Man, I had so much fun using this plugin over the last few months and cant wait to finally use it in my next video! Dash 1.8 is awesome, Top work team at polygonflow!
Currently not doing any job as I took a break for a few months. Have started applying for a job again and this is the first plugin I am gonna buy after trying it out for 30 days. Looks fun and time saving. Keep up the good work.
Sounds like a good idea! You can grab the trial now already if you want to train on it before you start working again! :) I can extend the 30-day trial if needed! :)
The plugin is so awesome, since I am not making money with unreal I find it hard to engage in a subscription method for such a plugin, but if I ever start making money with unreal, this is a must buy
@@polygonflow Hello 👋 will sure do. I am learning architectural visualisation, and I want to use unreal more but it's quite hard to export assets from archicad to unreal and your plugin is awesome, it helps create complex scenes in a short amount of time.
Keep up the incredible work! I wouldn't be surprised if Epic purchases you one day and integrates your UI in by default. It's just SO user friendly. Wish your team all the success!
Happy to hear you like it and find it useful! Our plan is to still make it possible to easily use your downloaded Megascans assets through Dash :) So as long as one grabs lots of Megascans assets right now while they are free, I think most people will have a decent amount of assets to use in Dash going forward!
There's a tutorial where you can download every megascan assets to your account very easily, search for it. I would tell you the channel name but i dont remember :d
@@polygonflowdo you plan on keeping mega scans implementation after the whole fab faisco? These tools just work so well with those realistic assets! Should I start snagging as many free ones as I can?
@@ShinGidora Yes we plan to make the same integration with fab! So yes, you should make sure to add/download as many MS assets as you can, as we will of course only be able to show the downloaded MS assets in Dash later as well :)
Thanks! No, right now we have not focused any on the ability to paint materials. Could you describe how you would like such a workflow to work together with our Blend Material Tool? :)
Happy to hear you think so! Please let us know if you still feel that way after you have tested it! We have really tried to make it as easy as it seems in the video! :)
Ok, for real this looks amazing. Question though: I’m a cosplay photographer that is constantly spending hours looking for assets to build the environments where my clients will live in their images. I’m currently slogging through learning Blender so I can just create whatever I want myself. Would moving to Unreal Engine and utilizing Dash be a better course for me, or is it worth sticking it out with Blender to get where I want?
Hey! I'm not sure about the current state of Blender Eevee, but if real-time rendering is important to you, I would go with Unreal. In my opinion, it's simpler and faster to create amazing things with it.
Yes it works well for game dev as well! We are using HISM in the background, same as PCG and the UE foliage tool so all should be good! And for our procedural mesh tools, we offer an easy option to convert them from our custom mesh type to static meshes, so all good on that as well! If you end up giving it a try and have questions about your specific use case, feel free to let us know, happy to help out! :)
@@polygonflowHello, so when you duplicate cans/logs in the video you are actually creating instanced meshes, not separate meshes, right? Trying to understand if I parsed your message correctly. If that is the case I would definitely look into buying.
@@Markandei Our Physics tool, actually creates individual meshes. But you can easily merge them together with our Merge Tool to create one Static Mesh. Does this workflow make sense for you? Our Physics Paint tool creates an instance though! :)
Do you mean if we could add a third layer, that would be snow layer? Certainly possible! And right now I think you should be able to change the color of the snow to make it look like Sand👋
@@polygonflow Yeah I think that would work. That snow looks good, if we could as you suggest turn it into color that sand has, we got ability to create more varied environments, whole deserts etc. Not sure if it would make sense here, but it would make it easy to do :)
@@UnchartedWorlds For sure! I will experiment with it tomorrow! But my idea is to use the Blend Material or Material Edit, scroll down to the Snow settings at the bottom and change a few settings to get the sand color, in case you want to try it right away 👍
quick question , is the tool customizable inside its system? for instance does the scattering system use pcg that we can further tweak? or the material system we can use our own master material? Thanks!
You can easily access the base python code for the scatter tools and further tweak it if you like yes! But no, we are not using PCG to create the tools. So you would need some programming skills to do further customizations :) Our Material Edit tool and Blend Tool are built with our own Master Material so if you were to use your own Master, you would not be able to change the material through Dash. Perhaps we will expand into this in the future, but no concrete plans on it right now to be honest :) Is it something special you think is missing from our scatter tools and materials? :) Happy to get suggestions!
All our scatter tools are using HISM in the backend, so it works as well as if you would use PCG or UE Foliage Painter :) So it works well! You can of course try it out for free to try it out properly :)
I was really excited to try out this plugin, but to my disappointment, it only supports Windows and not macOS. It's unfortunate that mac users are left out. I hope a macOS version is available soon!
Yee sorry about that! We have gotten some Mac support requests, but so far there are not enough for us to devote the enormous amount of time that we would need to, to make it work! :( Noting down your request though!
Hi! The tools we provide with Dash are editor-only, meaning they're not suitable for animation or in-game behavior changes. That applies to the physics systems too. We're looking for ways to change that, but I'm not sure if/when we'll be able to pull it off.
As the UE Foliage Painter is pretty good and pretty easy to work, we focused on the approach we have right now with our scatter tools :) But you can paint vertex colors and then use those vertex colors as mask in our Surface Scatter tool :)
I hear you, we would have loved to offer a free non-commercial version, but as we are putting lots of time into continues development we need to bring in revenue in order to make the project feasible. Hopefully, we might be able to offer a free version in the future! For now we also have a perpetual license for those that are not a fan of the subscription model, would that make more sense for you? :)
We have been working on a crossroads system, but it is in pause currently actually. Hope to resume it later in the year though! Anything in particular you think would be important for that, or just the basics? Nothing in the plans specifically for random roads generation, but I am noting it down. In one or two releases we are planning on shipping "presets" with our Compound tool to help users build more complexed environments more easily, so a road system definitely fits in there! :)
@@polygonflow Your title says about easy world building - so, it sounds like it should generate a city as easy as in Houdini. But on the video I see this tool is more like an UE brush plugin.
@@PsijicV I hear what you say for sure. City building is something we are planning to go deeper into soon! For cities right now, I would say Dash is better for adding details to them, than building a full city from scratch. But our Path Scatter and Grid Scatter tools can definitely be used to build a city, but the workflow is not as good as we would like it to be, that's for sure! :)
Hey! If you open up the terrain tool in Dash, you can assign a Height Map that you have in your UE Content Browser to it, and then the Dash terrain will use the data from the height map! :) If I did not understand the question correctly, please let me know :)
I just installed the software, but their must be some shortcut to directly start typing in the text field in dash right? It can’t be that you actually need to click in the text field to start typing ? But what is the key combo? Anybody knows ? (For example how the Unreal Quick Action plugin works) just Alt + Q. And you can start typing, what you want or need.
@@polygonflow Shortcuts are a good idea, and it would be nice if you could specify a shortcut for your tool. I use move tool a lot, and I wish I could specify a shortcut to trigger it myself.
Hey, it looks so amazing and beneficial. I have a small question: is there any way I could integrate my own materials? Are there any rules for that? What if I want to use other custom tools like Easy Fog (for example)? Is there any way I can connect this plugin with Dash? Or can I change\edit the snow layer but material? Is there any way I can create a falloff mask for scattering? Because, as I see in the video, when you excluding plants from the road, it looks like a sharp cut, not a falloff (if that makes sense) So exciting :)
Hey! Right now our Material Edit and Blend Material only works with our own Shader and that works with Megascans and Poly Haven assets, but we are planning to look into giving support for your own materials as well, not sure when exactly though :) EasyFog is a really cool tool, but no, you would not be able to adjust that Fog with our fog tool right now no :) But we are planning on improving our Fog tools a lot in the future as well :) You can't control any other Snow than our Snow no, but our snow is getting constantly updated as well! So it will only become better and better :) Yep we have a FallOff parameter in Surface Scatter, it is actually quite good and very important for many Scatter use cases indeed :)
Please let us know what you think of our new UI! We hope you will love it! 🙏
It's amazing, it's like a cheat code in a good way
@@glenn3646 That's a lovely way of seeing it❤🔥What do you think will be your favorite new feature of 1.8?😄
This is one of the best Feature...This will help to make scenes faster. Eagerly waiting to try this
@@dddharmesh Thank you! Would love to hear what you think after you have tried it!
pleaase just make it a little cheaper... It's so wonderfull, but I don't understand how you justify your pricing.
Man, I had so much fun using this plugin over the last few months and cant wait to finally use it in my next video! Dash 1.8 is awesome, Top work team at polygonflow!
Awesome hearing that, thank you for the support ❤I have been looking forward to your next video, and hope to see some cool Dash 1.8 stuff in there!
Currently not doing any job as I took a break for a few months. Have started applying for a job again and this is the first plugin I am gonna buy after trying it out for 30 days. Looks fun and time saving. Keep up the good work.
Sounds like a good idea! You can grab the trial now already if you want to train on it before you start working again! :) I can extend the 30-day trial if needed! :)
@@polygonflow Many thanks. I will try it soon. Just busy at the moment in some pending house chores and job interviews.
@@scott1391990 No worries! Best of luck with the interviews! :)
the amount of work put in this plug in is insane............ thank you so much for your work and for ur kindness ..........
You are very welcome! Thank you for your support!
The plugin is so awesome, since I am not making money with unreal I find it hard to engage in a subscription method for such a plugin, but if I ever start making money with unreal, this is a must buy
Thanks for saying that ♥️ Would love to hear more about what you do in Unreal, so feel free to send me a DM on Discord 👋 /DanielFreden
Hi Rudy!
That's totally understandable; you should message us at info @ polygonflow . io, and we'll give you a 6 months license for free :)
@@polygonflow Hello 👋 will sure do.
I am learning architectural visualisation, and I want to use unreal more but it's quite hard to export assets from archicad to unreal and your plugin is awesome, it helps create complex scenes in a short amount of time.
Keep up the incredible work! I wouldn't be surprised if Epic purchases you one day and integrates your UI in by default. It's just SO user friendly. Wish your team all the success!
Thank you❤🔥
This is huge. Unreal Unleashed!!
@@unbalanced.studio that's a good tag line! 😄
I love the new Dash, it saves you so many hours of work. I'm just curious how you're going to do it next year when Megascans costs money.
Happy to hear you like it and find it useful! Our plan is to still make it possible to easily use your downloaded Megascans assets through Dash :) So as long as one grabs lots of Megascans assets right now while they are free, I think most people will have a decent amount of assets to use in Dash going forward!
There's a tutorial where you can download every megascan assets to your account very easily, search for it. I would tell you the channel name but i dont remember :d
Awesome update again, keep up the great work guys. Love Dash
Thanks for the support ♥️
Wonderful job! I really like the changes. It's getting better every time! Thanks!
Oh my god. This is insane. High on my wishlist!
@@ShinGidora Awesome! Grab a free trial, and let us know how you like it 💪
@@polygonflowdo you plan on keeping mega scans implementation after the whole fab faisco? These tools just work so well with those realistic assets! Should I start snagging as many free ones as I can?
@@ShinGidora Yes we plan to make the same integration with fab! So yes, you should make sure to add/download as many MS assets as you can, as we will of course only be able to show the downloaded MS assets in Dash later as well :)
@@polygonflow tysm! 🔥
This is the best tool out there, thank you!!
You are very welcome! What would you say are the top 3 features? 😎Just curious!
Man, what a tool!!! I really love it!! Makes our job much easier, thanks for that tool guys 😍
Thanks for the support! If you haven't already, feel free to share your work in our Discord, always fun seeing what people create with Dash!
@@polygonflow Will do it for sure!! Thank you
this is insane how everything is so easily compiled without havinf to manually build blueprints and PCG's with constant tweaking
That is exactly what we have tried to go for! :) Happy to hear you like it!
Amazing update
Thank you for the help in Discord with finding the bug and helping us test it👋
You've made a very nice work! Now the interface is a lot clear!
Is it possible to paint levels of the blend material too?
Thanks! No, right now we have not focused any on the ability to paint materials. Could you describe how you would like such a workflow to work together with our Blend Material Tool? :)
its amazing, guys! Great job!
Nagyon jó bemutató!
Awesome! Can't wait to try it out!
You really should! ❤🔥❤🔥
Really Impressive!
This insanely good.
Happy to hear you think so! Please let us know if you still feel that way after you have tested it! We have really tried to make it as easy as it seems in the video! :)
Ok, for real this looks amazing. Question though: I’m a cosplay photographer that is constantly spending hours looking for assets to build the environments where my clients will live in their images. I’m currently slogging through learning Blender so I can just create whatever I want myself. Would moving to Unreal Engine and utilizing Dash be a better course for me, or is it worth sticking it out with Blender to get where I want?
Hey! I'm not sure about the current state of Blender Eevee, but if real-time rendering is important to you, I would go with Unreal. In my opinion, it's simpler and faster to create amazing things with it.
This AI tool should actually be integrated into every game engine. Whoever developed or invented it, I truly admire their genius work.
Thank you for saying this! We are fortunate to have great developers in the team👋
Absolutely amazing! Does this work with datasmith Twinmotion import?
Looking great
Thanks! Looking forward to hear your thoughts on it later 🙏
Wonderful!
Oh yes, we agree! :)
That is amazing! Is it optimized for game development as well?
Yes it works well for game dev as well! We are using HISM in the background, same as PCG and the UE foliage tool so all should be good! And for our procedural mesh tools, we offer an easy option to convert them from our custom mesh type to static meshes, so all good on that as well!
If you end up giving it a try and have questions about your specific use case, feel free to let us know, happy to help out! :)
@@polygonflowHello, so when you duplicate cans/logs in the video you are actually creating instanced meshes, not separate meshes, right? Trying to understand if I parsed your message correctly. If that is the case I would definitely look into buying.
@@Markandei Our Physics tool, actually creates individual meshes. But you can easily merge them together with our Merge Tool to create one Static Mesh.
Does this workflow make sense for you?
Our Physics Paint tool creates an instance though! :)
@@polygonflow Thank you so much for the response! Will let you know if I have any questions!
Awesome!
Thank you! We are very happy that it is finally out!
awesome
Thank you!
Sweet👍👍👍
Ohh yes😎
Super cool
Thank you!
Can you add "desert" to snow and rain layer? I mean sand :)
Noted!
Do you mean if we could add a third layer, that would be snow layer?
Certainly possible! And right now I think you should be able to change the color of the snow to make it look like Sand👋
@@polygonflow Yeah I think that would work. That snow looks good, if we could as you suggest turn it into color that sand has, we got ability to create more varied environments, whole deserts etc. Not sure if it would make sense here, but it would make it easy to do :)
@@UnchartedWorlds For sure! I will experiment with it tomorrow! But my idea is to use the Blend Material or Material Edit, scroll down to the Snow settings at the bottom and change a few settings to get the sand color, in case you want to try it right away 👍
quick question , is the tool customizable inside its system? for instance does the scattering system use pcg that we can further tweak? or the material system we can use our own master material? Thanks!
You can easily access the base python code for the scatter tools and further tweak it if you like yes! But no, we are not using PCG to create the tools. So you would need some programming skills to do further customizations :)
Our Material Edit tool and Blend Tool are built with our own Master Material so if you were to use your own Master, you would not be able to change the material through Dash. Perhaps we will expand into this in the future, but no concrete plans on it right now to be honest :)
Is it something special you think is missing from our scatter tools and materials? :) Happy to get suggestions!
Looks really nice, but how performing it is in the game, since is all procedural?
All our scatter tools are using HISM in the backend, so it works as well as if you would use PCG or UE Foliage Painter :) So it works well! You can of course try it out for free to try it out properly :)
@@polygonflow That's crazy. Ty for fast answer!
@@Aleks_Sense Feel free to reach out with more Questions in our Discord once you have tried it some 💪
Can we distribute decals along the curve?
@@povilaslondon Yes! We have proximity mask in our Decal Scatter 👍
I was really excited to try out this plugin, but to my disappointment, it only supports Windows and not macOS. It's unfortunate that mac users are left out. I hope a macOS version is available soon!
Yee sorry about that! We have gotten some Mac support requests, but so far there are not enough for us to devote the enormous amount of time that we would need to, to make it work! :(
Noting down your request though!
Can i make the animation with physics tools? For example, I want to do a bottle drop animation in the movie sequencer
Sadly not! We are planning to look into it properly down the line, but it is a very hard problem to fix it seems 😢
Hi!
The tools we provide with Dash are editor-only, meaning they're not suitable for animation or in-game behavior changes. That applies to the physics systems too.
We're looking for ways to change that, but I'm not sure if/when we'll be able to pull it off.
it is not possible to paint scatter like the physics tool works?
As the UE Foliage Painter is pretty good and pretty easy to work, we focused on the approach we have right now with our scatter tools :) But you can paint vertex colors and then use those vertex colors as mask in our Surface Scatter tool :)
Is this compatible with voxel plugin
In what way exactly do you mean? :)
amazing tool, but a rental model base on a free software is crazy! it'd be fair to charge if only commercially used rather than subscription based.
I hear you, we would have loved to offer a free non-commercial version, but as we are putting lots of time into continues development we need to bring in revenue in order to make the project feasible. Hopefully, we might be able to offer a free version in the future!
For now we also have a perpetual license for those that are not a fan of the subscription model, would that make more sense for you? :)
@@polygonflow i actually understand, specially if it's a small team, thanks for the answer tho
@@wallisad2422 Happy to hear that👏We are indeed a very small team :)
What about crossroads and random roads generation?
We have been working on a crossroads system, but it is in pause currently actually. Hope to resume it later in the year though! Anything in particular you think would be important for that, or just the basics?
Nothing in the plans specifically for random roads generation, but I am noting it down. In one or two releases we are planning on shipping "presets" with our Compound tool to help users build more complexed environments more easily, so a road system definitely fits in there! :)
@@polygonflow Your title says about easy world building - so, it sounds like it should generate a city as easy as in Houdini. But on the video I see this tool is more like an UE brush plugin.
@@PsijicV I hear what you say for sure. City building is something we are planning to go deeper into soon!
For cities right now, I would say Dash is better for adding details to them, than building a full city from scratch. But our Path Scatter and Grid Scatter tools can definitely be used to build a city, but the workflow is not as good as we would like it to be, that's for sure! :)
Yeh i want dash apply to heighmap and sculp landscape of tab landscape ue5
Hey! If you open up the terrain tool in Dash, you can assign a Height Map that you have in your UE Content Browser to it, and then the Dash terrain will use the data from the height map! :)
If I did not understand the question correctly, please let me know :)
I just installed the software, but their must be some shortcut to directly start typing in the text field in dash right? It can’t be that you actually need to click in the text field to start typing ? But what is the key combo? Anybody knows ? (For example how the Unreal Quick Action plugin works) just Alt + Q. And you can start typing, what you want or need.
Thanks for bringing this up! You're right, it should be automatic. We'll implement this in the next update!
Thanks dash team this looks like a great update. Especially the blend material set up.
@@polygonflow Shortcuts are a good idea, and it would be nice if you could specify a shortcut for your tool. I use move tool a lot, and I wish I could specify a shortcut to trigger it myself.
@@兔阿-q6q 100%! We will look into this!
Hey, it looks so amazing and beneficial. I have a small question: is there any way I could integrate my own materials? Are there any rules for that? What if I want to use other custom tools like Easy Fog (for example)? Is there any way I can connect this plugin with Dash?
Or can I change\edit the snow layer but material?
Is there any way I can create a falloff mask for scattering? Because, as I see in the video, when you excluding plants from the road, it looks like a sharp cut, not a falloff (if that makes sense)
So exciting :)
Hey!
Right now our Material Edit and Blend Material only works with our own Shader and that works with Megascans and Poly Haven assets, but we are planning to look into giving support for your own materials as well, not sure when exactly though :)
EasyFog is a really cool tool, but no, you would not be able to adjust that Fog with our fog tool right now no :) But we are planning on improving our Fog tools a lot in the future as well :)
You can't control any other Snow than our Snow no, but our snow is getting constantly updated as well! So it will only become better and better :)
Yep we have a FallOff parameter in Surface Scatter, it is actually quite good and very important for many Scatter use cases indeed :)
@@polygonflow cool cool cool, thanks a lot for answering! Downloading Dash for testing:)
@@MrChronn22 Awesome! If there are any problems, don't hesitate to reach out in our Discord 💪
You’re a fucking god
Comments like these keeps us motivated, keep it up😎