Break up with basic browsers. Get Opera GX here: operagx.gg/NakeyJakey4 we are so back its stupid make sure to scream your favorite 7/10 game as loud as you can in the chat adn also in real life xoxo -Jacob
Totally agree. I’ve played some really entertaining 6 and 7 out of 10’s that miss the mark, but still do interesting things, and I remember those better than competent but too safe/boring 8s. Ultimately, scores never tell the full story, and there’s an instinct to deduct from 10 to get a score rather than count up from 0.
I think the biggest problem with these is that games are fkin expensive, and nowadays people will hesitate to drop $70 on a game unless it's universally agreed to be a slam dunk
You know, this a really good point I feel like Jakey didn't touch on, actually! Games are a product in a market that costs a lot of money, and when you don't have much to spend on games, dropping 60, 50, or even 40 bucks on a game that has a myriad of flaws and is a less well-rounded experience comparatively to other games just doesn't really much sense financially. As much as I'd love to pick up a 7/10 game that has some solid ideas and does a few things pretty well, it's hard to justify that purchase when it's sitting next to 9's and 10's on the same shelf at roughly the same price point. This isn't to say that 7/10's are bad or unimportant, just that it makes a lot of sense why they don't get nearly as much attention.
@@Chipsfish1 well they usually aren't on the same price point, provided you're patient enough. Like most of the 7/10 games go on sale, at max within a few months.
@@beegyoshi6525 The problem with that is that in basically any price bracket there will be steep competition with highly acclaimed games. Indie titles are exploding with quality, and even at full price some of the best games in that category are like 20, 25 bucks? Even if you wait like a year or so for a price drop on a 7/10 title, that lowered price drop just gives it a different, equally steep competition for the price point.
Exactly, scores and ratings exist to create some sort of baseline for people not to waste their money/time on an okay/subpar product in a sea of endless content. There is too much to choose from, and we all got limited funds and a finite amount of time, so most people want to feel like they got their money's/time worth out of it. A 7 for me just means, OK, I'll wait for a sale, then I'll get it.
When I was 11 years old, a friend kept asking me to lend him my copy of Just Cause and as I was tired of him insisting so much, I decided to lend it to him. After a few weeks, I went to his house to get it back but I was surprised that he didn't want to give it back because he liked it so much that he didn't want to stop playing it (it's a great game). Instead, he offered me another game in exchange, a volleyball game, which apparently he couldn't play so he really doesn't care about not having it anymore. I hesitated at the beginning but considering that it was a new game for me, I had already finished Just Cause and since the sequel was already announced, it sounded like a great deal, so I decided to take it. That volleyball game was Dead or Alive Extreme 2.
Shoutouts to Spore. Yeah the stages vary wildly in quality; it's graphics have continued to age like fermented milk, and space stage is "we have Stellaris at home" but like... I still get the itch to go back and play it every couple years.
I think the space stage was a heavy inspiration for no man's sky as well, it was actually impressive the amount of planets and unique civilizations you could find and interact with, I'll never forget my tactic of destroying a planets atmosphere and climate to reduce the civilization to 1 city for an easy win
I was SO hyped when I first heard about Dark Spore, an action rpg using the Spore creature engine... Then it turned out you couldn't actually make your own creatures with it, rendering the whole thing pointless
Idk depends, I'd say that a game that everyone universally thinks is a 7/10 is not nearly as worth playing as a game that a lot of people give like a 3/10 but some give a 10/10 The thing is there's more games that you'd give a 10/10 than you could ever play so if you're going into something that you're sure you'll think is just ok then why not try something more risky and interesting Unless you're just playing to like chill out and numb your brain, then fair
ppl act like every game in existence needs to be a perfect 10/10 game when games that aren't perfect often have their own charm and drive that make me want to play them
especially since games are really multifaceted, the game might be worth playing simply for one of its aspects. Aggregating them to an average score is not necessarily helpful
7/10 meants that it was good enough for the reviewer, not for you. If GTA6 is just 10 hours of cutscenes with 7 quicktime events, some people would still give it a 10, does it mean its a masterpiece? I don't think so.
9:20-10:14 Jakey gets existential about the fact that numbers don't matter, and people keep doing the same things, like no one has any original ideas, only to realize that the best moments of life happen when we step back and enjoy the little things like 7/10 games. Meanwhile, Solomon, thousands of years ago: "There is nothing new under the sun... all is vanity, like chasing after wind... So I commend the enjoyment of life, because there is nothing better than to eat, drink, and enjoy life." I think we might have done this before too. Good video. 7/10 advice.
The reason Shadow of War got those scores is because it was pay 2 win and the entire ending was locked out from people who didn't grind for like 20 hours or pay money. Warner Brothers / monolith changed it due to extreme backlash later on thankfully.
I felt the opposite tbh. I understand why people might not have the patience to do that late game stuff to get to the true ending, but I think the whole point is that Talion was locked into endless war the way Cal/Sauron were. It gave you more opportunities to have new orc storylines play out. I vastly preferred it the way it was initially.
The grind was never that paid, i never bought a single chest with real money and the only time i even opened one was a single time to see what they gave you
When I encounter the "press forward to shimmy through a crack" moments, I like to try going backward, just to see how linear the game is. Usually, it's a one-way path. Thank you for coming after those cracks, Jakey.
Fun fact, the reason so many games have those is because they are secretly a loading screen. It’s done so that that way immersion isn’t broken with a “now loading” screen.
@@phabiorules Ironically its so oversued it has an inverse effect of "oh the game is loading again every time i see it", i have to say i would rather havve a 2 sec loading screen than annoying recycled animation
@@EZNOOB6969 i honestly don't mind a loading screen most of the time, especially in games where you're pretty much constantly in action. It's a nice little breather sometimes before you start the next area. Get to rest your hands and eyes for 30 secs before you start again
Last of Us brought those to the mainstream. It was pretty smart then and it fit the game world. TLOU takes place in a dilapidated apocalypse world so it makes sense you’d have to squeeze through the remains of a collapsed building from time to time. Now it’s become so common place they put it in games where it doesn’t even make sense. About halfway through the “shimmy through crack” sequences in games you can actually notice the game stuttering if you look close enough as it culls out all the stuff behind you and loads in all the stuff in front of you.
One of the greatest things about 7/10 games is that they're often 7/10s because they commit to being games that not *everyone* would like, and thus can sometimes be exactly what you're looking for in a game.
@@snappytofu2301 I have only one other that I don't skip and that's Internet Historian. SethTzeentach as well I guess, but he doesn't count because the advertisers generally back out when they see what he calls an ad.
I always took 7 to mean "play this only if you enjoy this exact genre or type of game a lot," while 9s and 10s are more like "everyone should try this to challenge themselves"
Yeah, the guidelines for reviewers at IGN and other publications are exactly that. I think it's a bad idea from them to do it like that though, it usually gets the wrong message across.
I think Ghost Recon: Breakpoint being a looter shooter at first completely soured most people on it. The devs later implemented a ton of adjustable settings to the gameplay, which is kind of genius. When you disable the item rarity, remove nearly all the HUD, turn the damage settings way up, limit yourself to one primary weapon, toggle off the team mates to go fully solo, you can get a tense, open world Splinter Cell-lite experience that reveals the very solid sound design and third person shooting mechanics. There are some seriously good bones to the game that, as a result of so many shitty decisions at launch, ruined any chance for it to shine. Not a perfect game by any means, but I still go back to it pretty often.
You just made me want to go back and give that a shot. I played Wildlands, vanilla with no tweaks, with friends for a total of about 7 hours before we all lost interest. Heard the "night mode" or whatever it's called was pretty cool, the tweak that makes NVG essential after dark.
@@PunkerNinetySixGhost Mode in Wildlands was implemented couple of months after a release and it makes an entirety of this game just a different experience. Not only you are limited to 1 primary weapon, refill ammo at certain points, but it’s also 1 death for entire game. Once you die, your save is wiped out. It’s really an amazing mode.
Looking back at one's gaming library, especially back when you were a kid, just makes you realize how many of your formative and favorite games actually land in that 7/10 range, like for me it is the majority lol. The scoring and "tierlisting" obsession resonated a ton too, I hate rating games because of how time-specific and personal the experiences that I've had with them are, that just can't be measured with numbers.
I loved him showing Prototype in the background. Like, I know critically that Infamous was the 'winner' of that mash up but Prototype, well to quote the GameStop employee who gave me the pre-order bonus despite me not pre-ordering it, "let's you fight tanks and helicopters" and that's what really matters, right?
Yeah, I spent more time playing that game as a kid than just about anything else. I would finish it and then start it over again, I don't know how many times I did that but it was a lot.
inFamous was fun. I love Sucker Punch for the Sly Cooper series, and the game was good, but Prototype was the one I preferred. The concept was just better, in my opinion. I never really had an interest in the sequel and I never got the DLC because I barely knew about it for a long time and I certainly didn't have the kind of internet that would let me download it at the time. Depending on where you live it's *still* a pain in the ass to get proper internet. When moving, I made sure I could stick with my current ISP because I didn't want to deal with some new, shittier company. But I digress. I played Second Son some time later and still enjoyed it, so the series isn't bad at all and I like how they expanded the concept by letting you try out all sorts of other powers in one character, but yeah... I'd have rather the Prototype series had continued. The sequel for that sucked, mainly because the story and character writing were trash, but I could have looked past it if later titles were better.
On paper prototype could be better but infamous is way better rounded from presentation,and story department the gameplay is almost as good as prototype too
I’ll never forget Dunkey said the power of a critic lies in the consistency of their voice. We all know Jakey is a skaterboi, so if he gave session high praise it really means something.
I was actually thinking the same thing. LIke Dunkey was saying with Armond White. He gives shit movies good ratings and bad ones good and though he might have bad taste his opinions are consistent. With Jakey we know about the goopey goblin brain so his opinions don't really focus on writing or story, more about how fun the game is mechanics and gameplay wise.
Agree with the first part of your take but what game would be a 10/10 generic shlock mass market game?? :D Genuinely curious what would fit that description
@@randomizerrrrr I mean maybe, but for me a 10/10 rating is literally a perfect game so I dont even know how a game like that could be generic. Like, a generic game couldnt even reach that rating it kind of feels paradox imo. Unless were talking about critic ratings ofc. I wouldnt considers those two 10/10s for example, more 9/10. But this will be entirely objective anyway haha.
7/10 is supposed to be a pretty good game. 5/10 is supposed to be mid. The inflation in review scores is insane, and it's not just a video game problem. Edit: Jesus, some of y'all just don't understand. What is the point of a 10 pt scale if a 7 is a "mid" score?
It's a relic of school, where a 70 is an average score and a 50 is a fail. It get's engrained in people's heads, meanwhile a review system should be a standard distribution and not a literal tangible "Marks out of 100" like school it lol
@PinkMonkeyBird Yeah, and that's why I can't agree with the whole 10/10 means "flawless and is perfection incarnate" style of review. I get that's what people expect, but to me, 10/10 means it can define a genre and is worth even non-fans of the genre to play. So when I say "God of War is 10/10" i'm not saying it has 0 flaws, but it means I think everyone should give it a try and its likely to be a positive experience even if you don't typically like it.
@@Santoryu90a 5/10 is not supposed to be hot garbage, that's my whole point. A 5/10 mid game means that it was still good enough to appreciate some aspect of it, maybe even to the point where it was worth experiencing. Mid ≠ bad
"Droll" is an example of a "skunk word", which is a word that is transitioning to a definition opposite to what it used to mean. Other examples of skunk words are "literally", "moot", "biweekly", and of course the classic "inflammable". Linguistics is fun!
7:00 ish, I think for me, a game has to be one of 3 things 1. If the story is bad, it needs to have good gameplay 2. If the gameplay is bad, it better have a good enough story to make it worth playing 3. Both aspects are good Alternatively, passable gameplay with a lot of style, if it has a good style even if the story is kinda meh, and the gameplay is frustrating because of how unintuitive it is, I can manage that, jet set radio comes to mind there
When Jakey put up that Ubisoft Connect picture, I had a brief flash of panic thinking that Ubisoft Connect had somehow installed and opened itself on my computer, and tbh that was the most scared I've been all year
It's such a terrible launcher. Like it doesn't even remember the last game I played. I've been playing Far Cry 4 for weeks and it still says my last played game was Siege, a game I uninstalled years ago. I once tried using the screenshot feature and it puts the screenshots in your C:Users Pictures folder. WTF?
@@SubTonicUbisoft is like the kid who continually talks back in class, despite always being wrong. Good entertainment, as long as you don't get invested too heavily.
holy shit at 1:15 Jakey shows gameplay for "I Am Alive". I don't know anyone else who played that game so it was a shock to see it. I remember that game being pretty decent for the time. Perfect example for the topic of this video.
Dude this game had one of the coolest mechanics, where you could threaten enemies with your gun even if you did not have any ammo for it. I still dont know why no other game did that, it was such a cool and unique mechanic where you created such great and tense moments
I remember playing the demo for that game so much (it's still on my PS3, actually). It had some really interesting mechanics that I would have liked to see implemented in a more current game.
I find the psychology behind giving something a 7/10 pretty interesting. Unsurprisingly 7 is the most common answer when told to choose between 1 and 10 but why is that? My theory is that our brain, unconsciously, does this discard process: 1) remove 1 and 10, theyre too extreme (remaining values: 2-9) 2) remove 5, its 'too in the middle' (remaining values: 2-4, 6-9) 3) remove even numbers, theyre 'too rounded' (remaining values: 3, 7, 9) 4) 3 is too low and 9 is too high so... 7 it is 7 is that weird confort number you're okay with go ahead and ask people what do they rate out of 10, most of the time the answer is 7, meaning 'okay, above average but with flaws' sadly, since 7 has become that 'weird average' now everything that is a 7/10 is seen as completely unremarkable thus unworthy of spending any time on
Ubisoft offering that “7/10” open world loop every once and awhile would be cool. Instead, they turned almost every franchise they own into the same exact game with the same exact formula. The “7/10” loses it charm when it’s the only thing you make year after year
Womp womp Not but seriously, I agree Ubisoft has been called a mid company for a reason. Except Rainbow Six Siege they don't have 10/10 or a masterpiece since Far Cry 3 That was their "Masterpiece" video game and in the slew of 7/10 6/10 people don't wanna check em' out
@@handlingthehandler HAGHAHHAHH SO FUNNY HAHAH HE SAID WOMP WOMP THATS SO RELEVANT AND FUNNY AND CREATIVE HAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHA
Never understood this complaint. GoW Ragnarok and FFVII Rebirth are incredibly fun games. Yes every now and then they make you shimmy through a crack or up a cliff. Is that 0.5% of the gameplay really so bad that it ruins the other 99.5% for you? What kind of standards do you even have at that point? That's just ridiculous.
@@Tohlemiach once you understand those are literally places to load the next part of the level invisibly, you really stop caring about them lol. They’re all over Jedi fallen order and I didn’t even notice
@@Tohlemiach I think people dislike them cause they're such obvious filler moments, like walking alongside an NPC delivering exposition or whatever rather than just having it be a cutscene, and triple A games like those tend to be pretty bloated, especially FF7, so it's just another annoyance that accumulates over 60 hours of playtime. I don't think most would say this shit legit ruins games single handedly, but they are a slog to get through no matter what and you see it all the time across different games, like they could at least mix up ways to hide level loading so it's not always the same copy and paste "shimmy through a crack in the wall" shit every time.
@@ginogatash4030 yeah, I’m not saying they’re great gameplay systems, but to give games that do that an entire derogatory category seems silly to me. Like it’s such a small part of any game that does it, why are we calling it by a name that categorizes the entire game by that mechanic? Why not simply talk about the mechanic itself? It makes it sound like any game with that mechanic in it is somehow inherently of lesser quality than games without it. Ragnarok was neck and neck with Elden Ring for game of the year, so clearly this is not as big of a deal as people are making it out to be. I’d just like us to be more precise in our criticisms because it’s not helpful to broadly categorize things in such a manner.
Red Faction: Guerilla is a great example of a 7 out of 10 open world game that is still uniquely fun. It also has mechanics that are still impressive today. It seems to me that cinematic aesthetics and graphics that get us the closest to those are way overvalued in games that are rated 10 out of 10. Graphical fidelity is at a point where even previous gen games can look amazing and should not be such major a selling point. I am not convinced that the average player can tell the differences in a texture or model. Some games even look more believable and immersive while using outdated tech. For example -modern games often make objects "glow" magically simply because the model is so detailed it blends into the mess of other high polly/high resolution objects otherwise. At that point we've actually lostvimerssion because of fidelity which begs the question -why do it in the first place?
exactly! I think Yhatzee put it best when he said games are as graphically detailed as they'll ever NEED to be. we need to innovate in how we immerse players and how we can engage with these game spaces on a mechanical level. that's what really going to push the medium towards something unique and special rather than just aping films constantly
My absolute favorite 7/10 game is Bulletstorm. The story makes no goddamn sense and the main character is the love child of Wolverine and Marcus Phoenix. But holy shit the gameplay loop is fun as hell and the visuals are actually pretty nice for the time. If you haven’t played it, do yourself a favor, turn your brain off and enjoy the craziest gunfights you’ve ever had the pleasure of participating in.
Bulletstorm to me is the perfect example of excellent game design and pacing. It's been a hot minutes since I played it, but the first time through I kept thinking "These guys fucking get it."
Don't think I didn't hear the Shire theme from that Hobbit game way back when and THEN the menu from Castlevania 64 in the background. That's two tunes I haven't heard since I played them, holy shit! Good work
There's so many games that I don't think I've gotten around to playing yet, because I like to do things like listen to podcasts or music while I'm playing in the background. When a game is mid, I don't have to worry about missing something important or really good.
Nah, that ain't it, chief. Sleeping Dogs is (almost) top tier. It shouldn't even be put in a same sentence as Watch_Dogs. But on the other hand... Mad Max.
Same. I remember spending an ungodly amount of time tracking down every vehicle so I could fill my collection. Don't ask me what the story was about though lol. I just knew red meant bad guy and blue meant good guy.
The same people saying that most definitely are not agianst 7/10 games, what are you smoking? There's room for love of both. Games that are art are also just games. Think about who benefits when the idea of opposing the "games are art crowd" comes up. Average gamers? No. Some corporate executive psychopath with a hand in the RUclips algorithm that dictates what many people think's intrest in making games less artistic and moreso mind-numbing idealess toys? You be the judge
Games are definitionally an art, as in a crafted visual media that requires skill and work to produce. But the other definition of art that is used most often in the discussion of “games as art” is one of subjective value or beauty. In that sense I do not believe most games are art. It takes exceptional quality to rise to the level of “art”, and most games are not that. It’s the same for most things. How many books would you consider a genuine work of art? It’s an interactive visual(albiet text based) medium; but the average book is just an okay book.
Dude I’ve always maintained sometimes the best game experience is loading up a game like ghost recon wild lands, smoking a little, and putting on a good podcast or show in the background.
I've seen that there's been some patch notes where they fixed the ragdolls and physics, but i haven't been really keeping up with it since the tencent acquisition tbh Ill probably check it out again once they start another one of those events where they set the physics to 11, those where always fun in ds1
THANK YOU For shouting out Session! No one gets how good these games are. It's almost like learning a new instrument in a weird way. You suck at first but then you get the rhythm!
That game has an insane learning curve, it took me close to 10 hours to be better than trash and I spent a lot of time on a skateboard as a teenager so I couldn't imagine how hard it would be for non skaters! You're right about the rhythm though, once you get it, you can get in a nice groove.
@@FinnSwede906 I used to skate too so the mental shift needed to do things switch was easier but no skateboarding game has the same "holy s*** I actually landed that" feeling that Session has
My favourite 7/10 is Vampyr. Really interesting story, playing as a newborn vampire who was a blood doctor, set in 1917 London during the Spanish flu outbreak, it had super interesting characters and gameplay ideas that just really wormed its way into my brain, could have done with some stealth mechanics to make the choice to be a pacifist meaningful, and not locking me into a boring romance but letting me explore the fucked up deeply homoerotic tension with the main vampire Hunter, would have been phenomenal
the locked in romance really held it back imo. like what was going with johnathan and mccullum. they didnt need to make the turning scene like That. let me unravel that relationship.
Love Vampyr, hope they do another vampire game in that universe! Btw, that developer put out a new game earlier this year called ‘Banishers’ which is great!
Speaking as someone who’s slightly shifted a few metascores in his day, in many cases a 7/10 just means the game is doing something interesting or unique the writer didn’t have time to explore and master before the embargo was up. Reviewers like games with tight, directed stories and polished mechanics they’ve seen a thousand times before because they get paid by the article/word and all of those qualities make them easy to finish and write up quickly.
Happens with music too. Listening to a lot of albums, you need time to let it sit with you, really dig into the lyrics or pick apart what and how they're playing what they are to really get an opinion on something. That takes time though, so a lot of the time people will listen through an album in one sitting, maybe do it again but really it's a first impression if anything. It's just not enough time to have an actually useful opinion on something.
See, I like Ghost Recon Wildlands because it’s basically tactical Barbie dress-up and there’s like a shitload of guns. Like the fact that I can customize each squad member’s outfit and save them into like 6 different slots, making tacticool outfits for different environments (jungle, desert, snow, urban, tropical, swamp, etc.) and each region of the map has at least like 2 or 3 guns you can unlock Hopping into an off-road jeep driving through the countryside to head to some cartel base with my squad decked out in ghillie suits and night vision goggles, opening up Spotify so I can listen to the Dead Rising prison convict boss theme music while doing so? Peak gaming experience.
Me and my buddy had so much fun on Wildlands, it was such a great co op game, and Just Cause 3 with the Jetpack DLC is so much chaotic fun, I wish they made an Iron Man game with those mechanics
I’m literally playing through Wildlands again now and it’s still so fun. I love just going full Sam Fisher and taking down entire bases without anyone even knowing until they’ve been shot.
Thank you for bringing up Session. Session is one of the best GAMES out there. Its not some world class interactive movie. Its not some big open world sandbox with a million side quests. Its just Skating and it does it prefectly. But a load of people saw 5/10 in places and decided that they shouldnt spend there time on it. Then people get mad cus the story is shit. It doesnt need a story. (It does need Multiplayer though.)
I've replayed Sifu so many times in the last year and it absolutely confirmed that games rarely have gameplay any more. I go in, kung fu my way to the end, have a shit ton of fun and do it again but with a better score. Then there is another different difficulty and arenas. One of the few games that hooked me lately.
8:30 I love Jonah Scott as a VA but you're absolutely right, the voice direction for his character in DL2 is very much just "main guy who sounds like every other main guy" I feel like. His work in other things are great, I just truly think the voice direction he was given was just uninteresting
This vid does a pretty great job of expressing why I don't pay much attention to numerical ratings, rather, on the odd occasion that I do read game reviews (mostly I just play whatever looks interesting, or stuff people recommend to me personally) I look for how people feel about the aspects of games that matter most to _me._ For example, I'm willing to put up with awkward gameplay and lack of polish if the story, characters, humor, and atmosphere are interesting enough for me, but a game needs to have a _really_ enjoyable gameplay loop if it has mediocre story or else I just will not care. So, I pay attention to reviews that focus mainly on the quality or uniqueness of the storytelling in any given game.
I also took note of just cause 3's influence on gliders in video games. They had created one of the most satisfying traversal systems that had ever been in a third person game and everyone decided they were going to copy it.
This reminds me a lot of how so many people freak out and make a big deal out of some movies and there’s like 30 video essays saying why it’s bad or why it failed and then I sit down and watch it myself and when it’s over and go, “That was pretty good actually”
You have to decide what mode of movie you're watching. Am I here to think, to feel, to be visually impressed, to laugh, or just be in a room for two hours? Setting the right expectation is key to maximising your time.
That last article references Deadly Premonition as a 7/10... it was for sure lower than a 7 by a lot of technical standards, but I still loved it. The type of game you can't just recommend to anyone but is enjoyed by a subsect of weirdo's with similar pallets.
Deadly Premonition is a lucky accident, a random stroke of mad genius. It defies all journalistic rankings and scores, you're either in for the ride or not.
@@FKyoutubeSERIOUSLY no, Death Stranding is objectively far better and polished experience. Deadly Premonition is just jank, but it's a charming jank if you're into surrealism.
This video was recommended to me after I have spent the last 2 weeks playing Wildlands more than any of the AAA titles I have in my library. The algorithm is too good. NakeyJakey nailed it. Sometimes all daddy needs is a little pizza hut. And even though the game can be so dumb sometimes, it really lets you play it your way. I’m using the Third Echelon outfit and in my head canon I’m a Splinter Cell agent embedded with the Ghosts in Bolivia. I am having more fun with this storyline in my head than most recent major titles over the past 5-10 years. I am also a lot more busy in life, so I really just need a simple little story to enjoy in the evenings than anything else.
The look on Hank Azaria's face in Heat when Pacino says "she's got a great ass" is even funnier when you realize that's his genuine reaction because Pacino actually improvised the line and Hank had zero idea it was coming 😂
The educational system has ruined peoples’ concept of the 1 to 10 rating scale. They think of 7 being a “C” so then 7 becomes the middle or average/ok number for them. But it should be 5! 5/10 is an average literal middle of the line score, not 7!!
I think that’s part of it, but also because review sites aren’t really going to review games that look only mediocre or bad with no unique hook. So you end up seeing a lot of 7/10 review scores and since that’s the majority, it becomes seen as the average.
That only applies if you think of a rating system like a median (5/10 would mean that exactly 50% of games are worse and 50% are better), which isn't something I find very intuitive. I see ratings similar to school scores, in that 5/10 means that a game is just playable, but with lots of flaws. 7/10 then means that a game is solid and doesn't make bad mistakes, but is otherwise rather bland.
To be fair to those that rate video games - they take so much flak it is actually insane. Look at IGN: As soon as they give a game a 7/10, half of the comments are "What, you actually think its THAT good?!" and the other half are "What, you don't think its better than that!?".
For real. So many video game critics are given so much shit and treated like they don’t know what they’re talking about, just because they’re giving their opinion. It’s actually insane.
As soon as you talked about 7/10s scratching an itch the masterpieces can’t, I immediately thought of Mad Max. Felt like you read my mind putting up a clip of that.
Every time Jakey talks about immersion and game play that lets you come up with creative solutions for in world problems I think of Prey 2017. I don't know what it was rated back then but I know it got passed up by the majority and I can't sing it's praises enough. You get this nerf crossbow that literally does like 0 damage to enemies at first glance but then realize it can be used to shoot buttons through cracks you can't get through to unlock doors or set up trip mines and lure enemies.
This is Assassin's Creed for me - I'll forever just stick on a podcast, play mindlessly, and occasionally pause what I'm listening to if a cutscene looks interesting.
Same for me. I was really interested in the story from AC1 through AC3. Now I sorta just keep playing them because I was originally invested in them back in the day, even though they aren't as interesting now. I usually wait until they're on sale lol
@@Iceman10000 yeah absolutely not paying full price haha - that's the beauty about them coming out so frequently... by the time the next one is out, Mirage will be dirt cheap and it's time to hop onto that.
Thanks for making this video. Ghost Recon Wildlands was a game my older brother loved and one of the last ones we played before he died. I don't like a lot about the game, but because of that, it will always hold a very special place in my heart. Every time I play it I feel like I'm connecting with him and his memory and I'm actually crying typing this thinking about it. I miss him so much. Sorry for the depressing comment but I just wanted to let you know how thankful I am for you for this video. Thanks for reading.
I wish the Driver franchise got more love, but I kinda get why they don't. They sorta had an identity crisis when GTA blew up and let you just gun people down in 3. First 2 are dated, but absolutely solid. Many games today still have inferior driving mechanics
that's why they usually summarize the review with a pros/cons list. it allows other people to make a judgement based on the aspects that matter to them beyond the overall score.
I love "The Surge", one of my favourite atmospheres in a game and quite unique considering it's a "souls-like". Story's non-sensical and boss fights janky. One banger of a song in the soundtrack that you'll hear constantly but never get sick of. 7/10.
Break up with basic browsers. Get Opera GX here: operagx.gg/NakeyJakey4
we are so back its stupid make sure to scream your favorite 7/10 game as loud as you can in the chat adn also in real life
xoxo
-Jacob
Hello everyone, good viewing🐼😊
I rate this video a 7/10
Please don't shill free browsers that make their money from selling your data. This was gonna be the first video I watched from you, too. Lmao.😂
Opera GX Linux when?
Totally agree. I’ve played some really entertaining 6 and 7 out of 10’s that miss the mark, but still do interesting things, and I remember those better than competent but too safe/boring 8s. Ultimately, scores never tell the full story, and there’s an instinct to deduct from 10 to get a score rather than count up from 0.
I agree Mr. Pineapple
Yoooo iron is here!
And, yea. Missing the mark doesn't cover the full picture. Fun can be found even from 6s or 5s
"instinct to deduct from 10 rather than count up from 0" is such a good way to describe it, definitely appropriating this opinion
7 out of 10 Souls likes you've never heard of
Cars with swords is a wild game :)
I think the biggest problem with these is that games are fkin expensive, and nowadays people will hesitate to drop $70 on a game unless it's universally agreed to be a slam dunk
You know, this a really good point I feel like Jakey didn't touch on, actually! Games are a product in a market that costs a lot of money, and when you don't have much to spend on games, dropping 60, 50, or even 40 bucks on a game that has a myriad of flaws and is a less well-rounded experience comparatively to other games just doesn't really much sense financially. As much as I'd love to pick up a 7/10 game that has some solid ideas and does a few things pretty well, it's hard to justify that purchase when it's sitting next to 9's and 10's on the same shelf at roughly the same price point. This isn't to say that 7/10's are bad or unimportant, just that it makes a lot of sense why they don't get nearly as much attention.
@@Chipsfish1 well they usually aren't on the same price point, provided you're patient enough. Like most of the 7/10 games go on sale, at max within a few months.
@@beegyoshi6525 The problem with that is that in basically any price bracket there will be steep competition with highly acclaimed games. Indie titles are exploding with quality, and even at full price some of the best games in that category are like 20, 25 bucks? Even if you wait like a year or so for a price drop on a 7/10 title, that lowered price drop just gives it a different, equally steep competition for the price point.
Exactly, scores and ratings exist to create some sort of baseline for people not to waste their money/time on an okay/subpar product in a sea of endless content. There is too much to choose from, and we all got limited funds and a finite amount of time, so most people want to feel like they got their money's/time worth out of it. A 7 for me just means, OK, I'll wait for a sale, then I'll get it.
I've purchased a lot of 7-8/10 games for 5 bucks or less. You just have to wait a year or two.
When I was 11 years old, a friend kept asking me to lend him my copy of Just Cause and as I was tired of him insisting so much, I decided to lend it to him. After a few weeks, I went to his house to get it back but I was surprised that he didn't want to give it back because he liked it so much that he didn't want to stop playing it (it's a great game). Instead, he offered me another game in exchange, a volleyball game, which apparently he couldn't play so he really doesn't care about not having it anymore. I hesitated at the beginning but considering that it was a new game for me, I had already finished Just Cause and since the sequel was already announced, it sounded like a great deal, so I decided to take it.
That volleyball game was Dead or Alive Extreme 2.
Your friend made you a man, or a coomer. Not certainly both.
As soon as you said “a volley ball game” sirens went off in my head and I thought “no way it’s dead or alive!!” 😂👌🗿😎
so... did you like it?
dead or alive xtreme is peak, you got a great one bro
@@Boss_Fight_Index_muki It was a delightful experience, for sure. Highly recommended for any volleyball enthusiast.
Shoutouts to Spore. Yeah the stages vary wildly in quality; it's graphics have continued to age like fermented milk, and space stage is "we have Stellaris at home" but like... I still get the itch to go back and play it every couple years.
One of my fav games as a kid. Let's you be so creative.
I think the space stage was a heavy inspiration for no man's sky as well, it was actually impressive the amount of planets and unique civilizations you could find and interact with, I'll never forget my tactic of destroying a planets atmosphere and climate to reduce the civilization to 1 city for an easy win
I was SO hyped when I first heard about Dark Spore, an action rpg using the Spore creature engine... Then it turned out you couldn't actually make your own creatures with it, rendering the whole thing pointless
Didn’t play it until last year and I absolutely understand. It’s addicting in a really weird way, like specifically a super really weird way lmao
Big facts lmao "We have Stellaris at home", is exactly it.
I've always hated the mentality of "7/10 means is not worth it". It means it's good, just not a masterpiece
7 out of 10 means wait to get it on sale. Then again, I rarely buy games at launch. Unless it's Nintendo, it's so much cheaper to get it later
Idk depends, I'd say that a game that everyone universally thinks is a 7/10 is not nearly as worth playing as a game that a lot of people give like a 3/10 but some give a 10/10
The thing is there's more games that you'd give a 10/10 than you could ever play so if you're going into something that you're sure you'll think is just ok then why not try something more risky and interesting
Unless you're just playing to like chill out and numb your brain, then fair
ppl act like every game in existence needs to be a perfect 10/10 game when games that aren't perfect often have their own charm and drive that make me want to play them
especially since games are really multifaceted, the game might be worth playing simply for one of its aspects. Aggregating them to an average score is not necessarily helpful
7/10 meants that it was good enough for the reviewer, not for you.
If GTA6 is just 10 hours of cutscenes with 7 quicktime events, some people would still give it a 10, does it mean its a masterpiece? I don't think so.
9:20-10:14 Jakey gets existential about the fact that numbers don't matter, and people keep doing the same things, like no one has any original ideas, only to realize that the best moments of life happen when we step back and enjoy the little things like 7/10 games.
Meanwhile, Solomon, thousands of years ago: "There is nothing new under the sun... all is vanity, like chasing after wind... So I commend the enjoyment of life, because there is nothing better than to eat, drink, and enjoy life."
I think we might have done this before too. Good video. 7/10 advice.
School conditioned us to give numerical value into everything, even to ourselves with our grades and whatnot. It's just what we do, I guess.
💯 also to love the Lord
I don't think they had garlic bread in 500 B.C. tho
@@TotalNigelFargothDeath real
What a based comment
The reason Shadow of War got those scores is because it was pay 2 win and the entire ending was locked out from people who didn't grind for like 20 hours or pay money. Warner Brothers / monolith changed it due to extreme backlash later on thankfully.
So I should go back and finally attempt to beat the game?😂
@@vance9090 Pretty much lol
I felt the opposite tbh. I understand why people might not have the patience to do that late game stuff to get to the true ending, but I think the whole point is that Talion was locked into endless war the way Cal/Sauron were. It gave you more opportunities to have new orc storylines play out. I vastly preferred it the way it was initially.
The grind was never that paid, i never bought a single chest with real money and the only time i even opened one was a single time to see what they gave you
@@echo3788 good for you
When I encounter the "press forward to shimmy through a crack" moments, I like to try going backward, just to see how linear the game is. Usually, it's a one-way path. Thank you for coming after those cracks, Jakey.
That’s because a lot of times they hide loading screens.
Fun fact, the reason so many games have those is because they are secretly a loading screen.
It’s done so that that way immersion isn’t broken with a “now loading” screen.
@@phabiorules Ironically its so oversued it has an inverse effect of "oh the game is loading again every time i see it", i have to say i would rather havve a 2 sec loading screen than annoying recycled animation
@@EZNOOB6969 i honestly don't mind a loading screen most of the time, especially in games where you're pretty much constantly in action. It's a nice little breather sometimes before you start the next area. Get to rest your hands and eyes for 30 secs before you start again
Last of Us brought those to the mainstream. It was pretty smart then and it fit the game world. TLOU takes place in a dilapidated apocalypse world so it makes sense you’d have to squeeze through the remains of a collapsed building from time to time. Now it’s become so common place they put it in games where it doesn’t even make sense. About halfway through the “shimmy through crack” sequences in games you can actually notice the game stuttering if you look close enough as it culls out all the stuff behind you and loads in all the stuff in front of you.
One of the greatest things about 7/10 games is that they're often 7/10s because they commit to being games that not *everyone* would like, and thus can sometimes be exactly what you're looking for in a game.
Yes! thank you
it's better to auteur a vision of a game, not design one by committee
Or it's a 8 9 but they commited microtransaction sins
This
this is so true
So glad Jake took time off from his law firm to give us this video
jakey and jakey will manage on their own while jakey is gone
Not sure if there’s any other RUclipsr I actually watch the ads for
He's an expert on Bird Law. I recommend him to everyone.
I mean it's got that kick ass Phoenix Wright theme playing in the background, I've never skipped it because of that 😂
@@snappytofu2301 I have only one other that I don't skip and that's Internet Historian. SethTzeentach as well I guess, but he doesn't count because the advertisers generally back out when they see what he calls an ad.
I always took 7 to mean "play this only if you enjoy this exact genre or type of game a lot," while 9s and 10s are more like "everyone should try this to challenge themselves"
Yeah, the guidelines for reviewers at IGN and other publications are exactly that. I think it's a bad idea from them to do it like that though, it usually gets the wrong message across.
I think Ghost Recon: Breakpoint being a looter shooter at first completely soured most people on it. The devs later implemented a ton of adjustable settings to the gameplay, which is kind of genius.
When you disable the item rarity, remove nearly all the HUD, turn the damage settings way up, limit yourself to one primary weapon, toggle off the team mates to go fully solo, you can get a tense, open world Splinter Cell-lite experience that reveals the very solid sound design and third person shooting mechanics.
There are some seriously good bones to the game that, as a result of so many shitty decisions at launch, ruined any chance for it to shine. Not a perfect game by any means, but I still go back to it pretty often.
You just made me want to go back and give that a shot. I played Wildlands, vanilla with no tweaks, with friends for a total of about 7 hours before we all lost interest. Heard the "night mode" or whatever it's called was pretty cool, the tweak that makes NVG essential after dark.
@@PunkerNinetySixGhost Mode in Wildlands was implemented couple of months after a release and it makes an entirety of this game just a different experience.
Not only you are limited to 1 primary weapon, refill ammo at certain points, but it’s also 1 death for entire game. Once you die, your save is wiped out.
It’s really an amazing mode.
Looking back at one's gaming library, especially back when you were a kid, just makes you realize how many of your formative and favorite games actually land in that 7/10 range, like for me it is the majority lol. The scoring and "tierlisting" obsession resonated a ton too, I hate rating games because of how time-specific and personal the experiences that I've had with them are, that just can't be measured with numbers.
Shout out to the Gamestop used game bins for shaping our childhoods
Should be more like a traffic light system, a spectrum. An artistic spectrum if you will.. autism
Didn't expecr to see one of my fav aninators here but I guess I shouldn't be surprised!
Should be more like a traffic light system
i played the shit outta Sonic 06 and just thought it was a hard game. I liked it kinda. Took me some 10 years to realize it was a famously bad game
I loved him showing Prototype in the background. Like, I know critically that Infamous was the 'winner' of that mash up but Prototype, well to quote the GameStop employee who gave me the pre-order bonus despite me not pre-ordering it, "let's you fight tanks and helicopters" and that's what really matters, right?
There was a Penny Arcade comic that advertised it similarly:
"In Prototype, you can karate-kick a helicopter. What the fuck else do you want?!"
Yeah, I spent more time playing that game as a kid than just about anything else. I would finish it and then start it over again, I don't know how many times I did that but it was a lot.
inFamous was fun. I love Sucker Punch for the Sly Cooper series, and the game was good, but Prototype was the one I preferred. The concept was just better, in my opinion.
I never really had an interest in the sequel and I never got the DLC because I barely knew about it for a long time and I certainly didn't have the kind of internet that would let me download it at the time.
Depending on where you live it's *still* a pain in the ass to get proper internet. When moving, I made sure I could stick with my current ISP because I didn't want to deal with some new, shittier company.
But I digress. I played Second Son some time later and still enjoyed it, so the series isn't bad at all and I like how they expanded the concept by letting you try out all sorts of other powers in one character, but yeah... I'd have rather the Prototype series had continued. The sequel for that sucked, mainly because the story and character writing were trash, but I could have looked past it if later titles were better.
@@Lucifronz If we never get another INFAMOUS game I pray that we at least get a PC port and remaster.
On paper prototype could be better but infamous is way better rounded from presentation,and story department the gameplay is almost as good as prototype too
I’ll never forget Dunkey said the power of a critic lies in the consistency of their voice. We all know Jakey is a skaterboi, so if he gave session high praise it really means something.
That's a really valid point that most people don't consider enough
He said see ya later Boi, XL Skater was good enough for him
I was actually thinking the same thing. LIke Dunkey was saying with Armond White. He gives shit movies good ratings and bad ones good and though he might have bad taste his opinions are consistent. With Jakey we know about the goopey goblin brain so his opinions don't really focus on writing or story, more about how fun the game is mechanics and gameplay wise.
Hes skids the line of critic. Just one big joke.
@@JayceCH. I think you missed the point of the comment
A 7/10 targeted to your tastes is far superior than a 10/10 generic schlock mass market game.
Agree with the first part of your take but what game would be a 10/10 generic shlock mass market game?? :D Genuinely curious what would fit that description
@@maxackerman7364
I'd say God of war, possibly 😅
@@maxackerman7364generic 10 out of 10s are definitely gta v and rdr2
@@randomizerrrrr I mean maybe, but for me a 10/10 rating is literally a perfect game so I dont even know how a game like that could be generic. Like, a generic game couldnt even reach that rating it kind of feels paradox imo. Unless were talking about critic ratings ofc.
I wouldnt considers those two 10/10s for example, more 9/10. But this will be entirely objective anyway haha.
@@maxackerman7364 I agree, I don't consider them 10s either because they are very generic but a lot of critics do so that's why I mentioned them
this feels like jakey made a video 5 years ago and forgot to upload it. i love this. thank you jakey.
It just missed the Horse Sense background fr
7/10 is supposed to be a pretty good game. 5/10 is supposed to be mid. The inflation in review scores is insane, and it's not just a video game problem.
Edit: Jesus, some of y'all just don't understand. What is the point of a 10 pt scale if a 7 is a "mid" score?
It's a relic of school, where a 70 is an average score and a 50 is a fail.
It get's engrained in people's heads, meanwhile a review system should be a standard distribution and not a literal tangible "Marks out of 100" like school it lol
@PinkMonkeyBird Yeah, and that's why I can't agree with the whole 10/10 means "flawless and is perfection incarnate" style of review. I get that's what people expect, but to me, 10/10 means it can define a genre and is worth even non-fans of the genre to play.
So when I say "God of War is 10/10" i'm not saying it has 0 flaws, but it means I think everyone should give it a try and its likely to be a positive experience even if you don't typically like it.
Yeah I would at least think a game getting a 5/10 or lower probably means it was hot garbage.
actually it is mostly a video game problem
@@Santoryu90a 5/10 is not supposed to be hot garbage, that's my whole point. A 5/10 mid game means that it was still good enough to appreciate some aspect of it, maybe even to the point where it was worth experiencing. Mid ≠ bad
Busting out the word “crodie” mid sentence hit me like a pipe bomb on a 10 second delay right in my funnies
Oh yeah, that definitely time stamps this video, 100% lol
Same 😭😭😭
Timestamp?
don't speak on the family crodie
So true, I was looking for a comment that was aware
I lost count of how many 6/10 games I played during the PS3/360 generation and absolutely loved.
6:26 Fun fact, "droll" means interesting in an entertaining or unexpected way. I think many people confuse it with "drab" or "dull".
Maybe it shouldn't've sounded so droll then
I hate the word "droll". I've always used it incorrectly, despite knowing its definition.
its interesting how boring it is
boom
checkmate atheists
In dutch droll means ‘pile of shit’
"Droll" is an example of a "skunk word", which is a word that is transitioning to a definition opposite to what it used to mean. Other examples of skunk words are "literally", "moot", "biweekly", and of course the classic "inflammable". Linguistics is fun!
7/10 is like going to that fast food restaurant you usually like and know what they have.
Haha u be soft
Taco Bell
7/10
True that. Taco Bell may be terrible food, if you compare it to something home cooked or from a restaurant, same with videogames.
@@WolfvineGamingyou’ve never seen my cooking
“Critically mid comfort trash” has to be the absolute funniest way I’ve ever heard a game described 😂😂😂
I just ate toilet paper in a vid 💪🤑🤑🥃🧻🔥💯
@@Muscleman8562OnCameo. we know muscle man, we know
7:00 ish, I think for me, a game has to be one of 3 things
1. If the story is bad, it needs to have good gameplay
2. If the gameplay is bad, it better have a good enough story to make it worth playing
3. Both aspects are good
Alternatively, passable gameplay with a lot of style, if it has a good style even if the story is kinda meh, and the gameplay is frustrating because of how unintuitive it is, I can manage that, jet set radio comes to mind there
When Jakey put up that Ubisoft Connect picture, I had a brief flash of panic thinking that Ubisoft Connect had somehow installed and opened itself on my computer, and tbh that was the most scared I've been all year
The ptsd never stops man.
It's such a terrible launcher. Like it doesn't even remember the last game I played. I've been playing Far Cry 4 for weeks and it still says my last played game was Siege, a game I uninstalled years ago. I once tried using the screenshot feature and it puts the screenshots in your C:Users Pictures folder. WTF?
Jumpscare tag pls
@@SubTonicUbisoft is like the kid who continually talks back in class, despite always being wrong. Good entertainment, as long as you don't get invested too heavily.
holy shit at 1:15 Jakey shows gameplay for "I Am Alive".
I don't know anyone else who played that game so it was a shock to see it. I remember that game being pretty decent for the time. Perfect example for the topic of this video.
Dude this game had one of the coolest mechanics, where you could threaten enemies with your gun even if you did not have any ammo for it. I still dont know why no other game did that, it was such a cool and unique mechanic where you created such great and tense moments
Ray comment out of nowhere.
DUDE! ME TOO! It was a gem and didn’t get the attention it needed.
I have played it but the way it ends was just so disappointing. Wish it was a full-fledged game. It was nice.
I remember playing the demo for that game so much (it's still on my PS3, actually). It had some really interesting mechanics that I would have liked to see implemented in a more current game.
I find the psychology behind giving something a 7/10 pretty interesting. Unsurprisingly 7 is the most common answer when told to choose between 1 and 10 but why is that?
My theory is that our brain, unconsciously, does this discard process:
1) remove 1 and 10, theyre too extreme (remaining values: 2-9)
2) remove 5, its 'too in the middle' (remaining values: 2-4, 6-9)
3) remove even numbers, theyre 'too rounded' (remaining values: 3, 7, 9)
4) 3 is too low and 9 is too high so... 7 it is
7 is that weird confort number you're okay with
go ahead and ask people what do they rate out of 10, most of the time the answer is 7, meaning 'okay, above average but with flaws'
sadly, since 7 has become that 'weird average' now everything that is a 7/10 is seen as completely unremarkable thus unworthy of spending any time on
Go watch the recent Veritasium video on ‘random’ numbers, I think you’ll like it
@@hughgo2Yeah, was about to recommend that video. It's super interesting!
7 is the most common number to roll on 2d6.
(I don't think this is relevant at all actually)
I guess that's why 7 is considered a lucky number
I exclusively look at x/10 reviews as being actually x/5. IGN rarely rates anything below 7, much less as low as 5.
Sonic Frontiers is a 7/10 but just screwing around and doing parkour all over the map is pretty much a 10/10 experience
had a lot of fun. bosses sucked, but they made me feel cool. i loved running so fast.
Ubisoft offering that “7/10” open world loop every once and awhile would be cool. Instead, they turned almost every franchise they own into the same exact game with the same exact formula. The “7/10” loses it charm when it’s the only thing you make year after year
7 becomes a 6 becomes a 5 and so on…
Womp womp
Not but seriously, I agree
Ubisoft has been called a mid company for a reason. Except Rainbow Six Siege they don't have 10/10 or a masterpiece since Far Cry 3
That was their "Masterpiece" video game and in the slew of 7/10 6/10 people don't wanna check em' out
@@handlingthehandler HAGHAHHAHH SO FUNNY HAHAH HE SAID WOMP WOMP THATS SO RELEVANT AND FUNNY AND CREATIVE HAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHHAHAHAHAHAHA
@@PaulYourGuide cry about it
@@handlingthehandlerHe's right, the shit is annoying
“Hold forward while your character shimmies through a crack games”
😂😂😂
Loading Zone Moment:
Never understood this complaint. GoW Ragnarok and FFVII Rebirth are incredibly fun games. Yes every now and then they make you shimmy through a crack or up a cliff. Is that 0.5% of the gameplay really so bad that it ruins the other 99.5% for you? What kind of standards do you even have at that point? That's just ridiculous.
@@Tohlemiach once you understand those are literally places to load the next part of the level invisibly, you really stop caring about them lol. They’re all over Jedi fallen order and I didn’t even notice
@@Tohlemiach I think people dislike them cause they're such obvious filler moments, like walking alongside an NPC delivering exposition or whatever rather than just having it be a cutscene, and triple A games like those tend to be pretty bloated, especially FF7, so it's just another annoyance that accumulates over 60 hours of playtime.
I don't think most would say this shit legit ruins games single handedly, but they are a slog to get through no matter what and you see it all the time across different games, like they could at least mix up ways to hide level loading so it's not always the same copy and paste "shimmy through a crack in the wall" shit every time.
@@ginogatash4030 yeah, I’m not saying they’re great gameplay systems, but to give games that do that an entire derogatory category seems silly to me. Like it’s such a small part of any game that does it, why are we calling it by a name that categorizes the entire game by that mechanic? Why not simply talk about the mechanic itself? It makes it sound like any game with that mechanic in it is somehow inherently of lesser quality than games without it. Ragnarok was neck and neck with Elden Ring for game of the year, so clearly this is not as big of a deal as people are making it out to be. I’d just like us to be more precise in our criticisms because it’s not helpful to broadly categorize things in such a manner.
Red Faction: Guerilla is a great example of a 7 out of 10 open world game that is still uniquely fun. It also has mechanics that are still impressive today. It seems to me that cinematic aesthetics and graphics that get us the closest to those are way overvalued in games that are rated 10 out of 10. Graphical fidelity is at a point where even previous gen games can look amazing and should not be such major a selling point. I am not convinced that the average player can tell the differences in a texture or model. Some games even look more believable and immersive while using outdated tech. For example -modern games often make objects "glow" magically simply because the model is so detailed it blends into the mess of other high polly/high resolution objects otherwise. At that point we've actually lostvimerssion because of fidelity which begs the question -why do it in the first place?
exactly! I think Yhatzee put it best when he said games are as graphically detailed as they'll ever NEED to be. we need to innovate in how we immerse players and how we can engage with these game spaces on a mechanical level. that's what really going to push the medium towards something unique and special rather than just aping films constantly
Red Faction Guerilla scored 85. The remaster was 70. The original was really well received.
1:10 That Mad Max game was a masterpiece.
My absolute favorite 7/10 game is Bulletstorm. The story makes no goddamn sense and the main character is the love child of Wolverine and Marcus Phoenix. But holy shit the gameplay loop is fun as hell and the visuals are actually pretty nice for the time. If you haven’t played it, do yourself a favor, turn your brain off and enjoy the craziest gunfights you’ve ever had the pleasure of participating in.
Bulletstorm to me is the perfect example of excellent game design and pacing. It's been a hot minutes since I played it, but the first time through I kept thinking "These guys fucking get it."
I played a ton of the multiplayer mode too
I always wanted to play it as a kid so I got it on switch now haha
its also genuinly funny, i think its the only game thats ever made me laugh
Bulletstorm is so good! The unashamedly action B movie writing got some genuine laughs out of me. It revels in how dumb it is and I love it
I love how unhinged your humor and content is.
Like I come for the content but I stay for the presentation.
7/10
i always have to hasan-pause it to let myself laugh so i dont miss anything. im on a pause from crodie rn.
SAY YOURE SORRY!
Jakey is that old friend that calls you up occasionally and you always have a good time with.
Banana Bread at work yo..... Hell Yeah
You immediately pick up the conversation where you left it 4 years ago like nothing happened
Don't think I didn't hear the Shire theme from that Hobbit game way back when and THEN the menu from Castlevania 64 in the background. That's two tunes I haven't heard since I played them, holy shit! Good work
Jakey, just so you know, you definitely aren't a 7/10 content creator. You have cooked your videos with love and it shows
7/10 games are the number 1 reason I've gotten through all my audiobooks.
Smart
I too am addicted to multitasking
There's so many games that I don't think I've gotten around to playing yet, because I like to do things like listen to podcasts or music while I'm playing in the background. When a game is mid, I don't have to worry about missing something important or really good.
1:39 duuuude, you got your oneyplays in my **checks channel name** nakeyjakey
1)Mirrors edge catalyst
2)the division
3)watch dogs
4)sleeping dogs
5) Evil west
5) Dying light
6) Darksiders 3
7) Spec ops: The Line
8) Mad Max
9) Driver San Francisco
10) Prototype
Sleeping Dogs is really good, man. I almost feel you're not giving yourself enough credit.
ngl sleeping dogs is a near masterpiece
I also came here to say I would genuinely rather play Sleeping Dogs than GTA 4 or 5 and that you look like a man who needs a pork bun
I play league
Nah, that ain't it, chief. Sleeping Dogs is (almost) top tier. It shouldn't even be put in a same sentence as Watch_Dogs. But on the other hand... Mad Max.
Dawg Just Cause 3 is one of my favorite games. I revisit it every year for quick, chaotic fun. Nothing wrong with junk food games lol
Same. I remember spending an ungodly amount of time tracking down every vehicle so I could fill my collection. Don't ask me what the story was about though lol. I just knew red meant bad guy and blue meant good guy.
@@thepresidentofeverything5399 facts
Play Just Cause 2. It's so much better than 3
People have gone so far into the "Games are art" direction that they forgot that games are also games.
It seems sorta irrelevant to the point, most art is crap too.
And by art they mean massive worlds with expensive graphics, convoluted stories and unnecessarily complicated lore made by basement dwellers
They forget that shit drawings are also art
The same people saying that most definitely are not agianst 7/10 games, what are you smoking? There's room for love of both. Games that are art are also just games.
Think about who benefits when the idea of opposing the "games are art crowd" comes up. Average gamers? No. Some corporate executive psychopath with a hand in the RUclips algorithm that dictates what many people think's intrest in making games less artistic and moreso mind-numbing idealess toys? You be the judge
Games are definitionally an art, as in a crafted visual media that requires skill and work to produce. But the other definition of art that is used most often in the discussion of “games as art” is one of subjective value or beauty. In that sense I do not believe most games are art. It takes exceptional quality to rise to the level of “art”, and most games are not that. It’s the same for most things. How many books would you consider a genuine work of art? It’s an interactive visual(albiet text based) medium; but the average book is just an okay book.
Dude I’ve always maintained sometimes the best game experience is loading up a game like ghost recon wild lands, smoking a little, and putting on a good podcast or show in the background.
Man, I totally agree on Dying Light 2 part, I wish it was more physics based like the first one
I've seen that there's been some patch notes where they fixed the ragdolls and physics, but i haven't been really keeping up with it since the tencent acquisition tbh
Ill probably check it out again once they start another one of those events where they set the physics to 11, those where always fun in ds1
Hey ur that guy who posts that stuff
I mean, it's still different from the first game but DL2 has come a very long way in that regard since launch.
Didn't the physics get fixed like 3 updates ago?
@@ludwinc4951 indeed my friend
THANK YOU For shouting out Session! No one gets how good these games are. It's almost like learning a new instrument in a weird way. You suck at first but then you get the rhythm!
That game has an insane learning curve, it took me close to 10 hours to be better than trash and I spent a lot of time on a skateboard as a teenager so I couldn't imagine how hard it would be for non skaters! You're right about the rhythm though, once you get it, you can get in a nice groove.
@@FinnSwede906 I used to skate too so the mental shift needed to do things switch was easier but no skateboarding game has the same "holy s*** I actually landed that" feeling that Session has
5:57 CRODIE? Tell me you're cheesing fam
I’m so ✨cheesed✨
We can do this right now on the camera crodie
@@scygnius Ayy fuck yall neighbors I don't trust ya'll neighbors
white people smh
He be at new ho king eatin fried rice with the dip sauce and the blammy crodie
Love the X-Play reference at 4:16
this feels like a classic episode, thanks mr nakejake
Thats cuz jake uploads once every standard earth year
My favourite 7/10 is Vampyr. Really interesting story, playing as a newborn vampire who was a blood doctor, set in 1917 London during the Spanish flu outbreak, it had super interesting characters and gameplay ideas that just really wormed its way into my brain, could have done with some stealth mechanics to make the choice to be a pacifist meaningful, and not locking me into a boring romance but letting me explore the fucked up deeply homoerotic tension with the main vampire Hunter, would have been phenomenal
the locked in romance really held it back imo. like what was going with johnathan and mccullum. they didnt need to make the turning scene like That. let me unravel that relationship.
Love Vampyr, hope they do another vampire game in that universe! Btw, that developer put out a new game earlier this year called ‘Banishers’ which is great!
Speaking as someone who’s slightly shifted a few metascores in his day, in many cases a 7/10 just means the game is doing something interesting or unique the writer didn’t have time to explore and master before the embargo was up. Reviewers like games with tight, directed stories and polished mechanics they’ve seen a thousand times before because they get paid by the article/word and all of those qualities make them easy to finish
and write up quickly.
I just ate toilet paper in a vid 💪🎉😊🥃🧻🔥💯
I wouldn't say they give games great scores our of laziness but rather that they're too used to "cinematic" games and expect that from every game
Happens with music too. Listening to a lot of albums, you need time to let it sit with you, really dig into the lyrics or pick apart what and how they're playing what they are to really get an opinion on something. That takes time though, so a lot of the time people will listen through an album in one sitting, maybe do it again but really it's a first impression if anything. It's just not enough time to have an actually useful opinion on something.
Nice seeing you here. Most anime games are 7/10s, but I wish they had more variety than fighting games and RPGs.
2:06 I love how you're sitting on your ball on the Ubisoft logo.
Please make a Pixar video and awkwardly jump on the i in the Pixar logo.
Evil West was an incredibly underrated 7/10 style game, man
Oh, you NEED to try Weird West then man.
i loved it
Nah, that doesn't get past a 6.
@@thelordofcringeor a 5 for me,gameplay was very limiting,the story...well what story?,the presentation was average
6:03 No! Not again! He's back!!
Wha holy cow its Mark Brown!
See, I like Ghost Recon Wildlands because it’s basically tactical Barbie dress-up and there’s like a shitload of guns. Like the fact that I can customize each squad member’s outfit and save them into like 6 different slots, making tacticool outfits for different environments (jungle, desert, snow, urban, tropical, swamp, etc.) and each region of the map has at least like 2 or 3 guns you can unlock
Hopping into an off-road jeep driving through the countryside to head to some cartel base with my squad decked out in ghillie suits and night vision goggles, opening up Spotify so I can listen to the Dead Rising prison convict boss theme music while doing so? Peak gaming experience.
Me and my buddy had so much fun on Wildlands, it was such a great co op game, and Just Cause 3 with the Jetpack DLC is so much chaotic fun, I wish they made an Iron Man game with those mechanics
This video felt like a classic NakeyJakey video. An instant certified hood classic. 7/10
He needs to bring back the vibes. Dog bless 🐕 🙏
I’m literally playing through Wildlands again now and it’s still so fun. I love just going full Sam Fisher and taking down entire bases without anyone even knowing until they’ve been shot.
3:58 love seeing Prototype here, it's the game that made me stop looking at only the review scores when searching for new games.
Thank you for bringing up Session. Session is one of the best GAMES out there. Its not some world class interactive movie. Its not some big open world sandbox with a million side quests. Its just Skating and it does it prefectly. But a load of people saw 5/10 in places and decided that they shouldnt spend there time on it. Then people get mad cus the story is shit. It doesnt need a story. (It does need Multiplayer though.)
This is a 7/10 video essay. Great work!
Jakey is like a dad who goes to get milk and months later you see him with new family
People just like your comment cause they see you a lot it doesn't mean they are funny
And that family is your family now and they love you. Enjoy your new family.
What?
A 7/10 family.
But he comes back with the milk
The most beautiful thing about it all is that this is a 7/10 NakeyJakey vídeo
I've replayed Sifu so many times in the last year and it absolutely confirmed that games rarely have gameplay any more. I go in, kung fu my way to the end, have a shit ton of fun and do it again but with a better score. Then there is another different difficulty and arenas. One of the few games that hooked me lately.
Man released a 10+ minute video to justify not feeling shamed for playing games with bad stories. I am all here for it.
Seconded
if i wanted a good story, i'd read a book. games are different because i can PLAY them.
The industry is as bloated and oversaturated as it is.
Sometimes you need to just turn your brain off and play shootie gam.
8:30 I love Jonah Scott as a VA but you're absolutely right, the voice direction for his character in DL2 is very much just "main guy who sounds like every other main guy" I feel like. His work in other things are great, I just truly think the voice direction he was given was just uninteresting
This vid does a pretty great job of expressing why I don't pay much attention to numerical ratings, rather, on the odd occasion that I do read game reviews (mostly I just play whatever looks interesting, or stuff people recommend to me personally) I look for how people feel about the aspects of games that matter most to _me._ For example, I'm willing to put up with awkward gameplay and lack of polish if the story, characters, humor, and atmosphere are interesting enough for me, but a game needs to have a _really_ enjoyable gameplay loop if it has mediocre story or else I just will not care. So, I pay attention to reviews that focus mainly on the quality or uniqueness of the storytelling in any given game.
I also took note of just cause 3's influence on gliders in video games. They had created one of the most satisfying traversal systems that had ever been in a third person game and everyone decided they were going to copy it.
5:58 can’t let that “crodie” slide
This reminds me a lot of how so many people freak out and make a big deal out of some movies and there’s like 30 video essays saying why it’s bad or why it failed and then I sit down and watch it myself and when it’s over and go, “That was pretty good actually”
i wouldnt wear this as a badge of honor.
pretentious video essayists exist but this doesnt mean that all of them are wrong or over reacting.
You have to decide what mode of movie you're watching. Am I here to think, to feel, to be visually impressed, to laugh, or just be in a room for two hours? Setting the right expectation is key to maximising your time.
@@Senumunu 1. They weren't
2. They didn't say that
Or even 'that was pretty meh actually'. Sometimes we just don't really like things without having a massive emotional response to it.
Agreed,jakey is able to give good critisism without taking himself too seriously,unlike many film critics
The line at the end about actual life being a 7 out of 10 was fantastic.
That last article references Deadly Premonition as a 7/10... it was for sure lower than a 7 by a lot of technical standards, but I still loved it. The type of game you can't just recommend to anyone but is enjoyed by a subsect of weirdo's with similar pallets.
pallettes*
Deadly Premonition is a lucky accident, a random stroke of mad genius. It defies all journalistic rankings and scores, you're either in for the ride or not.
@@telefrag. sorta like Death Stranding, would you say?
@@FKyoutubeSERIOUSLY no, Death Stranding is objectively far better and polished experience. Deadly Premonition is just jank, but it's a charming jank if you're into surrealism.
Deadly Premonition is either a 10 or a 0. There can't be an in-between. To me it's a 10
This video was recommended to me after I have spent the last 2 weeks playing Wildlands more than any of the AAA titles I have in my library. The algorithm is too good.
NakeyJakey nailed it. Sometimes all daddy needs is a little pizza hut. And even though the game can be so dumb sometimes, it really lets you play it your way. I’m using the Third Echelon outfit and in my head canon I’m a Splinter Cell agent embedded with the Ghosts in Bolivia. I am having more fun with this storyline in my head than most recent major titles over the past 5-10 years. I am also a lot more busy in life, so I really just need a simple little story to enjoy in the evenings than anything else.
I knew you loved skating but I NEVER thought I'd hear you mention Session (and SXL) in one of your videos. GOAT.
Controversial opinion, 10/10 games people rave about often fucking suck, the biggest red flag of every game is if it seems nobody dislikes it
The look on Hank Azaria's face in Heat when Pacino says "she's got a great ass" is even funnier when you realize that's his genuine reaction because Pacino actually improvised the line and Hank had zero idea it was coming 😂
Such a great memorable line
Watch Pacinos lips lol, you see him almost say “Big Ass” but he catches himself and improvises a new line
And a bot already stole your comment dude lol, went back to the bot comment to take off my like n give it to you here haha
I love how a 7/10 game is considered not good but a 7/10 movie or music album is considered very good just not great
I think also because no one wants to play a game that's mid for hours and hours compared to watching a movie for 1-2 hours
I just ate toilet paper in a vid 💪🧤🍻🥃🔥🔥🔥
I wonder if people are using those scores not to decide their purchases but to rationalize the stuff they already bought
Video games costs money and time
Sometimes you have an itch that only a 7/10 game can scratch
NakeyJakey videos are 7/10. They scratch that itch that others cannot.
Nakey will come around every couple of months and give us 10min of pure joy
The educational system has ruined peoples’ concept of the 1 to 10 rating scale. They think of 7 being a “C” so then 7 becomes the middle or average/ok number for them. But it should be 5! 5/10 is an average literal middle of the line score, not 7!!
you’re looking a little too much into it there, plenty of people who play and/or review games aren’t american
I think that’s part of it, but also because review sites aren’t really going to review games that look only mediocre or bad with no unique hook. So you end up seeing a lot of 7/10 review scores and since that’s the majority, it becomes seen as the average.
Hard agree, a 7.5 out of 10 isn't "mid", it's halfway between just average and complete perfection!
Truth. On a scale of 1 to 10 7 is way above avergae.
If someone called me a 7 i'd be flattered
That only applies if you think of a rating system like a median (5/10 would mean that exactly 50% of games are worse and 50% are better), which isn't something I find very intuitive.
I see ratings similar to school scores, in that 5/10 means that a game is just playable, but with lots of flaws. 7/10 then means that a game is solid and doesn't make bad mistakes, but is otherwise rather bland.
JAKEY JAKEY JAKEY... ITS TIME FOR EGGS AND BAKEY!!!!
GOT MY CUTLERY READY YUM YUM
To be fair to those that rate video games - they take so much flak it is actually insane. Look at IGN: As soon as they give a game a 7/10, half of the comments are "What, you actually think its THAT good?!" and the other half are "What, you don't think its better than that!?".
For real. So many video game critics are given so much shit and treated like they don’t know what they’re talking about, just because they’re giving their opinion. It’s actually insane.
7/10 is the score equivalent to answering with "good" every time someone asks how you are
I just ate toilet paper in a vid 💪🥃🧻🧤💯🔥💯
*5
The pizza metaphor was a great way to explain your point. Sometimes you just want a cheap pizza.
AC Unity is the pinnacle of 7/10’s and my personal favorite AC game of all time. Easily the best stealth mechanics we’ve ever gotten from Ubisoft.
Hell yeah
Yeah, even without the bugs it is a 7, but I like it a lot.
Sam Fisher died for your sins 😢
Jakey you got me jumping out of bed and dancing like Grandpa Joe from Charlie and the Chocolate Factory with that Hobbit music
As soon as you talked about 7/10s scratching an itch the masterpieces can’t, I immediately thought of Mad Max. Felt like you read my mind putting up a clip of that.
Still undefeated when it comes to car combat.
Every time Jakey talks about immersion and game play that lets you come up with creative solutions for in world problems I think of Prey 2017. I don't know what it was rated back then but I know it got passed up by the majority and I can't sing it's praises enough.
You get this nerf crossbow that literally does like 0 damage to enemies at first glance but then realize it can be used to shoot buttons through cracks you can't get through to unlock doors or set up trip mines and lure enemies.
This is Assassin's Creed for me - I'll forever just stick on a podcast, play mindlessly, and occasionally pause what I'm listening to if a cutscene looks interesting.
Same for me. I was really interested in the story from AC1 through AC3. Now I sorta just keep playing them because I was originally invested in them back in the day, even though they aren't as interesting now. I usually wait until they're on sale lol
@@Iceman10000 yeah absolutely not paying full price haha - that's the beauty about them coming out so frequently... by the time the next one is out, Mirage will be dirt cheap and it's time to hop onto that.
this was Odyssey for me. 250+ hours and 100% achievements just listening to podcasts and video essays, but the game was alright I guess
Realest shit I’ve ever read
This is exactly why I have 700 hours in Odyssey. Though I did love the story and characters.
The EDF series delivers 10/10 7/10 games mostly every time
Thanks for making this video. Ghost Recon Wildlands was a game my older brother loved and one of the last ones we played before he died. I don't like a lot about the game, but because of that, it will always hold a very special place in my heart. Every time I play it I feel like I'm connecting with him and his memory and I'm actually crying typing this thinking about it. I miss him so much. Sorry for the depressing comment but I just wanted to let you know how thankful I am for you for this video. Thanks for reading.
I'm so sorry for your loss, my friend. Hope you're feeling a bit better these days. May your brother's soul rest in peace.
@@sonsofcyrusthank you very much ❤
I am so HAPPY a big tuber said this. People need to appreciate the humble 7. Not every game needs to be a groundbreaking masterpiece.
This man loves his pregnancy ball lmao
Shout out to Michael Huber's catchphrase: swimming in sevens.
Dude co op shenanigans in wild lands was an unmatched vibe.
0:52 you just put me on my toes by thinking that you meant Driver San Francisco is a “7/10” because it is much, MUCH higher then that
One of the few good backwards compatible xbox series x games btw.
I wish the Driver franchise got more love, but I kinda get why they don't. They sorta had an identity crisis when GTA blew up and let you just gun people down in 3. First 2 are dated, but absolutely solid. Many games today still have inferior driving mechanics
Agreed
Ok, 7.1/10
@@puhskinti9358 funny guy, are ya?
Measuring the quality of a subjective experience with a singular rating is like determining the rotation of a spinning top by grabbing it
that's why they usually summarize the review with a pros/cons list. it allows other people to make a judgement based on the aspects that matter to them beyond the overall score.
It’s like determining the color of a painting by wiping the whole thing down with a rag
I love "The Surge", one of my favourite atmospheres in a game and quite unique considering it's a "souls-like". Story's non-sensical and boss fights janky. One banger of a song in the soundtrack that you'll hear constantly but never get sick of. 7/10.