EASY Road and Junction Tutorial for Unreal Engine 5 [+ FREE ROAD MESH!]

Поделиться
HTML-код
  • Опубликовано: 8 сен 2024

Комментарии • 123

  • @Demonleonardo
    @Demonleonardo Год назад +5

    Thx, dude, I am developing a racing game with my friend, and we are very grateful that you explained everything in detail which helped our game a lot. This tutorial is awesome, pls keep bringing us awesome tutorials like this one.

    • @jztz159
      @jztz159  Год назад

      Youre welcome!

    • @dannybrooker1012
      @dannybrooker1012 6 месяцев назад

      Litreally going through one of your tutorials and the newRoad_justline.fbx isnt in the downloand
      @@jztz159

  • @CommanderColson
    @CommanderColson Год назад +5

    I've looked for tutorials like this and your sidewalk one for so long. Thank you. Thank you so much dude

    • @jztz159
      @jztz159  Год назад +1

      Youre welcome! Glad i could help you!

  • @Extrone
    @Extrone Год назад +13

    BTW at 09:14 If you select the Segments, there's an option to specify a layer. You can set it to a landscape material layer and when you deform the landscape to the splines, it'll also auto paint the landscape with that layer.

    • @jztz159
      @jztz159  Год назад +1

      thank you, thats very helpfull!

    • @semmert
      @semmert 9 месяцев назад

      But it still doesn't work properly if you're using an auto-material. It only blends the new "layer" at like 50% opacity, so if you're replacing grass with dirt under the road, you still end up with 50% grass and 50% dirt. The only way I've found to fix this completely is to just paint the "dirt" manually under the road. It sucks because that's basically "destructive" in an otherwise non-destructive work-flow.

  • @arthurwatchingchannel9865
    @arthurwatchingchannel9865 Год назад +8

    Thank you very much! You just gave me the answer i was looking for for several years

    • @jztz159
      @jztz159  Год назад

      you´re welcome, glad i could help you!

  • @العلم_نور_2040
    @العلم_نور_2040 Год назад +1

    You’re gonna be the UNREAL ENGINE MASTER. Here is another subscriber

  • @MrLarsalexander
    @MrLarsalexander Год назад +4

    If you create a remove foliage layer, you can click that once on a component of the landscape, and it will remove all the foliage that is not belonging to the landscape mat layer like road texture layer you use under the spline

    • @jztz159
      @jztz159  Год назад +1

      thanks for sharing this!

    • @rezadaneshmand
      @rezadaneshmand 10 месяцев назад

      Hi Lars, can you elaborate how to do that or point me to a tutorial potentially out there that shows this?

  • @eztutor823
    @eztutor823 4 месяца назад

    Woooooow! Thanx for figuring the junction stuff out bro, absolutely awesome! The rest of the spline tool stuff I already knew, and also how to make bridges and stuff, but this junction tip is pure Gold. Again Thanx!!

  • @HalValla01
    @HalValla01 Год назад

    You know what? This is exactly what I've been scratching my head about for the last two days. Bravo!

    • @jztz159
      @jztz159  Год назад

      thanks, glad i could help you!

  • @NapoleonLouverture
    @NapoleonLouverture 4 месяца назад

    Thanks for showing how to do the intersections.

  • @Eric_Malbos
    @Eric_Malbos 27 дней назад

    Merci beaucoup pour cette vidéo très claire et instructive avec même les assets fournis. C'est super. Vraiment utile pour construire des routes ^_^

  • @jonnyex
    @jonnyex 11 месяцев назад +1

    you are a life saver, thank you so much, finally a good and free mesh

    • @jztz159
      @jztz159  10 месяцев назад

      No Problem, next Tutorial will be about creating your own road mesh

  • @MrLarsalexander
    @MrLarsalexander 8 месяцев назад

    Under the spline options you can find a tab called landscape Deformation. Under that you have Layer Name. Enter the name of the material layer you want to cover the ground under the road before you deform the terrain. To only paint just uncheck raise and lower terrain options before deforming.

  • @DarkKash
    @DarkKash 2 месяца назад

    Sweet road technique.

  • @lisi69_69
    @lisi69_69 10 месяцев назад

    друг ты самый лучший, я так долго искал как сделать дорогу и не мог найти, а тут нашел ваше видео +1 подписчик 😇☺🤗

    • @jztz159
      @jztz159  9 месяцев назад

      Thank you!

  • @tinman3000
    @tinman3000 Месяц назад

    Awesome tutorial... thank you!

  • @metedev
    @metedev 7 месяцев назад +1

    Good tips, thanks for the video! :)

    • @jztz159
      @jztz159  7 месяцев назад

      Youre welcome!

  • @inMeditation_PSSM
    @inMeditation_PSSM 28 дней назад

    Thank you Very much. Very useful

  • @carlrotebrink
    @carlrotebrink 4 месяца назад

    You are an awesome person, thanks for sharing your knowledge (and assets)!

  • @RV-bc9yi
    @RV-bc9yi 8 месяцев назад

    @Extrone, jztz159, @Semmert . Thank you for this video! I've encountered a similar problem and I can't figure out how to remove the grass under the road except by hand and I have a lot of long roads. If you have a tip, I'll take it!

  • @Kriptic-_-
    @Kriptic-_- Год назад

    Possibly not the best option but definetely the easiest without 3d modeling thx for the tutorial

    • @jztz159
      @jztz159  Год назад +1

      youre welcome!

  • @rezadaneshmand
    @rezadaneshmand 10 месяцев назад

    Thanks for the tutorial, pretty easy to follow and understand.

    • @jztz159
      @jztz159  9 месяцев назад

      Youre welcome!

  • @fluffyllamass
    @fluffyllamass Год назад

    So glad i found ur channel, u make it seem so smooth and easy in following the process. I’ve subscribed immediately! Do create more videos!! ❤️

    • @jztz159
      @jztz159  Год назад +1

      Thank you! I'm very happy to hear that!

  • @yatharthpadharia5719
    @yatharthpadharia5719 Год назад

    Sir u just earned yourself another subscriber

    • @jztz159
      @jztz159  Год назад +1

      appreciate it sir!

  • @Utopia2023Game2
    @Utopia2023Game2 11 месяцев назад

    very nice explain and tutorial .. thank u

    • @jztz159
      @jztz159  10 месяцев назад

      Thanks youre welcome!

  • @comradejames7813
    @comradejames7813 8 месяцев назад +1

    Hey mate, love ur vids. One thing I want to ask, how did u do ur landscape texture? Specifically ur grass?

    • @jztz159
      @jztz159  8 месяцев назад

      Thanks, The landscape material I used can be found in the description :)

  • @archiblage
    @archiblage 7 месяцев назад

    Thanks a lot for the tutorial, maybe another tutorial of how to paint the landscape with 3d objects ?

  • @pssstockarena
    @pssstockarena 10 месяцев назад

    thanks for sharing the tip man

    • @jztz159
      @jztz159  9 месяцев назад

      No Problem!

  • @timorre3971
    @timorre3971 4 месяца назад

    It would help if you explained the buttons you are pushing as you are pushing them. Step by step your instructions and isolate every step. Thank you tho, good vid

  • @TheMedLad
    @TheMedLad 9 месяцев назад

    Great tutorial!

  • @lawebley
    @lawebley Год назад +1

    Excellent tutorial. Could we have a dedicated video on adding sidewalks please?

    • @jztz159
      @jztz159  Год назад +2

      thank you, ill probably do that next!

    • @lawebley
      @lawebley Год назад

      @@jztz159 Really? That's brilliant thank you!

  • @eggZ663
    @eggZ663 9 месяцев назад

    Nice trick!

    • @jztz159
      @jztz159  9 месяцев назад

      Thanks!

  • @joshuahoang5880
    @joshuahoang5880 3 месяца назад +1

    anybody else getting tiny gaps in their splines? not sure why I can't get rid of them

  • @chrishere9072
    @chrishere9072 Год назад

    That's pretty cool, I was wondering if you can also simulate road destruction or degregation within Unreal Engine.

    • @jztz159
      @jztz159  Год назад

      Probably, but thats beyond my skillset

  • @thomas-ly1zt
    @thomas-ly1zt Месяц назад

    you must have a seam where the Roads come together because of the Normal map, right? Cant see it in the video

  • @supermattis108
    @supermattis108 Год назад

    Good intersection tip! But.. using a mesh on a terrain is always a terrible Unity feeling I getm. Because you'll never have it literally stuck to the landscape itself.. using material projection with RVT is the way to go!

    • @jztz159
      @jztz159  Год назад +1

      Thanks and thank you for the tip

    • @supermattis108
      @supermattis108 Год назад

      @@jztz159 thank you, it was a great tutorial about itersections. I can use this with RVT so its great man.

  • @MRVCSL80
    @MRVCSL80 4 месяца назад

    Awesome video man, Just having an issue with changing the road scale if I change it to 0.5 and then press play it disappears but if I change back to 1.0 it still disappears when pressing play, Any ideas?

  • @elantrauma
    @elantrauma Год назад

    Nice video!. I learned a lot. I didn't know the "Only Selected" button actually pulls the terrain to the mesh. I thought it did it automatically.

  • @watchandproduce
    @watchandproduce 9 месяцев назад

    Any chance you can upload at least a 1080 version or higher for this and future tutorials? Makes it really hard to look at the details. Thanks!

    • @jztz159
      @jztz159  8 месяцев назад

      Yes the newer tutorials go up to 1080, sorry for the inconvenience :)

  • @MRASFAKYTGAMING
    @MRASFAKYTGAMING Год назад

    Please Make a series on tutorial like making a project from scratch

    • @jztz159
      @jztz159  Год назад +1

      I'm kinda doing that already, you can check out my last video for how to import the landscape and my next videos for sidewalks and streetsigns, I'll probably also do my next tutorials in the same level as my two newest vids

  • @SantiagoTenorio_ESTXX
    @SantiagoTenorio_ESTXX 5 месяцев назад

    Hi where is the last tutorial where you created the world in this tutorial

  • @vaibhavparihar09
    @vaibhavparihar09 Год назад

    You earned a subscriber, Thank you 🙏

    • @jztz159
      @jztz159  Год назад

      youre welcome! thank you!

  • @deadman8816
    @deadman8816 4 месяца назад

    are you using nanite for the bushes on the ground?

  • @soosyq1432
    @soosyq1432 8 месяцев назад

    Thank you for posting. I'm not a developer, but would like to find someone who is, that would like to build a training area of roads, something like you have done. I would like to recreate a training compound much like the physical facility I used before I retired. While I like the ATS games hey don't have a separate component like this. I would like to have a standalone platform that would perform much like there systems. Do you do anything like this and if so can we talk?

    • @jztz159
      @jztz159  8 месяцев назад +1

      Youre welcome, if you follow my landscape and road Tutorial on the vehicle template you should already have kind of what you’re looking for, as the car is prebuilt in UE. I’m also working on a small racing game for university that I might put on itch.io, but it’s more linear

    • @soosyq1432
      @soosyq1432 8 месяцев назад

      Thanks for getting back to me. I appreciate your comments and what you posted, but as indicated I'm looking more for someone else to build the general layout and do with it what they want. I suppose it could be build as a game with different levels. I would just like to be able to move objects or add different trucks and have it available to do a show and tell presentation. Thanks again @@jztz159

  • @X-Prime123
    @X-Prime123 7 месяцев назад

    What about if I want to make roads in a city?

  • @Ingeniousstudio24
    @Ingeniousstudio24 Год назад

    I love it man ❤❤❤❤❤❤

  • @davidwillno
    @davidwillno Год назад

    Excellent! Please do city intersections.... 4 lane road segments... City sidewalks.... crosswalks... cobblestone lane... How decals work... You will be the UE5 RUclips road king!

  • @DirectorDeiv
    @DirectorDeiv 4 месяца назад +1

    Sorry how to create corners???

  • @julche12
    @julche12 4 месяца назад

    i cannot remove all bushes from my streets...
    some of them i cannot overpaint like you showed or delete like the trees...

  • @watchandproduce
    @watchandproduce 9 месяцев назад

    Thank you for creating this tutorial. But why would you not just use materials available via QuixelBridge/Megascans rather than asking people to download custom textures? Would seem easier to do for a tutorial.

    • @jztz159
      @jztz159  8 месяцев назад

      Youre welcome, the textures and their variations are crucial for the technique to work, you don’t have one asphalt texture with multiple line variations in Quixel as far as I know

  • @gameringx3937
    @gameringx3937 6 месяцев назад

    What about the crossroads they are difficult to make

    • @jztz159
      @jztz159  5 месяцев назад

      If you mean pedestrian crossings, you can add them as a decal

  • @rebeccamaltby1331
    @rebeccamaltby1331 Год назад

    Awesome video!
    I'm running into an error. Mapcheck generated error, /Game/X/Maps/Village.LandscapeSplineActor references an actor in a different runtime grid /Game/X/Maps/Village.Landscape. Can anyone help me figure out why this is happening?

    • @jztz159
      @jztz159  Год назад

      Thanks, at what Point in the process did you encounter this error?

  • @likelydone1781
    @likelydone1781 Год назад

    Hi! Unrelated, but, did you manage to fix the landscape tiling on the rock texture from the auto-material? Because I tried to use that landscape auto-material, that you linked, and I have issues getting it to work...

    • @jztz159
      @jztz159  Год назад

      i didnt have that issue, but try opening the material graph and navigating to the section called Triplanar Mapping Layer_1 you can now adjust the scalar parameter connected to the "Rock Texture Scale" socket to adjust the scale of the rock texture. You might have to navigate to the parent material first, if you are using a material instance.

  • @phizx1876
    @phizx1876 6 месяцев назад

    My road is still glossy after that multiplier? Could you help

    • @jztz159
      @jztz159  6 месяцев назад

      try a scalar parameter with the value 1 and plug it in to roughness.

  • @hamzakilic7844
    @hamzakilic7844 6 месяцев назад

    Hi friend, How can I merge splines in different landscapes?

    • @jztz159
      @jztz159  6 месяцев назад +1

      honestly i dont know if thats even possible :/

  • @varun9997
    @varun9997 10 месяцев назад

    In my case the spline just gets disappeared whenever I click on play in level editor for preview any fixes?

    • @semmert
      @semmert 9 месяцев назад

      Save your level first. It's an issue with Unreal. Nothing else behaves this way (that I've found) outside of these spine actors.

  • @stijneysermans8845
    @stijneysermans8845 11 месяцев назад

    How do you get the LandscapeSplineActors to show up in the outliner?

    • @jztz159
      @jztz159  10 месяцев назад

      They should show up automatically, maybe Check if you are in cinematic viewport

    • @semmert
      @semmert 9 месяцев назад

      I think they get tucked as a sub-object under the "landscape" in the outliner. Look for "landscape" in your outliner, then hit the little triangle next to it. Your spline actors should be the top objects there.

  • @skysoftware4581
    @skysoftware4581 10 месяцев назад +10

    i hate ue 5 tutorials that only go up to 720p i can berly read the text :(

  • @germankrisztian5736
    @germankrisztian5736 9 месяцев назад

    Why the grass is soo dark ?

  • @M4nticore
    @M4nticore 11 месяцев назад

    I have when roads intersect at the same height, the textures layer on top of each other and they start to flicker. How do I fix this?

    • @trinoxnz7324
      @trinoxnz7324 10 месяцев назад

      Did you fix this? i have the same issue

    • @M4nticore
      @M4nticore 10 месяцев назад

      @@trinoxnz7324 no, I couldn't fix it, I just use the intersection mesh and dock the roads to them, but this is less convenient, in some cases it is necessary to create additional textures in Photoshop for each individual road mesh. If I find out how to remove the flicker, I will inform everyone here

    • @jztz159
      @jztz159  10 месяцев назад +1

      Using the height texture should make this almost unnoticable because the „higher“ Pixel is Shown, instead of multiple Textures at once, causing the flickering.

    • @M4nticore
      @M4nticore 10 месяцев назад

      @@jztz159 yes, exactly, thank you!

    • @semmert
      @semmert 9 месяцев назад

      It's a "co-planar" issue. Make sure you're using the pixel depth offset like he suggested, or move one of the meshes slightly lower or higher than the other (just a hair).

  • @Ingeniousstudio24
    @Ingeniousstudio24 Год назад

    Do you have more videos lik this

    • @jztz159
      @jztz159  Год назад +1

      Working on it ☝️

  • @pinsandneedles8562
    @pinsandneedles8562 Год назад

    lol was?! Man kann Displacement in Pixel Depth Offset nutzen? Das wusste ich nicht, ist das dann so wie displacement in ue4? Und wieso nicht in world position offset?

    • @jztz159
      @jztz159  Год назад +1

      ja, so wie ich es verstanden habe versetzt world position offset die einzelnen vertices eines meshes und pixel depth offset gibt den einzelnen pixeln eine "tiefe". ich glaube aber dass ist eher so pseudo displacement also du siehst von der seite nicht das "profil" des displacements wenn du verstehtst was ich meine. trotzdem ist es praktisch, weil der pixel depth offset auch zum einsatz kommt, wenn sich 2 oder mehrere objekte überschneiden, so sehen die Ränder natürlicher aus

    • @pinsandneedles8562
      @pinsandneedles8562 Год назад

      Ah ja, das macht Sinn. Muss ich öfter verwenden haha Thanks für den Tipp/Trick! :D

  • @amigoface
    @amigoface Год назад

    the FREE Landscape Auto Material link give a 404 error

    • @jztz159
      @jztz159  Год назад +1

      thanks for telling me, i fixed it now :)

    • @amigoface
      @amigoface Год назад

      @@jztz159 cool
      thanks again

  • @sylvainhuard2133
    @sylvainhuard2133 11 месяцев назад

    oh men ! you tell junior to bring images without converting them ?"

    • @jztz159
      @jztz159  10 месяцев назад

      I dont Know exactly what you mean but the tutorial is mainly to show the technique and, personally, i have never encountered any issues with jpegs

  • @dannybrooker1012
    @dannybrooker1012 6 месяцев назад +1

    So where is the layer at that helps me clear the plants from the road as switch that fast you literally made zero sense!

  • @Geldyy
    @Geldyy 9 месяцев назад

    Bro, du bist doch Deutsch oder nicht?

    • @jztz159
      @jztz159  8 месяцев назад

      Ja 🙃

  • @ethanwasme4307
    @ethanwasme4307 4 месяца назад

    dooon't do this 😢

  • @andrewanderson889
    @andrewanderson889 10 месяцев назад

    Hi can you give me discord name please?