The Fastest Way to Learn Lighting in UE5

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  • Опубликовано: 1 июн 2024
  • My favorite exercise is a LIGHTING STUDY! Learn how Relighting the same Environment can improve your lighting in your Unreal Engine 5 Cinematics and Short Films.
    Join our Free UE5 Crash Course: Create Your Own Lightsaber Battle! (Project File Included)
    www.unrealforvfx.com/free-dow...
    In this video you'll learn...
    - A simple framework to match the lighting in any photograph
    - Learn the basics of Directional Lights, Sky Lights, and Dynamic Lighting in UE5
    - How to make your own Lighting Study
    - Learn the difference between Sunny and Overcast Lighting in UE5
    - Cinematic Lighting Techniques and More!
    - Learn Virtual Production and Filmmaking techniques
    This project uses Unreal Engine 5.2 and takes advantage of Lumen. Baked Lighting isn't used in this video.
    Chapters:
    0:00 - Intro
    1:27 - Lighting Framework
    2:18 - Exterior Lighting in UE5
    5:58 - Light Direction
    7:19 - Light Size
    8:48 - Color and Intensity
    9:38 - How to Light Night Time Exteriors
    10:10 - Lighting Study - Girl with the Dragon Tattoo
    14:25 - How to make Tracer Fire
    #unrealengine #unrealengine5 #vfx #vfxbreakdown #blender3d #animation #maya #gamedev #lighting #filmmaking #virtualproduction #cgi #blender
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Комментарии • 85

  • @JoshToonen
    @JoshToonen  9 месяцев назад

    Want to Create Your Own Films? 🚀Our Launch Sale Ends in 24 Hours!
    Enroll Now in Unreal Fundamentals: www.unrealforvfx.com/fundamentals

  • @Super-id7bq
    @Super-id7bq 5 месяцев назад +23

    PSA from someone who has made more AAA cinematics than I can recall. If you're looking to work in the industry as a lighting artist, don't learn with lumen or GI. Most engines don't have GI and as such the process is an entirely different beast. Learn to simulate bounce light with other lights and learn to get the most out of as few lights as possible. Not only for your performance budget but you need to learn not to over-light scenes and characters which is incredibly tempting to do when you have to fake every bit of bounce. Sure you can still play GI but do leg work and really challenge yourself to only use direct lights and probes/cubemaps. Trust me it'll pay off in the long run and you'll have the artistic skill to work in any engine for any studio and then GI will be like gaining super powers.

    • @JoshToonen
      @JoshToonen  4 месяца назад +4

      Totally agree! To anyone looking to enter the games industry, Lumen is a great bonus but shouldn't be taken for granted. This workflow is great for "offline-rendered" cinematics or VFX work first and foremost.

    • @michaellijr2895
      @michaellijr2895 14 дней назад

      So when I try practicing lights in a new project in UE5, I should turn off GI in the project settings before I start?

  • @postprocessed
    @postprocessed 11 месяцев назад +21

    Really glad to see a person from the industry explaining proper stuff. Love your videos, they are very straightforward and helpful! You've got a new Unreal Engine follower :)

    • @carloshenrimatos
      @carloshenrimatos 9 месяцев назад +2

      I'm also pleased with the content you're creating on your channel... I loved the car rig in Blender, I'm subscribed to your channel there as well.

  • @v_-__
    @v_-__ 11 месяцев назад +2

    That is just incredible, watch videos from you is sooooo educational its amazing, thx a thousand times man !

  • @solarstoned
    @solarstoned 11 месяцев назад +2

    love the unreal community. you all give so much. thank you very much

  • @gabocavallaro
    @gabocavallaro 11 месяцев назад

    Hey man this is really top premium contento! thank you very much for sharing it with all of us, you resume in one single video great technical and artistic tips and contents that Im always trying to look for in all kind of videos of lookdev, archiv, art fundamentals, etc. You got it all, even shaders creation! Please keep up the great content!

  • @busesart
    @busesart 10 месяцев назад +1

    The perfect go to lightning tutorial.

  • @kaialang
    @kaialang 11 месяцев назад

    You make the best unreal tutorials

  • @manuvikraman1611
    @manuvikraman1611 10 месяцев назад +1

    This is incredible. Thanks alot

  • @dakshpandya6559
    @dakshpandya6559 11 месяцев назад

    This is damn cool!!! I am about to shoot my first unreal short film and this video really clears out so many deadlocks I had

  • @simonflash_edit
    @simonflash_edit 11 месяцев назад

    thanks for sharing your experience :)

  • @alxleiva
    @alxleiva 6 месяцев назад +1

    Hey Josh, a good way to make daytime to overcast is by increasing the Mie scattering a bit, that will diffuse the light in a more realistic kind of way. I really gotta give you Reverie for you to test :)

  • @ogarga666
    @ogarga666 11 месяцев назад

    amazing video man, thanks!

  • @OmarEfr
    @OmarEfr 11 месяцев назад

    amazing video!! thank you!

  • @hotsauce7124
    @hotsauce7124 11 месяцев назад

    Very cool, Thank you!!!

  • @PatrickTheDM
    @PatrickTheDM 11 месяцев назад

    Excellent video!

  • @huzaifabohra9535
    @huzaifabohra9535 11 месяцев назад

    Sir your video inspire me to do my best and create some best environments.! Great job sir .

  • @migi847
    @migi847 11 месяцев назад

    Thank you so much

  • @Fadulz
    @Fadulz 11 месяцев назад

    YOU ARE THE BEST

  • @PERSONAIOS
    @PERSONAIOS 10 месяцев назад

    Learned a lot

  • @CommonTube
    @CommonTube 5 месяцев назад

    Hey, I really appreciate your content, Just want a video on dress simulations, armors etc stuffs

  • @planckmax1304
    @planckmax1304 11 месяцев назад +2

    Amazing lighting tutorial!I want to know how the dynamic fog in this scene is added.

    • @JoshToonen
      @JoshToonen  11 месяцев назад +1

      I cover all the techniques in my Volumetric Fog video, check it out! ruclips.net/video/Kjg6kCW2BtY/видео.html

  • @raysena8679
    @raysena8679 10 месяцев назад

    Is there another way to exclude fog on certain objects, aside from cutoff?

  • @tomboening5517
    @tomboening5517 4 месяца назад

    Hey great tutorial. but what for an node is the situation param node?

  • @stalkershano
    @stalkershano 11 месяцев назад

    Thank u

  • @kashancadstudio4614
    @kashancadstudio4614 6 месяцев назад

    very nice

  • @Mark-wl7fp
    @Mark-wl7fp 11 месяцев назад

    Great work and very intuative! Are the buildings in the background photogrammetry or images on cards?

    • @JoshToonen
      @JoshToonen  11 месяцев назад +1

      Photogrammetry, but the electricity lines + poles in the background are all on a card! (I find for wires and thin objects, usually this is the easier route than modeling!)

  • @smepable
    @smepable 11 месяцев назад

    I cant put in words how amazing this was

  • @user-qp5kr7nz8s
    @user-qp5kr7nz8s 4 месяца назад

    Could you explain further the workflow of your scenes for the same scenario (geometry) but different types of illumination? You mentioned it at 10.36 but I am not sure if you suggest having three duplicated levels and only work on different lighting. Isn't there a way where you can have different types of illumination (sunny day, overcast, night) in the same level ? Instead of having three levels/maps duplicated...

  • @SagunManandhar
    @SagunManandhar 18 дней назад

    Hi, can we download this tank scene somehow ? Thanks for this great video !

  • @mucod2605
    @mucod2605 11 месяцев назад

    But if I wanted some more things like the bullet tracer strike the wall and blast like in real life. Is it possible to do that like I seen the battle staber tutorial. In that you showed that the bullet and tracer as well as the bullet blast were also moving with the object.
    So pls a small tutorial on how to move them together in realtime.

  • @clayzercreates
    @clayzercreates 8 месяцев назад +1

    Super cool stuff.
    - Where are these assets from?
    - Are individual modules of your course available?

  • @binyaminbass
    @binyaminbass 11 месяцев назад +1

    I just discovered you! Lighting is the make it or break it secret that has been ruining all my unreal scenes. All my characters looks blown out by the directional light (while the environment looks nice). I have a lot of hope that you can help me!

    • @JoshToonen
      @JoshToonen  11 месяцев назад +1

      Check out my other lighting video, it’s focused on character lighting and should help! ruclips.net/video/jAz4Lb93gwY/видео.html

    • @binyaminbass
      @binyaminbass 11 месяцев назад +1

      @@JoshToonen I actually watched it already! It was very good. First time I heard about upstage lighting. I am really curious, however, how to light a character in an outdoor daytime environment, since I seem have much less control over the "light-sculpting" since everything gets so easily washed out by the sunlight. On the other hand, if I dim the sunlight enough to start making effective lighting choices with rectangle lights on my character, then the entire environment is unusually dim for a daytime shot. What is the standard approach to an outdoor shot (specifically, I am working on a well lit, saturated look, aimed at kids)?

    • @khalhorik
      @khalhorik 2 месяца назад

      @@binyaminbassI was wondering if you've been able to find any resources on the subject since your message?
      I have the same problem (except in my case it's real time), I don't know how to make the lighting look good on both the environment and my character. During the cinematics, you can 'cheat' by reducing the intensity or changing the orientation of the Directional Light, for example, so that you can add lights around your character. But during the gameplay phases, I'm not sure what you can do to ensure that the lighting on your character is correct.

    • @binyaminbass
      @binyaminbass 2 месяца назад +1

      @@khalhorikNo, I haven't. Actually, I have been rendering in Blender lately. I find it much easier to control the look. Plus, it has light linking! As far as I know, Unreal does not.

  • @Treeink1
    @Treeink1 2 дня назад

    How do you make an Unlit Material? I dont know much about the Blueprints

  • @DGFA-
    @DGFA- 10 месяцев назад

    Hi, on this link for the sample file is no file for this tutorial. Where could be loaded from?

  • @NextBuild
    @NextBuild 4 месяца назад

    Hi, how do you render Alpha on unreal 5.3? I got no problem deferred render in unreal 5.1, but in 5.3 it doesn't work anymore. The Alpha doesn't come out.

  • @carlosrivadulla8903
    @carlosrivadulla8903 11 месяцев назад

    Excuse me, sir. Should we delete the Sky Light when using HDRI? Also, can we use HDRI for real-time illumination with Lumen, or is it primarily intended for rendering with a pathtracer?

    • @JoshToonen
      @JoshToonen  11 месяцев назад

      Yeah exactly. HDRIs work with Lumen but the skylight is doing the heavy lifting. HDRI backdrop should work with every renderer

  • @dibellagiodigital9680
    @dibellagiodigital9680 11 месяцев назад

    Fucking love this video, I now all the concepts but never put in practice, I feel motivated

  • @robotbaron
    @robotbaron 11 месяцев назад

    gold

  • @binyaminbass
    @binyaminbass 11 месяцев назад

    I got confused when you made your caveat about lumen regarding the tracers. Aren't you using lumen? Did you say that you NEED to use both a light and a mesh with an emissive material?

    • @JoshToonen
      @JoshToonen  11 месяцев назад

      Yeah, you want to use both, Lumen only helps so much and doesn't work well for fast moving emissive lights

  • @HandsomeDragon
    @HandsomeDragon 10 месяцев назад

    Where do I get these smoke cards from? Did you make them or something?

    • @jennymcelligott
      @jennymcelligott 7 месяцев назад

      It’s pretty simple! Its a custom material with a fog texture, and you add animation with a panner. Then yeah just apply it to a card and tweak to your satisfaction! Lots of good tutorials online. :)

  • @jhonnyappleseed1786
    @jhonnyappleseed1786 11 месяцев назад

    What will be the cost of the course?

  • @Slayer9299
    @Slayer9299 11 месяцев назад

    Hi is there a tutorial on how to make the HDRI material?

    • @JoshToonen
      @JoshToonen  11 месяцев назад

      If you pause on that frame, just match all of the settings. Everything should be there!

    • @Slayer9299
      @Slayer9299 11 месяцев назад

      @@JoshToonen ouh i missed out that part thanks!

  • @nishantKumar-ft6cl
    @nishantKumar-ft6cl 10 месяцев назад +1

    Sir, Your system config Please?

  • @juanmilanese
    @juanmilanese 11 месяцев назад +1

    Great Video.
    What about setting up a "neutral scene" and somewhat related to that, how do you deal with autoexposure? (I'm guessing you neutralize it, but is there some technical specifics about it)

    • @JoshToonen
      @JoshToonen  11 месяцев назад +2

      My personal go-to settings are create a post process volume and set it to "Manual Exposure" and set the Exposure to 10. This provides a good base and the default light intensities are still bright!

    • @imricor2250
      @imricor2250 11 месяцев назад

      As an old photo/video shooter I'm doing a lighting tutorial app in UE and I can tell you simply that neutral scene lighting as to exposure has little meaning in UE lighting. Why, because it's a gaming engine mainly and as such all lighting is 'optimized' for gaming.
      The answer the guy gave you below is a common feedback you get as you really have no way of seeing exactly what his system shows. Is his monitor calibrated? What are his atmospheric settings? Exactly how are the light sources configured? ...etc., etc.
      Using 'realtime feedback' as suggested doesn't mean realism, it only means this is what YOU see. UE has no base lighting scene that I've found that accurately simulates real world lighting, either atmospheric (sunlight based), ambient, (sunlight and local light) or a good combo of both. Sunlight scattering thru the trees is a good example of this. Add in white balance and time of day interactions along with fog, clouds, scattering, light reflection, etc. and it quickly becomes a deal where all the realism factors fight each other as each wants to dominate.

    • @juanmilanese
      @juanmilanese 11 месяцев назад

      @@imricor2250 ok. Fair enough. But if light is broken on a macro level (that btw makes sense. Specially when lumen comes into play as it is the mother of all approximations) then... why do the epic team insists with the physical units? (candelas and stuff).
      There should be an universal setup in UE where AT LEAST the physical light numbers behave as a real light should right? Else whats the point of using those units?

  • @pagapp4330
    @pagapp4330 11 месяцев назад

    How do I contact you for a project?

  • @wegotguns3325
    @wegotguns3325 5 месяцев назад

    I honestly thought the video was a scamming ad at first, was searching everywhere for the 'skip' button xD

  • @gahb4326
    @gahb4326 7 месяцев назад

    Lovely tips thanks alot! I have a question about the HDRI, is the format you are using TextureCube or 2D texture? Im getting an error when trying to replicate the Master material when using HDRI texturecube. Any insights?

  • @kronoterria2347
    @kronoterria2347 9 месяцев назад

    Can I learn on my spare time or is it live classes?

    • @JoshToonen
      @JoshToonen  9 месяцев назад

      It’s all on-demand and designed to be completed while working a full-time job. You’ll get daily emails with reminders and recaps to help you finish in just two weeks

  • @razzraziel
    @razzraziel 11 месяцев назад

    0:30 I have android flashlight, does that work too?

    • @JoshToonen
      @JoshToonen  11 месяцев назад

      Yes lol, the point is to use whatever lights you have that you can move around easily

  • @yearight1205
    @yearight1205 11 месяцев назад

    Can you please give me your thoughts on something? I have a scene involving a giant who is going to be walking through an area and under his feet I need sand and rubble to break upwards, but also for the ground to be fractured. How would you go about doing this in Unreal for sequencer rather than a video game? Thanks.

    • @JoshToonen
      @JoshToonen  11 месяцев назад

      Simulate in another program and then import as a .abc (alembic) or .fbx sequence

    • @yearight1205
      @yearight1205 11 месяцев назад

      @@JoshToonen I appreciate it!

  • @MatteoGamingYT
    @MatteoGamingYT 11 месяцев назад

    Sorry I’m still looking for an answer should I use blender or unreal 😂 I’m trying to make a music video I’m a music artist btw

    • @JoshToonen
      @JoshToonen  11 месяцев назад

      Totally depends on what your film is about (abstract motion graphics vs characters are completely different) but typically if you use Unreal Engine you're also using Blender to prep your assets anyway!

    • @MatteoGamingYT
      @MatteoGamingYT 11 месяцев назад

      I looked in a blender there are some tools that are going to change animation forever and unreal engine what I have heard it takes long to animate because your tutorial

    • @MatteoGamingYT
      @MatteoGamingYT 11 месяцев назад

      And I’m looking for a software that animates fast

    • @popthiccle1158
      @popthiccle1158 11 месяцев назад

      both! use blender for modeling/animating/rigging your assets, then use unreal for lighting/rendering/cinematics. If you're a music artist though, it's better to use a pre-renderer like octane, v-ray, corona, etc, since they will make nicer-looking renders than ue5 generally.

    • @MatteoGamingYT
      @MatteoGamingYT 11 месяцев назад

      Thanks I’m going to use blender

  • @cgharsh
    @cgharsh 11 месяцев назад

    Hey the tank night scene is lumen or path traced ?

    • @JoshToonen
      @JoshToonen  11 месяцев назад

      All Lumen, deferred render in MRQ so it’s a < second per frame

  • @artursveshnikov7668
    @artursveshnikov7668 Месяц назад

    Russian tank is most beautiful thing in unreal engine😊

  • @Bolharov
    @Bolharov 11 месяцев назад

    🟡🔵

  • @anatoliiumanets871
    @anatoliiumanets871 10 месяцев назад

    Nice scans on the background. Glory to Ukraine

  • @Sagegabs
    @Sagegabs 11 месяцев назад

    Nah... it's too much, I'll stick with my craft. Lightning is another's people problem