HOW I REMADE MCLAREN COMMERCIAL | UNREAL ENGINE 5 BREAKDOWN

Поделиться
HTML-код
  • Опубликовано: 1 июн 2024
  • Hello everyone, in this video I am sharing production pipeline on how to create a car commercial in Unreal Engine 5 just by yourself, without using any other 3d software for car animation and making commercial cinematic. Hope you enjoy it!
    Get TWO EXTRA months for FREE of Artlist.io music for your videos! bit.ly/3xOeh7P
    My Current PC setup:
    Case: amzn.to/3QfKbEr
    GPU: amzn.to/3SkhJnD
    CPU: amzn.to/46RTbXs
    RAM: amzn.to/3FAoIRZ
    Motherboard: amzn.to/40dBmQl
    PSU: amzn.to/3Mo7ivr
    • CAR ANIMATION IN UNREA... - Car Rig Tutorial
    • Introducing McLaren P1... - Final Video
    McLaren P1 Free model: sketchfab.com/3d-models/ac-mc...
    Bridge model: sketchfab.com/3d-models/golde...
    Used Unreal Marketplace assets:
    www.unrealengine.com/marketpl...
    www.unrealengine.com/marketpl...
    www.unrealengine.com/marketpl...
    www.unrealengine.com/marketpl...
    www.unrealengine.com/marketpl...
    #unrealengine #automotive #cgi
    0:00 Intro
    0:58 Setting Limitations
    2:01 Gathering References
    2:40 Car Model Selection
    3:29 Creating Environments
    6:15 Car Animation
    7:01 Camera Movement
    7:44 Render Settings
    8:34 Color Grading & Editing
    9:10 Final Result
    10:23 Interesting Turn of Events

Комментарии • 176

  • @postprocessed
    @postprocessed  10 месяцев назад +25

    Hey guys, also I was planning on making another video on Light Study of Laboratory scene and how to setup Light channels in Unreal Engine, so I will be dropping it probably also this week. Or if you are interested in something particular let me know too!

    • @RRGB107
      @RRGB107 10 месяцев назад

      Sup, i don't work with lightning channels before, so any information will be helpful!

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      @@RRGB107 ok great! So probably lightning tut would be very useful! Gonna prepare that tomorrow. It's gonna be nice cozy video for about 20 minutes)

    • @EvanMapleMaggot
      @EvanMapleMaggot 10 месяцев назад

      Huge respect for your job and all the time u spend on your projects. Happy you having feedback from original authors too. Thats inspiring! About lights... Im interested in volumetrics and how to use it like in Blender to make scene more cinematic. Is it possible to make cubes with volume? And how often people should use it. And how to make bright emissive materials without loosing saturation (colorful neon signs for example).

    • @Matt.visualz
      @Matt.visualz 10 месяцев назад

      @@postprocessed Hey im interested in this one also! thanks for sharing your knowledge with us!

    • @postprocessed
      @postprocessed  10 месяцев назад

      @@Matt.visualz already working on it!

  • @Congable
    @Congable 10 месяцев назад +1

    this channel is crazy underrated, good job

  • @stevendivish
    @stevendivish 10 месяцев назад +15

    The quality of your work is amazing! Super realistic renders 🤩

  • @adamwaters9833
    @adamwaters9833 10 месяцев назад

    Amazong video! I'm scratching the surface of Unreal, and your videos are gold!

  • @IstiakAhmed_UE5_VR-Dev
    @IstiakAhmed_UE5_VR-Dev 10 месяцев назад +1

    love it, bro.
    thanks so much for the breakdown

  • @YTDRONE
    @YTDRONE 10 месяцев назад

    Always Amazing!
    Thank you for sharing!

  • @bradbacon4873
    @bradbacon4873 10 месяцев назад

    Incredible as ever mate. Really glad to see your channel taking off as well. All the best!

    • @postprocessed
      @postprocessed  10 месяцев назад

      Thanks, man! All the best you too!

  • @birdonfiremedia
    @birdonfiremedia 10 месяцев назад +1

    LOL what an outcome. Amazing job, Vaas. Great breakdown!

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Thanks, Ant! I see you here more and more often! )

  • @ninjagraphics1
    @ninjagraphics1 10 месяцев назад

    So much value! Thanks!

  • @CalMillward
    @CalMillward 10 месяцев назад +1

    Nice work, might try this sometime for my portfolio

  • @AryansinghT60
    @AryansinghT60 10 месяцев назад

    You got 450th like and a new subscriber. Concise and extremely informative. Also the output is great imo. Great tutorial and keep it up!!

  • @St-wk5qi
    @St-wk5qi 10 месяцев назад +1

    This was so helpful, I’m trying to create something similar myself and these videos help so much! You are a massive talent!

  • @mr.idontknow784
    @mr.idontknow784 7 месяцев назад

    Thank you making this soo cool

  • @NilsBakkerNL
    @NilsBakkerNL 10 месяцев назад

    This is really good and inspiring! Well done, learned so much in just these 12 minutes. 🎉

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l 10 месяцев назад

    I like this!Good pipeline,wow result!

  • @MarisFreimanis
    @MarisFreimanis 10 месяцев назад +1

    Nice breakdown. Thanks for sharing!

  • @hocinetazani6364
    @hocinetazani6364 4 месяца назад

    Thank You, I will watch this one few more times lot of good informations

  • @ahmedshakib3883
    @ahmedshakib3883 10 месяцев назад

    Mate you are too humble you did a stellar job , fantastic.

  • @robertdouble559
    @robertdouble559 8 месяцев назад

    Subbed, following with great interest. You are KILLING it dude!

  • @Macizum
    @Macizum 9 месяцев назад

    Great video I'm very inspired I'm in the process of learn Unreal Engine to Produce these type of commercials.

  • @MuhammadArshad-oj4fr
    @MuhammadArshad-oj4fr 10 месяцев назад

    Thank you , great stuff I will try this 😍

  • @canmetefx
    @canmetefx 10 месяцев назад

    I don't know what to say. This is epic tutorial ofc!

  • @vladicksavchenko
    @vladicksavchenko 9 месяцев назад

    Man, you're incredible!

  • @_ia3
    @_ia3 10 месяцев назад

    Your videos are a gift ❤

  • @olegsova6923
    @olegsova6923 10 месяцев назад

    Brilliant!

  • @RRGB107
    @RRGB107 10 месяцев назад +2

    Thanks for your videos) With your help i'm start to learn UE about a 2.5 weeks ago and already finished a half of "Feel for Yourself" total running time. And I think for a newbie in Unreal Engine, I do quite well)

    • @postprocessed
      @postprocessed  10 месяцев назад

      Daym that's pretty great! I spend a lot of time researching and got to a really nice cinematics results only after a about year

    • @RRGB107
      @RRGB107 10 месяцев назад

      @@postprocessed Maybe these quick results are due to the fact that I've already had some experience filming cars in real life

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      @@RRGB107 oh yeah, that REALLY helps, what I mostly see on YT in any UE cinematic, poor camera work and just weak results because of it

  • @tomalucian6787
    @tomalucian6787 10 месяцев назад

    Well done !! Keep going

  • @user-hx8gu2mc5y
    @user-hx8gu2mc5y 8 месяцев назад

    cool!!

  • @jochmajor6925
    @jochmajor6925 10 месяцев назад

    Awesome

  • @erdbeerbus
    @erdbeerbus 9 месяцев назад +1

    At 9:39 u told us that u didNt any creative job … I know what I mean, but u did! U made a great breakdown through a very complex post pro process! This is awesome! Thumbs up!

    • @postprocessed
      @postprocessed  9 месяцев назад +1

      The whole idea and concept belongs to creator of original video) so yeah I didn’t create the idea)
      But thank you for kind words! I appreciate that!

  • @mezo1234able
    @mezo1234able 10 месяцев назад

    great!

  • @lumion5886
    @lumion5886 10 месяцев назад

    太厉害了 NB

  • @wowersdh1
    @wowersdh1 10 месяцев назад

    nice!

  • @cptairwolf
    @cptairwolf 10 месяцев назад

    Amazing work! I'd love to see what you could do with my Airwolf model once it's completed.

    • @postprocessed
      @postprocessed  10 месяцев назад

      Is it… a helicopter? 😁😁

  • @cl11334
    @cl11334 10 месяцев назад

    Subbeddd

  • @demonhogo
    @demonhogo Месяц назад

    what i like is that your process seems like it will work on a much lower specd system, albeit with just a longer render time

    • @postprocessed
      @postprocessed  Месяц назад +1

      yes, well it is really nice that you can work on lower system in UE, using lower quality textures and resolution and than render it, but yes with longer time

  • @TechGoop
    @TechGoop 10 месяцев назад

    Fantastic! Great tutorial. I am having trouble getting my paint samples to show up in UE from the Automotive Material pack on the marketplace. I stick with UE 5.1 for now, have to migrate the pack over from an earlier version to get it to work with 5.1. But the color selections dont show in the browser correctly. Looka like I have to wait for the team to get the pack updated for v5 and moving forward.

    • @postprocessed
      @postprocessed  10 месяцев назад

      I think it was already updated to 5.1 and can be used! Also they are preparing it for 5.2 with substrate

  • @UnrealDojo
    @UnrealDojo 10 месяцев назад

    Inspired

    • @UnrealDojo
      @UnrealDojo 10 месяцев назад

      Been going through a lot lately affecting my mental health and creativity but watching this just jump start me
      Thanks man you have a good energy
      Hope to meet you one day

  • @user-ub8dq5cx6v
    @user-ub8dq5cx6v 9 месяцев назад

    Absolute legend

  • @IliaCinema
    @IliaCinema 10 месяцев назад +1

    Привет! Молодец! Успехов каналу!

  • @tmaintv
    @tmaintv 10 месяцев назад

    Awesome video as always. Can I ask how do u achieve the little jitter/shake on the car or is it on the camera. Are u using a noise in one of the transform keyframes. It adds a lot

    • @postprocessed
      @postprocessed  10 месяцев назад

      Hey man, thanks! About camera stuff I will be doing video on camera work in UE, showing some of my techniques and I will include this one too. I am doing it using camera shake blueprint, but anyway it needs more detailed explanation which probably will not fit into comment section

    • @tmaintv
      @tmaintv 10 месяцев назад

      @@postprocessed thanks all good and I thought as much. But just wonder if it was all on the camera and any body wobble on the car. Look forward to the next mate

  • @Matt.visualz
    @Matt.visualz 10 месяцев назад

    Hey thanks for this tutorials, its helping me a lot!!! Could you make a tutorial on how to get clients for this types of videos? or even for image renders for cars? Cause i'm pretty new in this niche

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Thanks for the idea! But I think you will be disappointed to know on how I get clients :D

    • @Matt.visualz
      @Matt.visualz 10 месяцев назад

      @@postprocessed Why is that? 😅

  • @ninjagraphics1
    @ninjagraphics1 10 месяцев назад +1

    I'm really glad you got the attention you deserve from those guys!
    I was looking forward to the secret sauce for vehicle/camera vibration though :P Is there a quick way to achieve that?

    • @postprocessed
      @postprocessed  10 месяцев назад +2

      Yes there is a quick way to achieve that ;) I will make "5 camera tricks" video for that soon. Daym I have so much content to make and almost no time for it :(

    • @ninjagraphics1
      @ninjagraphics1 10 месяцев назад

      @@postprocessed Sub contract your 9-5 job to someone else and give us the juice full time

    • @postprocessed
      @postprocessed  10 месяцев назад

      hahahah I WISH I could do that. I still need rent to pay haha

  • @liangmarcus284
    @liangmarcus284 10 месяцев назад

    我最近也在做赛车相关的视频 也是利用UE和Blender制作 然后看了你的操作后然后去 用 摄像机轨道的概念去做视频 前期花了很多时间 在资产和材质部分的准备 所有的流程都很顺利 但是就在后面我遇到了问题 别人提供的赛道不是平整的 路面是高低起伏和有一定的倾斜 这里涉及到了路面 路基 树木 等问题 导致最后车辆在渲染出来后才发现轮子经常悬空的情况 这导致我需要大量的时间去调整导轨 我后面很后悔 没有利用蓝图去实现赛车的问题 这能很好的解决地面凹凸的问题 最后 我想说 整个CG流程一个人制作的话 真的很多方面是无法考虑和顾及的 一个团队真的很重要 能在重要的部分能实现更多的可能 一个人可以很强但是一群人可以走得更远 .🙂

  • @mayurmantri
    @mayurmantri 2 месяца назад

    Hello Sir! Amazing video.
    How did you animate the wheels of the car?

    • @postprocessed
      @postprocessed  2 месяца назад

      I have rigging and animation videos on my channel

  • @siddharthpaul6539
    @siddharthpaul6539 2 месяца назад

    sir this is awesome!...do you have any full course for it?

    • @postprocessed
      @postprocessed  2 месяца назад

      It is in process. Complete course. Will be available next month

  • @mehface
    @mehface 9 месяцев назад

    What Gi solution did you use while you were working on it (not rendering)? Depreciated Raytracing?

  • @user-im9vt3bd8w
    @user-im9vt3bd8w 10 месяцев назад +2

    It would be cool if did a tutorial on setting up metahuman and rig camera. Thank you.
    I follow the channel. It's nice to hear that serious people watch your channel too😊

    • @postprocessed
      @postprocessed  10 месяцев назад +2

      Noted! That is awesome idea! And will make more viewers happy!

  • @phsin767
    @phsin767 10 месяцев назад

    Hi! On 7:24 car a little jumping on Z axis, it's smthn like camera shake but for mesh. How it done? And another question: when using path trace renderer console commands to add to the renderer does not make sense?

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Hey!
      1. It’s camera shake for camera only it just gives this effect of speed and shaking of everything. All is made to fake movements and car behavior
      2. Yes it makes sense using console commands, it is possible

    • @phsin767
      @phsin767 10 месяцев назад

      @@postprocessed thx! Looking like only car shaking)

  • @jeevansingh2366
    @jeevansingh2366 2 месяца назад

    How did you do the tail lights on that p1? I’m trying to make something with that exact same model but the tail lights doesnt come out like how yours does with the thin led line, did you use automotive materials for the taillights? Can anyone help me out?

    • @postprocessed
      @postprocessed  2 месяца назад

      I have edited car texture - emissive map and made it a straight line in photoshop

  • @stereosteyn
    @stereosteyn 6 месяцев назад

    do u have a video about adding blueprints to sequencer?

    • @postprocessed
      @postprocessed  5 месяцев назад

      Yeah I think I do... The last video about procedural suspension touches that topic)

  • @user-nv9jm9wx7d
    @user-nv9jm9wx7d 10 месяцев назад

    Hi brother, I like your video very much. I have a problem that I bind the car to UE5 like your previous video. When I give the material, the software will be very stuck. The car file is about 500M. I don’t know where the problem is. I I would also like to ask you what you do when you need to use a large amount of data to make car animations, because you know that the performance of car video quality is also related to the number of car data surfaces.

    • @postprocessed
      @postprocessed  9 месяцев назад

      Hey! For some reason your comment was sent to held ones. Okay - in that case I split models and import them separately. For example wheels + floor only. So I have body mount point and wheel which will be rigged. Than I import External parts, like doors, hood, roof etc. as one mesh.
      Than interior as separate mesh.
      Unreal handles badly big size models. So I prefer to spit them

  • @robinreso6240
    @robinreso6240 7 месяцев назад

    Just out of curiousity what cpu do you use in your main pc? So it took 16 hours on a rtx 4090?

    • @postprocessed
      @postprocessed  7 месяцев назад

      Its kinda the bottleneck of my pc. Its 5700x. Waiting now for delivery of i9 13900k

  • @princerooni
    @princerooni 10 месяцев назад

    Best youtube tutorials for real

  • @dimitrispappas2411
    @dimitrispappas2411 8 месяцев назад

    Great work man, may I ask you how much GPU memory is needed for this video?

    • @postprocessed
      @postprocessed  8 месяцев назад +1

      Well 8gb would be enough, especially for interior shots, it is not very intense. The city shot I didn’t optimize well, so it would need more like 12gb

    • @dimitrispappas2411
      @dimitrispappas2411 8 месяцев назад

      Thanks for your answer. I believe that UE consumes more GPU memory compared to render engines like Fstorm, corona, etc.@@postprocessed

  • @pedroschereibermunhoz750
    @pedroschereibermunhoz750 10 месяцев назад

    What setup do you have? because on my pc it takes about 140 hours to render 40 seconds

    • @postprocessed
      @postprocessed  10 месяцев назад

      I have RTX 4090 😅, but you can try rendering in Lumen or optimizing your scene, reduce sources of light. Also try disabling denoiser for Path Tracing in Post Processing volume or via console command in movie render queue. r.PathTracing.Denoiser 0

  • @amynfarooqui
    @amynfarooqui 10 месяцев назад

    I really like you tuts. Amazing work.
    I’m doing some car renders in a showroom setup with dark mode and having really bad noise appearing in reflection. And this more due to when I added fog. Have made samples as high as 12000 but it doesn’t go away. Any tips would be great.
    And how do you bring in meta human and link with a moving car that I have been facing issues link objects. Like camera linked to a car that is linked on a revolving platform and camera the camera goes somewhere else, if you know what I mean. 🙏🏻

    • @damnfail9316
      @damnfail9316 10 месяцев назад

      share your render setup maybe? 12000 is too high, as this video maybe took 1024 samples. i'm sure there is something is wrong with your setup with 12000 samples still got noisy reflection.

    • @amynfarooqui
      @amynfarooqui 10 месяцев назад

      @@damnfail9316 where should I share?

    • @postprocessed
      @postprocessed  10 месяцев назад

      Hey! In that case if 12000 samples (Which is TOO MUCH) not making clean render you should start troubleshooting your light setup. It may be too complicated. Make also sure you have Denoiser enabled in settings. But, really dude, 12000 is absolute overkill. Something is wrong with light setup\post process settings

    • @amynfarooqui
      @amynfarooqui 10 месяцев назад

      Where should I share some screenshots and get help on this. I noticed that when I added fog this started happening.

    • @postprocessed
      @postprocessed  10 месяцев назад

      @@amynfarooqui drop the project file to google drive maybe?

  • @directedbyantonsmirnov6832
    @directedbyantonsmirnov6832 10 месяцев назад

    daaaamn omagad

  • @NKCCeditz
    @NKCCeditz 10 месяцев назад

    I'm surprised you don't have 5 million subs

    • @postprocessed
      @postprocessed  10 месяцев назад

      Thanks mate!! I just recently started couple months ago, so I think I have a good start! But thank you so much for believing in me :)

  • @_casg
    @_casg 10 месяцев назад

    FIVE MEN DAYS !? Letsss gooooo

  • @mindped
    @mindped 10 месяцев назад

    where did you find your car paint material?

    • @postprocessed
      @postprocessed  10 месяцев назад +2

      Automotive material pack in Unreal Engine Market place. It's free

  • @user-tv2zn6lp7g
    @user-tv2zn6lp7g 10 месяцев назад

    Thank you! Could you do a complete tutorial from scratch to result?

    • @postprocessed
      @postprocessed  10 месяцев назад

      Well technically this one is from a scratch to result :D

    • @user-tv2zn6lp7g
      @user-tv2zn6lp7g 10 месяцев назад

      @@postprocessed Okay. I'll study your textbook more closely

  • @baskapes762
    @baskapes762 7 месяцев назад

    I N S P I R A T I O N A L.
    I've stopped gaming and decided to get into 3D modeling & animation.
    Hopefully my 3090 will be useful for my future.

  • @archiesully
    @archiesully 10 месяцев назад

    Could you please go over how you texture cars in unreal?

    • @postprocessed
      @postprocessed  10 месяцев назад

      Yep! But first - try free Epic Automotive Materials Pack on Unreal Marketplace, maybe after that you won’t need my explanation as it would be easy process for you)

  • @vaibhavnagare4569
    @vaibhavnagare4569 10 месяцев назад

    my camera cinematic movements are arn't good in unreal engine any tutorial for it ?

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Yep, will do! Added to my content plan!

  • @Director_S
    @Director_S 3 месяца назад

    I'm having trouble lighting the head of lights and tail lights on the car in the material graph

    • @postprocessed
      @postprocessed  3 месяца назад

      hm... What is the problem exactly? Not possible to assign material? or it is too dark?

    • @Director_S
      @Director_S 2 месяца назад

      @@postprocessed I think its assign material maybe I tried the emissive material but it did not work.

  • @gianfrancoecheverryhernand1846
    @gianfrancoecheverryhernand1846 7 месяцев назад

    Hi everyone, im trying to focus a glass bottle, but i only get the label focus, and if i try to focus the bottle is going to be sharp with the background as well but the label unfocused.
    Does anybody know how to solve this issue?

    • @postprocessed
      @postprocessed  7 месяцев назад

      Go to material you used for glass. There in properties should be something like “before dof” or “after dof” change this setting and check which one works correctly

    • @gianfrancoecheverryhernand1846
      @gianfrancoecheverryhernand1846 7 месяцев назад

      @@postprocessed Yes, that solve the issue of the glass object was always in focus, but the problem is that i want to focus the glass object but not the reflection of the glass object :c

    • @postprocessed
      @postprocessed  7 месяцев назад

      @@gianfrancoecheverryhernand1846 try using path tracing for that reason. Should work for what you are trying to achieve as it is physically correct rendering

  • @alexandrgavrilov2030
    @alexandrgavrilov2030 2 месяца назад

  • @kabodu
    @kabodu 9 месяцев назад

    Bro it made the car happy

  • @LeThang-yz7qo
    @LeThang-yz7qo 10 месяцев назад

    Hi bro, I'm still waiting for tips on car movements when rendering

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Yep, I will be preparing full animation tutorial for the car

  • @user-hq7et8mz6c
    @user-hq7et8mz6c 7 месяцев назад

    car McLaren P1 model import to ue5 after create merge actor?

  • @RohanAlbal
    @RohanAlbal 10 месяцев назад

    HI. Can I get in touch with you for work. Where do I write to you

    • @postprocessed
      @postprocessed  10 месяцев назад

      Hey! There is contact email on channel "about" tab

  • @ExacoMvm
    @ExacoMvm 10 месяцев назад

    Modeling in UE looks slightly painful, probs would be way better to do it inside 3D app like Blender as you can also give it more complex and detailed shapes rather than building everything out of rectangles.

    • @postprocessed
      @postprocessed  9 месяцев назад +1

      True, but it is still fast and easy way to do blocking in UE

  • @rachmadagungpambudi7820
    @rachmadagungpambudi7820 8 месяцев назад

    how to rigging McLaren P1 Free model?

    • @postprocessed
      @postprocessed  8 месяцев назад +1

      I have a video on rigging any car for UE

  • @hafizuddinmohdlowhim8426
    @hafizuddinmohdlowhim8426 2 месяца назад

    Do you do commercial work?

  • @munishkumarsingla
    @munishkumarsingla 10 месяцев назад +1

    Sir Your Computer system specification

    • @postprocessed
      @postprocessed  10 месяцев назад

      Ryzen 5700x, 32gb ram, rtx4090

    • @munishkumarsingla
      @munishkumarsingla 10 месяцев назад

      @@postprocessed your system cost

    • @postprocessed
      @postprocessed  10 месяцев назад

      @@munishkumarsingla around... 3000$ Approx

  • @rickin10
    @rickin10 10 месяцев назад

    Man, I wish this making of was made 7 years ago. Maybe I could be doing full cgi production just like this, because I'm passionate about cgi and cars. But now, I'm doing architectural visualization, my other passion, but I always wondered what could happen if I was into automotive industry....

    • @stefevr
      @stefevr 9 месяцев назад

      Not too late to switch! I got really annoyed with archviz, i started using unreal to meet client's constant changes (you probably know what i mean), i ended up also doing car videos and in then end no i'm working full time for automotive work, and the switch has been night and day in terms of fun. I love archviz still but only for personal projects

    • @povilaslondon
      @povilaslondon 9 месяцев назад

      I'll tell you one thing about automotive industry (I'm working in it), it's really boring and limited. You deal with really uneducated clients most of the time and their feedback mostly is ridiculous. Clients very rarely understand/want actual high quality, even the original commercial of McLaren is lacking a lot due to limitations of the software used, but I bet you that people in change couldn't care less and all they wanted was to bash out stuff as quickly as possible (time is money). You would be lucky to end up in a place where people are actually pushing the limits and not concentrating on the most profit out of it.
      In last 4 years since I moved to automotive (I've been in arhcviz, advertisement and interactive projects for a long time before moving to automotive) I can clearly notice that my skills are starting to degrade due to all the things I've stated above, lack of proper CGI workflows, as nowadays everyone is jumping to UE wagon trying to skip fundamentals of what makes CGI great and automotive industry is suffering from this probably the most.
      If you don't work for OEM then your deadlines will be super fast, you will need to deal with crazy feedback and your projects will most likely involve a lot of boring build and price (car configurator) stuff. If you do work for OEM you will usually be bored to death due very slow pace and insane hierarchy of the massive company, big egos around etc.
      To sum up if you really want to do interesting CGI don't get stuck in a place where they serve only one industry (archviz, automotive etc). The sad bit is that when you will try to push for the highest quality you will most likely be told of because it "will take too long". And thats the reality. My advice is to find a place where they value quality regardless of the type of the item/topic it is about and then transfer that quality you will learn in a work environment to your personal projects, as it is most likely will be your only chance to do what you really wan to do.
      When you get older, start a family or simply get overworked, your time after work becomes super precious and that's why it is vital to be in a work environment focusing on quality and not quantity/speed. You don't want to spend ALL your free time next to pc learning the things that you couldn't learn at work because they were only interested in quantity and had 0 interest in developing top tier artists. And the sad fact is that automotive industry is not made for this, well most of the time, there are always some exceptions.

  • @bigdaddyproduction7266
    @bigdaddyproduction7266 3 месяца назад

    Why use path tracing in UE5??

    • @postprocessed
      @postprocessed  3 месяца назад

      Coz lumen is not yet there for capturing proper reflection on the car paint and overall fidelity

  • @Uktam_Makhmudov
    @Uktam_Makhmudov 10 месяцев назад

    Hi bro your tutorial is amazing. but I think your car lacks smoothness. This can be seen if you look closely at the final render.

    • @postprocessed
      @postprocessed  10 месяцев назад

      Yeah I mentioned I picked free low poly model, as I was not willing spending 170$ for a good quality one for tutorial 😁

  • @kenzis3471
    @kenzis3471 6 месяцев назад

    Was the car made in 3D?

  • @user-ev4ud5xs2j
    @user-ev4ud5xs2j 19 дней назад

    How to make a drivable vehicle in UE5

  • @robertdouble559
    @robertdouble559 8 месяцев назад

    You got a Patreon dude? If not, you need a Patreon.

    • @postprocessed
      @postprocessed  8 месяцев назад

      oh, well. I don't know what to post there :D

  • @robsonhenrique4346
    @robsonhenrique4346 2 месяца назад

    Blender takes ages to render lol I want to learn Unreal Engine to be a hard surface animation professional

  • @danieIlondon
    @danieIlondon 3 месяца назад

    11:02 so where’s the final results?

    • @postprocessed
      @postprocessed  3 месяца назад

      By the link in description a full video

    • @danieIlondon
      @danieIlondon 3 месяца назад

      @@postprocessed no, you only have the production pipeline video. Click bait

    • @postprocessed
      @postprocessed  3 месяца назад

      @@danieIlondon hm, strange, there should be info card on top right screen at 00:50 mark.

    • @postprocessed
      @postprocessed  3 месяца назад

      @@danieIlondon anyway added final video to description too

  • @timbrazh8512
    @timbrazh8512 Месяц назад

    олрайт епта

  • @monocore
    @monocore 10 месяцев назад

    That's not what a production pipeline means

    • @postprocessed
      @postprocessed  10 месяцев назад +2

      Literal meaning: “In animation industry production pipeline is production plan followed to efficiently convert ideas and concepts into a finished product.” Which I followed through the video.
      Meanwhile this dude: it is not production pipeline.

  • @velocity.motion
    @velocity.motion 2 месяца назад

    amazing, why u didnt render with lumen ?