IMPROVE YOUR LIGHTING in UNREAL ENGINE 5.2

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  • Опубликовано: 9 июн 2024
  • In today's video I am sharing with you unreal engine 5.2 lighting tutorial. This will be helpful not only for car renders, but also for general understanding how light works in Unreal Engine, how to work with light channels and setup scene based on reference. Basically, how to make realistic graphics in unreal engine 5.
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    My McLaren P1 video: • Introducing McLaren P1...
    Breakdown tutorial: • HOW I REMADE MCLAREN C...
    Hope you enjoy it!
    #unrealengine #cgi #3d
    Used Unreal Marketplace assets:
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    0:00 Introduction
    0:50 Project Organization
    1:40 Post Process Settings
    2:23 Setting First Light
    3:40 Setting up ray-tracing
    4:08 Adding more lights
    5:37 Art direction and reflections
    6:25 Light Channels
    8:22 Final Results

Комментарии • 118

  • @postprocessed
    @postprocessed  10 месяцев назад +13

    Trying to keep my promises and responding for your requests! Hope you guys like it and and don't forget to subscribe!

    • @P4TTT
      @P4TTT 10 месяцев назад

      Great as always, please show us your workflow for car with working suspension or physics. There are multiple ways for this I quess but I wonder how you make it work with sequencer ;)

  • @apixel.content
    @apixel.content 10 месяцев назад +4

    This has been a great series, love the explanation of the light channel, looking forward for the next one.

  • @stratchevelle
    @stratchevelle 10 месяцев назад +9

    Awesome work! A quick tip for anyone using the Path Tracer a lot, set a keybind to activate 'Path Tracing View Mode' to Alt+1, so you can toggle between it along with all your other lighting modes.

  • @KevinMerinoCreations
    @KevinMerinoCreations 10 месяцев назад +2

    Great video! Very helpful and inspirational!👏👏👏

  • @tomharding2388
    @tomharding2388 10 месяцев назад +7

    I’ve come across your channel at just the right time, Keep the great videos coming!

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Glad to hear that! Thank you!

  • @vidayperfumes7514
    @vidayperfumes7514 6 дней назад

    Pure Gold, Thank you.

  • @NuViewDesign
    @NuViewDesign 10 месяцев назад +1

    Love your videos! Great tips and tricks! 👍

  • @stellamk_jff
    @stellamk_jff 10 месяцев назад

    excellent tutorial! thank you so much!🙏❤

  • @jakubjodlowski8416
    @jakubjodlowski8416 10 месяцев назад

    Love it Bro! Appreciate the tutorial 🤟

  • @madeinydp7176
    @madeinydp7176 10 месяцев назад

    From Korea. Thank you for great tutoriols. Im studying unreal engine and your videos are very helpful for me.

  • @user-lq6bd9ql2k
    @user-lq6bd9ql2k 10 месяцев назад

    Thank you very much for your lessons, especially from those who collect information bit by bit all over youtube about such a program as Unreal Engine, it is very valuable to us. I wish prosperity to your channel and many subscribers🤩

    • @postprocessed
      @postprocessed  10 месяцев назад

      thank you so much for such kind words! Wish you all the same and patience in learning Unreal Engine )

  • @anc1end386
    @anc1end386 10 месяцев назад +2

    dude thanks for this channels tip, i didnt know bout that
    awesome video as always❤‍🔥

  • @studiopost9762
    @studiopost9762 7 месяцев назад

    outstanding work! thank you so much, bro!

  • @EricTareDenedoteentalk
    @EricTareDenedoteentalk 10 месяцев назад

    You are doing great!!! Thanks for all the efforts

  • @LuzanovAndrew
    @LuzanovAndrew 10 месяцев назад +1

    Thank you, man!

  • @rain-2779
    @rain-2779 10 месяцев назад

    bro, this is awesome. thx!

  • @user-fq3hi7zp3z
    @user-fq3hi7zp3z 11 дней назад

    i love your vid!!

  • @MR3DDev
    @MR3DDev 10 месяцев назад

    Fantastic, my favorite car rendering channel.

  • @RandMpinkFilms
    @RandMpinkFilms 9 месяцев назад

    Yeah! This is excellent. So very much appreciated!

  • @OMG3Dmax
    @OMG3Dmax 9 месяцев назад

    Потрясно выглядит, спасибо за годную инфу!!!!👍👋🤙🔥

  • @fddesign
    @fddesign 10 месяцев назад +2

    Excellent job mate :)

  • @Aditya90sKZ
    @Aditya90sKZ 10 месяцев назад

    This is suuuper good 🤖

  • @DarkBarBarian
    @DarkBarBarian 10 месяцев назад

    great video😃

  • @copperband43
    @copperband43 10 месяцев назад +2

    Your videos are always great. I'm working inside the car But it's so hard. If you upload a car interior lighting video, I would be very grateful. Have a great day today

  • @losimple
    @losimple 10 месяцев назад

    Magical !!!

  • @creativeplustv
    @creativeplustv 9 месяцев назад +1

    Super bro!

  • @RRGB107
    @RRGB107 10 месяцев назад +1

    Nice video, right in time. And about alfa video: after all this time, i painted the landscape and set the foliage on forest location!
    All that's left is to build the bridge and the tunnel and then I can (FINALLY) start filming.
    But i will need to fix some dark areas in PT rendering, so your tip about light channel will be very helpful!

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Niiiiice! Keep me posted on updates) cant wait to see this!

  • @copperband43
    @copperband43 10 месяцев назад

    great!!!

  • @TheMakarov_YT
    @TheMakarov_YT 8 месяцев назад

    Топ видос, спасибо)

  • @antronero5970
    @antronero5970 7 месяцев назад

    Better thank that reference picture. Good job

  • @ljfproduction
    @ljfproduction 10 месяцев назад

    hope one day u do a livestream with your full workflow, that would be dope :)

  • @FerziIsayev
    @FerziIsayev 9 месяцев назад

    Great

  • @piker78
    @piker78 8 месяцев назад

    Благодарим ви!

  • @ljfproduction
    @ljfproduction 10 месяцев назад

    Awesome video.. i have a question tho: i enabled raytracing at the start of my project along with the starter content.. after sometime some weird black spots/shadows appeared on my walls.. any idea how to fix?

  • @guilhermeb1541
    @guilhermeb1541 10 месяцев назад +1

    I have been following your channel for some time, and I want to thank you for the lessons and tips you have been giving us, I am trying to make a scene, I followed this same rendering configuration, but the reflections are flickering in the metallic part of the car mainly, would you have something that could adjust this? Thank you very much, your work is inspiring
    sorry for my bad english 😅

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Thanks! Flickering usually is caused by bloom or lens flare, or too high exposure. It’s very random and each case is unique for troubleshooting

  • @WackFPV
    @WackFPV 10 месяцев назад

    THANK YOU, soooo basically gotta treat it like a real photoshoot in a commercial, got it!

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      YES! Exactly!! If you have experience as DOP or Photographer that would be easier for you!

    • @WackFPV
      @WackFPV 10 месяцев назад

      @@postprocessed ya, gives me flashbacks of product photography. One thing I still struggle with today is managing reflections...

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      @@WackFPV totally understand your pain... haha. especially when I am doing some product CGI, (we have project with LOreal now) and when client asks to "highlight this curve on the bottle" you spend so much time to make it right, using rim lights, planes and trying to find camera angle to have a desired reflection

    • @WackFPV
      @WackFPV 10 месяцев назад

      @@postprocessed rofl so ya, you understand the struggle!

  • @DigitalOrigin360
    @DigitalOrigin360 9 месяцев назад +1

    Great video my man! quick question though, did you end up rendering the video in Path Tracer or raytraced Lumen?

    • @postprocessed
      @postprocessed  9 месяцев назад

      Its combination most of the time, some shots are lumen some are pt. But 80% is pt

  • @diaragha
    @diaragha 3 месяца назад

    Broooo 👌👌👌👌

  • @user-nt1eg4ve8z
    @user-nt1eg4ve8z 10 месяцев назад

    this is so good tutorial very helpful thank you. can you please give a tutorial on how to create realistic car materials, it will be so helpful.

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Hey, I use automotive material pack. Its free on Unreal Engine Marketplace, and it has veeeery good materials!

  • @umerali9315
    @umerali9315 8 месяцев назад

    Hello! Hope You are doing well. Amazing Video
    I am Beginner. And i want learn Unreal Engine can you guide me. thank you

  • @federicojanni
    @federicojanni 4 месяца назад

    How can you make the emissive back lights of the car not flickering ( in the reflections basically )?

  • @MercyWHO
    @MercyWHO 10 месяцев назад

    When are you planning to make the Color correction breakdown you did. Amazing work btw 🤜🤛

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Thanks! Around next week, already preparing content!

    • @MercyWHO
      @MercyWHO 10 месяцев назад +1

      ​@@postprocessed letss goooo, like do show how u did the part of the city sunset thing , it was sick !!. and the image of how it looked in the unreal engine before the cc

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      @@MercyWHO yeah I think I can!

  • @frostyk2005
    @frostyk2005 4 месяца назад

    Can u do a detailed video, really appreciate it.

    • @postprocessed
      @postprocessed  4 месяца назад

      You mean on lighting? or how this scene was build?

  • @natishmaac
    @natishmaac 10 месяцев назад

    Awesome Bro

  • @The9PointStar
    @The9PointStar 8 месяцев назад

    Thanks! From where can i get a great car model like that por practice?

    • @postprocessed
      @postprocessed  8 месяцев назад

      www.cgtrader.com/free-3d-models/car/racing-car/2021-mclaren-765lt try this one, it's free and looks good

  • @RougeNinja007
    @RougeNinja007 9 месяцев назад

    Can you give a quick tip for turn on the car headlights in vedio scene..

    • @postprocessed
      @postprocessed  9 месяцев назад

      Well that tip is: add model to sequencer, select car light materials, change intensity via sequencer

  • @motionislive5621
    @motionislive5621 10 месяцев назад

    Tell please what's the auto track name, love it 😊

  • @antronero5970
    @antronero5970 7 месяцев назад

    How would you build a 360 lighting in case you have to view the car from walking perspective in all angles? Thanks

    • @postprocessed
      @postprocessed  7 месяцев назад

      I would create a level which is okay to look from all angles, and probably will lit it with HDRI or sun-sky system

  • @michalprzedlacki8382
    @michalprzedlacki8382 10 месяцев назад

    Hello. Thank you for all your hard work! I have a question for you. Is it possible to earn money on Unreal Engine or it is just hobby?

    • @postprocessed
      @postprocessed  10 месяцев назад

      Sorry got answered for wrong comment previously. About your question: yes. It is possible. You need to have some experience with cgi and cinematography. I am working as unreal lead artist in post production company and have a full time job. A lot of car companies for example right now switching to unreal as it gives fast result which can be presented. I did several car commercials in production I work for and personally. So yes, it can definitely become a job in cinema and ad industry. Also Barbie movie was filmed with UE virtual production

  • @Fishdonut
    @Fishdonut 10 месяцев назад

    Very cool content!! I would like to create a progressive LED light strip band animation on Unreal Engine, do you know how to make it?

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Oh, that is done with masking in material parameter. I did something similar for audi blinker light. But you can easily find right now it on youtube

    • @Fishdonut
      @Fishdonut 10 месяцев назад

      @@postprocessed Could you please maybe recommend one?

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      @@Fishdonut look for "ramp" or "Gradient" material, this should be it. So by using gradient you define what is emissive

    • @Fishdonut
      @Fishdonut 10 месяцев назад

      @@postprocessed Awesome thanks a lot!

  • @romulocastilho6506
    @romulocastilho6506 2 месяца назад

    I love car animation, I use Blender, but rendering takes too long. I wanted to learn car animation in Unreal Engine, but I couldn't find a quality course.

  • @motionislive5621
    @motionislive5621 10 месяцев назад

    Noting about camera Animation

    • @postprocessed
      @postprocessed  10 месяцев назад

      No worries, I will be doing separate video for camera tips and tricks on the movement

  • @homedog91
    @homedog91 10 месяцев назад

    @postprocessed What is the intro song?!

    • @postprocessed
      @postprocessed  10 месяцев назад

      it's "Oliver Michael - That Sound - Instrumental Version" - on artlist.io. Maybe this artist also is on Spotify, didn't check.

  • @azfilmmaking6734
    @azfilmmaking6734 3 месяца назад

    I wonder if you have a black or yellow patches bug with path tracer with lens flares active?

    • @postprocessed
      @postprocessed  3 месяца назад +1

      yes I do. I hate lens flares which unreal produces so I always disable them and add em in Nuke or Fusion

    • @azfilmmaking6734
      @azfilmmaking6734 3 месяца назад

      @@postprocessed what about blooming?

    • @postprocessed
      @postprocessed  3 месяца назад

      @@azfilmmaking6734I use convolution bloom, usually settting it down to 0.475

    • @azfilmmaking6734
      @azfilmmaking6734 3 месяца назад

      @@postprocessed thanks a lot for your answers

    • @azfilmmaking6734
      @azfilmmaking6734 3 месяца назад

      Thank you! Seems like I more or less managed to do a good looking render. But I have this weird random black holes looking like film dust. Have you ever had something like this?
      ruclips.net/video/QsJ1vbZJ1vo/видео.html

  • @tcrd7012
    @tcrd7012 10 месяцев назад

    Hi bro,
    Can you explain Hdri and Blackplate rendering Automobile.
    Thank you
    Ram Dhakane.

    • @postprocessed
      @postprocessed  10 месяцев назад

      Hi Mate! I already have video about it on my channel 😁

    • @tcrd7012
      @tcrd7012 10 месяцев назад

      Thank you

  • @MRanimator111
    @MRanimator111 3 месяца назад

    What is the name of your starting music

    • @postprocessed
      @postprocessed  2 месяца назад

      hey man sorry, I can't find this project file in DaVinci, don't remember what it is. But definitely it was from artlist.io

  • @aleksandrrush4076
    @aleksandrrush4076 10 месяцев назад

    Wow!! About light channels was very useful information... But how to find job with that "knowledge"?? That's my passion to create this kind of images, vieos, etc., but I don't know who need this tye of work and where to find it???

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      I do this kind of render and post them on Linked in and on Facebook groups of the same topic. Like "Unreal Engine Automotive". I mostly get contacted from Linked in and Facebook groups, which actually bring me clients and job offers.
      So - create great renders in the market which has the demand and go public with on every platfom possible.

    • @aleksandrrush4076
      @aleksandrrush4076 10 месяцев назад

      @@postprocessed Yeah... You are completely right!!! But right now it's hard to do like that because I am like refugee. Especially with my GTX1050TI Laptop it's hard to handle this kind of renders. But, you know, Lumens, Nanite works like fine tohgether on my Laptop. That's abou models which weights like 500mb and etc. Anyways... The mine biggest issue is that I can't to settle down right know and to work above something.

    • @postprocessed
      @postprocessed  10 месяцев назад

      @@aleksandrrush4076 You don't need 500mb models actually, you can start with something low poly, like 150mb, or 80. Just work more with light and atmosphere. Lighting is a key

  • @edoardotommasini303
    @edoardotommasini303 17 дней назад

    does someone know where can i find some free high poly models of cool cars?

    • @postprocessed
      @postprocessed  16 дней назад

      Check sketchfab and cgtrader. You can filter by “free” models. Some of them can be really good

  • @uski2491
    @uski2491 10 месяцев назад

    What’s your system specs ?

  • @DannyNetwirk
    @DannyNetwirk 10 месяцев назад

    How come your lit mode looks very close to pathtracing mode?

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Really depends on the environment and light setup. You can push lumen even harder, but that requires a lot of experience

    • @DannyNetwirk
      @DannyNetwirk 10 месяцев назад

      @@postprocessed yeah, your lumen scene looks really nice. i dont know for some reason, when i have the car setup in the scene with lumen, it doesnt look as good as yours does, but when i turn path tracer on, the quality is top notch

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      @@DannyNetwirk yeah, probably I should do lumen tutorials too 😁

    • @DannyNetwirk
      @DannyNetwirk 10 месяцев назад

      @@postprocessed that would be great!

  • @DesignsbyElement
    @DesignsbyElement 4 месяца назад

    When I enable Translucency - ray trace, my entire scene goes dark. Am I missing something?

    • @postprocessed
      @postprocessed  4 месяца назад

      hm. strange. Do you have RTX GPU? Did you enable "Support Hardware Ray Tracing" in Project Settings?

    • @DesignsbyElement
      @DesignsbyElement 4 месяца назад

      @@postprocessedyes. I have a 4090 and support hardware tracing on. It only happens when I enable ray tracing translucency

  • @TheShoes43
    @TheShoes43 10 месяцев назад

    thank you very much.. and the shirt is not wrinkly enough

  • @RahhmiPoofs
    @RahhmiPoofs 9 месяцев назад

    "scene looks good in lumen", doesn't change lights to moveable. *sighs*

    • @postprocessed
      @postprocessed  9 месяцев назад

      Care to explain how does that affect light scenario?

  • @EvanMapleMaggot
    @EvanMapleMaggot 10 месяцев назад

    Didnt knew about light channels working light exclusion, now i can forget about planes as light blockers, feel stupid -__- i thought its just for making different light scenarios like Day/Night. Thanks!