Unreal Engine 5.4: Working with PCG and Water System

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  • Опубликовано: 25 ноя 2024
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Комментарии • 48

  • @UnrealverseLabs
    @UnrealverseLabs  3 месяца назад

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  • @hbowles6273
    @hbowles6273 7 месяцев назад +7

    Nice. Btw the water interop plugin adds a Get Water Spline Data node that makes it easier to get properly sized points along the river spline, and also exposes metadata like flow velocity etc. It's wip but should give a leg up.

    • @UnrealverseLabs
      @UnrealverseLabs  7 месяцев назад +1

      Thanks for the tip! I'm gonna take a look!also we can use a material on the river bottom using the water system and filter by the material. It works well too!

  • @刘峰-k1u
    @刘峰-k1u 7 месяцев назад +1

    As a beginner in UE5, I enjoy the knowledge points brought by each teacher. Thank you

  • @Josh_Alfaro
    @Josh_Alfaro 3 месяца назад

    This is fantastic. Please keep up the great work. I've been looking into PCG to be able to do this specifically so I can use my master material to drive point placements. Thank you!

  • @alecek
    @alecek 5 месяцев назад +3

    Guys, how is your water system not crashing in 5.4. Whenever try to add it and boom. Some problem with SceneTextures Slot 9 that shows in the error log :(

  • @therandomhero76
    @therandomhero76 7 месяцев назад

    I'm not sure if anyone has noticed, but you can still use the input node for landscape. If you change the label to Landscape, and change the Allowed type to Landscape or Surface, it will work. You don't really need the Get Landscape Data node

    • @UnrealverseLabs
      @UnrealverseLabs  7 месяцев назад

      You're right!It is also an option do that.

    • @therandomhero76
      @therandomhero76 7 месяцев назад

      @@UnrealverseLabs Odd a lot of stuff is changed between versions LOL...but I'm getting it!

  • @Thebluebananas100
    @Thebluebananas100 6 месяцев назад

    A bit of a different question, how would you assign a custom water spline to be used in the water system, for example if I generate a curve with houdini engine, how do I assign it to the water system for the river.
    Great video though! Unreal PCG are getting better

    • @UnrealverseLabs
      @UnrealverseLabs  6 месяцев назад +1

      That's a very good question and it would awesome if it was possible. I never did that before, I took a look on the plugin, even in the c++ classes but not luck. If I find a way to do that, I reply you again with the solution. That would something that I'd like to do as well.

    • @Thebluebananas100
      @Thebluebananas100 6 месяцев назад

      @@UnrealverseLabs I know there’s a module in the python library called unreal.WaterSplineComponent, it could be possible to read certain splines with a tag and create a spline with that?

  • @50shadesofgreen34
    @50shadesofgreen34 4 месяца назад

    how are you placing the lake without crashing?

  • @yarppal9754
    @yarppal9754 3 месяца назад

    Nice tutorial for a noob... Just wondering what I'm doing wrong: my trees are not aligned correctly, they are pointing at different directions - not upward like in the tutorial,

    • @yarppal9754
      @yarppal9754 3 месяца назад

      EDIT: Found it - Absolute rotation in Transform points

  • @robertgoldbornatyout
    @robertgoldbornatyout 7 месяцев назад +1

    very helpfull thank you new sub

  • @kiarakoval7069
    @kiarakoval7069 6 месяцев назад

    awesome stuff thank you!!!

  • @leecorsack
    @leecorsack 6 месяцев назад

    So, I've been following along and hit a bit of a roadblock. How did you add the Megascans European Hornbeams assets into 5.4?

    • @UnrealverseLabs
      @UnrealverseLabs  6 месяцев назад

      Hello!let's solve this. To add the hornbeams trees, you need to go in the marketplace in the epic games launcher. If you type "megascan trees," you'll find a few free collections, and one of those is the Hornbeams pack. Hope it helps!

    • @leecorsack
      @leecorsack 6 месяцев назад +1

      @@UnrealverseLabs never mind, I figured it out. Even though it says it’s not compatible, just choosing engine 5.3 will add it anyway. Didn’t know this was possible.

  • @Preirin
    @Preirin 7 месяцев назад

    Before I attempt this, I have an imported heightmap that is larger than the basic startup map. Will I have an issue applying these features on a larger map? I ask because this does not seem to work on my map...

    • @UnrealverseLabs
      @UnrealverseLabs  7 месяцев назад +1

      Hello @Preirin . If you generate a landscape using a height map e got the data from that landscape I don't see why wouldn't work. You still having issues with that?

  • @HoracioSchvemler
    @HoracioSchvemler 6 месяцев назад

    Muy Muy Bueno!!

  • @yoced1468
    @yoced1468 6 месяцев назад

    thanks bro!

  • @sr.d8319
    @sr.d8319 6 месяцев назад

    Thanks,master

  • @michaellee4499
    @michaellee4499 6 месяцев назад

    There is no problem with the content of this water plug-in when the game is running, but it does not work properly during lens rendering and cannot be rendered! Is there a solution? Thanks

    • @UnrealverseLabs
      @UnrealverseLabs  6 месяцев назад

      Hello! That's odd. A few people are complaining about similar problems, but I couldn't find the same error testing here. It might not solve the problem, but have you tried another version of the engine or a new project, to see if it's the version or something in your project?Maybe there is something in your project that need to activate some additional plugins.

    • @michaellee4499
      @michaellee4499 6 месяцев назад

      @@UnrealverseLabs Hello, glad to get your reply. I am currently on versions 5.3.2 and 5.4.1. The 5.3.2 version is normal. In 5.4.1, the water body cannot be rendered in the lens sequence. The same is true for new projects. I have not found a solution yet. No official reply has been received! No matter what, there are other solutions, so thank you! I hope Epic can solve this problem as soon as possible!

  • @0xSirius
    @0xSirius 7 месяцев назад +1

    This was also possible before 5.4, you dont need the new plugins

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 7 месяцев назад

    perfect

  • @LisaBrown-m3l
    @LisaBrown-m3l 2 месяца назад

    Bernard Avenue

  • @axisstargazer891
    @axisstargazer891 6 месяцев назад

    Nothing shows in the landscape when in debug mode .

    • @axisstargazer891
      @axisstargazer891 6 месяцев назад

      all good wrong PCG in the level

    • @UnrealverseLabs
      @UnrealverseLabs  6 месяцев назад

      Good to know!If you have any problems, just let me know

  • @korbstudio
    @korbstudio 7 месяцев назад

    water doesn´t render using 5.4 . preview "problem"? any idea?

    • @UnrealverseLabs
      @UnrealverseLabs  7 месяцев назад +5

      Hello!For me the Water System is working without any problems on the 5.4 Preview. Sometimes the Water Plugin has some bugs (for still be an experimental plugin) regardless of the version. Have you checked, if there is more than one water brush in the outliner? or test the Water System in other level or even in other project?

    • @korbstudio
      @korbstudio 7 месяцев назад

      @@UnrealverseLabs i ´ll tweek around. thx!

    • @aidz2009
      @aidz2009 7 месяцев назад +1

      Facing same problem. Suddenly Ocean and river ceased rendering at UE 5.4 preview Pls let me know if you solved it anyway.

    • @XOCKS88
      @XOCKS88 7 месяцев назад

      Facing same problem, and test in a new project, the water renders in a black shade, Pls let us know if there is a solution.

    • @UnrealverseLabs
      @UnrealverseLabs  7 месяцев назад +1

      @@aidz2009 hello!Might be a bug for the 5.4 preview, even though my UE 5.4 the water system is working fine.
      - Did you try a more stable version like the 5.3 or 5.3.2 to see if the problem persists?
      - Also, did you change the Water Shader properties directly on the Water Shader material from the Watersystem, if you do that all the changes that you did on the water shader will reflect acroos all your projects.
      If the problem is across projects the chance to be something with your Unreal version vs Computer or a change directly on the Water System is more likely.