Lighting Hacks Got My Project Featured on Unreal Engine 5 Page 😯 | Tips & Tricks You Should Know

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  • Опубликовано: 6 янв 2025

Комментарии •

  • @PolygonAcademy
    @PolygonAcademy Месяц назад +8

    nice breakdown man :) cool to see other peoples workflows, this would be great for cinematic work for sure. really nicely balanced image

    • @KarimYasser
      @KarimYasser  Месяц назад

      Thank you so much, I really appreciate your comment. I personally learned a lot from your content ❤️

  • @SalahHesham
    @SalahHesham Месяц назад +6

    Your videos are THE crème de la crème of tutorials on RUclips Karim, you and LynkoMentor, everyone named Karim in the field is guaranteed to be one of the BEST.
    Good job and keep the videos coming, much love

    • @KarimYasser
      @KarimYasser  Месяц назад +1

      @@SalahHesham thank you so much mate, I really appreciate your kind words and I hope the upcoming videos to be better

  • @AkintayoAdewole
    @AkintayoAdewole 29 дней назад +2

    Thank you Karim! Just watched 3x in a row… these sort of short yet comprehensive environmental lighting blueprints are hard to come by. Im currently in Rodrigo de Deus’s course where you were a speaker. Thank you for the invaluable lessons!

    • @KarimYasser
      @KarimYasser  29 дней назад

      @@AkintayoAdewole thank you so much mate, I appreciate your kind words!

  • @zyadyounes8666
    @zyadyounes8666 Месяц назад +3

    Make tea , pause all work, start Karim's video. Life is good ♥

  • @mustafah_art
    @mustafah_art 12 дней назад

    It was really nice watching your tutorial Karim, I learned I few things, Thanks!

    • @KarimYasser
      @KarimYasser  12 дней назад

      Thank you so much Mostafa, glad you enjoyed it!

  • @VRDivision
    @VRDivision Месяц назад

    Legend! I didn’t watch this yet but I’m really looking forward to learning from your techniques. Congratulations on a new video! 🎉🎉🎉

    • @KarimYasser
      @KarimYasser  Месяц назад

      @@VRDivision Thank you so much Yahiya, I hope it’s useful for such an expert artist as you ❤️

    • @VRDivision
      @VRDivision Месяц назад

      Just watched it while having dinner, wonderful tutorial brother! I love your lights placement. very well done. looking forward to see more of your work

    • @KarimYasser
      @KarimYasser  Месяц назад

      @@VRDivision thank you so much Buddy, I’m really glad you enjoyed it ❤️

  • @Similarspaces
    @Similarspaces 21 день назад

    Gorgeous man, great video!

  • @yacineygamer6457
    @yacineygamer6457 Месяц назад +1

    Amazing as always Machaa allah, بارك الله فيك يا كريم.

    • @KarimYasser
      @KarimYasser  Месяц назад +1

      Thank you so much mate ❤️

  • @itsMBWAAA
    @itsMBWAAA 28 дней назад

    Congrats man!

    • @KarimYasser
      @KarimYasser  28 дней назад

      @@itsMBWAAA thank you so much!

  • @KeyserTheRedBeard
    @KeyserTheRedBeard Месяц назад

    Impressive video, Karim Yasser. Looking forward to your next upload. I smashed the thumbs up button on your content. Keep up the fantastic work! Your insights on using ambient lighting and volumetric fog were truly enlightening. Have you considered exploring the impact of color grading in post-process to enhance the overall mood even further?

    • @KarimYasser
      @KarimYasser  Месяц назад

      @@KeyserTheRedBeard thank you so much buddy, I will post more videos soon about post processing and the color grading process I usually use in my projects

  • @MrHollt
    @MrHollt 24 дня назад

    I'd love to know more about setting up a skybox. Mine right now isnt playing well with my fog and im having trouble figuring it out

    • @KarimYasser
      @KarimYasser  24 дня назад +1

      @@MrHollt I will do a video specifically for it very soon

  • @philsadler6665
    @philsadler6665 25 дней назад

    WoW!!! Awesome work and thanks so much for sharing....

    • @KarimYasser
      @KarimYasser  25 дней назад

      @@philsadler6665 thank you!

  • @omarttt
    @omarttt Месяц назад

    amazing amazing kareem! ❤

  • @creatorguy8391
    @creatorguy8391 Месяц назад +2

    Awesome! How would you go about lighting an interior daylight scene? I struggle with it as it is mostly indirect lighting

    • @KarimYasser
      @KarimYasser  Месяц назад +4

      @@creatorguy8391 I would say setup a good ambient light at first, try to get a good balanced lighting with only sky light and skydome (HDRI) and then add your directional light in

    • @creatorguy8391
      @creatorguy8391 Месяц назад

      @@KarimYasser love it thanks! will try

    • @KarimYasser
      @KarimYasser  Месяц назад

      @@creatorguy8391 wish you best of luck 😉

  • @chelo111
    @chelo111 Месяц назад

    flawless

  • @AadilSharifDotNetDeveloper
    @AadilSharifDotNetDeveloper 29 дней назад

    Superb breakdown. New Subscriber.

    • @KarimYasser
      @KarimYasser  29 дней назад +1

      @@AadilSharifDotNetDeveloper thank you so much, welcome to the channel 😉

  • @teefa121
    @teefa121 Месяц назад

    Awesome ya Karim

    • @KarimYasser
      @KarimYasser  Месяц назад

      @@teefa121 thanks a lot ya Mostafa

  • @paparinga
    @paparinga 8 часов назад

    These two emissive lights at the entrance, whenever I add something like that, lights have this weird flickering noise on the meshes, especially in darker parts. What could that be? Also emissive lights turn off at the moment they go out of camera shot...
    Great tutorial, as usual, thank you

    • @KarimYasser
      @KarimYasser  6 часов назад

      Lumen still has some limitations about small emissive objects, whether consider increasing their size a bit or add a supportive light actor with them to eliminate the noise

  • @stevezyzlol6771
    @stevezyzlol6771 29 дней назад

    Nice video, can we know your exposure setting in post process volume? Because exposure is very important it affect the intensity of lights.

    • @KarimYasser
      @KarimYasser  29 дней назад

      @@stevezyzlol6771 thank you! I keep the min and max ev100 to 1 and I may slightly adjust the exposure compensation after setting all the lights’ intensities (usually I keep the exposure compensation to 1)

  • @Glowbox3D
    @Glowbox3D 26 дней назад

    Very nice. What do you think of Ultra Dynamic Sky? Do you use it?

    • @KarimYasser
      @KarimYasser  26 дней назад

      @@Glowbox3D as a lighting artist, I don’t use it at all. It’s good for people who aren’t experienced with lighting and want to test quickly different light setups in a few minutes

  • @TomLis-u3o
    @TomLis-u3o 10 дней назад

    hello, would this be good looking also in motion? lets say in game? or is this just for this specific angle?

    • @KarimYasser
      @KarimYasser  9 дней назад

      For games, it will need more optimization and taking care of it from different angles

  • @AsyncLight
    @AsyncLight Месяц назад

    Huge huge help🎉

  • @jimmyliu7738
    @jimmyliu7738 21 день назад

    how did you make the ground has water? thanks

    • @KarimYasser
      @KarimYasser  21 день назад

      A simple water decal material

  • @efekanssc6716
    @efekanssc6716 10 дней назад

    How it performance costs ? That's so much lighting and thats important. thx

    • @KarimYasser
      @KarimYasser  9 дней назад

      It’s not optimized for this specific scene, it could be remade for games of course with very similar results

  • @KADstudioArchitect
    @KADstudioArchitect Месяц назад

    Awesome

  • @nepo10ball
    @nepo10ball 18 дней назад

    Are gpu 7900 xtx 24 gb vram good enough for this kind of stuff?

    • @KarimYasser
      @KarimYasser  18 дней назад

      I have no idea about this GPU tbh but 24 gb is good

  • @VGameD99
    @VGameD99 23 дня назад

    Hey dude, the link in the description isn't working for me!

    • @KarimYasser
      @KarimYasser  22 дня назад

      Yeah sorry we are working on transferring it to our new domain so it will be back very soon

  • @AhmedAli-fw8kr
    @AhmedAli-fw8kr Месяц назад

    LOOOOZ YA BASHA CRISP OUTAGE

  • @y2kmady
    @y2kmady 29 дней назад

    mega light & normal light there is some difference in quality do check that

    • @KarimYasser
      @KarimYasser  29 дней назад +1

      @@y2kmady yeah still there are some limitations because of amount of overlapping lights in the same pixel. It may get better in next versions but performance wise, it’s really good for now

  • @somuroom
    @somuroom Месяц назад

    super tutorial bro, Thank you , can you please share the source file bro PLZ ?

    • @KarimYasser
      @KarimYasser  Месяц назад

      Thank you so much, most of the assets I showcased them on Fab so I don't have a lot of source files to share

    • @somuroom
      @somuroom Месяц назад

      @@KarimYasser Thank you bro for your reply, can you please share me the fog cube shader which is in the end of the video

    • @KarimYasser
      @KarimYasser  Месяц назад

      @@somuroom have a look into the local fog material that was created by Ben Cloward, it's a very good starting point

  • @mindped
    @mindped Месяц назад

    lot of your lighting seems to be from camera perspective. Wouldnt this be bad for a game where you are walking around?

    • @KarimYasser
      @KarimYasser  Месяц назад +3

      @@mindped of course I take care of having a full playable environment when working on a game but for the portfolio, it’s a bit different because I do what is good for my preference and based on personal art direction and there is no conflict in that

  • @GeorgeKarala
    @GeorgeKarala Месяц назад

    Lighting Hack
    Buy good skybox

    • @KarimYasser
      @KarimYasser  Месяц назад

      @@GeorgeKarala that’s 100% correct