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Architecture Scenes Made Easy in Unreal Engine 5 - Dash Tutorial

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  • Опубликовано: 17 авг 2024
  • In this tutorial, Tamas showcases how Dash improves the workflows when making realistic archviz interiors in Unreal Engine. This includes procedural vegetation, light strings and staircases, and of course, placing AI-tagged assets with our Physics Painter.
    As most of the tools in Dash are non-destructive and offer real-time modification it is perfect for architecture projects in UE5 where one wants the ability to easily adjust certain parts of the environment procedurally. As a large bonus, our Content Library makes it easier than ever to find the perfect assets among your many different asset packs.
    Try Dash for FREE: www.polygonflo...
    Join our Discord community: bit.ly/DashDis...
    In case you missed it, Dash 1.6 is now available, more info here: bit.ly/Dash160...
    Instagram: / polygonflow3d
    Twitter/X: / polygonflow
    LinkedIn: / polygonflow
    Building Model and Staircase Model: drive.google.c...
    ArchViz Interior:
    www.unrealengi...
    High Tech Pack 1:
    www.unrealengi...
    Chairs & Tables Pack 1:
    www.unrealengi...
    Storages Pack 1:
    www.unrealengi...
    Replica Freifrau Doze Armchair Model:
    www.poliigon.c...
    Qie Chandelier by Bentu Design:
    dimensiva.com/...
    BeoLab 18 by Bang & Olufsen:
    dimensiva.com/...
    Last Floor Lamp by Zero Lighting:
    dimensiva.com/...
    00:00 Introduction
    00:33 Adding and Adjusting Materials
    01:00 AI Tagging Assets
    01:50 Procedural Staircase with Radial Scatter
    02:55 Creating and Adjusting Cameras
    03:11 Foliage Wall
    05:02 Scattering Plants and Pots
    06:16 Placing Assets with Physics Simulation
    07:41 Procedural Cables
    09:16 Scattering Hanging Foliage
    10:03 Placing Decals
    11:18 Physics Painting Details
    11:54 Procedural Terrain
    12:28 Scattering Trees from Another UE Project
    13:46 Adding Lights
    14:54 Procedural Light Strings
    16:28 Post Processing
    Music Credits:
    Chillpeach - Vanilla Candy
    • Vanilla Candy
    Chillpeach - Twisted Donut
    • Twisted Donut

Комментарии • 18

  • @polygonflow
    @polygonflow  4 месяца назад +1

    How could we have improved this video? Please let us know! 🙌

    • @tresdece
      @tresdece 4 месяца назад

      Could it be better? WOW 😳

    • @sentinelav
      @sentinelav 4 месяца назад

      Overall, this is one of your best videos! Great thumbnail, nice pacing, very informative 🙌 I wonder if adding a little clickbait to the title would help for views, something like "creating a photorealistic interior in 30 minutes - UE5 & Dash", maybe something to split test? But the video itself is great 👍

    • @polygonflow
      @polygonflow  4 месяца назад +1

      @@sentinelav Thanks! Great suggestion! We changed it now a little bit, and might also try your suggestion afterward! 👋

    • @sentinelav
      @sentinelav 4 месяца назад

      ​@@polygonflow Hey, hope it works! 🙌 You could always check out UE5 videos with high view counts for their approach to titles too. Quixel and Joe Garth seem to have done pretty well for themselves! ✌

    • @polygonflow
      @polygonflow  4 месяца назад +1

      @@sentinelav Yes! We try to take inspiration from those and others! Keep the great suggestions coming though, means a lot! 🤩

  • @essamibrahiem2896
    @essamibrahiem2896 4 месяца назад +3

    Well done guys !, Nice application for our beloved Dash !

  • @AaronFhd
    @AaronFhd 4 месяца назад +1

    Great stuff, like seeing the different use cases

    • @polygonflow
      @polygonflow  4 месяца назад

      It is really fun trying to come up with and showing more and more use cases as well!

  • @bolbolegypttuber
    @bolbolegypttuber 4 месяца назад +1

    What Amazing ideas Guys .. please do more like this :D please
    Big Thanks for you guys

  • @Donnerjackz
    @Donnerjackz 4 месяца назад +2

    Спасибо!

  • @theadnart1
    @theadnart1 4 месяца назад +4

    First!

  • @AL-li3bx
    @AL-li3bx Месяц назад

    Does this one only scatter the asset in its built in content library or scatter any asset mesh in the UE project ?

    • @theadnart1
      @theadnart1 Месяц назад +1

      You can scatter any assets in your UE project, without ever touching our content browser! :)

    • @polygonflow
      @polygonflow  29 дней назад

      What he said

  • @bellousow2607
    @bellousow2607 3 месяца назад

    tthat s amazing