CAR ANIMATION USING SPLINE | Unreal Engine 5

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  • Опубликовано: 25 ноя 2024

Комментарии • 241

  • @postprocessed
    @postprocessed  Год назад +41

    I don't like to iron clothes.

    • @IstiakAhmed_UE5_VR-Dev
      @IstiakAhmed_UE5_VR-Dev Год назад +1

      So Helpful, man.
      Thanks a lot, bro

    • @ninjagraphics1
      @ninjagraphics1 Год назад

      Lol I spotted that and can relate haha

    • @collectiveunconscious3d
      @collectiveunconscious3d Год назад +2

      Shows off good lighting :P

    • @guyberryman5226
      @guyberryman5226 Год назад +1

      thanks dude that's extraordinary tutorial but how about the camera linking to the car?

    • @postprocessed
      @postprocessed  Год назад +2

      @@guyberryman5226 will be in the next one with 5 camera tips and tricks, I hope I have more time for doing RUclips videos

  • @RUSOBPK
    @RUSOBPK Год назад +9

    One thing that helped me better with the drifting, was changing the pivot of the car to the front wheels, so when you rotate it, it will keep the nose position.

  • @3dchick
    @3dchick 11 месяцев назад +1

    This. This is what I spent 7 hours and almost $100 yesterday trying to create. (and failing). You are my absolute hero!

    • @postprocessed
      @postprocessed  11 месяцев назад

      Thank you! Glad to hear that helped)

  • @АлександрИсаев-у5л

    I'm very happy to see more and more good lessons on automotive topics. Thanks for the great lesson😊

  • @tiedtkeio
    @tiedtkeio Год назад

    I made a car animation in sequencer a year ago and animated curves by hand using the mesh transforms. Using the camerarig rail to move the car along the spline instead is really clever and I wish I knew about this last year... Would've saved me a lot of time hahah.

  • @Terry_Raphala
    @Terry_Raphala Год назад +1

    I love This Guy..His the best on the Car Animation

  • @tidal9702
    @tidal9702 Год назад +1

    Thank you so much for this! I am jumping from C4D to Unreal soo I can learn new cool stuff like this for my future work and portfolio!

  • @tonybowren3736
    @tonybowren3736 Год назад +1

    Very nice. I appreciate how you have taken something that could be so complex and explained it very simply and clearly. I also like the shirt!

  • @ninjagraphics1
    @ninjagraphics1 Год назад +6

    Premium content right there, thanks again for the amazing tutorial!

  • @tanesakassa
    @tanesakassa 5 месяцев назад

    I couldn't get the wheels to spin but you helped me to get a car to move! Thank you!

  • @melsayed.modesign
    @melsayed.modesign Год назад

    Perfect video, thank you so much! you are the best, I like so much how you explain and how you talk professionally in all of your videos! because nowadays unfortunately we see a lot of greasy trendy misbehaving people on social media! people like you are really rare, Keep it up, you are awesome ;)

  • @princerooni
    @princerooni Год назад

    Once again you never fail to deliver!

  • @oxygencube
    @oxygencube Год назад +1

    Top Tier! You sir are a Legend! Thank you so much!

  • @cyberatman8419
    @cyberatman8419 Год назад

    Millions and millions thanks Bro. Without your I will maybe blowed my mind!!!)))

  • @St-wk5qi
    @St-wk5qi Год назад

    Great video as always man keep going!

  • @LehushasProduction
    @LehushasProduction Год назад +3

    For anyone who came here to check how to make spline animation 100% smooth (as when you attach a car or the camera you will see shakings at some spline points). From my experience, you won't be able to fix this(
    Only one working thing to fix this - use a blueprint for following the spline (find on the internet a ready blueprint for following the spline, epic released it somewhere) make a spline, attach this blueprint to the car or any object you want to move and then use the recorder to capture all movements.
    Yes it's quite harder than just rigrail but it will give you a 100% smooth movement.

    • @postprocessed
      @postprocessed  Год назад +2

      Everyone, listen to this man! This advice is priceless

    • @LehushasProduction
      @LehushasProduction Год назад

      @@postprocessed Xd thanks! Would be cool if you would make some deep and easy tutorial about this when you would have some time)

    • @postprocessed
      @postprocessed  Год назад

      Hope I will find some time for that too!

  • @TheShoes43
    @TheShoes43 Год назад

    thank you very much for this tutorial. Another great one.

  • @kgdllc
    @kgdllc Год назад

    Awesome work as usual bro!

  • @slobodanmrp
    @slobodanmrp 3 месяца назад

    Thanks bro for creating content✌

  • @mae2309
    @mae2309 Год назад

    Thank you!.. I will do this and perhaps buy your course!! amazing job mate!

  • @Particle67
    @Particle67 10 месяцев назад

    Thank you. Just what i need

  • @RJ-production50
    @RJ-production50 Год назад

    Thank you so much sir for helping me God bless you

  • @MuhammadArshad-oj4fr
    @MuhammadArshad-oj4fr Год назад

    thank you so much, bro great lesson as always

  • @AeroGaming_and_Planes
    @AeroGaming_and_Planes 5 месяцев назад +1

    How can I habe the mashes and the rig „prepared“ wdym?

    • @postprocessed
      @postprocessed  5 месяцев назад

      @@AeroGaming_and_Planes well… that video is a part of playlist in which I show how to prepare the rig

  • @BHAIVAB
    @BHAIVAB Год назад

    Plz make a video on how to animate car parts like doors, wings, trunks etc.

  • @godofgods4854
    @godofgods4854 Год назад

    i was searching for something similar for last 1 hr

  • @luatnguyen7819
    @luatnguyen7819 Год назад

    Thank you so much!!!

  • @jesusdiegonunezquezada5055
    @jesusdiegonunezquezada5055 6 месяцев назад

    Hello!...UE (5.3) not found control rig for tires animations (minute 4:45 of your tutorial)...thanks a lot for your work!!

  • @sungdori
    @sungdori Год назад

    Thank you so much for the high quality videos, they are always very helpful. Do you have any tire burnout effect methods you can share? I think it would be really cool if the car drifted and smoke billowed out along with the tire marks.

    • @postprocessed
      @postprocessed  Год назад +1

      Well I mostly ask Houdini colleagues to make smoke sims. So not yet with Unreal instruments. I will definitely come up with some simple way to make it

  • @resproject1731
    @resproject1731 Год назад

    Thank U VERRY MUCH!!!!

  • @MagistrTheOne
    @MagistrTheOne 4 месяца назад

    Thx

  • @BeerDumbbells
    @BeerDumbbells Год назад +1

    which key i have to press for snap rail to ground

  • @Lync1111
    @Lync1111 3 месяца назад

    Can you or do you have a video on how you built the track? I'm working on a project in Maya and Modo and wondering how you created this track? Question for you. Lets say you created a track in Maya with road lights and all road assets. How would you import it all into Unreal 5? Do you import certain things at a time of set up the track in Maya and (save as-->?) Thanks

  • @Grandee-Studio
    @Grandee-Studio 11 месяцев назад

    Thank you for your clear explanation. Where can we find different rigged cars like the one here?

    • @postprocessed
      @postprocessed  11 месяцев назад +1

      You can rig any car for this method! I have more videos on the channel, even playlist with complete car rig guide

  • @AVISIONMUSICTV
    @AVISIONMUSICTV 25 дней назад

    To snap the rail. hit the "END" Key.

  • @federicojanni
    @federicojanni Месяц назад

    great stuff. You know how to create a camera rail on a ground that is not flat , like hills? If i just move the points by eye of the camera rail curve is not precise...is there a way to use a the spline that I used to create a road on a landscape?

  • @dinofead
    @dinofead 9 месяцев назад

    You have awesome content, thanks for what you do)
    If it's not too much trouble, can you please show me how to make an animation of a car with traffic and people walking from the game itself?

    • @postprocessed
      @postprocessed  9 месяцев назад

      ooof. Traffic is unstable, but with people - check out tutorial using "Crowd Sample" I used this crowd sample from UE marketplace and added people on the scene. But with traffic - it is a bit harder to disable traffic in particular areas where your car is driving

    • @dinofead
      @dinofead 9 месяцев назад

      Thank you very much, we look forward to more videos.
      @@postprocessed

  • @moualekilyas4376
    @moualekilyas4376 Год назад

    Really really gooood work mate, i love it, but i reaaaally need a fix for the wheel rotation not rendering in 5.2, i can not change version for my project in matrix city sample, waiting for you !

    • @postprocessed
      @postprocessed  Год назад

      You can bake animations, that will keep your wheel rotation! Its only workaround I have found

  • @Cookie-nd5kz
    @Cookie-nd5kz 7 месяцев назад

    thank uuu

  • @edeechen2689
    @edeechen2689 10 месяцев назад

    Omg thanks a lot for the excellent tutorial!!!! Btw I'm wondering if there's a way to attach multiple cars to the same rig rail, like a fleet?

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      I recently just answered to same question 😁
      Answer is:
      Yes and no:)
      You cab duplicate rail and attach another car to this rail - and separately control each car progression. Alternatively you can connect multiple cars to one rail, transform position from one car a bit back or forward, but anyway “current position on rail” will control both cars and they will go both same speed

    • @edeechen2689
      @edeechen2689 10 месяцев назад

      @@postprocessed Thanks a lot!🙇‍♂️I tried attaching multiple cars to one rig rail before and found that if a car is transformed too much, the motion became weird🤔 I will try duplicating rig rails instead...and thanks again for your fast reply!

  • @birdonfiremedia
    @birdonfiremedia Год назад

    Awesome video, Vaas! Just noticed something on your previous city sample video. Do you use default materials on the vehicle while animating to take the load off your system? I've been using custom game modes to toggle between high quality, proxy and render modes but never thought of substituting materials.

    • @postprocessed
      @postprocessed  Год назад +1

      Sometimes I do, but right now my system can handle that and I am using automotive material pack and it's kinda okay, no performance issues

  • @ayanineighteen
    @ayanineighteen 9 месяцев назад

    you just gained a new subscriber

  • @POV_RTG
    @POV_RTG Год назад

    Thanks for sharing

  • @ronaldolamont
    @ronaldolamont Год назад +1

    Great video, very helpful! But when I type "N" on the keyboard, snapping does not work!

    • @postprocessed
      @postprocessed  Год назад +1

      “END” button. sorry for bad pronunciation

    • @ronaldolamont
      @ronaldolamont Год назад

      @@postprocessed Thanks, I figured it out! 😂 Your English is fine, love your channel, very helpful to an Unreal Engine newbie like myself! 😂

  • @absolute5079
    @absolute5079 28 дней назад

    hi I have a issue please help

  • @30zeenakshatriya30
    @30zeenakshatriya30 2 месяца назад

    Okay Thank you so so so much for this video! very helpful, However I'm making just a video showing that my car is in motion, but I also want to display a speedometer & the gear on my camera which shows the car in motion as if I am Playing a game, can you help please?

  • @kurch1280
    @kurch1280 Год назад

    Спасибо за видео!

  • @natishmaac
    @natishmaac 9 месяцев назад

    Great Thanks.... One question plz... Can we make a loop car animation in UE? like A to B point, once it reaches B point, it will return to A point and loop on B point.?

    • @postprocessed
      @postprocessed  8 месяцев назад

      Hm... I think it is not possible with Rail rig... You can not loop it. I will check what can be done

  • @kaalaithegamer6425
    @kaalaithegamer6425 5 месяцев назад

    When i am importing fbx model of my car in UE5 it looks like a plastic toy i didn't get the texture and shining of a car. Can you please help me for this problem

  • @LocNgVIZ
    @LocNgVIZ 10 месяцев назад

    Thanks for your tutorials. Just wondering about add more vehicles on this path. Is there anyway for this???

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      Hey! Unfortunately both car would be moving at the same speed. So it is better to duplicate the spline and animate cars individually. This will allow them to be driven on the same spline but at different speed for example

  • @Daniel_Crane
    @Daniel_Crane 10 месяцев назад

    Have you figured out how to use control rig to make sure the wheels always make proper contact with the ground?

    • @postprocessed
      @postprocessed  10 месяцев назад

      Yes! Check one of my latest videos, there is suspension thing for it

  • @yashtanwani1
    @yashtanwani1 Год назад

    That's really helpful :) Thankyou very much
    what is the way to attach camera to follow the car after animation?

    • @EpicGamer-vu1rm
      @EpicGamer-vu1rm Год назад

      add an attach track and select the car's skeleton

  • @santhoshramr308
    @santhoshramr308 3 месяца назад

    how do i change values of some nodes after moduled the rig

  • @sebastianroman1782
    @sebastianroman1782 11 месяцев назад

    Thank you for you content man! Do you have materials or textures for ford mustang model?

    • @postprocessed
      @postprocessed  11 месяцев назад

      I use automotive material pack. It is free and enough to shade almost any car model

  • @HussinKhan
    @HussinKhan 22 дня назад

    Possible to swap the vehicle easliy? 😅

  • @bbishopp
    @bbishopp 10 дней назад

    Hey the controls for the rig arent doing anything after I add it to the spline. It isn't coming up when I filter animatable controls or whatever. The controls work perfectly fine when I open the rig blueprint up though?

    • @postprocessed
      @postprocessed  9 дней назад

      Rig only works in open Sequencer and in ANIM mode. So you need to open Sequence and add your control rig into the sequencer, after that controls will appear and will work

    • @bbishopp
      @bbishopp 9 дней назад

      @@postprocessed yeah that's what I've done though. One thing I noticed though was the numbers aren't all zeroed out and are showing the Y & Z position in the wheel rotation drop down in sequencer (and for other controls). Maybe I set initial pos instead of the offset? having a look through to see but all of those settings (initial/current/offset) are all greyed out and wont let me change anything, it will only let me change current pos. sorry if its something really simple, this my first time using unreal haha

  • @IstiakAhmed_UE5_VR-Dev
    @IstiakAhmed_UE5_VR-Dev Год назад

    Will you please upload a tutorial on, how to rig the car just like yours ( only the UE5 blueprint part)

    • @postprocessed
      @postprocessed  Год назад +1

      Hey mate, yes it is already available: ruclips.net/video/vGPOuI0C0ZI/видео.html

  • @alessandrovillani6172
    @alessandrovillani6172 Год назад

    Great tutorial!!!!! Just One question… how can i make more fast the car?????

    • @postprocessed
      @postprocessed  Год назад +1

      you can make spline longer or on sequence timeline make distance between key frames shorter, so car will path this distance in shorter period of time thus resulting in faster car movement

    • @alessandrovillani6172
      @alessandrovillani6172 Год назад

      thanks a lot!!!!!@@postprocessed

  • @MihaBevcStraxer
    @MihaBevcStraxer Год назад

    Great tutorial! But I have one problem. Wheel motion is not visible in path trace render. What am I doing wrong.

    • @MihaBevcStraxer
      @MihaBevcStraxer Год назад

      Okay I see you already comment below about this issue.

    • @postprocessed
      @postprocessed  Год назад

      Yeah so it works only in 5.3 properly, 5.2 has some issues with it. Or check my latest video with procedural suspension, there I tell how to initialize rig through using Blueprint Actor Class, which should make all workable all the time

  • @EpicGamer-vu1rm
    @EpicGamer-vu1rm Год назад

    I have a few questions, how would I get the car to gradually accelerate from a standstill, also is it possible to get the wheels to automatically spin at the right speed, also how do I get suspension and can that also be automated.

    • @postprocessed
      @postprocessed  Год назад

      Well I mentioned it from my previous videos I guess... Use "cubic" smooth key frames for acceleration/deceleration

  • @xavier75566
    @xavier75566 10 месяцев назад

    i did the wheel rotation like u said but its not rendering for some reason while its moving in the viewport, may u please help me

    • @postprocessed
      @postprocessed  10 месяцев назад

      Hey! Check my other video with fix here: WHEEL SUSPENSION FOR CAR CINEMATIC RIG | Unreal Engine
      ruclips.net/video/r4ebm0XCkhg/видео.html

  • @FilmryStudios
    @FilmryStudios Год назад

    For some reason when I click on the point on the track and click it - it doesnt snap to the ground -- do I have to click on the ground as well?

    • @FilmryStudios
      @FilmryStudios Год назад +1

      OHHHHHHHHHHHHHHHHH NOT THE "N" KEY --- the "END" Key GOT IT! LMAO

  • @saqibsharief5672
    @saqibsharief5672 Год назад

    Heyy, May I know how to make the car interact with road?, I mean how to make the tiers collide with road?

    • @postprocessed
      @postprocessed  Год назад +1

      Working on it, probably next week I will make a video about it

  • @zanayan6044
    @zanayan6044 Месяц назад

    i dont know why,, my orientation always looks weird, both the rail and when I attach my car to the rail it never face right

  • @itsrabar
    @itsrabar 6 месяцев назад

    Whats the shortcut for fitting the Rig to the ground?

  • @TheGrrson
    @TheGrrson 7 месяцев назад

    Love your tutorials and I have learned a lot from your channel.
    When I try to use the Movie Render Queue to render my animation of a car attached to a camera rig rail, the car just stays at the beginning of the rail and won't move even though the camera is animating as it should. Every had that issue?
    I've linked everything in the Sequencer. Nothing is red. And it looks great in the Viewport. Just in the render, the mesh animated along the rail stays at position 0 on the rail. Even my particle effects trigger when they should. The car just won't move.
    Help!

    • @postprocessed
      @postprocessed  7 месяцев назад +1

      Did you set car to “movable” in transform in details tab?

    • @TheGrrson
      @TheGrrson 7 месяцев назад

      @@postprocessed Yes, indeed! I tried basically everything and none of it worked. Then I just started a new Map file and rebuilt the scene and it is rendering great!
      I guess that level map was corrupt or buggy because I've got it rendering great now!
      Thanks for the reply and for your tutorials!

    • @postprocessed
      @postprocessed  7 месяцев назад +1

      @@TheGrrson Well... Unreal just being... unreal :D Glad that it works in new map! Really interesting what is the bug and what causes that.

    • @TheGrrson
      @TheGrrson 7 месяцев назад

      @@postprocessed I published a topic about it on the UE forums to at least document the bug. We'll see!

  • @julianbridges838
    @julianbridges838 9 месяцев назад

    Thank you, really great video. How do i add multple skeletal meshes at different points in the spline anyone? I cant find a fix for this other than duplicating the spline multple times XD

    • @postprocessed
      @postprocessed  9 месяцев назад +1

      You can transform each car also. So they will be at different point of the spline. May not work very good, but it is what it is. If drives straight - it is fine

    • @julianbridges838
      @julianbridges838 9 месяцев назад

      @@postprocessed really appreciate the fast response, I have tried experimenting with the transforms of the cars and the camera rail rig to no avail. Thanks anyway. as long as duplicating isnt to expensive ill do that :)

  • @Klaudyu5
    @Klaudyu5 Год назад

    On winding roads, at high speeds (in corners for ex.), the car jerks strangely, even if there are a large number of rail points...

    • @postprocessed
      @postprocessed  Год назад

      This is UE bug. I am trying to make short rails and hide transitions with camera cuts. If it is absolutely necessary for you to make a long move for the car you can just transform rig position, without the spline

    • @PallavSen
      @PallavSen Год назад

      With railsplinecomponet selected, Under the "spline" tab, Go to "Advanced", set the "reparam steps per segment = 100" (default is 10). It worked for me, try if that helps!

    • @Klaudyu5
      @Klaudyu5 Год назад

      @@PallavSen Yes I tried, but it doesn't work for me. I did it, with what I have. But thanks!

    • @PallavSen
      @PallavSen Год назад

      @@Klaudyu5 oh sad... then the best would be the approach that Mr Postprocessed mentioned.

  • @alessandrovillani6172
    @alessandrovillani6172 Год назад

    great tutorial as Always!!!!! Can anyone kindly tell me why when I activate the pathtracing mode in the city sample project all the decals disappear? I tried both with ue5.1 and 5.3

    • @postprocessed
      @postprocessed  Год назад

      yeah... well city sample is hell of a project... So thing is that decals are assigned to invisible meshes as materials and... well. For some reason it doesn't work. I didn't find solution yet. so I placed them manually. Pain in the ass tbh

    • @alessandrovillani6172
      @alessandrovillani6172 Год назад +1

      @@postprocessed 🤯🤯 manually, thanks!!! Il’l try

  • @zstevie249
    @zstevie249 Год назад

    Can you use this in a landscape you’re creating or are you just limited by this track? And can you use any car?

    • @postprocessed
      @postprocessed  Год назад

      you can create rail spline on any level or landscape. You can use any car which you rigged, I have separate tutorial for this

  • @bryankatz9726
    @bryankatz9726 27 дней назад

    Doubt you will see this a year after posting this video, but any chance you know how to get this to work with attaching multiple cars to create traffic as I can't figure out how to keep the orientation with all cars. like the turns only work for the beginning of the rail rig, so cars further down attached to it are going to go straight off the path. Any solution would be very helpful, thanks.

    • @postprocessed
      @postprocessed  19 дней назад

      Still thinking about it for two days how to approach it better... Maybe if it is quick background car traffic you can disable "lock orientation to rail" and add transform track and rotate car on Z axis for each car on same rail? I guess that could be faster.

  • @flickerdesigns3256
    @flickerdesigns3256 8 месяцев назад

    Sir not rending properly plese help rig attech not working in render

  • @momentsfilms7396
    @momentsfilms7396 Год назад

    Do you have any idea why the wheels don't rotate when I render in path tracing? (working with LIT) yes I did key frame for the wheel spining (as in your tutorial)

    • @postprocessed
      @postprocessed  Год назад

      Working on solution, it’s a bug of UE 5.2

    • @berkaysimsek2594
      @berkaysimsek2594 Год назад

      Have you tried baking control rig? I found the solution this way, there are some problems but at least the wheels are turning hahaha

    • @postprocessed
      @postprocessed  Год назад

      in 5.3 it works fine BTW @@berkaysimsek2594

  • @mitrichstv
    @mitrichstv Год назад

    Привет! Спасибо за уроки!
    Возможно, я пропустил, а как ты делаешь колебания машины во время движения (дорога же не идеальна и машина чуть плывет верх/низ на рессорах)

    • @postprocessed
      @postprocessed  Год назад +1

      I use "body control" parameter that I have in my rig to mimic body shake during turns, or for bumpy road

  • @A.Jackson2848
    @A.Jackson2848 7 месяцев назад

    New to Unreal, but my fbx imported Mustang doesn't look real like yours. I still have opaque windows and it looks like plastic. How do I make it look realistic?

    • @postprocessed
      @postprocessed  7 месяцев назад

      hey man check UE marketplace and there is free automotive material pack. Use it for shading car and making it look as in the video. I skipped this process in the video as it is basic process

    • @A.Jackson2848
      @A.Jackson2848 7 месяцев назад

      @@postprocessed I found one pack you mentioned in a different video. That one was only compatible up to 5.1 I think. I'm on 5.2 now, going to switch to 5.3 later. To fix the issue I just tweaked the materials to get a more desired look. Thanks for the feedback.

  • @injectionAI
    @injectionAI 10 месяцев назад

    i hope they make a faster way to do this

    • @postprocessed
      @postprocessed  10 месяцев назад

      also hope so, but currently using the tools we have

  • @sinanarts
    @sinanarts Год назад

    Awesome tutorials thank you. Here I have something very specific. There is a road and my client wants me to place a camera to the hood and see the road from that POV. And he asks me to do this with switchboard ndisplay config on an LED. Can you be so kind to guide me on how to achieve this.. Thank you either way..

    • @postprocessed
      @postprocessed  Год назад +1

      Hey! Yeah, well it is not something that I can explain in one comment, I don’t have video about it :( , but there are plenty tutorials on yt how to setup ndisplay m.ruclips.net/video/u5bgaze7aLw/видео.html

    • @sinanarts
      @sinanarts Год назад

      Thank you for reply. I already have my nDisplay setup the issue I am dealing with is how to make this run in editor rather than hitting play. Because I am not using multi uer setup and that means I do not run any of my render nodes in play mode. Is this something achievable have an idea? @@postprocessed

    • @postprocessed
      @postprocessed  Год назад +1

      @@sinanarts you can use “simulate” crtl+s if I remember correctly and place your sequence to level and check “autoplay” in details. If I understood it correctly

    • @sinanarts
      @sinanarts Год назад

      That surely helps thank you will try and let u know.
      Best regards.@@postprocessed

  • @godofvideoss
    @godofvideoss 11 месяцев назад

    Hi, I have a problem that I can't solve, I position the car on the track and do "attach", set the keyframes and everything works if I go to play.
    But when I save or record the sequence the car ends up in a random position.
    Where am I wrong?

    • @postprocessed
      @postprocessed  11 месяцев назад

      Check that your car "attach" track is also stretched on the whole duration of sequence track. That might happen, and also check that you car's position is set to 0 0 0. As it should be at zero position on the rail

    • @godofvideoss
      @godofvideoss 11 месяцев назад

      @@postprocessed Yes thank you, I then solved that I have to give the Keyframe to "Transform" otherwise it wouldn't take the fixed position.

    • @postprocessed
      @postprocessed  11 месяцев назад

      glad to hear it is fixed now! @@godofvideoss

  • @LestZA
    @LestZA 8 месяцев назад

    I followed your tutorial to the Tee but my car disappears when I try to render the sequence out -- please help! 😭 I don't know what I'm doing wrong. All the actors are loaded onto the sequencer (skeletal mesh with ctrl rig attached; camera rig rail; cine camera actor; etc) and it all works fine in the level sequence, but when I render, the car disappears. The camera still follows it's path properly, but my car doesn't appear in the final render. Please, please help. I've scowered the forums with no luck.
    Awesome tutorials btw. Absolutely amazing. ❤⭐

    • @postprocessed
      @postprocessed  8 месяцев назад

      Hey! Which environment you use for render?

    • @LestZA
      @LestZA 8 месяцев назад

      @@postprocessed Hey! I used the City Sample > small city.

    • @postprocessed
      @postprocessed  8 месяцев назад +1

      @@LestZA can you please test it in empty environment with just plane? City Sample is so damn bugged, over complicated and just poor performing. Looking cool though

    • @postprocessed
      @postprocessed  8 месяцев назад +1

      @@LestZA let me know if that works on empty environment pls

    • @LestZA
      @LestZA 8 месяцев назад

      @@postprocessed I tried it on an empty level and it worked fine. I guess it's the Matrix demo level that's the problem.

  • @PallavSen
    @PallavSen Год назад

    cannot we make the wheels rotate procedurally with the "current position on rail"

    • @postprocessed
      @postprocessed  Год назад +2

      Its UE 5.2 only glitch. Working now on solution

  • @davidwillno
    @davidwillno Год назад

    excellent explanations. 👍 I got some nice shots setup in citySample - however, every time I output, it renders the game mode opening scene. Do you need to turn something off?

    • @postprocessed
      @postprocessed  Год назад +1

      Change camera in your sequence to “spawnable”
      Set game mode to none world settings. Should help

    • @davidwillno
      @davidwillno Год назад

      @@postprocessed - camera is Spawned... Game mode is none... still not working! I used your Mustang (although colors/shading not photoreal), used small_city_lvl. There is a BP runtime error: Accessed None trying to read property CallFrunc_GetCitySampleGameState_ReturnValue. - but I don't think its related.😔

    • @postprocessed
      @postprocessed  Год назад +1

      @@davidwillno delete also Player Start or 3rd person BP in this level. And set player actor near game mode to none too. Seems you have deleted game mode, but not player actor which relies to this game mode

    • @davidwillno
      @davidwillno Год назад

      ​ @postprocessed Deleted "Player Start" (no 3rd person BP) and it now renders a from a drainage grate somewhere on the map - so I guess that's progress! :Clicked on every BP in the outliner, but still can't find a solution. Argh - so close to having it work!

    • @postprocessed
      @postprocessed  Год назад

      @@davidwillno aha! I had this issue! Now I know what to do! Now in your sequencer right click your camera and select “CONVERT TO SPAWNABLE”. Voila!

  • @wilcesseaurelien3751
    @wilcesseaurelien3751 Год назад

    8:16 thanks man nice work. Can you add physic or make it drive on a even terrain?

  • @NeoNoir_
    @NeoNoir_ Год назад

    Great tutorial! One thing... im not getting my wheels turning in the renders...? I have them turning in editor while ive keyframed the rotation. And they rotate in simulation mode, but dont once i do a render. Any thoughts on what i may have missed??

    • @postprocessed
      @postprocessed  Год назад

      Do you use UE 5.2?

    • @NeoNoir_
      @NeoNoir_ Год назад

      @@postprocessed yes

    • @NeoNoir_
      @NeoNoir_ Год назад

      the steering keyframing works in renders, but for some reason my wheels just dont rotate in the renders

    • @postprocessed
      @postprocessed  Год назад

      @@NeoNoir_ that's UE 5.2 bug. use 5.1 for now, I am figuring it out how to fix it. When done I will share the fix

    • @NeoNoir_
      @NeoNoir_ Год назад

      @@postprocessed i see. yes please do share if you find a fix for it. im using it for a project right now.

  • @dc_ghostpants
    @dc_ghostpants 10 месяцев назад

    When I get to the step at 4:30 , and press play it does this weird reverse and slow motion moving (even though I followed all the steps) do you know why?

    • @postprocessed
      @postprocessed  10 месяцев назад

      maybe there is another spline point? sometimes it creates it for no obvious reason and making a "knot", maybe that could be the case?

    • @postprocessed
      @postprocessed  10 месяцев назад

      also check if you car has "transform" track in sequencer. Could be also an issue

    • @dc_ghostpants
      @dc_ghostpants 10 месяцев назад

      @@postprocessedI'm sorry to keep coming back with more questions but I made sure there were no knots and there is transform in sequencer. Now the vehicle wont move at all. I have no idea how to fix it

    • @postprocessed
      @postprocessed  10 месяцев назад +1

      @@dc_ghostpants try to do that with something simple, like basic shape. Cube, Sphere, doesn’t matter. Make sure you add cube to sequencer, add “attach” track and correctly attach it to Rail Rig.
      Rail should also be added to sequencer.

    • @dc_ghostpants
      @dc_ghostpants 10 месяцев назад

      @@postprocessedThat worked! Thank you!

  • @Reflective-Matter
    @Reflective-Matter 3 месяца назад

    When doing this in the Matrix City Sample project the car remains in the initial spawn point when I render but works properly in the viewport, has anyone else experienced this problem? It only happens to me in the City Sample pack and I’m not sure why

    • @postprocessed
      @postprocessed  2 месяца назад +1

      You should make Car and Rail and basically any object in sequencer a Spawnable object. than it works. To convert it - right click it in sequencer -> Convert to Spawnable

    • @Reflective-Matter
      @Reflective-Matter 2 месяца назад

      @@postprocessed That was it mate, thank you :)

  • @abdullahabbasifilms8483
    @abdullahabbasifilms8483 8 месяцев назад

    Where did you got the car

    • @postprocessed
      @postprocessed  8 месяцев назад

      you can download it! I share this free rigged model

  • @bedanosec6978
    @bedanosec6978 Год назад

    I add your car, my textures of this car are completely different or they don't work at all. And how to make them like you in this lesson?

    • @postprocessed
      @postprocessed  Год назад +1

      Yeah, model doesn’t contain textures. You need to download free material pack called “automotive materials” it is available for free on unreal engine marketplace and after download add it to your project. You will have all what you need: car paint, rubber, plastic, chrome

    • @bedanosec6978
      @bedanosec6978 Год назад

      @@postprocessed you are the best, looking forward to more lessons

    • @postprocessed
      @postprocessed  Год назад

      @@bedanosec6978 no prob, mate! And will post more tuts soon!

  • @JustCapsBrotherhood
    @JustCapsBrotherhood 9 месяцев назад

    my car is following the rig sideways how do i fix that pleaseee

    • @postprocessed
      @postprocessed  9 месяцев назад

      did you check "lock orientation to rail" for Rail Rig? Or did you add transform track for the car and face it the direction you want?

  • @Marvin7408
    @Marvin7408 2 месяца назад

    I have a strange problem. When I add a key frame to the end my car spawns in the middle of the map. At the first key frame the Car is at the beginning of the camera rail rig.

    • @Marvin7408
      @Marvin7408 2 месяца назад +1

      My bad. I did not add the key frame at 1.00. It is working now.

    • @postprocessed
      @postprocessed  2 месяца назад

      @@Marvin7408 perfect

  • @StudioHellGate
    @StudioHellGate Месяц назад

    Hii, my car doesn't turn like yours did at the edge of road...it stays in same direction

    • @postprocessed
      @postprocessed  Месяц назад

      Did you enable “orientation to rail”?
      So it will turn the object driven on spline?

  • @Marvin7408
    @Marvin7408 2 месяца назад

    The playback speed in the sequencer is to fast. How can I tweak the playback speed?

    • @postprocessed
      @postprocessed  2 месяца назад

      can you please give more context? OR maybe you accidentally pressed "L" button? it makes sequence play x2 speed. UE uses same hotkeys as video editing software J K L - are for playback. K for stop. J - backwards. L - forward. Double pressing L makes it x2 and one more time makes playback x4

  • @RRGB107
    @RRGB107 Год назад

    me: still waitng for mclaren studio tutorial
    PP: iTs TiMe fOr AnOtHer SpLinE aNiMatiOn!!!!))

    • @postprocessed
      @postprocessed  Год назад +2

      Scenario is done, it will be posted also this week) just reacting for people MOST ASKED STUFF hahaha 😁

    • @RRGB107
      @RRGB107 Год назад

      @@postprocessed sup, i answered about my remake in comments of previous video

    • @postprocessed
      @postprocessed  Год назад +1

      @@RRGB107 saw that)

  • @MrMaksimcheg
    @MrMaksimcheg 8 месяцев назад

    4:45 как это сделать?

  • @ApexArtistX
    @ApexArtistX Год назад

    How to rig the car ?

    • @postprocessed
      @postprocessed  Год назад

      Hahahha dude come on. I have the video in this playlist if car rigging
      ruclips.net/video/vGPOuI0C0ZI/видео.html

  • @oCycleb-co1cl
    @oCycleb-co1cl 5 дней назад

    subtitles are not active 😭😭

  • @deovit
    @deovit 3 месяца назад

    don't select so fast it's impossible to follow what you click and select

    • @postprocessed
      @postprocessed  3 месяца назад

      Got it, noted. But you also can pause

    • @deovit
      @deovit 2 месяца назад

      @@postprocessed i know but even so it's too fast, when you pause you are already on something else

    • @postprocessed
      @postprocessed  2 месяца назад

      @@deovit yup, noted

  • @mahulkarbrothers3840
    @mahulkarbrothers3840 Год назад

    How to control speed

    • @postprocessed
      @postprocessed  Год назад

      You can add points in the timeline for "current position on rail" and change keyframe position for desired speed

  • @khaled1saidi277
    @khaled1saidi277 Год назад

    Help please 😢 how can I download any free car to unreal engine 5 😢

    • @postprocessed
      @postprocessed  Год назад

      I take my car models from cgtrader or sketchfab. There are some nice free car models. And rig them according to my tutorial here: ruclips.net/video/vGPOuI0C0ZI/видео.html

  • @garyromaguera
    @garyromaguera Год назад

    P r o m o S M

  • @_lostclub
    @_lostclub Год назад

    How do you go about getting sound clips to use for videos? My biggest hurdle now.