Unreal Engine 5.5 Green Screen Tricks (Blender to Unreal)

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  • Опубликовано: 6 янв 2025

Комментарии • 33

  • @andrewdileo
    @andrewdileo  2 дня назад +5

    As promised 😉

  • @NellaShen
    @NellaShen 2 дня назад +4

    I absolutely love your tutorial videos because the pacing is incredibly fast, yet you never miss any details or points where users might get stuck.

    • @andrewdileo
      @andrewdileo  2 дня назад

      Glad you like them! Thanks so much! I have peoples time in mind and don’t mind sacrificing a bit of time to distill this material

  • @violentpixelation5486
    @violentpixelation5486 52 минуты назад

    Great breakdown and explanation of the shot! Thanks alot. 💯

  • @StevenDiLeo
    @StevenDiLeo День назад +1

    Good to see another DiLeo into the digital arts 😏
    Great job, thanks for sharing these ideas! ❤

    • @andrewdileo
      @andrewdileo  18 часов назад +1

      @@StevenDiLeo no prob! You share a first name with my brother and dad!

    • @StevenDiLeo
      @StevenDiLeo 17 часов назад

      @ !🤯 that’s awesome 🤩

  • @1312motorsport
    @1312motorsport 19 часов назад +1

    nice, a few days ago i watched your previous video and struggled

    • @andrewdileo
      @andrewdileo  18 часов назад +1

      Yeh try this one, honestly the blender tracking part can usually be the hardest part to wrap your head around. After that it’s more creative!

    • @1312motorsport
      @1312motorsport 13 часов назад

      @@andrewdileo it all looks some kinda hard also put these things together in UE, someday i will make it haha, thanks for the Video

  • @daniellanekimball
    @daniellanekimball 2 дня назад +1

    PLEASE make the additional video about the movie render queue!

    • @andrewdileo
      @andrewdileo  2 дня назад +1

      Coming right up! The Movie Render Graph is where it’s at!!!

  • @LaneCarter
    @LaneCarter 13 часов назад +1

    I appreciate you for making this. It does however solidify for me how unnecessarily complicated Unreal is for these kinds of things. Adding a backplate to your camera is incredibly simple by comparison.

    • @andrewdileo
      @andrewdileo  12 часов назад

      @@LaneCarter well it’s a give-and-take, it’s more effort upfront with the advantage of having more control in post than just adding a backplate realtime. The other major advantage is being able to use near-real-time rendering speed for your final output. It’s a little more time on the front end to avoid having to render a sequence for five hours in something like blender!

  • @matchdance
    @matchdance 2 дня назад +1

    Thanks for the tutorial. Def trying this workflow myself.

  • @CreativeAnimationz
    @CreativeAnimationz 5 часов назад

    you're giving away Gold

  • @aashay
    @aashay День назад

    Amazing Andrew!! If you can show us some Ian Hubert style "wizardry" for longer shots with occlusions, shadows etc for Unreal Engine, that'd be great :D

    • @andrewdileo
      @andrewdileo  18 часов назад +1

      Coming soon! I've got some really cool stuff planned! Specifically a method for shadows that I think people are going to find fascinating.

    • @aashay
      @aashay 17 часов назад

      @andrewdileo Can't wait 😊😊

  • @orcanimal
    @orcanimal 2 дня назад +1

    Great vid!

  • @MahdiNami-o3e
    @MahdiNami-o3e День назад +1

    Very Helpful 😍😍😍😍😍

    • @andrewdileo
      @andrewdileo  День назад

      @@MahdiNami-o3e awesome! Glad I could help!

  • @FergusMulligan
    @FergusMulligan 2 дня назад +2

    Big fan of your tutorials-truly top-notch! Subscribed a few months ago.
    Quick question: why not bring the footage into Unreal already composited? Might get better hair detail that way.
    I made a short film in Unreal with composited footage, on the festival circuit now! would love to share it with you. Let me know if you’d ever be up for a chat sometime!

    • @andrewdileo
      @andrewdileo  2 дня назад

      @@FergusMulligan Thanks! Send it on IG so I can see! You got a point, it’s definitely a little more work in unreal. I’m using the overlay as a reference, that’s why I don’t bring it composited. I’d rather have it play back at a normal speed - large TIFFs or EXRs can slow things down a bit in sequencer.
      More importantly, I wanted to show that it can be done right in Unreal!

  • @famegame2148
    @famegame2148 2 дня назад +1

    thanks bro

  • @just__khang
    @just__khang 2 дня назад +1

    hello

  • @kungfudorkstudios
    @kungfudorkstudios День назад +1

    THANK YOU! I just learned so many little nuggets of gold from this video! I have been trying to develop my own little workflow for green footage to Unreal Engine sets, but with stopmotion animation footage. This video really helped improve my current pipeline. Here's a look at what I came up with: ruclips.net/video/n6IfLs9GiG0/видео.html
    I can't wait to add in some of your workflow to my own! Thanks again!

    • @andrewdileo
      @andrewdileo  18 часов назад +1

      That’s super cool!!!! You should look into using alternating shaders to simulate clay, maybe try using a media player and as a stop motion normal map for a clay normal? Just a thought!!! Could be a cool style as well to make your environment look like clay!