PHOTOREAL CAR RENDER TIPS | Unreal Engine 5
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- Опубликовано: 1 июн 2024
- Hello everyone, in this video I am sharing tips for beautiful and fast renders using HDRI and Path Tracer in Unreal Engine 5. This is widely used approach for big car manufacturers as it is fast and efficient for web site content or new model advertising. Hope you enjoy it!
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• CAR ANIMATION IN UNREA... - Car Rig Tutorial
UE4 Vehicle Car Rigging Addon for Blender: continuebreak.com/creations/u...
#unrealengine #automotive #cgi
0:00 Intro
1:00 What is HDRI in UE?
1:33 Project Settings and Plugins
2:16 Creating Example Demo Scene
4:15 Using HDRI with motion Blur
4:59 Adding car to the scene
5:16 Post Process settings
5:57 Setting Cine Camera
6:57 Sequence and animation
8:53 Camera Shake
10:12 Render Settings
11:19 Importing to DaVinci Resolve
12:16 Final Result
12:50 Downsides of this approach - Кино
Let me know guys if you also want deeper DaVinci Resolve tutorials, as there I cover just the basics and planning also on doing some color grading tutorials and color panel reviews.
Totally IN 😀
yess definitely
Yes please!
Please do!
Yes a deeper dive in resolve is a must please. 😊
Your videos are the best for production value on anything connected to post processing in UE. Awesome work my friend.
Another fantastic tutorial. You are on a roll!!
Very good insight as always. Professional grade tips from inside the industry. Thank you and keep it coming.
Great tips! Thanks for taking the time to share those
Thank you for sharing this knowledge!
These are really very good tips. Very realistic results.
just WOW 13min and you are on the GO for a photoreal image. bravo. all that you need.
Great tips in this video! Thanks for sharing! Unreal can produce some incredible images really fast, I'm learning.
very helpful video thank you!
I am learning UnrealEngine, this video helped with my render settings. Thanks for sharing.
You are the most underrated youtuber I've ever seen😮. Really helpful tutorials, keep it up!
I appreciate that!
Thanks for another awesome tutorial!You are such a good teacher!
You are so welcome!
The best RUclips I've ever seen!
Thanks for another cool video! It would be interesting to see how you create a photorealistic environment for dynamic scenes, roads, earth, mud, grass, mountains, etc.)
Awsome! Thank you. And you really keep it short and spot on ^_^
Fantastic car tutorials
love it bro
Love your vids 🤙
Looking forward to your tutorial
Thank You
you earned a subscriber. Quality content
Thanks mate!
Perfect video for what I’m trying to do
Glad that helped!
Thank you!
awesome!
Just got to say, this was the third tutorial video of yours I have worked through, those being this one here... Photoreal Car Render Tips, then your... Calipers for Car Rig in UE5 and Car Animation in Unreal Engine - Production Pipeline, and although a lot of the time I was well out of my knowledge and understanding 'Comfort Zone' your fantastically Clear and Comprehensive Delivery of these tutorial videos made it possible for me to complete them. I have attempted a number of other tutorial videos on this subject, Automotive Animation in Unreal Engine but never seemed to completed those videos successfully for a number of different reasons. So Thank You very very much for taking the time to create and release theses quite technically challenging, for me anyway, but very interesting and much more Importantly very 'Doable' videos on your channel, they are absolutely Brilliant and very well put together. I would very much like to see more videos, in fact many more of these very High Quality Videos, especially the one you mentioned about Davinci Resolve, that would be Great, Thank you very Much.
Thanks so much for taking time and writing such a great feedback for my tutorials. I am really happy that you find them useful and very structured. Hope to improve my content and provide more useful stuff for the audience! Thanks for support!
Looks Amazing I wanna try
Go for it!
Holy shit man, you're a god! Thank you a lot for this. I was searching for a tutorial like this in a long time, never found something so complete, appreciate this ❤🔥 Also if you can make a tutorial on realistic animations based on projects you delivered like de "desert" one you showed in this video, would be great, thank you again :)
Thanks man! Really appreciate it! I will be doing some tutorials on basic animation soon)
Also enable HDRI Backdrop plugin
Thank you so much for this on-point explanation
Yeah coz by default in empty new project it is not enabled and people are confused when they cant find it
我以前呆的一家公司就是专门做汽车广告的,不过用的都是传统的方式,做的也是一些大牌的汽车商。我觉得他们和你要是能遇见一定能有很深入的合作。
Thank you for this tutorial! Where can I find the Supra asset?
Genious
Your lecture is always special. I'm curious about the hdri website in the video
I use some free HDRIs from Polyheaven.com and from CGIBackgrounds using free subscription where you can get I think 2-3 HDRIs a month
Finally I found the answer, why my export always looks darker in resolve. In my case, it always happened if I import in EXR. Thanks for the tutorial, very helpful as always!
Great to hear!
Valeu!
Thanks! You are the first one! 👍
I am finding a tutorial for character animation instead of car animation.
But I wanted that sometimes it gameplay of mine and sometimes it is just the downloaded animation.
Is it possible to do that.
I would like to watch your tutorial on this topic.
Thanks brother for such great tutorial, it would be great if you can tell about baked lighting for automotive, im trying to make a scene in baked lighting scene with decent quality but its giving pathetic fps
Hey, I think baking lighting is used for static scenes mostly like archviz, I don't use it for car renders as I prefer path-tracer for best quality results
Hey great Tutorial, can tell me how do you set the Shadow under the Car ? Whenn i use a HDRI from CG Backgrounds i dont get any Floor Shadow.
Thanks a lot
Well, it just... appears haha )) the reason why you can't see shadow - maybe that the intensity of HDRI is too bright, or your post process volume exposure set to high. When it is too bright, shadows are a bit "faded". Also - you can try adding "Directional Light". That should do the job and give harder shadows
Can you do a video where you talk about your journey as an lead artist in unreal and how you got there? I think a lot of people are not only trying to get better on the technical level but also to learn about the industry
Great idea! Thanks!
So good man, thank you. Could you explain the process of getting clients for this type of work? Do you model the cars or are files provided? If it's a new car, do clients provide assets, etc? I'd love to get into this type of client work, I just don't know where to start, cheers!
Hey, I don’t model cars, models are usually provided. I clean them and rig to my purposes. Regarding how to get jobs in that field? Well I just post my works to all of the social media: artstation, behance, instagram, linked in, facebook. You won’t believe it but most of my jobs I got from facebook group Automotive CGI and Unreal Engine Automotive
But also there is a catch: I work in Post Production company and can share some shots from company projects
@@postprocessed That's interesting, I'll look into that. Cheers mate, I appreciate it 👍
I wish the automotive materials were updated past 5.1... Great tutorial though!!
Do you use an exponential fog for creating kind of atmosphere?
yes, and switch it to volumetric
👍👍👍
I dont understand how you do to import an FBX in one static mesh!!! when I import my car's FBX its disassembled parts, and after check "combined mesh" I cant control Wheels!! thanks for help.
Hey! You can watch my other tutorial on car rigging, it is explained there
You do the best looking cars on youtube. Can you also please recommend good free car 3d models and models worth to pay.
Usually I search on sketchfab or cgtrader
Turbosquid has good paid models
How can I avoid flickering in the emissive material for the back lights ( especially in the reflections ) ?
Hmm… in post processing volume try increasing lumen gather quality and lumen quality
Also in project settings try disabling virtual shadow maps(beta) and switch to shadow maps. Should help too
thank you@@postprocessed
how do you turn a texture from polyhaven into a texture cube? i'm asking because if i download an hdri there it doesn't work as a texture cube :(
You should download EXR If I remember correctly, not HDRI
Where did you get this 3d model of the supra and is it a free model? Love your Videos!
Check cgtrader or sketchfab, I got it from one of this sites
@@postprocessed thank you!
Could you make a video about shading car, because when i import it from blender, all the materials are bad and unreal doesn't read glass and emission materials...
Well, it is mostly blender work, not UE. You need to assign materials to the geometry in blender prior to export, there are a lot of easy tutorials on that, but I really appreciate that you would like to see video from me :) I will consider to add it to my content plan!
You have plugin on marketplace for static motion blur just like in your usecase. No need for render multiple images
Hey, dude! Yeah I know, and it works very nicely. As my tutorials are focused for wider audience, I just want to give only "in-engine" stuff, without buying something. It helps to understand how to achieve results only using basic stuff. Like, you know, people spend money and then decide not to use the software, for some reason or if lose interest. so it becomes just a waste.
bro i want to create realistic movies(includes metahumans) in unreal which GPU should i purchase RTX 4070ti or RTX 3090 (cant affort 4080 or 4090) and movie will in 720 or 1080p and if i create 1 hr movie with realistic graphics how much time it will take to render with these grahics cards
For unreal it is better when you have more VRAM. So probably 3090 with 24GB would be better than 4070ti in terms of memory capacity - which means - it can stack more inside during renders.
I can not tell you exact render times for 1 hour movie in unreal as it complicated topic and depends on multiple variables during render. What render will you be using, how much optimized your scene, how good is it lit and etc.
If you render in Lumen for example with AA of 32 samples total - that would take about 2-3 hours to render. If you are using Path Tracing it can take even weeks
@@postprocessed becoz of vram u are saying go with 3090 right and for rendering GPU speeds also matters but in this case 4070ti is faster
@@Err0r_414 correct. But more memory would be more reliable. And preventing render crashes if vram is depleted
@@postprocessed ohk thx
i have 3090 but still "Unreal Engine Out of Video Memory" when i add 8K Hdri from polyheaven. any fix?
waaaaaat? how? you have same amount of VRAM. HOW? hahaha what else did you do?
@@postprocessed it was my mistake, i downloaded 16K HDRI. 8K is working
haha ok) yeah 16k is overkill@@georgeokropiridze6609
can i use pathtracer with just igpu?
I think it's not possible unfortunately. But I am not 100% sure as I never tried... Maybe somebody on UE forums tested it?
How are you acquiring all those car models? Are you modeling them yourself or are those models provided to you by your customers?
Yeah I look for them on sketchfab or cgtrader. Free models.
Some are provided by client
whatever I do I don't get any blur on the wheel, any suggestions?
what is your anti aliasing sampling? does your wheel rotate in the render? What version of UE are you using?
@@postprocessed Spatial and Temporal Sample Count is 32 and 32. I am rendering one frame following this tutorial. the only difference is I imported the wheel animation from Maya. I am using UE5,3. Thank you for getting back to me.
@@MdMahmudulHaque-fj1zm before render check if animation is playing. Maybe it is not. Click on "play" or simulate mode.. If it is not rotating than in skeletal mesh add "Animation asset" for the mesh. That should do the trick. as animation is imported as separate file
when render using path tracing, my model look low poly. what's wrong?
Do you use nanites?
@@postprocessed when i import nanite is on, should i turn it off for mesh? in blender i use subdivision, should i apply to the object? thank you
@@damnfail9316 nah mate) keep it with nanites. Go to mesh properties and look for "relative fallback error" set it to 0
@@postprocessed thank you. I'll get back ASAP for update.
Looks almost as good as Assetto Corsa
Yah damn assetto corsa with their re-light mods 😂
@@postprocessed FR Assetto this year its gonna look incredible, not UE5 levels but good
@@RogueBeatsSelected even first assetto corsa looks amazing and it was UE4
@@postprocessed No it had its own engine, Assetto Corsa competition was Unreal Engine, tho i honestly dont like the ACES tonemapping look
@@RogueBeatsSelected ah, you are right! Also I like how you named it well 😁 “aces tonemap look” yeah I see a lot of stuff in renders like that and it looks somewhat real and flat. Like this new cyberpunk reshade/relight mod where ot looks flat. Definetely it gives some realism, but is overused
As a blender guy I say: HOW
Can you specify your question please?) 😁
@@postprocessed the real time render is very fast I did not do the tutorial I might tho
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