CAR ANIMATION USING SPLINE | Unreal Engine 5

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  • Опубликовано: 8 июн 2024
  • Hey guys, as I didn't make in my previous videos in depth explanation on how to attach car to rail and animate it's movement. So I feel like I owe you one. And a lot of you asked how to attach car to camera rig rail, make it as path and do animation and drifting there. And today I will explain how to make car animation with camera rig rail. Hope you enjoy it!
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    Car Rigging Tutorial: • CAR ANIMATION IN UNREA...
    Mustang car model: drive.google.com/drive/folder...
    #unrealengine #automotive #cgi
    0:00 Intro
    0:38 Creating Car Path
    2:08 Testing object movement
    2:52 Attaching Car to the rail
    3:45 Animating car movement
    4:37 Animating car with Control Rig
    6:09 Drift animation
    8:49 Final Result
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Комментарии • 205

  • @postprocessed
    @postprocessed  10 месяцев назад +34

    I don't like to iron clothes.

    • @IstiakAhmed_UE5_VR-Dev
      @IstiakAhmed_UE5_VR-Dev 10 месяцев назад

      So Helpful, man.
      Thanks a lot, bro

    • @ninjagraphics1
      @ninjagraphics1 10 месяцев назад

      Lol I spotted that and can relate haha

    • @collectiveunconscious3d
      @collectiveunconscious3d 10 месяцев назад +1

      Shows off good lighting :P

    • @guyberryman5226
      @guyberryman5226 10 месяцев назад +1

      thanks dude that's extraordinary tutorial but how about the camera linking to the car?

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      @@guyberryman5226 will be in the next one with 5 camera tips and tricks, I hope I have more time for doing RUclips videos

  • @tanesakassa
    @tanesakassa 3 дня назад

    I couldn't get the wheels to spin but you helped me to get a car to move! Thank you!

  • @RUSOBPK
    @RUSOBPK 10 месяцев назад +6

    One thing that helped me better with the drifting, was changing the pivot of the car to the front wheels, so when you rotate it, it will keep the nose position.

  • @user-im9vt3bd8w
    @user-im9vt3bd8w 10 месяцев назад +2

    I'm very happy to see more and more good lessons on automotive topics. Thanks for the great lesson😊

  • @tonybowren3736
    @tonybowren3736 10 месяцев назад +1

    Very nice. I appreciate how you have taken something that could be so complex and explained it very simply and clearly. I also like the shirt!

    • @postprocessed
      @postprocessed  10 месяцев назад

      Hahha thanks for the shirt!))

  • @tidal9702
    @tidal9702 9 месяцев назад +1

    Thank you so much for this! I am jumping from C4D to Unreal soo I can learn new cool stuff like this for my future work and portfolio!

  • @princerooni
    @princerooni 10 месяцев назад

    Once again you never fail to deliver!

  • @melsayed.modesign
    @melsayed.modesign 7 месяцев назад

    Perfect video, thank you so much! you are the best, I like so much how you explain and how you talk professionally in all of your videos! because nowadays unfortunately we see a lot of greasy trendy misbehaving people on social media! people like you are really rare, Keep it up, you are awesome ;)

  • @Terry_Raphala
    @Terry_Raphala 10 месяцев назад +1

    I love This Guy..His the best on the Car Animation

  • @St-wk5qi
    @St-wk5qi 10 месяцев назад

    Great video as always man keep going!

  • @tiedtkeio
    @tiedtkeio 8 месяцев назад

    I made a car animation in sequencer a year ago and animated curves by hand using the mesh transforms. Using the camerarig rail to move the car along the spline instead is really clever and I wish I knew about this last year... Would've saved me a lot of time hahah.

  • @3dchick
    @3dchick 6 месяцев назад

    This. This is what I spent 7 hours and almost $100 yesterday trying to create. (and failing). You are my absolute hero!

    • @postprocessed
      @postprocessed  6 месяцев назад

      Thank you! Glad to hear that helped)

  • @TheShoes43
    @TheShoes43 10 месяцев назад

    thank you very much for this tutorial. Another great one.

  • @oxygencube
    @oxygencube 9 месяцев назад +1

    Top Tier! You sir are a Legend! Thank you so much!

  • @cyberatman8419
    @cyberatman8419 6 месяцев назад

    Millions and millions thanks Bro. Without your I will maybe blowed my mind!!!)))

  • @ninjagraphics1
    @ninjagraphics1 10 месяцев назад +6

    Premium content right there, thanks again for the amazing tutorial!

  • @mae2309
    @mae2309 10 месяцев назад

    Thank you!.. I will do this and perhaps buy your course!! amazing job mate!

  • @kgdllc
    @kgdllc 10 месяцев назад

    Awesome work as usual bro!

  • @MuhammadArshad-oj4fr
    @MuhammadArshad-oj4fr 10 месяцев назад

    thank you so much, bro great lesson as always

  • @RJ-production50
    @RJ-production50 10 месяцев назад

    Thank you so much sir for helping me God bless you

  • @Particle67
    @Particle67 5 месяцев назад

    Thank you. Just what i need

  • @luatnguyen7819
    @luatnguyen7819 10 месяцев назад

    Thank you so much!!!

  • @Cookie-nd5kz
    @Cookie-nd5kz Месяц назад

    thank uuu

  • @resproject1731
    @resproject1731 8 месяцев назад

    Thank U VERRY MUCH!!!!

  • @PEACEVICTOR01
    @PEACEVICTOR01 10 месяцев назад

    Thanks for sharing

  • @sungdori
    @sungdori 10 месяцев назад

    Thank you so much for the high quality videos, they are always very helpful. Do you have any tire burnout effect methods you can share? I think it would be really cool if the car drifted and smoke billowed out along with the tire marks.

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Well I mostly ask Houdini colleagues to make smoke sims. So not yet with Unreal instruments. I will definitely come up with some simple way to make it

  • @birdonfiremedia
    @birdonfiremedia 10 месяцев назад

    Awesome video, Vaas! Just noticed something on your previous city sample video. Do you use default materials on the vehicle while animating to take the load off your system? I've been using custom game modes to toggle between high quality, proxy and render modes but never thought of substituting materials.

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Sometimes I do, but right now my system can handle that and I am using automotive material pack and it's kinda okay, no performance issues

  • @kurch1280
    @kurch1280 10 месяцев назад

    Спасибо за видео!

  • @LehushasProduction
    @LehushasProduction 10 месяцев назад +3

    For anyone who came here to check how to make spline animation 100% smooth (as when you attach a car or the camera you will see shakings at some spline points). From my experience, you won't be able to fix this(
    Only one working thing to fix this - use a blueprint for following the spline (find on the internet a ready blueprint for following the spline, epic released it somewhere) make a spline, attach this blueprint to the car or any object you want to move and then use the recorder to capture all movements.
    Yes it's quite harder than just rigrail but it will give you a 100% smooth movement.

    • @postprocessed
      @postprocessed  10 месяцев назад +2

      Everyone, listen to this man! This advice is priceless

    • @LehushasProduction
      @LehushasProduction 10 месяцев назад

      @@postprocessed Xd thanks! Would be cool if you would make some deep and easy tutorial about this when you would have some time)

    • @postprocessed
      @postprocessed  10 месяцев назад

      Hope I will find some time for that too!

  • @Grandee-Studio
    @Grandee-Studio 6 месяцев назад

    Thank you for your clear explanation. Where can we find different rigged cars like the one here?

    • @postprocessed
      @postprocessed  6 месяцев назад +1

      You can rig any car for this method! I have more videos on the channel, even playlist with complete car rig guide

  • @yashtanwani1
    @yashtanwani1 10 месяцев назад

    That's really helpful :) Thankyou very much
    what is the way to attach camera to follow the car after animation?

    • @EpicGamer-vu1rm
      @EpicGamer-vu1rm 8 месяцев назад

      add an attach track and select the car's skeleton

  • @sebastianroman1782
    @sebastianroman1782 6 месяцев назад

    Thank you for you content man! Do you have materials or textures for ford mustang model?

    • @postprocessed
      @postprocessed  6 месяцев назад

      I use automotive material pack. It is free and enough to shade almost any car model

  • @edeechen2689
    @edeechen2689 4 месяца назад

    Omg thanks a lot for the excellent tutorial!!!! Btw I'm wondering if there's a way to attach multiple cars to the same rig rail, like a fleet?

    • @postprocessed
      @postprocessed  4 месяца назад +1

      I recently just answered to same question 😁
      Answer is:
      Yes and no:)
      You cab duplicate rail and attach another car to this rail - and separately control each car progression. Alternatively you can connect multiple cars to one rail, transform position from one car a bit back or forward, but anyway “current position on rail” will control both cars and they will go both same speed

    • @edeechen2689
      @edeechen2689 4 месяца назад

      @@postprocessed Thanks a lot!🙇‍♂️I tried attaching multiple cars to one rig rail before and found that if a car is transformed too much, the motion became weird🤔 I will try duplicating rig rails instead...and thanks again for your fast reply!

  • @LocNgVIZ
    @LocNgVIZ 4 месяца назад

    Thanks for your tutorials. Just wondering about add more vehicles on this path. Is there anyway for this???

    • @postprocessed
      @postprocessed  4 месяца назад +1

      Hey! Unfortunately both car would be moving at the same speed. So it is better to duplicate the spline and animate cars individually. This will allow them to be driven on the same spline but at different speed for example

  • @godofgods4854
    @godofgods4854 10 месяцев назад

    i was searching for something similar for last 1 hr

    • @postprocessed
      @postprocessed  10 месяцев назад

      Hope you are satisfied with your search results! )

    • @godofgods4854
      @godofgods4854 10 месяцев назад

      @@postprocessed yes I am

  • @natishmaac
    @natishmaac 3 месяца назад

    Great Thanks.... One question plz... Can we make a loop car animation in UE? like A to B point, once it reaches B point, it will return to A point and loop on B point.?

    • @postprocessed
      @postprocessed  3 месяца назад

      Hm... I think it is not possible with Rail rig... You can not loop it. I will check what can be done

  • @jesusdiegonunezquezada5055
    @jesusdiegonunezquezada5055 22 дня назад

    Hello!...UE (5.3) not found control rig for tires animations (minute 4:45 of your tutorial)...thanks a lot for your work!!

  • @moualekilyas4376
    @moualekilyas4376 9 месяцев назад

    Really really gooood work mate, i love it, but i reaaaally need a fix for the wheel rotation not rendering in 5.2, i can not change version for my project in matrix city sample, waiting for you !

    • @postprocessed
      @postprocessed  9 месяцев назад

      You can bake animations, that will keep your wheel rotation! Its only workaround I have found

  • @BHAIVAB
    @BHAIVAB 7 месяцев назад

    Plz make a video on how to animate car parts like doors, wings, trunks etc.

  • @mitrichstv
    @mitrichstv 10 месяцев назад

    Привет! Спасибо за уроки!
    Возможно, я пропустил, а как ты делаешь колебания машины во время движения (дорога же не идеальна и машина чуть плывет верх/низ на рессорах)

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      I use "body control" parameter that I have in my rig to mimic body shake during turns, or for bumpy road

  • @designbyKwik
    @designbyKwik 6 месяцев назад

    How do you account for speed bro? Having a hang up on my own work, and I stumbled across this video. I have a simple acceleration of a vehicle from one point to another on one axis. The problem is the vehicle just doesn't accel like the real life example would.

    • @postprocessed
      @postprocessed  6 месяцев назад +1

      I use cubic keyframes for smooth start and add body pitch a bit to simulate takeoff and body shake. It is pretty simple after you do it couple of times

    • @designbyKwik
      @designbyKwik 6 месяцев назад

      Awesome, I will try that. Thanks for the response, and your knowledge.@@postprocessed

  • @ayanineighteen
    @ayanineighteen 3 месяца назад

    you just gained a new subscriber

  • @alessandrovillani6172
    @alessandrovillani6172 8 месяцев назад

    Great tutorial!!!!! Just One question… how can i make more fast the car?????

    • @postprocessed
      @postprocessed  8 месяцев назад +1

      you can make spline longer or on sequence timeline make distance between key frames shorter, so car will path this distance in shorter period of time thus resulting in faster car movement

    • @alessandrovillani6172
      @alessandrovillani6172 8 месяцев назад

      thanks a lot!!!!!@@postprocessed

  • @IstiakAhmed_UE5_VR-Dev
    @IstiakAhmed_UE5_VR-Dev 10 месяцев назад

    Will you please upload a tutorial on, how to rig the car just like yours ( only the UE5 blueprint part)

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Hey mate, yes it is already available: ruclips.net/video/vGPOuI0C0ZI/видео.html

  • @widetix4483
    @widetix4483 4 месяца назад

    You have awesome content, thanks for what you do)
    If it's not too much trouble, can you please show me how to make an animation of a car with traffic and people walking from the game itself?

    • @postprocessed
      @postprocessed  4 месяца назад

      ooof. Traffic is unstable, but with people - check out tutorial using "Crowd Sample" I used this crowd sample from UE marketplace and added people on the scene. But with traffic - it is a bit harder to disable traffic in particular areas where your car is driving

    • @widetix4483
      @widetix4483 4 месяца назад

      Thank you very much, we look forward to more videos.
      @@postprocessed

  • @Daniel_Crane
    @Daniel_Crane 4 месяца назад

    Have you figured out how to use control rig to make sure the wheels always make proper contact with the ground?

    • @postprocessed
      @postprocessed  4 месяца назад

      Yes! Check one of my latest videos, there is suspension thing for it

  • @EpicGamer-vu1rm
    @EpicGamer-vu1rm 8 месяцев назад

    I have a few questions, how would I get the car to gradually accelerate from a standstill, also is it possible to get the wheels to automatically spin at the right speed, also how do I get suspension and can that also be automated.

    • @postprocessed
      @postprocessed  7 месяцев назад

      Well I mentioned it from my previous videos I guess... Use "cubic" smooth key frames for acceleration/deceleration

  • @xavier75566
    @xavier75566 5 месяцев назад

    i did the wheel rotation like u said but its not rendering for some reason while its moving in the viewport, may u please help me

    • @postprocessed
      @postprocessed  5 месяцев назад

      Hey! Check my other video with fix here: WHEEL SUSPENSION FOR CAR CINEMATIC RIG | Unreal Engine
      ruclips.net/video/r4ebm0XCkhg/видео.html

  • @sofreshsteve5827
    @sofreshsteve5827 9 месяцев назад

    Can you use this in a landscape you’re creating or are you just limited by this track? And can you use any car?

    • @postprocessed
      @postprocessed  9 месяцев назад

      you can create rail spline on any level or landscape. You can use any car which you rigged, I have separate tutorial for this

  • @saqibsharief5672
    @saqibsharief5672 8 месяцев назад

    Heyy, May I know how to make the car interact with road?, I mean how to make the tiers collide with road?

    • @postprocessed
      @postprocessed  8 месяцев назад +1

      Working on it, probably next week I will make a video about it

  • @alessandrovillani6172
    @alessandrovillani6172 8 месяцев назад

    great tutorial as Always!!!!! Can anyone kindly tell me why when I activate the pathtracing mode in the city sample project all the decals disappear? I tried both with ue5.1 and 5.3

    • @postprocessed
      @postprocessed  8 месяцев назад

      yeah... well city sample is hell of a project... So thing is that decals are assigned to invisible meshes as materials and... well. For some reason it doesn't work. I didn't find solution yet. so I placed them manually. Pain in the ass tbh

    • @alessandrovillani6172
      @alessandrovillani6172 8 месяцев назад +1

      @@postprocessed 🤯🤯 manually, thanks!!! Il’l try

  • @MihaBevcStraxer
    @MihaBevcStraxer 7 месяцев назад

    Great tutorial! But I have one problem. Wheel motion is not visible in path trace render. What am I doing wrong.

    • @MihaBevcStraxer
      @MihaBevcStraxer 7 месяцев назад

      Okay I see you already comment below about this issue.

    • @postprocessed
      @postprocessed  7 месяцев назад

      Yeah so it works only in 5.3 properly, 5.2 has some issues with it. Or check my latest video with procedural suspension, there I tell how to initialize rig through using Blueprint Actor Class, which should make all workable all the time

  • @FilmryStudios
    @FilmryStudios 10 месяцев назад

    For some reason when I click on the point on the track and click it - it doesnt snap to the ground -- do I have to click on the ground as well?

    • @FilmryStudios
      @FilmryStudios 10 месяцев назад +1

      OHHHHHHHHHHHHHHHHH NOT THE "N" KEY --- the "END" Key GOT IT! LMAO

  • @wilcesseaurelien3751
    @wilcesseaurelien3751 10 месяцев назад

    8:16 thanks man nice work. Can you add physic or make it drive on a even terrain?

    • @postprocessed
      @postprocessed  10 месяцев назад +2

      I am working on procedural suspension so wheels will respond to bumps!

    • @wilcesseaurelien3751
      @wilcesseaurelien3751 10 месяцев назад

      Oh ok cool thanks for response.

  • @flickerdesigns3256
    @flickerdesigns3256 3 месяца назад

    Sir not rending properly plese help rig attech not working in render

  • @TheGrrson
    @TheGrrson Месяц назад

    Love your tutorials and I have learned a lot from your channel.
    When I try to use the Movie Render Queue to render my animation of a car attached to a camera rig rail, the car just stays at the beginning of the rail and won't move even though the camera is animating as it should. Every had that issue?
    I've linked everything in the Sequencer. Nothing is red. And it looks great in the Viewport. Just in the render, the mesh animated along the rail stays at position 0 on the rail. Even my particle effects trigger when they should. The car just won't move.
    Help!

    • @postprocessed
      @postprocessed  Месяц назад +1

      Did you set car to “movable” in transform in details tab?

    • @TheGrrson
      @TheGrrson Месяц назад

      @@postprocessed Yes, indeed! I tried basically everything and none of it worked. Then I just started a new Map file and rebuilt the scene and it is rendering great!
      I guess that level map was corrupt or buggy because I've got it rendering great now!
      Thanks for the reply and for your tutorials!

    • @postprocessed
      @postprocessed  Месяц назад +1

      @@TheGrrson Well... Unreal just being... unreal :D Glad that it works in new map! Really interesting what is the bug and what causes that.

    • @TheGrrson
      @TheGrrson Месяц назад

      @@postprocessed I published a topic about it on the UE forums to at least document the bug. We'll see!

  • @davidwillno
    @davidwillno 9 месяцев назад

    excellent explanations. 👍 I got some nice shots setup in citySample - however, every time I output, it renders the game mode opening scene. Do you need to turn something off?

    • @postprocessed
      @postprocessed  9 месяцев назад +1

      Change camera in your sequence to “spawnable”
      Set game mode to none world settings. Should help

    • @davidwillno
      @davidwillno 9 месяцев назад

      @@postprocessed - camera is Spawned... Game mode is none... still not working! I used your Mustang (although colors/shading not photoreal), used small_city_lvl. There is a BP runtime error: Accessed None trying to read property CallFrunc_GetCitySampleGameState_ReturnValue. - but I don't think its related.😔

    • @postprocessed
      @postprocessed  9 месяцев назад +1

      @@davidwillno delete also Player Start or 3rd person BP in this level. And set player actor near game mode to none too. Seems you have deleted game mode, but not player actor which relies to this game mode

    • @davidwillno
      @davidwillno 9 месяцев назад

      ​ @postprocessed Deleted "Player Start" (no 3rd person BP) and it now renders a from a drainage grate somewhere on the map - so I guess that's progress! :Clicked on every BP in the outliner, but still can't find a solution. Argh - so close to having it work!

    • @postprocessed
      @postprocessed  9 месяцев назад

      @@davidwillno aha! I had this issue! Now I know what to do! Now in your sequencer right click your camera and select “CONVERT TO SPAWNABLE”. Voila!

  • @momentsfilms7396
    @momentsfilms7396 10 месяцев назад

    Do you have any idea why the wheels don't rotate when I render in path tracing? (working with LIT) yes I did key frame for the wheel spining (as in your tutorial)

    • @postprocessed
      @postprocessed  10 месяцев назад

      Working on solution, it’s a bug of UE 5.2

    • @berkaysimsek2594
      @berkaysimsek2594 8 месяцев назад

      Have you tried baking control rig? I found the solution this way, there are some problems but at least the wheels are turning hahaha

    • @postprocessed
      @postprocessed  8 месяцев назад

      in 5.3 it works fine BTW @@berkaysimsek2594

  • @ronaldolamont
    @ronaldolamont 9 месяцев назад +1

    Great video, very helpful! But when I type "N" on the keyboard, snapping does not work!

    • @postprocessed
      @postprocessed  9 месяцев назад +1

      “END” button. sorry for bad pronunciation

    • @ronaldolamont
      @ronaldolamont 7 месяцев назад

      @@postprocessed Thanks, I figured it out! 😂 Your English is fine, love your channel, very helpful to an Unreal Engine newbie like myself! 😂

  • @itsrabar
    @itsrabar 29 дней назад

    Whats the shortcut for fitting the Rig to the ground?

  • @PallavSen
    @PallavSen 10 месяцев назад

    cannot we make the wheels rotate procedurally with the "current position on rail"

    • @postprocessed
      @postprocessed  10 месяцев назад +2

      Its UE 5.2 only glitch. Working now on solution

  • @NeoNoir_
    @NeoNoir_ 10 месяцев назад

    Great tutorial! One thing... im not getting my wheels turning in the renders...? I have them turning in editor while ive keyframed the rotation. And they rotate in simulation mode, but dont once i do a render. Any thoughts on what i may have missed??

    • @postprocessed
      @postprocessed  10 месяцев назад

      Do you use UE 5.2?

    • @NeoNoir_
      @NeoNoir_ 10 месяцев назад

      @@postprocessed yes

    • @NeoNoir_
      @NeoNoir_ 10 месяцев назад

      the steering keyframing works in renders, but for some reason my wheels just dont rotate in the renders

    • @postprocessed
      @postprocessed  10 месяцев назад

      @@NeoNoir_ that's UE 5.2 bug. use 5.1 for now, I am figuring it out how to fix it. When done I will share the fix

    • @NeoNoir_
      @NeoNoir_ 10 месяцев назад

      @@postprocessed i see. yes please do share if you find a fix for it. im using it for a project right now.

  • @julianbridges838
    @julianbridges838 4 месяца назад

    Thank you, really great video. How do i add multple skeletal meshes at different points in the spline anyone? I cant find a fix for this other than duplicating the spline multple times XD

    • @postprocessed
      @postprocessed  4 месяца назад +1

      You can transform each car also. So they will be at different point of the spline. May not work very good, but it is what it is. If drives straight - it is fine

    • @julianbridges838
      @julianbridges838 4 месяца назад

      @@postprocessed really appreciate the fast response, I have tried experimenting with the transforms of the cars and the camera rail rig to no avail. Thanks anyway. as long as duplicating isnt to expensive ill do that :)

  • @sinanarts
    @sinanarts 9 месяцев назад

    Awesome tutorials thank you. Here I have something very specific. There is a road and my client wants me to place a camera to the hood and see the road from that POV. And he asks me to do this with switchboard ndisplay config on an LED. Can you be so kind to guide me on how to achieve this.. Thank you either way..

    • @postprocessed
      @postprocessed  9 месяцев назад +1

      Hey! Yeah, well it is not something that I can explain in one comment, I don’t have video about it :( , but there are plenty tutorials on yt how to setup ndisplay m.ruclips.net/video/u5bgaze7aLw/видео.html

    • @sinanarts
      @sinanarts 9 месяцев назад

      Thank you for reply. I already have my nDisplay setup the issue I am dealing with is how to make this run in editor rather than hitting play. Because I am not using multi uer setup and that means I do not run any of my render nodes in play mode. Is this something achievable have an idea? @@postprocessed

    • @postprocessed
      @postprocessed  9 месяцев назад +1

      @@sinanarts you can use “simulate” crtl+s if I remember correctly and place your sequence to level and check “autoplay” in details. If I understood it correctly

    • @sinanarts
      @sinanarts 9 месяцев назад

      That surely helps thank you will try and let u know.
      Best regards.@@postprocessed

  • @BeerDumbbells
    @BeerDumbbells 10 месяцев назад +1

    which key i have to press for snap rail to ground

  • @godofvideoss
    @godofvideoss 5 месяцев назад

    Hi, I have a problem that I can't solve, I position the car on the track and do "attach", set the keyframes and everything works if I go to play.
    But when I save or record the sequence the car ends up in a random position.
    Where am I wrong?

    • @postprocessed
      @postprocessed  5 месяцев назад

      Check that your car "attach" track is also stretched on the whole duration of sequence track. That might happen, and also check that you car's position is set to 0 0 0. As it should be at zero position on the rail

    • @godofvideoss
      @godofvideoss 5 месяцев назад

      @@postprocessed Yes thank you, I then solved that I have to give the Keyframe to "Transform" otherwise it wouldn't take the fixed position.

    • @postprocessed
      @postprocessed  5 месяцев назад

      glad to hear it is fixed now! @@godofvideoss

  • @A.Jackson2848
    @A.Jackson2848 2 месяца назад

    New to Unreal, but my fbx imported Mustang doesn't look real like yours. I still have opaque windows and it looks like plastic. How do I make it look realistic?

    • @postprocessed
      @postprocessed  2 месяца назад

      hey man check UE marketplace and there is free automotive material pack. Use it for shading car and making it look as in the video. I skipped this process in the video as it is basic process

    • @A.Jackson2848
      @A.Jackson2848 Месяц назад

      @@postprocessed I found one pack you mentioned in a different video. That one was only compatible up to 5.1 I think. I'm on 5.2 now, going to switch to 5.3 later. To fix the issue I just tweaked the materials to get a more desired look. Thanks for the feedback.

  • @Klaudyu5
    @Klaudyu5 10 месяцев назад

    On winding roads, at high speeds (in corners for ex.), the car jerks strangely, even if there are a large number of rail points...

    • @postprocessed
      @postprocessed  10 месяцев назад

      This is UE bug. I am trying to make short rails and hide transitions with camera cuts. If it is absolutely necessary for you to make a long move for the car you can just transform rig position, without the spline

    • @PallavSen
      @PallavSen 10 месяцев назад

      With railsplinecomponet selected, Under the "spline" tab, Go to "Advanced", set the "reparam steps per segment = 100" (default is 10). It worked for me, try if that helps!

    • @Klaudyu5
      @Klaudyu5 10 месяцев назад

      @@PallavSen Yes I tried, but it doesn't work for me. I did it, with what I have. But thanks!

    • @PallavSen
      @PallavSen 10 месяцев назад

      @@Klaudyu5 oh sad... then the best would be the approach that Mr Postprocessed mentioned.

  • @JustCapsBrotherhood
    @JustCapsBrotherhood 4 месяца назад

    my car is following the rig sideways how do i fix that pleaseee

    • @postprocessed
      @postprocessed  4 месяца назад

      did you check "lock orientation to rail" for Rail Rig? Or did you add transform track for the car and face it the direction you want?

  • @demonhogo
    @demonhogo 4 месяца назад

    i hope they make a faster way to do this

    • @postprocessed
      @postprocessed  4 месяца назад

      also hope so, but currently using the tools we have

  • @dfordetermination
    @dfordetermination 4 месяца назад

    When I get to the step at 4:30 , and press play it does this weird reverse and slow motion moving (even though I followed all the steps) do you know why?

    • @postprocessed
      @postprocessed  4 месяца назад

      maybe there is another spline point? sometimes it creates it for no obvious reason and making a "knot", maybe that could be the case?

    • @postprocessed
      @postprocessed  4 месяца назад

      also check if you car has "transform" track in sequencer. Could be also an issue

    • @dfordetermination
      @dfordetermination 4 месяца назад

      @@postprocessedI'm sorry to keep coming back with more questions but I made sure there were no knots and there is transform in sequencer. Now the vehicle wont move at all. I have no idea how to fix it

    • @postprocessed
      @postprocessed  4 месяца назад +1

      @@dfordetermination try to do that with something simple, like basic shape. Cube, Sphere, doesn’t matter. Make sure you add cube to sequencer, add “attach” track and correctly attach it to Rail Rig.
      Rail should also be added to sequencer.

    • @dfordetermination
      @dfordetermination 4 месяца назад

      @@postprocessedThat worked! Thank you!

  • @PardeepKumar-xc7il
    @PardeepKumar-xc7il Месяц назад

    Sir how can i animate train coaches..?

    • @postprocessed
      @postprocessed  Месяц назад

      ohh... dude... that is A PAIN to do train coaches... as it needs advanced rigging and needs to calculate an angle of the spline, BUT the problem is that you can't get HIT RESULT from a spline to calculate angle of rotation... So train is much harder case to work on and I wasn't successful in it

  • @bedanosec6978
    @bedanosec6978 10 месяцев назад

    I add your car, my textures of this car are completely different or they don't work at all. And how to make them like you in this lesson?

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Yeah, model doesn’t contain textures. You need to download free material pack called “automotive materials” it is available for free on unreal engine marketplace and after download add it to your project. You will have all what you need: car paint, rubber, plastic, chrome

    • @bedanosec6978
      @bedanosec6978 10 месяцев назад

      @@postprocessed you are the best, looking forward to more lessons

    • @postprocessed
      @postprocessed  10 месяцев назад

      @@bedanosec6978 no prob, mate! And will post more tuts soon!

  • @abdullahabbasifilms8483
    @abdullahabbasifilms8483 2 месяца назад

    Where did you got the car

    • @postprocessed
      @postprocessed  2 месяца назад

      you can download it! I share this free rigged model

  • @LestZA
    @LestZA 2 месяца назад

    I followed your tutorial to the Tee but my car disappears when I try to render the sequence out -- please help! 😭 I don't know what I'm doing wrong. All the actors are loaded onto the sequencer (skeletal mesh with ctrl rig attached; camera rig rail; cine camera actor; etc) and it all works fine in the level sequence, but when I render, the car disappears. The camera still follows it's path properly, but my car doesn't appear in the final render. Please, please help. I've scowered the forums with no luck.
    Awesome tutorials btw. Absolutely amazing. ❤⭐

    • @postprocessed
      @postprocessed  2 месяца назад

      Hey! Which environment you use for render?

    • @LestZA
      @LestZA 2 месяца назад

      @@postprocessed Hey! I used the City Sample > small city.

    • @postprocessed
      @postprocessed  2 месяца назад +1

      @@LestZA can you please test it in empty environment with just plane? City Sample is so damn bugged, over complicated and just poor performing. Looking cool though

    • @postprocessed
      @postprocessed  2 месяца назад +1

      @@LestZA let me know if that works on empty environment pls

    • @LestZA
      @LestZA 2 месяца назад

      @@postprocessed I tried it on an empty level and it worked fine. I guess it's the Matrix demo level that's the problem.

  • @ApexArtistX
    @ApexArtistX 8 месяцев назад

    How to rig the car ?

    • @postprocessed
      @postprocessed  8 месяцев назад

      Hahahha dude come on. I have the video in this playlist if car rigging
      ruclips.net/video/vGPOuI0C0ZI/видео.html

  • @MrMaksimcheg
    @MrMaksimcheg 2 месяца назад

    4:45 как это сделать?

  • @khaled1saidi277
    @khaled1saidi277 8 месяцев назад

    Help please 😢 how can I download any free car to unreal engine 5 😢

    • @postprocessed
      @postprocessed  7 месяцев назад

      I take my car models from cgtrader or sketchfab. There are some nice free car models. And rig them according to my tutorial here: ruclips.net/video/vGPOuI0C0ZI/видео.html

  • @mahulkarbrothers3840
    @mahulkarbrothers3840 10 месяцев назад

    How to control speed

    • @postprocessed
      @postprocessed  10 месяцев назад

      You can add points in the timeline for "current position on rail" and change keyframe position for desired speed

  • @RRGB107
    @RRGB107 10 месяцев назад

    me: still waitng for mclaren studio tutorial
    PP: iTs TiMe fOr AnOtHer SpLinE aNiMatiOn!!!!))

    • @postprocessed
      @postprocessed  10 месяцев назад +2

      Scenario is done, it will be posted also this week) just reacting for people MOST ASKED STUFF hahaha 😁

    • @RRGB107
      @RRGB107 10 месяцев назад

      @@postprocessed sup, i answered about my remake in comments of previous video

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      @@RRGB107 saw that)

  • @garyromaguera
    @garyromaguera 9 месяцев назад

    P r o m o S M

  • @_lostclub
    @_lostclub 10 месяцев назад

    How do you go about getting sound clips to use for videos? My biggest hurdle now.