DASH 1.8 - FAST AND EASY WORLD BUILDING IN UNREAL ENGINE 5

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  • Опубликовано: 19 ноя 2024

Комментарии • 184

  • @polygonflow
    @polygonflow  Месяц назад +20

    Please let us know what you think of our new UI! We hope you will love it! 🙏

    • @glenn3646
      @glenn3646 Месяц назад +1

      It's amazing, it's like a cheat code in a good way

    • @polygonflow
      @polygonflow  Месяц назад

      @@glenn3646 That's a lovely way of seeing it❤‍🔥What do you think will be your favorite new feature of 1.8?😄

    • @dddharmesh
      @dddharmesh Месяц назад

      This is one of the best Feature...This will help to make scenes faster. Eagerly waiting to try this

    • @polygonflow
      @polygonflow  Месяц назад

      @@dddharmesh Thank you! Would love to hear what you think after you have tried it!

    • @foxy2348
      @foxy2348 Месяц назад

      pleaase just make it a little cheaper... It's so wonderfull, but I don't understand how you justify your pricing.

  • @Nowah_Studio
    @Nowah_Studio Месяц назад +8

    the amount of work put in this plug in is insane............ thank you so much for your work and for ur kindness ..........

    • @polygonflow
      @polygonflow  Месяц назад

      You are very welcome! Thank you for your support!

  • @RenderRite
    @RenderRite Месяц назад +8

    Man, I had so much fun using this plugin over the last few months and cant wait to finally use it in my next video! Dash 1.8 is awesome, Top work team at polygonflow!

    • @polygonflow
      @polygonflow  Месяц назад +1

      Awesome hearing that, thank you for the support ❤I have been looking forward to your next video, and hope to see some cool Dash 1.8 stuff in there!

  • @gezor20
    @gezor20 10 дней назад

    this is genius. Creating a scene just by simulating how it would be created in reality. Really awesome

  • @scott1391990
    @scott1391990 Месяц назад +2

    Currently not doing any job as I took a break for a few months. Have started applying for a job again and this is the first plugin I am gonna buy after trying it out for 30 days. Looks fun and time saving. Keep up the good work.

    • @polygonflow
      @polygonflow  Месяц назад +2

      Sounds like a good idea! You can grab the trial now already if you want to train on it before you start working again! :) I can extend the 30-day trial if needed! :)

    • @scott1391990
      @scott1391990 Месяц назад

      @@polygonflow Many thanks. I will try it soon. Just busy at the moment in some pending house chores and job interviews.

    • @polygonflow
      @polygonflow  Месяц назад

      @@scott1391990 No worries! Best of luck with the interviews! :)

  • @raphieljoeroeja9406
    @raphieljoeroeja9406 Месяц назад +1

    This plugin is like a gift from god for me and my biggest passion project as well as for anything else I’m doing with unreal. I love you guys for life😂

    • @polygonflow
      @polygonflow  Месяц назад

      😄😄 Happy to be of assistance! What are you working on? 😀

  • @rudydeclarisse
    @rudydeclarisse Месяц назад +3

    The plugin is so awesome, since I am not making money with unreal I find it hard to engage in a subscription method for such a plugin, but if I ever start making money with unreal, this is a must buy

    • @polygonflow
      @polygonflow  Месяц назад

      Thanks for saying that ♥️ Would love to hear more about what you do in Unreal, so feel free to send me a DM on Discord 👋 /DanielFreden

    • @polygonflow
      @polygonflow  Месяц назад

      Hi Rudy!
      That's totally understandable; you should message us at info @ polygonflow . io, and we'll give you a 6 months license for free :)

    • @rudydeclarisse
      @rudydeclarisse Месяц назад +1

      @@polygonflow Hello 👋 will sure do.
      I am learning architectural visualisation, and I want to use unreal more but it's quite hard to export assets from archicad to unreal and your plugin is awesome, it helps create complex scenes in a short amount of time.

  • @unbalanced.studio
    @unbalanced.studio Месяц назад +5

    This is huge. Unreal Unleashed!!

    • @polygonflow
      @polygonflow  Месяц назад

      @@unbalanced.studio that's a good tag line! 😄

  • @Travisb238
    @Travisb238 Месяц назад +2

    Keep up the incredible work! I wouldn't be surprised if Epic purchases you one day and integrates your UI in by default. It's just SO user friendly. Wish your team all the success!

  • @OffTheRails
    @OffTheRails Месяц назад +4

    Awesome update again, keep up the great work guys. Love Dash

    • @polygonflow
      @polygonflow  Месяц назад +1

      Thanks for the support ♥️

  • @swifty916
    @swifty916 Месяц назад +2

    This is the best tool out there, thank you!!

    • @polygonflow
      @polygonflow  Месяц назад

      You are very welcome! What would you say are the top 3 features? 😎Just curious!

  • @StillMotion
    @StillMotion 27 дней назад +2

    After trying Dash, I can't stop using it. It's more than just a plugin.

    • @polygonflow
      @polygonflow  26 дней назад

      @@StillMotion ♥️♥️ I totally agree, as we keep developing it, it is soon limiting calling it a plugin.

  • @esteban_ama
    @esteban_ama Месяц назад

    Wonderful job! I really like the changes. It's getting better every time! Thanks!

  • @FischersFritze12
    @FischersFritze12 Месяц назад +5

    I love the new Dash, it saves you so many hours of work. I'm just curious how you're going to do it next year when Megascans costs money.

    • @polygonflow
      @polygonflow  Месяц назад +4

      Happy to hear you like it and find it useful! Our plan is to still make it possible to easily use your downloaded Megascans assets through Dash :) So as long as one grabs lots of Megascans assets right now while they are free, I think most people will have a decent amount of assets to use in Dash going forward!

    • @Matt.visualz
      @Matt.visualz Месяц назад

      There's a tutorial where you can download every megascan assets to your account very easily, search for it. I would tell you the channel name but i dont remember :d

  • @Matt.visualz
    @Matt.visualz Месяц назад

    Man, what a tool!!! I really love it!! Makes our job much easier, thanks for that tool guys 😍

    • @polygonflow
      @polygonflow  Месяц назад +1

      Thanks for the support! If you haven't already, feel free to share your work in our Discord, always fun seeing what people create with Dash!

    • @Matt.visualz
      @Matt.visualz Месяц назад

      @@polygonflow Will do it for sure!! Thank you

  • @ShinGidora
    @ShinGidora Месяц назад +3

    Oh my god. This is insane. High on my wishlist!

    • @polygonflow
      @polygonflow  Месяц назад +1

      @@ShinGidora Awesome! Grab a free trial, and let us know how you like it 💪

    • @ShinGidora
      @ShinGidora Месяц назад +1

      @@polygonflowdo you plan on keeping mega scans implementation after the whole fab faisco? These tools just work so well with those realistic assets! Should I start snagging as many free ones as I can?

    • @polygonflow
      @polygonflow  Месяц назад +1

      @@ShinGidora Yes we plan to make the same integration with fab! So yes, you should make sure to add/download as many MS assets as you can, as we will of course only be able to show the downloaded MS assets in Dash later as well :)

    • @ShinGidora
      @ShinGidora Месяц назад

      @@polygonflow tysm! 🔥

  • @astralstormgamestudios1259
    @astralstormgamestudios1259 13 дней назад

    Love it! How does it work together with world partition? And culling? How does the outliner panel look in UE after setting up the scene with objects? Does the landscape nanite & displacement work in 8x8km landscape?

    • @polygonflow
      @polygonflow  13 дней назад +1

      Right now, the Dash results are not assigned to any partition. But we have plans to look into this workflow deeper and improve here! We do have a culling setting in our Scatter tool :)
      We store the Dash settings in one actor that has a JSON, and then for each scatter instance etc you create with Dash they are a separate actor in the outlier.
      Our Material Edit tool does not work at landscapes at all right now actually. Planning to fix this in the future as well! :)
      I hope this answers your questions a bit, feel free to join the Discord for deeper conversations 😄
      www.polygonflow.io/discord

  • @Actoo43
    @Actoo43 Месяц назад

    its amazing, guys! Great job!

  • @Samuele_Lini_ARS
    @Samuele_Lini_ARS Месяц назад +1

    You've made a very nice work! Now the interface is a lot clear!
    Is it possible to paint levels of the blend material too?

    • @polygonflow
      @polygonflow  Месяц назад

      Thanks! No, right now we have not focused any on the ability to paint materials. Could you describe how you would like such a workflow to work together with our Blend Material Tool? :)

  • @WestinsWorldStudio
    @WestinsWorldStudio Месяц назад +4

    Amazing update

    • @polygonflow
      @polygonflow  Месяц назад +1

      Thank you for the help in Discord with finding the bug and helping us test it👋

  • @Jordan-dr9hq
    @Jordan-dr9hq Месяц назад +1

    Absolutely amazing! Does this work with datasmith Twinmotion import?

    • @polygonflow
      @polygonflow  Месяц назад +1

      @@Jordan-dr9hq Thanks ♥️ Could you elaborate more exactly what you mean? 🙂

  • @oliver_bw
    @oliver_bw Месяц назад +1

    Awesome! Can't wait to try it out!

    • @polygonflow
      @polygonflow  Месяц назад

      You really should! ❤‍🔥❤‍🔥

  • @tivadarbrindza736
    @tivadarbrindza736 Месяц назад +2

    Nagyon jó bemutató!

  • @samuelenslin1850
    @samuelenslin1850 8 дней назад

    Thats one heck of a tool....
    Unfirtunately I do mostly medical animations and usually have more specific needs for that, so its probably not justifiable to get for work, even though I could imagine a few use cases already...
    A few questions about that:
    A) Does it still use PCG under the hood, is it custom blueprints or is it fully c++? I´m asking due to wondering how customisable it would be...
    B) Are the materials also "baked" in the UI or is there an option to switch it out with your own custom master material?
    I particularily like how you implemented AI for tagging, color reference and documentation. I think that should be a standard for every great tool these days.
    I could imagine some more extended features in the not too distant future:
    1. Image analysis and automatic collection of fitting assets from the asset library.
    2. Image analysis and complex 3D mesh generation through an iterative process of splitting it down into modular assets, creating lowpoly meshes for these and then adding detail via geometry scrippting and texture projecting using AI generated textures....:)
    3. Maybe add some AI guided basic lighting.
    This way you could start out with AI generated concept art and then basically do 50-80% of the basic set up fullly procedurally and only needed to add the final artistic touches with shading/asset placement and specific hero assets...
    But this already looks insanely powerful as it is....

    • @polygonflow
      @polygonflow  8 дней назад

      Hey! Got it, you should give the free trial a test, maybe some of our tools can help your workflows! But let's see if I can answer your questions first,
      A) It is 99% custom C++ and Python, and a few blueprints. No PCG is used at all. We don't have any tutorials or docs on it, but you could in theory go in and customize at least some of the code yourself.
      B) When using Megascans and Poly Haven assets and materials through the Dash Content Browser, we use our own custom Master Material, which is what gives you access to our Material Edit and Blend Material tools. You could go in and change this Master Material, but if you replace it your your own you would lose access to our Material Edit and Blend tool. For the other materials you use through Dash (your own materials you have added through our AI tagging), we don't do anything special, no separate Master Material etc. (So no Material Edit or Blend Tool for those)
      1 Something similar is already in the works!
      2 For the time being we don't think 3D mesh creation is good enough and not sure about its use cases yet, and we definitely do not have a big enough team to look into that feat, but we are for sure keeping an eye out on how this feat is going within the industry!
      3 Yes that would be awesome, we have our image-to-grading feature which is cool, but doing the same for lightning is something we really would like to do!
      For sure, we are definitely thinking and experimenting with different AI features that would help the artist create as long as they are still in artistic control! Lots of the steps in a world-building process can definitely be improved with AI features without removing the control of the artist!
      Happy to hear you think it looks great so far! If you decide to try it out, would love to hear your first impressions later!

  • @bobrob8839
    @bobrob8839 Месяц назад +2

    Ok, for real this looks amazing. Question though: I’m a cosplay photographer that is constantly spending hours looking for assets to build the environments where my clients will live in their images. I’m currently slogging through learning Blender so I can just create whatever I want myself. Would moving to Unreal Engine and utilizing Dash be a better course for me, or is it worth sticking it out with Blender to get where I want?

    • @polygonflow
      @polygonflow  Месяц назад +1

      Hey! I'm not sure about the current state of Blender Eevee, but if real-time rendering is important to you, I would go with Unreal. In my opinion, it's simpler and faster to create amazing things with it.

  • @gamertank1987
    @gamertank1987 Месяц назад +2

    Awesome!

    • @polygonflow
      @polygonflow  Месяц назад +1

      Thank you! We are very happy that it is finally out!

  • @Boschie143
    @Boschie143 Месяц назад

    this is insane how everything is so easily compiled without havinf to manually build blueprints and PCG's with constant tweaking

    • @polygonflow
      @polygonflow  Месяц назад +1

      That is exactly what we have tried to go for! :) Happy to hear you like it!

  • @Hapshaw
    @Hapshaw 23 дня назад

    Been making game environments for 27 years this is just the kind of thinking I really dig .. purchased and using good job yall. Quick question about foliage. Since your using foliage in the scatter here I was wondering if unreal is still processing those things much like when you use UE's foliage system or is dealing with those kind of elements differently?

    • @polygonflow
      @polygonflow  23 дня назад

      Thanks for saying that and thanks for the support!
      We use HISM just as UE foliage painter so once the results are in, it is more or less the same! :) If you have any follow up questions here, just let me know! :)

  • @CGYI-zb3ho
    @CGYI-zb3ho Месяц назад

    This AI tool should actually be integrated into every game engine. Whoever developed or invented it, I truly admire their genius work.

    • @polygonflow
      @polygonflow  Месяц назад +1

      Thank you for saying this! We are fortunate to have great developers in the team👋

  • @UnchartedWorlds
    @UnchartedWorlds Месяц назад +5

    Can you add "desert" to snow and rain layer? I mean sand :)

    • @polygonflow
      @polygonflow  Месяц назад +1

      Noted!

    • @polygonflow
      @polygonflow  Месяц назад

      Do you mean if we could add a third layer, that would be snow layer?
      Certainly possible! And right now I think you should be able to change the color of the snow to make it look like Sand👋

    • @UnchartedWorlds
      @UnchartedWorlds Месяц назад

      @@polygonflow Yeah I think that would work. That snow looks good, if we could as you suggest turn it into color that sand has, we got ability to create more varied environments, whole deserts etc. Not sure if it would make sense here, but it would make it easy to do :)

    • @polygonflow
      @polygonflow  Месяц назад +2

      @@UnchartedWorlds For sure! I will experiment with it tomorrow! But my idea is to use the Blend Material or Material Edit, scroll down to the Snow settings at the bottom and change a few settings to get the sand color, in case you want to try it right away 👍

  • @dodgyyy
    @dodgyyy Месяц назад

    Really Impressive!

  • @AaronFhd
    @AaronFhd Месяц назад +2

    Looking great

    • @polygonflow
      @polygonflow  Месяц назад

      Thanks! Looking forward to hear your thoughts on it later 🙏

  • @JPN762
    @JPN762 21 день назад

    Looks lit! Wondering how well all the scattering objects (foliage) will be processed performance wise within a game scene...

    • @polygonflow
      @polygonflow  21 день назад

      It works fine actually! Our scatter results use the same tech as UE foliage and PCG. HISM. So feel to try it out on a game scene!
      And of course with any game scene, it is important to think about how many assets are put into the scene, regardless of using Dash, UE foliage painter or PCG :)

    • @JPN762
      @JPN762 19 дней назад

      ​@@polygonflow Hehe yeah-no that's true, the tool doesn't dictate how hard the mesh affect the computing performance. So, weather you use the UE5 method or this awesome tool, you'll get the same performance. I'd love to check out the dash plugin asap but I'm busy as heck with exams right now. Definitely going to download it once I have some spare time, you guys really are awesome for allowing us to test the product for 30 days. As someone who are not working a full-time job yet, that 10$ a month isn't going to kill me either, will definitely be subbing for the 3months! Thanks for that! :)

    • @polygonflow
      @polygonflow  19 дней назад +1

      @@JPN762 Thanks for taking the time to write this and let me know you are down to try it out!😃Feel free to ping me on Discord once you have started testing it, and best of luck with the exams! /DanielFreden

  • @Utopia2023Game2
    @Utopia2023Game2 Месяц назад

    WHAT THE BIG TEAM YOU HAVE !! YOU'R INSANE , MAKE SUPER Utilities (But For Free :)

  • @Prajwal____
    @Prajwal____ Месяц назад +2

    Sweet👍👍👍

  • @leeburton7901
    @leeburton7901 20 дней назад

    Hey! I really want this plugin! One question - if I get this plugin, will someone else who works on my project (sound designer) still be able to get on the project without the plugin? Had that issue previously

    • @polygonflow
      @polygonflow  20 дней назад

      Hey! Yes, no worries! You can work together with them on it without them having Dash!
      Here is some additional info: docs.polygonflow.io/getting-started/getting-started#sharing-the-level-with-someone-without-dash

  • @CameronMcMillan22
    @CameronMcMillan22 20 дней назад

    Incredible work! A question though- Is it possible to use an existing mesh as terrain or convert?

    • @polygonflow
      @polygonflow  20 дней назад +1

      Ye you can scatter or use our tools on any surfaces more or less! :)
      Right now our Blend Material and Edit Material tools do not support landscapes, but it is on our todo list! :)
      So feel free to give it a try and if you run into issues or questions, our Discord is the place to be 😀

    • @CameronMcMillan22
      @CameronMcMillan22 20 дней назад

      @@polygonflow Thank you so much for the response. I have just downloaded the demo, once I finish up on a project I am subscribing; you guys have made a monster of a toolset here! haha

    • @polygonflow
      @polygonflow  20 дней назад +1

      @@CameronMcMillan22 Thanks for the support and kind words, means a lot!

  • @scarabrae
    @scarabrae Месяц назад +1

    Wonderful!

  • @tayayoung6031
    @tayayoung6031 26 дней назад

    can you use the road tool to snap to a custom mesh? like I have a real life elevation that is brought in via FBX

    • @polygonflow
      @polygonflow  26 дней назад

      Yep that should work! We have a projection mask in the road tool! You can see it around the 4:00 timestamp :)
      If it does not end up working for your mesh, drop us a message in our Discord and we can try to figure it out together!

  • @EricTareDenedoteentalk
    @EricTareDenedoteentalk Месяц назад

    This insanely good.

    • @polygonflow
      @polygonflow  Месяц назад

      Happy to hear you think so! Please let us know if you still feel that way after you have tested it! We have really tried to make it as easy as it seems in the video! :)

  • @galberger3937
    @galberger3937 21 день назад

    Hi.
    Can i use Dash to add water to my scene instead of the road?
    And if yes do i need to aply water material instead of the material that you have used?

    • @polygonflow
      @polygonflow  21 день назад

      If you already have a water material, you can simply drag and drop it on our road mesh yes!
      If you want to use the Dash Water material we have on our water plane, please send a message on our Discord and I can record a video showing you how to do it :)

  • @douglasstevens2667
    @douglasstevens2667 15 дней назад

    How does the integration with Fab work?

  • @newtforgegames
    @newtforgegames 16 дней назад

    Now that FAB has been released does Dash still work in the same way? With the megascans content

    • @polygonflow
      @polygonflow  16 дней назад +2

      @@newtforgegames It is our top priority right now, so soon yes!
      But for now, you can still use those assets in Dash by first placing them in the level, or by adding them to your project assets in the Dash Content browser 👍

  • @dataexplorer824
    @dataexplorer824 21 день назад

    can't find the fab assets in the content browser.

    • @polygonflow
      @polygonflow  20 дней назад

      Sorry to hear that, not sure what's the issue. You should be able to see all your project asset folders in the Current Project tab in our Content Browser. And then once you compute the folders, the assets should be popping up.
      What step is it you are having problems with?

  • @kurtissebring349
    @kurtissebring349 5 дней назад

    Is this performant enough for large game environments, or is it mainly intended just for visual art? I'm downloading the trial, but was curious about frame rates.

    • @polygonflow
      @polygonflow  2 дня назад

      It works for large games as well yes! We actually shared a user-created environment yesterday that was quite big: x.com/polygonflow/status/1858115488003342346
      FYI, the Dash results does not "respect" world partition, but we hope to look into this more down the line :)

  • @xXxShankersxXx
    @xXxShankersxXx 27 дней назад

    does this work with world partition and level streaming to create big open world maps for games?

    • @polygonflow
      @polygonflow  26 дней назад

      None of our tools work with level streaming unfortunately, it is on our to-do list though! Regarding world partition, our tools are not world partition aware, but I know some people have used Dash in those levels anyhow. So, no, no official support, but you can give it a try yourself for free and see how it goes if you want! Honestly, we need more feedback on the world partition workflow. So if you want an extended free trial to try it out some, you can drop us an email, info@polygonflow.io :)

  • @revoprod-h6k
    @revoprod-h6k 26 дней назад

    I am Plugins user, This monster should be the best UE plugin !

    • @polygonflow
      @polygonflow  26 дней назад

      Thanks for saying that! Do you think our latest UI change was a good call?

    • @revoprod-h6k
      @revoprod-h6k 26 дней назад

      @@polygonflow Yes, perfect ergonomy ! I am UE5 user just for fun its not my job, and its very hard to use it without Dash 1.8, Syncerly I dont use the 1.8, but trought the video tutorial its amazing for a non professional guy like me. waiting for lighting tutorial with Dash 1.8. good job guys.

    • @polygonflow
      @polygonflow  26 дней назад +1

      @@revoprod-h6k Awesome! Ye we should def tackle lightning at some point! :)

  • @korakot2003
    @korakot2003 Месяц назад

    quick question , is the tool customizable inside its system? for instance does the scattering system use pcg that we can further tweak? or the material system we can use our own master material? Thanks!

    • @polygonflow
      @polygonflow  Месяц назад +1

      You can easily access the base python code for the scatter tools and further tweak it if you like yes! But no, we are not using PCG to create the tools. So you would need some programming skills to do further customizations :)
      Our Material Edit tool and Blend Tool are built with our own Master Material so if you were to use your own Master, you would not be able to change the material through Dash. Perhaps we will expand into this in the future, but no concrete plans on it right now to be honest :)
      Is it something special you think is missing from our scatter tools and materials? :) Happy to get suggestions!

  • @razaverses
    @razaverses Месяц назад

    Does it support landscape? If i bring in terrain created in World Creator, then can it apply landscape texture to it.?

    • @polygonflow
      @polygonflow  Месяц назад

      Using Megascans and Poly Haven materials through Dash on Landscapes does not work well right now no, it is because we have not set up Landscape Materials yet, but we will in the future! :)
      But you can use all our tools, on landscapes yes! Scattering, Procedural Roads etc etc :)

  • @geogeogeogeogeogeogeogeogeogeo
    @geogeogeogeogeogeogeogeogeogeo 24 дня назад

    My tools panel does not appear when I create the terrain or hit edit, when I hit edit with the terrain selected nothing happens?

    • @polygonflow
      @polygonflow  23 дня назад

      Oh, sorry about that, not sure what is happening here, could you join our Discord and send a message there? Much easier to go back and forth and find the issue in Discord :) www.polygonflow.io/discord

  • @nikolay_yunkevich
    @nikolay_yunkevich Месяц назад

    Can i make the animation with physics tools? For example, I want to do a bottle drop animation in the movie sequencer

    • @polygonflow
      @polygonflow  Месяц назад

      Sadly not! We are planning to look into it properly down the line, but it is a very hard problem to fix it seems 😢

    • @polygonflow
      @polygonflow  Месяц назад +1

      Hi!
      The tools we provide with Dash are editor-only, meaning they're not suitable for animation or in-game behavior changes. That applies to the physics systems too.
      We're looking for ways to change that, but I'm not sure if/when we'll be able to pull it off.

  • @DrGreenthumbISO
    @DrGreenthumbISO 14 дней назад

    Hi ! Dash is amazing ! But i can't use "Draw curve " on my own landscape did i do something wrong ?

    • @polygonflow
      @polygonflow  14 дней назад +1

      That should definitely work, can you send us a video and some more info in our Discord? Much easier to help there!
      www.polygonflow.io/discord

    • @DrGreenthumbISO
      @DrGreenthumbISO 13 дней назад

      @@polygonflow Thx for the answer, i sent you a video on discord 😃

    • @polygonflow
      @polygonflow  13 дней назад

      @@DrGreenthumbISO Great, thank you!

  • @CharlieBroome-pg4os
    @CharlieBroome-pg4os 22 дня назад

    Is there an easy way to get fab assets into the content browser?

    • @polygonflow
      @polygonflow  22 дня назад +1

      Hey! We are looking into the best possible solution. Until then, the current way of doing this would be to add your FAB assets to your project through FAB, and then in the Dash Content Browser, go to the Current Project View, and compute the folder with these FAB assets.
      But, remember that you can of course use all the tools in Dash even if you don't add your assets to our Content Browser. You can open the tools through our menus or by searching for the tools and then assigning assets to the tools, like Surface Scatter :)

  • @fabioespositovlog
    @fabioespositovlog Месяц назад

    Super cool

  • @rec-trick
    @rec-trick Месяц назад +1

    awesome

  • @lunardbay
    @lunardbay Месяц назад

    That is amazing! Is it optimized for game development as well?

    • @polygonflow
      @polygonflow  Месяц назад

      Yes it works well for game dev as well! We are using HISM in the background, same as PCG and the UE foliage tool so all should be good! And for our procedural mesh tools, we offer an easy option to convert them from our custom mesh type to static meshes, so all good on that as well!
      If you end up giving it a try and have questions about your specific use case, feel free to let us know, happy to help out! :)

    • @Markandei
      @Markandei Месяц назад

      @@polygonflowHello, so when you duplicate cans/logs in the video you are actually creating instanced meshes, not separate meshes, right? Trying to understand if I parsed your message correctly. If that is the case I would definitely look into buying.

    • @polygonflow
      @polygonflow  Месяц назад

      @@Markandei Our Physics tool, actually creates individual meshes. But you can easily merge them together with our Merge Tool to create one Static Mesh.
      Does this workflow make sense for you?
      Our Physics Paint tool creates an instance though! :)

    • @lunardbay
      @lunardbay Месяц назад

      @@polygonflow Thank you so much for the response! Will let you know if I have any questions!

  • @Aleks_Sense
    @Aleks_Sense Месяц назад

    Looks really nice, but how performing it is in the game, since is all procedural?

    • @polygonflow
      @polygonflow  Месяц назад +1

      All our scatter tools are using HISM in the backend, so it works as well as if you would use PCG or UE Foliage Painter :) So it works well! You can of course try it out for free to try it out properly :)

    • @Aleks_Sense
      @Aleks_Sense Месяц назад

      @@polygonflow That's crazy. Ty for fast answer!

    • @polygonflow
      @polygonflow  Месяц назад +1

      @@Aleks_Sense Feel free to reach out with more Questions in our Discord once you have tried it some 💪

  • @OletusfogonesRecetasdecocina
    @OletusfogonesRecetasdecocina Месяц назад

    it is not possible to paint scatter like the physics tool works?

    • @polygonflow
      @polygonflow  Месяц назад

      As the UE Foliage Painter is pretty good and pretty easy to work, we focused on the approach we have right now with our scatter tools :) But you can paint vertex colors and then use those vertex colors as mask in our Surface Scatter tool :)

  • @kinglaw1688
    @kinglaw1688 20 дней назад

    after selecting the curve for the second time to create the second road for the lines nothing happens after clicking on the + (no second road is created 😞

    • @polygonflow
      @polygonflow  20 дней назад

      Hmm, have you made sure to opened a new Road tool for the second road? And also, please check so the new road is not created within the other, that might make it hard to see it.
      A great tip when creating your second road, is that you can duplicate the first road tool from within the tool menu. Then you get the same settings and can then adjust further :)

  • @povilaslondon
    @povilaslondon Месяц назад

    Can we distribute decals along the curve?

    • @polygonflow
      @polygonflow  Месяц назад +1

      @@povilaslondon Yes! We have proximity mask in our Decal Scatter 👍

  • @thronosstudios
    @thronosstudios 17 дней назад

    Is there a perpetual offline license?

    • @polygonflow
      @polygonflow  16 дней назад +1

      There is not right now no, no offline ability at all actually. We hope to add this eventually! :)

  • @ChenElf-v3b
    @ChenElf-v3b 17 дней назад

    Can this be imported into Fab resources?

    • @polygonflow
      @polygonflow  16 дней назад

      What exactly you mean? :)
      We are working on integrating Fab/Megascans into our Content Browser, if that was what you meant :)
      But you can of course use the Dash tools on assets that already exist within your level as well, now already :)

  • @ajitteshballoria4852
    @ajitteshballoria4852 Месяц назад

    Is this compatible with voxel plugin

    • @polygonflow
      @polygonflow  Месяц назад

      In what way exactly do you mean? :)

  • @PsijicV
    @PsijicV Месяц назад

    What about crossroads and random roads generation?

    • @polygonflow
      @polygonflow  Месяц назад

      We have been working on a crossroads system, but it is in pause currently actually. Hope to resume it later in the year though! Anything in particular you think would be important for that, or just the basics?
      Nothing in the plans specifically for random roads generation, but I am noting it down. In one or two releases we are planning on shipping "presets" with our Compound tool to help users build more complexed environments more easily, so a road system definitely fits in there! :)

    • @PsijicV
      @PsijicV Месяц назад

      @@polygonflow Your title says about easy world building - so, it sounds like it should generate a city as easy as in Houdini. But on the video I see this tool is more like an UE brush plugin.

    • @polygonflow
      @polygonflow  Месяц назад

      @@PsijicV I hear what you say for sure. City building is something we are planning to go deeper into soon!
      For cities right now, I would say Dash is better for adding details to them, than building a full city from scratch. But our Path Scatter and Grid Scatter tools can definitely be used to build a city, but the workflow is not as good as we would like it to be, that's for sure! :)

  • @TAKES2PRODUCTIONS
    @TAKES2PRODUCTIONS 26 дней назад

    will there be a Mac version ?

    • @polygonflow
      @polygonflow  26 дней назад

      At some point maybe! But as there is not much demand for it, it is really hard for us to prioritize it with our small team 😔

  • @dangminhhieu7440
    @dangminhhieu7440 Месяц назад

    Yeh i want dash apply to heighmap and sculp landscape of tab landscape ue5

    • @polygonflow
      @polygonflow  Месяц назад

      Hey! If you open up the terrain tool in Dash, you can assign a Height Map that you have in your UE Content Browser to it, and then the Dash terrain will use the data from the height map! :)
      If I did not understand the question correctly, please let me know :)

  • @cineguz
    @cineguz Месяц назад

    I was really excited to try out this plugin, but to my disappointment, it only supports Windows and not macOS. It's unfortunate that mac users are left out. I hope a macOS version is available soon!

    • @polygonflow
      @polygonflow  Месяц назад

      Yee sorry about that! We have gotten some Mac support requests, but so far there are not enough for us to devote the enormous amount of time that we would need to, to make it work! :(
      Noting down your request though!

  • @wallisad2422
    @wallisad2422 Месяц назад

    amazing tool, but a rental model base on a free software is crazy! it'd be fair to charge if only commercially used rather than subscription based.

    • @polygonflow
      @polygonflow  Месяц назад +1

      I hear you, we would have loved to offer a free non-commercial version, but as we are putting lots of time into continues development we need to bring in revenue in order to make the project feasible. Hopefully, we might be able to offer a free version in the future!
      For now we also have a perpetual license for those that are not a fan of the subscription model, would that make more sense for you? :)

    • @wallisad2422
      @wallisad2422 Месяц назад

      @@polygonflow i actually understand, specially if it's a small team, thanks for the answer tho

    • @polygonflow
      @polygonflow  Месяц назад

      @@wallisad2422 Happy to hear that👏We are indeed a very small team :)

  • @Deculayn
    @Deculayn Месяц назад

  • @edmungbean
    @edmungbean 27 дней назад +1

    whaaaaaaaaaaaaaaaaaaaaaaaaaat

  • @Dash_Dominion
    @Dash_Dominion 14 дней назад

    is this free

    • @polygonflow
      @polygonflow  14 дней назад

      We do offer a free trial for 30 days, but after that, it is a paid plugin. But we do have a few different pricing options! If you don't think they work for you, send us an email and we can discuss, info@polygonflow.io :)

  • @artsis3d528
    @artsis3d528 Месяц назад

    I just installed the software, but their must be some shortcut to directly start typing in the text field in dash right? It can’t be that you actually need to click in the text field to start typing ? But what is the key combo? Anybody knows ? (For example how the Unreal Quick Action plugin works) just Alt + Q. And you can start typing, what you want or need.

    • @polygonflow
      @polygonflow  Месяц назад +1

      Thanks for bringing this up! You're right, it should be automatic. We'll implement this in the next update!

    • @danmay3044
      @danmay3044 Месяц назад

      Thanks dash team this looks like a great update. Especially the blend material set up.

    • @兔阿-q6q
      @兔阿-q6q Месяц назад

      @@polygonflow Shortcuts are a good idea, and it would be nice if you could specify a shortcut for your tool. I use move tool a lot, and I wish I could specify a shortcut to trigger it myself.

    • @polygonflow
      @polygonflow  Месяц назад

      @@兔阿-q6q 100%! We will look into this!

  • @MrChronn22
    @MrChronn22 Месяц назад

    Hey, it looks so amazing and beneficial. I have a small question: is there any way I could integrate my own materials? Are there any rules for that? What if I want to use other custom tools like Easy Fog (for example)? Is there any way I can connect this plugin with Dash?
    Or can I change\edit the snow layer but material?
    Is there any way I can create a falloff mask for scattering? Because, as I see in the video, when you excluding plants from the road, it looks like a sharp cut, not a falloff (if that makes sense)
    So exciting :)

    • @polygonflow
      @polygonflow  Месяц назад +1

      Hey!
      Right now our Material Edit and Blend Material only works with our own Shader and that works with Megascans and Poly Haven assets, but we are planning to look into giving support for your own materials as well, not sure when exactly though :)
      EasyFog is a really cool tool, but no, you would not be able to adjust that Fog with our fog tool right now no :) But we are planning on improving our Fog tools a lot in the future as well :)
      You can't control any other Snow than our Snow no, but our snow is getting constantly updated as well! So it will only become better and better :)
      Yep we have a FallOff parameter in Surface Scatter, it is actually quite good and very important for many Scatter use cases indeed :)

    • @MrChronn22
      @MrChronn22 Месяц назад

      @@polygonflow cool cool cool, thanks a lot for answering! Downloading Dash for testing:)

    • @polygonflow
      @polygonflow  Месяц назад +1

      @@MrChronn22 Awesome! If there are any problems, don't hesitate to reach out in our Discord 💪

  • @Eggbaby7777
    @Eggbaby7777 Месяц назад +3

    You’re a fucking god

    • @polygonflow
      @polygonflow  Месяц назад

      Comments like these keeps us motivated, keep it up😎