To bring Senua's Saga: Hellblade II to life, Ninja Theory, a part of XBOX Game Studios, is now using the new Metahuman Animator. The game is running in Unreal Engine 5. Thank you for watching. Please read the description for more details! If you enjoyed the video, please support the channel with a LIKE ❤, SUBSCRIBE ☑ and turn on NOTIFICATIONS 🔔 to watch more!
Its great news hope they get fast improvements with this technice cause Senua face during first gameplay reveal wasn't mind-blowing but of course gameplay itself was!
I can't tell the difference between human and the ai wow 😲 I've played a bit of this probably very good but a bit slow for me, that is very impressive 👍
I think one of the things these animators should pay more attention too is the involuntary human movement. Like the shoulders moving, lip quivers, tiny head movements. That’s what made the real time puppet head movement seem so much more realistic and less… scripted
@@서버관리자-m8p an iphone is only good in capturing video right? Big companies use infrared or laser sensors mounted on your head, to capture all of your movements. Obviously head and shoulder movements can be adjusted by some animators and the technology will be applied to other parts too, but being able to capture that amount of detail in someone's face is pretty impressive. If you have millions to invest in a game (as many productors do) it's going to be easier to make it look more natural.
@@brandall101yess! I’m not a professional in the field by any means but ik that with motion capture, having more animated like movements or exaggerated expressions helps the motion capture 1.pick up the movements and get every detail and 2. To make the animated face more lively so yeah tho it can look silly most of the time it’s for a reason
The original Hellblade was one of the most incredible experiences in VR. It was like going on a journey with Senua as a companion, and it made it very intense with the incredible camera work and effects-there's a video on youtube of how they designed the camera for VR, and they took great care to get it right. There's something about being in VR when suddenly you're faced with a huge guy who clearly aims to kill you if you don't fight. It's so much more intense than playing it on a monitor. Shame it doesn't seem we'll get VR for this second chapter.
This. I played it glad and in VR. There was so much more presence playing the game in VR. It honestly feels like I would be dishonest if I said I wasn’t actually there with Senua. I truly hope Hellblade 2 can be experienced in VR
@@ER-D0C with the hardware requirements of Unreal Engine 5 setting the bar quite hight already i think it will take some time for Hardware to catch up to enable Hellblade 2 to be rendered in VR in acceptable quality.
@@paulsmith9192 Perhaps... it's still noticeably cgi so there's probably a bunch of post to handle but devs can easily create realistic base models now in a flash.
@Bryan Kenneth Nowak (Seeyat) - then you should see what the top Universities are doing (or have been doing for a while), also anything to do with AI - way more advanced than this, but at some point it will definitely get to the gaming, Virtual Reality or AI (for the mass public).
@@niklasbruder1896 I’m just talking about strictly face mapping. No movements and such. Games like 2004 Tony hawk underground 2 were one of the first pioneers
@@JurgenMiHoff I love how smug your initial comment reads only for you to clarify with “strictly face mapping of course” 😂 did you genuinely think this person meant no game has ever had face mapping? Could you not infer they meant an insanely detailed avatar as shown right in the video? 🤦🏻♂️
At 38 years old, I recall my childhood spent playing games, and it didn't take long for me to realize that video games were here to stay, and technology would continue to advance. I often envisioned how things would be in 20 or 30 years, and now I am grateful to witness the reality of those changes. It's amazing to look back and remember how I once imagined the future. this is it, so cool!
Im going to be 38 this year lol and Yes I couldn't of said it any better I always looked at the Jetsons cartoons as like oh this would be a future but I figured the beginning stages of that future would be in my lifetime and as for video games I was so excited as a child to hear about the latest new console, only because of the new graphics. I was mind blown by Dreamcast when it came out at such a time where PS1 and N64 had a choke hold on the market, I seriously thought it was going to be the next big thing and sega has won, that they are going to make a Dreamcast 2 in the next 10 years and its going to have graphics that look just as real as me lol.
We are witnessing the future as we speak. I cannot wait to see what everyone is about to produce since 3D animation is getting extra accessible to anyone. What a time!
Now imagine playing a VR-game where your face expressions are being captured and transmitted onto your character real time, wouldn't that be awesome? And looking at that it doesn't seem all that far away!
At the speed things are going we are gonna have holodecks before we know it. We dropped a nuke from the air only fifty years after the airplane was invented. We have been in a refinement era for some time but with AI I believe we are now entering a new age of invention. It's coming.
can you imagine showing this to a kid in the 80's that had an Atari or NES and saying "this is what graphics look like in 35 years." If I was that kid I would probably have a spiritual experience and cry lol
I would have thought it was more related to tv or film tbh, not really videogames. But mainstream it had to go, and mainstream only seems to understand realism so. Yeah. We have more tv and film stuff basically. Great lol
@@DuckAlertBeats what are you on about? The game Variety is Higher than ever, Steam alone has more games+genres than the whole 80's and 90's combined. Steam had around 50.000 Games in September of 2021 From 80 to 89 there were around 6000 games released and from 90 to 99 around 16.000 OFC there are more games like movies, but even more which are the exact opposite.
@@garegos7184 Yeah but... not a lot of those are good. I'm trying to think of one fun game in the last 10 years... hmm... Kirby and the forgotten land and... kirby and the forgotten land. There may be quantity but certainly not quality.
I don't think I would have liked it actually if someone showed me that. I don't want to see what will happen and have to wait for something to be a reality - that would kill all the fun of watching the graphics get better and better. I'm not that big into my games looking like movies anyway. Actually, having less access to "realistic graphics" made it so that every game looked so different, but now everyone just keeps using the same engines and everything is looking the same. It's boring.
It's amazing that Melina wasn't even an actress before Hellblade. She has such a striking and expressive face. Her large eyes make her look otherworldly and a bit scary tbh haha
IMO the mouth and the mouth micro-muscles are still far to be close to real. TBH is the only thing where you can absolutely say it's not real. But they are slowly improving year by year.
I think you're judging it on the gameplay part on the video's 3rd timeline. That's from the previous game, if you see it from the presentation made to the audience or the trailer for the next game, it's perfect. And even on the presentation, you can see that the face expressions that look kinda odd aren't from demos that have the same detail levels as the one made on the 2nd timeline, I believe they only showed the less detailed ones so that we could see that the real-time face motion capture works even with less detailed avatars.
Well, you're forgetting to take into account that all of this was processed in presence of the audience, under 8 minutes total. Saving a whole lot of time and effort to animators, by giving them a 8/10 base to work with to refine and improve on finer details as the one you just mentioned. Always try to keep in mind that animation takes weeks, sometimes months, here you had them done while you prepared yourself an awesome sandwich in the kitchen.
Their animation results are impressive but the psychological reactions (Senua is a person who is not mentally well), fear, paranoia, tics, etc, are spectacular.
I think this will mean performers will no longer need to perform as if they are on stage performing to the last row. They can now be more nuanced/subtle with their performances, because every single muscle movement is captured and can be used.
No, not that easy, every performance of actor has identity of him linked , and Style… So not feed into any Model.. yes, in future with the AI advancement can create unique Personality and performances.. without existing or required real actors,!
Not only the team preparing Hellblade was small compared to other teams preparing similar games, but also good with making research on psychosis and applicating very well on the game. Yet I didn't know they used a newer technology that will sure make a great impact on the gaming history. Y'all are amazing.
I remember playing Atari game Adventure and telling my friends that one day video games will be just like T.V. This video actually gave me goose bumps.
OMG THE CHILLS !!! as soon as i heard the female vocal at the end of this video (like the song from the 1st game) this game was the very first game that has made me tear up on stream and it has a positive message and focuses on mental health issues + outlook this game is amazing and truly one of a kind
Thanks for writing this comment! I wasn't wearing headphones watching this video so I didn't catch the female vocals but thanks to your comment I went back and listened and then I heard it. It was like 2 seconds but yes omg I got the chills too! It's the same song pretty sure which I love to death. It also means Passarella Death Squad might feature again for this next installment and I am looking forward to that! Beyond that my major takeaway from this video is omg Senua has friends! Can't wait to play this when it comes out.
@Chad Suave I honestly doubt that. There have already been cg faces that tricked people, and this is a second after cg has been created, on a relative scale. Imagine how good it would be in 10 years, let alone 2180
I think it's more about how fast the process to import that capture into animated 3D model than how realistic the render is. That alone help so much in time for production. You could or even always must polish it later no matter how good the render straight from importing that capture into the 3d. The question is how long would it takes, time always important in production
I hope HB2 is released in VR the same day. I played it only in VR and it was a breathtaking experience. I hope Heilung is making all the music for this game.
There's still an aspect of facial expression which seems unique to the face and may not always translate well to other faces. Your actor managed to communicate a subtextual expression which made the anger seem 'cute' and provocative rather than threatening but, in the initial character, the subtextual expression was lost and the angry expression communicated something quite different from the original and in fact from a few of the other characters in the line-up. A lot of subtext in facial expression revolves around micro-expressions and I'm not sure if it was that which didn't translate so well or maybe there's a couple rigging points which need to either calibrate differently to different resting positions on different faces or maybe they're just missing...?
This process would still need an additional additive pass by an animator to further adjust and accentuate expression, but the fact this is a starting point within minutes of performance is astonishing. I've been a lead technical artist for 18 years, the amount of budget this will save genuinely blows my mind.
@@xero1982 Agreed. Given what I've seen to date, this is a huge step forward. Still a long way to go, though. Games don't even have character voice customisation for realistic VOIP filters to better fit voice to the physical traits of the character.
It's great, but uncanny valley is hitting hard in the first clip. It's like someone went to the dentist and had their lips/face frozen. Things just don't move correctly.
The frame render quality is excellent, the motion and detail is still off, but you can't argue with the turn-around time here. The AAA industry will be squeezing out nuggets of cinematic product in next to no time. Impressive.
People will always highlight any flaws they come across much more over giving props to the amazing accomplishments these company provides us. I feel a lot of this generation are spoilt rotten and now extremely hard to please.
One of the issues imo is the artifice of it is on full display, you see all the strings and wires so the whole presentation is kind of begging to be taken apart by criticism. The little in-game snippet was way more convincing coz it was fully immersed with the surroundings.
its just giving criticism where we know it can improve and get better. We have high standards, that doesnt make us selfish or spoiled. It just means we know where the goal is and want to get there faster. Yes we give props, but we also want to help it grow.
the entire gaming market collectively is one pathetic flaw ... hard to please? with what?! with pointless releases that cannot be even called games anymore, time to taste reality and realize that majority of the people unlike you are not lobotomized masochists who will settle for less because they know better, even saying less is generous since there is nothing worthy offered anyway, when they stop the corporate greed, locking games into halfbaked releases that are basically expensive rentals and highly paid devs actually start making proper games that actually have playable proper content, just for a start, then people will be pleased Besides what is shown on this video is also halfbaked and creepy too
i think it looks amazing tbh. i think the only reason it might seem a little off to other people is because of how she talks, almost like she's smiling while talking which can make the mouth movement look a little weird. even so it looks great and i know they said it can be used for other facial models but i think it looks best with her since they use her face and the movements flow better
As someone who's written dozens of stories and has hundreds of characters, I feel like I can finally start to make some content on my own that's actually worth watching
I mean, you could have done that without them looking like this... it's not like it's not worth watching if they don't look like real people. Hell it would probably be more interesting if it was your own art style.
@@Vaquix000 you're missing the point. the point is not that this looks this good (not on its own), the point is that it's easy to make AND it looks good. he most probably doesn't HAVE "his own art style". he's a writer, not a 3d modeler, or artist, or a computer geek with knowledge in both. this is an enabling technology.
Can't wait to see cutscenes in games being even more zoomed in to show of their facial animation technology and the actors performance. That's what games are being made for, right? Nobody needs innovation in gameplay.
this game is impossible to fail. I loved the first game so much on pc and on pcvr. I cant wait for release. Senua triggers something in me, never triggered before in any game
@13:53 It's clearly animated because there are ripples but no step splashes in the pool of water. So, amazing, because it's not film or live action but appears so real (until you focus on the physics of details as they would appear in the real world). I can't wait. I hope Senua's Saga tells a great story, too.
That looks amazing! I'm a bit sceptical if it really did all the texturing and detail in that time - feels a little "too good to be true". I'd love to see a demo where they show how it goes from generating the model to texturing it.
This is what I was thinking. I find it hard to believe that this was all created in 2 minutes time as we know much of this presentation was rehearsed ahead of time. Pull a random person from the audience and do it.
@@NotMorganFreeman. I was thinking the same thing. till they used other metahuman models and it was doing the same expressions . they could have edit them too but eh. technology is getting more and more scary. AI is a thing and this doesnt seem nearly as unbelievable
@@NotMorganFreeman.The presentation was about animating the models, not creating them. The models themselves were created beforehand. That's why they could switch between all the models and still keep the same facial animation
I think the capture looks off because the actor is also off, she's overacting the face expressions. If she acted more naturally it would look better. Also, her javelin throw animations physics looked lackluster, but maybe it's her lackluster way of throwing, with no real oomph at the last moment. And the way the move and run in a crouched way is also weird, but probably some weird technique they learned in acting course..
I'm hyped for Hellblade 2!! The first game was already incredibly entertaining and fun; especially the fights and the storyline. I'm sure the second one will be even better!
@@bkztopkilla09 Not from an actor, but the reconstruction is quite uncanny and not really matching the original. I expected to be mind-blown but instead got the impression of something so obviously artificial which kind of reminds me of Mass Effect Andromeda facial animation. Still, for a one-minute processing time quick demo, it's awesome. I suspect that algorithm gives better results given more time/passes.
Rasterizing captured video vs rasterizing from the ground up polygons is incredible and can save up so much GPU load leading to better performance not to mention logarithmically diminishing dev times. This is like O(n log n) in time complexity rendering. UE5 is the future
That's the issue with gaming.... The focus is on more visuals when visuals are already good. What's lost is the art of quality game design, which was last observed in the earlier dawn of gaming.
The problem I find with all the characters is Eye movements… involuntary and voluntary.. small nystagmus or pupillary changes… eyes give the character life.. making them more human and less robotic
I remember when PONG came out, and we were so excited! And here we are NOW. It is absolutely MIND BLOWING that not only can I watch MOVIES on a computer, but experience games and worlds that border on reality. In such a short time..... My GOD, what will another 30 years bring?
Isn’t that why there’s contracts that say they can only use the likeness/performance for one specific project? Theres even usually a release form if you’re doing an interview or whatever? Pretty sure there’s models who have signed away their likeness for multiple projects (e.g. Dark Pictures anthology games that reuse models to keep costs down). They usually do have a say in how much they own their likeness and the benefits they get (profit percent, clear cut wage/payment or whatever) when they go to sign a contract
It's insane how far things have come in 10 yrs. Stuff that would've cost millions of dollars, required server farms, high end pc, and a whole studio can be done with your phone and a budget computer.
How is it a lot of work? They just proved a point that it made them 2 minutes to reproduce something that earlier took hours to achieve. And not to mention everything was captured with an iPhone! With the proper performance capture devices, the results will be even more polished. Also, developers rarely just copy and paste capture data before doing some micro-adjustments, this just makes everything easier.
The technology already existed since Avatar 1 and Final Fantasy:Spirits Within. The filmmaking industry have been using it extensively and now they are just porting the software to your mobile phone. In fact this tech is not the future but almost 20 years way behind our past. The tech then they are using, it was the future.
More like they made the character look like the actress. It's being done all the time in games now. Examples: call of duty modern warfare, the dark pictures anthologies series, star wars jedi survivor
is it just me or do videogames look better than 90% of movie CGI? And this is all done in real time while Disney renders on super computers for months.
Man, I can't wait to run games made in URE5.2 and pump everything full speed to total max, amps to 11, 4k textures packs in my Steam Deck. In fact, I am going to play 3 games at the same time on it. Its gonna be TIGHT! Running 3 games at the same time is TIGHT!
My only issue with Hellblade is... people don't make these kinds of faces lol. It draws me out because they are massively over-acting with their facial animations just because they can with this tech.
I've always blamed technology for the awful acting in video games, but after watching this terrible, robotic performance here at 01:09 I realize it's the human actors who make it not-human.
When I see that, I think it would be rly cool if you could get yourself into games via a phone app. In a role-playing game, or something like Sims. Or I really like playing sports games where you can experience a player's individual career. That would be cool if you could play yourself. I always try to do that with the options I'm given, but it doesn't really look like me yet. Maybe that would be something for the future.
Bro this ain't just about games. I get what you're saying but saying that this accomplishment is irrelevant is stupid. They're not making a game, they're making an engine- an engine which can be used by game developers to make whatever game THEY wish. And if you say that youve never ever in your life appreciated a game solely on its graphics even ONCE, you're lying
Game is already dead. The perfect example of graphics doesn't matter if you don't have an attractive and fun gameplay mechanics, that is the real hook for any gamer.
I played Hellblade 1 about 6 yrs ago ... from the opening intro/credits I was mouth agape and mesmerized. I couldn't put it down and marathoned it. I haven't played it since ... so I'd forget as much as possible for the second playthrough. I'm hopefully wanting to recapture as much as that fresh game feeling that I can. I'm thinking it's about time. Just to add, I really, really don't like "dark" games at all, but Senua's Sacrifice was just so "darkly beautiful"!
To bring Senua's Saga: Hellblade II to life, Ninja Theory, a part of XBOX Game Studios, is now using the new Metahuman Animator. The game is running in Unreal Engine 5.
Thank you for watching. Please read the description for more details! If you enjoyed the video, please support the channel with a LIKE ❤, SUBSCRIBE ☑ and turn on NOTIFICATIONS 🔔 to watch more!
Its great news hope they get fast improvements with this technice cause Senua face during first gameplay reveal wasn't mind-blowing but of course gameplay itself was!
She looks like ai generated in real life lol.
I can't tell the difference between human and the ai wow 😲 I've played a bit of this probably very good but a bit slow for me, that is very impressive 👍
Suddenly feel like having another go lol games are better than movies now WAY better.
Remember when this was supposed to be a launch title, just ask Phil Spencer. 2.5 years later.....
I think one of the things these animators should pay more attention too is the involuntary human movement. Like the shoulders moving, lip quivers, tiny head movements. That’s what made the real time puppet head movement seem so much more realistic and less… scripted
Even though it captures real human facial expressions, the result feels artificial.
@@서버관리자-m8p I can imagine on a full rig it can appear more natural. but considering this just used an iPhone LIDAR. This is pretty nuts.
@@nikolaslialios479 What do you mean " full rig" ? Can you tell me more about it ?
@@서버관리자-m8p an iphone is only good in capturing video right? Big companies use infrared or laser sensors mounted on your head, to capture all of your movements. Obviously head and shoulder movements can be adjusted by some animators and the technology will be applied to other parts too, but being able to capture that amount of detail in someone's face is pretty impressive. If you have millions to invest in a game (as many productors do) it's going to be easier to make it look more natural.
I think they need to concentrate on hitting release dates more,…. Like the three years ago it was supposed to be released! 😂
Mel's facial expressions even before they were animated looked like they were already animated😂😂😂
i guess thats what makes a face good for motion capture - extra animated, lots to work with and capture ^^, you're def right.
@@chyhart So this is on purpose and not simply awkward acting? It's super weird as it gives uncanny valley vibes in real life.
@@brandall101yess! I’m not a professional in the field by any means but ik that with motion capture, having more animated like movements or exaggerated expressions helps the motion capture 1.pick up the movements and get every detail and 2. To make the animated face more lively so yeah tho it can look silly most of the time it’s for a reason
It fascinates me how the human eye is still capable of realizing when something is not real, .. yet.
Why is that fascinating? Humans aren't THAT dumb.
@@Vaquix000 and that's why they try to simulate reality
"human eye"?
Your eye doesn't recognize anything you dink.
The uncanny valley will soon be filled with plastic matter.
@@Vaquix000 How people pick politicians would disagree with that statement.
The original Hellblade was one of the most incredible experiences in VR. It was like going on a journey with Senua as a companion, and it made it very intense with the incredible camera work and effects-there's a video on youtube of how they designed the camera for VR, and they took great care to get it right. There's something about being in VR when suddenly you're faced with a huge guy who clearly aims to kill you if you don't fight. It's so much more intense than playing it on a monitor. Shame it doesn't seem we'll get VR for this second chapter.
This. I played it glad and in VR. There was so much more presence playing the game in VR. It honestly feels like I would be dishonest if I said I wasn’t actually there with Senua. I truly hope Hellblade 2 can be experienced in VR
Hated 3rd person, felt totally disconnected to the point where it felt like pancake
After I played it in vr I took a vacation trying to forget the horror I felt it’s not like jump scare sh*** it’s in ur head
@@ER-D0C with the hardware requirements of Unreal Engine 5 setting the bar quite hight already i think it will take some time for Hardware to catch up to enable Hellblade 2 to be rendered
in VR in acceptable quality.
This is a gold mine for film makers and game developers this is truly beautiful
@@GreggGiles 😂😂
I was blown away with this tech. When I saw the hellblade 2 part, I thought it was a real human being :0
@@GreggGiles My face is tired.
@RealAmunRa If so then go show them how real writing is done.
A gold mine for the production companies to make money off your likeness but pay you nothing....
I always found it funny how quickly and unnaturally the face goes back to its idle deadpan animation after finishing a line
This is probably the coolest quick capture I've ever seen. The technology is spectacular! I love this!
@Bryan Kenneth Nowak (Seeyat) So,does this mean development time gonna be faster?
@@paulsmith9192 Perhaps... it's still noticeably cgi so there's probably a bunch of post to handle but devs can easily create realistic base models now in a flash.
@Bryan Kenneth Nowak (Seeyat) - then you should see what the top Universities are doing (or have been doing for a while), also anything to do with AI - way more advanced than this, but at some point it will definitely get to the gaming, Virtual Reality or AI (for the mass public).
The expressions of the real girl was uncanny to me, i think that's why the cgi was uncanny...
@@Seeyatellite This is so staged it they probably used a pre pep nis
Amazing. This is how developers could allow any of their consumers to generate an avatar of themselves in-game with relative ease. Incredible.
Could you imagine?
you can already do that with a few games. Its been happening for over a decade now lmao
@@JurgenMiHoff in which games?
@@niklasbruder1896 I’m just talking about strictly face mapping. No movements and such. Games like 2004 Tony hawk underground 2 were one of the first pioneers
@@JurgenMiHoff I love how smug your initial comment reads only for you to clarify with “strictly face mapping of course” 😂 did you genuinely think this person meant no game has ever had face mapping? Could you not infer they meant an insanely detailed avatar as shown right in the video? 🤦🏻♂️
At 38 years old, I recall my childhood spent playing games, and it didn't take long for me to realize that video games were here to stay, and technology would continue to advance. I often envisioned how things would be in 20 or 30 years, and now I am grateful to witness the reality of those changes. It's amazing to look back and remember how I once imagined the future. this is it, so cool!
same here...
👍🏿💯
também tive essa impressão . De que era uma coisa que o futuro iria abraçar, como toda a informática.
Im going to be 38 this year lol and Yes I couldn't of said it any better I always looked at the Jetsons cartoons as like oh this would be a future but I figured the beginning stages of that future would be in my lifetime and as for video games I was so excited as a child to hear about the latest new console, only because of the new graphics. I was mind blown by Dreamcast when it came out at such a time where PS1 and N64 had a choke hold on the market, I seriously thought it was going to be the next big thing and sega has won, that they are going to make a Dreamcast 2 in the next 10 years and its going to have graphics that look just as real as me lol.
I'm 39, played games since I can remember, the future of gaming is insane!
The facial animations for the first game were incredible, I can't wait for the next one.
We are witnessing the future as we speak. I cannot wait to see what everyone is about to produce since 3D animation is getting extra accessible to anyone. What a time!
=_= just going to be 75% smut. but honestly i think games shouldn't be so... hyper realistic.
You mean games can now soon do what animation films can do for many years? Wow, i'm not impressed.
@@suoquainen Then wut will impress u?
@@Censton In it's completeness? Actual nothing. Ask me again in 5 years. :)
@@suoquainen And i thought something like SAO is the only way to impress u
Now imagine playing a VR-game where your face expressions are being captured and transmitted onto your character real time, wouldn't that be awesome? And looking at that it doesn't seem all that far away!
At the speed things are going we are gonna have holodecks before we know it. We dropped a nuke from the air only fifty years after the airplane was invented. We have been in a refinement era for some time but with AI I believe we are now entering a new age of invention. It's coming.
If only the Meta Quest Pro had implemented this in any showcase, demo, or game :'(
Sweaty discord mods can finally kiss each other in their favorite anime Waifu skins in VR.
can you imagine showing this to a kid in the 80's that had an Atari or NES and saying "this is what graphics look like in 35 years." If I was that kid I would probably have a spiritual experience and cry lol
I would have thought it was more related to tv or film tbh, not really videogames. But mainstream it had to go, and mainstream only seems to understand realism so. Yeah. We have more tv and film stuff basically. Great lol
It couldn't have been any more
Exciting. My head would have exploded.
@@DuckAlertBeats what are you on about? The game Variety is Higher than ever, Steam alone has more games+genres than the whole 80's and 90's combined.
Steam had around 50.000 Games in September of 2021
From 80 to 89 there were around 6000 games released and from 90 to 99 around 16.000
OFC there are more games like movies, but even more which are the exact opposite.
@@garegos7184 Yeah but... not a lot of those are good. I'm trying to think of one fun game in the last 10 years... hmm... Kirby and the forgotten land and... kirby and the forgotten land. There may be quantity but certainly not quality.
I don't think I would have liked it actually if someone showed me that. I don't want to see what will happen and have to wait for something to be a reality - that would kill all the fun of watching the graphics get better and better. I'm not that big into my games looking like movies anyway.
Actually, having less access to "realistic graphics" made it so that every game looked so different, but now everyone just keeps using the same engines and everything is looking the same. It's boring.
It's amazing that Melina wasn't even an actress before Hellblade. She has such a striking and expressive face. Her large eyes make her look otherworldly and a bit scary tbh haha
IMO the mouth and the mouth micro-muscles are still far to be close to real. TBH is the only thing where you can absolutely say it's not real. But they are slowly improving year by year.
I agree. Everyone is hyping it up too much. The mouth looks like she has cerebral palsy.
That's true!
I think you're judging it on the gameplay part on the video's 3rd timeline. That's from the previous game, if you see it from the presentation made to the audience or the trailer for the next game, it's perfect. And even on the presentation, you can see that the face expressions that look kinda odd aren't from demos that have the same detail levels as the one made on the 2nd timeline, I believe they only showed the less detailed ones so that we could see that the real-time face motion capture works even with less detailed avatars.
Yeah, the expressions were all muted compared to her actual performance, but the rapid turnaround was impressive.
Well, you're forgetting to take into account that all of this was processed in presence of the audience, under 8 minutes total. Saving a whole lot of time and effort to animators, by giving them a 8/10 base to work with to refine and improve on finer details as the one you just mentioned. Always try to keep in mind that animation takes weeks, sometimes months, here you had them done while you prepared yourself an awesome sandwich in the kitchen.
Their animation results are impressive but the psychological reactions (Senua is a person who is not mentally well), fear, paranoia, tics, etc, are spectacular.
I think this will mean performers will no longer need to perform as if they are on stage performing to the last row. They can now be more nuanced/subtle with their performances, because every single muscle movement is captured and can be used.
Yeah, this is necessary, I think the capture looks off because the actor is also off, she's overacting the face expressions.
No, not that easy, every performance of actor has identity of him linked , and Style… So not feed into any Model.. yes, in future with the AI advancement can create unique Personality and performances.. without existing or required real actors,!
Not only the team preparing Hellblade was small compared to other teams preparing similar games, but also good with making research on psychosis and applicating very well on the game. Yet I didn't know they used a newer technology that will sure make a great impact on the gaming history. Y'all are amazing.
I remember playing Atari game Adventure and telling my friends that one day video games will be just like T.V. This video actually gave me goose bumps.
OMG THE CHILLS !!! as soon as i heard the female vocal at the end of this video (like the song from the 1st game) this game was the very first game that has made me tear up on stream and it has a positive message and focuses on mental health issues + outlook this game is amazing and truly one of a kind
Thanks for writing this comment! I wasn't wearing headphones watching this video so I didn't catch the female vocals but thanks to your comment I went back and listened and then I heard it. It was like 2 seconds but yes omg I got the chills too! It's the same song pretty sure which I love to death. It also means Passarella Death Squad might feature again for this next installment and I am looking forward to that!
Beyond that my major takeaway from this video is omg Senua has friends! Can't wait to play this when it comes out.
As impressive as the tech is, the uncanny valley is strong with this one. It’s as if each muscle in her face is on the verge of freezing over.
Still looks a bit clunky, but it's getting there.
Hoping animators can use this to enhace their work in the future.
sure but that was done in like 2 -3 minutes, so if you spend more time refining the steps .. it will look better.
And older people will still fall for it in scams..
@Chad Suave I honestly doubt that. There have already been cg faces that tricked people, and this is a second after cg has been created, on a relative scale. Imagine how good it would be in 10 years, let alone 2180
I think it's more about how fast the process to import that capture into animated 3D model than how realistic the render is. That alone help so much in time for production.
You could or even always must polish it later no matter how good the render straight from importing that capture into the 3d. The question is how long would it takes, time always important in production
I hope HB2 is released in VR the same day. I played it only in VR and it was a breathtaking experience.
I hope Heilung is making all the music for this game.
So this is why the animation was so good in Senua's Sacrifice. Really good emotion too. cant wait for part 2
@Ezio Wolf at around 830 I saw the guy was using a ps4?the ps4 cant run unreal engine 5 & hellblade 2,is an Xbox exclusive. I'm confused
@@paulsmith9192 Pretty clear the PS4 wasn't being used.
@@paulsmith9192that was during the production of the first game, which was a ps4 exclusive, then it came to xbox
Amazing ! I like how they show you the process of what goes into creating these games.
There's still an aspect of facial expression which seems unique to the face and may not always translate well to other faces. Your actor managed to communicate a subtextual expression which made the anger seem 'cute' and provocative rather than threatening but, in the initial character, the subtextual expression was lost and the angry expression communicated something quite different from the original and in fact from a few of the other characters in the line-up. A lot of subtext in facial expression revolves around micro-expressions and I'm not sure if it was that which didn't translate so well or maybe there's a couple rigging points which need to either calibrate differently to different resting positions on different faces or maybe they're just missing...?
This process would still need an additional additive pass by an animator to further adjust and accentuate expression, but the fact this is a starting point within minutes of performance is astonishing. I've been a lead technical artist for 18 years, the amount of budget this will save genuinely blows my mind.
@@xero1982 Agreed. Given what I've seen to date, this is a huge step forward. Still a long way to go, though. Games don't even have character voice customisation for realistic VOIP filters to better fit voice to the physical traits of the character.
It's great, but uncanny valley is hitting hard in the first clip. It's like someone went to the dentist and had their lips/face frozen. Things just don't move correctly.
The frame render quality is excellent, the motion and detail is still off, but you can't argue with the turn-around time here. The AAA industry will be squeezing out nuggets of cinematic product in next to no time. Impressive.
Melina is absolutely amazing! Her expressions and act brought the game to another level.... 😎
This looks pretty incredible. I already want to play it.
Astonishing to think,this all started with Unreal Tournament. Rest in peace, Great Game.
I find that the facial expressions in many games with such beautiful facial graphics are always exaggerated, as this is where the eye looks the most.
Now we know that it's the actors that over-act
People will always highlight any flaws they come across much more over giving props to the amazing accomplishments these company provides us. I feel a lot of this generation are spoilt rotten and now extremely hard to please.
One of the issues imo is the artifice of it is on full display, you see all the strings and wires so the whole presentation is kind of begging to be taken apart by criticism. The little in-game snippet was way more convincing coz it was fully immersed with the surroundings.
its just giving criticism where we know it can improve and get better. We have high standards, that doesnt make us selfish or spoiled. It just means we know where the goal is and want to get there faster. Yes we give props, but we also want to help it grow.
the entire gaming market collectively is one pathetic flaw ... hard to please? with what?! with pointless releases that cannot be even called games anymore, time to taste reality and realize that majority of the people unlike you are not lobotomized masochists who will settle for less because they know better, even saying less is generous since there is nothing worthy offered anyway, when they stop the corporate greed, locking games into halfbaked releases that are basically expensive rentals and highly paid devs actually start making proper games that actually have playable proper content, just for a start, then people will be pleased
Besides what is shown on this video is also halfbaked and creepy too
i think it looks amazing tbh. i think the only reason it might seem a little off to other people is because of how she talks, almost like she's smiling while talking which can make the mouth movement look a little weird. even so it looks great and i know they said it can be used for other facial models but i think it looks best with her since they use her face and the movements flow better
It might be a technique she was use to using on the first Hellblade. More exaggerated facial movements were easier to record.
@@zachcollins4442 yeah you could be right
Holy hell that's incredible. Tech has come soooo very far. Truly amazing stuff.
As someone who's written dozens of stories and has hundreds of characters, I feel like I can finally start to make some content on my own that's actually worth watching
"WATCHING"...yeah guys, we don't PLAY games anymore, we WATCH them.
@@KainRazielMTYou realize that this technology is not only for games, right?
I mean, you could have done that without them looking like this... it's not like it's not worth watching if they don't look like real people. Hell it would probably be more interesting if it was your own art style.
@@Vaquix000 you're missing the point. the point is not that this looks this good (not on its own), the point is that it's easy to make AND it looks good. he most probably doesn't HAVE "his own art style". he's a writer, not a 3d modeler, or artist, or a computer geek with knowledge in both. this is an enabling technology.
@@GraveUypo Well said.
They can never get the mouth movement right. It's still always exaggerated.
An entirely new industry for actors. That's amazing!
Until AI gets good enough to generate video without actors
@@nooooooooope3809 Cyberpunk 2077
2:56 bro who was laughing 💀
Looks sinically terrifying actually. Good job lads
Very sinical
Can't wait to see cutscenes in games being even more zoomed in to show of their facial animation technology and the actors performance.
That's what games are being made for, right? Nobody needs innovation in gameplay.
this game is impossible to fail. I loved the first game so much on pc and on pcvr. I cant wait for release. Senua triggers something in me, never triggered before in any game
@13:53 It's clearly animated because there are ripples but no step splashes in the pool of water. So, amazing, because it's not film or live action but appears so real (until you focus on the physics of details as they would appear in the real world). I can't wait. I hope Senua's Saga tells a great story, too.
That looks amazing! I'm a bit sceptical if it really did all the texturing and detail in that time - feels a little "too good to be true". I'd love to see a demo where they show how it goes from generating the model to texturing it.
This is what I was thinking. I find it hard to believe that this was all created in 2 minutes time as we know much of this presentation was rehearsed ahead of time. Pull a random person from the audience and do it.
@@NotMorganFreeman. I was thinking the same thing. till they used other metahuman models and it was doing the same expressions . they could have edit them too but eh. technology is getting more and more scary. AI is a thing and this doesnt seem nearly as unbelievable
Guys the model was obviously created beforehand as they explain in the video, what’s being generated in realtime is the animation rig and sequence.
@@NotMorganFreeman.The presentation was about animating the models, not creating them. The models themselves were created beforehand. That's why they could switch between all the models and still keep the same facial animation
@@ronaldorodriguez104 I see. Well that clears things up quite a bit. Thanks.
This in Not just a Game... THIS IS ART!!! 😉😊💙
I think the capture looks off because the actor is also off, she's overacting the face expressions. If she acted more naturally it would look better. Also, her javelin throw animations physics looked lackluster, but maybe it's her lackluster way of throwing, with no real oomph at the last moment. And the way the move and run in a crouched way is also weird, but probably some weird technique they learned in acting course..
I'm hyped for Hellblade 2!! The first game was already incredibly entertaining and fun; especially the fights and the storyline. I'm sure the second one will be even better!
Impressive but still, the emotions captured suffer a considerable attenuation of intensity. Nice improvement anyways!
i mean its a demo what were you lookin for ? a oscar performance. im not saying i dont agree with you but you have to look at the setting
Anyway... For German movies... it would be an improvement.
@@bkztopkilla09 Not from an actor, but the reconstruction is quite uncanny and not really matching the original. I expected to be mind-blown but instead got the impression of something so obviously artificial which kind of reminds me of Mass Effect Andromeda facial animation. Still, for a one-minute processing time quick demo, it's awesome. I suspect that algorithm gives better results given more time/passes.
Climbing up the other side of the uncanny valley.
The peak is in sight.
WoW, the actors job in this game is amazing..
Hmm
Perspective is everything. Imagine if this was all captured through the eyes of the monster. Completely different story, look, and feel.
Rasterizing captured video vs rasterizing from the ground up polygons is incredible and can save up so much GPU load leading to better performance not to mention logarithmically diminishing dev times. This is like O(n log n) in time complexity rendering. UE5 is the future
That's the issue with gaming.... The focus is on more visuals when visuals are already good. What's lost is the art of quality game design, which was last observed in the earlier dawn of gaming.
I’m clapping while watching this in my car. Not driving. Just sitting in a parked car.
I'm on the highway to hell~
Passenger seat
@@dvdbox360 Ok?
@@LonewolfLee22 the joke should be when he was driving and clapping letting go of steering basically driving dangerously
@@dvdbox360 Yeah but why are you being of it though?
You notice how realistic it looks when your facial expressions tend to imitate it with an empathy reflex.
Older 3d artists will remember Poser but I feel all this stuff is about to get bypassed
The problem I find with all the characters is Eye movements… involuntary and voluntary.. small nystagmus or pupillary changes… eyes give the character life.. making them more human and less robotic
Yeah and just below the eyes
Awesome tech! In a long line of exclusives we’re still waiting years for :(
It's so really hard to replicate the human face expression.
Yet it is surprisingly easy for a cartoon to do this very thing
@@wacky.racoon not exactly, they're still only just mimicking it, its just not weird due to it being less realistic.
I remember when PONG came out, and we were so excited! And here we are NOW. It is absolutely MIND BLOWING that not only can I watch MOVIES on a computer, but experience games and worlds that border on reality. In such a short time..... My GOD, what will another 30 years bring?
At this point, actors should start to somehow own their respective virtual counterparts.
Isn’t that why there’s contracts that say they can only use the likeness/performance for one specific project? Theres even usually a release form if you’re doing an interview or whatever? Pretty sure there’s models who have signed away their likeness for multiple projects (e.g. Dark Pictures anthology games that reuse models to keep costs down). They usually do have a say in how much they own their likeness and the benefits they get (profit percent, clear cut wage/payment or whatever) when they go to sign a contract
@@KleioChronicles A new market and way to do things
Every 5 years or so I think we've seen peak Uncanny Valley. This is the new peak, extraordinary looking but still creepily unreal/surreal.
STAHP TEASING ME GODDAMNIT, I really want Hellblade 2 now! *shakes fist at screen* This looks sooooooo gooooooooood
IKR? 😂
the craziest part is that in 20 years we'll watch this video and be like... "wow this looks so bad now! " lol
Remember when we could only see like 3 polygons?
I remember before polygons
It's insane how far things have come in 10 yrs. Stuff that would've cost millions of dollars, required server farms, high end pc, and a whole studio can be done with your phone and a budget computer.
Very impressive! So no more face trackers needed? Damn, the renders look great. (and so does Melina 😊)
With this type of speed, I see Hollywood actors/actresses getting into more games, boy stories are going to be so awesome
Thats a LOT of work for the in-game facial expressions to still look so robotic.
When she acted scared, her neck and eyebrows suddenly tensed. None of that was transferred to the 3D model.
How is it a lot of work? They just proved a point that it made them 2 minutes to reproduce something that earlier took hours to achieve. And not to mention everything was captured with an iPhone! With the proper performance capture devices, the results will be even more polished. Also, developers rarely just copy and paste capture data before doing some micro-adjustments, this just makes everything easier.
So glad Heilung was a part of this
The technology already existed since Avatar 1 and Final Fantasy:Spirits Within. The filmmaking industry have been using it extensively and now they are just porting the software to your mobile phone.
In fact this tech is not the future but almost 20 years way behind our past. The tech then they are using, it was the future.
What I want to see in video games someday is the ability to add our own face to the playable character to give things a more personal feel
It's very lucky that they found a real life actress that looks just like the game character. Just amazing likeness.
More like they made the character look like the actress. It's being done all the time in games now. Examples: call of duty modern warfare, the dark pictures anthologies series, star wars jedi survivor
@@ronaldorodriguez104 dude, i was kidding. welcome to the internet!!
i only knew her from the game seeing her in real life is crazy like she switched dimensions
is it just me or do videogames look better than 90% of movie CGI? And this is all done in real time while Disney renders on super computers for months.
its just you.
Man, I can't wait to run games made in URE5.2 and pump everything full speed to total max, amps to 11, 4k textures packs in my Steam Deck.
In fact, I am going to play 3 games at the same time on it. Its gonna be TIGHT!
Running 3 games at the same time is TIGHT!
My only issue with Hellblade is... people don't make these kinds of faces lol. It draws me out because they are massively over-acting with their facial animations just because they can with this tech.
3:34 Jaw....dropped...its awesome.
By the why who is the guy presenting it?
I've always blamed technology for the awful acting in video games, but after watching this terrible, robotic performance here at 01:09 I realize it's the human actors who make it not-human.
Facts.
Far Cry 6, Even with worse graphics and facial animations. It looks so natural.
It was the drive-thru equivalent of a performance and obviously put in place just to set up the comparison lol
Cant believe how much math got into developing this feature in ue5
I wonder, if I could use this technology to have AI conversations with those whom I miss. :/
Don't do it. It's not even close to the same, and it'll just end up making you feel worse in the long run.
That. Is. So. Dangerous.
Don't play with that. It leads to hell.
That lady's performance will forever haunt my dreams. WTF was that even?
She is so beautiful guys i m melting and fallling on love !😍😍😍
man what a technology 😲 and Melina is gorgeous 😍
This “too real” approach makes it so uninteresting
Can't wait for my xbox to run 30 fps 720p upscaled fo 4k and not even 30 stable 😍
It looks really cool but they exagerate their mouth movements too much, it gets distracting.
it's still new, remember a year a go how AI look like?
the tech is snowballing
maybe ninja theory could remake Heavenly Sword with this tech, that would be dope
When I see that, I think it would be rly cool if you could get yourself into games via a phone app. In a role-playing game, or something like Sims. Or I really like playing sports games where you can experience a player's individual career. That would be cool if you could play yourself. I always try to do that with the options I'm given, but it doesn't really look like me yet. Maybe that would be something for the future.
Imagine what p-hub creators can do with this 🤤🤤
they can get sued into oblivion, kermit sewer slide, then make best friends with the minecraft piglins
It is taking so much work for software to do what we have been doing when we fantasize or dream for centuries.
Graphics don’t make the game good it’s the gameplay
Bro this ain't just about games. I get what you're saying but saying that this accomplishment is irrelevant is stupid. They're not making a game, they're making an engine- an engine which can be used by game developers to make whatever game THEY wish. And if you say that youve never ever in your life appreciated a game solely on its graphics even ONCE, you're lying
@@Polton.Absolutely right my friend
Morons.
Hellblade the game that motived me to learn unreal engine 5.
Real girls are over
Thanks for pushing us to desinformation mayhem further.
why she is beautifill but in game is not?
She have a many scar on her face, plus she had a lot tragedy, suffered, lonely, sacreficed and a little bit PTSD.
2:45 they said AMD FULL BUILD...thats good to hear since my pc is full AMD
Game is already dead. The perfect example of graphics doesn't matter if you don't have an attractive and fun gameplay mechanics, that is the real hook for any gamer.
I played Hellblade 1 about 6 yrs ago ... from the opening intro/credits I was mouth agape and mesmerized. I couldn't put it down and marathoned it. I haven't played it since ... so I'd forget as much as possible for the second playthrough. I'm hopefully wanting to recapture as much as that fresh game feeling that I can. I'm thinking it's about time. Just to add, I really, really don't like "dark" games at all, but Senua's Sacrifice was just so "darkly beautiful"!
The "game" (aka WALKING SIMULATOR) is a massive flop. lmao