Introducing McLaren P1 | Unreal Engine Cinematic

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  • Опубликовано: 8 июл 2023
  • Full CG Cinematic spec commercial of McLaren P1 done completely in Unreal Engine.
    Rendered in Path Tracing on RTX4090
    All animation done inside Unreal Engine, no external software.
    Color grading done in DaVinci Resolve
    Inspired by and remade from @McLarenAutomotiveTV official 750s Launch Video.
    #mclaren #automotive #unrealengine
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Комментарии • 116

  • @postprocessed
    @postprocessed  11 месяцев назад +22

    Hey guys, I will be dropping also breakdown of this video! Also if you have any questions feel free to ask!

    • @ninjagraphics1
      @ninjagraphics1 11 месяцев назад

      I would love to learn how to shake/vibrate the vehicle properly - like the moment when you shift gears and the car has some jitters.

    • @postprocessed
      @postprocessed  11 месяцев назад

      @@ninjagraphics1 that's really good thing you are mentioning here, as almost nobody of 3d artists care about it. It's a small detail but which gives some realism to car behavior!

    • @ninjagraphics1
      @ninjagraphics1 11 месяцев назад

      @@postprocessed I've gotten into Unreal cinematics lately due to working on an innovative aircraft project and understand how those small movements add realism and affect the viewers reaction to the video. And your tutorials help a lot.

    • @princerooni
      @princerooni 11 месяцев назад

      Really interested in render and export settings as well as your workflow. When can we expect the video to be out? I'm really excited! The earlier the better haha

    • @postprocessed
      @postprocessed  11 месяцев назад +3

      @@princerooni next week 🤌 probably tuesday or wednesday

  • @anc1end386
    @anc1end386 11 месяцев назад +2

    man, how do you inspire me with your works, if only you knew
    best unreal channel for me tbh

    • @postprocessed
      @postprocessed  11 месяцев назад +1

      thanks dude! And you inspire me for making more awesome content with such comments!

  • @alih611
    @alih611 10 месяцев назад

    i saw the breakdown, love your tone and approach to breakdown vids of your unreal process. kudos on doing this all in-engine, big achievement with the look you managed to pull off in the end. new subscriber off of the strength of that breakdown and this clip. keep up the wicked art!

    • @postprocessed
      @postprocessed  10 месяцев назад

      Thanks! Hope you also got something useful from it! Cheers!

  • @arkemal
    @arkemal 8 месяцев назад +1

    This is so cool! Well done!

  • @vietdungcao8779
    @vietdungcao8779 11 месяцев назад +2

    Can't wait breakdown video.thanks so much.

  • @chriscotterill2894
    @chriscotterill2894 10 месяцев назад

    A great breakdown of how you recreated this in your own time. You have given a lot of credit to the team who made the original and the game people that helped you. You deserve a lot of credit yourself for the quality end result that you have achieved and how you inspire others to create. 👏

    • @postprocessed
      @postprocessed  10 месяцев назад

      thanks so much Chris! It's very pleasant to hear such appreciation!

  • @2009gogi
    @2009gogi 11 месяцев назад +1

    Wow! Amazing. How realistic and beautiful it’s looks! Good job!

  • @Elmo-uu3cb
    @Elmo-uu3cb 11 месяцев назад

    Amazing Work 💪😉

  • @s1non______
    @s1non______ 11 месяцев назад +12

    This is masterpiece. Amazing works

  • @mcl223
    @mcl223 11 месяцев назад

    Thats insane!!!

  • @dariaromanova3283
    @dariaromanova3283 11 месяцев назад

    Amazing! 😮

  • @stevendivish
    @stevendivish 11 месяцев назад

    Super epic, amazing work! 🤩

  • @JustCapsBrotherhood
    @JustCapsBrotherhood 4 месяца назад

    Simply Beautiful

  • @ninjagraphics1
    @ninjagraphics1 11 месяцев назад

    Love the fact that you end the video with Unreal Engine logo. I just respect that so much.

    • @postprocessed
      @postprocessed  11 месяцев назад +1

      Glad you like it! And stay tuned, today I am dropping breakdown

    • @ninjagraphics1
      @ninjagraphics1 11 месяцев назад

      @@postprocessed That was quick! I was just thinking about that.

  • @HyperspeedMedia
    @HyperspeedMedia 4 месяца назад

    Perfection!

  • @birdonfiremedia
    @birdonfiremedia 11 месяцев назад

    Incredible work. Love it!

    • @postprocessed
      @postprocessed  11 месяцев назад

      Thanks, Ant! Glad to see you there again :)

    • @birdonfiremedia
      @birdonfiremedia 11 месяцев назад

      @@postprocessed Very welcome! I'll be coming back regularly haha. Can't wait to see your breakdown!

  • @mezo1234able
    @mezo1234able 11 месяцев назад

    Awesome!

  • @ParabhdeepSingh
    @ParabhdeepSingh 11 месяцев назад

    #INSANE loved it brother !

  • @princerooni
    @princerooni 11 месяцев назад +2

    This is crazy

  • @Sigachev
    @Sigachev 10 месяцев назад

    damn! so epic 🔥

  • @vietdungcao8779
    @vietdungcao8779 11 месяцев назад

    Super!!!

  • @nihalhussain9782
    @nihalhussain9782 11 месяцев назад

    nice bro🔥🔥

  • @princerooni
    @princerooni 11 месяцев назад

    Great stuff!!!

  • @ninjagraphics1
    @ninjagraphics1 11 месяцев назад

    Let's goooooooo 🚗

  • @tozivisuals
    @tozivisuals 11 месяцев назад

    great work🎉

  • @TeznaGFX
    @TeznaGFX 10 месяцев назад

    wowwww

  • @leazarev
    @leazarev 11 месяцев назад +4

    Great work! I often come across car cinematics on Unreal, but many of them look weak or with significant imperfections. This one looks very cool, just like Unreal's cool car cinematics should look.
    2 questions:
    1. How long did it take approximately to create it?
    2. How did you separate the scenes? Did you make each new location on a new level?

    • @postprocessed
      @postprocessed  11 месяцев назад +4

      thank you so much! Yes I had same feeling that most of UE car cinematics are mostly either static, or look really weak (except few of them including Alpha romeo).
      Answering your questions:
      1. About couple weeks working on evenings/weekends. I would say 5 days in total if I worked 9-5
      2. Yes I separated scenes by creating separate Level for each environment

    • @leazarev
      @leazarev 11 месяцев назад +1

      @@postprocessed yeah, agree. Miles, the creator of Alpha Romeo can make cool stuff) thanks for your answers, I'll be waiting a new content from you!

    • @postprocessed
      @postprocessed  11 месяцев назад +2

      @@leazarev yep, I am planning making breakdown of this video and explaning how it was done

  • @biggie7929
    @biggie7929 11 месяцев назад

    woah

  • @apixel.content
    @apixel.content 11 месяцев назад

    Wow, that looks amazing, I am sure there will be tons of things I will learn on this tutorial when it release just like others before. How long did the rendering take in Path Tracing. Thank you!

    • @postprocessed
      @postprocessed  11 месяцев назад +1

      Thanks! It took about 16-18 hours in path tracing

  • @TheShoes43
    @TheShoes43 11 месяцев назад +1

    Once again fantastic work. Do you nanite your mesh's? Or just optimize them enough to run decedent enough in the viewport?

    • @postprocessed
      @postprocessed  11 месяцев назад

      No nanites for this mesh, it is fairly low poly and size of it is about 100mb, so not needed for nanite. Runs in real time pretty fine though

  • @MuhammadArshad-oj4fr
    @MuhammadArshad-oj4fr 11 месяцев назад

    Masterpiece, we are expecting Some tutorials also , thank you,

  • @andreybagrichuk5365
    @andreybagrichuk5365 11 месяцев назад

    Powerful content,.man, love behaviour of light in garage scenes ! How did you made this light spots on car paint as tasty? Is it some post stuff or you manage to do it directly in UE ?

  • @dinkathemuslim
    @dinkathemuslim 11 месяцев назад

    Can you please, please share your pathtracer settins in post process volume, and in movie render queue. This is awesome mate.

    • @postprocessed
      @postprocessed  11 месяцев назад +1

      I am dropping breakdown of it this week 👌

  • @Venous_fx
    @Venous_fx 10 месяцев назад

    Great job. Very impressive. How did you do the effect at 0:17 where the car glitched? Did the guys editing do that in post? Also a couple minor things I noticed: the back lighting in the beginning could have been brighter with a slight glow (similar to the original+looks better imo), at 0:06 where the car flies into the sun careful with over saturating the brights it looks a lil off imo, the original a really nice halation and a softer overall look which i really like (raw renders tend to be a bit unnaturally sharp, i like to blur in post), the headlights look a bit too flat and unreastic (you can either project a real image of a headlight onto the model or model the light bar inside of a piece of surrounding glass to make it look a bit more real), the original had this too but at 0:39 i think a more harsh sunlight with a slight volumetric would have looked better. These are minor tho obv given the time constraints you did an exceptional job.

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Hey mate! Thanks for your opinion! 0:17 did the guys in post, I found some pngs of car drivetrain and they added it with screen/multiply effect in post. In my breakdown I mentioned that it is free car model and it’s not very high poly :( so yeah, headlights don’t look really well imo too. But I really didn’t have more free time to spend it for such details which I also find a bit off. I also liked original Color grading, but wanted to make something more personal, more contrast look. But I get what you are talking about! Thanks for your opinion it’s very informative and feels experienced)

  • @user-ig6wb1ef3t
    @user-ig6wb1ef3t 9 месяцев назад

    I love this video and I also love trying to recreate videos myself. But somehow I can't get the texture for the rear light of this vehicle right

    • @postprocessed
      @postprocessed  9 месяцев назад +1

      Well it really depends on the model, if model quality is good than it is easier to get desired result with material

    • @user-ig6wb1ef3t
      @user-ig6wb1ef3t 9 месяцев назад

      @@postprocessed Oh okay, thank you!

  • @michalprzedlacki8382
    @michalprzedlacki8382 11 месяцев назад

    Could you please make full course how to texture lighting animating? I will pay for it:)

  • @dimalenser
    @dimalenser 11 месяцев назад

    Очень круто❤‍🔥❤‍🔥🔥🔥😎😎

  • @RRGB107
    @RRGB107 11 месяцев назад

    Hey nice clip! Pretty good work with lightning and camera movement) but i think the sound design is a bit rough

    • @postprocessed
      @postprocessed  11 месяцев назад

      I can not disagree with you on sound design, this edit was not done by me, as I felt really exhausted after doing all these locations and camera moves, color grading so I outsourced the edit. But to be honest I would not be able to do a better job on editing myself. It's quite tiring being a one-man show )

    • @RRGB107
      @RRGB107 11 месяцев назад

      @@postprocessed That's ok, i understand. I working alone too and Unreal Engine can be really annoying)
      Few days ago when i start working for remade of "Feel for Yourself", i choose the City Sample for environment and in stock it have a lot of unnecessary stuff (e.g. AI system, auto-load a buldings that i dont need, wrong game mode). And just 2 or 3 days i spended to fix it all and finally render the scenes properly.
      Ok, I won't interrupt any more, bye!

    • @postprocessed
      @postprocessed  11 месяцев назад +1

      @@RRGB107 no, dude you don't interrupt I like chatting with fellow UE artist in the comments. :)
      And yea, I agree on City Sample project. It's kind of annoying as hell. There are so many dependencies and settings you need to tweak and remove for finally making a render. Tough stuff

    • @RRGB107
      @RRGB107 11 месяцев назад

      @@postprocessed Oh that's cool), and i almost forgot.
      I want to ask you about camera rig rail. I'm shoting car on the bridge with your rig technique. Bridge have a vertical slope and Is there any option for the rig rail to be flat on the surface of the bridge? Just in my way i add a lot of spline point to rig rail and set for each one - bridge as floor("snap to floor" option in spline point settings) and takes a pretty long time.
      Is there an easy way?

    • @postprocessed
      @postprocessed  10 месяцев назад

      if the car drives just forward you can use chaos vehicle. My rig shown in the video actually is suitable and fully prepared for chaos vehicle setup, so you can use this skeleton and controls for Chaos vehicle and drive straight forward no prob like in a game :) recording it with take recorder. And for some drifting/extreme stuff you can switch back to skeletal mesh in other level sequence and use control rig. Hope that helps!

  • @dorjitshering2733
    @dorjitshering2733 5 дней назад

    Can I use your vid to post on other social platforms?

    • @postprocessed
      @postprocessed  4 дня назад

      Well, yea… if you can tag or mention it is fine. I see a lot of my videos reposted not mentioning author. Anyway feel free to do so, would be appreciated if you mention me

  • @EvanMapleMaggot
    @EvanMapleMaggot 11 месяцев назад

    Renders are awesome, but i also your camera work and composition. Its like watching cool motion designer showreel - fast paced, interesting, never repeat itself. And lens flares, changing focal, light reflections in cold level contrast with sun beams warm level on the bridge. Usually i bored with videos like this. Your work was interesting, complicated and fast. Envy your skills :)

    • @postprocessed
      @postprocessed  11 месяцев назад +1

      I am always excited to get such a detailed feedback! Thank you! But also would like to let you know that I basically copied location design from original McLaren commercial, yes indeed I made it by myself, but I did not spend a lot of time on concept art, and used already created example as a reference. Anyway thank you again for such a warm feedback!

  • @pavanmanjunath
    @pavanmanjunath 11 месяцев назад +1

    Rendering settings?

    • @postprocessed
      @postprocessed  11 месяцев назад +2

      Path tracing 1024 samples 😁

  • @jubinpancholi
    @jubinpancholi 11 месяцев назад

    Is this lumen or pathtracing

  • @suvarnabodkhe4741
    @suvarnabodkhe4741 6 месяцев назад

    Bro what are your pc specs??

    • @postprocessed
      @postprocessed  6 месяцев назад

      Hey! Check out my latest video on the channel! I have full build there!

  • @bluetech2809
    @bluetech2809 11 месяцев назад

    Not sure if you noticed but there seems to be a lot of stutter, which takes away from the realism a little (not saying can I do any better at all, just offering constructive criticism) other than that it looks great!

    • @postprocessed
      @postprocessed  11 месяцев назад

      I think some edits are not cut by the certain frame. I believe I could made render where camera finished movement before shot end and that gives that stutter feeling, as camera stopped and shot is kept for 1-2 frames, ruining the "flow".

  • @MercyWHO
    @MercyWHO 10 месяцев назад

    whats the music used?

    • @postprocessed
      @postprocessed  10 месяцев назад

      Elysian - Kairos from Artlist.io

    • @MercyWHO
      @MercyWHO 10 месяцев назад

      @@postprocessed thanku dude , waiting for the colour correction tutorial 😀😀

    • @postprocessed
      @postprocessed  10 месяцев назад

      @@MercyWHO hahaha cooming soon!

    • @MercyWHO
      @MercyWHO 9 месяцев назад

      @@postprocessed why isnt the music same, i really need it. maybe you can send it in drive or smthin

    • @postprocessed
      @postprocessed  9 месяцев назад

      @@MercyWHO it’s combination of sfx and music. Maybe thats why it is different

  • @michalprzedlacki8382
    @michalprzedlacki8382 11 месяцев назад +1

    COURSE PLEASE

    • @postprocessed
      @postprocessed  11 месяцев назад +1

      ahahah I will be making breakdown of this video, don't worry :D

    • @michalprzedlacki8382
      @michalprzedlacki8382 11 месяцев назад

      @@postprocessed But we need full breakdown, lighting , texturing etc.....:)

    • @postprocessed
      @postprocessed  11 месяцев назад

      @@michalprzedlacki8382 hahaha that's gonna be two videos then :D

    • @michalprzedlacki8382
      @michalprzedlacki8382 11 месяцев назад

      Ok it is my last comment. Just let you know that a lot of people can pay You money for your amazing skills. Thats why please think about the course of car animation. Thank You.

    • @postprocessed
      @postprocessed  11 месяцев назад

      @@michalprzedlacki8382 I am working on the course, but I want it to be well organized, so it would be valuable and worth the money! Will be released in few months!

  • @liangmarcus284
    @liangmarcus284 11 месяцев назад

    Actually, this behavior is a bit like telling the original author that their work is worthless because you achieved the same effect in a very short time. However, you should know that to professionals, the model is still very grid-like, the lighting is dead white, without the feeling of diffuse blue light. The texture and lighting of the headlights were not handled well, and the work was too lazy, with only one fixed light. Compared to the original video of the 765LT, the details feel incomparable, as only the headlights are visible, while the original work had changes in light and shadow for every line and color gradation. This is also evident from Audi's concept.

    • @postprocessed
      @postprocessed  11 месяцев назад +1

      Hey man, I think you have misinterpreted the message. It is an inspired “replica”, it is a good compliment to the team. Actually director of this film contacted me in instagram, he happened to be my subscriber and learned some useful car rigging stuff from my videos. There was no negative energy in this communication. You can watch my breakdown where I explain why there are some issues with car lights as it’s free low poly model. But haters gonna hate anyway 🤷‍♂️

    • @liangmarcus284
      @liangmarcus284 11 месяцев назад

      @@postprocessed Many of your actions may make some people think that advertising is a simple process to complete. In fact, the reality is that there are many different thresholds and requirements involved. Such behavior can mislead many people into wasting time doing the wrong things. Just as you are unable to handle concepts, models, materials, scenes, lighting, and other issues, others do not know how to deal with them either. It's like some of the key settings and adjustments in your tutorials are not clearly explained, and some things you only reveal at the end, such as using the best 3090 or having to handle dozens of material spheres on the car body. From the perspective of concepts, technology, and hardware that cannot be easily achieved, this is not something worth recommending.The entire work and process are fine, but it is wrong to mislead others with incorrect communication. Instead, I admire those on RUclips who can create high-quality works using low-end graphics cards. That way, others can see what is possible.work is just an imitation of others' works, but the quality is not as good as theirs. Do you know that applying Audi RS advertisement to McLaren will diminish the brand value of McLaren?"

    • @postprocessed
      @postprocessed  11 месяцев назад

      @@liangmarcus284 this comment is just another “somebody is wrong in the internet” type of discussion and I am not falling for it. If you would like to provide people with the process you find correct, I encourage you to do so, create your video and explain things in more details, that will bring more value and you have all my support on that, it will be much more effective than just arguing in comments. Cheers!

  • @dkn822
    @dkn822 7 месяцев назад

    This is pure gold, I enjoyed every second. Animation and sounds bond perfectly. You inspire me to get into Unreal.
    Is your main modeling software Blender or 3DS Max?
    I want to learn one of the two for now, but I dont know which one.
    Subscribed btw!

    • @postprocessed
      @postprocessed  7 месяцев назад

      Yes, my main software is blender, as I started with it and somehow sticked with it) 3ds max is paid and I need to start from something free. So picked Blender)