This was fantastic, thank you. Doing an environment one as a stream would be fantastic, but it would also be great if you'd leave it up for those in different time zones. Then it can be both! ☺️ Thank you for this!
It's really Nice and clear! I've just an issue. If want to work in a physically correct wat and crack up the directional over 100k lux all other small lights set in candelas were overhelmed, so working in manual mode it's absolutely useless... Do you have any advise??
Hey brother, I'm working on my first short film in Unreal Engine 5. I'm at a bit of a loss, because I need to have the main character throw a warhammer over a ledge and have it land with the metal part of the hammer facing down (as in it's vertically placed, not lying horizontal). I can't seem to make the hammer fly through the air and look realistic. It looks very unnatural. Could you give me a possible suggestion? Because finding a reference of said thing has proven impossible.
That's great to hear, I hope the film is coming along! You could possibly create a ragdoll for the hammer and let the physics simulation do the rest. It might take you a few tries to get the perfect shot though.
Strange... You apparently are a great artist. Yet the video is just a collection of some very basic advises like "light can be of different intensity", "light can be of different color". Why such enthusiastic comments?
Lighting always scared me as a 3D artist, hopefully this video helps all beginners with making better art! Best wishes, Niall.
I would love to see a VR specific tutorial for this subject!
I feel like you could use whats in the tutorial and just add it into a VR game (although a specific tutorial would be nice)
Can’t wait for the environmental video greatly need!
That was very useful and clearly explained. Thanks so much :)
Glad it was useful. Best wishes, Niall. :)
This was fantastic, thank you. Doing an environment one as a stream would be fantastic, but it would also be great if you'd leave it up for those in different time zones. Then it can be both! ☺️ Thank you for this!
That’s a great idea. I’ll drop a time in the community tab soon for everyone.
@@dustypixelsUE5 Yay!
Thanks for the tips!
your welcome, happy creating! 👊
an excelent video and i hope you make more workflow videos in the future
Thank you so much!
Your very welcome, happy creating.
Thankx for the insight
No worries Thomas, thanks for watching
📚Sign up for the Unreal 5 Cinematic Course:
www.udemy.com/course/unreal-5-cinematic-course/?referralCode=35EC3442CBD8778684A3
It's really Nice and clear! I've just an issue. If want to work in a physically correct wat and crack up the directional over 100k lux all other small lights set in candelas were overhelmed, so working in manual mode it's absolutely useless... Do you have any advise??
good overall, not in deept at the end
Hey brother, I'm working on my first short film in Unreal Engine 5. I'm at a bit of a loss, because I need to have the main character throw a warhammer over a ledge and have it land with the metal part of the hammer facing down (as in it's vertically placed, not lying horizontal). I can't seem to make the hammer fly through the air and look realistic. It looks very unnatural. Could you give me a possible suggestion? Because finding a reference of said thing has proven impossible.
That's great to hear, I hope the film is coming along!
You could possibly create a ragdoll for the hammer and let the physics simulation do the rest. It might take you a few tries to get the perfect shot though.
Where are the secrets? 😢
Strange... You apparently are a great artist. Yet the video is just a collection of some very basic advises like "light can be of different intensity", "light can be of different color". Why such enthusiastic comments?