5 Time-Saving Tips For Building Realistic Environments in Unreal Engine 5

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  • Опубликовано: 24 ноя 2024

Комментарии • 71

  • @GregoriusDagsson1161
    @GregoriusDagsson1161 8 месяцев назад +7

    Always a pleasure to watch your work! Skills and communication is like hand in glove.

    • @azielarts
      @azielarts  8 месяцев назад

      Wow such kind words! Thank you.

  • @OlliHuttunen78
    @OlliHuttunen78 8 месяцев назад +5

    Cool. Dash is very effective tool. Thanks for sharing your tips!

    • @azielarts
      @azielarts  8 месяцев назад

      No problem! Happy to

  • @dominikgomoka8541
    @dominikgomoka8541 8 месяцев назад +9

    I think you just convinced me to give DASH a try man. I love the creative use of "cables" too!

    • @azielarts
      @azielarts  8 месяцев назад

      Amazing! I think you will like it! I might be addicted now...

  • @mebessusn
    @mebessusn 8 месяцев назад +6

    Awesome tutorial. I tried Dash right when it came out and saw they have a ton of tutorials out now and the add-on has been heavily worked on. It's such a great tool. I did have a question slightly related though: when should you use a procedural foliage spawner vs a PCG volume? I know a lot of factors go into answers for that. I've heard the foliage spawner is more performant for some things PCG but I couldn't find any concrete answers regarding it. You work with these tools a lot so I figured you might have a good grip on it.

    • @azielarts
      @azielarts  8 месяцев назад

      Ooh that is a great question! From my perspective, looking at big picture, I think epic means for PCG to eventually replace the foliage volume. That is just a sense I have. In terms of performance, I think it is comparable for modern machines because they are soooo much better at rendering polygons and if we are switching over to nanite in the future, then it makes sense to just use meshes with PCG. However, at the moment we are ins weird in-between period. That is just my opinion, so take it with a grain of salt. I will say speaking of dash, they they do have a function to covert all of you meshes you have scattered into foliage which it think is pretty useful for people that want to go that route. Hope that helps

  • @draadhaai
    @draadhaai 8 месяцев назад +4

    Good content again man! Got some usefull tips out of them. Especially the one on organizing assets. Keep up the good work!

  • @essam-awad
    @essam-awad 8 месяцев назад +2

    Thank you so much for such a great video as usual !!, very useful tips, and I like how you break down the work in layers. Dash is a very good tool for any kind of scene, I use it all the time and so excited about it !

    • @polygonflow
      @polygonflow 8 месяцев назад +1

      Happy to hear you like Dash! 😀

    • @azielarts
      @azielarts  8 месяцев назад +1

      Absolutely Essam! Amazing job on your project as well. Can't wait to see more!

    • @essam-awad
      @essam-awad 8 месяцев назад

      @@azielartsThank you so much, it is an honor that you liked it really, it means a lot to me :)

  • @JakeBoop
    @JakeBoop 23 дня назад

    This is an incredibly well done video. You put a lot of effort into it, thank you!

  • @bernhardhelbling3412
    @bernhardhelbling3412 4 месяца назад +10

    Dash - looks good for organizing my assets. But 10 $ per month for a plugin? That's an impertinence ......

  • @theadnart1
    @theadnart1 8 месяцев назад +3

    Great tutorial as always! :)

    • @azielarts
      @azielarts  8 месяцев назад

      You got it ! Glad it was helpful 👍

  • @danielbruning562
    @danielbruning562 8 месяцев назад +7

    Another amazing tutorial as always! Excited to give Dash a go, but I wonder how it is going to compete with Project Avalanche…

    • @azielarts
      @azielarts  8 месяцев назад +2

      Thanks so much!! Ooh good question. Head to head let's go!!

    • @danielbruning562
      @danielbruning562 8 месяцев назад

      @@azielarts Indeed haha! I guess we will have to wait patiently to find out

  • @tovermoran4360
    @tovermoran4360 6 месяцев назад

    Great run through, thank you, also really great to get that understand around where/when to use PCG vs your method here. Hoping to get Dash working with 5.4 soon!

  • @rubberdog
    @rubberdog 8 месяцев назад +2

    Awesome video with some great time saving tips. Downloading Dash, looks a powerful bit of kit. Loving the realism of your work 10/10

    • @azielarts
      @azielarts  8 месяцев назад

      Awesome! Let me know how it goes👍

  • @reaper_artwave
    @reaper_artwave 8 месяцев назад +1

    Im definitely inspired to pick up this workflow 😄

    • @azielarts
      @azielarts  8 месяцев назад +1

      So cool! Definitely let me know how it goes 👍

  • @MindlessProds
    @MindlessProds 8 месяцев назад +3

    Thank you so much!!

    • @azielarts
      @azielarts  8 месяцев назад

      You are welcome! Hope it was helpful!

  • @mohammedbekraoui9198
    @mohammedbekraoui9198 3 месяца назад

    Thank you so mush, I liked the way you explained things and how you made them easy to get, I wish if you make Tutorial about interactive product such boat. Thanks again

  • @tmaintv
    @tmaintv 8 месяцев назад +2

    Yeah dash looks fantastic. Would be great if the offered it subscribers a promo perhaps on the perpetual license

    • @azielarts
      @azielarts  7 месяцев назад +2

      Thanks for the feedback, I am looking into it.

  • @HussinKhan
    @HussinKhan 29 дней назад

    Can you make a tutorial specifically for UDS? 😅

  • @Josh_Alfaro
    @Josh_Alfaro 8 месяцев назад

    Amazing content. I’ve been following your tutorials are they’re pure gold. I am having trouble with filling my entire map with the PCG tool though. Do you just make your surface sampler cover the whole map? And how do you deal with the lag? It’s bogging my computer down a lot at this point, and pushing the my texture streaming pool too high

  • @vocalsync135
    @vocalsync135 8 месяцев назад +1

    Is this environment ideal for an actual game? More importantly, can it still look this good and still maintain great performance in a game?

    • @azielarts
      @azielarts  8 месяцев назад +1

      Yes absolutely you could definitely make a few adjustments and this environment would be very performant for games. I would probably drop the texture resolution on the foliage a bit( right now they are much higher than they need to be. Then I would use a converter inside dash to switch everything I had placed to foliage actors. Depending on the target hardware I would bake lighting. Then you should be good to go.

  • @AhriCRose
    @AhriCRose 6 месяцев назад +1

    Hi :)
    Can you make a video on how to present your environments for Artstation?

    • @azielarts
      @azielarts  6 месяцев назад +1

      Hey! What do you mean for Artstation? Do you mean how to render out the as images or video to post on ArtStation?

    • @AhriCRose
      @AhriCRose 6 месяцев назад +1

      @@azielarts I think it would be really helpful to have a video tutorial on how to capture screenshots of a virtual environment. The tutorial should cover useful techniques, such as camera placement to capture multiple angles of the environment, explain whether it's necessary to set up another camera to document the environment-building process, and how to stay within Artstation's 10MB image limit (free plan). Additionally, it would be useful to receive information about the best settings to use for high-quality screenshots and how to minimize any quality loss during exporting. I know there's a screenshot tool in Unreal, but having a tutorial for it would be helpful, as well as other options. It would also be great if you could explain your process for capturing screenshots.

  • @LadyFoxHound
    @LadyFoxHound 8 месяцев назад +1

    gonna download dash to try it out! thanks!

    • @azielarts
      @azielarts  7 месяцев назад

      No problem 🤙

  • @berkutovich
    @berkutovich 3 месяца назад

    Very cool, thanks!!!

  • @zohahs5276
    @zohahs5276 7 месяцев назад +1

    Can you please do a detail video on how to be UNREAL AUTHORIZE INSTRUCTOR? I saw you recently passed the exam Congratulations.

    • @azielarts
      @azielarts  7 месяцев назад +1

      Hey! Just head to this link to apply. You will need to do a course then pass a test based on that course. Then you will need to submit a recording of a live or zoom class along with a lesson plan. www.unrealengine.com/en-US/authorized-instructor-apply

    • @zohahs5276
      @zohahs5276 7 месяцев назад

      @@azielarts Thanksalot

  • @roar1964
    @roar1964 8 месяцев назад +1

    Great video thanks

  • @jbach
    @jbach 8 месяцев назад +1

    Thanks for sharing.

    • @azielarts
      @azielarts  8 месяцев назад

      No problem 👍

  • @MatrixNetworx
    @MatrixNetworx 4 месяца назад

    Looks good but I refuse to purchase subscription services, if I can't get Dash in UE Marketplace where I know I'll permanently have access to it I'll pass. UE 5.4 PCG Biomes basically do the same Great Vid though!

  • @galacticgeek2616
    @galacticgeek2616 8 месяцев назад +1

    Another banger, thank you, also wondering if you know how to create a developer console?

    • @azielarts
      @azielarts  8 месяцев назад +1

      Thank you! Oooh, I don't think I do. Do you mean access it? What do you mean by create it exaclty?

    • @galacticgeek2616
      @galacticgeek2616 8 месяцев назад

      @@azielarts Sorry, lost internet for days, I'm just curious if you how how to create the interface, and the functionality behind it, I don't really see any videos covering this topic in detail. I'm thinking similar to Bethesda or Valve's in game dev console

  • @darkhoffman8739
    @darkhoffman8739 7 месяцев назад

    Dash sounds like a great tool for my Unreal environments but unfortunately it's only for Windows. I'll have to wait but thanks for the tips

    • @azielarts
      @azielarts  7 месяцев назад

      Oh dang, hopefully soon :/

  • @razaverses
    @razaverses 8 месяцев назад +1

    Can it scatter on the entire landscape or is it only area specific?

    • @azielarts
      @azielarts  8 месяцев назад

      Yep you can scatter over anything, including the landscape.

  • @eric_CGI
    @eric_CGI 8 месяцев назад +3

    amazing!

    • @azielarts
      @azielarts  8 месяцев назад

      Thanks so much! Hope some of the tips were helpful!

  • @les73-mq8zh
    @les73-mq8zh 6 месяцев назад

    thx sooo cool....

  • @IstyManame
    @IstyManame 8 месяцев назад +1

    soo how do i scatter things without dash?

    • @azielarts
      @azielarts  8 месяцев назад

      You can use PCG if that works better for you 👍

    • @IstyManame
      @IstyManame 8 месяцев назад +1

      @@azielarts it says that I'm using too many points, it's 8x8 km landscape. But thanks for the advice

    • @azielarts
      @azielarts  8 месяцев назад

      Yeah@@IstyManame This is something I also run into with pcg, sometimes I want the points to be more dense

  • @evanlane1690
    @evanlane1690 7 месяцев назад

    "Oh... it's an ad. I trust him! Let's see what it is."
    "Oh dash looks cool."
    ".... subscription model for managing my assets...."
    Not a chance in hell. Sorry guys.

    • @azielarts
      @azielarts  7 месяцев назад +1

      No worries at all, it has gata be worth it for you.

  • @clkdiv3271
    @clkdiv3271 7 месяцев назад +1

    It's Beech, not beach! 🙂

    • @azielarts
      @azielarts  7 месяцев назад

      Good catch👍

  • @RS-jt9xv
    @RS-jt9xv 8 дней назад

    Might as well rename the video: "Dash feature showcase"...

  • @qaxt8231
    @qaxt8231 6 месяцев назад +1

    scam