3 Ways to Scatter PCG Points on a MESH in Unreal Engine 5

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  • Опубликовано: 6 июн 2024
  • 👉 STYLIZED ENV MASTERCLASS -courses.azielarts.com/cc-mast...
    How to scatter the Procedural Content Generation Framework (PCG) on a mesh in Unreal Engine 5. I also cover how to mask your PCG points using spatial noise, height and surface normal angles.
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Комментарии • 21

  • @azielarts
    @azielarts  24 дня назад +2

    ⁉If you are not seeing the MESH SAMPLER option or it is not working 👉 Enable the plugin "Procedural Content Generation Framework (PCG) Geometry Script Interop"

  • @Josh_Alfaro
    @Josh_Alfaro 24 дня назад +2

    Our boi Thaddaeus dropping dem lessons left and right

    • @azielarts
      @azielarts  24 дня назад +1

      Haha doing my best 🤙

  • @YndarX
    @YndarX 16 дней назад +1

    Awesome Video as usual. I assume the text popups are not done manually.. Bounds Modifier says "Bounce Modifier" on screen.. @ 4:27 .. made me LOL

    • @azielarts
      @azielarts  16 дней назад

      Haha good catch. Lol Bounce Modifier that's a good one.

  • @Quietpart
    @Quietpart 23 дня назад +1

    You have the best content for PCG on RUclips! Always look forward to your content, thank you!

    • @azielarts
      @azielarts  22 дня назад +1

      Thank you so much!! 🙏 I just follow my interests!

  • @cirosamv2973
    @cirosamv2973 24 дня назад

    Always looking out for your videos as they are way more in-depth yet approachable than everyone else I have watched so far, definitely can see a quality bump in the making of this video too, thanks & keep it up!
    Already can't wait for your next PCG video! 🔥

  • @quadtopia2530
    @quadtopia2530 24 дня назад

    Would be great to see how to spawn the points with a material? Or vertex color

  • @chehsuantsao5623
    @chehsuantsao5623 18 дней назад

    Hello Aziel , really awesome tutorial ! really appreciate u give us such the great contents.
    I have tested to duplicate the scattered mesh , bit it seems will lost the PCG on the duplicate one ,even they have same actor tag on it.

  • @12coco100
    @12coco100 24 дня назад

    I was just thinking about adding detail to wood using a simple chip mesh but doing it with PCG, and I found your video perfect timing. I had a question. I'm putting the chips on to a simple rectangle. But I wanted more points on my mesh and I used a duplicate point node after my transform points node to double the points I have. But I have to mess with the location to make it look scattered. Is there a easier way to add more points to my mesh? Thank you.

  • @kmtsvetanov
    @kmtsvetanov 23 дня назад

    Hello! You are the master of PCG so i'm reaching out to you for help.
    I have made a PCG that generates me room each time I open a door.
    I have the locations of the walls.
    My question is: Is there a way to make a World map (Press "M" for map)
    That shows all my rooms? Again I have the walls X and Y.
    I was thinking of using widget with canvas, but I'm not sure and I can;t find any information of that.
    I just have X and Y and I wish to create a world map that changes in game mode.
    Any advise ? Thank you!

  • @shibii
    @shibii 24 дня назад +1

    Great video 😊

    • @azielarts
      @azielarts  24 дня назад

      Thanks!! Hope it is helpful

  • @IamSH1VA
    @IamSH1VA 13 дней назад

    thanks 😊

  • @atlanteum
    @atlanteum 3 дня назад

    An easy way to remember:
    stalaCtites - C for Ceiling
    stalaGmites - G for Ground

  • @aerospacenews
    @aerospacenews 23 дня назад

    🌟Another really good one, Thaddaeus! @azielarts Any idea how much of a performance hit this delivers? I used the other PCG technique you taught on a huge map and when I added my camera I went from 70 FPS to the warning about low memory and very low frame rate. I'm sure I've done something wrong - starting with the map size. I did limit PCG spawn to just visible to camera but not much help.
    Going to duplicate the level/map and on the copy try to apply World Partition to reduce the data load. I mention PCG because I've seen some forum posts that say it is costly. I'm doing cinematics so thought my 64 GB, 3080 box could handle. I guess not.

    • @aerospacenews
      @aerospacenews 10 дней назад

      @azielarts Thaddaeus - apologies for replying to my own comment but had something very strange happen and could really use some help from you or other users. Opening this 5.1.1 project I've found all the PCG elements missing from both the outliner and the project folders, BUT, the scattered meshes are still in my landscape! I can't touch them or edit or delete them in any way. Can you please suggest a solution to at least delete them without starting the level over from scratch? Thank you! 🙇🏼‍♂

  • @MarioCola
    @MarioCola 22 дня назад +1

    great video as always! can I give you some video ideas in private?

    • @azielarts
      @azielarts  22 дня назад

      Hey feel free to shoot me an email at info@azielarts.com