Unreal Engine 5.4 Motion Design ~ Bloom (Full Tutorial)

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  • Опубликовано: 18 сен 2024

Комментарии • 91

  • @malickgm507
    @malickgm507 3 месяца назад +1

    Great tutorial. Can you tell a bit about shadow catcher plane like how did you make the shadows soft/feather as mine are hard. Much appreciated 🔥

    • @HussinKhan
      @HussinKhan  3 месяца назад +3

      This is a very good question. I did not cover that in my video. Since the light is coming from the Directional light, you can use the Source Angle and/or Source Soft Angle to soften the shadow. Let me know how it goes? Good luck!!

    • @malickgm507
      @malickgm507 3 месяца назад +1

      @@HussinKhan Loved it! Thank you very much :)

  • @minotaro8119
    @minotaro8119 Час назад

    This was the easiest Unreal Engine 5 tutorial video I've ever seen. Thank you!

    • @HussinKhan
      @HussinKhan  Час назад

      Wow, thanks! Glad you liked it. ❤

  •  5 дней назад +1

    Great tutorial. Please make more tutorial on motion graphics and thank you so much for the amazing teaching.

    • @HussinKhan
      @HussinKhan  5 дней назад +1

      Thank you! more tuts on the way

  • @robinravi4836
    @robinravi4836 2 месяца назад +1

    Thank you💚

  • @syno3608
    @syno3608 3 месяца назад +1

    Thank you so much ...

  • @Loreathans
    @Loreathans 2 месяца назад +4

    If you don`t tick Enabled on range, you will not be seeing the option to set Rotation Max, just found out and wanted to share

  • @lummi_vfx
    @lummi_vfx Месяц назад

    Thank you for the great tutorial! There's a lot of good information here!
    I just wanted to clarify that a shadow catcher is actually something used to capture and render cast shadows in a scene onto a translucent surface for compositing. What you created here is actually what would traditionally be called a Gobo (Goes Before Optics) - a plane used to create interesting shadows in the scene.

    • @HussinKhan
      @HussinKhan  Месяц назад +1

      @@lummi_vfx you’re absolutely right. I got the 2 mixed up. Thanks for the kind clarification. ☺️

  • @lucas-correa
    @lucas-correa 3 месяца назад

    Amazing content! I created a version of my own and I learned a lot about how to work with Unreal. I love it because it renders so fast!

    • @HussinKhan
      @HussinKhan  3 месяца назад

      Well done! UE is amazing!

  • @MushoFutbol
    @MushoFutbol 4 месяца назад +1

    This is amazing! Thanks!!!

    • @HussinKhan
      @HussinKhan  4 месяца назад

      Thanks! You’re welcome 😀

  • @decorix
    @decorix 3 месяца назад

    Great work. Really well done enjoyed it very much. Very inspiring too.

    • @HussinKhan
      @HussinKhan  3 месяца назад

      Glad you enjoyed it!

  • @cubex_blend
    @cubex_blend 4 месяца назад

    Very nice explanation..
    Helpful.

  • @ShaunImsorry
    @ShaunImsorry 4 месяца назад

    as always another fantastic one Hussin

    • @HussinKhan
      @HussinKhan  4 месяца назад

      That’s very kind of you Shaun.

  • @ngoctrung4608
    @ngoctrung4608 3 месяца назад

    amazing cotent bro, thanks so much.

  • @auto_Silencer
    @auto_Silencer 3 месяца назад +2

    Cool. Please make more as a sequence tutorial?

    • @HussinKhan
      @HussinKhan  3 месяца назад +1

      Planning to, pls stay tuned! 😀

  • @imb1318
    @imb1318 4 месяца назад

    nice explanation ❤

  • @NicoleSummer8
    @NicoleSummer8 3 месяца назад

    It cool!👍💪🫶🏻

  • @imb1318
    @imb1318 4 месяца назад

    Thank You so much ....

  • @Infinitends
    @Infinitends 3 месяца назад

    proper cheers

  • @felipe12511251
    @felipe12511251 2 месяца назад

    Juan is the best of Minas Gerais

  • @sb4photos
    @sb4photos 2 месяца назад

    for some reason after it crashed after saving half way through. i can now only make cloner adjustments via the sequencer

    • @HussinKhan
      @HussinKhan  2 месяца назад

      try restarting UE, it sometimes helps 😀

  • @JimJams-qf9vv
    @JimJams-qf9vv 2 месяца назад

    This is amazing! Any idea why I don't seem to have the same layout and menus as you after selecting motion design mode?

    • @HussinKhan
      @HussinKhan  2 месяца назад +1

      This was the preview version so the UI might have changed but you can move panels around.

  • @ccid2404
    @ccid2404 Месяц назад

    Thank you for the excellent tutorial. I would like to ask if there is anything need to pay attention to the texture used as the texture constraint of cloner actor cause it do not work in my test.

    • @ccid2404
      @ccid2404 Месяц назад

      And it works with default UE engine logo. 0_o

    • @ccid2404
      @ccid2404 Месяц назад

      Sorry for my foolish question, I just used transparent instead the white part of the png😅, btw, is there any good way to make some thin lines more easily to be seen?

    • @HussinKhan
      @HussinKhan  Месяц назад +1

      @@ccid2404 Yeah thin lines are a nightmare, I tried and it doesn't look good 😅

  • @silverioleo8621
    @silverioleo8621 2 месяца назад

    Nice tutorial!
    i'm facing an issue with the Cloner Actor. All the parameters on the Cloner Component are blocked and it shows the folowing message below the components in Details pane:
    "native components are editable when declared as a property in c++ "
    Do you have any idea on how to fix this?
    tks

    • @HussinKhan
      @HussinKhan  2 месяца назад

      I was using the preview version when I created this. Epic might have changed certain things. Try removing the Cloner and adding it again. Other than that I have no clue. If you find a solution, let me know. HK 😅

  • @syh2780
    @syh2780 3 месяца назад +1

    Great tutorial and I have a question. What is the purpose of selecting GameOverrides in MRQ? I have never selected it before.

    • @HussinKhan
      @HussinKhan  3 месяца назад +2

      Hi thank you, game override ensures the rendering is set to the highest settings. More info here dev.epicgames.com/documentation/en-us/unreal-engine/cinematic-rendering-image-quality-settings-in-unreal-engine?application_version=5.3#gameoverrides

  • @Spriqqan
    @Spriqqan 20 дней назад

    For some reason @8:30 when i try to drag them into the cloner it doesn't work, the cloner is like grayed out

    • @HussinKhan
      @HussinKhan  20 дней назад

      @@Spriqqan I created this with the release version of the motion design plugin. Some properties have changed. Backtrack and redo then same steps. Hope this helps.

  • @kyletorain6153
    @kyletorain6153 2 месяца назад

    Great tutorial.... I am an unreal newbie and was wondering why my effector does not cause the flowers to pop like yours do? Mine effects the position a little but that's all? hoping you will help please

    • @HussinKhan
      @HussinKhan  2 месяца назад

      @@kyletorain6153 did you add some rotation on the effector, try upping the number, you’ll just need to play with them. Let me know how it goes

    • @kyletorain6153
      @kyletorain6153 2 месяца назад +1

      @@HussinKhan sorry... I appreciate you responding.... I kept playing around with it and figured it out. But again I appreciate the tutorial and you trying to help...

    • @HussinKhan
      @HussinKhan  2 месяца назад

      Great! Well done. With UE that’s the best to do.

  • @wintbe
    @wintbe 2 месяца назад

    Thank you very much for the tutorial. Is there a way to change the plant type in cloner? I can't delete and then re-drag new mesh.

    • @HussinKhan
      @HussinKhan  2 месяца назад

      You're welcome! I'm guessing 'coz the cloner is "tied-up' to the Effector, try releasing it and add the new mesh. Let me know if it works?

  • @mikefarnam9992
    @mikefarnam9992 2 месяца назад

    My RotationMax/etc only show up under Cloner Component and are greyed out. How might I enable these?

    • @HussinKhan
      @HussinKhan  2 месяца назад

      I was using the preview version when I made this. They might have changed things around. Pls keep trying.

    • @mikefarnam9992
      @mikefarnam9992 2 месяца назад

      Range was disabled by default.

  • @bee1
    @bee1 2 месяца назад

    hey, Hussin! Is it possible to start a motion design sequence using blujeprints? Apparently it is different comparing to normal level sequencer...

    • @HussinKhan
      @HussinKhan  2 месяца назад

      I think it’s possible but I haven’t had the chance to try it yet. Let me know if you found a way?

  • @JohnDBenson
    @JohnDBenson 26 дней назад

    I've followed this and it first worked. but now every plant I download from bridge and put into the cloner looses its materials. Just goes black.
    Any idea why this would be?

    • @HussinKhan
      @HussinKhan  25 дней назад

      Hey John, that's interesting. I suspect the original materials have been modified, you can delete the downloaded megascans files (they are in your drive somewhere) and re-download them. Hope this helps.

    • @JohnDBenson
      @JohnDBenson 25 дней назад +1

      @@HussinKhan thanks for the reply. I found it was having an issue with the "speed tree" node in the default material so I just bypassed it for now.

    • @HussinKhan
      @HussinKhan  25 дней назад

      @@JohnDBenson good one!

  •  4 дня назад

    my flowers looks very dry and plastic like apperance it does not seems like flower when came closer please someone help me out

    • @HussinKhan
      @HussinKhan  3 дня назад

      There is part of the video I spoke of how to saturate the flowers.

    •  3 дня назад

      @@HussinKhan yeah i did that saturation that is not the problem my flowers looks like texture added to plane it looks like flat plane

    • @HussinKhan
      @HussinKhan  2 дня назад +1

      It could be issues w your texture memory. Increase the streaming poolsize to a higher number

  • @asharacrauwels
    @asharacrauwels 3 месяца назад

    Hi, great tutorial, thanks!! Keep having one issue, when rendering cam2 it looks to go on endlessly, far beyond the number of frames to render. it has someting to do with time dillitation, even with file name format {sequence_name}.{frame_number_rel}. everything else works fine.

    • @HussinKhan
      @HussinKhan  3 месяца назад +1

      I think it’s a bug of some sort, I have the same issue sometimes. Just let it run. Another thing you can do is lessen the MRQ spatial count. Experiment with that. Hopefully Epic will sort this out in the next update.

    • @asharacrauwels
      @asharacrauwels 3 месяца назад

      @@HussinKhan lowering spatial count helps! thanks again!

  • @sanketmestry7120
    @sanketmestry7120 3 месяца назад

    Hello Sir this really Helpful tutorial with great explanation, waiting for more knowledge to gain from you, Sir i want know how to put 2 different set of flower color in logo (like upper half different color flower and lower half of logo with other color flowers), can you
    help us

    • @HussinKhan
      @HussinKhan  3 месяца назад

      Thank you Sanket! You can, download a different flower from Quixel then add into the cloner, lower the diff flower a bit if you need to. Good luck!

  • @tanmaypatel28
    @tanmaypatel28 3 месяца назад

    The video is amazing!! But I have a question about the logo. Can we use our own logo instead of the Unreal logo? If so, what file formats are accepted? How do I convert my logo and add it to the project?

    • @HussinKhan
      @HussinKhan  3 месяца назад

      Hi, yes you can. Make a black and white PNG logo and drag into the content browser. Good luck!

    • @HussinKhan
      @HussinKhan  3 месяца назад

      @buzzwhitebeardyes for this example it had to be b/w. For a reverse effect it can be the other way around. UE only recognises raster files when importing so png is probably the best here coz it comes with an alpha channel but pls experiment with other formats.

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j 4 месяца назад +2

    There are many bugs in motion design at present. The animator's effect is unstable and the rendering output cannot work. Text strokes cannot be saved and the rendering output cannot be saved. The material designer's multi-effect overlay cannot be saved. The SVG model generation axis is automatically offset and many effects fail. . . Most bugs are related to material designer animator SVG. . .

    • @HussinKhan
      @HussinKhan  4 месяца назад

      Yes agreed, that is expected though. It is an experimental feature at the moment. I'm sure Epic Games is collecting the feedback and will fix the short comings. Thank you.

  • @pantov
    @pantov 3 месяца назад

    yhanx for this tutorial, helps me a lot, but i m wondering if it's possible to clone animated geometry and drive the frame index of the clones animation with a effector?

    • @HussinKhan
      @HussinKhan  3 месяца назад +1

      Hi, I don't really understand the questions. What are you trying to achieve?

    • @pantov
      @pantov 3 месяца назад

      @@HussinKhan Thank you for the reply :-) i have a animation of umbrella opening, i exported the animation to ue5.4 (alembic file or a fbx with a 'vertex animation texture' (VAT)). now i want to make a array of umbrella's where the position of a effector controls the animation of the umbrella's so that the umbrellas closest to the effector are open, and gradually close based on how far they are from the effector.

    • @pantov
      @pantov 3 месяца назад

      im happy to provide some assets if you want to experiment

    • @HussinKhan
      @HussinKhan  3 месяца назад +1

      @@pantov that is a very interesting idea. I'm thinking of using 2 effectors, one to open/close the umbrella the other as a proximity effector, but I'm not sure if it will work. Need to give this some thoughts. 🤔

    • @pantov
      @pantov 3 месяца назад +1

      @@HussinKhan cool! lemme know if i can help, i use 3dsmax, more than happy to set something up to test with. i made similar setups in 3dsmax, i simply link the 'animation offset parameter' (frame index) in the 'pointcache-modifier' in the mesh object's modifier-stack to a distanceToObject-Value, and convert float to int. but i got idea how to in ue5 :-)

  • @polystormstudio
    @polystormstudio 3 месяца назад

    There is no RotationMin or RotationMax. I'm on 5.4.1, they must have removed it or renamed it.
    EDIT - nevermind, I was met with a load of other problems too (ie, "The object bound to this track is missing"). Looks like UE's motion design capabilities isn't ready yet. Back to C4D I go...

    • @HussinKhan
      @HussinKhan  3 месяца назад

      Hi, the Cloner Rotation Min/Max is under the Range section. Yes the MD is still experimental, will probably improve with time.

  • @devindersingh7155
    @devindersingh7155 3 месяца назад

    My flowers are not showing any texturessss😢 please help

    • @HussinKhan
      @HussinKhan  3 месяца назад

      Did you change their colors @12:59

    • @devindersingh7155
      @devindersingh7155 3 месяца назад

      No, when i place my flowers in cloner they have no texture they look grey.btw thanks for replying

    • @HussinKhan
      @HussinKhan  3 месяца назад

      @@devindersingh7155you need to change their color as I mentioned in the video.

    • @murattarlan
      @murattarlan 3 месяца назад

      @@devindersingh7155 Pathtracer & Lumen ✔ ?