Unreal 5.5 - Pathfinding With PCG (New Features)

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  • Опубликовано: 25 дек 2024

Комментарии • 32

  • @fhajji
    @fhajji 2 месяца назад +1

    Wow, that Path finding node will be useful! Thank you so much for this tutorial.

  • @abhinavvarma9882
    @abhinavvarma9882 2 месяца назад +1

    That's really nice stuff right there. I can see that PCG is slowly becoming Houdini in the context of procedural placement.
    I would like to see more of this combined with terrain modification, such as terrain adjustments to place the mesh in the correct place.
    I can think of some blueprint stuff with landscape spline node but as far as I've tried it, it doesn't work very well at the moment

  • @Digitalrogues
    @Digitalrogues 2 месяца назад

    This is a great spin on the standard pcg stuff, I have yet to see anything with the same start and end point pattern

  • @tijmdevries2222
    @tijmdevries2222 2 месяца назад

    This is very useful. I already have a pcg graph for a road with individual mesh tiles, mud and plants between the tiles, trees next to the road etc. Now I can replace my handplaced spline points for this 🎉

  • @williamlacrosse9389
    @williamlacrosse9389 2 месяца назад

    More tuts. This is so interesting!

  • @xjuliussx
    @xjuliussx Месяц назад +1

    this is very original video! Can we make a player follow the path that is generated in PCG?

  • @mic007129
    @mic007129 2 месяца назад

    Looking great!
    I wonder, PCG now support GPU nodes in HLSL, that would be great if you would like to cover that too :)

  • @williamreid-u7z
    @williamreid-u7z 2 месяца назад +7

    Instead of a fence, can this be done with a highway or road through the geography?

    • @renderbucket
      @renderbucket  2 месяца назад +14

      Definitely, you would have to do some extra PCG nodes and some Blueprints to modify the Terrain as well along the spline but its do able. Ill try to add a few more PCG videos in the near future. There's a lot of possibilities for complex world building with PCG.

    • @peterallely5417
      @peterallely5417 2 месяца назад +2

      @@renderbucketyes please! More PCG!

    • @darmelli954
      @darmelli954 2 месяца назад +1

      @@renderbucket would also love to see a version of this done with roads too!
      the path generates while culling follage and semi modify the terrain, ( to not twist, but of coarse change with height)
      actually even crazier would be to have thresholds for how much the road can change in elevation and therfore dig in or raise the landscape.)
      ahaha getting carried away, but wow thats the dream!

    • @Digitalrogues
      @Digitalrogues 2 месяца назад

      this would be a great next step

    • @peterallely5417
      @peterallely5417 2 месяца назад

      @@darmelli954 yeah dude, I’m here for that.

  • @Coinduke
    @Coinduke 2 месяца назад +2

    Can you make a tutorial un making a city generator with pcg

  • @davy4842
    @davy4842 23 дня назад

    Can you do geo node house ? Like using house parts to make a house an ultimately a city

  • @lukepawelek799
    @lukepawelek799 23 дня назад

    Is it possible to sculpt the landscape using this?

  • @phillipschmidt9232
    @phillipschmidt9232 2 месяца назад +1

    spawm spline mesh is only for 5.5? i am using 5.4.4 for and there is not option for it :(

  • @cvcwebsolutions
    @cvcwebsolutions Месяц назад

    What’s the blue print list you have on left side of be editor?

    • @jreynoldsish
      @jreynoldsish 18 дней назад

      It’s a full list of the PCG nodes similar to when you right click in the graph and search for a node to add

  • @touristhawk
    @touristhawk 2 месяца назад

    how about the gpu powered pcg stuff?

  • @emintaskirunreal
    @emintaskirunreal 2 месяца назад +2

    Can we use PCG to paint landscapes? For example, could we paint a path on the landscape after pathfinding to visualize the road?

    • @MarioCola
      @MarioCola 2 месяца назад

      Not at the moment as landscape painting runtime is not supported as far as I know

    • @emintaskirunreal
      @emintaskirunreal 2 месяца назад

      @@MarioCola Is landscape painting possible in the editor?

    • @MarioCola
      @MarioCola 2 месяца назад

      @@emintaskirunreal of course but its not runtime, let me know if you find a way

  • @amanprajapati8278
    @amanprajapati8278 2 месяца назад

    how to create blacehole in ue5

  • @Hassan..Ali.
    @Hassan..Ali. 2 месяца назад

    using UE 5.4.4 I cannot find pathfinding node inside PCG graph is that node only in 5.5?

    • @BooneyTune
      @BooneyTune 2 месяца назад

      I'm just going to take a wild guess and say yes.

  • @florianschmoldt8659
    @florianschmoldt8659 2 месяца назад

    I get why "procedural" so far has a bad rep for gamers but with tools like these, the results could soon be just as good as handcrafted environments

  • @PsijicV
    @PsijicV 2 месяца назад

    Maybe you should wrap your PCG into blueprint with a closed spline.

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 28 дней назад

    waa