

    Hi Joe,
    This seems like a great tool, is there a demo version?
    Can I overlay the brushes by blending?
    If I want to sculpt on top of it is it possible?
    Can I add a custom brush easily?
    Congratulations again.
    Best

    • @HavokSage
      @HavokSage  Год назад

      Hi, yes you can of course overlay brushes on top of eachother. Any sculpting changes you make will be remembered and overlayed even if you move the brushes later. Here's a demonstration of this: ruclips.net/video/bpScO_m52AE/видео.html

  • @Moonriderr
    @Moonriderr Год назад

    Amazing asset. Can we use brushify to create more "stylized" styles?

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡

  • @eldridgefelder3427
    @eldridgefelder3427 Год назад +1

    This is .... Brilliant.

    • @Joe-Garth
      @Joe-Garth Год назад

      Thanks for your comment, love ❤ and support 🥰 forʟᴜᴄʀᴀᴛɪᴠᴇ ᴛʜᴀᴛ ᴄᴀɴ ʜᴇʟᴩ yᴏᴜ ɢᴇɴᴇʀᴀᴛᴇ ɢᴏᴏᴅ ᴩʀᴏꜰɪᴛꜱ ᴏɴ ᴀ ᴅᴀɪʟy ʙᴀꜱɪꜱ, ɪ’ᴅ ᴀᴅᴠɪꜱᴇ yᴏᴜ ᴛᴏ ɪɴᴠᴇꜱᴛ 𝚘𝚗 𝚆𝙷𝙰𝚃𝚂𝙰𝙿 𝟏𝟕𝟐𝟎𝟕𝟖𝟑𝟒𝟖𝟕𝟎 ᴛᴇʟʟ ғʀᴇᴅʀɪᴄᴋ I ʀᴇꜰᴇʀʀᴇᴅ yᴏu🧡..

  • @xXSlaiXx
    @xXSlaiXx Год назад

    can i use it for my 8x8 km big map like this ? or is the map to big? looks amazing

    • @HavokSage
      @HavokSage  Год назад

      It’s not about size of the map, more about resolution. You can have a 2048x2048 map that is 8km x 8km. This works very well.