CALIPERS FOR CAR RIG in Unreal Engine 5

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  • Опубликовано: 10 ноя 2024

Комментарии • 135

  • @postprocessed
    @postprocessed  Год назад +5

    Getting calipers working in Unreal Engine 5 is a tough task, but today it is finally solved. This method should work for any rigged car, and especially easy to achieve if you are using UE Vehicle addon for Blender. Let me know what you think about this process

    • @kushvyas271
      @kushvyas271 6 месяцев назад

      Bro your process was nice but I actually use Maya advanced skeleton rig if you know about that please can you share

  • @Cars_edits88
    @Cars_edits88 11 месяцев назад +1

    Thanks buddy I watched all 30 videos about Blender and Unreal in almost 1 month I don't know how to thank you You pushed me several levels forward. You are GOAT 🐐 🔥

  • @zxrspare
    @zxrspare Год назад +1

    Bro you are so underrated!
    You saved my day man, keep up this sick stuff!

  • @3dgentilearchitetto
    @3dgentilearchitetto Год назад +1

    You're great, made the video this week as promised, and "the trick" is really simple, almost obvious, many many thanks, I'll continue following your channel, you are a really good teacher!

  • @2009gogi
    @2009gogi Год назад +2

    Amazing tutorial.
    So realistic results. It’s really impressive!
    Thanks a lot!

  • @mirsadadem
    @mirsadadem Год назад

    Lucky me because I found both videos at the same time 😄 thank you bro

  • @Marvin7408
    @Marvin7408 3 месяца назад

    Thanks for sharing the knowledge. This is what I was looking for.

  • @AlexZoltak
    @AlexZoltak 10 месяцев назад

    That's great. I've been looking for this solution for a long time. Thank you very much

  • @sithusoe8797
    @sithusoe8797 Год назад

    Intro was soooo awesome!

  • @KyryloSibiriakov
    @KyryloSibiriakov 9 месяцев назад

    The result is amazing

  • @yashtanwani1
    @yashtanwani1 Год назад

    Finally you made it😍
    Thankyou soo much

  • @agora3D
    @agora3D Год назад

    Very useful and super well explained once again thank you

  • @TheFLYHiGHx
    @TheFLYHiGHx Год назад

    Thank you brate! best explanations !

  • @soheilom2
    @soheilom2 Год назад +1

    Amazing! Thank you! One issue I am having animation the car using a camera Rig (has you showed in your previous video) is that sometimes the wheels are not touching the ground, because my ground is not perfectly flat, its a road on a mountain landscape. Even though I snapped the Camera Rig to the ground I noticed it is not always perfect and the separation of the wheels and the ground vary. DO you have any solution for this? It would be great if we can see a video on how to do that correctly to be able to animate a car on a non-horizontal road. 👍

  • @Sm-zo9ng
    @Sm-zo9ng Год назад

    Your my hero! Thank you so much for making this tutorial

  • @rx2flx
    @rx2flx Год назад

    The man! thanks for sharing your secrets!

  • @ezSonix
    @ezSonix Год назад

    Amazing tutorial. Thank you for the hard work you putting in those. Motivated me to try it myself.

    • @postprocessed
      @postprocessed  Год назад +1

      Thanks! Happy to inspire people!

    • @ezSonix
      @ezSonix Год назад

      @@postprocessed ruclips.net/video/baQ2xiAr4Io/видео.html
      Quick test. There is tons of bugs with the city sample in UE 5.2 such as no parked cars when rendering and etc so I was bit lazy to do more fixing and polishing after some time. You can see in some shots wheels not fitting with the road much for example :D Would be awesome if there was something that could control that with physics like with Blender rigs I used in past
      But for 1 day test I am happy with results.
      Thanks for showing me this technique. Wish I could do bit better control rig in future for better drifting as I wanna recreate initial D anime :D

    • @postprocessed
      @postprocessed  Год назад

      @@ezSonix damn, this one looks better than mine 🙄
      I am creating rivals 😁

    • @ezSonix
      @ezSonix Год назад

      @@postprocessed haha I wish. Your Unreal Engine vs Real Life commercial short was on another level. Definitely aiming at that quality of animations, but still so far😩
      Also it was much more easier for me to do, since you made those amazing tutorials, once more thanks for that

  • @Sknueppel85
    @Sknueppel85 Год назад

    Hey, thank you so much for the amazing tutorial series. We used to work with chaos before and really had our struggles with it. I'm usually a 3DsMax user. However, I couldn't achieve the same result with MAX as you did in Blender with the plugin. It always created 5 skeletal meshes instead of one, I'm not exactly sure what the issue was. Anyway, thanks to your guidance, it worked with Blender as well.
    Our car is now divided into several individual meshes (like doors, for example). Should I simply attach them to the main bone using VertexPaint as shown in the Calliper video, or should I create new bones for them?
    Thanks a lot, and please keep up your amazing work!

    • @postprocessed
      @postprocessed  Год назад +1

      Thanks for feedback!
      Yeah, you should create new bones and assign it as vertex paint. Should work same way 👌

    • @Sknueppel85
      @Sknueppel85 Год назад

      Thanks ... I ll try it in the next hour ^^@@postprocessed

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial Год назад

    Nice work! Love the tuts. What is the intro from? A commercial or film?

    • @postprocessed
      @postprocessed  Год назад

      it is from advertisement of Porsche Curacao and one is my render of Ford Mustang animation

  • @universebreeze
    @universebreeze Год назад

    This is insane, thank you!

  • @MuhammadAhmad-zb1hq
    @MuhammadAhmad-zb1hq 8 месяцев назад

    Sir thankuu spo much....actually i was trying to do this using chaos vehicle....sir actually i ahve my own car modelled....when i apply texture in unreal engine..i have to disable nanite for windows and glass.....so do i have to generate separate rig for my windows or is there any other strategy for solving this issue..plzz reply...shall be very thankful to u❤

  • @elfincredible9002
    @elfincredible9002 Год назад

    Dope as always. Thanks.

  • @spvs8914
    @spvs8914 Год назад

    Great tutorial , thanks mate , really appreciated on my learning curve, waiting to see more , btw how you put the charactor in the car and drive?

    • @postprocessed
      @postprocessed  Год назад

      Hey there! This approach is not for driving, but for animation and rigging. If you want driving setup with Chaos Vehicle, you can look for it on YT, I don't have one unfortunately yet. :(

    • @spvs8914
      @spvs8914 Год назад

      @@postprocessed Thanks Make ,no problems ,cheers

  • @Lync1111
    @Lync1111 3 месяца назад

    Question - Where do you go to get sports car sounds to use for your cars? Are they free wav files are do we have to pay?

  • @lucag1812
    @lucag1812 11 месяцев назад +1

    Hello thank you very much for this tutorial, I followed the previous video on the rig, everything works well on steering and rotation. But for the calipers I can't do it. I followed the tutorial but once I got to UE5 after importing, when I checked the bones on the skeleton, the calipers didn't work perfectly.
    They are immobile on the rotation when I rotate the wheel (which is cool) but when I play on the direction of the wheel, the caliper is immobile.
    Knowing that the child bone is in outline and that the following sentence appears when I move the mouse over it: This bone is used by the current mesh but has no vertices weighed against it
    Thanks for your help
    EDIT : RESOLVE : I hadn't selected the UVs when I made the groups...

    • @postprocessed
      @postprocessed  11 месяцев назад

      So it all works, right?)

    • @lucag1812
      @lucag1812 11 месяцев назад

      It’s all good ! Thank you again for your work !

    • @Vitaly-h7e
      @Vitaly-h7e 11 месяцев назад

      i have same problem, but selecting vertexes doesn't help to solve the problem, still in the unreal the bones look inactive.
      I full followed the tutorial, but dont have idea how to solve the problem

    • @lucag1812
      @lucag1812 11 месяцев назад

      @@Vitaly-h7e hi !
      Do you have exactly the same problem as I had? (The calipers remain fixed on the rotation but did not follow the steering).
      Make sure you select the right UV by pressing A on blender.
      Also, I didn't use the assign button shown in the tutorial, but went to the menu
      vertex - vertex group - assign to active group

    • @Vitaly-h7e
      @Vitaly-h7e 11 месяцев назад +1

      @@lucag1812 Thank you for you answer, i just redoo all rig setup and put correct vertex name like names bone, and all work properly, ty ty ty

  • @berkaysimsek2594
    @berkaysimsek2594 Год назад

    Thank you sir! Amazing video again. I have a question. How should the motion blur settings for wheel rotations be adjusted? I use path tracer, but even though I set the blur value to the highest, I cannot get good results.

    • @postprocessed
      @postprocessed  Год назад

      Try on render queue in path tracing set checkbox “reference motion blur” maybe it will give better results

  • @kevlonco
    @kevlonco Месяц назад

    In your later videos, your skeleton has a "Body" bone. Could you break down the process for creating the body bone? Currently going to go with this method and subsequent videos on making the basic UE5 rig you've created (as opposed to your advanced rig) until I can sort out the body bone issue I'm having. Thank you.

    • @温永权
      @温永权 6 дней назад

      I recently imported assets into Unreal and experimented with a method from the video "Unreal Engine 5.4 Skeletal Editor - NO CAR RIGGING in Blender or Maya anymore?" By integrating this method, creating the body bone.

  • @badhairstudios
    @badhairstudios Год назад

    Thanks for this information 👍👍

  • @adityamanjunath5030
    @adityamanjunath5030 Год назад

    Thank you kind sir 🙌🙌

  • @deepcosmodesign6804
    @deepcosmodesign6804 Год назад

    it's a pity you didn't record on the screen what buttons are being pressed. most useful feature for recording video tutorials

    • @postprocessed
      @postprocessed  Год назад +1

      Well, now I have something to improve!

  • @bentheremedia3011
    @bentheremedia3011 Год назад

    This is so amazing! Exactly what I was looking for. The final piece for me would be a simple drift angle control like the one found in the Launch Control addon for Blender. Any tips on how to make that in Unreal?

    • @bentheremedia3011
      @bentheremedia3011 Год назад

      I just want you to know that your tutorials are so clear and concise that I was actually able to figure out how to create the drift control that I wanted on my own and it took around 30 minutes. Also, I'm EXTREMELY new to Unreal so I was surprised at how quickly I was able to figure out the solution. Let me know if you want me to show you what I did!

    • @postprocessed
      @postprocessed  Год назад +1

      @@bentheremedia3011 Wow that would be amazing if you can share it! I usually just rotate the car on Z axis in sequencer, not making additional rig control for it, but I am curious to find it out! I am surprised that you just figured it out in one hour, great job!

  • @jayminshah1853
    @jayminshah1853 Год назад

    Awesome 😮.......

  • @devinluquette5978
    @devinluquette5978 Год назад

    THANK YOU

  • @mehranvaysee
    @mehranvaysee 2 месяца назад

    Hello sir, I had a question, with this tutorial and making changes, we can also rig the tank chain. I have a big problem in my animation and I don't want to use chaos vehicle.

    • @postprocessed
      @postprocessed  2 месяца назад

      tank chain most of the time done with material... I didn't ever do that. Probably that would be easier to look for UE marketplace assets and see how it was done...

  • @jesusalejandroperezbarron2180
    @jesusalejandroperezbarron2180 Месяц назад

    That's great. I've been looking for this solution for a long time. Thank you very much
    I have a cuestion for u, how I can change the name of the bones in UE5? when exporting them flom blender to UE, the name change, I can't keep the same name as yours
    example body changes to body9, FL changes to FL5, CFL to CFL6, ETC.

    • @postprocessed
      @postprocessed  Месяц назад +1

      hm... check in blender if you have "ADD LEAF BONES" disabled. Sometimes this causes this weird bug. Also in UE settings->plugins look for "Skeletal Mesh Editor" this plugin allows to rename bones or edit skeleton. Hope that helps.

    • @jesusalejandroperezbarron2180
      @jesusalejandroperezbarron2180 Месяц назад

      @@postprocessed Thanks😱

  • @directedbyantonsmirnov6832
    @directedbyantonsmirnov6832 Год назад

    You look good bro! 👌🏻

  • @hponeuser
    @hponeuser Год назад

    Do i have to use bones ?all tutorials i watch they used bones, can i use locators/empty to rig like we usually rig in maya/blener or only bones will work ?

    • @postprocessed
      @postprocessed  Год назад

      you can do it with "pivots" and locators. but in blueprint. Control Rig works only on bones

  • @madunba5654
    @madunba5654 14 дней назад

    after doing everything and exporting, additional armatures appeared with suffix _end but after export not while rigging, can I delete those?

    • @postprocessed
      @postprocessed  14 дней назад

      @@madunba5654 untick checkbox “add leaf bones” in blender on export

  • @PostProduction
    @PostProduction Год назад

    Спасибо!

  • @saintracer2083
    @saintracer2083 9 месяцев назад

    Hi , can you make a tutorial of this setup with 3dsmax.

    • @postprocessed
      @postprocessed  9 месяцев назад

      Hey! Sorry I don’t use 3dsmax :( And never worked in it

    • @saintracer2083
      @saintracer2083 9 месяцев назад

      @@postprocessed No Problem..Thanks for replying.:)

  • @ntotheizm
    @ntotheizm Год назад

    you saved my ass

  • @easter.mp3
    @easter.mp3 Год назад

    are you going to do more unrecord vids?

    • @postprocessed
      @postprocessed  Год назад

      I think I pretty much done with Unrecord. It was just a breakdown to proof that it is possible to do. A have developed also vignette and camera shakes and share project file. So I believe no more stuff about Unrecord

  • @anthonyknight170
    @anthonyknight170 Год назад +1

    Hey man,I follow your tutorial on making a car rig but now I have an issue where the vehicle is invisible when rendering with path tracing, check everything and everything regarding ray tracing is enabled. its perfectly visable in the editor window and renders with lumen just fine. been trying things for several days and nothing works. If I turn on "Render as Static" it showns up but then my animations from the control rig doesnt work.

    • @postprocessed
      @postprocessed  Год назад

      Hey there, I was thinking about possible options, but I did already multiple animations. and all worked fine. Please check if you have your car transform position key framed at 0 0 0 if it is attached to rail. If it is not - it may be somewhere far far away during render. If that doesn't work check these threads for possible solutions:
      forums.unrealengine.com/t/control-rig-animation-not-working-with-movie-render-que/776426
      forums.unrealengine.com/t/skeletal-mesh-not-showing-in-animation-sequence-created-from-control-rig/483912

    • @anthonyknight170
      @anthonyknight170 Год назад

      @@postprocessed I will try again soon, but the weird thing is that you can almost see it, when the image is denoised the place where the car is suppsed to be at isnt denoised as good so you almost see like a shimmering outline. almost like a ghost

    • @postprocessed
      @postprocessed  Год назад

      @@anthonyknight170 do you use CAD model? With very high poly? is it Path Tracing you are using?

    • @anthonyknight170
      @anthonyknight170 Год назад

      @@postprocessed yeah it was a CAD model with roughly 6m polygons, converted in blender and then exported as fbx to UE
      And yeah I’m trying to render it in path tracing. Works fine in lumen

    • @postprocessed
      @postprocessed  Год назад

      @@anthonyknight170 haha! Welcome to my thread on epic games forum! 😂
      It got solved there
      forums.unrealengine.com/t/skeletal-mesh-is-not-rendering-in-path-tracing-ue-5-0-2-why/667556

  • @kein_engel_zlat
    @kein_engel_zlat Год назад

    Hi. I ran into the following problem: I'm making a racing simulator, I tried to animate the calipers according to your guide, but while I'm in Control Rig - the calipers remain in place, do not rotate with the wheel, but as soon as I try to drive a car - the calipers continue to rotate with the wheel. Can you tell me where to look for an error? I will also say that Control Rig is associated with Anim Blueprint, if that makes any difference.

    • @postprocessed
      @postprocessed  Год назад +1

      Hey if you are using Chaos Vehicle here is a perfect tutorial for it:
      ruclips.net/video/Gs4hpd4R8NA/видео.html
      It is done via animation blueprint and I use this approach for calipers in drivable chaos vehicle.
      Cheers!

    • @kein_engel_zlat
      @kein_engel_zlat Год назад

      @@postprocessed That is, the option via Control Rig is not suitable for a controlled car, and this method is only suitable for cinematic animation? It's sad( Through Control Rig, the machine animates so beautifully.

    • @postprocessed
      @postprocessed  Год назад

      @@kein_engel_zlat control rig works separately from Chaos Vehicle blueprint. It is just different approach. The video I shared WILL work for car simulation gameplay. And is probably what you are looking for. My control rig is approach that I am showing in the video is only suitable for cinematics

    • @kein_engel_zlat
      @kein_engel_zlat Год назад

      @@postprocessed Thank you very much, I will study that video now.

  • @chenjiacheng8111
    @chenjiacheng8111 Год назад

    我太喜欢你的视频了,视频帮助我了很多,之后会出付费教程嘛,我愿意去支付这一笔钱

  • @TheFLYHiGHx
    @TheFLYHiGHx Год назад

    Hey @post processed.. i have a question, it worket perfectly, i did it the same way.. the thing is. i also want to apply it to my Animation blueprint.. it doesnt work because in the tutorials for that one, the bones of the calipers where parentet to the body and not the wheels.. im confused.. tried 1000 different variations..

    • @postprocessed
      @postprocessed  Год назад

      You want to use that for chaos vehicle?

    • @TheFLYHiGHx
      @TheFLYHiGHx Год назад

      @@postprocessed i want to be able to use it as chaos vehicle, but also as controlrig.. i managed it with another car but whitout calipers.. on this car now.. the calipers are taking my soul when i try to apply them on the animation blueprint.. the only difference i see between the tutorials are that my wheels are parented to the calipers, and in the tutorials they parented the calipers to the body of the car.

    • @postprocessed
      @postprocessed  Год назад

      @@TheFLYHiGHx probably you are doing it other way in animation blueprint. I use same bone structure for my other project and it works. I will show you node tree, let me get up from bed and run PC, I will upload image somewhere

    • @TheFLYHiGHx
      @TheFLYHiGHx Год назад

      @@postprocessed I really didn't mean to disturb, I'm sorry.
      If you would do that it would be a huge help to me, I really appreciate it

    • @postprocessed
      @postprocessed  Год назад

      @@TheFLYHiGHx here you go, lad ibb.co/cJkWXD9
      FL, FR, RR, RL - are Front Left wheel one and etc. CRR, CRL, CRL - caliper bone name. Caliper bones are connected to wheel bones

  • @badhairstudios
    @badhairstudios Год назад

    Can you do a tutorial for drift smoke pls

  • @ninjagraphics1
    @ninjagraphics1 Год назад

    Is the intro video done by you?!

    • @postprocessed
      @postprocessed  Год назад

      Not all of it, partly. I have previously worked as video editor, so I have experience in video edits)
      I used combination of porsche commercials, my renders/overlays and sound design. So I can say “edited by me” 😁

    • @ninjagraphics1
      @ninjagraphics1 Год назад

      @@postprocessed Nice, that clip is top notch. Did you have time to create your Discord yet? :)

    • @postprocessed
      @postprocessed  Год назад

      @@ninjagraphics1 Nope still don't have Discord, as I have 9 to 5 job and mostly doing my videos on weekends/evenings after work I am afraid I will not be able to contribute more time for Discord. Maybe if one day RUclips brings me enough money to pay my Bills, I will dedicate more time to subscribers and Discord server

  • @yyz2275
    @yyz2275 Год назад

    Hello, wheel shaking when moving, how to deal with。please

    • @postprocessed
      @postprocessed  Год назад +1

      Make sure that your model doesn’t have camber on wheel. Most of models have it, fix it in blender, so it doesn’t lean on side

    • @yyz2275
      @yyz2275 Год назад

      Thank you very much, brother.@@postprocessed But the window is broken.

    • @yyz2275
      @yyz2275 Год назад

  • @arslanshafqat5390
    @arslanshafqat5390 Год назад

    hey bro, my tire is moving but my wheels are not rotating

    • @postprocessed
      @postprocessed  Год назад

      hey! that means in blender was selected not proper geometry, you need to merge tire with wheel

    • @arslanshafqat5390
      @arslanshafqat5390 Год назад +1

      @@postprocessed yes i checked, i merged the tile also my normal were all wrong. But it worked out.

  • @man4408
    @man4408 Год назад

    Could you please tell me the model of your microphone?

    • @postprocessed
      @postprocessed  Год назад

      It’s Shure MV7 K

    • @man4408
      @man4408 Год назад

      @@postprocessed Thank you very much. After reading your car tutorial, I would like to know how to operate when fixing the camera inside the car to capture the view outside as if someone is holding a camera.

    • @ravishankarpandey6963
      @ravishankarpandey6963 5 месяцев назад

      @@postprocessed I need the same - I would like to know how to operate when fixing the camera inside the car to capture the view outside as if someone is holding a camera.

    • @postprocessed
      @postprocessed  5 месяцев назад

      @@ravishankarpandey6963 yea I have camera tutorial on the channel: 5 Camera Tips in Unreal Engine 5 for Beginners
      ruclips.net/video/TpdO_HdtiCE/видео.html

    • @ravishankarpandey6963
      @ravishankarpandey6963 5 месяцев назад

      @@postprocessed Thanks bro!!!

  • @shortsgbr7393
    @shortsgbr7393 Год назад

    Please make motorbikes animation of ktm duke and kawasaki....

    • @postprocessed
      @postprocessed  Год назад +1

      oh dude, that is kind of the same logic. But more hardcore is you need Character Sitting on the bike... Do you have any bike model to share?

    • @shortsgbr7393
      @shortsgbr7393 Год назад

      @@postprocessed yes please make Duke 200 CC bike animation video please...

  • @emartin8907
    @emartin8907 Год назад

    doing this in maya.. is it just a matter of parenting?

    • @postprocessed
      @postprocessed  Год назад

      Well I dont know maya, but it is the matter of bone attached to geometry and parenting which is not the key aspect I believe

  • @twinsmusiccafe
    @twinsmusiccafe Год назад

    And how to make it work unreal engine 5

  • @princerooni
    @princerooni Год назад

    Hey I really look for a car animation tutorial going through the steps on making the sequence, animating and then exporting

    • @postprocessed
      @postprocessed  Год назад

      Gotcha, but it is quite simple. Just attach skeletal mesh to rail, open sequencer, add rail and skeletal mesh to the sequencer. Add track for Control Rig for car and add track for Camera Rig Rail. Pretty much that's it

    • @princerooni
      @princerooni Год назад

      @@postprocessed Yes, but I want to see your path tracing/lumen lighting and your export settings as well as what you do to make it so cinemtatic. Also the colour grading you do.

    • @postprocessed
      @postprocessed  Год назад

      @@princerooni ok, will be a video then)

  • @twinsmusiccafe
    @twinsmusiccafe Год назад

    Hi.Please.Create.Video.Lesson.Car.Opening doors.Turning the steering wheel.