Unreal Engine 5.4 Motion Design ~ Bloom (Full Tutorial)

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  • Опубликовано: 5 фев 2025

Комментарии • 118

  • @malickgm507
    @malickgm507 8 месяцев назад +3

    Great tutorial. Can you tell a bit about shadow catcher plane like how did you make the shadows soft/feather as mine are hard. Much appreciated 🔥

    • @HussinKhan
      @HussinKhan  8 месяцев назад +5

      This is a very good question. I did not cover that in my video. Since the light is coming from the Directional light, you can use the Source Angle and/or Source Soft Angle to soften the shadow. Let me know how it goes? Good luck!!

    • @malickgm507
      @malickgm507 8 месяцев назад +1

      @@HussinKhan Loved it! Thank you very much :)

  •  4 месяца назад +5

    Great tutorial. Please make more tutorial on motion graphics and thank you so much for the amazing teaching.

    • @HussinKhan
      @HussinKhan  4 месяца назад +1

      Thank you! more tuts on the way

  • @minotaro8119
    @minotaro8119 4 месяца назад +2

    This was the easiest Unreal Engine 5 tutorial video I've ever seen. Thank you!

    • @HussinKhan
      @HussinKhan  4 месяца назад

      Wow, thanks! Glad you liked it. ❤

  • @MrDebranjandutta
    @MrDebranjandutta 14 дней назад

    It will be interesting to replicate rhis using geometry nodes in blender + eevee

  • @lucas-correa
    @lucas-correa 8 месяцев назад +1

    Amazing content! I created a version of my own and I learned a lot about how to work with Unreal. I love it because it renders so fast!

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      Well done! UE is amazing!

  •  6 дней назад

    Is it possible to apply Motion Design in something like a architecture project instead a repeated pattern?

  • @lummi_vfx
    @lummi_vfx 6 месяцев назад

    Thank you for the great tutorial! There's a lot of good information here!
    I just wanted to clarify that a shadow catcher is actually something used to capture and render cast shadows in a scene onto a translucent surface for compositing. What you created here is actually what would traditionally be called a Gobo (Goes Before Optics) - a plane used to create interesting shadows in the scene.

    • @HussinKhan
      @HussinKhan  6 месяцев назад +1

      @@lummi_vfx you’re absolutely right. I got the 2 mixed up. Thanks for the kind clarification. ☺️

  • @robinravi4836
    @robinravi4836 7 месяцев назад +1

    Thank you💚

  • @ypsilantiavanti5603
    @ypsilantiavanti5603 4 дня назад

    Where can i find "create defaults" (03:29)

  • @Loreathans
    @Loreathans 7 месяцев назад +5

    If you don`t tick Enabled on range, you will not be seeing the option to set Rotation Max, just found out and wanted to share

  • @JimJams-qf9vv
    @JimJams-qf9vv 7 месяцев назад +1

    This is amazing! Any idea why I don't seem to have the same layout and menus as you after selecting motion design mode?

    • @HussinKhan
      @HussinKhan  7 месяцев назад +1

      This was the preview version so the UI might have changed but you can move panels around.

  • @PierreLeCann
    @PierreLeCann Месяц назад

    Awesome tutorial ! By any chance, do you know if it’s possible to apply these effectors to an already existing object? Similar to the "Fracture" object in Cinema 4D. For example, if we take an already fractured statue, can we use an effector to reduce the size of the fragments in certain areas?

    • @HussinKhan
      @HussinKhan  Месяц назад

      That would be cool, but the currently, Effectors only work with the associated Cloners

  • @decorix
    @decorix 8 месяцев назад

    Great work. Really well done enjoyed it very much. Very inspiring too.

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      Glad you enjoyed it!

  • @syno3608
    @syno3608 7 месяцев назад +1

    Thank you so much ...

  • @ngoctrung4608
    @ngoctrung4608 8 месяцев назад

    amazing cotent bro, thanks so much.

  • @auto_Silencer
    @auto_Silencer 8 месяцев назад +3

    Cool. Please make more as a sequence tutorial?

    • @HussinKhan
      @HussinKhan  8 месяцев назад +1

      Planning to, pls stay tuned! 😀

  • @ShaunImsorry
    @ShaunImsorry 8 месяцев назад

    as always another fantastic one Hussin

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      That’s very kind of you Shaun.

  • @ccid2404
    @ccid2404 6 месяцев назад

    Thank you for the excellent tutorial. I would like to ask if there is anything need to pay attention to the texture used as the texture constraint of cloner actor cause it do not work in my test.

    • @ccid2404
      @ccid2404 6 месяцев назад

      And it works with default UE engine logo. 0_o

    • @ccid2404
      @ccid2404 6 месяцев назад

      Sorry for my foolish question, I just used transparent instead the white part of the png😅, btw, is there any good way to make some thin lines more easily to be seen?

    • @HussinKhan
      @HussinKhan  6 месяцев назад +1

      @@ccid2404 Yeah thin lines are a nightmare, I tried and it doesn't look good 😅

  • @Sheva2471
    @Sheva2471 Месяц назад

    Spawn Linked Effector is missing from the detail panel

  • @MushoFutbol
    @MushoFutbol 8 месяцев назад +1

    This is amazing! Thanks!!!

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      Thanks! You’re welcome 😀

  • @cubex_blend
    @cubex_blend 8 месяцев назад

    Very nice explanation..
    Helpful.

  • @NicoleSummer8
    @NicoleSummer8 7 месяцев назад

    It cool!👍💪🫶🏻

  • @bee1
    @bee1 6 месяцев назад

    hey, Hussin! Is it possible to start a motion design sequence using blujeprints? Apparently it is different comparing to normal level sequencer...

    • @HussinKhan
      @HussinKhan  6 месяцев назад

      I think it’s possible but I haven’t had the chance to try it yet. Let me know if you found a way?

  • @wintbe
    @wintbe 7 месяцев назад

    Thank you very much for the tutorial. Is there a way to change the plant type in cloner? I can't delete and then re-drag new mesh.

    • @HussinKhan
      @HussinKhan  7 месяцев назад

      You're welcome! I'm guessing 'coz the cloner is "tied-up' to the Effector, try releasing it and add the new mesh. Let me know if it works?

  • @imb1318
    @imb1318 8 месяцев назад

    nice explanation ❤

  • @kyletorain6153
    @kyletorain6153 7 месяцев назад

    Great tutorial.... I am an unreal newbie and was wondering why my effector does not cause the flowers to pop like yours do? Mine effects the position a little but that's all? hoping you will help please

    • @HussinKhan
      @HussinKhan  7 месяцев назад

      @@kyletorain6153 did you add some rotation on the effector, try upping the number, you’ll just need to play with them. Let me know how it goes

    • @kyletorain6153
      @kyletorain6153 6 месяцев назад +1

      @@HussinKhan sorry... I appreciate you responding.... I kept playing around with it and figured it out. But again I appreciate the tutorial and you trying to help...

    • @HussinKhan
      @HussinKhan  6 месяцев назад

      Great! Well done. With UE that’s the best to do.

  • @Huzzaifamughal
    @Huzzaifamughal Месяц назад

    spawn linked effector is not available in 5.5 update

    • @HussinKhan
      @HussinKhan  Месяц назад

      it is now called "CreateLinkedEffector" in the Efector category

    • @Huzzaifamughal
      @Huzzaifamughal Месяц назад

      @ no! It will not effect the object, i thought the same but after trying multiple times i found out this option has been removed (on chatgpt)

  • @syh2780
    @syh2780 8 месяцев назад +1

    Great tutorial and I have a question. What is the purpose of selecting GameOverrides in MRQ? I have never selected it before.

    • @HussinKhan
      @HussinKhan  8 месяцев назад +2

      Hi thank you, game override ensures the rendering is set to the highest settings. More info here dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-rendering-image-quality-settings-in-unreal-engine?application_version=5.3#gameoverrides

  • @Fokkingdrasl
    @Fokkingdrasl 2 месяца назад

    Does anyone know where the Spawn Linked Effector button went in 5.5? I can only create linked effector but it wont link and has no effect on my logo

  • @sb4photos
    @sb4photos 7 месяцев назад

    for some reason after it crashed after saving half way through. i can now only make cloner adjustments via the sequencer

    • @HussinKhan
      @HussinKhan  7 месяцев назад

      try restarting UE, it sometimes helps 😀

  • @silverioleo8621
    @silverioleo8621 6 месяцев назад

    Nice tutorial!
    i'm facing an issue with the Cloner Actor. All the parameters on the Cloner Component are blocked and it shows the folowing message below the components in Details pane:
    "native components are editable when declared as a property in c++ "
    Do you have any idea on how to fix this?
    tks

    • @HussinKhan
      @HussinKhan  6 месяцев назад

      I was using the preview version when I created this. Epic might have changed certain things. Try removing the Cloner and adding it again. Other than that I have no clue. If you find a solution, let me know. HK 😅

  • @farhadkhosravi4630
    @farhadkhosravi4630 3 месяца назад

    I love your content, thank you sir.
    Yet I have a problem, my materials don't appear when I add an asset to the cloner, and offseting the Z axis 0.001 doesn't help, anyone?

    • @HussinKhan
      @HussinKhan  3 месяца назад +2

      There have been some recent changes to the Megascan assets it could be a FAB issue, I'm not entirely sure. Try re-importing the flowers and give it another shot. If not try with a diff megascan asset. Good luck!

    • @farhadkhosravi4630
      @farhadkhosravi4630 2 месяца назад

      @@Chiuhao0880 thanks for the response, I'll try it

  • @animation_walk
    @animation_walk Месяц назад

    hello sir, my first time ever rendering in unreal, and i have some issues with my render processing a lot of motion blur and also by the edge of the flowers i have some black pixelated things going on and it's messing up the quality of the render, and at the end of the render this message popped up.
    "Shot/Camera "no shot(2)" starts on a sub-frame. Rendered range has been rounded to the previous frame to match Sequencer."
    "Not all frames were fully submitted by the time rendering was torn down! Frames will be missing from output!"
    please how can i solve this,
    thanks a lot.

    • @HussinKhan
      @HussinKhan  Месяц назад

      hi i dont really have any answer, in ue thet could be many issues, hardware, version of ue you're using, etc...i's say keep trying to keep things simple first then add on to it. maybe render just one shot first...good luck!

    • @animation_walk
      @animation_walk Месяц назад

      @@HussinKhan okay thanks i'll keep trying

  • @Mohansundaram-g9m
    @Mohansundaram-g9m 7 дней назад

    Shadow is sharper how to reduce the sharpness

    • @HussinKhan
      @HussinKhan  7 дней назад

      Hi, increase the directional light Source Angle and/or Source Soft Angle

  • @asharacrauwels
    @asharacrauwels 8 месяцев назад

    Hi, great tutorial, thanks!! Keep having one issue, when rendering cam2 it looks to go on endlessly, far beyond the number of frames to render. it has someting to do with time dillitation, even with file name format {sequence_name}.{frame_number_rel}. everything else works fine.

    • @HussinKhan
      @HussinKhan  8 месяцев назад +1

      I think it’s a bug of some sort, I have the same issue sometimes. Just let it run. Another thing you can do is lessen the MRQ spatial count. Experiment with that. Hopefully Epic will sort this out in the next update.

    • @asharacrauwels
      @asharacrauwels 8 месяцев назад

      @@HussinKhan lowering spatial count helps! thanks again!

  • @boymotion01
    @boymotion01 3 месяца назад

    When i try to drag and drop the plants on cloner, its not working.

    • @HussinKhan
      @HussinKhan  3 месяца назад

      ensure the plants are in moveable mode, not static

    • @boymotion01
      @boymotion01 3 месяца назад

      ​@@HussinKhan got it! Thanks❤

  • @mikefarnam9992
    @mikefarnam9992 7 месяцев назад

    My RotationMax/etc only show up under Cloner Component and are greyed out. How might I enable these?

    • @HussinKhan
      @HussinKhan  6 месяцев назад

      I was using the preview version when I made this. They might have changed things around. Pls keep trying.

    • @mikefarnam9992
      @mikefarnam9992 6 месяцев назад

      Range was disabled by default.

  • @pantov
    @pantov 8 месяцев назад

    yhanx for this tutorial, helps me a lot, but i m wondering if it's possible to clone animated geometry and drive the frame index of the clones animation with a effector?

    • @HussinKhan
      @HussinKhan  8 месяцев назад +1

      Hi, I don't really understand the questions. What are you trying to achieve?

    • @pantov
      @pantov 8 месяцев назад

      @@HussinKhan Thank you for the reply :-) i have a animation of umbrella opening, i exported the animation to ue5.4 (alembic file or a fbx with a 'vertex animation texture' (VAT)). now i want to make a array of umbrella's where the position of a effector controls the animation of the umbrella's so that the umbrellas closest to the effector are open, and gradually close based on how far they are from the effector.

    • @pantov
      @pantov 8 месяцев назад

      im happy to provide some assets if you want to experiment

    • @HussinKhan
      @HussinKhan  8 месяцев назад +1

      @@pantov that is a very interesting idea. I'm thinking of using 2 effectors, one to open/close the umbrella the other as a proximity effector, but I'm not sure if it will work. Need to give this some thoughts. 🤔

    • @pantov
      @pantov 8 месяцев назад +1

      @@HussinKhan cool! lemme know if i can help, i use 3dsmax, more than happy to set something up to test with. i made similar setups in 3dsmax, i simply link the 'animation offset parameter' (frame index) in the 'pointcache-modifier' in the mesh object's modifier-stack to a distanceToObject-Value, and convert float to int. but i got idea how to in ue5 :-)

  •  4 месяца назад

    my flowers looks very dry and plastic like apperance it does not seems like flower when came closer please someone help me out

    • @HussinKhan
      @HussinKhan  4 месяца назад

      There is part of the video I spoke of how to saturate the flowers.

    •  4 месяца назад

      @@HussinKhan yeah i did that saturation that is not the problem my flowers looks like texture added to plane it looks like flat plane

    • @HussinKhan
      @HussinKhan  4 месяца назад +1

      It could be issues w your texture memory. Increase the streaming poolsize to a higher number

  • @sanketmestry7120
    @sanketmestry7120 8 месяцев назад

    Hello Sir this really Helpful tutorial with great explanation, waiting for more knowledge to gain from you, Sir i want know how to put 2 different set of flower color in logo (like upper half different color flower and lower half of logo with other color flowers), can you
    help us

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      Thank you Sanket! You can, download a different flower from Quixel then add into the cloner, lower the diff flower a bit if you need to. Good luck!

  • @Mr.Indiyaah
    @Mr.Indiyaah Месяц назад

    So is unreal better at motion than c4d n houdini?

    • @HussinKhan
      @HussinKhan  Месяц назад +1

      not yet, but it's getting there

  • @JohnDBenson
    @JohnDBenson 5 месяцев назад

    I've followed this and it first worked. but now every plant I download from bridge and put into the cloner looses its materials. Just goes black.
    Any idea why this would be?

    • @HussinKhan
      @HussinKhan  5 месяцев назад

      Hey John, that's interesting. I suspect the original materials have been modified, you can delete the downloaded megascans files (they are in your drive somewhere) and re-download them. Hope this helps.

    • @JohnDBenson
      @JohnDBenson 5 месяцев назад +1

      @@HussinKhan thanks for the reply. I found it was having an issue with the "speed tree" node in the default material so I just bypassed it for now.

    • @HussinKhan
      @HussinKhan  5 месяцев назад

      @@JohnDBenson good one!

  • @rec-trick
    @rec-trick 3 месяца назад

    Can we rely on it to produce a complete music video consisting of a number of different scenes, and we get several sensors, cameras, and scenes and assemble them based on motion design, or just for product advertisements?

  • @Swag24-j7s
    @Swag24-j7s 3 месяца назад

    8:34 not able to move to default cloner in UE 5.4..please help

  • @tanmaypatel28
    @tanmaypatel28 8 месяцев назад

    The video is amazing!! But I have a question about the logo. Can we use our own logo instead of the Unreal logo? If so, what file formats are accepted? How do I convert my logo and add it to the project?

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      Hi, yes you can. Make a black and white PNG logo and drag into the content browser. Good luck!

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      @buzzwhitebeardyes for this example it had to be b/w. For a reverse effect it can be the other way around. UE only recognises raster files when importing so png is probably the best here coz it comes with an alpha channel but pls experiment with other formats.

  • @felipe12511251
    @felipe12511251 7 месяцев назад

    Juan is the best of Minas Gerais

  • @imb1318
    @imb1318 8 месяцев назад

    Thank You so much ....

  • @Infinitends
    @Infinitends 8 месяцев назад

    proper cheers

  • @devindersingh7155
    @devindersingh7155 8 месяцев назад

    My flowers are not showing any texturessss😢 please help

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      Did you change their colors @12:59

    • @devindersingh7155
      @devindersingh7155 8 месяцев назад

      No, when i place my flowers in cloner they have no texture they look grey.btw thanks for replying

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      @@devindersingh7155you need to change their color as I mentioned in the video.

    • @murattarlan
      @murattarlan 8 месяцев назад

      @@devindersingh7155 Pathtracer & Lumen ✔ ?

    • @layo-vd8646
      @layo-vd8646 2 месяца назад

      I have the same issue, the problem Is not with the render, because when I explored de texture looks good with de saturarion, but appears a message when I dropped the flowers into the cloner the issue Is with the particle cloner or maybe related to" usage flag" I dont really understand how yo fix, I'm new with unreal, and quixel b Is not working ,I had to use the new "Fab pluging" ,if someone know how yo solve this pelease tell me😅

  • @yonghengshouhu
    @yonghengshouhu 8 месяцев назад +3

    There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      Yes agreed, that is expected though. It is an experimental feature at the moment. I'm sure Epic Games is collecting the feedback and will fix the short comings. Thank you.

  • @polystormstudio
    @polystormstudio 8 месяцев назад

    There is no RotationMin or RotationMax. I'm on 5.4.1, they must have removed it or renamed it.
    EDIT - nevermind, I was met with a load of other problems too (ie, "The object bound to this track is missing"). Looks like UE's motion design capabilities isn't ready yet. Back to C4D I go...

    • @HussinKhan
      @HussinKhan  8 месяцев назад

      Hi, the Cloner Rotation Min/Max is under the Range section. Yes the MD is still experimental, will probably improve with time.