How to Re-Create The Walking Dead in Unreal Engine 5 - Dash Workflow

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  • Опубликовано: 2 дек 2024

Комментарии • 21

  • @polygonflow
    @polygonflow  7 месяцев назад +2

    If you are trying to follow along and make a similar scene, please let us know if you have any questions!

  • @Vaveili
    @Vaveili 7 месяцев назад +6

    Love paying for this plugin. I'd love to see a Lighting/Cinematic Camera Breakdown with these super detailed scenes!

  • @corshmell
    @corshmell 7 месяцев назад +1

    Mr. Galen Davis at it again with another fantastic tutorial ❤

    • @gdavis3d
      @gdavis3d 7 месяцев назад

      Staaahp

  • @ChrisCook_3D
    @ChrisCook_3D 7 месяцев назад +1

    I am always blown away at these videos.

  • @AdiRajani-ek7lg
    @AdiRajani-ek7lg 7 месяцев назад

    Great showcase of the power of dash. Looking forward to future videos! Cheers.

    • @polygonflow
      @polygonflow  7 месяцев назад +1

      That's great! Any suggestions for future videos? 👋

    • @AdiRajani-ek7lg
      @AdiRajani-ek7lg 7 месяцев назад

      @@polygonflow I'd love to see a video that showcases different techniques to create realistic looking moss using dash. I've seen a few of them that uses the scatter tool but it gets really intensive especially when you want to have a closeup shot of the moss which requires a lot more density. A detailed breakdown of how to use moss cards or any other techniques that you guys use to get that look would be amazing.

  • @PrabhuRPR
    @PrabhuRPR 7 месяцев назад +1

    Looks amazing!

  • @AaronFhd
    @AaronFhd 7 месяцев назад +1

    Great stuff

  • @chelo111
    @chelo111 7 месяцев назад +1

    Is "dash plugin" on sale in the unreal engine marketplace???? i can't find it

    • @polygonflow
      @polygonflow  7 месяцев назад

      It is actually not yet! We are planning on adding it there, but I don't think it will happen very soon. Did you run into some issue with getting that from our website, polygonflow.io? :)

  • @b3dgamedev928
    @b3dgamedev928 7 месяцев назад

    Could I request a link to the fracture / modeling tools video you mentioned in the 'Broken Ceiling Tiles' segment? You said your friend, Jacob (sorry if misspelled) posted a video that goes over it. I'm comfortable using the fracture tools and chaos, but I'm not aware of anything in the modeling toolset that take advantage of the geometry collection. Also, great video. I've been making my own procedural tools for a while now, but they're all utility widgets and they utilize a bit of python on top of the available nodes. I'm downloading the Dash trial after this comment posts, cheers!

    • @polygonflow
      @polygonflow  7 месяцев назад

      Here you go: ruclips.net/video/TABymp8AzMY/видео.html 👏
      Cool, would be fun to discuss what you think after your trial, feel free to send an email👋 info@polygonflow.io

  • @chaoticlock2
    @chaoticlock2 Месяц назад

    Can the cables have physics?

    • @polygonflow
      @polygonflow  Месяц назад

      You can convert them to static meshes and then you should be able to apply physics as with any other static mesh.
      But no, we don't have anything for making them swing or move like I assume you would prefer.

  • @IndianCitizen04
    @IndianCitizen04 7 месяцев назад

    Dash 1.7 RC is not working and showing in my Unreal 5.4. Please fix the thing. Or make instructional video to activate it in Unreal 5.4.

    • @polygonflow
      @polygonflow  7 месяцев назад

      Sorry about this, we had support for 5.4 Preview and are working to fix 5.4.0 support asap!

    • @IndianCitizen04
      @IndianCitizen04 7 месяцев назад

      @@polygonflow Please try to incorporate more architecture tool to work with DASH. In Cinematics we also require simple interior room or Blender exported mesh. Tight integration with Blender is needed. Thanks for your reply.

    • @polygonflow
      @polygonflow  7 месяцев назад

      @@IndianCitizen04 Thanks for the request, could you perhaps send a message to me on our Discord? Would love to get some more details regarding this! /DanielFreden