The Easy Way to Use Megascans in FAB w/ Unreal Engine 5

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  • Опубликовано: 22 янв 2025

Комментарии • 309

  • @PaulVanDenton
    @PaulVanDenton 2 месяца назад +194

    "a bit quirky" is an understatement!! Bridge worked perfectly, if you want a new storefront fine! but keep bridge. This looks like a move made by marketing rather than artists!

    • @AlexiosLair
      @AlexiosLair 2 месяца назад +1

      It's not the first time I'm hearing this statement about game industry. It is very alarming.

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +27

      Give it time, the original UE Marketplace was buggy as heck when it came out too. Bridge also wasnt built overnight ☺️

    • @PaulVanDenton
      @PaulVanDenton 2 месяца назад +15

      @@WilliamFaucher OF course, we have no choice! Just not a fan of rolling out half finished products and fixing when people complain.

    • @AlexiosLair
      @AlexiosLair 2 месяца назад +17

      @@WilliamFaucher I mean we don't mind that. But what we do mind is stripping the original means of the established process for something that is really raw. It can be really disruptive for the development process. It is as if we are being forced to switch to it when it's not ready yet. It's just a not very good product ownership decision in general. In the world of proprietary products it's a great way to lose customers and revenue.

    • @dvogiatzis
      @dvogiatzis 2 месяца назад +2

      @@WilliamFaucher I agree the Marketplace was much worst than FAB. Too many bugs and annoying things. Sometimes you had to restart the launcher in order to work...

  • @ToddSmith-w3c
    @ToddSmith-w3c 5 дней назад

    You Sir are such an asset to the Unreal user community. Thanks for all you do.

  • @lucaspignaton3991
    @lucaspignaton3991 2 месяца назад +69

    What really frustrates me is that they dumped all the Quixel assets into fab without categorizing them into collections. it’s so frustrating when assets that used to be conveniently organized are now scattered and harder to find. It really disrupts the workflow, hopefully Epic will bring back those collection-based categories. It would be a huge improvement for anyone relying on Quixel assets to have that kind of organization back!
    Regardless, thank you for the update mate!

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +11

      I have to agree, the collections were so well organized, I find it hard to believe that they wont be categorized again at a later date, I think they’re just trying to get things up and running before smoothing things out, but we will see

    • @manollobango
      @manollobango 2 месяца назад +1

      What I find frustrating is that all my wishlisted plugins and assets from Marketplace haven''t been adopted to FAB. Well, makes sense somehow as FAB doesn't even offer an option to wishlist plugins or assets. Feels like a step backwards :(

    • @hirkdeknirk1
      @hirkdeknirk1 2 месяца назад

      Absolutely. It's like searching a garbage dump now.

    • @brokenfix
      @brokenfix 3 часа назад

      Many comments nowadays are: "Don't worry, have patience and eventually they will fix what they broke". 2 Months later "please have more patience!" I guess in six months: "keep having faith :("

  • @jbach
    @jbach 2 месяца назад +11

    Thanks William! Another much needed contribution to the Unreal community.

  • @filippomartini4312
    @filippomartini4312 2 месяца назад +3

    Dude you saved my life! I was going insane with the Fab website. Thanks.

  • @antoniopivaldi8785
    @antoniopivaldi8785 2 месяца назад +25

    Missed your videos! Thank for update 😊

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +5

      Thank you! Been working on something exciting the last couple months so stay tuned :)

    • @FilmryStudios
      @FilmryStudios 2 месяца назад

      @@WilliamFaucher .......... spill the BEANS NOW!!!!! *points banana*

  • @AleksanderGromann-gn1el
    @AleksanderGromann-gn1el 2 месяца назад

    Thank you William. It's great to have such an expert here on youtube with such high quality videos

  • @FolkvangStudios
    @FolkvangStudios 2 месяца назад

    Such perfect timing for this video release. I was just updating my project and going through the library when EasyMapper popped to update. I wanted to drop a comment on just how awesome "World Aligned" texturing has been. I had some Flooring tiles that didn't match proper when rotated, and my cobblestone patterns got all ruined. This fixed it to look so perfectly seamless. And the vertex painting tutorial in your earlier video helped fix a mild detail that was driving me crazy.

  • @TroyGoode
    @TroyGoode 2 месяца назад

    Thanks!

  • @mtgpleb6299
    @mtgpleb6299 2 месяца назад +6

    It's worth mentioning you can also drag assets from the Fab window directly into your scene

  • @NickGapp
    @NickGapp 2 месяца назад +16

    I wish Epic would bring back the Quixel filters between the different environments. (i.e. Nordic Tundra, etc.) That's the only thing I miss from the old workflow. That said, Fab integration could've been a lot worse, so bravo to the team.

    • @NickGapp
      @NickGapp 2 месяца назад

      Update: After spending more time with Fab, my workflow has slowed a little bit when trying to evaluate assets I may use on a project, the speed of finding what I need in my library does not work well with the search features. I really hope they improve it. I also miss not being able to add new assets to my wishlist purchase list. Lastly, since Fab is such a huge library, they should give users a bit of control on how they may organize their library. There are many assets I've gotten in bundles I will never use, that I'd love to hide, and there are go-to plugins like Easy Fog and Ultra Dynamic Sky I'd love to have at the top.

  • @tmanook
    @tmanook 2 месяца назад +2

    So glad I stumbled upon this video. Thanks for the heads-up.

  • @naivian426
    @naivian426 2 месяца назад

    Mannnn, you saved my life literally, i was struggling with ue 5.1 with the quixel library doesnt working, looking for days and days .... and i couldnt find any solution, until now that i stepped into ur video.
    thx so much!!!

  • @CrowBiomes
    @CrowBiomes 2 месяца назад

    I'm totally jealous of that magnificent beard!!
    On the FAB side, I'm one of those people that never updated their Bridge plugin and luckily, it still works. Time to switch to fab for better or worse...

  • @Motionblor
    @Motionblor 2 месяца назад +1

    I was just thinking about you William, it's been a minute lol. Thanks for this channel!

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +3

      Thanks! Been working on something exciting the last couple on months, I haven't gone anywhere, stay tuned!

    • @Motionblor
      @Motionblor 2 месяца назад

      @@WilliamFaucher Haha Alright!!!

  • @trauerfeierlied760
    @trauerfeierlied760 2 месяца назад

    Just what i needed, i felt so overwhelmed. I'm still a beginner and i follow a lot of tutorials but they all use old quixel stuff. I still can't find the "Tutorial" Asset packs anymore, i hope they are not lost forever.
    But thanks to your video i can finally keep learning, thank you so much!

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      Totally get that it is overwhelming! I'm sure the old demos will continue to be available, they just havent all been migrated to fab yet, is my understanding.

  • @KevinMerinoCreations
    @KevinMerinoCreations 2 месяца назад +13

    A thoughtful update on the state of Quixel content. Feels like Epic may have underestimated how the community was going to react to the changes.

  • @KaliadderExperiments
    @KaliadderExperiments 2 месяца назад

    Wish I had watched this video much sooner. I just got through letting my son re-state to me his dissertation of his deep feelings of disdain of how he felt about a certain game's "upgrade" to their store feature. This so I could have someone in the household to share the deeply negative feelings I was having about Epic's new Fab thing (don't worry ... it gave him a wonderful laugh when I explained and showed him what I was frustrated about). Of course the thing I was missing was that blasted plugin. Installed plugin, life is better, son still laughing. All is better in my world.
    From the bottom and depths of my soul .... thank you for this video.

  • @Clydiie
    @Clydiie 2 месяца назад

    You know when William starts uploading his got a banger on the way

  • @quietlyworking
    @quietlyworking 2 месяца назад

    🙏Thanks for this my friend! I've already sent this one to sooo many students looking for help. Appreciate you!

  • @charmawow
    @charmawow Месяц назад

    Thanks so much for this….was going around in circles between Unreal and Fab!

  • @danjmaurer
    @danjmaurer 2 месяца назад +2

    Thanks for walking through this process!

  • @2020Tech4U
    @2020Tech4U 2 месяца назад +2

    Also add at least 1 quixel asset to your library so when you need the quixel filter you can hover over the quixel thumbnail click on it and auto open the filter, also also once the FAB Tab is open you will see a hand thumbnail in the center of assets and leaving the FAB tab on top of the UE you can click on the hand and drag that asset into the scene like before. So find the asset you want click and drag the asset into your scene. It will download the asset at the last resolution you choose for the asset before.

  • @TheBigNegative-PhotoChannel
    @TheBigNegative-PhotoChannel 2 месяца назад +26

    I WANT BRIDGE BACK. This new Fab trash model place is just awful. NOBODY wanted this.

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +2

      I am pretty sure theyre going to adjust and it will end up being better. To say no one asked for it is a bit unfair, the UE marketplace has been bloated and slow for years. Something had to be done and while this is a rocky start, Im pretty sure with a few iterations its going to end up being fairly solid

    • @TheBigNegative-PhotoChannel
      @TheBigNegative-PhotoChannel 2 месяца назад +9

      @@WilliamFaucher That's unfortunately just a strawman argument with the marketplace. Of course, they had to make some changes there, at least. But the thing with Megascans and the Bridge was a previously well-functioning solution that’s now been replaced by a much worse one. As you even say in your own video, it's hard to search for anything now, and even then, half of the stuff like displacement maps is missing. Plus, everything’s mixed together with uncurated junk. Even if they had to merge FAB stuff and Megascans, they shouldn't have thrown them in the same pot-especially not in this state that’s useful to no one.
      Sure, everything can improve, but it really didn’t need to be released in this condition.
      The Bridge doesn’t work anymore, and now you have to download everything manually through this clunky website instead of having it downloaded in an automated and sorted way. For anyone who doesn’t use UE, it’s just a complete nightmare.

    • @Ima9inarium
      @Ima9inarium 2 месяца назад +1

      @@TheBigNegative-PhotoChannelExactly! They need to think about those that aren’t using UE.

    • @moneymanifestation9505
      @moneymanifestation9505 2 месяца назад

      Actually everyone wanted this 😂why have 15 different places to get assets. Everything in one place. You never have to leave the program

  • @Lockstar64
    @Lockstar64 2 месяца назад

    Many thanks for your help! Just what I needed to get to grips with Fab imports :)

  • @douglasstevens2667
    @douglasstevens2667 2 месяца назад

    Thanks William, as always well explained content that is a joy to watch, keep calm & carry on, ;-)

  • @Native_Creation
    @Native_Creation 2 месяца назад

    Good overview video, despite the inconvenience, there are definitely some perks with the new plugin, such as having the ability to add non-Megascans content to the project directly from within the engine.

  • @elizaratanasov4308
    @elizaratanasov4308 2 месяца назад

    First of all - amazing video - thank you for that.
    Another positive thing about FAB is that you can directly drag & drop (tested only with meshes) into the engine and it will download whaterver is needed. The negative on the other hand is that you cannot do it for multiple meshes at once and if you try faster - well it crashed on me a couple of times. If this was possible with bridge I kind of missed it but still - all the content in one place should be a good thing.
    Edit: Drag&Drop works with materials as well.

  • @essamibrahiem2896
    @essamibrahiem2896 2 месяца назад

    Thanks William !!! an informative video as always, we missed you though !, hope everything is fine for you and your family. Thank you so much !

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      Thank you! Been working on something exciting the last few months so stay tuned :)

  • @makytrakys
    @makytrakys 2 месяца назад +3

    Gracias William!

  • @albanonovais5726
    @albanonovais5726 2 месяца назад +1

    Many thanks William 😊

  • @borrowedtruths6955
    @borrowedtruths6955 2 месяца назад

    There is no "Add to project" as of today. There's only download or add to library. And when I go to my library, there's still no add to project. Did I miss something? Is it possible to drag and drop from FAB directly into my UE5 projects?

  • @Bulutulu
    @Bulutulu 2 месяца назад

    fakat fab eklentisini indirdiğinizde oyununuzu exporte edemiyorsunuz. hata veriyor. bunun bir çözümü varmıdır. uzun süredir uğrasştığım oyun projemi fab pluginini indirdiğim için çöp oldu

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      Can you not simply unload the fab plugin?

    • @Bulutulu
      @Bulutulu 2 месяца назад

      @@WilliamFaucher Even if you disable the plugin after downloading it, you still can't export the game. This will probably be fixed with updates, but for now, it seems like there's an issue. Maybe I'm doing something wrong. It would be great if you could also try it and provide some feedback.

  • @weolo
    @weolo 2 месяца назад +1

    Thank you, I found this very useful.

  • @harrywilfriedjohnson2382
    @harrywilfriedjohnson2382 2 месяца назад +1

    hello, i'm a beginner in UE and with the FAB the tiling had change and i don't knon how to make a good tiling texture, please help or talk about this. Thanks :)

  • @AdamJanz3D
    @AdamJanz3D 2 месяца назад

    Thanks so much for the helpful video, William!!

  • @Ngomes007
    @Ngomes007 23 дня назад

    the megascans textures still aren't working in easy mapper. Can't find your fab's material update. I see the fab's function

  • @fhajji
    @fhajji 2 месяца назад

    I was waiting for this update and video! Was already concerned that EasyMapper would break because Displacement Maps aren't downloaded by default now. I did hoard (almost?) all Megascans surfaces with the Quixel Bridge UE5 plugin before FAB launched, so still have the ORDp-based UAssets on disk, just in case. Great to see the EasyMapper update!

  • @qawiyrasyidrafi3103
    @qawiyrasyidrafi3103 2 месяца назад +1

    letsgooooo...... ORM yes... no need to have separate master material or convert material again...... letsgooo.... omg i love this

  • @revisualisation
    @revisualisation 2 месяца назад

    Right now I'm facing a problem, and you've already released a video! Of course, it's become much more difficult to figure out all this, it would be better to add a separate button for the quicksel and a separate one for the FAB, but it's already better

  • @EMNM66
    @EMNM66 2 месяца назад

    I believe in FAB. It will become awesome soon.

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      I am cautiously optimistic as well, despite the rocky start

  • @Stonefieldmedia
    @Stonefieldmedia 2 месяца назад +2

    1:40 ... I laughed so hard! Thanks for the sermon.

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      Hahah I’m glad someone liked it! 😂

  • @majidkian2406
    @majidkian2406 2 месяца назад

    thank you that was really intuitive

  • @jameshughespictures
    @jameshughespictures 2 месяца назад

    Thanks William. Very much appreciated.

  • @farbodemaani1431
    @farbodemaani1431 2 месяца назад

    Thank you William

  • @Handleforyoutubedude
    @Handleforyoutubedude 3 дня назад

    So does that mean the stock brick textures can't be used anymore because they only have ARD textures?

  • @haalangcovers
    @haalangcovers 2 месяца назад

    I installed the Fab plugin, but I only get a blank page (as in the dark grey UE-colour with nothing on). Both when using the button under the content browser, and the one in the windows-menu. What could be causing this issue?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      I'm not sure, have you tried restarting the engine? Does the website work?

    • @haalangcovers
      @haalangcovers 2 месяца назад

      @@WilliamFaucher When I turned on the computer again today and opened my project it suddenly worked. Seems like it was a temporary problem. Yesterday was the first time I tried using FAB and the new plugin. Thank you for replying, and for your helpful video!

  • @faheemrana1281
    @faheemrana1281 2 месяца назад

    earlier there was an option to rotate the texture in Tilling settings. There was option to scale it in XYZ, now Fab is only showing 3 options Tilling, Offset X and offset Y, how are we going to rotate the texture ? or any setting to play with angle ?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      This has not really been a thing in a long time, I haven't seen that feature in months, it's not really new with fab, but you can always add that functionality back into the master materials yourself.

    • @faheemrana1281
      @faheemrana1281 2 месяца назад

      @@WilliamFaucher It was so easy in quixel to just few clicks, now I will have to go to the master material and play with nodes.
      One solution is, the UVs from 3ds max should be re-arranged.
      Thank you for your quick response

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      @@faheemrana1281 At least you only have to do it one time, copy the nodes over from the previous master material and call it a day. It's annoying but not a huge deal fortunately

    • @faheemrana1281
      @faheemrana1281 2 месяца назад

      @@WilliamFaucher Indeed, thank you so much, keep shining

  • @davidreason3919
    @davidreason3919 2 месяца назад +1

    I teach UE in HE and Fab has been a disaster for staff and students so far. Bridge was working perfectly, so please leave it as an alternative to Fab. Hope Epic developers take into account and address the many common-sense suggestions here.

  • @MrRedaamarti
    @MrRedaamarti 2 месяца назад +1

    @WilliamFaucher did you put the new version of easymapper , couldn't find any update yet in fab ?

  • @FarhanKhan18
    @FarhanKhan18 2 месяца назад

    @WilliamFaucher I have been searching for ways to make blend material, With bridge it was so simple to pick three materials and click create blend material, Now I dont know where that option is

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      That’s what easyMapper is for ☺️

  • @selcukturgut_vfx
    @selcukturgut_vfx 2 месяца назад +1

    Thank you

  • @jorricktv9550
    @jorricktv9550 2 месяца назад +1

    When you claim the quixel assets, you wont get them added to our libraray, but only marked as purchased .... you theoretically have to add each asset by hand ... I really hope they will add some sort of "file management system" in order to create folders for assets or this will get out of hand so fast

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      Yes, like you had to manually download and add to project before FAB as well. This isn’t new? But I agree I hope there will be a cleaner way to organize files.

  • @ahnaf_ameer_ashraf
    @ahnaf_ameer_ashraf 2 месяца назад

    Outstanding 😮❤

  • @lordnaps
    @lordnaps 2 месяца назад +1

    it almost feels like some of the textures and materials are missing. I spent 5 mintues looking for a metal texture and even went back to the bridge site to make sure what I was looking for still existed (which it does) but is nowhere to be found on fab, plus not having them organized like how it was on bridge makes this super annoying

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      It absolutely is harder to find stuff now. Ive been talking to the devs and they are very much aware of it, it's in the works to be improved as we speak

  • @AlexiosLair
    @AlexiosLair 2 месяца назад

    Am I understanding it correctly that whoever is working on UE 5.2 or earlier are pretty much screwed without Bridge and FAB?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      You can still use bridge if you have the assets locally. You’re not screwed. Besides, 5.3 is more stable is better than 5.2 by a long shot, one should be updating if possible.

    • @AlexiosLair
      @AlexiosLair 2 месяца назад

      @@WilliamFaucher I was more curious if some developers are stuck with a current version of their project, rotating major version can be a very difficult task for some projects. But I guess at that point there's not much choice.

  • @John_atCTS
    @John_atCTS 2 месяца назад +1

    I like your Quixel filter shortcut - thanks!
    If you watch the Quixel video regarding FAB, it mentions 'revamped' Wind, Geometry and Features. Any idea what this is all about? Their video doesn't go into any details.

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      Im glad it helped! Ill have to check those videos, not sure about that yet

  • @NexusofSorcery
    @NexusofSorcery Месяц назад

    As always awesome video. One question, I bought your EasyMapper and love it. Though the default level on my computer looks blown out as far as the lights are concerned. Am I missing a setting somewhere? Also, I'm noticing the bounced ambient light is not showing on the sphere in the center of the demo level. If you have any insights that would be greatly appreciated. I'm using Unreal 5.4, so it could be that?

    • @WilliamFaucher
      @WilliamFaucher  Месяц назад

      Do you have lumen enabled at all? What are your scalability settings set to? It should be looking pretty good by default.

  • @jerembardonify
    @jerembardonify 2 месяца назад

    I'm very confusing. It says that displacelent is not use anymore but what should we use instead in a context of a video game for exemple ? World position offset ? Applying the displacement with nanite enable and the displacement texture provided in the mesh ? Using the modeling tool and displace ? I'm struggling to find a good documentation about this since I'm beginner in UE I would like to know the best practice. Is someone have ressources about that ?
    I'm not comfortable to use something "deprecated" by the engine and I want to try using the go to solution encouraged by unreal (nanite displacement I guess?), any tips or guidance ?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      No no, displacement as a feature still works. They just don't include the displacement maps. But you can get them on the web browser as shown.

    • @jerembardonify
      @jerembardonify 2 месяца назад

      @@WilliamFaucher Thank you !

  • @slugyugii
    @slugyugii 2 месяца назад

    I have a problem with megascans, I downloaded some assets from there and most of them are low resolution when I zoom in, I've searching in many places but I can't figured out how to solve this problem. Do you think some assets are low resolution when is closer to the camera or some setup that I didn't do it right?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      You have to select the right detail level/resolution when you download them. High, medium, low, etc

    • @slugyugii
      @slugyugii 2 месяца назад

      @@WilliamFaucherI always download the high resolution or nanite and able all the features, but It happens, I don’t know if some assets are in low res because are old.

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      @@slugyugii You can see the resolution if you open up the textures. Highest is usually 4 or 8k. If that STILL isn't enough, there's not much you can do.

  • @jasonharp3433
    @jasonharp3433 2 месяца назад

    The displacement maps seem to be available in the High or better fab integration for unreal. They import with a _H suffix. However, they are imported incorrectly. They import as a displacement map compression rather than a vector displacement map. Once you fix the compression for the texture it works as previously seen in your videos. Hope this saves you some time.

    • @guille_ibanez
      @guille_ibanez 2 месяца назад

      at first i thought that was the problem but i can't seem to make displacement work on 5.5.0?

  • @bucky1744
    @bucky1744 2 месяца назад +2

    I cant do anything. Im completely locked out of all my purchased assets. Cant get the Fab plugin to load been at this for the last 2 days. In shit with the boss

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      Have you tried refreshing your fab library in your epic launcher? The refresh button solved it for me.

    • @JoshuaPuppe
      @JoshuaPuppe 2 месяца назад +1

      @@WilliamFaucher This is a current issue that is happening for almost everyone I know right now, unfortunately. Nothing populates in the Vault. Attempted reinstallations of engine versions and launchers across multiple computers. No new purchases or existing owned content populates to the Launcher, and FAB Plugin for UE does not show up. Client deadlines not being met unfortunately due to the issues. :/

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +2

      @@JoshuaPuppe It's just a temporary bug, it's back up and running now :)

    • @bucky1744
      @bucky1744 2 месяца назад

      @@WilliamFaucher Sheeew! Thankfully all up and working now.

  • @Haistroff
    @Haistroff 2 месяца назад

    Bridge had an easy creation of blend material, and now it seems that it can't be accessed. Are there any workarounds?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      That's exactly what EasyMapper is for! www.fab.com/listings/8160d79c-c37d-46dd-bf67-64e25fafa11e

  • @Tridev_Roy
    @Tridev_Roy 2 месяца назад

    I have a problem, when i import the metahuman . Its shows budget issue . I have rtx 4060 8 gb v ram ..What should I do ???

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      A budget issue? You mean VRAM? Its possible you're exceeding your vram limits, 8gb isnt much

  • @brunobordini7696
    @brunobordini7696 2 месяца назад

    FAB broke everything! I hope they make plugins for other DCC's and thirdparty renders soon!

  • @developersammy
    @developersammy 2 месяца назад

    How do we update easymapper to work with fab ord textures?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      It is still awaiting approval on fab for the new update but it should be ready tomorrow or so ☺️

  • @peterallely5417
    @peterallely5417 2 месяца назад

    Oh there are zero displacement maps for any Quixel materials accessed through the cab plugin? Or just some have it missing?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      SOME assets have displacement but it seems like the majority were dropped through the plugin. Fortunately they can still be accessed but yeah, its a pain.

    • @peterallely5417
      @peterallely5417 2 месяца назад

      @@WilliamFaucher honestly this is prob for the best, loads of those displacements looked pretty gross with Nanite Tessellation, here’s hoping they’re re-authoring all the displacements to be a higher bit depth or something.

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      @ I have to agree, some were SOOOO compressed. I am hoping they are replaced and not permanently removed

    • @AlexiosLair
      @AlexiosLair 2 месяца назад +1

      @@peterallely5417 maybe that's what they meant by quality is not there... Then here's hoping they will optimize it for Nanite!

  • @fernandabatistutademesquit3269
    @fernandabatistutademesquit3269 2 месяца назад

    Hi William, thanks for the video, pretty helpful. Could you explain what happened to the rotation of the textures, please? So far all the materials that I’ve been using are not able to rotate 90, or any other angle… is it a bug in my file? Or you are experiencing it as well?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      It’s not a bug, the new master materials have been highly simplified. You can always use the old master materials or add the functionality yourself to the master materials :)

    • @fernandabatistutademesquit3269
      @fernandabatistutademesquit3269 2 месяца назад

      @@WilliamFaucher do you have any video explaining how to add this functionality, because I tried and it didn’t work :(

  • @gecoprogam
    @gecoprogam 2 месяца назад

    There are a lot of assets from quixel that are no longer available in fab... What the heck?!

  • @1EagleTutoriais
    @1EagleTutoriais 2 месяца назад

    Out of topic, but will there be a black friday sale for the addons? Thank you William

  • @ulyanak.1596
    @ulyanak.1596 2 месяца назад

    So if we claim the assets right now but don't have all of them added to the library would they still stay free for us?

  • @ragga029
    @ragga029 2 месяца назад

    Thank you very much from a Chinese user for your gratitude. The video contains all the issues about FAB that we have been complaining and ranting about recently. I hope EPIC can quickly fix these issues in some time. Secondly, I would like to ask when your EasyMapper plugin can be updated for the FAB version? I just saw that the last update was on October 7th. Has the latest version not been released because it is under review? Thank you.

  • @ParasMishra-t4t
    @ParasMishra-t4t 2 месяца назад

    Do we have to "add to library" all the quixel assets or just we will get them for lifetime by claiming ?

  • @nikolaygeorgiev4284
    @nikolaygeorgiev4284 2 месяца назад

    Hi William, Great video! I just learned about the deprecation of Quixel bridge and though a bit annoying at first, it's not complicated to get used to.
    The only big issue I'm having is that for some models by Quixel that I want to use, I can find them only on FAB, but from a browser. Even after I add them to my library, they only appear on the browser and they don't show up when I access my library from the editor and can't import them :/ . Don't know why this is happening.
    Edit: Items in the Atlases category seem to be missing entirely when accessed from the editor, but appear when checking from a browser.

  • @WrathInteractive
    @WrathInteractive 2 месяца назад

    Yes I noticed the displacement maps are just white. I means it's not as good as the Quixel interface design but it's integrated a lot better than having to go to Epic store and separate Quixel interface, in that respect it's a lot better. The name is a bit cheesy though.

  • @newearth33
    @newearth33 2 месяца назад

    Do we also have to download the megascans assets before 2025 if we want them free? Or once claimed can they sit on our online account freely accesible in the future?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      Just claim them. The information is on FABs main website :)

  • @69898
    @69898 2 месяца назад

    I am at 90% of finishing my arch project in UE5.4 with many quixel assets trees, grass, etc. Will updating all this FAB stuff risk of breaking my project?

  • @bruceoberleitner3031
    @bruceoberleitner3031 2 месяца назад

    Hi William, Love your videos! By chance, would you happen to know how we access custom Meta Humans these days? I used to get them from Quixel bridge but I haven't a clue how to do that now with FAB.

  • @hytalegermany1095
    @hytalegermany1095 2 месяца назад

    Nice and quick update to the recent situation! Thank you for all your work!
    Btw one question: Is there a way to include a macro texture easily into easymapper?

  • @Josh_Alfaro
    @Josh_Alfaro 2 месяца назад

    will easy mapper be coming to 5.5?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      It will! Just needs to be approved first. But you can just migrate the 5.4 version to 5.5 with no issues.

  • @james9999
    @james9999 2 месяца назад +1

    i dont see any fab plugin in my vault :(

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      Did you hit the refresh button? Have you tried restarting the Launcher?

    • @james9999
      @james9999 2 месяца назад

      @@WilliamFaucher yes i did it many times, searched but found no where on the internet even on fab website. Thank you for reply me!

    • @derrickberry3423
      @derrickberry3423 2 месяца назад

      Likewise. I don’t either.

    • @derrickberry3423
      @derrickberry3423 2 месяца назад

      @@WilliamFaucherOn my Win 10 machine I see it but not my Win 11 machine. Could that be the issue?

  • @GAMarine137
    @GAMarine137 2 месяца назад +2

    They need to add a dedicated Megascans filter in Fab

  • @AbdullahMemon-i8c
    @AbdullahMemon-i8c 2 месяца назад +2

    I really miss you ❤

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      Miss you too buddy ❤️

    • @AbdullahMemon-i8c
      @AbdullahMemon-i8c 2 месяца назад

      @@WilliamFaucherThank you, please bring the video a bit earlier next time❤🇵🇰

  • @sepral2684
    @sepral2684 2 месяца назад

    Hi I can't find EasyMapper release with Fab Folder, when will it be available?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      Approval is pending by epic, should be within the next day! It was uploaded two days ago, hang in tight!

    • @sepral2684
      @sepral2684 2 месяца назад

      Released! Thanks 🙌

  • @Tridev_Roy
    @Tridev_Roy 2 месяца назад

    Lumion ,ue5, d5 ,who is best for realistic render??and which software has other less problems??

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +2

      I have no idea what Lumion or D5 is, so I can't say

  • @alexogogo3431
    @alexogogo3431 2 месяца назад

    Thanks for info! Cant wait to see your new videos. Btw im started to learn UE thanks to you and i have a question, may be you have some project on which i can help to work on. For free of course)

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      There are lots of free projects you can use in the education section of the launcher/FAB now :)

  • @theboomerangfamily9390
    @theboomerangfamily9390 2 месяца назад

    Thanks William for this! quick question, is there a way like before to select, download and add to project multiple assets at once? My guess is no, but I hope I missed something?!

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      Good question! Havent tried, I rarely did that before myself because it was so slow to do so.

  • @royfredyr
    @royfredyr 2 месяца назад

    thanks for update :)

  • @mikhiljob9223
    @mikhiljob9223 2 месяца назад

    Really need a workaround with creating blend materials

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      That's what EasyMapper is for! :)
      www.fab.com/listings/8160d79c-c37d-46dd-bf67-64e25fafa11e

  • @fanfilmproduction9296
    @fanfilmproduction9296 2 месяца назад

    We have the problem that numerous environments and plug-ins purchased from UE cannot be added to existing or new projects. The FAB plugin itself is not part of any version. Only the assets that are in the cache drive. But we urgently need the assets

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      That sounds like a temporary bug, I added stuff literally today, give it a day!
      Which version of unreal are you on?

    • @fanfilmproduction9296
      @fanfilmproduction9296 2 месяца назад

      @@WilliamFaucher We use 5.3 and 5.4

    • @fanfilmproduction9296
      @fanfilmproduction9296 2 месяца назад

      @@WilliamFaucher And it doesn't work with any version. We can only use assets that have already been downloaded

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      @ Then it definitely is just a known temporary bug. It seems to be fine now. Keep trying. Works fine here on 5.3 and 5.4 :)

    • @fanfilmproduction9296
      @fanfilmproduction9296 2 месяца назад

      @ Just tried again, nothing works. Neither the FAB plugin nor any other purchased asset. How can you do something like this to your customers?

  •  2 месяца назад

    I can't seem to make any purchases whatsoever. At Payment it always says "Failed to challenge captcha". It's been like this for days...

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      The devs told me to try this: log out > clear cache and cookies > log in > try again

    •  2 месяца назад

      @@WilliamFaucher Thanks for the reply William! I've tried this, same issue. I tried paying on my phone, another PC etc... same issue.

  • @worldsine
    @worldsine 2 месяца назад

    Man! Thank you, nice to meet again, thank for review, but I think if marketplace of assets need a guide its means about bad UI/UX, and I probably believe Epic Games will change for more completely integrated that

  • @hnssnh3259
    @hnssnh3259 2 месяца назад

    anyone know that link or video that allows us to download like hundreds of mega scans just so we don't have to pay for them in the future?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад +1

      You can claim them for free now, once claimed they are perpetually free.

  • @zzishsh
    @zzishsh Месяц назад

    Thank u !

  • @joco9958
    @joco9958 2 месяца назад

    I'm guessing the Unity and 3dsmax Bridge plugins (from Epic) will be broken then 😢

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      I suspect a new plugin will be available for the other DCCs soon ☺️

  • @ThomasBerglund-y8f
    @ThomasBerglund-y8f 2 месяца назад

    Is easyfog/mapper optimized for gameplay too?

    • @WilliamFaucher
      @WilliamFaucher  2 месяца назад

      EasyFog for sure, EasyMapper is definitely a bit heavy, but if you use it sparingly when needed it should be OK. It depends on your game!

  • @The-Sid.S
    @The-Sid.S 2 месяца назад

    I want to learn cinematic animation from you will u teach me or guide me through

  • @notjaydanbhooshan93
    @notjaydanbhooshan93 2 месяца назад

    I've been looking for a way to find the MS Presets folder that used to download with Megascans assets into Unreal projects, if anyone knows how to access it this would be a great addition to the knowledge William's sharing with us here, thanks!

  • @shanszu7082
    @shanszu7082 7 дней назад

    Youre awesome.

  • @GRGC25
    @GRGC25 2 месяца назад

    Having worked with an ORM workflow from substance to unreal in a videogame, i always found weird how megascans used another texture array which i have always found inconvinient. I would have rather had both texture arrays to choose from but still.. it´s not that hard to get along with if you´re auditing your master materials manually, specially if you´re using material layers.